Static modifiers

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Static modifiers are fixed modifiers used within the game.

Contents

Bonus modifiers[edit]

Player (Very Easy)[edit]

National manpower modifier.png +50%.0 National manpower modifier
Manpower recovery speed.png +50%.0 Manpower recovery speed
Land force limit modifier.png +50%.0 Land force limit modifier
Naval force limit modifier.png +50%.0 Naval force limit modifier
Regiment cost.png −33%.0 Regiment cost
Ship costs.png −33%.0 Ship cost
Inflation reduction.png 0.05 Yearly inflation reduction
National unrest.png −5.05 National unrest
War exhaustion.png −0.05 Monthly war exhaustion
Core-creation cost.png −25%.0 Core-creation cost
Possible advisors.png +1.05 Possible advisors
Diplomatic relations.png +1.05 Diplomatic relations
Leader(s) without upkeep.png +1.05 Leader(s) without upkeep
Diplomatic reputation.png +2.05 Diplomatic reputation
Interest per annum.png −2.05 Interest per annum
Improve relations.png +10%.0 Improve relations
Aggressive expansion impact.png −33%.0 Aggressive expansion impact
Yearly corruption.png −1.05 Yearly corruption

Player (Easy)[edit]

Manpower recovery speed.png +50%.0 Manpower recovery speed
National unrest.png −5.05 National unrest
Interest per annum.png −2.05 Interest per annum
Aggressive expansion impact.png −33%.0 Aggressive expansion impact
Yearly corruption.png −1%.0 Yearly corruption

Player (Normal)[edit]

Player (Hard)[edit]

Player (Very Hard)[edit]

AI (Very Easy)[edit]

AI (Easy)[edit]

AI (Normal)[edit]

AI (Hard)[edit]

Manpower recovery speed.png +50%.0 Manpower recovery speed
National unrest.png −1.00 National unrest
War exhaustion.png −0.05 Monthly war exhaustion
Interest per annum.png −2.00 Interest per annum
Aggressive expansion impact.png −33%.0 Aggressive expansion impact

AI (Very Hard)[edit]

Manpower recovery speed.png +50%.0 Manpower recovery speed
National manpower modifier.png +50%.0 National manpower modifier
Land force limit modifier.png +50%.0 Land force limit modifier
Naval force limit modifier.png +50%.0 Naval force limit modifier
Regiment cost.png −33%.0 Regiment cost
Ship costs.png −33%.0 Ship cost
Inflation reduction.png 0.05 Yearly inflation reduction
National unrest.png −2.05 National unrest
War exhaustion.png −0.05 Monthly war exhaustion
Core-creation cost.png −25%.0 Core-creation cost
Idea cost.png −25%.0 Idea cost
Interest per annum.png −2.05 Interest per annum
Improve relations.png +50%.0 Improve relations
Development cost.png −20%.0 Development cost
Construction cost.png −25%.0 Construction cost
Aggressive expansion impact.png −33%.0 Aggressive expansion impact

Provincial static modifiers[edit]

City[edit]

Local tax modifier.png +25% Local tax modifier
Possible number of buildings.png +2 Possible number of buildings
Local sailors modifier.png +25% Local sailors modifier
National garrison growth.png +5% Garrison growth

Port[edit]

Local institution spread.png +10% Institution spread

State[edit]

Local institution spread.png +10% Institution spread

Capital State[edit]

Local institution spread.png +5% Institution spread
State maintenance.png −50% State maintenance

Coastal[edit]

Supply limit modifier +50% Supply limit modifier
Local trade power.png +25% Local trade power

Seat in parliament[edit]

Local manpower modifier.png +10% Local manpower modifier
Local sailors modifier.png +5% Local sailors modifier
Local tax modifier.png +10% Local tax modifier
Local production efficiency.png +10% Local production efficiency

Coastal sea[edit]

Local naval engagement.png +10% Local naval engagement

Tropical[edit]

Local colonial growth.png %−10 Local settler increase
Supply limit modifier −30% Supply limit modifier
Attrition for enemies.png 0%+2 Attrition for enemies
Local development cost +15% Local development cost

Arctic[edit]

Local colonial growth.png %−10 Local settler increase
Supply limit modifier −40% Supply limit modifier
Attrition for enemies.png 0%+1 Attrition for enemies
0%−1 Possible number of buildings
Local development cost +50% Local development cost

Arid[edit]

