Advisor

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Advisors are located on the government interface

An advisor is a person with deep knowledge in a specific area that offers advice to a country's leader. Tasks such as conducting warfare, promoting scientific advancement and managing an economy are three examples of areas an advisor can offer aid.

Advisors can be managed in the Court panel of the Country interface. In EU4 there are 7 advisors for each of the three kinds of monarch power, so there are 21 advisor types in total. Each advisor provides a fixed bonus based on his type. For example, all Traders increase trade efficiency by 10%.

Advisors are further divided by their inherent skill level. Skill ranges from +1 to +3, each providing additional monarch points relative to their level (i.e. a level 2 diplomat provides +2 Diplomatic power.png per month). The cost of hiring and maintaining an advisor increases quadratically with the advisor's skill level. The advisor's skill level affects only the cost and the monarch power generated. The skill level does not affect the advisor type bonus (e.g. a level 1 and a level 3 Philosopher will output the same amount of Prestige.png).

Advisors eventually die and must be replaced.

Advisor pool[edit]

A country can only have one active advisor of each type at a time; however, there are ways to increase the pool of options to choose from. In the 1444 start, each country starts with a pool of at least 3 advisor choices for each type. Countries with a total monthly income of less than Gold Icon.png50 ducats will not have access to level 3 advisors (except by event). Each country has access to at least one skill 2 advisor at start.

Gaining new advisors[edit]

New advisors will only arrive upon event or when a free slot is opened, either by increasing the advisor pool or a previous advisor dying. If the Common Sense.png Common Sense expansion is activated, the player may also spend the initial cost of hiring an advisor to remove them from court. New advisors will appear at the start of the month.

Notifications can be set to alert the player of the arrival of new advisors. Advisors begin to have a chance of dying once they are past age 40, and new advisors will always be at least age 30. The consequently low rate of replacement means it is typically not worth waiting for an ideal advisor. Picking idea groups that give extra advisor slots can improve the odds of having an advisor with the desired abilities.

If The Cossacks.png The Cossacks expansion is enabled, it is possible to recruit an advisor from an estate which has at least Estate influence 40 influence by using the appropriate interaction. These interactions have a cooldown of 30 years, and provide an advisor of a specific type with a 50% discount to their Advisor cost.png monthly cost (consequently, they will also be cheaper to hire). The advisor may be either level 2 or 3, depending on the player's Income.png income.

Advisors have a 2% chance of being female.

Possible advisors.png Enlarging the advisor pool[edit]

This can be increased by the following:

Possible advisors.png Condition
+2 for being the curia controller.
+1 for being a lucky nation (AI only).
+1 for the emperor of the HRE.
+1 for being Reformed.png Reformed.
+1 for being Jewish.png Jewish.
+1 for being Mayan.png Mayan.
+1 with CatholicismCatholic, Mayan.pngMayan or Jewish.png Jewish as syncretic faith.
+1 for having the China bureaucrat.png Bureaucrat faction in power (Flag of Ming Ming with factions only).
+1 for all player countries if the difficulty is set to ‘very easy’.

Ideas and policies:

Possible advisors.png Traditions Ideas Bonuses Policies
+1
  • Chachapoyan traditions
  • Kuban traditions
  • Vijayanagar traditions
  • Administrative idea 6: Administrative Efficiency
  • Innovative idea 4: Dynamic Court
  • Ajuuraan idea 4: Muslim Migrations
  • Aymaran idea 2: Yatiri Healing
  • Candarid idea 4: Anatolian Center for Learning
  • Chimu idea 5: Artisan Relocations
  • Chinese idea 1: The Keju Examination
  • Client State idea 7: Foreign Advisors
  • Krakowian idea 5: Jewish Communities
  • Pskovian idea 1: Veche of Pskov
  • Shawnee idea 5: Autonomous Clans
  • Shiba idea 6: Rein in the Shiba Retainers
  • West African idea 1: Griot Tradition
  • Württemberger idea 1: Estates of Würtemburg

Decisions and events:

Possible advisors.png Event modifier Trigger Duration
+1 Terakoya Japanese event: “Terakoya
Option: ‘Establish Terakoya in all of $COUNTRY$’
until ruler changes.
+1 Good Advice Administrative ideas event: “Good Advice for 10 years.
+3 Golden age of Timbuktu Songhain event: “Golden Age in Timbuktu until ruler changes.
+1 Attracting the right people Bahmani event: “Attracting the right people
Option: ‘Let us double our efforts.’
for 10 years.
+1 Dhimmi Administrators Dhimmi event: “Administrators from the $ESTATE_DHIMMI$.
Option: ‘Let's put these learned men to good use.’
for 15 years.
+1 Elaborate Court Life Nobility event: “The Levee
Option: ‘An elaborate and lengthy ceremony for the most influential.’
for 25 years.

