Personalities

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See also: Ruler

AI personalities[edit]

Rulers of AI nations will have personalities that determine how they act. The particular personality assigned to each ruler is strongly correlated with the category of their highest skill, with administrative, diplomatic, and military skill leading to administrator, diplomat, and militaristic personalities respectively. Knowledge of this can help players predict the personality of an upcoming heir.

The ruler personality types are as follows:

  • Administrator Administrator: They will seek to improve their economy by any means available, but are less prone towards war unless it furthers their trade interests.
  • Balanced personality Balanced: They will try to strike a balance between war, diplomacy and trade, and cannot be counted on to behave in any one particular way.
  • Colonialist Colonialist: Their interests lie in overseas expansion and they will prefer to maintain good relations with their neighbors at home.
  • Diplomat Diplomat: They will seek out powerful friends and attempt to expand diplomatically, but are far less likely to go to war unless they are reclaiming lost territory.
Diplomatic rulers will try to maintain good relations with neighbors, and their diplomats will be preoccupied with improving relations rather than fabricating claims on their neighbors. They will try to expand through diplomatic vassalization if possible, often breaking alliances with larger nations just to free up relation slots for that purpose. The strong desire for peace even gives them a much higher tolerance for other nations that hold their core provinces. Alliances between great powers are frequently due to the actions of diplomatic rulers.
  • Militarist Militarist: They will seek to expand aggressively at the expense of their neighbors and are far more likely to go to war.
Militarist rulers will relentlessly fabricate claims on neighboring provinces and launch wars of conquest. They prefer to ally countries with strong militaries that can aid them in war. They are more likely to hold the wants your provinces negative opinion on other nations, both in terms of the number of provinces desired and the magnitude of the negative opinion. Even when negotiating peace deals, they will be inclined to demand more from their opponents, and will frequently accumulate large amounts of aggressive expansion as a result of this.

Ruler personalities[edit]

Rulers, including heirs and consorts, gain character traits that grant bonuses or penalties as well as determine AI behavior. These traits can also influence events by adding trait specific options. Only the traits of the current ruler affect the nation.

The first trait is received upon reaching adulthood at the age of 15, the second after actively ruling for 10 years, and the third after ruling for an additional 15 years. A timer-chart shows the time left for the next trait to appear (if there is one).

Notes:

  • A player can assign some traits while designing a custom nation without entirely fulfilling some of the minor prerequisites, thereby bypassing them.
  • The trait All power costs.png type column is just for convenience and does not apply any further restrictions on trait choices (other than what is written in the prerequisites column).

Positive traits[edit]

