Scotland

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This article is not considered accurate for the current version of the game. Its status was last updated for Pre-release.

Scotland
Scotland.png
Primary culture
Scottish (British)

Capital province
Lothian (248)

Government
Feudal MonarchyGovernment monarchy.png

State religion
CatholicCatholic.png

Tech group
WesternWestern.png
Ideas and traditions

Traditions.png Traditions:

Leader shock: +1
Recover army morale speed: +5%

Global revolt risk.png Break the Black Douglas

National revolt risk: -1

Global ship cost.png Modernized Royal Scots Navy

Ship costs: -10%

Global manpower modifier.png Reign in the Clans

National manpower modifier: +20%

Stability cost modifier.png Comets?

Stability cost modifier: -10%

Global tax modifier.png Tighten up Royal Revenue

National tax modifier: +10%

Legitimacy.png Basilikon Doron

Yearly legitimacy: +1

Core creation.png Pass the Act of Revocation

Core-creation cost: -10%

Idea bonus.png Bonus:

Land maintenance modifier: -25%

Despite continual warfare with the English the lands of Scotland have remained free to this day. With its home trade node in the North Sea and a lack of wealthy provinces Scotland must rely upon its armies for it to repel foreigners. An Irish incursion is a must, because only then will you have the forces needed to create Great Britain the correct way, with the Saltire on top!

Missions[edit]

Military power.pngClaiming Orkney

Orkney, lying where it is, is of strategic importance to the Scottish crown. We now have a legitimate reason to claim these territories, we must take it.


Mission trigger.png
Triggers
Acquisition conditions
  • Scotland is not a subject nation
Acquisition chance
  • Base weight: 1000
    • Ruler's military skill is at least 4: x2
    • Ruler's administrative skill is at least 4: x2
Success conditions
  • Scotland owns Orkney
Failure conditions
  • Scotland is a subject nation

Mission effect.png
Effects
Reward
  • Gain 5 Prestige
Temporary effects
  • Scotland gains a claim on Orkney

Diplomatic power.pngThe Auld Alliance

As long as there is an England, Scotland will be under threat, we have long maintained an alliance of sorts with France to secure ourselves against them. It is time to renew the Auld Alliance.


Mission trigger.png
Triggers
Acquisition conditions
  • Scotland:
    • Is not at war with France
    • Has an opinion of less than 100 with France
  • England exists
Acquisition chance
  • Base weight: 1000
    • Has an opinion of less than 0 with France: x2
    • Has an opinion of less than -100 with France: x2
Success conditions
  • France has an opinion of at least 150 with Scotland
Failure conditions
  • Any of the following:
    • France does not exist
    • England does not exist
    • Scotland is at war with France

Mission effect.png
Effects
Reward
  • Gain 1 Stability
Temporary effects
  • None

Military power.pngHonoring the Auld Alliance

France is once more at war with our ancestral foe, the English. We must take the fight to England once more.


Mission trigger.png
Triggers
Acquisition conditions
  • Scotland:
    • Is not a vassal
    • Not at war with England
    • Not at war with France
  • France is at war with England
Acquisition chance
  • Base weight: 1000
    • Ruler's military skill is at least 4: x2
    • Has an opinion of less than 0 with England: x2
    • Has an opinion of less than -100 with England: x2
Success conditions
  • Scotland is at war with England
Failure conditions
  • Any of the following:
    • France does not exist
    • England does not exist

Mission effect.png
Effects
Reward
  • Gain 30 Army Tradition
  • Gain 1 Stability
Temporary effects
  • None

Military power.pngAdvance the Frontier

To protect Scotland we must advance the frontier south and take Northumberland to act as a buffer.


Mission trigger.png
Triggers
Acquisition conditions
  • Scotland:
    • Is not a vassal
    • Is not at war
    • Is not allied with England
    • Does not own Northumbria
  • England does not own:
    • Highlands
    • Lowlands
    • Northumbria
Acquisition chance
  • Base weight: 1000
    • England is at war: x2
Success conditions
  • Scotland:
    • Is not at war with England
    • Owns Northumbria
  • England does not own:
    • Highlands
    • Lowlands
Failure conditions
  • Scotland is a subject nation

Mission effect.png
Effects
Reward
  • Gain 10 Prestige
Temporary effects
  • Scotland gains a claim on Northumbria

Military power.pngDefend the Nation

We cannot yield one yard of Scottish lands to the English foe. We must fight until England realizes this.


