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Primary culture
Swedish (Scandinavian)

Capital province
Stockholm (1)

Feudal MonarchyGovernment monarchy.png

State religion

Technology group
WesternWestern technology group
Swedish ideas
Traditions.png Traditions:
−25% Mercenary maintenance
+20% Infantry combat ability

Legitimacy.png 'Kung och Riksdag'

+1 Yearly legitimacy

Discipline.png Swedish Steel

+5% Discipline

Cavalry cost.png The 'Hakkapeliitta'

−10% Cavalry cost

Manpower recovery speed.png Indelningsverket

+20% Manpower recovery speed

Stability cost modifier.png Swedish Absolutism

−10% Stability cost modifier

Goods produced modifier.png Produktplakatet

+10% Goods produced modifier

National manpower modifier.png Union and Security Act

+10% National manpower modifier

Idea bonus.png Ambitions:

+1 Land leader shock

Sweden starts in as a junior partner in the Kalmar Union. It's a Personal Union with Denmark as the major partner ruling over Sweden and Norway. Sweden can however break free using its better land forces and strategic blocking using its navy.

Sweden's achievements are about the historical rivalry with Denmark for control of the Baltic Sea and its time as an empire and major player in the Thirty Years War.


Main article: Swedish missions

Sweden's missions are oriented around dominating her neighbors and forging a Dominium Maris Baltici.


Main article: Swedish events

Sweden has many dynamic historical events, with two major series for the player to experience.


Swedish War of Liberation[edit]

Most don't wait for the Danish king, who has low prestige, to die and end the Kalmar Union bringing Swedish freedom. Instead they go to war when Denmark is weak. Luckily Denmark starts with a revolt in Gotland and usually sends their army to the island to stop the revolt. This is a good opportunity for Sweden to break free if Sweden's fleet can keep Denmark's forces stuck on Gotland so they can't participate in the war. Another option is that the revolt spreads to Skåne and takes it. Sweden can then stop Denmark's troops from entering Sweden by blocking the sound - the strait between Skåne and the Danish capital. Sweden can use this to stop Denmark's, Holstein's and any allies' troops from entering Sweden while Sweden's army takes care of Norway and gets the warscore needed to break free.


Denmark often ally one of the minor HRE nations and can thus field about 25k troops and thats not counting Norways starting stack. Sweden can field 12k troops. So blocking most of them from entering Sweden and participating in the war is the best option.

The Baltic is an inland sea so galleys are nearly as effective as heavy ships. More importantly, they are very inexpensive to maintain, so that even if the player chooses to go 3-4x the naval limits, they'll still be paying less maintenance than if they went up to the limits on heavy ships. Use the ledger to determine how many needed to be built: Denmark and Norway's fleet must be matched. As the Baltic is also a very confined sea, don't forget to factor fleets of allies. If a sea battle starts, they are most likely able to support fast.


In the beginning, Sweden's economy is not able to maintain a big army, and Sweden is a vassal of Denmark, so having a large army may not be necessary. Using the money to instead develop the provinces of Sweden could be a good strategy for the player.


Just because Sweden is under Denmark's heel doesn't mean that she can't make friends on the sly. Primary goal is finding allies for independence war. While the big European nations are either fighting their own wars (like the 100-year war between France and England) or just too far away to actually be willing to help (Austria or Spain) or even worse are most likely to ally with Denmark (Poland and/or Lithuania), Denmark has many enemies in the local area: Mecklenburg and Pomerania are good choices. Don't bother with Eastern Factions like Novgorod - they will be in fights themselves sooner than later. Novgorod can however be used as help, if Muscovy allies with Denmark. Then one can sacrifice Novgorod to force Muscovy out of the fight. The Teutonic Order are a possibility too, but are most likely in a fight against Poland or Brandenburg and can't help.

Conducting the War[edit]

Before actually declaring independence look up some diplomatic facts: Are supporters going to join the war? Who will join Denmark? - Are Novgorod and The Teutonic Order rivals of Poland/Lithuania ? If so, they won't be granting them access to their lands and they won't be able to help Denmark at all.

The most important thing to gain is naval superiority. Just move the Swedish fleet into Öresund area and block the Danish forces from entering Swedish territory and/or move them to block the Danish forces on Gotland. Start dealing with the inferior Norwegian forces and utterly destroy them. The allies may take care of or at least occupy the Danish army. After the initial army of Norway is destroyed and the Norway forts sieged, start sieging the three Danish provinces (Halland, Skåne and Blekinge). With the sieges done, Denmark should already be willing to give Sweden independence.

The only danger to Swedish independence is a friendly relationship between a possible Danish ally in the east and Novgorod. Because this is opening the "long route" by going around the Baltic Sea to Sweden through military access agreements. Fighting the Lithuanian and to smaller degree Polish army with its far superior numbers is no easy feat at all. In this unlucky situation fights must be carefully picked. Use parts of the navy to block the strait of Åland and force any approaching army to take the longer and during winter attritious northern route. If sieges are started in the Finnish provinces, good for Sweden: The provinces in eastern Finland aren't worth much score, whereas the provinces in Denmark are. Still it is a race against the clock to get enough warscore to get independence, if the enemy forces are too strong to overcome.