Trait All power costs.png Effect AI modifier Prerequisites & Weight modifiers Description
Construction cost.png Architectural Visionary Administrative power.png Construction cost.png –10% Build cost
  • 1.8x Buildings budget size
NoConstruction cost.png Obsessive Perfectionist
Modifiers
  • 1x At least Administrative power.png 6 Administrative skill
This ruler is an Architectural Visionary. Improving the infrastructure is a necessity for any state of our age and this ruler is the one who can do it. Grand visions coupled with a great understanding and talent for keeping costs down makes this ruler a great asset to us.
Stability cost modifier.png Calm Administrative power.png Stability cost modifier.png –10% Stability cost
  • 0.5x Declare wars
  • 0.75x Declare wars (weaker targets)
Modifiers
  • 1x (Ruler/Heir) Is not a General.png general
This ruler is Calm. By never losing temper or face our ruler will both inspire by example and be able to take well-thought-through decisions, allowing us to recover more quickly from any crisis the world might throw at us.
Years of separatism.png Conqueror Administrative power.png Years of separatism.png –5 Years of separatism
  • Desire neighboring land
  • 0.2x Buildings budget size
  • –50% Gift sending chance
  • 1.75x Declare wars
  • 2x Declare wars (weaker targets)
  • At least 3 Military power.png Military skill
Modifiers
  • 1x At least Military power.png 6 Military skill
  • 1x (Ruler/Heir) Is a General.png general
This ruler is a conqueror. We will be able to incorporate new lands into our realm more efficiently under this regime.
Chance of new heir.png Fertile Administrative power.png Chance of new heir.png +50% Chance of new heir
  • +20 Royal marriage acceptance
  • NoChance of new heir.png Infertile
  • Government is Government monarchy.png monarchy (except Ottoman Government)
  • (Ruler/Heir) Is less than 35 years old
This ruler is Fertile. Due to the natural predisposition of our ruler to have many children we are at little risk to be without an heir for long.
Idea cost.png Free Thinker Administrative power.png Idea cost.png –5% Idea cost
  • Institutions.png Spend more to unlock institutions
  • NoAggressive expansion impact.png Careful
  • NoTolerance heretic.png Tolerant
  • NoMissionary strength.png Zealot
Modifiers
  • 1x At least Administrative power.png 6 Administrative skill
  • 1x At least Diplomatic power.png 6 Diplomatic skill
  • 1x At least Military power.png 6 Military skill
This ruler is a Free Thinker. Unbound by strict doctrines our ruler encourages everyone to try new things and reason freely about where to take our great country in the future.
Yearly corruption.png Incorruptible Administrative power.png Yearly corruption.png –0.05 Yearly corruption
  • Avoid debasing their currency at all costs
  • –50% Gift sending chance
  • NoYearly corruption.png Embezzler
  • At least Administrative power.png 3 Administrative skill
Modifiers
  • 1x At least Administrative power.png 6 Administrative skill
This ruler is Incorruptible. In many ways building a modern state is a constant battle against corruption. State officials are always tempted to take bribes and wanting to care for your friends and relatives is a natural human instinct. By firmly rejecting all such notion and fighting it with contempt our ruler sets an example for the entire country to follow.
Goods produced modifier.png Industrious Administrative power.png Goods produced modifier.png +10% Goods produced modifier
  • 1.2x Buildings budget size
  • Idea unlock More likely to pick certain idea groups
Modifiers
  • 1x At least Diplomatic power.png 6 Diplomatic skill
  • 1x Government is a Government republic.png merchant republic
This ruler is Industrious. Never content to rest and through increasingly long work days our ruler is constantly managing the details of every province in the realm to maximize the output and collected revenue for all resources under state control.
National unrest.png Just Administrative power.png National unrest.png –2 National unrest
  • Start fair wars
  • 0.5x Declare wars (weaker targets)
NoNational unrest.png Cruel
Modifiers
  • 1x At least Administrative power.png 6 Administrative skill
This ruler is Just. Due to a keen understanding of the many laws and customs of his realm our subjects trust us to rule rightfully and justly.
