Talk:Achievements

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List - This article is considered a List-class article on the wiki quality scale


Difficulty[edit]

Sunset invasion is significantly easier then it used to be (notably you don't get auto attacked before you can westernise) and should be dropped at least one category. A ton of these seem just based off of the original Paradox classes and not real difficulty... Like Rum should be way lower, whereas Albania Iberia should be way higher. I strongly feel that these should be adjusted closer to real difficulty then to old theory. 216.46.26.2 16:07, 8 January 2015 (CET)

Since Paradox doesn't classify newer achievements, feel free to recategorize old achievements wherever that makes sense. ~ Meneth (talk) 16:51, 10 January 2015 (CET)

"At every continent" and "All belongs to Mother Russia" are easier than "Master of India" or "Italian Ambition". --Zanza (talk) 19:18, 31 October 2013 (CET)

Paradox says otherwise. You can see for yourself, go to Europa Universalis IV/common/achievements.txt, above a list of achievements there is a commented out section stating it's difficulty. --KaTiON (talk) 20:14, 31 October 2013 (CET)
Well Paradox has no idea of their own game, take a look at http://steamcommunity.com/stats/236850/achievements/ and http://astats.astats.nl/astats/Steam_Game_Info.php?AppID=236850, It's all about luck is very often achieved because it does not factor the army size, for example, maybe a notion that these are the official difficulties awould be good. --37.247.88.219 16:19, 22 April 2014 (CEST)
thanks, i don't know this file
This time (1.10) Paradox updated the difficulty for all achievements except the new ones. Updated that here. Don't think there's need to change the difficulties now, unless Paradox updates them.--Alexssb (talk) 22:47, 26 February 2015 (CET)

Shahanshah[edit]

I relocated some achievements, seeing Shahanshah in the very easy category was troubling me :) --IAeS (talk) 21:56, 30 January 2015 (CET)

Ehrm, Shahanshah takes literally 1 minute max from the 1444 starting date using 1.9 iron man. How is that "very hard"? Asmodai (talk) 22:11, 30 January 2015 (CET)
Seriously? It's possible to do it that fast? Would you please explain, master?--IAeS (talk) 22:24, 30 January 2015 (CET)
Ok i find out, but i don't think it's suppose to be that easy, so listing under very hard (like it should be) with an explanation on its page of this easy way would be a compromise, what do you think ? (the page is already created) --IAeS (talk) 23:08, 30 January 2015 (CET)
Just did that achievement yesterday. Paradox forgot to add has_switched_nation = no to this achievement which probably makes it the easiest achievement since you don't even need to unpause. I recommend leaving it in very easy until Paradox fixes it. --Alexssb (talk) 11:13, 31 January 2015 (CET)
Let's put it in the easy category until paradox fix this (or say it is the way we are supposed to do it). In my opinion, the very easy category should be reserved to the achievements that can be done in a single game by any players including the beginners. Those are not country specific so even if shahanshah is incredibly easy, it's not something a beginner would get so I recommend placing it in easy until paradox answer--IAeS (talk) 17:21, 31 January 2015 (CET)
I've personally confirmed that it can be obtained by simply releasing Persia as a vassal and making the switch, so it is definitely staying in very easy for now. If/when it gets fixed it should be moved back to very hard. ~ Meneth (talk) 20:06, 2 February 2015 (CET)
Well now they fixed that, so I moved it where it supposed to be, according to Paradox--Alexssb (talk) 22:49, 26 February 2015 (CET)
Sweden is Overpowered, I found Hard. Market Control I found medium. Total Control I also found to be about medium difficulty. 69.165.159.91 19:00, 11 April 2015 (CEST)

Jihad[edit]

I think that this achievement is no longer Impossible, as we have many more provinces now, so you have to conquer much smaller part of the world. I have similar feelings about Norwegian Wood as well. It sounds easier then for example Sunset Invasion. Puchacz (talk) 13:08, 11 August 2015 (CEST)

Move them then, the order is set by the editors not by Paradox. Dauth (talk) 13:16, 11 August 2015 (CEST)

Added requirements[edit]

So I opened the Achievements file and just typed in whatever the requirements were in plain English. I skipped a few because they were "Country has some specific tag" and the tags weren't always very descriptive. I will try to come back and fill those in later, or someone could go ahead and do it for me. - entirelyalive.

