Republic events

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This is a list of events available to republics (from /Europa Universalis IV/events/Republics.txt). An event may occur every 3 years.


Msg event.pngRepublican Traditions debated


Our young and fragile republic is experiencing severe debates, some even turning violent, between supporters of the old regime, and the sturdy defenders of liberty and freedom. How shall we react to this?


 
Trigger conditions
  • Government is republic
  • At least one of:
    • None of:
      • DLC Res Publica.png Res Publica is active
    • None of:
      • Government is Dutch Republic
  • None of:
    • Republican tradition.png 50% republican tradition
Mean time to happen

120 months


Event button 547.png
We need a King!
  • Lose Republican tradition.png 25 republican tradition
  • Gain Prestige.png 10 prestige
Event button 547.png
The Republic is sacred!
  • Gain Republican tradition.png 20 republican tradition
  • Lose Icon stability.png 1 stability


Msg event.pngFreetraders winning debates


The freetraders are increasingly popular, and seem to have how a majority of the support in the parliament now. They are advocating that we must reduce our mercantilistic tendencies.


 
Trigger conditions
  • Government is republic
  • At least one of:
    • None of:
      • DLC Res Publica.png Res Publica is active
    • None of:
      • Government is Dutch Republic
  • None of:
    • Republican tradition.png 50% republican tradition
Mean time to happen

120 months


Event button 547.png
Freetraders we must be
  • Gain Republican tradition.png 2 republican tradition
  • Lose Mercantilism.png 3% mercantilism
Event button 547.png
Mercantilism is vital for the state
  • Lose Republican tradition.png 2 republican tradition
  • Gain Mercantilism.png 3% mercantilism


Msg event.pngRise of a Despot


The lack of respect for the republic has slowly eroded its foundations. To preserve the stability of the state, $MONARCHTITLE$ $MONARCH$ has proclaimed $RULER_O_PRONOUN$self dictator for life.


 
Trigger conditions
  • Government is republic
  • At least one of:
    • None of:
      • DLC Res Publica.png Res Publica is active
    • None of:
      • Government is Dutch Republic
  • Is not a colonial nation
  • At least one of:
    • All of:
      • None of:
        • Republican tradition.png 40% republican tradition
        • Republican tradition.png 1% yearly republican tradition
      • DLC Res Publica.png Res Publica is active
  • None of:
    • Government is Revolutionary Republic
Mean time to happen

240 months
Modifiers

  • None of:
    • Republican tradition.png 30% republican tradition: ×0.5
  • None of:
    • Republican tradition.png 20% republican tradition: ×0.5
  • None of:
    • Republican tradition.png 10% republican tradition: ×0.5
  • None of:
    • Republican tradition.png 1% Yearly republican tradition: ×0.01

Event button 547.png
Long live $MONARCH$!
  • If:
    • Limited to:
      • Is tribal
    • Change government to Tribal Despotism
  • If:
    • Limited to:
      • Is not tribal
      • DLC Res Publica.png Res Publica is active
    • Change government to Republican Dictatorship
  • If:
    • Limited to:
      • Is not tribal
      • None of:
        • DLC Res Publica.png Res Publica is active
    • Change government to Despotic Monarchy


Msg event.pngThe Trial


My most noble $MONARCHTITLE$, your eldest son is on trial for corruption and bribery. There is no doubt that the charges are true, the conviction of your eldest son would be a serious personal blow to you. On the other hand we could of course interfere in the trial and secure his innocence.


 
Trigger conditions
  • Government is republic
  • At least one of:
    • None of:
      • DLC Res Publica.png Res Publica is active
    • None of:
      • Government is Dutch Republic
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Is at war: ×3

Event button 547.png
Withdraw from public life
  • Gain Republican tradition.png 5 republican tradition
  • Lose Corruption.png 0.5 corruption
  • Lose Administrative power.png 40 administrative power
  • Lose Diplomatic power.png 40 diplomatic power
  • Lose Military power.png 40 military power
Event button 547.png
See him acquitted
  • Lose Republican tradition.png 5 republican tradition
  • Gain Corruption.png 0.5 corruption
  • Gain Administrative power.png 20 administrative power
  • Gain Diplomatic power.png 20 diplomatic power
  • Gain Military power.png 20 military power


Msg event.pngA New Coin


In times past the $MONARCHTITLE$ used to be on the reverse side of the coins, now the republic rejects such personality cults. If we were to issue a new high purity coin we could improve people's faith in the coinage and of course all should remember who did this.


