Commonwealth

From Europa Universalis 4 Wiki
(Redirected from The Commonwealth)
Jump to: navigation, search

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for 1.12.

Kingdom rankCommonwealth
Commonwealth.png
Primary culture
Polish (West Slavic)

Capital province
Krakow (262)

Government
Elective MonarchyGovernment monarchy.png

State religion
CatholicCatholic.png

Technology group
EasternEastern technology group
Ideas and traditions
Traditions.png Traditions:
-20% Cavalry cost
-15% Accepted culture threshold

Production efficiency.png Promote the Folwark System

+10% Production efficiency

Stability cost modifier.png Nihil Novi

-10% Stability cost modifier

National manpower modifier.png Piechota Wybraniecka

+25% National manpower modifier
+10% Infantry combat ability

Cavalry power.png Winged Hussars

+33% Cavalry combat ability

Regiment cost.png Wojsko Komputowe

-10% Regiment cost

Discipline.png Found the Foreign Section

+5% Discipline

Morale of armies.png Focus on Field Defense

+15% Morale of armies

Idea bonus.png Ambitions:

+3 Tolerance of heretics

The Polish-Lithuanian Commonwealth does not exist at the beginning of the Grand Campaign, only being playable between July 1569 and 23 October 1795. It is a formable country, formable by both Poland and Lithuania.

The Commonwealth was established by the Union of Lublin in July 1569, between the Kingdom of Poland and the Grand Duchy of Lithuania. While Poland and Lithuania were already in personal union since 1386 under the Jagiellonian dynasty, the union created a completely new political entity. Both Poland and Lithuania have the national decision to form the Commonwealth.

The Commonwealth is an elective monarchy led by a king whose power is limited by the Sejm (lower house of the parliament) resulting in unique political problems. Furthermore, the Commonwealth is a multi-cultural and multi-religious state. In the age of religious wars and persecution of minorities, this kind of state is truly unique because it has been created on fundamentals of religious tolerance and personal freedom. Unfortunately high ideals don't always work when faced with the harsh realities of the world, and the ruler of Commonwealth will have to face many internal problems and deal with them quickly. Because if the power and dominance of the Commonwealth start to crumble despotic and totalitarian neighbors will attack without hesitation.

Missions[edit]

Events[edit]

The Commonwealth has a large amount of events tying into handling the Sejm (parliament). Most of these are covered under the Polish events page.

Decisions[edit]


Formation[edit]

Execute decision.pngForm Polish-Lithuanian Commonwealth as Poland

Replace the personal union between Poland and Lithuania with a real union, welding the two countries together into one powerful state, capable of withstanding our enemies.
 
Potential Requirements
  • Commonwealth does not exist
  • Country is not Holy Roman Empire
  • Country is Poland
  • Lithuania:
    • Country exists
    • Is AI controlled
Allow
  • Administrative technology is at least 10
  • Is not a vassal
  • Stability is at least 1
  • Is not at war
  • Owns core provinces Kraków, Warszawa, Danzig, and Marienburg
  • Senior union partner over Lithuania
  • Has less than 2 unions
  • Mazovia:
    • Country does not exist

Effects
  • Changes country to Commonwealth
  • Inherit Lithuania
  • If:
    • Limited to:
      • Wielkopolska:
        • Is not owned by Poland
        • Is not owned by Lithuania
        • The province is not owned by Commonwealth
    • Wielkopolska:
      • Adds claim to Commonwealth
  • If:
    • Limited to:
      • Malopolska:
        • Is not owned by Poland
        • Is not owned by Lithuania
        • The province is not owned by Commonwealth
    • Malopolska:
      • Adds claim to Commonwealth
  • If:
    • Limited to:
      • Belarus:
        • Is not owned by Poland
        • Is not owned by Lithuania
        • The province is not owned by Commonwealth
    • Belarus:
      • Adds claim to Commonwealth
  • Random owned province:
    • Limited to:
      • Culture is Polish
    • Gains 1 base tax
  • Gives 25 prestige

Execute decision.pngForm Polish-Lithuanian Commonwealth as Lithuania

Replace the personal union between Poland and Lithuania with a real union, welding the two countries together into one powerful state, capable of withstanding our enemies.
 