Also, the file has something for France called "azur_seme_de_lis_or". If anyone knows how this is supposed to be rendered in actual text, please fix. - entirelyalive

Nice work. Perhaps it'd be an it'd be better to format it as a table? ~ Meneth (talk) 15:57, 13 August 2013 (CEST)

Does The Commonwealth count as Poland for the "Poland can into space" achievement?[edit]

I wanted to know if this is the case or not. KaTiON (talk) 12:42, 2 September 2013 (CEST)

I believe not, I already had a game as the commonwealth a while ago, it appears since the tag changes the achievement as well is strictly for poland, but I have not attempted it again it may just have been a bug but I doubt it since I got the grand army and viva la revolution achievements in the same game — Preceding unsigned comment added by Sandeep Toor (Talk) 00:15, 3 October 2013 (CEST)
Yes, it does. I got it with the Commonwealth. — Preceding unsigned comment added by 77.144.84.8 (Talk) 11:59, 13 April 2015 (CEST)

List-class on the quality chart[edit]

Surely?--General Baker Great Britain.png (Talk | Contribs) 13:06, 3 November 2013 (CET)

Hmm, yeah. ~ Meneth (talk) 13:44, 3 November 2013 (CET)

Achievement #66[edit]

Wich one is this internal? Some time ago, exist on steam list something like "this is not achievement" but now there isn't somethink like this. Can someone tell me witch is only for test? 89.74.122.23 13:40, 22 January 2014

They hid it from public view some time ago, Steam still recognizes 66 achievements in the progress bar but if you visit the achievements page proper and count them, there are only 65. KaTiON Portugal.png (Talk | Contribs) 02:20, 23 January 2014 (CET)

Own page for achievements[edit]

Should we create a page for each separate achievement (maybe starting with difficulty medium) that captures the requieries/goals and strategies to get the achievement or should we include this here on this page? --Skylofter (talk) 21:59, 24 June 2014 (CEST)

Whenever someone feels like making a strategy guide for an achievement they can make a page for it. We could try to create a list of achievements that could use a guide though. Half a dozen achievements do have guides; they're in Category:Achievements. BTW, you can sign your comments on Talk pages with four tildes (~~~~). ~ Meneth (talk) 22:00, 24 June 2014 (CEST)
Ok thanks. I think I will then start preparing strategies for the achievements. Is there a special "style guideline" that needs to be followed? (Apologies if I needed to inform myself before) Skylofter (talk) 23:19, 24 June 2014 (CEST)
Just the general style guidelines. ~ Meneth (talk) 23:21, 24 June 2014 (CEST)

1.9 achievements[edit]

What is the difficulty of the new achievements of 1.9?--Aldwoni (talk) 16:59, 11 December 2014 (CET)

As far as I can tell from the game data, Paradox has not divided the new achievements into groups this time. I don't know if they did that later in the past. Maybe someone else who is more experienced can give more information on that. H4n1baL (talk) 21:55, 11 December 2014 (CET)
Is it the best to wait with adding the achievements? or add them under 1.9 achievements or something? Aldwoni (talk) 11:49, 12 December 2014 (CET)
Sticking them under 1.9 achievements would be a great start. ~ Meneth (talk) 14:11, 12 December 2014 (CET)
Now someone just needs to decide their difficulties and the whole page will be up to date again. --Alexssb (talk) 21:14, 12 December 2014 (CET)

Achievement version compatibility[edit]

The theory about the achievements being backward incompatible needs to be verified. There's nothing like that in the achievements code. --Alexssb (talk) 18:38, 2 January 2015 (CET)

The tables/multicolumns are still broken[edit]