 
Trigger conditions
  • Government is republic
  • At least one of:
    • None of:
      • DLC Res Publica.png Res Publica is active
    • None of:
      • Government is Dutch Republic
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Reject the Reform
  • Gain Inflation reduction.png 2% inflation
Event button 547.png
Let the coins be issued
  • Lose Republican tradition.png 10 republican tradition


Msg event.pngForeign Plots?


Wild rumors are circulating about our nobility plotting with foreign powers. Hysteria grows and the mood is fearful. The people demand that we strike at the traitors, but wiser minds say that we must let the tradition of republican justice take its course.


 
Trigger conditions
  • Government is republic
  • At least one of:
    • None of:
      • DLC Res Publica.png Res Publica is active
    • None of:
      • Government is Dutch Republic
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • None of:
    • Treasury contains at least Gold Icon.png 0.5 years' worth of income: ×1.5

Event button 547.png
Seize them and their wealth
  • Gain Gold Icon.png ducats equal to 0.5 years of income
  • Lose Republican tradition.png 10 republican tradition
Event button 547.png
Justice is above all
  • Lose Icon stability.png 1 stability


Msg event.pngExpand the Bodyguard


The office of $MONARCHTITLE$ is challenged by enemies within and without, and thus a strong personal bodyguard is essential to ensure that [Root.Monarch.GetSheHe] remains in power. The turbulent politics of our time require this, but there are those who decry it, claiming that this new trend displays aristocratic tendencies and subverts the traditions of the Republic.


 
Trigger conditions
  • Government is republic
  • At least one of:
    • None of:
      • DLC Res Publica.png Res Publica is active
    • None of:
      • Government is Dutch Republic
  • None of:
    • Icon stability.png Stability is at least +3
  • None of:
    • Republican tradition.png 80% republican tradition
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • None of:
    • Treasury contains at least Gold Icon.png 0.5 years' worth of income: ×2

Event button 547.png
Do it!
  • Gain Icon stability.png 1 stability
  • Lose Republican tradition.png 10 republican tradition
Event button 547.png
It would violate our Republican Ideals!
  • Gain Republican tradition.png 5 republican tradition


Msg event.pngThe Firebrand Preacher


A preacher has appeared prophesying the end of all we know and a new beginning. The preacher gained traction with our recent war but he isn't really pushing for the kind of republic we know. We could challenge him to a trail by fire, but this could create internal problems just when we need unity.


 
Trigger conditions
  • Government is republic
  • At least one of:
    • None of:
      • DLC Res Publica.png Res Publica is active
    • None of:
      • Government is Dutch Republic
  • Religion is in Christian group
  • Is at war
  • Icon war exhaustion.png 10 Monthly war exhaustion
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Allow it!
  • Lose Icon war exhaustion.png 10 war exhaustion
  • Lose Republican tradition.png 10 republican tradition
Event button 547.png
Give him a Trial by Fire!
  • Lose Icon stability.png 1 stability


Msg event.pngNoble Plot


With the republic looking fragile rumors have reached us that nobles are plotting to bring in hereditary succession to our great Republic.


 
Trigger conditions
  • Government is republic
  • At least one of:
    • None of:
      • DLC Res Publica.png Res Publica is active
    • None of:
      • Government is Dutch Republic
  • None of:
    • Republican tradition.png 80% republican tradition
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • None of:
    • Republican tradition.png 70% republican tradition: ×1.5
  • None of:
    • Republican tradition.png 50% republican tradition: ×2
  • None of:
    • Republican tradition.png 30% republican tradition: ×3
  • None of:
    • Republican tradition.png 10% republican tradition: ×5

Event button 547.png
This is concerning
  • Lose Icon stability.png 1 stability


Msg event.pngDivision in the Council


The republic functions because of the agreed common purpose of the rulers who in turn represent the settled will of the ruled. Our republic has been turning back on the traditions that made us strong. The lack of cohesion in our ruling council is costing us militarily.


