Vijayanagar

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Kingdom rankVijayanagar
Vijayanagar.png
Primary culture
Kannada (Dravidian)

Capital province
Vijayanagar (541)

Government
Feudal MonarchyGovernment monarchy.png

State religion
HinduHinduism.png

Technology group
IndianIndian technology group
Vijayanagar ideas
Traditions.png Traditions:
+10% Infantry combat ability
+1 Possible advisors

Trade power.png Promotion of Trade

+10% Global trade power

Cavalry power.png Arab Horses

+10% Cavalry combat ability

Stability cost modifier.png Harsh Penal Code

−10% Stability cost modifier

Tolerance heretic.png Tolerance

+1 Tolerance of heretics
+1 Tolerance of heathens

Prestige.png Carnatic Music

+1 Yearly prestige

Diplomat.png Adroit Diplomacy

+1 Diplomats

Discipline.png An Army for the City of Victory

+5% Discipline

Idea bonus.png Ambitions:

+50% Available mercenaries

In 1444, Vijyanagar is a Hindu feudal monarchy in Southern India. It's in prime position to eventually unite the Indian subcontinent under its flag and declare the empire of Bharat.

Missions[edit]

Military power.png Reconquest of Pulicat


We cannot allow our eastern ports to remain in Orissan hands. We must strike now to reclaim what is ours!


 
Target provinces

Tondainadu (539).


Mission trigger.png
Triggers
Acquisition conditions

Vijayanagar Vijayanagar:

  • is not a subject nation.
  • has a core in Tondainadu (539).
  • does not have the modifier “Inspiring Victory”.

Orissa Orissa:

  • owns Tondainadu (539).
  • is a neighbour of Vijayanagar.
  • is not a subject of Vijayanagar.
  • does not have an alliance with Vijayanagar.
Acquisition chance

Base weight: 3000

Modifier:
×2: Vijayanagar has an opinion of less than 0 towards Orissa.
×2: Vijayanagar has a ruler with a military skill of at least 4.
Success conditions

Vijayanagar owns the target province.

Failure conditions

Any of the following is true:

  • Orissa does not exist.
  • Vijayanagar is a subject nation.
  • The target province is owned by a third nation.

Mission effect.png
Effects
Reward
  • Gain “Inspiring Victory” modifier for 10 years:
    • +1 Prestige.png Prestige
    • +10% Manpower recovery speed.png Manpower Recovery Speed
Temporary effects

None

Decisions[edit]

Vijayanagar can form Bharat Bharat as a Dravidian nation.

Execute decision.pngForm Bharat as Dravidian


Form the mighty Bharat and bring all the lands of the Indian subcontinent under your rule.


 
Potential Requirements
  • Bharat Bharat does not exist
  • Country is not Mughals Mughals
  • Culture icon.png Culture group is Dravidian.
  • Religion is Dharmic
  • Technology group is not Nomad technology group Nomad Group
  • If country is AI, it must have at least 15 cities
  • If country is AI, it must not be a former colonial nation
Allow
  • Is not a subject nation
  • Is at peace
  • Is not a nomad nation
  • Culture group is Dravidian
  • Has 3 Icon stability.png Stability
  • Country owns and has cores on:
    • Raichur Doab, Kochin, Madurai, Venad, Kongu, Tondainadu, Coromandel, Vijayanagar, Golconda, Velanadu, Bastar, Kalingandhra, Mysore, Malabar and Kotte

Effects
  • Country changes to Bharat Bharat
  • Set Government rank to Empire rank Empire
  • Gain a permanent claim on all not owned provinces of the Province icon.png Indian sub-continent.
  • Add +10 Prestige.png Prestige
  • If a member of HRE and not an elector or the emperor, remove all province from HRE.


Events[edit]

Main article: Vijayangari events

Vijayanagar's events are focused on its temples, poets and various interactions with its Tamil populace, including multiple uprisings.

Strategy[edit]

Vijayanagar is in an enviable position: water on two sides, 3 OPMs on the west with the only real threats being from the North. In addition, their capital city is in one of the richest trade nodes on the planet (Ceylon) with the Bengal node just upstream- it is easily possible to dominate world trade.

Early game[edit]

The first order of business is to take care of the player's northern rival - Bahmanis. Build your army up to the forcelimit, then attack them and get as much land as possible, this means conquer provinces, then release vassal from them to feed with cores from Muslim enemies. If the player waits, Bahmanis will ally with Gujarat and build a bigger army, slowing down expansion. In the meantime, vassalize one of the three OPMs to the west, conquer the other two and sell provinces to an appropriate vassal.

Celyon rarely builds an army bigger than 5k and almost never has allies, so they can be conquered later. Orissa often ends up at war against Bengal and its Muslim allies, so if the player times their war against Orissa wisely it will be easy to get Vijayanagari cores.

Progressing[edit]

Now, after having integrated the players western vassal, the player has water on three sides with Orissa and Gujarat to the North. The players NIs and starting position mean that they are destined to be a trade leader with tons of gold and large mercenary armies, at least initially. It is advisable to hire mercenaries if the player keeps attacking those two, since frequent wars will be a major drain on manpower.

It's advisable to return cores to vassals or other countries rather than directly conquer provinces. This allows the player to save up Admin points, and not fall behind as well as reducing overextension and Aggressive Expansion, avoiding coalitions against the player.

Mid-game[edit]

By now, the player should be leading the world in Trade and probably be in the top bracket income wise. Continually build trade ships and move power down from Bengal while keeping enough ships to keep 80-90% power in Ceylon. The remaining nations of India will most probably hate Vijayanagar, but the player should be able to fight them off without much difficulty. Making use of the navy to speed up sieges in coastal provinces is advisable. Rival and slowly destroy big blobs forming on the subcontinent. It might be good idea to rival and embargo Oman if they are taking a lot of trade action in Ceylon.

Westernizing[edit]

Generally, the player is never far behind in technology, as Vijayanagar has a high income and can afford level 3 advisers. But if, for whatever reason, the player wants to westernize, just place a colony in Africa next to Spain or Portugal once they get there. This means the player must take the Exploration idea group- also allowing the player to get a foothold in Indonesia, Australia, Polynesia, and Philippines.

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