Potential Requirements
  • Commonwealth does not exist
  • Country is not Holy Roman Empire
  • Country is Lithuania
  • Poland:
    • Country exists
    • Is AI controlled
Allow
  • Administrative technology is at least 10
  • Is not a vassal
  • Stability is at least 3
  • Is not at war
  • Owns Vilna
  • Owns Minsk
  • Owns Kiev
  • Owns Turov
  • Has core on Vilna
  • Has core on Minsk
  • Has core on Kiev
  • Has core on Turov
  • Senior union partner over Poland
  • Has less than 2 unions
  • Mazovia:
    • Country does not exist

Effects
  • Changes country to Commonwealth
  • Inherit Poland
  • If:
    • Limited to:
      • Wielkopolska:
        • Is not owned by Poland
        • Is not owned by Lithuania
        • The province is not owned by Commonwealth
    • Wielkopolska:
      • Adds claim to Commonwealth
  • If:
    • Limited to:
      • Malopolska:
        • Is not owned by Poland
        • Is not owned by Lithuania
        • The province is not owned by Commonwealth
    • Malopolska:
      • Adds claim to Commonwealth
  • If:
    • Limited to:
      • Belarus:
        • Is not owned by Poland
        • Is not owned by Lithuania
        • The province is not owned by Commonwealth
    • Belarus:
      • Adds claim to Commonwealth
  • Random owned province:
    • Limited to:
      • Culture is Lithuanian
    • Gains 1 base tax
  • Gives 25 prestige

Strategy[edit]

When the Commonwealth starts to exist in the historical campaign, it is among the most powerful nations in Europe (5th in total military strength); it is, however, surrounded by stronger nations (Russia, Ottomans, Austria, etc.) as well as nations that historically evolved into major European powers (Sweden, Brandenburg, Teutonic Order). Sweden threatened the Commonwealth in the 17th century, during the Deluge, until its Baltic provinces were conquered by Russia, while Brandenburg, which gained the Prussian provinces after the Commonwealth lost Prussia as a vassal, reformed itself into Prussia and threatened the Commonwealth in the 18th century. Austria, Prussia and Russia finally partitioned the Commonwealth's territory among themselves in the late 18th century.[1]

An ambitious player will therefore start as Poland earlier than 1569 and, in the process of forming the Commonwealth, strive to take out at least one or two of these enemies. Poland is in a much better position to form the Commonwealth- they get a practically free Union over Lithuania, have good allies around them, and if blobbing quickly, no enemies strong enough to stop it.

Forming the Commonwealth As Poland[edit]

Main article: Poland

Starting Plan[edit]

Poland leads the personal Union with Lithuania from 25 June 1447 on. So either a player will start after this point, or, when starting 1444, try to secure the Union with Lithuania as quickly as possible. Once the Union is formed, Poland has, combined with their vassals and march, one of the strongest armies in the East. The only real enemies the player will face are Russia, if they are allowed to blob, and the Ottomans, if they push heavily into the Balkans (Hungary, Wallachia, etc.).

At the games start, Poland should be improving relations with whoever is both strong and not an enemy of the player (Austria, Bohemia, even Muscovy if it suits the player's needs). This is a trivial hint, but often forgotten. The player should also improve relations with the player's vassals and even Lithuania, as the Union with them will bump up their liberty desire. The annexation of Mazovia should start as soon as possible, since owning Warszawa directly is required for the decision to form the Commonwealth.

Most of the following does not provide specifics, but merely advisable strategies for the optimal start towards the Commonwealth.

