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Commonwealth

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This article is considered accurate for the current version of the game.

Commonwealth
Commonwealth.png
Primary culture
Polish (West Slavic)

Capital province
Krakow (262)

Government
Elective Monarchy

State religion
CatholicCatholic.png

Technology group
EasternEastern.png
Ideas and traditions

Traditions.png Traditions:

-20% Cavalry cost
-15% Accepted culture threshold

Production efficiency.png Promote the Folwark System

+10% Production efficiency

Stability cost modifier.png Nihil Novi

-10% Stability cost modifier

National manpower modifier.png Piechota Wybraniecka

+25% National manpower modifier
+10% Infantry combat ability

Cavalry power.png Winged Hussars

+33% Cavalry combat ability

Regiment cost.png Wojsko Komputowe

-10% Regiment cost

Discipline.png Found the Foreign Section

+5% Discipline

Morale of armies.png Focus on Field Defense

+15% Morale of armies

Idea bonus.png Ambitions:

+3 Tolerance of heretics

The Commonwealth does not exist at the beginning of the Grand Campaign, only being playable between July 1569 and 23 October 1795. It is a formable country, formable by both Poland and Lithuania.

The Commonwealth was established at the Union of Lublin in July 1569, between the Kingdom of Poland and the Grand Duchy of Lithuania. While Poland and Lithuania were already in personal union since 1386 under the Jagiellonian dynasty, the union created a completely new political entity. Both Poland and Lithuania have the National decision to form the Commonwealth.

The Commonwealth is a republic led by an elected king whose power is limited by Sejm (parliament) resulting in unique political problems. Furthermore, the Commonwealth is multi cultural and multi religious state. In age of religious wars and persecution of minorities this kind of state is truly unique because it has been created on fundamentals of religious tolerance and personal freedom. Unfortunately high ideals don't always work when faced with harsh reality of the world, and ruler of Commonwealth will have to face many internal problems and deal with them quickly. Because if power and dominance of Commonwealth start to crumble despotic and totalitarian neighbors will attack without hesitation.

Missions[edit]

Events[edit]

The Commonwealth has a large amount of events tying into handling the Sejm (parliament). Most of these are covered under the Polish events page.

Decisions[edit]


Form Commonwealth[edit]

Execute decision.pngForm Polish-Lithuanian Commonwealth as Poland

Replace the personal union between Poland and Lithuania with a real union, welding the two countries together into one powerful state, capable of withstanding our enemies.


 
Potential Requirements
  • Commonwealth does not exist
  • Country is not Holy Roman Empire
  • Country is Poland
  • Lithuania:
    • Country exists
    • Is AI controlled
Allow
  • Administrative technology is at least 10
  • Is not a vassal
  • Stability is at least 1
  • Is not at war
  • Owns Kraków
  • Owns Warszawa
  • Owns Danzig
  • Owns Marienburg
  • Has core on Kraków
  • Has core on Warszawa
  • Has core on Danzig
  • Has core on Marienburg
  • Senior union partner over Lithuania
  • Has less than 2 unions
  • Mazovia:
    • Country does not exist

Effects
  • Changes country to Commonwealth
  • Inherit Lithuania
  • If:
    • Limited to:
      • Wielkopolska:
        • Is not owned by Poland
        • Is not owned by Lithuania
    • Wielkopolska:
      • Adds claim to Commonwealth
  • If:
    • Limited to:
      • Malopolska:
        • Is not owned by Poland
        • Is not owned by Lithuania
    • Malopolska:
      • Adds claim to Commonwealth
  • If:
    • Limited to:
      • Belarus:
        • Is not owned by Poland
        • Is not owned by Lithuania
    • Belarus:
      • Adds claim to Commonwealth
  • Random owned province:
    • Limited to:
      • Culture is Polish
    • Gains 1 base tax
  • Gives 25 prestige

Execute decision.pngForm Polish-Lithuanian Commonwealth as Lithuania

Replace the personal union between Poland and Lithuania with a real union, welding the two countries together into one powerful state, capable of withstanding our enemies.