There is a black line underneath each filled column. Does anyone know how to fix this? Pijama Llama (talk) 16:40, 5 February 2015 (CET)

I've noticed this, but sadly have no idea what's causing it. BTW, sign talk-page comments with four tildes (~~~~). ~ Meneth (talk) 15:41, 5 February 2015 (CET)

The Three Mountains[edit]

I'm fairly sure that "The Three Mountains" is in fact impossible. I'm quite a fan of DDRJake and how he always finds ways to make the game look silly, but the exploits he used in this particular run effectively gave him unlimited monarch points, stability, and started him off with maximum army tradition and prestige in 1444. I don't see this being very different from using cheat engine or console commands. Though, being immune to coalitions because of protectorate status is something I'm rather fond of.
Bear in mind that I am in no way trying to undermine his achievement. It took an unthinkable amount of dedication to micromanage all of this, and was still a blast to watch. I am trying to illustrate that despite all of these unintended advantages, and despite such incredible proficiency at the game, he still barely manages to complete the run in around 1817. It cannot be possible without underhand tactics.

Anyway, regardless of your stance on exploits, I think that this TTM needs to be in a tier of its' own. Getting 500 provinces as Najd, conquering Europe as the Goths or WC as England can actually be done without exploits, and are objectively easier. They are no cakewalk on their own, but, compared to Ryukyu WC, they are. ~ Pijama Llama (talk) 17:05, 5 February 2015 (CET)

The game doesn't know if you're exploiting its bugs, so the achievement is possible to get. A note is certainly warranted though (much like how Shahanshah is in "very easy" due to being extremely simple due to a bug, while normally it'd be in "very hard"). I'll add one. ~ Meneth (talk) 17:08, 5 February 2015 (CET)
That's fair enough I suppose. ~ Pijama Llama (talk) 17:16, 5 February 2015 (CET)

Lion of the North[edit]

After Patch 1.11#HRE i think that Lion of the North is impossible to achieve. Stigni (talk) 10:15, 8 March 2015 (CET)

The Six Nations Achievement[edit]

With Patch 1.12 we have the new Six Nations achievement, as well as several others that need categorizing. I was just able to get the Six Nations achievement with simple diplomacy in less than a year of gameplay. In fact I did not even have six members (Pequot, Lenape, Shawnee and Mikmaq were my four in federation, with two alliances to Pequot and Shawnee) - is it possible that this will trigger if you have six relationships instead of six in the federation? Or is there another explanation I'm overlooking? Unless this is updated, this should be rated Very Easy. --Smart (talk) 16:24, 10 June 2015 (CEST)

The code specifically looks for "federation_size = 6", so something must've gone quite wrong. ~ Meneth (talk) 16:56, 10 June 2015 (CEST)

Full House Achievement[edit]

Also "very easy". I started up as Ottomans, released Bulgaria and Epirus - made them marches, released three more. Played for one day. --Smart (talk) 12:04, 12 June 2015 (CEST)

Then go ahead and move it there. ~ Meneth (talk) 12:12, 12 June 2015 (CEST)

Achievements pages are a mess[edit]

We have about 4 different ways of finding information about achievements. This page, the conditions pages, some have their own page and then there are some country specific ones on the strategy guides. This is a nightmare. We should unify the approach somewhat. I suggest we folder the conditions page into this one and then for all country specific ones that are on strategy guides we make move them to new pages. This goes from 4 styles of varying lengths to 1 long one and then 1 of more detail. Any opinions? Dauth (talk) 11:55, 4 July 2015 (CEST)