 
Trigger conditions
  • Government is republic
  • At least one of:
    • None of:
      • DLC Res Publica.png Res Publica is active
    • None of:
      • Government is Dutch Republic
  • None of:
    • Republican tradition.png 80% republican tradition
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • None of:
    • Republican tradition.png 70% republican tradition: ×1.5
  • None of:
    • Republican tradition.png 50% republican tradition: ×2
  • None of:
    • Republican tradition.png 30% republican tradition: ×3
  • None of:
    • Republican tradition.png 10% republican tradition: ×5

Event button 547.png
This is not good!
  • Lose Military power.png 50 military power


Msg event.pngDisputes affecting governments


Republic's are successful when the important families are ready to put the republic's interest on a par with their own. Currently our republican traditions are under pressure and families are putting their own interests ahead of the republics. This is hurting our ability to govern, as consensus is harder to achieve.


 
Trigger conditions
  • Government is republic
  • At least one of:
    • None of:
      • DLC Res Publica.png Res Publica is active
    • None of:
      • Government is Dutch Republic
  • None of:
    • Republican tradition.png 80% republican tradition
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • None of:
    • Republican tradition.png 70% republican tradition: ×1.5
  • None of:
    • Republican tradition.png 50% republican tradition: ×2
  • None of:
    • Republican tradition.png 30% republican tradition: ×3
  • None of:
    • Republican tradition.png 10% republican tradition: ×5

Event button 547.png
This is bad!
  • Lose Administrative power.png 50 administrative power


Msg event.pngTrade Wars


We always encouraged health competition between our merchants, but at the same time they always put the greater interest of the republic first. We would work together to ensure that the republic's trade was strengthened against the interest of rivals. Now this tradition is waning and the merchant class is becoming increasing fratricidal. This is hurting our country...


 
Trigger conditions
  • Government is republic
  • At least one of:
    • None of:
      • DLC Res Publica.png Res Publica is active
    • None of:
      • Government is Dutch Republic
  • None of:
    • Republican tradition.png 80% republican tradition
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • None of:
    • Republican tradition.png 70% republican tradition: ×1.5
  • None of:
    • Republican tradition.png 50% republican tradition: ×2
  • None of:
    • Republican tradition.png 30% republican tradition: ×3
  • None of:
    • Republican tradition.png 10% republican tradition: ×5

Event button 547.png
Something has to be done!
  • Lose Diplomatic power.png 50 diplomatic power


Msg event.pngCeremony Disrupted


One of the core parts of a republic are the great ceremonies of state. This is a time where disagreements and disputes between the patricians are put on hold so we can display our unity of purpose and show the world our strength. At a recent ceremony disgruntled elements turned their backs on our traditions to air their disagreements with the ruling council.


 
Trigger conditions
  • Government is republic
  • At least one of:
    • None of:
      • DLC Res Publica.png Res Publica is active
    • None of:
      • Government is Dutch Republic
  • None of:
    • Republican tradition.png 80% republican tradition
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • None of:
    • Republican tradition.png 70% republican tradition: ×1.5
  • None of:
    • Republican tradition.png 50% republican tradition: ×2
  • None of:
    • Republican tradition.png 30% republican tradition: ×3
  • None of:
    • Republican tradition.png 10% republican tradition: ×5

Event button 547.png
Far from ideal!
  • Lose Prestige.png 10 prestige


Msg event.pngTrade Focus


Some members of our parliament feel that we're not putting enough focus on national trade. It's pretty clear to everyone that we're not exactly dominating trade in this area but we could certainly do worse, at least that's what the other members are claiming. If our previous track record is anything to go by, our parliament are not very likely to come to any sort of agreement anytime soon unless someone is able to talk some sense into them.


 
Trigger conditions
  • None of:
    • Country flag trade_focus is set
  • Government is Merchant Republic
  • None of:
    • Has country modifier "Recruitment of Merchants"
  • None of:
    • Has country modifier "Increased Merchant Efficiency"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
We need more merchants
  • Set country flag trade_focus
  • Gain country modifier "Recruitment of Merchants" for 1825 days
Event button 547.png
It's efficiency we lack
  • Set country flag trade_focus
  • Gain country modifier "Increased Merchant Efficiency" for 1825 days


Msg event.pngTrade Expansion


Discussions regarding ways to expand our trade have been ongoing in the Parliament for some time now. We already have exclusive control over a local trade node but there are many who are enticed by the possibilities of overseas trading. Others are convinced that the risks are too great and that more money could be made at home.