Potential Enemies (and Allies)[edit]

  • Teutonic Order, Livonian Order, Riga: The conquest of certain provinces from the Teutonic Ordner (Danzig, Marienburg) is required to form the Commonwealth, and the Teutonic order considers Poland a rival anyway at a later start. Since they are almost certainly going to ally with the Livionan Order, both will be an early target for an expansionist war. The player should begin preparing to take the Teuton lands, using all the missions available. Barring some unforeseen alliance of the Teutonic Order with a stronger power, Poland and its vassal(s) should win these wars easily. Danzig is not only required for the decision to form the Commonwealth, owning Danzig (or Prague or Vienna) without any separatism will also give Poland the "Western Focus" decision, which is practically free westernization, once administrative technology 10 is reached.
  • Austria, Bohemia and Nations in the HRE: Attacking a Nation in the Holy Roman Empire (HRE) is a thing better avoided initially, so Austria, Bohemia (if it hasn't rivaled Poland) and, when indicated, Pommerania and Brandenburg, are better suitable as allies than as enemies, at least initially. Once the conflict between Austria and Bohemia starts to materialize, honoring an Austrian call to war against Bohemia is an easy way to take a few Bohemian provinces.
  • Hungary and Balkans: Getting claims on Hungary and expanding to meet the Ottomans is also a good idea, as this is cheap, low BT land (most of it being Catholic). Expanding the player's march, Moldavia, into Wallachia might also become available. This would secure a border with the Ottomans. The only danger is angering Austria, a possible close ally- that is if they aren't in a PU with Hungary already.
  • Scandinavian Nations: The nation the player must worry about the soonest is generally Denmark. With Sweden and Norway in a PU, they can become a real force if left on their own. Supporting Sweden's independence usually cripples Denmark, as well as earning the player a strong ally. Usually, if the player leaves Denmark alone, they encroach on the Teutonic Order's land, as well as the Livonian Order's and eventually look to expand into Poland.
  • Muscovy: The only real danger left to Poland after all of the above is Muscovy. They have a habit of quickly blobbing eastwards, destroying all of the hordes as well as colonizing Siberia. They must be cut off quickly (releasing Perm before they get a colonist out is a good idea). It is possible that they do not have the option of colonising, as they may not even choose Expansion as an idea, buying the player more time. Muscovy has been reduced in power pretty hard in the last few patches, so they are not the unstoppable manpower machine they once were. They can even fall against the early nearby hordes and Novgorod, though the player shouldn't count on this. The best and quickest way of taking care of Muscovy, is to declare a no-CB war on Novgorod AFTER Muscovy has fought them. The reasons for this are twofold: They will be small enough to vassalize, and waiting for Muscovy to attack them will buy the player time to pursue other targets (such as The Teutonic Order). Even if Muscovy manages to diplo-annex Perm, the player should still be well able to destroy them if Novgorod is vassalized. Novgorod should have a lot of claimable cores that Muscovy owns, giving the player on Muscovy and another area to expand into, which will be very important.

As is seen, the player will only ever be in trouble if they're making mistakes, or go too fast and get a huge coalition against half of Europe. That player will incur a lot of AE early on, which is why they must leave room to no-CB Novgorod, so they can expand into Muscovy at reduced AE.

Keep doing this until Administrative Level 10, and the player should be in control of a strong Commonwealth!

References[edit]

  1. This was called the Partitions of Poland.
Country guides
Muslim technology group Muslim.png Ethiopia.png EthiopiaThe Mamluks.png The Mamluks
Indian technology group Indian.png Mutapa.png Mutapa
Sub-Saharan technology group Sub-Saharan.png Kongo.png Kongo Mali.png Mali Mossi.png Mossi
Eastern technology group Eastern.png Jerusalem.png Jerusalem
Muslim technology group Muslim.png Hejaz.png Hejaz Khiva.png Khiva Oman.png Oman Persia.png Persia
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Gujarat.png Gujarat Jaunpur.png Jaunpur Nepal.png Nepal Orissa.png Orissa Vijayanagar.png Vijayanagar
Chinese technology group Chinese.png Ayutthaya.png Ayutthaya Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Lan Xang.png Lan Xang Malaya.png Malaya Ming.png Ming Qing.png Qing Ryukyu.png Ryukyu Sulu.png Sulu Sunda.png Sunda
Nomad technology group Nomad.png Manchu.png Manchu Timurids.png Timurids
Western technology group Western.png United States of America.png USA
Mesoamerican technology group Mesoamerican.png Aztec.png Aztec
North American technology group North American.png Cherokee.png Cherokee Creek.png Creek Huron.png Huron Iroquois.png Iroquois
Andean technology group Andean.png Muisca.png Muisca
South American technology group South American.png Charrua.png Charrua Guarani.png Guarani