 
Potential Requirements
  • Commonwealth does not exist
  • Country is not Holy Roman Empire
  • Country is Lithuania
  • Poland:
    • Country exists
    • Is AI controlled
Allow
  • Administrative technology is at least 10
  • Is not a vassal
  • Stability is at least 3
  • Is not at war
  • Owns Vilna
  • Owns Minsk
  • Owns Kiev
  • Owns Turov
  • Has core on Vilna
  • Has core on Minsk
  • Has core on Kiev
  • Has core on Turov
  • Senior union partner over Poland
  • Has less than 2 unions
  • Mazovia:
    • Country does not exist

Effects
  • Changes country to Commonwealth
  • Inherit Poland
  • If:
    • Limited to:
      • Wielkopolska:
        • Is not owned by Poland
        • Is not owned by Lithuania
    • Wielkopolska:
      • Adds claim to Commonwealth
  • If:
    • Limited to:
      • Malopolska:
        • Is not owned by Poland
        • Is not owned by Lithuania
    • Malopolska:
      • Adds claim to Commonwealth
  • If:
    • Limited to:
      • Belarus:
        • Is not owned by Poland
        • Is not owned by Lithuania
    • Belarus:
      • Adds claim to Commonwealth
  • Random owned province:
    • Limited to:
      • Culture is Lithuanian
    • Gains 1 base tax
  • Gives 25 prestige

Strategy[edit]

It is possible to start playing as Commonwealth or forming it.

Forming the Commonwealth As Poland[edit]

Starting Plan Poland is in a much better position to form the Commonwealth- they get a practically free Union over Lithuania, have good allies around them, and if you blob quickly, no enemies strong enough to stop you. The player's opening moves may vary, but the basics usually stay the same:

1. Secure the Union with Lithuania as quickly as possible, so the player can begin warring as soon as possible.

2. Start improving relations with whoever is both strong and not an enemy of the player (Austria, Bohemia, even Muscovy if it suits the player's needs). The player should also improve relations with the player's vassals and even Lithuania, as the Union with them will bump up their liberty desire.

As seen, these are not specifics, merely advisable strategies for the optimal start towards the Commonwealth. Technically, the only necessary option is the Union with Lithuania.

Next Steps: Poland now has, combined with their vassals and march, one of the strongest armies in the East. The only real enemies the player will face are Russia, if they are allowed to blob, and the Ottomans, if they push heavily into the Balkans (Hungary, Wallachia, etc). The player should begin preparing to take the Teuton lands, using all the missions available. Getting claims on Hungary and expanding to meet the Ottomans is also a good idea, as this is cheap, low BT land (most of it being Catholic). Expanding your march, Moldavia, into Wallachia might also become available. This would secure a border with the Ottomans. The only danger is angering Austria, a possible close ally- that is if they aren't in a PU with Hungary already.

The nation the player must worry about the soonest, is generally Denmark. With Sweden and Norway in a PU, they can become a real force if left on their own. Supporting Sweden's independence usually cripples Denmark, as well as earning the player a strong ally. Usually, if the player leaves Denmark alone, they encroach on The Teutonic Order's land, as well as the Livonian Order's and eventually look to expand into Poland.

The only real danger left to Poland, is Muscovy. They have a habit of quickly blobbing eastwards, destroying all the hordes as well as colonizing Siberia. They must be cut off quickly (releasing Perm before they get a colonizer out is a good idea). It is possible, they do not have the option of colonising, they may not even choose Expansion as an idea, buying the player more time. Muscovy has been nerfed pretty hard in the last few patches, so they are not the unstoppable manpower machine they once were. They can even fall against the early nearby hordes and Novgorod, though the player shouldn't count on this. The best and quickest way of taking care of Muscovy, is to declare a No-CB war on Novgorod AFTER Muscovy have fought them. The reasons for this are twofold: They will be small enough to vassalize, and waiting for Muscovy to war them will buy the player time to pursue other targets (such as The Teutonic Order). Even if Muscovy manages to diplo-annex Perm, the player should still be well able to destroy them if Novgorod is vassalized. Novgorod should have a lot of claimable cores that Muscovy owns, giving the player on Muscovy and another area to expand into, which will be very important.

As is seen, the player will only ever be in trouble if they're making mistakes, or go to fast and get a huge coalition against half of Europe. That player will incur a lot of AE early on, which why they must leave room to no-CB Novgorod, so they can expand into Muscovy at reduced AE.

Keep doing this until Administrative Level 10, and the player should be in control of a strong Commonwealth!