Autonomy.png Lawgiver Administrative power.png Autonomy.png –0.05 Monthly autonomy
  • Idea unlock More likely to pick certain idea groups
  • At least Administrative power.png 3 Administrative skill
Modifiers
  • 1x At least Administrative power.png 6 Administrative skill
This ruler is a Lawgiver. Legislation is what builds up and unites a realm. Our ruler is intent on reducing the hundreds of laws and customs of the various part of our realm to create a more centralized and just set of laws.
National tax modifier.png Midas Touched Administrative power.png National tax modifier.png +10% National tax modifier
  • Demand gold in peace
  • Idea unlock More likely to pick certain idea groups
  • NoNational tax modifier.png Greedy
  • At least Administrative power.png 3 Administrative skill
Modifiers
  • 1x At least Administrative power.png 6 Administrative skill
  • 1x At least Diplomatic power.png 6 Diplomatic skill
This ruler is Midas-Touched. The talent to make every project profitable is a great asset to the ruler of a country. Our state coffers shall never want for money as long as our ruler remains.
Devotion.png Pious Administrative power.png Devotion.png +1 Yearly devotion
  • More likely to use the Excommunicate action
  • –30 Alliance acceptance (heretic)
  • 1.5x Declare wars (other religions)
  • NoTrade efficiency.png Indulgent
  • NoTolerance own.png Sinner
  • Is not a Consort
  • Government is a Government theocracy.png Theocracy
Modifiers
  • 1x National religion is the dominant religion
This ruler is Pious. Religiously devoted, spiritual and religious our ruler ensures that our state will not lose its course and inspire confidence in our faith.
Legitimacy.png Righteous Administrative power.png
  • Legitimacy.png +1 Yearly legitimacy
  • Republican tradition.png +0.5 Yearly republican tradition
  • 0.75x Declare wars (weaker targets)
  • Government is either:
    • Government monarchy.png monarchy (except Celestial empire)
    • Government republic.png republic
Modifiers
  • 1x At least Administrative power.png 6 Administrative skill
  • 1x (Ruler) Is a new dynasty
This ruler is Righteous. Our people will be less likely to question our authority as they know that a righteous ruler always has their best interest in mind.
Technology cost.png Scholar Administrative power.png Technology cost.png –5% Technology cost
  • Institutions.png Spend more to unlock institutions
Modifiers
  • 1x At least Administrative power.png 6 Administrative skill
  • 0.5x (Ruler/Heir) Is a General.png general
This ruler is a Scholar. The ambition to learn about the world and the governing principles of men and nature makes our ruler able to understand and implement new technology much more efficiently than would otherwise be possible.
Tolerance heretic.png Tolerant Administrative power.png
  • Tolerance heretic.png +1 Tolerance of heretics
  • Tolerance heathen.png +1 Tolerance of heathens
  • +20 Alliance acceptance (heathen)
  • +10 Alliance acceptance (heretic)
  • NoIdea cost.png Free Thinker
  • NoMissionary strength.png Zealot
  • NoReligious idea group.png Religious idea group
  • Either:
    • Owns a province with non-state religion
    • Borders a neighbor of a different religion
Modifiers
  • 1x State religion is not the dominant religion
  • 1x Has unlocked Humanist idea group.png Humanist idea group
This ruler is Tolerant. Religious minorities will thrive during our regime.
Possible advisors.png Well Advised Administrative power.png Possible advisors.png +1 Possible advisors
  • 0.6x Declare wars
Modifiers
  • 1x At least Diplomatic power.png 6 Diplomatic skill
This ruler is Well-Advised. Always ready to listen to the wise council of others our ruler attracts a greater number of people to our court and cabinet.
Advisor cost.png Well Connected Administrative power.png Advisor cost.png –20% Advisor cost
  • Other AI are more likely to help them indirectly
Modifiers
  • 1x At least Diplomatic power.png 6 Diplomatic skill
  • 1x At least 5 royal marriages
  • 1x (Ruler/Heir) Is a foreigner
This ruler is Well Connected. Our court and cabinet benefits from the wide network among the great minds of this era of our ruler.
Missionary strength.png Zealot Administrative power.png Missionary strength.png +1% Missionary strength