Advisor cost.pngCost[edit]

Modifiers affecting advisor salaries can be seen in the Economy panel.

An advisor's cost depends on their skill, the current year, and other modifiers (if any). Hiring costs depend on their age, while monthly costs do not. Historical advisors receive a discount to employ.

Active modifiers can be seen by hovering over "Advisors" in the "Expenses" column of the Economy panel. These values show multiple decimals points (see picture for example).

Monthly cost[edit]

The monthly cost of an advisor is calculated from a base amount, which is the square of their skill level (1, 4 or 9). This base cost increases over time by 0.5% of the original base cost every year. Thus by 1644 (200 years), the base costs of 1, 4, and 9 will double to 2, 8, and 18. By the end of game time (1821, 377 years), they will be 2.88 times (base + 188.5% base) the starting value. Any additional increases from modifiers are calculated from this new base cost.

Hiring cost[edit]

The one-time hiring cost is a simple multiple of the monthly salary. The advisor's skill level only enters into the hiring cost inasmuch as his skill level has already helped determine his salary.

As hiring costs are multiples of the monthly cost, they also increase over the years.

The value of the multiplier depends solely on the advisor's age, ranging from a high of 16 at age 30 (the youngest age possible) down to 10 at age 60. (The oldest advisors available in the pool are rarely more than their high 50s.) It is strictly linear, dropping 0.2 per year (a.k.a., a whole point every five years). The advisor's age is used "as is"; there are no hidden fractions for being, e.g., "50 and a half".

\text{Hiring cost}  =  \left( 16 - \frac{\text{age} - 30}{5} \right) \cdot \text{monthly salary}

For more regarding age, see the section on Longevity (below).

Example[edit]

For a 50 year old Skill 2 advisor (base 4 per month) in the year 1544, with inflation of 10%:

\text{Base cost} =  4 \cdot (1+0.005\cdot100) = 6.00 \text{ per month}

\text{Total monthly cost} = 6\cdot(1 + 0.10) = 6.60 \text{ per month}

\text{Hiring cost} = (16 - 4) \cdot 6.60 = 79.2

Factors modifying advisor cost[edit]

Note that these modifiers are applied after applying the change in base cost due to the current year.


Advisor cost.png Traditions Ideas Bonuses Policies
−25%
  • Full Innovativeness
−15%
  • Pueblo traditions
  • Smolenskian traditions
  • Ashikaga idea 5: Bugyoshu and Hokoshu
  • Colonial idea 1: Founding Fathers
  • Semien idea 6: Lost Tribe of Beta Israel
  • Sumatran idea 4: Center of Scholarship
−10%
  • Bohemian traditions
  • Byzantine traditions
  • Cherokee traditions
  • Khmer traditions
  • National traditions
  • Saxon traditions
  • Espionage idea 1: Efficient Spies
  • Arakanese idea 6: Muslim Advisors
  • Ashanti idea 1: Elder Council
  • Candarid idea 4: Anatolian Center for Learning
  • Catalan idea 2: Consell de Cent
  • Greek idea 4: Greek Diaspora
  • Hatakeyama idea 4: Hatakeyama Retainers
  • Ouchi idea 7: Retainer Factions
  • Palatinate idea 2: Heidelberg University
  • Permian idea 1: Capital of Prikamye
  • Russian idea 6: The Table of Ranks
  • Ryazan idea 7: Western Contacts
  • Somali idea 7: Arab and Persian Influx
  • Tirhuti idea 1: Scholars and Poets
  • Wallachian idea 4: Foreign Advisors
  • Tibetan ambition
  • Influence-Innovative: Foreign Advisors
  • Innovative-Diplomatic: The Diplomatic Cooperation
  • Innovative-Plutocratic: The Education Act

Types[edit]

The bonus and the allowed decisions are listed for each type of advisor.

Hiring a level 3 advisor enables the trigger of an advisor event.

With the Women in History DLC activated, any of the advisors can be generated as female. The chance is flat 2% across the board.[1] There are also some events that can add a female advisor to the pool. These advisors have a silver border around their portrait, as opposed to a golden one. The game allows advisors to be restricted to one gender, but the base game doesn't do this.