 
Trigger conditions
  • Government is Merchant Republic
  • Has at least 1 port
  • None of:
    • Has at least 1 colonial subject
  • Has Maritime idea group.png Maritime idea 2 "Merchant Marine"
  • Has discovered (Our country) at least one of the following:
    • North America
    • South America
    • South China
    • Japan
  • None of:
    • Has country modifier "Local Trade Focus"
  • None of:
    • Has country modifier "Overseas Trade Focus"
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Ruler's Military power.png military skill is at least 4: ×0.9
  • Ruler's Military power.png military skill is at least 5: ×0.9
  • Ruler's Military power.png military skill is at least 6: ×0.9
  • None of:
    • Ruler's Military power.png military skill is at least 1: ×1.1
  • Has idea "Quest for the New World": ×0.9
  • Has idea "Merchant Adventures": ×0.9
  • Has idea "Land of Opportunity": ×0.9
  • Has idea "Colonial Ventures": ×0.9

Event button 547.png
Local trade is where our focus should be
  • Gain country modifier "Local Trade Focus" for 3650 days
Event button 547.png
Perhaps it's time to broaden our horizons
  • Gain country modifier "Overseas Trade Focus" for 3650 days


Msg event.pngBudgetary Disagreements


Our parliament seems to have some real difficulties coming to terms with how to govern our nation, whether it's agreeing on a budget, taxes, port duties or trade and customs policies. This time it's the budget, should more money be invested into research or be set aside for unforeseen expenses in the future?


 
Trigger conditions
  • Government is Merchant Republic
  • None of:
    • Has Advisor Treasurer.png Treasurer advisor
  • None of:
    • Ruler's Administrative power.png administrative skill is at least 1
  • None of:
    • Has country modifier "budgetary_disagreements_timer"
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • None of:
    • Icon stability.png Stability is at least −1: ×0.8
  • None of:
    • Icon stability.png Stability is at least −2: ×0.8
  • Icon stability.png Stability is at least +2: ×1.2
  • Icon stability.png Stability is at least +3: ×1.2
  • Has at least 1 loan: ×0.8
  • Has at least 2 loans: ×0.9
  • None of:
    • Trade efficiency.png 30% trade efficiency: ×0.9
  • None of:
    • Trade efficiency.png 20% trade efficiency: ×0.9
  • Trade efficiency.png 70% trade efficiency: ×1.1
  • Trade efficiency.png 80% trade efficiency: ×1.1
  • None of:
    • Production efficiency.png +30% Production efficiency: ×0.9
  • None of:
    • Production efficiency.png +20% Production efficiency: ×0.9
  • Production efficiency.png +70% Production efficiency: ×1.1
  • Production efficiency.png +80% Production efficiency: ×1.1

Event button 547.png
Invest it all in research
  • Gain Diplomatic power.png 35 diplomatic power
  • Hidden effect:
    • Gain country modifier "budgetary_disagreements_timer" for 5 days
Event button 547.png
Save some for future expenses
  • Gain Gold Icon.png ducats equal to 0.1 years of income
  • Hidden effect:
    • Gain country modifier "budgetary_disagreements_timer" for 5 days


Msg event.pngDisagreements in the Parliament


Our Parliament is divided regarding the proposal to establish a new trade node. Most of them can't see any logical reason to why such a prominent trading nation as our own shouldn't have its own trade node, but as we all know, these things don't come cheap and therefore require careful consideration.


 
Trigger conditions
  • None of:
    • Has country modifier "disagreements_in_the_parliament_timer"
  • Government is Merchant Republic
  • None of:
    • Any trade node with a merchant present:
      • has_most_province_trade_power = root
  • At least one of:
    • Has at least Gold Icon.png 250 ducats
    • Gold Icon.png Monthly income is at least 50 ducats
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Mercantilism.png Mercantilism is at least 80%: ×0.9
  • Mercantilism.png Mercantilism is at least 90%: ×0.9
  • Mercantilism.png Mercantilism is at least 100%: ×0.9
  • Trade efficiency.png 70% trade efficiency: ×0.9
  • Trade efficiency.png 80% trade efficiency: ×0.9
  • None of:
    • Trade efficiency.png 30% trade efficiency: ×1.1
  • None of:
    • Trade efficiency.png 20% trade efficiency: ×1.1
  • None of:
    • Production efficiency.png +30% Production efficiency: ×1.1
  • None of:
    • Production efficiency.png +20% Production efficiency: ×1.1
  • Has Advisor Trader.png Trader advisor: ×0.9