  • Desire neighboring land (heathen)
  • Desire neighboring land (heretic)
  • –1000 Alliance acceptance (heathen)
  • –1000 Alliance acceptance (heretic)
  • 2x Declare wars (other religions)
  • NoIdea cost.png Free Thinker
  • NoTrade efficiency.png Indulgent
  • NoTolerance heathen.png Tolerant
  • NoHumanist idea group.png Humanist idea group
Modifiers
  • 0.5x If national religion is dominant, but a state province has a different religion
  • 1x Has at least Missionaries.png 2 missionaries
  • 1x Borders a religious enemy
  • 1x Is Defender of the Faith
This ruler is a Zealot. Being fanatically devoted to the true faith allows our ruler to inspire more people to convert and join the state religion.
Liberty desire in subjects Benevolent Diplomatic power.png Liberty desire in subjects –5% Liberty desire in subjects
  • +25% Gift sending chance
  • NoLiberty desire in subjects Malevolent
  • At least Diplomatic power.png 3 Diplomatic skill
Modifiers
  • 1x At least Diplomatic power.png 6 Diplomatic skill
  • 1x Has at least Vassal.png 2 vassals
This ruler is Benevolent. Being seen as wanting to do good is a great asset when it comes to keeping our subjects calm.
Aggressive expansion impact.png Careful Diplomatic power.png Aggressive expansion impact.png –10% Aggressive expansion impact
  • 1.2x Enemy strength estimation
  • 0.4x Declare wars
  • NoLand leader shock.png Bold Fighter
  • NoIdea cost.png Free Thinker
  • NoImprove relations.png Naive Enthusiast
Modifiers
  • 1x At least Diplomatic power.png 6 Diplomatic skill
This ruler is Careful. By carefully navigating around the various unspoken rules in interstate relations our monarch is able to lessen the impact of our actual transgressions.
Diplomatic reputation.png Charismatic Negotiator Diplomatic power.png Diplomatic reputation.png +1 Diplomatic reputation
  • Negotiate better peace terms with other AI nations
  • NoDiplomatic reputation.png Babbling Buffoon
  • At least Diplomatic power.png 3 Diplomatic skill
Modifiers
  • 1.5x At least Diplomatic power.png 6 Diplomatic skill
  • 0.5x (Ruler/Heir) Is a General.png general
This ruler is a Charismatic Negotiator. Through personal involvement in state diplomacy and negotiations our ruler is able to make others see things our way more often than would otherwise be possible.
Trade efficiency.png Entrepreneur Diplomatic power.png Trade efficiency.png +10% Trade efficiency
  • 1.5x Buildings budget size
NoTrade efficiency.png Indulgent
Modifiers
  • 1x At least Diplomatic power.png 6 Diplomatic skill
  • 1x Government is a Government republic.png merchant republic
This ruler is an Entrepreneur. By seeing the potential for new projects in any obstacle or opportunity our ruler contributes to an ever growing number of projects to bolster our economy.
Global settler increase.png Expansionist Diplomatic power.png Global settler increase.png +15 Global settler increase
  • Seek to establish colonies with greater intent
  • Have special objectives when starting wars
  • Has at least 1 Colonists.png colonist
Modifiers
  • 1x At least Diplomatic power.png 6 Diplomatic skill
  • 1x At least one conquistador or explorer
  • 1x At least two conquistadors or explorers
  • 1x Has unlocked Expansion idea group.png Expansion and Exploration idea group.png Exploration idea groups
This ruler is an Expansionist. Our ruler is personally invested in the claiming and settlement of new lands and is dedicated to ensure that colonial expansion remain a top priority for our state.
Spy network construction.png Intricate Webweaver Diplomatic power.png Spy network construction.png +30% Spy network construction
  • NoForeign spy detection.png Loose Lips
  • At least Administrative power.png 3 Administrative skill
  • Knowledge of any other existing nation
Modifiers
  • 1x At least Diplomatic power.png 6 Diplomatic skill
This ruler is an Intricate Web-Weaver. Constantly hatching new plots our ruler is able to personally take on a great part of the responsibility for foreign intelligence.
War exhaustion.png Kind-Hearted Diplomatic power.png War exhaustion.png −0.05 Monthly war exhaustion
  • +65% Gift sending chance
  • NoNational unrest.png Cruel
  • NoLiberty desire in subjects Malevolent
This ruler is Kind-Hearted. A great interest in the common men and women of the realm has made our ruler well-loved and our country more resistant to harsh times in general and the ravages of war in particular.