Mission trigger.png
Triggers
Acquisition conditions
  • Scotland is not:
    • A vassal
    • At war
  • England owns at least one province in:
    • Highlands
    • Lowlands
Acquisition chance
  • Base weight: 1000
    • England is at war: x2
Success conditions
  • Scotland is not at war with England
  • England does not own any provinces in the Highlands & Lowlands
Failure conditions
  • Scotland is a subject nation

Mission effect.png
Effects
Reward
  • Gain 1 Stability
  • Lose 5 War Exhaustion
Temporary effects
  • Scotland gains claims on all English provinces in the Highlands and Lowlands

Events[edit]

  • The Auld Alliance
  • John Knox
  • The Highlanders are Coming!

Decisions[edit]


Strategy[edit]

1444 Campaign

Scotland has an opportunity at the beginning of the game to seize a large part of England (up to 4 or so territories), crippling the country and making it easier to defeat. England is stuck in a poor position with relatively weak armies in their home island - their largest armies being overseas. There is also likely to be turmoil and uprisings beginning to occur. The AI is unlikely to retreat their continental armies, meaning with a few additional troops, you should be able to defeat their home army and occupy their territory.

As soon as you start,ensure you place England as your rival. Send a diplomat to make a false claim on one of the neighbouring territories. Make alliances with some or all of the various Irish states, and spend the next few months building infantry and/or mercenaries, so that you have a decent stack of soldiers.

France is a good potential ally, try to make royal marriages and alliances with the country.

You should take out loans and run at a loss - this is doable for the short term and ensure that you have numeric superiority over the English. If you see rebels below the border you may choose to fund them - which will let you treat them as allies when you attack.

Declare war. You should get a nice bonus if you have activated the "Auld Alliance" mission. Keep your army in a stack, and head over the border. If you are supporting rebels, wait until the English army attacks them, then move in your troops to assist. If you are at a disadvantage of numbers, build mercenaries as fast as you can and avoid combat until you have a larger army. Getting horribly in debt is okay, so long as you complete your objectives. The Irish should cause a distraction, hopefully besieging Meath. The English fleet is large and scary, so keep your ships in port. You aren't going to be much of a naval power at this point in the game.

Be sure to chase down and destroy any retreating army. After the English are done, scale back your mercenaries and besiege each territory. There shouldn't be any problems at this stage. Once you have conquered all provinces, you should be able to demand the top four English provinces in the deal. If possible, try to score some cash as well.

At peace, you should work at coring these provinces. At some point you should get English as an accepted culture, so don't bother changing to Scottish, its a waste of points. Keep an eye on the Irish provinces - you are likely to see one of them absorbing some of the others. Try to make sure that the winner doesn't take over more than 3 provinces - it makes it harder to diplomatically annex them later. Though this is hardly a problem - your mighty highlanders are more than a match for any Irish upstarts.

You should take the time to recover your finances a bit and strengthening your army. When the peace treaty is over, declare war again - there shouldn't have been enough time for England to rebuild its armies into anything useful. While England is still too large to vassalise, you should still be able to take a few provinces. In addition, you may wish to force the release of Wales. This weakens England, and you can use your diplomats to make friends with the fledgling state- another ideal option for diplomatic annexation.

At some stage you may get an event which gives you a large number of additional troops in the Highlands. Use them to attack, but you may wish to trim them down as their upkeep might break your bank.

At this later stage, keep an eye on whether England is allying with other countries. This could lead to a nasty surprise where Denmark or Spain decide to invade. Bide your time if necessary.

After this, England is pretty much done. With any luck, they are going to have to downsize their navy to support themselves - it should disappear with nary a combat. The next attack should allow you to vassalise the country, and then diplomatically annex.

With the mainland absorbed, start taking over Ireland. With any luck you still have Meath, which should be a good staging point. About now you should start building up your fleet.

Now the world is your oyster! Or haggis, as the case might be.