Regardless, the most important outcome has been accomplished; the Kalmar Union is broken, and Sweden is free to do what she will.

Ruling the Baltic Sea[edit]

If dominance over the Baltic Sea is desired, then one of the biggest obstacles that Sweden will have to overcome is Muscovy / Russia. The other being Poland / Commonwealth.

Eastern front[edit]

If independence was achieved before Novgorod was completely absorbed, then the player can and should take the opportunity to attack the weaker Novgorod for key provinces before they have to contend with the much stronger Muscovy for the same provinces. Neva and Ingermanland are the top priority, since possessing them will deny Russia access to the Baltic. This is important because of a quirk in the rules: Russia is in the eastern tech group, and if they are denied their 'Window to the West', the only western group nation they border is Sweden. It might be possible vassalize the remains of Novgorod and therefore blocking them entirely out of any western European neighbour for the moment. If they get access to the Baltic, Russia can send out navies to take single territories on the southern Baltic coast and start expanding round Poland and Lithuania - this must be avoided at all costs.

Next are other valuable provinces like Pskov and Novgorod. Karelia, Kola and Kexholm are a much lower priority, since their strategic and economic value is limited. The Livonian Order is also a promising target. Don't get any of the Teutonic Order provinces (especially Danzig!) if not willing to go to war with Poland. Poland desire them badly and will even break an alliance for them without hesitation.

Russia is a beast. She has hordes of soldiers. She will come back for quite some time. Therefore, you should use every trick in the book to keep her down. Force her to give up control of nations (Novgorod, Pskov). Also make sure to keep your allies happy - mainly Poland and Lithuania. If you can, try to grab Estonia/Latvia area (Livonian Order usually). Land wars in Asia are never a good idea.

After that, Russia will still become a challenge because of the massive force limits they get by expanding east, but they will not have the tech to be an insurmountable problem.


Take territory from Norway and Denmark too, but at a slow pace - always be aware of aggressive expansion. Norway is mostly a mirror of Russia: take Jämtland to even out the borders, but other than that, the only territories worth having are Akershus and Bergenshus (because of the trade power bonus). Taking the islands in the Atlantic might drag you into war with England/Scotland/Great Britain so might not be the best option. So wait to take them until Sweden wants to conquer British islands.

Mainland Europe[edit]

Keep out of the HRE, it simply is not worth the effort, as long as you do not feel up to defeating Austria. Even holding territory that is part of the HRE is troublesome eventually as Austria starts to consolidate its power. With any luck though a smaller power - like Bohemia gets elected. Use those moments and get more coastal provinces in the Baltic area and if possible the high value provinces like Hamburg, Lübeck and Bremen.


Idea wise the player is free to take up whatever fits their playstyle. Religious or diplomatic ideas though are not recommended to start with, because the player needs neither the additional diplomats nor missionaries early on. Innovative Idea group is a solid start, followed by militaristic ideas to your preference.

Further expansion[edit]

Sweden historically went protestant so there is an achievement for Sweden to lead the protestant league to victory. Other options is to go colonizing in North America or conquer the British island as the viking did once. The opportunities are endless, set your own goal or maybe take over the world. With Swedens good militaristic ideas and secure homeland with the control of the Baltic sea anything is possible.

October 24th, 1648 start[edit]

The devastating Thirty Years' War (1618-48) is finally over. Sweden has emerged as the dominant power in northern Europe with tremendous potential for expansion. Historically, Sweden never realized it's full potential, having turned in a mediocre performance by EU standards until it's demise as a major power following the Great Northern War (1700-21). In this "scenario" the player's objective is to reverse the course of history by staving off disaster, and instead expanding Sweden's power and influence for posterity. However, despite Sweden's strong starting position and excellent military ideas and bonuses, success in this scenario CAN be difficult even for the experienced player.


In 1648 Sweden has two underdeveloped colonies in North America in present-day New Jersey and Delaware (New Sweden). Unless the player wants to pursue a North American colonial empire, which is not recommended, it is strongly suggested that you sell them immediately. Due to your political position in Europe that demands your full attention and resources, you will be unable to adequately defend them against the English and or Dutch who each possess larger and stronger navies. The Netherlands will usually offer you the best deal as opposed to also adjacent England or France. If you choose to keep and develop them, then prepare for wars with England, the Netherlands and the many Native American powers in the area. In the end, it simply is not worth your time, resources and effort unless you have colonial imperial aspirations.


Lion of the North icon
Lion of the North
Start as Sweden and lead the Protestant League to victory against the Emperor.

Sweden is not overpowered! icon
Sweden is not overpowered!
Own and have cores on the entire Baltic coastline as Sweden.
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