Administrative power.png Administrative[edit]

Administrative advisors help in situations that are regarded as domestic policy. Their job is to improve a nation internally: reforming the tax system and promoting cultural patronage are two examples.

Advisor Effects Decisions
Advisor Artist.png Artist Stability cost modifier.png Stability cost modifier: −10%
Advisor inquisitor.png Inquisitor Missionary strength.png Missionary strength: +2%
Advisor Master of Mint.png Master of Mint Inflation reduction.png Yearly inflation reduction: +0.10
Advisor Natural Scientist.png Natural Scientist Production efficiency.png Production efficiency: +10% Korea.pngFound Hall of Worthies
Advisor Philosopher.png Philosopher Prestige.png Yearly prestige: +1 Korea.pngFound Hall of Worthies
Advisor Theologian.png Theologian National unrest.png National unrest: −2
Advisor Treasurer.png Treasurer National tax modifier.png National tax modifier: +10%

Diplomatic power.png Diplomatic[edit]

Diplomatic advisors address matters related to the navy in general and foreign policy. Their job is to promote naval advancement as well as conducting foreign diplomacy: increasing a nation's trade competitiveness and repair diplomatic relations are two examples.

Advisor Effects Decisions Requirements
Advisor Colonial governor.pngColonial governor Global tariffs.png Tariffs: +10% The province owner:
  • has at least 1 Colonists.png colonist.
  • is not a Subject colony icon.png colonial nation.
Advisor Diplomat.pngDiplomat Improve relations.png Improve relations: +20%
Advisor Naval reformer.png Naval reformer Morale of navies.png Morale of navies: +10% The province has a port.
Advisor Navigator.png Navigator Colonial range.png Colonial range: +20% The province owner:
  • has at least 1 Colonists.png colonist.
Advisor Spymaster.png Spymaster Spy network construction.png Spy network construction: +25% Hire Ninjas
Advisor Statesman.png Statesman Diplomatic reputation.png Diplomatic reputation: +1
Advisor Trader.pngTrader Trade efficiency.png Trade efficiency: +10%

Military power.png Military[edit]

Military advisors sole function is to enhance a nation's military, offensively and defensively. Thus their job relies on improving a nation's army and overall defensiveness against foreign attackers: implementing logistical reforms and increasing resistance to siege are two examples.

Advisor Effects Decisions
Advisor Army Organiser.png Army Organiser Land force limit modifier.png Land force limit modifier: +10%
Advisor Army Reformer.png Army Reformer Morale of armies.png Morale of armies: +10%
Advisor Commandant.png Commandant Discipline.png Discipline: +5%
Advisor Grand Captain.png Grand Captain Land maintenance modifier.png Land maintenance modifier: −10%
Advisor Master recruiter.png Master Recruiter National manpower modifier.png National manpower modifier: +10%
Advisor Military Engineer.png Military Engineer Fort defense.png Fort defense: +20%
Advisor Quartermaster.png Quartermaster Reinforce speed.png Reinforce speed: +33%

Longevity versus hiring cost[edit]

EU4 Advisor Life Expectancy

Once an advisor is hired, their tooltip will display their percentage death risk, which depends on their age. Since the hiring cost decreases with age, and advisors have a calculable life span, it is possible to calculate the ideal age to hire an advisor.

For every year over 40, advisors gain 2/3rds of a percent (0.67%) chance of death, or an increase of 2% for every 3 years of age after 40. At age 55, the yearly death risk will be 10%. At age 100, it will be 40%. The percentage is rounded down in the tooltip, but probably not in calculations. This means that at age 41, an advisor's yearly death rish will be 0.67%, but will show as 0% in the tooltip.

\text{Yearly death risk}  =  \left( \text{Age} - 40 \right) \cdot \frac 23

The cumulative effects of this are severe (inset at left). By a median age of 53.7, only half of advisors will be alive. By 65, only 1 in 10 will remain. Only 1 in 100 will make it to 75. (This is the overall mortality curve; if an advisor has already survived to 50, their curve is different.)

EU4 Advisor Life Expectancy

It is possible to calculate the best value in terms of hiring cost versus longevity (inset at right). It's simple for ages 30 to 40, where the hiring-cost multiplier changes, but the advisors do not die. As mentioned, the median life expectancy of an advisor is 53.7 years. So if an advisor is hired at age 30, they have an expected useful life of ~24 years (until they're 53.7), at a hiring-cost multiple of 16. This provides 1.5 years of useful life expectancy per hiring multiple (24/16). If an advisor is hired at age 40 (hiring multiple 14), they have 14 years of expected life, or 1.0 years per multiple (14/14). Clearly, the 30 year old advisor is the better bargain.