I agree to a merging of the two overview pages. But seperate pages for all country spezific pages I think is not a good idea. E.g. Italian Ambition on a seperate page is simply duplicating the content. – Lillebror (talk) 08:24, 5 July 2015 (CEST)
I was moving to strip the information out of the country pages and into dedicated achievement pages. Then we can transclude if we need to. Dauth (talk) 11:09, 5 July 2015 (CEST)
We should merge achievements and achievement conditions, much like we merged countries and country list.
Achievement guides that aren't country specific should be on separate pages. I'm not sure about the country-specific ones though. One could argue those either way.
Those that don't really need a guide, like Italian Ambition, probably don't justify a separate page though. ~ Meneth (talk) 11:19, 5 July 2015 (CEST)
OK, that sounds like a plan, I think that for the ones without a dedicated page we should still link to them from the name, especially given the number of searches that use achievement titles. Below is my first pass at the new table which will be on this page when we're done.
Achievement Possible if Requirements Notes
For the Glory icon
For the Glory
Diplo-annex a vassal.

Yes Have diplomatically annex a vassal.

That's a Grand Army icon
That's a Grand Army
Build up your army to your country's maximum army forcelimit.

Land forcelimit.png Army size isn't 99% of maximum force limit

Land forcelimit.png Have an army size that is 99% of maximum force limit

Increase the number of army units up until the maximum force limit is reached. This achievement is not awarded if the player plays a nation that already is at or is over its maximum force limit.
Since we'll be linking out from this page to the achievements page, should we also have a tab based box (See countries) for different difficulties? This I'm not sold on yet. Dauth (talk) 12:19, 5 July 2015 (CEST)
There should definitely be a redirect like there currently is for Italian Ambition, yes.
Not sure about tabs. Makes the list unsearchable. Or do you mean a navbox for the actual achievement pages? If so, not a bad idea. ~ Meneth (talk) 12:22, 5 July 2015 (CEST)
I think I prefer the styling on achievement conditions. The only thing I'd change is adding in the actual achievement template. ~ Meneth (talk) 12:24, 5 July 2015 (CEST)
I do mean a Navbox as you suggest. I have to say when the tables get long the mildtable is actually quite hard to read, hence I use the wikitable. Also do we want to keep the different difficulties split into separate sections in the newer version? It seems to cause some comment/discord as Paradox's opinion does not always mesh with player's experience. I'd say remove it and dodge the issue. Dauth (talk) 12:28, 5 July 2015 (CEST)
The advantage of a difficulty split is that it makes it easier for players to figure out what achievements to try at. We don't stick to Paradox' ranking since they haven't actually ranked every achievement.
Contrasting and comparing mild table vs. regular table will be easy enough anyway; it's just a matter of changing a single class identifier. So that decision can be made later. ~ Meneth (talk) 12:31, 5 July 2015 (CEST)
The changes I've made from the Achievement conditions are as follows. Mildtable to wikitable, adding the achievement template and removing the ID. The latter was because I'd not realised it was official. If we do keep the ID we'll end up changing the order when we split into the different difficulties. Dauth (talk) 13:06, 5 July 2015 (CEST)
I was thinking that we'd have the condition list below the current list on this page, sorted by ID.
Though I'm not sure there's any real reason to actually display the ID (it can't be used for anything AFAIK), so we might as well sort if alphabetically instead. ~ Meneth (talk) 13:14, 5 July 2015 (CEST)
I'm not sure I understand, can you give an example? At the moment it seems that you'd split the information location in two across a long page? Dauth (talk) 13:26, 5 July 2015 (CEST)
Much like countries has a short list, and a detailed list, this page should probably have a short list (the current contents of the page) and a detailed list (the modified contents of the achievement conditions page. ~ Meneth (talk) 13:28, 5 July 2015 (CEST)

I also made a quick try. With a colour-code for the difficulty, from green - easy over medium - yellow to insame - red. Take a look at my sandbox. – Lillebror (talk) 13:48, 5 July 2015 (CEST)
PS: The table is sortable by ID, alphabetically and difficulty. – Lillebror (talk) 13:51, 5 July 2015 (CEST)

Those colors are much too strong. ~ Meneth (talk) 13:54, 5 July 2015 (CEST)
I just want to show a prinzip. A quik try. – Lillebror (talk) 13:58, 5 July 2015 (CEST)
This is getting a bit chaotic. Lets use sub-headers for individual topics. ~ Meneth (talk) 14:07, 5 July 2015 (CEST)