Event button 547.png
Try to mediate between the two parties
  • Hidden effect:
    • Gain country modifier "disagreements_in_the_parliament_timer" for 3650 days
  • Gain Republican tradition.png 1 republican tradition
  • Lose Diplomatic power.png 25 diplomatic power
  • Lose Military power.png 25 military power
Event button 547.png
Propose some other changes
  • Hidden effect:
    • Gain country modifier "disagreements_in_the_parliament_timer" for 3650 days
  • Lose Icon stability.png 1 stability


Msg event.pngMisdirected Focus


A few members of our parliament are convinced that we're putting too much focus on military operations instead of concentrating on expanding our trade. They are complaining that too many investments are being directed into financing our military but almost nothing to improve our trade conditions.


 
Trigger conditions
  • None of:
    • Has country modifier "Military Focus"
  • None of:
    • Has country modifier "Trade Focus"
  • Government is Merchant Republic
  • None of:
    • Trade accounts for at least 25% of national income
  • Is at war
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • None of:
    • Trade efficiency.png 40% trade efficiency: ×0.9
  • None of:
    • Trade efficiency.png 30% trade efficiency: ×0.9
  • None of:
    • Trade efficiency.png 20% trade efficiency: ×0.9
  • Mercantilism.png Mercantilism is at least 80%: ×0.9
  • Mercantilism.png Mercantilism is at least 90%: ×0.9
  • Mercantilism.png Mercantilism is at least 100%: ×0.9
  • None of:
    • Mercantilism.png Mercantilism is at least 30%: ×1.1
  • None of:
    • Mercantilism.png Mercantilism is at least 20%: ×1.1
  • None of:
    • Mercantilism.png Mercantilism is at least 10%: ×1.1
  • Has Advisor Trader.png Trader advisor: ×0.9
  • Has at least Merchants.png 5 merchants: ×0.9
  • Has at least Merchants.png 4 merchants: ×0.9

Event button 547.png
It's all according to plan
  • Gain country modifier "Military Focus" for 730 days
  • Lose Republican tradition.png 3 republican tradition
Event button 547.png
Perhaps our focus has been a bit misdirected
  • Gain country modifier "Trade Focus" for 730 days
  • Lose Administrative power.png 10 administrative power


Msg event.pngParliamentary Problems


$STATESMAN$ has been quite busy lately, proposing new changes, one after the other. Although you could argue that they are only doing their job, their constant interference and attitude of 'knowing it all' in any matter even remotely related to politics is causing quite a rift in our parliament, there are even those that think we would do better without $STATESMAN$.


 
Trigger conditions
  • None of:
    • Has country modifier "parliamentary_problems_timer"
  • Government is Administrative Republic
  • Has a level 1 Advisor Statesman.png Statesman advisor
  • None of:
    • Has a level 2 Advisor Statesman.png Statesman advisor
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • None of:
    • Has Innovative idea group.png Innovative idea 2 "Pragmatism": ×0.9
  • None of:
    • Has Innovative idea group.png Innovative idea 1 "Patron of the Arts": ×0.9
  • Has Innovative idea group.png Innovative idea 7 "Formalized Officer Corps": ×1.1
  • None of:
    • Ruler's Administrative power.png administrative skill is at least 2: ×0.9
  • None of:
    • Ruler's Administrative power.png administrative skill is at least 1: ×0.9
  • Ruler's Administrative power.png administrative skill is at least 4: ×1.1
  • Ruler's Administrative power.png administrative skill is at least 5: ×1.1
  • Ruler's Administrative power.png administrative skill is at least 6: ×1.1

Event button 547.png
Find someone to replace $STATESMAN_S_PRONOUN$.
  • Hidden effect:
    • Gain country modifier "parliamentary_problems_timer" for 1825 days
  • Advisor Statesman leaves the country's court
  • Gain skill 1 Statesman advisor
  • Lose Republican tradition.png 1 republican tradition
Event button 547.png
Give the advisor another chance
  • Hidden effect:
    • Gain country modifier "parliamentary_problems_timer" for 1825 days
  • Lose Icon stability.png 1 stability
  • Gain Republican tradition.png 1 republican tradition


Msg event.pngHeated Debates


Some members of the parliament are having some concerns regarding our increasingly bad reputation, they are claiming that it's having a negative effect on our trade relations. This question has been raised numerous times in the past but not that many have thought it of any consequence. This time the matter is causing some really heated debates though, perhaps we should try to settle things before they get out of hand.