At ages over 40, the mortality curve begins to change; their median life expectancy (expected age of death) increases as their actual age of hiring increases. (An advisor who is already 55 is obviously no longer expected to die at 53.7.) While the Useful Years in the graph was a straight line between ages 30 and 40 (because there is no mortality there), it becomes a curve at 40. Thus, the useful life expectancy drops faster than the hiring-cost multiplier, which means that younger advisors are better. By 50 one has reached 0.59 years per multiplier, and by 60, it is 0.42.

Still, while 30 years may be the best relative bargain, the hiring multiplier only has a range of 10 to 16, which is to say, there's only half a year's salary involved in any case. There will likely not be a significant impact on the player's income, unless they are very low on it.

Advisor portraits[edit]

Here are the portraits of all advisors the player can hire :

Table with all available advisor portraits
Type Advisor Generic male Generic female Russian male Russian female Cossack male Cossack female African male African female Muslim Asian male Asian female North American Meso- american South American male South American female
Military power.png Army Organiser Advisor Army Organiser.png Advisor Army organiser female.PNG Russian army organiser.png Russian army organiser female.png Advisor Cossack Army Organizer.png Advisor Cossack Army Organizer Female.png Advisor African Army Organiser.png Advisor African Army Organiser Female.png Advisor Muslim Army Organizer.png Asian army organiser.png Asian army organiser female.png Advisor Northamerica Army Organizer.png Advisor Mesoamerica Army Organizer.png Advisor Southamertica Army Organizer.png Advisor Southamerica Army Organiser Female.png
Military power.png Army Reformer Advisor Army Reformer.png Advisor Army reformer female.PNG Russian army reformer.png Russian army reformer female.png Advisor Cossack Army Reformer.png Advisor Cossack Army Reformer Female.png Advisor African Army Reformer.png Advisor African Army Reformer Female.png Advisor Muslim Army Reformer.png Asian army reformer.png Asian army reformer female.png Advisor Northamerica Army Reformer.png Advisor Mesoamerica Army Reformer.png Advisor Southamertica Army Reformer.png Advisor Southamerica Army Reformer Female.png
Administrative power.png Artist Advisor Artist.png Advisor Artist female.PNG Russian artist.png Russian artist female.png Advisor Cossack Artist.png Advisor Cossack Artist Female.png Advisor African Artist.png Advisor African Artist Female.png Advisor Muslim Artist.png Asian artist.png Asian artist female.png Advisor Northamerica Artist.png Advisor Mesoamerica Artist.png Advisor Southamertica Artist.png Advisor Southamerica Artist Female.png
Diplomatic power.png Colonial Governor Advisor Colonial governor.png Advisor Colonial governor female.PNG Russian colonial governor.png Russian colonial governor female.png Advisor Cossack Colonial Governor.png Advisor Cossack Colonial Governor Female.png Advisor African Colonial Governor.png Advisor African Colonial Governor Female.png Advisor Muslim Colonial Governor.png Asian colonial governor.png Asian colonial governor female.png Advisor Northamerica Colonial Governor.png Advisor Mesoamerica Colonial Governor.png Advisor Southamertica Colonial Governor.png Advisor Southamerica Colonial Governor Female.png
Military power.png Commandant Advisor Commandant.png Advisor Commandant female.PNG Russian commandant.png Russian commandant female.png Advisor Cossack Commandant.png Advisor Cossack Commandant Female.png Advisor African Commandant.png Advisor African Commandant Female.png Advisor Muslim Commandant.png Asian commandant.png Asian commandant female.png Advisor Northamerica Commandant.png Advisor Mesoamerica Commandant.png Advisor Southamertica Commandant.png Advisor Southamerica Commandant Female.png
Diplomatic power.png Diplomat Advisor Diplomat.png Advisor Diplomat female.PNG Russian diplomat.png Russian diplomat female.png Advisor Cossack Diplomat.png Advisor Cossack Diplomat Female.png Advisor African Diplomat.png Advisor African Diplomat Female.png Advisor Muslim Diplomat.png Asian diplomat.png Asian diplomat female.png Advisor Northamerica Diplomat.png Advisor Mesoamerica Diplomat.png Advisor Southamertica Diplomat.png Advisor Southamerica Diplomat Female.png