Style[edit]

I'm not sure coloration is a good idea. It can end up being very visually disruptive. ~ Meneth (talk) 14:07, 5 July 2015 (CEST)

No opinion on mild table vs. regular table. ~ Meneth (talk) 14:07, 5 July 2015 (CEST)

I'm not sold on the colours either, I think the plainer the table the better. We're not selling something, we're providing information and overwhelming people is a good way to drive them away. Dauth (talk) 16:55, 5 July 2015 (CEST)
Changed the colours. I still think a colour scheme for the difficulty is a good solution. – Lillebror (talk) 17:14, 5 July 2015 (CEST)
That's a lot better than the previous revision. Certainly won't veto it, though I'm not entirely convinced it is needed. ~ Meneth (talk) 17:38, 5 July 2015 (CEST)
I'm still opposed to the colours. I appreciate the effort but really don't like it. Dauth (talk) 18:05, 5 July 2015 (CEST)
Of course you can add a column for difficulty. The coulors should be intuitiv. They also save on width for small displays. – Lillebror (talk) 09:47, 6 July 2015 (CEST)
We can not call it difficulty but just leave as a thin line on one side of the table. Call it DI, short for Difficulty Index or something like that. Dauth (talk) 11:13, 6 July 2015 (CEST)
As the {{achievement}} template is also a table, a mildtable doesn't look fine. I replaced it in my colored table now, but I'm not really happy with the look. – Lillebror (talk) 18:36, 7 July 2015 (CEST)

One or two sections[edit]

Personally I think it'd be best to preserve both the current content of the page, and a more detailed list, like has been done on the countries page.

The current content gives a nice, quick overview, while the detailed list gives all the nitty-gritty details. ~ Meneth (talk) 14:07, 5 July 2015 (CEST)

All the nitty gritty will be in the pages for the achievements so we don't need to duplicate it on this page. Also if we do duplicate the information we're increasingly likely to have pages linked from only one part of the duplication. There are 145 achievements which means 290 possible links, is anyone sure we'll get them all right and only link to locations which exist? Dauth (talk) 16:55, 5 July 2015 (CEST)
That's a decent point. If combined with color coding, and sorted by difficulty by default, it could work well with only one section. ~ Meneth (talk) 17:41, 5 July 2015 (CEST)
I'm suggesting a single table, which is sortable by name and difficulty and without colours. Its the simplest method which conveys all the information we need. Dauth (talk) 18:05, 5 July 2015 (CEST)

Example proposed table with sortables[edit]

Achievement Difficulty Possible if Requirements Notes
For the Glory icon
For the Glory
Diplo-annex a vassal.
Very Easy Yes Have diplomatically annex a vassal.
That's a Grand Army icon
That's a Grand Army
Build up your army to your country's maximum army forcelimit.
Very Easy Land forcelimit.png Army size isn't 99% of maximum force limit Land forcelimit.png Have an army size that is 99% of maximum force limit Increase the number of army units up until the maximum force limit is reached. This achievement is not awarded if the player plays a nation that already is at or is over its maximum force limit.
A Pile of Gold icon
A Pile of Gold
Own 10 provinces which produce gold.
Easy Gold Own 10 provinces with Gold The Mali region has 4 gold provinces, the Kilwa region has 5 gold provinces, the Inca region has 6 gold provinces, and the Mexico region has 2 gold provinces.
Jihad icon
Jihad
As Najd, own 500 Sunni provinces.
Very Hard Yes Playing as Najd Najd Sunni Islam Be Sunni Province icon.png Own 500 provinces with Sunni religion Sunni Islam Be Sunni Despite the achievement description, you do not need to conquer all of Europe, Asia, and Africa. You simply need at least 500 provinces with Sunni religion, your Religious unity can be less than 100%.