Local colonial growth.png %−10 Local settler increase
Supply limit modifier −20% Supply limit modifier
Attrition for enemies.png 0%+1 Attrition for enemies
Local development cost +15% Local development cost

The Sea Zone Associated With The Province[edit]

Max attrition.png +5 Maximum attrition

Land Province[edit]

Max attrition.png +5 Maximum attrition
Local manpower modifier.png +25% Local manpower modifier

Mild Winter[edit]

Attrition for enemies.png +1 Attrition for enemies
Supply limit modifier −10% Supply limit modifier

Normal Winter[edit]

Attrition for enemies.png +2 Attrition for enemies
Supply limit modifier −20% Supply limit modifier

Severe Winter[edit]

Attrition for enemies.png +3 Attrition for enemies
Supply limit modifier −30% Supply limit modifier

Blockaded[edit]

Regiment recruit speed.png +20% Local recruitment time
Local shipbuilding time.png +20% Local shipbuilding time
Local goods produced modifier −50% Local goods produced modifier
Local trade power.png −75% Local trade power

No Adjacent Controlled[edit]

Local colonial growth.png −5 Local settler increase

Provincial Tax Income[edit]

Regiment recruit speed.png −1% Local recruitment time

Base production[edit]

Local goods produced +0.2 Local goods produced
Local shipbuilding time.png −1% Local shipbuilding time

Manpower[edit]

National garrison growth.png +1% Garrison growth

Sailors[edit]

Total development[edit]

At 600 development:

Horde unity −3 Yearly horde unity

Province Razed[edit]

Development[edit]

Possible number of buildings.png +0.1 Possible number of buildings
Supply limit modifier +2% Supply limit modifier
Local missionary strength.png −0.1% Local missionary strength
Land forcelimit.png +0.1 Land force limit
Naval forcelimit.png +0.1 Naval force limit
Sailors.png +30 Sailor increase
Local trade power.png +0.2 Local trade power
Possible Manchu banners (local) +0.1 Possible Manchu banners

Development Scaled[edit]

Local development cost +3% Local development cost

Capital City[edit]

Fort level.png +1 Fort level

Patriarch Authority (local)[edit]

These are the effects at 100% Patriarch Authority in owned Orthodox provinces.

Local unrest.png −3 Local unrest
Local manpower modifier.png +33% Local manpower modifier

Patriarch Authority (national)[edit]

This is the effect at 100% Patriarch Authority.

Missionary strength.png +2% Missionary strength

Colony level[edit]

Settler chance.png −1% Local settler chance
Local tax modifier.png +2% Local tax modifier

Assimilated natives[edit]

Local goods produced +0.05 Local goods produced

Native aggressiveness[edit]

Core[edit]

Local tax modifier.png +75% Local tax modifier
Local manpower modifier.png +75% Local manpower modifier
Local sailors modifier.png +75% Local sailors modifier

Not a core[edit]

Is March[edit]

National manpower modifier.png +25% National manpower modifier
Land force limit modifier.png +30% Land force limit modifier
Naval force limit modifier.png +30% Naval force limit modifier
Fort defense.png +20% Fort defense
Fort maintenance.png −20% Fort maintenance
Manpower recovery speed.png +20% Manpower recovery speed

Same Culture Group[edit]

Local tax modifier.png −15% Local tax modifier
Local manpower modifier.png −15% Local manpower modifier
Local sailors modifier.png −10% Local sailors modifier

Non Accepted Culture[edit]

Local tax modifier.png −33% Local tax modifier
Local missionary strength.png −2% Local missionary strength
Local manpower modifier.png −33% Local manpower modifier
Local sailors modifier.png −20% Local sailors modifier
Local unrest.png +2 Local unrest

Accepted Culture Demoted[edit]

Local unrest.png +5 Local unrest

Republican Cultural Sufferance[edit]

Local tax modifier.png +10% Local tax modifier
Local manpower modifier.png +10% Local manpower modifier
Local sailors modifier.png +5% Local sailors modifier
Local unrest.png −0.5 Local unrest

Occupied[edit]

Local tax modifier.png −50% Local tax modifier
Local goods produced modifier −50% Local goods produced modifier
Province trade power modifier.png −50% Local trade power
Local manpower modifier.png −50% Local manpower modifier
Local sailors modifier.png −50% Local sailors modifier
Local institution spread.png −10% Institution spread
Local devastation +0.2 Monthly devastation

Under Siege[edit]