Military power.png Fortification Expert Advisor Military Engineer.png Advisor Fortification expert female.PNG Russian fortification expert.png Russian fortification expert female.png Advisor Cossack Fortification Expert.png Advisor Cossack Fortification Expert Female.png Advisor African Fortification Expert.png Advisor African Fortification Expert Female.png Advisor Muslim Fortification Expert.png Asian fortification expert.png Asian fortification expert female.png Advisor Northamerica Fortification Expert.png Advisor Mesoamerica Fortification Expert.png Advisor Southamertica Fortification Expert.png Advisor Southamerica Fortification Expert Female.png
Military power.png Grand Captain Advisor Grand Captain.png Advisor Grand captain female.PNG Russian grand captain.png Russian grand captain female.png Advisor Cossack Grand Captain.png Advisor Cossack Grand Captain Female.png Advisor African Grand Captain.png Advisor African Grand Captain Female.png Advisor Muslim Grand Captain.png Asian grand captain.png Asian grand captain female.png Advisor Northamerica Grand Captain.png Advisor Mesoamerica Grand Captain.png Advisor Southamertica Grand Captain.png Advisor Southamerica Grand Captain Female.png
Administrative power.png Inquisitor Advisor inquisitor.png Advisor Inquisitor female.PNG Russian inquisitor.png Russian inquisitor female.png Advisor Cossack Inquisitor.png Advisor Cossack Inquisitor Female.png Advisor African Inquisitor.png Advisor African Inquisitor Female.png Advisor Muslim Inquisitor.png Asian inquisitor.png Asian inquisitor female.png Advisor Northamerica Inquisitor.png Advisor Mesoamerica Inquisitor.png Advisor Southamertica Inquisitor.png Advisor Southamerica Inquisitor Female.png
Administrative power.png Master of Mint Advisor Master of Mint.png Advisor Master of mint female.PNG Russian master of mint.png Russian master of mint female.png Advisor Cossack Master of Mint.png Advisor Cossack Master of Mint Female.png Advisor African Master of Mint.png Advisor African Master of Mint Female.png Advisor Muslim Matser Of Mint.png Asian master of mint.png Asian master of mint female.png Advisor Northamerica Master Of Mint.png Advisor Mesoamerica Master Of Mint.png Advisor Southamertica Master Of Mint.png Advisor Southamerica Master of Mint Female.png
Military power.png Master Recruiter Advisor Master recruiter.png Advisor Recruitmaster female.PNG Russian recruitmaster.png Russian recruitmaster female.png Advisor Cossack Recruitmaster.png Advisor Cossack Recruitmaster Female.png Advisor African Recruitmaster.png Advisor African Recruitmaster Female.png Advisor Muslim Recruitmaster.png Asian recruitmaster.png Asian recruitmaster female.png Advisor Northamerica Recruitmaster.png Advisor Mesoamerica Recruitmaster.png Advisor Southamertica Recruitmaster.png Advisor Southamerica Recruitmaster Female.png
Administrative power.png Natural Scientist Advisor Natural Scientist.png Advisor Natural scientist female.PNG Russian natural scientist.png Russian natural scientist female.png Advisor Cossack Natural Scientist.png Advisor Cossack Natural Scientist Female.png Advisor African Natural Scientist.png Advisor African Natural Scientist Female.png Advisor Muslim Natural Scientist.png Asian natural scientist.png Asian natural scientist female.png Advisor Northamerica Natural Scientist.png Advisor Mesoamerica Natural Scientist.png Advisor Southamertica Natural Scientist.png Advisor Southamerica Natural Scientist Female.png
Diplomatic power.png Naval Reformer Advisor Naval reformer.png Advisor Naval reformer female.PNG Russian naval reformer.png Russian naval reformer female.png Advisor Cossack Naval Reformer.png Advisor Cossack Naval Reformer Female.png Advisor African Naval Reformer.png Advisor African Naval Reformer Female.png Advisor Muslim Naval Reformer.png Asian naval reformer.png Asian naval reformer female.png Advisor Northamerica Naval Reformer.png Advisor Mesoamerica Naval Reformer.png Advisor Southamertica Naval Reformer.png Advisor Southamerica Naval Reformer Female.png