Where we use the numbers 1-5 for difficulty and we can use 6 for unknown/unassessed. If we wanted we could use Lillebror's colours for the cells in the difficulty column, that would work. Dauth (talk) 09:34, 6 July 2015 (CEST)

Yeah. I think I prefer coloring a difficulty cell rather than the whole row. Also made the colors paler:

very easy easy medium hard very hard insane uncategorized

~ Meneth (talk) 18:51, 7 July 2015 (CEST)
Might need to do a 3-color scale rather than 2-color scale for it to really work tho with the pale colors. ~ Meneth (talk) 18:53, 7 July 2015 (CEST)
3-color scale:

very easy easy medium hard very hard insane uncategorized

~ Meneth (talk) 19:00, 7 July 2015 (CEST)
Two colors, tree colors ??? — green for easy and very easy; yellow for medium; red for more difficult achievements — thus I prefer your 2-color scale – Lillebror (talk) 07:59, 8 July 2015 (CEST)
With three colors the scale is easier to discern, and especially so for color blind people. The scales with red-green colorblindness (affects about 10% of wiki visitors) simulated: http://i.imgur.com/lZoMpxI.jpg. ~ Meneth (talk) 10:57, 8 July 2015 (CEST)
OK attempt 2 then.
Achievement Possible if Requirements Notes DI
For the Glory icon
For the Glory
Diplo-annex a vassal.
Yes Have diplomatically annex a vassal. VE
That's a Grand Army icon
That's a Grand Army
Build up your army to your country's maximum army forcelimit.
Land forcelimit.png Army size isn't 99% of maximum force limit Land forcelimit.png Have an army size that is 99% of maximum force limit Increase the number of army units up until the maximum force limit is reached. This achievement is not awarded if the player plays a nation that already is at or is over its maximum force limit. VE
A Pile of Gold icon
A Pile of Gold
Own 10 provinces which produce gold.
Gold Own 10 provinces with Gold The Mali region has 4 gold provinces, the Kilwa region has 5 gold provinces, the Inca region has 6 gold provinces, and the Mexico region has 2 gold provinces. E
Jihad icon
Jihad
As Najd, own 500 Sunni provinces.
Yes Playing as Najd Najd Sunni Islam Be Sunni Province icon.png Own 500 provinces with Sunni religion Sunni Islam Be Sunni Despite the achievement description, you do not need to conquer all of Europe, Asia, and Africa. You simply need at least 500 provinces with Sunni religion, your Religious unity can be less than 100%. VH
Thoughts? Dauth (talk) 20:34, 8 July 2015 (CEST)
Maybe stick some letters in the difficulty column? I.E., VE, E, M, H, VH, I. It just looks a bit weird for it to be completely empty.
We also need to fix the spacing below the achievement icon, but that should be easily doable in that template once we roll this out (it's needed for how the page currently looks). ~ Meneth (talk) 20:39, 8 July 2015 (CEST)
Ok added the letters and of course we can fix the second part of the template for roll out. Dauth (talk) 20:44, 8 July 2015 (CEST)
Looks good to me with the lettering. Thoughts on centering the letters? ~ Meneth (talk) 20:45, 8 July 2015 (CEST)
Centred letters, does look better. Dauth (talk) 21:05, 8 July 2015 (CEST)

(Unindent) Yep. Let's wait for Lillebror to give his opinion. If that's favorable too with no further concerns, we can roll out. ~ Meneth (talk) 21:09, 8 July 2015 (CEST)