Local goods produced modifier −25% Local goods produced modifier
Province trade power modifier.png −25% Local trade power
Local institution spread.png −10% Institution spread
Local devastation +0.1 Monthly devastation

Devastation[edit]

Local goods produced modifier −100% Local goods produced modifier
Supply limit modifier −50% Supply limit modifier
Local institution spread.png −100% Institution spread
Local development cost +10% Local development cost
Local manpower modifier.png −100% Manpower modifier
Local sailors modifier.png −100% Sailors modifier
Hostile movement speed −25% Local hostile movement speed
Movement speed.png −25% Local friendly movement speed

Prosperity[edit]

Local development cost −10% Local development cost
Local goods produced modifier +25% Local goods produced modifier
Local autonomy.png −0.05 Monthly autonomy change

Raided Coast[edit]

Tolerance[edit]

Per point of positive national tolerance towards the province's religion: true faith (same as country), heretics (same group), or heathens (different group).

Local unrest.png −1 Local unrest

Intolerance[edit]

Per point of negative tolerance (similarly).

Local unrest.png +1.25 Local unrest
Local tax modifier.png −10% Local tax modifier
Local goods produced modifier −10% Local goods produced modifier

Unrest[edit]

Regiment recruit speed.png +10% Local regiment recruit speed
Local shipbuilding time.png +10% Local ship build speed

Separatism[edit]

Local unrest.png +0.5 Local unrest

Harsh Treatment[edit]

Local unrest.png −10 Local unrest

Local autonomy[edit]

Multiplicative effects:

Local manpower modifier.png −1.0% Local manpower modifier
Local sailors modifier.png −1.0% Local sailors modifier
Local tax modifier.png −1.0% Local tax modifier
Local production efficiency.png −1.0% Local production efficiency
Local trade power.png −0.5% Local trade power
Land force limit modifier.png −1.0% Land force limit modifier
Naval force limit modifier.png −1.0% Naval force limit modifier

Recent Uprising[edit]

Local unrest.png −100 Local unrest

Friendly Troops[edit]

Per regiment at 100% maintenance (up to 20; more gives no additional benefit). Effect is reduced linearly at lower maintenance levels, down to no effect at 0% maintenance.

Local unrest.png −0.25 Local unrest

Active missionary[edit]

Local unrest.png +6% Local unrest
Local institution spread.png −10% Institution spread

National Defense[edit]

Local unrest.png −5 Local unrest

Resources depleted by migrants[edit]

Applied when a native tribe migrates to a new province.

Local tax modifier.png −50% Local tax modifier

Belongs to Trade Company[edit]

Local trade power.png +100% Local trade power
Naval forcelimit.png +0.5 Naval force limit
Local manpower modifier.png −100% Local manpower modifier
Local sailors modifier.png −100% Local sailors modifier
Local tax modifier.png −100% Local tax modifier
Local missionary strength.png −200% Local missionary strength
Local institution spread.png +10% Institution spread

Left Trade Company[edit]

Local goods produced modifier −200% Local goods produced modifier

Scorched Earth[edit]

Hostile movement speed −50% Local hostile movement speed

Global static modifiers[edit]

Base values[edit]

Max absolutism 65 Maximum absolutism
Mercenary maintenance.png +150% Mercenary maintenance
Merchants.png +2 Merchants
Diplomat.png +2 Diplomats
Missionaries.png +1 Missionaries
Army tradition decay.png +5% Army tradition decay
Navy tradition decay.png +5% Navy tradition decay
Prestige decay.png +5% Prestige decay
Tolerance own.png +3 Tolerance of the true faith
Diplomatic relations.png +4 Diplomatic relations
Tolerance heathen.png −3 Tolerance of heathens
Tolerance heretic.png −2 Tolerance of heretics
Mercenary cost.png +50% Mercenary cost
Missionary strength.png +2% Missionary strength
Manpower.png 10 000 Manpower
Possible advisors.png +3 Possible advisors
Settler chance.png +5% Settler chance
Leader(s) without upkeep.png +1 Leader(s) without upkeep
Legitimacy.png +1 Yearly legitimacy
Republican tradition.png +1 Yearly republican tradition
Monthly fervor increase.png +1 Monthly fervor
Income from vassals.png +10% Income from vassals
Horde unity −2 Yearly horde unity
Devotion.png −0.5 Yearly devotion
Meritocracy.png −2 Yearly meritocracy
Number of states.png +5 Number of states
Max promoted cultures.png +2 Max promoted cultures
Monthly splendor.png +1 Monthly splendor
Artillery.png +5 Artillery bonus vs fort
Cavalry to infantry ratio.png 50% Cavalry to infantry ratio

AI controlled[edit]

Diplomat.png +1 Diplomats
Leader(s) without upkeep.png +1 Leader(s) without upkeep

War taxes[edit]

Land maintenance modifier.png −20% Land maintenance modifier
Naval maintenance modifier.png −20% Naval maintenance modifier
Available mercenaries.png +5% Available mercenaries

Positive stability[edit]

Per point.