Diplomatic power.png Navigator Advisor Navigator.png Advisor Navigator female.PNG Russian navigator.png Russian navigator female.png Advisor Cossack Navigator.png Advisor Cossack Navigator Female.png Advisor African Navigator.png Advisor African Navigator Female.png Advisor Muslim Navigator.png Asian navigator.png Asian navigator female.png Advisor Northamerica Navigator.png Advisor Mesoamerica Navigator.png Advisor Southamertica Navigator.png Advisor Southamerica Navigator Female.png
Administrative power.png Philosopher Advisor Philosopher.png Advisor Philosopher female.PNG Russian philosopher.png Russian philosopher female.png Advisor Cossack Philosopher.png Advisor Cossack Philosopher Female.png Advisor African Philosopher.png Advisor African Philosopher Female.png Advisor Muslim Philosopher.png Asian philosopher.png Asian philosopher female.png Advisor Northamerica Philosopher.png Advisor Mesoamerica Philosopher.png Advisor Southamertica Philosopher.png Advisor Southamerica Philisopher Female.png
Military power.png Quartermaster Advisor Quartermaster.png Advisor Quartermaster female.PNG Russian quartermaster.png Russian quartermaster female.png Advisor Cossack Quartermaster.png Advisor Cossack Quartermaster Female.png Advisor African Quartermaster.png Advisor African Quartermaster Female.png Advisor Muslim Quartermaster.png Asian quartermaster.png Asian quartermaster female.png Advisor Northamerica Quartermaster.png Advisor Mesoamerica Quartermaster.png Advisor Southamertica Quartermaster.png Advisor Southamerica Quartermaster Female.png
Diplomatic power.png Spymaster Advisor Spymaster.png Advisor Spymaster female.PNG Russian spymaster.png Russian spymaster female.png Advisor Cossack Spymaster.png Advisor Cossack Spymaster Female.png Advisor African Spymaster.png Advisor African Spymaster Female.png Advisor Muslim Spymaster.png Asian spymaster.png Asian spymaster female.png Advisor Northamerica Spymaster.png Advisor Mesoamerica Spymaster.png Advisor Southamertica Spymaster.png Advisor Southamerica Spymaster Female.png
Diplomatic power.png Statesman Advisor Statesman.png Advisor Statesman female.PNG Russian statesman.png Russian statesman female.png Advisor Cossack Stateman.png Advisor Cossack Stateman Female.png Advisor African Statesman.png Advisor African Statesman Female.png Advisor Muslim Statesman.png Asian statesman.png Asian statesman female.png Advisor Northamerica Statesman.png Advisor Mesoamerica Statesman.png Advisor Southamertica Statesman.png Advisor Southamerica Statesman Female.png
Administrative power.png Theologian Advisor Theologian.png Advisor Theologian female.PNG Russian theologian.png Russian theologian female.png Advisor Cossack Theologian.png Advisor Cossack Theologian Female.png Advisor African Theologian.png Advisor African Theologian Female.png Advisor Muslim Theologian.png Asian theologian.png Asian theologian female.png Advisor Northamerica Theologian.png Advisor Mesoamerica Theologian.png Advisor Southamertica Theologian.png Advisor Southamerica Theologican Female.png
Diplomatic power.png Trader Advisor Trader.png Advisor Trader female.PNG Russian trader.png Russian trader female.png Advisor Cossack Trader.png Advisor Cossack Trader Female.png Advisor African Trader.png Advisor African Trader Female.png Advisor Muslim Trader.png Asian trader.png Asian trader female.png Advisor Northamerica Trader.png Advisor Mesoamerica Trader.png Advisor Southamertica Trader.png Advisor Southamerica Trader Female.png
Administrative power.png Treasurer Advisor Treasurer.png Advisor Treasurer female.PNG Russian treasurer.png Russian treasurer female.png Advisor Cossack Treasurer.png Advisor Cossack Treasurer Female.png Advisor African Treasurer.png Advisor African Treasurer Female.png Advisor Muslim Treasurer.png Asian treasurer.png Asian treasurer female.png Advisor Northamerica Treasurer.png Advisor Mesoamerica Treasurer.png Advisor Southamertica Treasurer.png Advisor Southamerica Treasurer Female.png

References[edit]

  1. From /Europa Universalis IV/common/defines.lua: FEMALE_ADVISOR_CHANCE = 2, -- If Women in History is enabled, chance of an advisor spawning as female
Realm
Monarch power RulerAdvisorIdea groupsNational ideasTechnologyStabilityPolicies
Other DecisionsMissionsEventsModifiersDisastersGovernmentFactionsPrestigeInstitutionsOverextensionWar exhaustionPower projection