If only one column is colored, I prefer mildtable style. – Lillebror (talk) 21:32, 8 July 2015 (CEST)
Re colourblind, maybe a red-blue for 2 colour. I think with that much text, having the lines from the wikitable makes it easier to follow. Especially since it leaves the sort button just hanging and not making it easy to identify which column is being sorted. Dauth (talk) 21:35, 8 July 2015 (CEST)
Achievement Possible if Requirements Notes DI
For the Glory icon
For the Glory
Diplo-annex a vassal.
Yes Have diplomatically annex a vassal. VE
That's a Grand Army icon
That's a Grand Army
Build up your army to your country's maximum army forcelimit.
Land forcelimit.png Army size isn't 99% of maximum force limit Land forcelimit.png Have an army size that is 99% of maximum force limit Increase the number of army units up until the maximum force limit is reached. This achievement is not awarded if the player plays a nation that already is at or is over its maximum force limit. VE
A Pile of Gold icon
A Pile of Gold
Own 10 provinces which produce gold.
Gold Own 10 provinces with Gold The Mali region has 4 gold provinces, the Kilwa region has 5 gold provinces, the Inca region has 6 gold provinces, and the Mexico region has 2 gold provinces. E
Jihad icon
Jihad
As Najd, own 500 Sunni provinces.
Yes Playing as Najd Najd Sunni Islam Be Sunni Province icon.png Own 500 provinces with Sunni religion Sunni Islam Be Sunni Despite the achievement description, you do not need to conquer all of Europe, Asia, and Africa. You simply need at least 500 provinces with Sunni religion, your Religious unity can be less than 100%. VH
Red-blue might be a good solution, yeah. ~ Meneth (talk) 21:37, 8 July 2015 (CEST)
Sure. Mildtable will look good once the achievement template is updated.
Who should do the rollout? ~ Meneth (talk) 21:37, 8 July 2015 (CEST)
If we wait to rollout over the weekend I can lend a hand. I'm busy with the real world currently and can't guarantee the time it would require for the next few days. We should try to roll it out quickly, I expect these are fairly high use pages (side Q do we have a list of the most popular pages?). Dauth (talk) 21:43, 8 July 2015 (CEST)
There's no public list as the caching used on the wikis causes MediaWiki's tracking to not work properly. In the last month though Achievements is the 5th most popular page though (after the main page, console commands, countries, and Common Sense) and the conditions the 30th most popular. Combined they're 4th. ~ Meneth (talk) 22:49, 8 July 2015 (CEST)
I think that the mildtable version has issues that the achievements navbox since there is a grey line which is as wide as the template is. Dauth (talk) 23:55, 8 July 2015 (CEST)
It's because the template is a miniature table, which it won't need to be in the new version. ~ Meneth (talk) 00:07, 9 July 2015 (CEST)

(Unindent) I would like to return to the topic colors. Yes, the wiki should be for all players. My intention was to have a intuitive color coding for the difficulty. With the 3-color scale I have to learn the coding, because for me it is not immediately obvious that a pale lila marks very easy achievements, pale green - medium and yellow - hard. (Especilly if one use the colors as background in the achievement infoboxes.) I'm still on the 2-color scale. (The table has the shorts cuts for the difficulty index.) – Lillebror (talk) 08:17, 9 July 2015 (CEST)

If we use a scale which stays off the red/green or blue/yellow axes then we can use two colours, hence I suggested blue-red. This means that people who have either of the most common colourblindness ranges are still able to interpret the colour chart. If you test and upload images to here coblis-color-blindness-simulator (first on google, others probably available) then it can show you a better idea of what is seen by colour blind people. Dauth (talk) 09:18, 9 July 2015 (CEST)

Navbox[edit]

For the achievements with a specific guide should we have a navbox? It might be especially useful for the H/VH/I ones. Dauth (talk) 10:18, 15 August 2015 (CEST)

Anyone got any further thoughts on this? Dauth (talk) 10:01, 20 August 2015 (CEST)
Most of the specific achievements redirects to Achievements page. Also, most of country specific ones redirects to page of a country. It is not possible to include red links to a complete navbox, when they are already redirects. Puchacz (talk) 11:50, 20 August 2015 (CEST)
I am aware of the technical issues. I am asking about the use for already described achievements. It would also then give the framework required to build up other guides. I suspect a lot of visitors would like to see guides for a world conquest or three mountains. Dauth (talk) 14:26, 20 August 2015 (CEST)
I like the idea of a navbox for those achievements that do have pages. ~ Meneth (talk) 14:32, 20 August 2015 (CEST)