Sweden

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This article is not considered accurate for the current version of the game. Its status was last updated for Vanilla.

Sweden
Sweden.png
Primary culture
Swedish (Scandinavian)

Capital province
Stockholm (1)

Government
Feudal MonarchyGovernment monarchy.png

State religion
CatholicCatholic.png

Tech group
WesternWestern.png
Ideas and traditions

Traditions.png Traditions:

-25% Mercenary maintenance
+15% Infantry combat ability

Legitimacy.png 'Kung och Riksdag'

+1 Yearly legitimacy

Discipline.png Swedish Steel

+15% Discipline

Cavalry cost.png The 'Hakkapeliitta'

-10% Cavalry cost

Manpower recovery speed.png Indelningsverket

+33% Manpower recovery speed

Stability cost modifier.png Swedish Absolutism

-10% Stability cost modifier

Production efficiency.png Produktplakatet

+10% Production efficiency

Global manpower modifier.png Union and Security Act

+10% National manpower modifier

Idea bonus.png Bonus:

+1 Leader shock

Sweden starts in a Personal Union with Denmark. Denmark is the one leading the Union, but Sweden can break free relatively easy, as Sweden has superior land forces to her overlord.

Missions[edit]

Main article: Swedish missions

Sweden's missions are oriented around dominating her neighbors and forging a Dominium Maris Baltici.

Events[edit]

Main article: Swedish events

Sweden has many dynamic historical events, with two major series for the player to experience.

Strategy[edit]

Swedish War of Liberation[edit]

The first major obstacle a player will encounter playing as Sweden is breaking the personal union with Denmark. This should not be attempted for twenty-thirty years - there are a few important things that a Swedish player should be doing during this time.

First and foremost, Sweden will need a powerful military. For her navy, remember, the Baltic is an inland sea, and so galleys are as effective as heavy ships. Maximise Sweden's naval force limit; galleys and, if desired, heavy ships only. Sweden's starting fleets with transport and light ships should ideally be disbanded to allow for a more effective fighting force. As for land forces, similarly, maximise Sweden's meager forcelimit.

Secondly, save up money. Economic buildings such as markets or temples should take high priority to ensure a strong income. This will also come in handy should mercenaries become necessary.

Thirdly, diplomacy. Just because Sweden is under Denmark's heel doesn't mean that she can't make friends on the sly. Unless future positive relations with Denmark are desired, ignore it completely. Focus on soon-to-be-powerful mainland nations; Poland and Lithuania for example, The Hansa for its proximity behind Denmark, or Austria. Avoid eastern nations if possible, since the nature of the game dictates that there will be nothing but friction. It is also a good idea to keep on good terms with Norway, as chances are Sweden will look to annex or integrate it in the future.

It is likely that by the time all of this has been taken care of, Denmark will have declared war on the Livonian Order - if so, the player shouldn't concern themselves; Swedish lives should not be spent for an overlord who shall soon be toppled, after all. Some Livonian forces may make their way up into Sweden's territory via the east, but they shouldn't pose any major threat.

Once all the preparations have been made, Sweden simply needs to choose its time to strike; ideally, when Denmark doesn't have troops camped in Skåne or Blekinge. Move the combined Swedish fleet into Öresund, the straight between Denmark's islands and Skåne. The fleet should match or outnumber the Danish fleet, and be comprised entirely of combat-effective units whereas Denmark's will include transports and light ships. Make sure the Danish fleet is harboured in Sjælland, and declare war for independence.

Now, with the Swedish fleet blocking any Danish reinforcements from arriving from home, the only obstacle to independence will be the Norwegian army. It should be ignored initially - the important thing is to occupy Denmark's provinces on Swedish soil. Norway may enter Swedish territory to the north, but they tend to stick together, whereas Sweden's forces should be split up to siege multiple provinces at once.

Once Halland, Skåne and Blekinge have been taken, the direction the war takes is largely up to the player; if their only goal is Swedish independence, chances are Denmark will accept a peace treaty at this point. If they wish to reclaim Swedish soil from Denmark's grip, they may head north to fight Norway, taking their provinces to increase war score. If the war was started while Denmark was particularly vulnerable, Sweden may have the opportunity to invade Denmark's mainland Europe provinces.

Regardless, the most important outcome has been accomplished; the Kalmar Union is broken, and Sweden is free to do what she will.

Alternatively, Sweden can initiate the war of liberation almost immediately following the starting date if Denmark chooses the wrong allies. Denmark is often inclined to ally with a landlocked Lithuania. This is no obstacle provided that Novgorod and Muscowy are hostile or considers them to be rivals (you can restart the game until Novgorod rivals Lithuania, making the strategy almost failsafe). That way, Lithuania will not get military access to get through to Finland.

Recruit up to army force limit or possibly 1-2 above to be on the safe side. Build galleys up to about 27-29 navy force limit (keeping all of your starting ships. barque's are very expensive to build but cheap to maintain and the cogs will prove invaluable to rack up the warscore against Denmark). Declare war immediately once your navy is in position in the Öresund strait.

With naval superiority, block the Danish army with your ships and try to wipe the Norweigan army out by chasing it. With the Danish army trapped, focus on capturing Danish provinces and blockading to rack up warscore. Be wary of going past Kattegatt with your ships as the Norwegians possess heavy ships.

With an early independence, Sweden can use Novgorod as a stepping stone to contain and even cripple Muscowy while she is still of manageable size.