Trade power.png +1% Global trade power
Foreign spy detection.png +5% Foreign spy detection
National unrest.png −1 National unrest
National tax modifier.png +5% National tax modifier
Missionary strength.png +0.5% Missionary strength
Temples faction influence +0.02 Temples faction influence
Aristocrats influence +0.03 The aristocrats influence
Jacobin influence +0.03 Jacobin influence
Stability cost modifier.png +50% Stability cost modifier
Monthly fervor increase.png +1 Monthly fervor
Devotion.png +0.5 Yearly devotion
Yearly corruption.png −0.02 Yearly corruption
Institution spread.png +5% Institution spread
Yearly harmony increase.png +0.25 Yearly harmony increase

Negative stability[edit]

Per point.

Trade power.png −1% Global trade power
Foreign spy detection.png −5% Foreign spy detection
National unrest.png +2 National unrest
Legitimacy.png −1 Yearly legitimacy
Interest per annum.png +1 Annual interest
Migration cooldown.png −10% Migration cooldown
Devotion.png −1 Yearly devotion
Caravan power.png −5% Caravan power
Militarization of state.png +0.05 Militarization of state

Positive mandate[edit]

At 100 mandate:

National unrest.png −2.5% National unrest
Stability cost modifier.png −10% Stability cost modifier

Negative mandate[edit]

At 0 mandate:

Goods produced modifier.png −50% Goods produced modifier
Fire damage received.png +50% Fire damage received
Shock damage received.png +50% Shock damage received

Lost Mandate of Heaven[edit]

Discipline.png −10% Discipline
Stability cost modifier.png +50% Stability cost modifier
National unrest.png +10 National unrest
Goods produced modifier.png −50% Goods produced modifier
Fire damage received.png +50% Fire damage received
Shock damage received.png +50% Shock damage received
Liberty desire in subjects −50 Liberty desire in subjects
Icon legitimacy monarchy.png −100 Legitimacy

Inflation[edit]

Per percentage point:

Construction cost.png +1% Construction cost
Infantry cost.png +1% Infantry cost
Cavalry cost.png +1% Cavalry cost
Artillery cost.png +1% Artillery cost
Heavy ship cost +1% Heavy ship cost
Light ship cost.png +1% Light ship cost
Galley cost.png +1% Galley cost
Transport cost.png +1% Transport cost
Advisor cost.png +1% Advisor cost
Mercenary cost.png +1% Mercenary cost
Fort maintenance.png +1% Fort maintenance

Bankruptcy[edit]

Interest per annum.png +5% Interest per annum
Morale of armies.png −50% Morale of armies
Morale of navies.png −50% Morale of navies
Reinforce speed.png −25% Reinforcement speed
Bureaucrats faction influence +0.25 Bureaucrats faction influence
Guilds influence +0.25 The guilds influence
Manpower recovery speed.png −100% Manpower recovery speed
Sailor recovery speed.png −100% Sailor recovery speed
Advisor cost.png +50% Advisor cost
Monthly fervor increase.png −1 Monthly fervor
Global settler increase.png −200 Global settler increase
Autonomy.png +0.05 Monthly autonomy change
Institution spread.png −50% Institution spread
Militarization of state.png −0.5 Militarization of state
Yearly absolutism.png −2 Yearly Absolutism
Technology cost.png +50% Technology Cost
Idea cost.png +50% Idea Cost

War[edit]

Girondist influence +0.15 Girondists influence

Peace[edit]

War exhaustion.png −0.1 Monthly war exhaustion
Monthly fervor increase.png +1% Monthly fervor
Autonomy.png −0.10 Monthly autonomy change
Institution spread.png +10% Institution spread
Girondist influence −0.10 Girondist influence

Unconditional Surrender[edit]

War exhaustion.png −0.1 Monthly war exhaustion
Autonomy.png −0.10 Monthly autonomy change
Institution spread.png +10% Institution spread

Call for peace[edit]

War exhaustion.png +0.008 Monthly war exhaustion

War exhaustion[edit]

Per point.