Foreign spy detection.png Secretive Diplomatic power.png Foreign spy detection.png +20% Foreign spy detection NoForeign spy detection.png Loose Lips
Modifiers
  • 1x At least Diplomatic power.png 6 Diplomatic skill
This ruler is Secretive. A natural instinct to keep doors closed and letters encrypted trickles down and will make our entire government harder to infiltrate for our enemies.
Improve relations.png Silver Tongue Diplomatic power.png Improve relations.png +20% Improve relations
  • Other AI are less likely to declare war on them
  • NoDiplomatic reputation.png Babbling Buffoon
  • NoImprove relations.png Naive Enthusiast
  • At least Diplomatic power.png 3 Diplomatic skill
Modifiers
  • 1.5x At least Diplomatic power.png 6 Diplomatic skill
  • 0.5x (Ruler/Heir) Is a General.png general
This ruler is considered to have a Silver Tongue. In our communication with other state our ruler is able to present our past actions in much more favorable lighting. Once our neighbors see the reasons for our actions they are much more likely to forgive us in the long run for any transgressions.
Land leader shock.png Bold Fighter Military power.png Land leader shock.png +1 Land leader shock
  • 0.85x Enemy strength estimation
NoAggressive expansion impact.png Careful
Modifiers
  • 1x At least Military power.png 6 Military skill
  • 1x (Ruler/Heir) Is a General.png general
This ruler is a Bold Fighter. Believing Shock to be of great importance on the battlefield our ruler is never fearful of the consequences and encourages everyone to lead their troops right into the midst of the enemy should the situation require it.
Mercenary maintenance.png Fierce Negotiator Military power.png Mercenary maintenance.png –25% Mercenary maintenance
  • Be more stubborn to surrender in a war
  • At least Diplomatic power.png 3 Diplomatic skill
Modifiers
  • 1x At least Diplomatic power.png 6 Diplomatic skill
This ruler is a Fierce Negotiator. We will have an easier time convincing mercenary captains to fight for our cause for less pay than they would otherwise demand.
Morale of armies.png Inspiring Leader Military power.png Morale of armies.png +5% Morale of armies
  • +10 Alliance acceptance
  • NoMorale of armies.png Craven
  • At least Military power.png 3 Military skill
Modifiers
  • 1x At least Military power.png 6 Military skill
  • 1x (Ruler/Heir) Is a General.png general
Our ruler is an Inspiring Leader. Great personal leadership can lead to even the most cowardly men to finding their courage.
Army tradition decay.png Martial Educator Military power.png Army tradition decay.png –1% Yearly army tradition decay
  • 1.2x Declare wars (weaker targets)
  • Idea unlock More likely to pick certain idea groups
  • At least Military power.png 3 Military skill
Modifiers
  • 1x At least Military power.png 6 Military skill
This ruler is a Martial Educator. Under the current regiment the education and training of our officer corps is one of our highest priorities.
Discipline.png Strict Military power.png Discipline.png +5% Discipline
  • Avoid debasing their currency at all costs
  • Avoid taking loans at any price
Modifiers
  • 1x At least Military power.png 6 Military skill
  • 1x (Ruler/Heir) Is a General.png general
This ruler is Strict. Due to taking a great interest in the behavior of the troops our ruler is able to instill a strict sense of discipline in everyone in our ranks, from the lowest to the highest.
Land leader maneuver.png Tactical Genius Military power.png Land leader maneuver.png +1 Land leader maneuver
  • 1.4x Declare wars (weaker targets)
  • At least Military power.png 3 Military skill
Modifiers
  • 1x At least Military power.png 6 Military skill
  • 1x (Ruler/Heir) Is a General.png general
This ruler is a Tactical Genius. A great personal interest and investment in battlefield maneuvers and feints will result in a much greater interest and experience in these matters for all our generals.
Immortal Immortal Immortal Ruler won't die of old age Only for games converted from Crusader Kings II, or in the nation designer This ruler has found a way to cheat death and potentially live forever. While immune to disease and old age, they may still die from physical violence.