 
Trigger conditions
  • None of:
    • Has country modifier "heated_debates_timer"
  • Government is Administrative Republic
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Is at war: ×0.9
  • None of:
    • Icon stability.png Stability is at least −1: ×0.9
  • None of:
    • Icon stability.png Stability is at least −2: ×0.9
  • Icon stability.png Stability is at least +3: ×1.1
  • Icon stability.png Stability is at least +2: ×1.1
  • Ruler's Administrative power.png administrative skill is at least 4: ×1.1
  • Ruler's Administrative power.png administrative skill is at least 5: ×1.1
  • Ruler's Administrative power.png administrative skill is at least 6: ×1.1

Event button 547.png
That is probably wise
  • Hidden effect:
    • Gain country modifier "heated_debates_timer" for 1825 days
  • Lose Gold Icon.png ducats equal to 0.25 years of income
Event button 547.png
It's not really a problem
  • Hidden effect:
    • Gain country modifier "heated_debates_timer" for 1825 days
  • Lose Icon stability.png 1 stability


Msg event.pngOffense or Defense


The ongoing war has led to some serious conflicts in parliament. On the one side there are those arguing that there is nothing to be gained by allowing the war to drag on while others are convinced that there's no turning back. Unfortunately their inability to come to some sort of agreement does nothing to improve our current situation but rather the contrary.


 
Trigger conditions
  • None of:
    • Has country modifier "Increased Offensive"
  • None of:
    • Has country modifier "Increased Defensive"
  • Government is Administrative Republic
  • Is at war
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • None of:
    • Icon stability.png Stability is at least −1: ×0.9
  • None of:
    • Icon stability.png Stability is at least −2: ×0.9
  • Icon stability.png Stability is at least +2: ×1.1
  • Icon stability.png Stability is at least +3: ×1.1
  • Ruler's Administrative power.png administrative skill is at least 4: ×1.1
  • Ruler's Administrative power.png administrative skill is at least 5: ×1.1
  • Ruler's Administrative power.png administrative skill is at least 6: ×1.1
  • Ruler's Military power.png military skill is at least 4: ×1.1
  • Ruler's Military power.png military skill is at least 5: ×1.1
  • Ruler's Military power.png military skill is at least 6: ×1.1

Event button 547.png
Offense is probably the only option
  • Gain country modifier "Increased Offensive" for 3650 days
  • Lose Icon stability.png 1 stability
Event button 547.png
Defense sounds better at this stage
  • Gain country modifier "Increased Defensive" for 3650 days
  • Lose Icon stability.png 1 stability


Msg event.pngConflicting Opinions


It seems there is always a small group of the parliament that can't agree with the others. Regardless of the matter at hand this particular group always have a different opinion than everyone else.


 
Trigger conditions
  • None of:
    • Has country modifier "conflicting_opinions_timer"
  • Government is Administrative Republic
  • At least one of:
    • None of:
      • Ruler's Military power.png military skill is at least 2
    • None of:
      • Ruler's Administrative power.png administrative skill is at least 2
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Has Economic idea group.png Economic idea 7 "Smithian Economics": ×1.1
  • None of:
    • Has Economic idea group.png Economic idea 1 "Bureaucracy": ×0.9
  • At least 1 province is controlled by rebels: ×0.9
  • At least 2 provinces are controlled by rebels: ×0.9
  • Has Advisor Statesman.png Statesman advisor: ×1.1
  • Has a level 3 Advisor Statesman.png Statesman advisor: ×1.1

Event button 547.png
It's probably best to leave things as they are
  • Hidden effect:
    • Gain country modifier "conflicting_opinions_timer" for 3650 days
  • Lose Prestige.png 8 prestige
Event button 547.png
Some restructuring might be needed
  • Hidden effect:
    • Gain country modifier "conflicting_opinions_timer" for 3650 days
  • Lose Icon stability.png 1 stability


Msg event.pngAn infiltrator in Parliament


There is a spy among us! Somehow a spy has managed to infiltrate our parliament and all of a sudden everyone is a suspect. We haven't managed to find out who sent him yet but since our relations with some of our neighbors are somewhat strained at the moment it was probably one of them.