National unrest.png +1 National unrest
Recruitment time.png +2% Recruitment time
Shipbuilding time.png +2% Shipbuilding time
Core-creation cost.png +3% Core-creation cost
Manpower recovery speed.png −1% Manpower recovery speed
Sailor recovery speed.png −1% Sailor recovery speed
Siege ability.png −1% Siege ability
Goods produced modifier.png −2% Goods produced modifier
Temples faction influence −0.05 Temples faction influence
Aristocrats influence −0.05 The aristocrats influence
Girondist influence −0.05 Girondist influence
Imperial influence +0.05 Imperial influence

Doom[edit]

Per point:

Technology cost.png +0.5% Technology cost
Idea cost.png +0.2% Idea cost
Aggressive expansion impact.png −1.0% Aggressive expansion impact

Authority[edit]

Per point:

Stability cost modifier.png −0.1% Stability cost modifier
National unrest.png −0.02 National unrest

Regency council[edit]

Legitimacy.png −2 Yearly legitimacy

Production efficiency[edit]

Per percentage point:

Settler chance.png +0.2% Settler chance

Trade embargo[edit]

Trade efficiency.png −5% Trade efficiency

Mercantilism[edit]

Per percentage point:

Provincial trade power modifier.png +2% Provincial trade power modifier
Embargo efficiency.png +0.5% Embargo efficiency

Army tradition[edit]

at 100:

Recover army morale speed.png +10% Recover army morale speed
Morale of armies.png +25% Morale of armies
Manpower recovery speed.png +10% Manpower recovery speed
Siege ability.png +5% Siege ability
Temples faction influence +0.10 Temples faction influence
Aristocrats influence +0.10 The aristocrats influence
Girondist influence +0.10 Girondists influence
Militarization of state.png +0.10 Militarization of state

Navy tradition[edit]

at 100:

Recover navy morale speed.png +10% Recover navy morale speed
Morale of navies.png +25% Morale of navies
Trade steering.png +100% Trade steering
Privateer efficiency.png +25% Privateer efficiency
Blockade efficiency.png +100% Blockade efficiency
Eunuchs faction influence +0.10 Eunuchs faction influence
Traders influence +0.10 The traders influence
Sailor recovery speed.png +20% Sailor recovery speed

Being Pious[edit]

For Muslim countries. These are the effects at +100% piety.

Morale of armies.png +10% Morale of armies
Missionary strength.png +3% Missionary strength
Fort defense.png +20% Fort defense

Lack of Piety[edit]

For Muslim countries. These are the effects at -100% piety.

Technology cost.png −10% Technology cost
National manpower modifier.png +20% National manpower modifier
National tax modifier.png +20% National tax modifier

Defender of the Faith[edit]

Morale of armies.png +5% Morale of armies
Morale of navies.png +5% Morale of navies
Technology cost.png +5% Technology cost
War exhaustion.png −0.025 Monthly war exhaustion
Papal influence.png +1 Yearly papal influence
Prestige.png +1 Yearly prestige
Missionaries.png +1 Missionary
Devotion.png +0.5 Yearly devotion

Emperor[edit]

Spy network construction.png +10% Spy network construction
Possible advisors.png +1 Possible advisors
Diplomatic relations.png +1 Diplomatic relations
Leader(s) without upkeep.png +1 Leaders without upkeep
Prestige.png +1 Yearly prestige

States in the Holy Roman Empire[edit]

Per independent state in the HRE.

Land forcelimit.png +0.5 Land force limit
Manpower.png +500 Manpower increase

Free Cities in the Holy Roman Empire[edit]

Per Free City:

Tax income.png +2 Tax income
Land forcelimit.png +0.5 Land force limit
Manpower.png +1000 Manpower increase

Imperial Free City[edit]

Tax income.png +3 Tax income
Diplomatic reputation.png +1 Diplomatic reputation

Member of the Holy Roman Empire[edit]

Diplomatic reputation.png +1 Diplomatic reputation

Unlawful imperial territory[edit]

Prestige.png −1 Yearly prestige
Legitimacy.png −0.5 Yearly legitimacy

Royal marriages[edit]

Per royal marriage:

Legitimacy.png +0.10 Yearly legitimacy
Chance of new heir.png +5% Chance of new heir
Improve relations.png +1% Improve relations

Provinces[edit]

Per province:

Militarization of state.png −0.015 Militarization of state

Legitimacy[edit]

Multiplied by (current legitimacy - 50)%:

National unrest.png −4 National unrest
Tolerance own.png +2 Tolerance of the true faith
Tolerance heathen.png +2 Tolerance of heathens
Tolerance heretic.png +2 Tolerance of heretics
Diplomatic reputation.png +2 Diplomatic reputation
Income from vassals.png +10% Income from vassals
Militarization of state.png +0.05 Militarization of state
Max absolutism +20 Maximum absolutism

Horde Unity[edit]

Multiplied by current horde unity - 50:

National unrest.png -4 National unrest
Discipline.png +10% Discipline

Devotion[edit]

Multiplied by current devotion - 50:

Papal influence.png +2 Yearly papal influence
Church power.png +25% Church power
Prestige.png +2 Yearly prestige
National tax modifier.png +50% National tax modifier

Meritocracy[edit]

Multiplied by current (meritocracy - 50)%:

Foreign spy detection.png +100% Foreign spy detection
Advisor cost.png −50% Advisor cost

Corruption[edit]

Per point:

Foreign spy detection.png −0.25% Foreign spy detection
Spy network construction.png −0.5% Spy network construction
All power costs.png +1% All power costs
Minimum autonomy.png +0.5 Minimum autonomy
National unrest.png −0.2 National unrest

Rooting Out Corruption[edit]

Yearly corruption.png −1 Yearly corruption

Revanchism[edit]

At 100% revanchism.

National tax modifier.png +50% National tax modifier
Fort defense.png +25% Fort defense
Manpower recovery speed.png +50% Manpower recovery speed
Army tradition.png +1% Yearly army tradition
Navy tradition.png +1% Yearly navy tradition
National unrest.png -5 National unrest
Interest per annum.png -2% Interest per annum
Horde unity +10 Yearly horde unity

Militarization of country[edit]

Discipline.png +10% Discipline
Manpower recovery speed.png +20% Manpower recovery speed
Land maintenance modifier.png −20% Land maintenance modifier

Lucky nation[edit]

Missionary strength.png +1% Missionary strength
Stability cost modifier.png −10% Stability cost modifier
Institution spread.png +10% Institution spread
Monthly splendor.png +1 Monthly splendor
Mercenary cost.png −25% Mercenary cost
Embracement cost.png -20% Embracement cost
Advisor cost.png -20% Advisor cost
Interest per annum.png −1 Interest per annum
Manpower recovery speed.png +25% Manpower recovery speed
Fort defense.png +10% Fort defense
Siege ability.png +5% Siege ability
Spy network construction.png +10% Spy network construction
Improve relations.png +25% Improve relations
National unrest.png −1 National unrest
Republican tradition.png +0.5 Yearly republican tradition
Legitimacy.png +1 Yearly legitimacy
Aggressive expansion impact.png −25% Aggressive expansion impact

Overextension[edit]

These are the effects at 100% overextension.

Trade power abroad.png −100% Trade power abroad
Stability cost modifier.png +50% Stability cost modifier
Mercenary cost.png +50% Mercenary cost
Diplomatic reputation.png −2 Diplomatic reputation
Improve relations.png −50% Improve relations
National unrest.png +5 National unrest
Yearly corruption.png +0.5 Yearly corruption
Bureaucrats faction influence +0.50 Bureaucrats faction influence
Guilds influence +0.50 The guilds influence

Prestige[edit]

Trade power.png +15% Global trade power
Morale of armies.png +10% Morale of armies
Morale of navies.png +10% Morale of navies
Foreign spy detection.png +10% Foreign spy detection
Mercenary cost.png −33% Mercenary cost
Legitimacy.png +1 Yearly legitimacy
Improve relations.png +50% Improve relations
Monthly fervor increase.png +1 Monthly fervor
Aggressive expansion impact.png −10% Aggressive expansion impact
Embracement cost.png −10% Embracement cost

No debate in parliament[edit]

Yearly corruption.png +0.1 Yearly corruption

Republican tradition[edit]

These are the effects at 100 Republican Tradition. Effects decrease linearly with less tradition.

National unrest.png -2 National unrest
Jacobin influence +0.1 Jacobin influence

Lack of republican tradition[edit]

These are the effects at 0 Republican Tradition. Effects decrease linearly with more tradition.