Negative traits[edit]

Trait All power costs.png Effect AI modifier Prerequisites & Weight modifiers Description
National unrest.png Cruel Administrative power.png National unrest.png +2 National unrest
  • Will Razing raze and Looting speed.png loot provinces
  • Autonomy.png Will lower autonomy
  • NoNational unrest.png Just
  • NoWar exhaustion.png Kind-Hearted
Modifiers
  • 0.5x If has any other negative trait
This ruler is seen as Cruel. Widespread tales of arbitrary and cruel actions by our ruler personally has greatly upset many of our subjects. This may not be enough to incite a rebellion in itself but any crisis is going to hit public opinion harder as nobody lacks for reasons to revolt.
Yearly corruption.png Embezzler Administrative power.png Yearly corruption.png +0.05 Yearly corruption
  • Sell their provinces to pay for their debts
  • Debase their currency more frequently
NoYearly corruption.png Incorrutible
Modifiers
  • 0.5x If has any other negative trait
This ruler is an Embezzler. One of the things that drive our ruler is a great will and talent to use the state revenue for increasing personal wealth.
National tax modifier.png Greedy Administrative power.png National tax modifier.png –10% National tax modifier
  • Demand gold in peace
  • Have special objectives when starting wars
  • –100% Gift sending chance
NoNational tax modifier.png Midas Touched
Modifiers
  • 0.5x If has any other negative trait
This ruler is Greedy. State revenue collection is growing increasingly iron-fisted and short-sighted under our ruler who will stop at nothing to try to increase our income. Destroying or harming every source of revenue the long term effects of this short-sighted behavior is a great decrease of tax income.
Chance of new heir.png Infertile Administrative power.png Chance of new heir.png –25% Chance of new heir
  • –20 Royal marriage acceptance
  • NoChance of new heir.png Fertile
  • Yes Government is Government monarchy.png monarchy (except Ottoman Government)
Modifiers
  • 1x Is at least 40 years old
  • 0.5x If has any other negative trait
This ruler is Infertile. Due to reasons beyond our control our monarch seems to have a much harder time than most to produce an heir.
Construction cost.png Obsessive Perfectionist Administrative power.png Construction cost.png +10% Build cost
  • Try to avoid ugly map borders
NoConstruction cost.png Architectural Visionary
Modifiers
  • 0.5x If has any other negative trait
This ruler is an Obsessive Perfectionist. A keen interest in detail and minutiae is not always coupled with an equal talent for such things. Constantly causing interruptions and delays our ruler is doing a lot more harm than good when it comes to developing our internal infrastructure.
Tolerance own.png Sinner Administrative power.png Tolerance own.png –2 Tolerance of the true faith
  • Will Razing raze and Looting speed.png loot provinces
  • 0.8x Declare wars (other religions)
  • NoDevotion.png Pious
  • Yes Is Christian or Muslim
Modifiers
  • 0.5x If has any other negative trait
This ruler is widely regarded as a Sinner. Personal shortcomings in the leadership of our country have turned the religious establishment against us.
Diplomatic reputation.png Babbling Buffoon Diplomatic power.png Diplomatic reputation.png –1 Diplomatic reputation
  • Insult other countries at random times
  • NoDiplomatic reputation.png Charismatic Negotiator
  • NoImprove relations.png Silver Tongue
Modifiers
  • 0.5x If has any other negative trait
This ruler is considered to be a Babbling Buffoon. While our ruler means well by personally engaging in diplomacy with our neighbors this is not coupled with a talent for conducting negotiations. Anyone is likely to have a harder time seeing the points we want to make and many of our negotiations are hampered by the ineptness of our ruler.
Trade efficiency.png Indulgent Diplomatic power.png Trade efficiency.png –10% Trade efficiency
  • At times give random commands to troops
  • Want to take loans (even from human players)
  • NoTrade efficiency.png Entrepreneur
  • NoDevotion.png Pious
  • NoMissionary strength.png Zealot
Modifiers
  • 0.5x If has any other negative trait
This ruler is Indulgent. Always seeking relief from a general apathy our ruler indulges in great amounts of stimulants as alcohol. Having an indulgent ruler reflects poorly on the entire country.
Foreign spy detection.png Loose Lips Diplomatic power.png Foreign spy detection.png –20% Foreign spy detection
  • Disclose their attack plans ahead of time
  • NoSpy network construction.png Intricate Webweaver
  • NoForeign spy detection.png Secretive
Modifiers
  • 0.5x If has any other negative trait
Often personally responsible for information breaches and leaks this ruler is generally too trusting and easily fooled. Unfortunately the sum of this is that our ruler does more harm than good to our counterespionage efforts.
Liberty desire in subjects Malevolent Diplomatic power.png Liberty desire in subjects +5% Liberty desire in subjects
  • Betray their allies without second thoughts
  • More likely to use the Send warning action
  • More likely to use the Threaten war action
  • NoLiberty desire in subjects Benevolent
  • NoWar exhaustion.png Kind-Hearted
Modifiers
  • 0.5x If has any other negative trait
This ruler is seen as Malevolent. The actions of your ruler are often seen as motivated by malice or hostile intent. As a result any subject countries under our control are quick to anger and fear any action we take.
Improve relations.png Naive Enthusiast Diplomatic power.png Improve relations.png –20% Improve relations
  • Underestimate aggressive expansion
  • Prefer to pick on someone their own size
  • +90% Gift sending chance
  • NoAggressive expansion impact.png Careful
  • NoImprove relations.png Silver Tongue
Modifiers
  • 1x Is Idea cost.png Free Thinker
  • 0.5x If has any other negative trait
This ruler is a Naive Enthusiast. Blindly rushing ahead and constantly underestimating the consequences of our ruler ensures that our neighbors will be slower to forgive slights and transgressions.
Morale of armies.png Craven Military power.png Morale of armies.png –5% Morale of armies
  • 1.25x Enemy strength estimation
NoMorale of armies.png Inspiring Leader
Modifiers
  • 0.5x If has any other negative trait
  • 0.5x (Ruler/Heir) Is not a General.png general
This ruler is Craven. Desperately fearful of physical combat our ruler stays as far away from the battlefields as possible. Our troops can't help but notice that they are on their own.