Ruling the Baltic Sea[edit]

If you want to rule the Baltic Sea, you will have to crush Russia. That means, you will have to take territory from them. Do not concentrate on "worthless" pieces of land in the north. Go to Novgorod, Pskov and the like instead. Above everything else, make sure you take Neva and Ingermanland to deny Russia access to the Baltic. This is important because of a quirk in the rules: Russia is in the Eastern Tech group, and if you manage to keep them out of the Baltic, the only Western group nation they border is you. They get a 5% discount on all techs, but that is it - and they can never overtake you in tech. If you don't stop them, Russia can send out navies to take single territories on the southern Baltic coast and start expanding round Poland and Lithuania - this must be avoided at all costs. Once you have those territories, it might be useful to shorten your front line a little by taking Kexholm, Kola and Karelia, but it is not urgent. After that, Russia will still be troublesome eventually because of the massive Force Limits they get by expanding east, but they will not have the tech to really threaten you. You can bottle them up with one big army in this area while you go after enemies in the east.

Take territory from Norway and Denmark too, but at a slow pace. Norway is mostly a mirror of Russia: you want Jämtland because it's a core and not having it hurts your prestige, but other than that, the only territories worth having are Akershus and Bergenshus (because of the trade power bonus). The rest you can pick up to shorten your border. DO NOT take the islands: Orkney, Faroe Island, Shetlands etc. Doing that only puts you in conflict with Great Britain, and they have the only navy strong enough to threaten you from the east. Britain makes a very good ally, because you complement each other so well (your army and their navy) and have no points of conflict.

For Denmark, concentrate on the parts on your side of Öresund. Once you have them, an army in Skåne can be used to plug the bottle in the same way that one in the east can contain Russia. At some point you want to take the rest of Denmark as well to form Scandinavia, but it is not really that urgent. It is important to make a defensive stand either in Skåne, one of the islands, or Slesvig/Holstein - if you go further south, this becomes much harder.

Do not ever attack someone who is part of the HRE. It simply is not worth the effort, as long as you do not feel up to defeating Austria. Even holding territory that is part of the HRE is troublesome eventually as Austria starts to consolidate its power.

Russia is a beast. She has hordes of soldiers. She will come back for quite some time. Therefore, you should use every trick in the book to keep her down. Force her to give up control of nations (Novgorod, Pskov). Also make sure to keep your allies happy - mainly Poland and Lithuania. If you can, try to grab Estonia/Latvia area (Livonian order usually). Land wars in Asia are never a good idea.

Concentrate on Ideas that improve your army and/or navy. I start with "Defensive Ideas", as it gives you a boost to morale. "Offensive Ideas" and "Quality Ideas" are also nice. "Innovative Ideas" is an interesting choice if taken early, because of the Tech cost bonus and because it has so many good events associated with it.

Disregarding the Baltic[edit]

If you do not care about the Baltic, you can leave Russia more or less alone. She will come after you to get some parts of Finland at most. You may or may not oppose this. Finland is not that important.

The advantage to this approach is, that you will be more or less free to do what you want. You may want to colonize. Or you may want to form a Personal Union with England.

The combination of Sweden and England, if possible, should make you very powerful. Even if you cannot get a Personal Union with England, you will at least be able to get on good terms with them. Do not try to colonize Canada, unless you want to risk a war with England. Killing off Portugal is easier by far.

Take the African colonies, especially at the Cape, from Portugal for example. Keep away from the Caribbean, as everybody is there already and will attack you.

Allies and Enemies[edit]

Initially in 1444 Sweden is in a bit of an isolated position, if the player is attempting release from Denmark they will find most of the allies who would help are unable to do so. Poland, though opposed to Denmark has huge starting negative relations with Sweden and is on the other side of the Baltic, with the multitude of nations in the way and their weak navy (especially compared to Denmark) they would be unable to help. The same is true for Lithuania. Most of the other European powers are in similar positions, too far away or in the case of France and England,too wrapped up in internal struggles to help. For Liberation from Denmark and Annexation of Norway you are mostly on your own.

Once this is done however you will find the continent in a different situation. By this time (around 1460 - 1480 depending) France and England will likely have finished the Hundred Years war, or at least France will have kicked England of the continent. At this point its time to find friends, which you will need if you wish to finish Denmark if you haven't yet as well as if you wish to pursue activities on the Continent. England can be a good choice but lacks a solid land force (and since Sweden lacks the population to field one and you will need a large military ally to contest Muscovy/Russia). A better choice is Austria/(Large states in the HRE) as they will have little difficulty obtaining military access to come help but Austria is frequently at war and will try to drag you into them. If you can Poland/Lithuania make excellent allies but only if you want to abandon some of your Baltic ambitions but the Three nations of Poland Lithuania and Sweden will wreck a Growing Muscovy and they can easily help Sweden expand East (though this lacks a lot of really good territory once you leave the Baltic). Now on to France, France brings a huge army and solid navy and even better, their ambitions are unlikely to conflict with yours and if you choose to pursue colonization they will help you out on the continent in case of conflict with Spain Portugal and UK who they are unlikely to ally with. France makes an absolutely fantastic ally, the only real drawback being they force you into opposition with England/UK which can be unpleasant as the UK grows more powerful.

In the Enemies section there is Denmark initially but they should be relatively simple to deal with. Sweden's main enemy and threat will likely be Muscovy/Russia, always on Sweden's border and likely always a rival they want Swedish territory and aren't afraid to come after Sweden often and viciously.