Stability cost modifier.png +200% Stability cost modifier
Jacobin influence −0.1 Jacobin influence

Curia controller[edit]

Diplomat.png +1 Diplomats
Prestige.png +1 Yearly prestige
Stability cost modifier.png −10% Stability cost modifier
Possible advisors.png +2 Possible advisors
Advisor cost.png −20% Advisor cost
Leader(s) without upkeep.png +1 Leader(s) without upkeep
Aggressive expansion impact.png −20% Aggressive expansion impact
Technology cost.png −5% Technology cost

Religious unity[edit]

Per 1% religious unity.

Monthly fervor increase.png +0.01 Monthly fervor
Max absolutism +5 Maximum absolutism

Lack of religious unity[edit]

Per 1% below 100% religious unity.

Stability cost modifier.png +1.0% Stability cost modifier
National unrest.png +0.03 National unrest
Church power.png −1.0% Church power
Devotion.png −0.01 Yearly devotion
Yearly corruption.png +0.001 Yearly Corruption

Occupied home provinces[edit]

War exhaustion.png +0.005 Monthly war exhaustion

Blockaded home ports[edit]

War exhaustion.png +0.10 Monthly war exhaustion

Uncontested cores[edit]

Prestige.png −0.10 Yearly prestige

Fulfilled objectives[edit]

Monthly splendor.png +2 Monthly splendor

Production leader[edit]

Local goods produced modifier +10% Local goods produced modifier

Nearby Merchant Republics, Trading Cities or Trade Companies[edit]

Merchant republics or trade companies trading in a Trade Node will grant a bonus to Goods Produced proportional to their share of Trade Power.

Local goods produced modifier +50% Local goods produced modifier

Trading by Merchant Republics or Trade Companies (for Trade League members)[edit]

Merchant republics or trade companies trading in a Trade Node will grant a bonus to Goods Produced proportional to their share of Trade Power. Being a member in a Trade League further multiplies this bonus.

Local goods produced modifier +100% Local goods produced modifier

Large Merchant Republic[edit]

For each province over limit:

Republican tradition.png −0.001 Yearly republican tradition

Federation leader[edit]

Diplomatic reputation.png +1 Diplomatic reputation
Morale of armies.png +10% Morale of armies

Tributary state with less total administrative technology levels than overlord[edit]

Administrative technology cost −5% Administrative technology cost

Tributary state with less total diplomacy technology levels than overlord[edit]

Diplomatic technology cost −5% Diplomatic technology cost

Tributary state with less total military technology levels than overlord[edit]

Military technology cost −5% Military technology cost

Great Power[edit]

Prestige decay.png -1 Prestige decay
Embracement cost.png −10% Embracement cost
Max absolutism +5 Maximum absolutism

Golden Era[edit]

All power costs.png –10% All power costs
Morale of armies.png +10% Morale of armies
Morale of navies.png +10% Morale of navies
Goods produced modifier.png +10% Goods produced modifier
Max absolutism +5 Maximum absolutism

Absolutism[edit]

At 100 Absolutism:

Discipline.png +5% Discipline
Administrative efficiency.png +40% Administrative efficiency
Foreign core duration.png −50% Foreign core duration

Power projection[edit]

Per point:

Fort defense.png +0.1% Fort defense
Trade power.png +0.2% Global trade power
Prestige.png +0.005 Yearly prestige
Morale of armies.png +0.1% Morale of armies
Morale of navies.png +0.1% Morale of navies
Legitimacy.png +0.005 Yearly legitimacy
Republican tradition.png +0.002 Yearly republican tradition
Devotion.png +0.005 Yearly devotion
Horde unity +0.005 Yearly horde unity

At least 25 power projection[edit]

Leader(s) without upkeep.png +1 Leader(s) without upkeep

Strong trade company[edit]

Merchants.png +1 Merchants

Large colonial nation[edit]

Merchants.png +1 Merchant
Trade power.png +5% Global trade power
Naval forcelimit.png +10 Naval force limit
Land forcelimit.png +5 Land force limit

March subject[edit]

Land forcelimit.png +2 Land force limit

Vassal subject[edit]

Land forcelimit.png +1 Land force limit

Base[edit]

For all nations.

Tax income.png +12 Tax income
Land forcelimit.png +6 Land force limit
Land forcelimit.png +12 Naval force limit

Subject nation[edit]

For being a subject.