 
Trigger conditions
  • None of:
    • Has country modifier "traitor_in_parliament_timer"
  • Government is Administrative Republic
  • Any known country:
    • Is at war with (Our country)
    • At least one of:
      • Has Advisor Spymaster.png Spymaster advisor
      • Has Advisor inquisitor.png Inquisitor advisor
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • None of:
    • Icon stability.png Stability is at least −1: ×0.9
  • None of:
    • Icon stability.png Stability is at least −2: ×0.9
  • Icon war exhaustion.png 2 Monthly war exhaustion: ×0.9
  • Icon war exhaustion.png 4 Monthly war exhaustion: ×0.9
  • Icon war exhaustion.png 6 Monthly war exhaustion: ×0.9
  • Icon war exhaustion.png 8 Monthly war exhaustion: ×0.9
  • Icon stability.png Stability is at least +2: ×1.1
  • Icon stability.png Stability is at least +3: ×1.1
  • Ruler's Administrative power.png administrative skill is at least 6: ×1.1
  • Ruler's Administrative power.png administrative skill is at least 5: ×1.1
  • Ruler's Administrative power.png administrative skill is at least 4: ×1.1

Event button 547.png
That's not possible
  • Hidden effect:
    • Gain country modifier "traitor_in_parliament_timer" for 1825 days
  • Every country in the world:
    • Limited to:
      • Is at war with (Our country)
    • Gain Army tradition.png 5 army tradition
Event button 547.png
That's the only reasonable explanation
  • Hidden effect:
    • Gain country modifier "traitor_in_parliament_timer" for 1825 days
  • One random owned province:
    • Limited to:
      • Is the country's capital
    • Gain Local unrest.png 2 unrest


Msg event.pngA Traitor in the Parliament


It would appear as though a member of our parliament has been selling secrets to our enemies. How would you otherwise explain the fact that they all of a sudden seem able to predict our every move? These were decisions that were never discussed outside the Parliament building.


 
Trigger conditions
  • None of:
    • Has country modifier "bad_relations_timer"
  • Government is Noble Republic
  • Any neighbouring country:
    • None of:
      • Has at least 0 opinion of (Our country)
    • At least one of:
      • Has Advisor Spymaster.png Spymaster advisor
      • Has Advisor inquisitor.png Inquisitor advisor
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Has Advisor Spymaster.png Spymaster advisor: ×1.2
  • Has a level 3 Advisor Spymaster.png Spymaster advisor: ×1.2
  • Has Advisor inquisitor.png Inquisitor advisor: ×1.2

Event button 547.png
Of course it was one of them
  • Hidden effect:
    • Gain country modifier "bad_relations_timer" for 1825 days
  • One random country:
    • Limited to:
      • Has a border with (Our country)
      • None of:
        • Has at least 0 opinion of (Our country)
    • Gain opinion modifier "Traitor" towards (Our country)
Event button 547.png
It's better to play it safe until we know more
  • Hidden effect:
    • Gain country modifier "bad_relations_timer" for 1825 days
  • Lose Prestige.png 8 prestige


Msg event.pngPolitical Chaos


Our Parliament's indecisiveness and inability to make any kind of decision has created near chaos. Every member is trying their utmost to get their voice heard but refusing to acknowledge the opinions of anyone else.


 
Trigger conditions
  • None of:
    • Has country modifier "political_chaos_timer"
  • Government is Noble Republic
  • None of:
    • Ruler's Administrative power.png administrative skill is at least 2
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • None of:
    • Ruler's Military power.png military skill is at least 2: ×0.9
  • Ruler's Military power.png military skill is at least 4: ×1.1
  • Ruler's Military power.png military skill is at least 5: ×1.1
  • Ruler's Military power.png military skill is at least 6: ×1.1
  • Icon stability.png Stability is at least +3: ×1.1
  • Icon stability.png Stability is at least +2: ×1.1
  • None of:
    • Icon stability.png Stability is at least −1: ×0.9
  • None of:
    • Icon stability.png Stability is at least −2: ×0.9

Event button 547.png
That's just the nature of politics
  • Hidden effect:
    • Gain country modifier "political_chaos_timer" for 1825 days
  • One random owned province:
    • Limited to:
      • Is the country's capital
    • Gain Local unrest.png 2 unrest
Event button 547.png
Some restructuring might be necessary
  • Hidden effect:
    • Gain country modifier "political_chaos_timer" for 1825 days
  • Lose Gold Icon.png ducats equal to 0.1 years of income
  • Gain Icon stability.png 1 stability


Msg event.pngInfluenced Decisions


It has been brought to your attention that a certain member of our Parliament has been accepting bribes from several different sources for influencing all kinds of national decisions.