Leader traits[edit]

Military leaders may gain a singular trait after participating in a battle (regardless of its outcome). The chances of getting a trait are increased the higher the Army tradition.png army tradition or Navy tradition.png navy tradition gained in that battle.

While most traits can be gained without fulfilling any prior requirements, a few require the presence (as well composition) of particular unit types within the army/fleet before one may be gained.

Trait Leader Prerequisites Effect Description
Reinforce speed.png Battlefield Medic General.png Reinforce speed.png +33% Reinforce speed This General is known as a Battlefield Medic. A larger than normal number of soldiers under this leader will be able to recover after battle to reinforce their unit back to strength.
Cavalry flanking ability.png Born to the Saddle General.png Cavalry.png Army composition is at least 20% cavalry Cavalry flanking ability.png +50% Cavalry flanking ability This General was born to the Saddle. Cavalry led by this leader will be able to make better use of their flanking advantage.
Artillery combat ability.png Cannoneer General.png Artillery.png Army composition is at least 1% artillery Artillery combat ability.png +10% Artillery combat ability This General is a Cannoneer. Known for a great fascination with gunpowder and cannons artillery commanded by this leader will be more efficient.
Shock damage received.png Defensive Planner General.png Shock damage received.png –10% Shock damage received This General is a Defensive Planner. Any troops lead by this leader will be more resilient to shock.
Prestige from land battles.png Glory Seeker General.png
  • Prestige from land battles.png +50% Prestige from land battles
  • Army tradition from battles +50% Army tradition from battles
This General is a glory seeker. Troops lead by this general will acquire more Prestige and Army Tradition than they otherwise would as they are always deployed where they will make the most visible difference.
Movement speed.png Goal Oriented General.png Movement speed.png +10% Movement speed This General is Goal Oriented. Troops commanded by this leader will march more quickly towards their goal.
Land attrition.png Hardy Warrior General.png Land attrition.png –20% Land attrition This General is known as a Hardy Warrior. Troops commanded by this leader will be more resilient to harsh conditions and suffer less attrition.
Recover army morale speed.png Inspirational Leader General.png Recover army morale speed.png +10% Recover army morale speed This General is an Inspirational Leader. Troops commanded by this leader will be quicker to regain morale in the face of defeat.
Infantry combat ability.png Master of Arms General.png Infantry.png Army composition is at least 20% infantry Infantry combat ability.png +10% Infantry combat ability This General is a Master of Arms. Infantry commanded by this leader will be more efficient and be able to deal more damage.
Land fire damage.png Ruthless General.png Land fire damage.png +10% Land fire damage This General is Ruthless. Troops under the command of this leader will deal greater fire damage.
Siege ability.png Siege Specialist General.png Artillery.png Army composition is at least 1% artillery Siege ability.png +15% Siege ability This General is a Siege Specialist. Sieges commanded by this leader will be conducted in a more efficient manner and should be concluded more quickly.
Movement speed.png Accomplished Sailor Admiral.png Movement speed.png +10% Movement speed This Admiral is an Accomplished Sailor. Personal sailing expertise allows this leader to enhance the skills of all captains under him, ships commanded by the Accomplished Sailor will reach their destinations more quickly.
Privateer efficiency.png Buccaneer Admiral.png Privateer efficiency.png +15% Privateer efficiency This Admiral is a Buccaneer. Privateers commanded by this leader will be more efficient.
Trade efficiency.png Extortioner Admiral.png Trade efficiency.png +15% Trade efficiency This Admiral is an Extortioner. Knowing how to best leverage an advantage of force allows our leader to do more with less and ships commanded by the extortioner will exert greater trade power than those lead by competing captains could.
Ship durability Ironside Admiral.png Ship durability +5% Ship durability This Admiral is an Ironside. Ships commanded by this leader will suffer fewer damages than those commanded by other captains.
Morale hit when losing a ship.png Level-Headed Admiral.png Morale hit when losing a ship.png –10% Morale hit when losing a ship This Admiral is Level-Headed. By careful drill and a cool mind crews commanded by this leader will be more resilient to morale damage from received hits during naval combat.
Chance to capture enemy ships.png Prize Hunter Admiral.png Chance to capture enemy ships.png +2% Chance to capture enemy ships This Admiral is a Prize Hunter. Captains commanded by this leader will be encouraged to seize more prizes and will capture more ships than others.
Galley combat ability.png Ram Raider Admiral.png Galley.png Navy composition is at least 20% galleys Galley combat ability.png +10% Galley combat ability This Admiral is a Ram Raider. Galleys commanded by this leader will be more efficient and deal more damage in naval battles.
Blockade efficiency.png Ruthless Blockader Admiral.png Blockade efficiency.png +25% Blockade efficiency This Admiral is a Ruthless Blockader. Ships commanded by this leader will be able to maintain a blockade much more efficiently.

Achievements[edit]

All That's Thine Shall Be Mine icon
All That's Thine Shall Be Mine
As a Greedy ruler, take all of a nation's ducats in a peace deal.
Combined Arms icon
Combined Arms
Have both an Admiral and a General with a trait.
Gentle Persuasion icon
Gentle Persuasion
Have a Siege Specialist general win a siege in a province with a fort.
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