Tax income.png −6 Tax income
Land forcelimit.png −3 Land force limit
Land forcelimit.png −6 Naval force limit

Vassal nation[edit]

Base for being a vassal.

Development cost.png +50% Development cost

Primitives[edit]

Development cost.png +50% Development cost

Fully maintained forts[edit]

Army tradition.png +1 Army tradition

Government Rank 2[edit]

Diplomat.png +1 Diplomat
Number of states.png +5 Number of states

Government Rank 3[edit]

Diplomat.png +1 Diplomat
Leader(s) without upkeep.png +1 Leader(s) without upkeep
Number of states.png +10 Number of states
Max absolutism +5 Maximum absolutism

Autonomy increased[edit]

Local unrest.png −10 Local unrest

Autonomy decreased[edit]

Local unrest.png +10 Local unrest

Revolution target[edit]

National manpower modifier.png +10% National manpower modifier
Morale of armies.png +10% Morale of armies
War exhaustion.png −0.15 Monthly war exhaustion
Unjustified demands.png −50% Unjustified demands
Land maintenance modifier.png −50% Land maintenance modifier
Naval maintenance modifier.png −50% Naval maintenance modifier
Land force limit modifier.png +40% Land force limit modifier
Naval force limit modifier.png +40% Naval force limit modifier
Papal influence.png −100 Yearly papal influence

Dishonored alliance[edit]

Diplomatic reputation.png −1 diplomatic reputation

Diplomatic system[edit]

Recruitment Sabotaged[edit]

Manpower recovery speed.png −20% Manpower recovery speed
Sailor recovery speed.png −20% Sailor recovery speed

Merchants Slandered[edit]

Trade power.png −10% Global trade power

Discontent[edit]

National unrest.png +2 National unrest
Legitimacy.png −1 Yearly legitimacy
Republican tradition.png −0.2 Yearly republican tradition
Devotion.png −1 Yearly devotion
Horde unity −1 Yearly horde unity

Reputation Sabotaged[edit]

Diplomatic reputation.png −3 Diplomatic reputation

Corrupt Officials[edit]

Yearly corruption.png +0.1 Yearly corruption

Trade league[edit]

Note: The trade league leader counts as trade league member for both modifiers.

Trade League Leader (scaled by member number)[edit]

Trade steering.png +2.5% Trade steering

In a Trade League[edit]

Ship trade power.png +20% Ship trade power
Diplomatic relations.png −1 Diplomatic relations

Tutorial only[edit]

Tutorial colonial range[edit]

Colonial range.png +10% Colonial range

Dutch mechanics[edit]

Statists in Power[edit]

Naval force limit modifier.png +10% Naval force limit modifier
Trade power.png +5% Global trade power
Republican tradition.png +1 Yearly republican tradition

Orangists in Power[edit]

Land force limit modifier.png +25% Land force limit modifier
Stability cost modifier.png −10% Stability cost modifier
Republican tradition.png −1 Yearly republican tradition

Nation designer[edit]

Custom setup[edit]

Colonists.png +1 Colonist
Tax income.png +20 Tax income

Subject interactions[edit]

Send officers[edit]

Discipline.png +5% Discipline
Morale of armies.png +20% Morale of armies

Karma[edit]

Neutral Karma[edit]

Diplomatic reputation.png +2 Diplomatic reputation
Discipline.png +5% Discipline

High Karma[edit]

Diplomatic reputation.png +1 Diplomatic reputation

Low Karma[edit]

Discipline.png +2.5% Discipline

Jan Mayen[edit]

Invasion[edit]

Discipline.png +50% Discipline
Manpower recovery speed.png +100% Manpower recovery speed
Sailor recovery speed.png +100% Sailor recovery speed
Tax income.png +600 Tax income
Land forcelimit.png +100 Land force limit
Naval forcelimit.png +100 Naval force limit
Manpower.png +100 000 Manpower increase
Sailor Increase.png +10 000 Sailor Increase
Core-creation cost.png −75% Core-creation cost
National unrest.png -10 National unrest
Land attrition.png −50% Land attrition

Native policy[edit]

Native Coexistance Policy[edit]

Native uprising chance.png −100% Native uprising chance

Native Trading Policy[edit]

Native assimilation.png +50% Native assimilation
Native uprising chance.png −50% Native uprising chance

Native Repression Policy[edit]

Global settler increase.png +20 Global settler increase
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