 
Trigger conditions
  • None of:
    • Has country modifier "influenced_decisions_timer"
  • Government is Noble Republic
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • None of:
    • Icon stability.png Stability is at least −1: ×0.9
  • None of:
    • Icon stability.png Stability is at least −2: ×0.9
  • Icon stability.png Stability is at least +2: ×1.1
  • Icon stability.png Stability is at least +3: ×1.1
  • None of:
    • Ruler's Administrative power.png administrative skill is at least 1: ×0.9
  • Ruler's Administrative power.png administrative skill is at least 4: ×1.1
  • Ruler's Administrative power.png administrative skill is at least 5: ×1.1
  • Ruler's Administrative power.png administrative skill is at least 6: ×1.1

Event button 547.png
It has to stop
  • Hidden effect:
    • Gain country modifier "influenced_decisions_timer" for 1825 days
  • 50% chance of:
    • Lose Icon stability.png 1 stability
Event button 547.png
That can't be true
  • Hidden effect:
    • Gain country modifier "influenced_decisions_timer" for 1825 days
  • Gain Corruption.png 0.5 corruption


Msg event.pngFinancial Disagreements


Our economy isn't what it has been. The treasury is almost empty and our parliament can't seem to figure out how to handle the situation or the reasons for it to happen in the first place. Minting more money is always an option of course or raising taxes, either way they are waiting for you to make a decision.


 
Trigger conditions
  • None of:
    • Has country modifier "financial_disagreements_timer"
  • Government is Noble Republic
  • Has at least 1 loan
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Has Advisor Treasurer.png Treasurer advisor: ×1.2
  • Has a level 3 Advisor Treasurer.png Treasurer advisor: ×1.2
  • Has Advisor Master of Mint.png Master of Mint advisor: ×1.2
  • Ruler's Administrative power.png administrative skill is at least 4: ×1.1
  • Ruler's Administrative power.png administrative skill is at least 5: ×1.1
  • Ruler's Administrative power.png administrative skill is at least 6: ×1.1
  • Has at least 2 loans: ×0.8
  • Inflation reduction.png Inflation is at least 4%: ×0.9
  • Inflation reduction.png Inflation is at least 6%: ×0.9
  • Inflation reduction.png Inflation is at least 8%: ×0.9
  • Inflation reduction.png Inflation is at least 10%: ×0.9
  • None of:
    • Ruler's Administrative power.png administrative skill is at least 1: ×0.9

Event button 547.png
Mint more money
  • Hidden effect:
    • Gain country modifier "financial_disagreements_timer" for 1825 days
  • Gain Gold Icon.png ducats equal to 0.25 years of income
  • Gain Inflation reduction.png 4% inflation
Event button 547.png
Raise taxes
  • Hidden effect:
    • Gain country modifier "financial_disagreements_timer" for 1825 days
  • Gain Gold Icon.png ducats equal to 0.25 years of income
  • Lose Icon stability.png 1 stability


Msg event.pngMilitary Spending


Some members of parliament are complaining that we're spending too much money on our military. Many of them are convinced that our production and trade will suffer if we don't cut back on military expenses.


 
Trigger conditions
  • None of:
    • Has country modifier "Trade and Production Cutbacks"
  • None of:
    • Has country modifier "Military Cutbacks"
  • Government is Noble Republic
  • Is at war
  • At least one of:
    • None of:
      • Trade efficiency.png 40% trade efficiency
    • None of:
      • Production efficiency.png +40% Production efficiency
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Manpower.png Manpower reserves are at least 70% of maximum: ×0.9
  • Manpower.png Manpower reserves are at least 80% of maximum: ×0.9
  • Manpower.png Manpower reserves are at least 90% of maximum: ×0.9
  • None of:
    • Production efficiency.png +30% Production efficiency: ×0.9
  • None of:
    • Production efficiency.png +20% Production efficiency: ×0.9
  • None of:
    • Trade efficiency.png 30% trade efficiency: ×0.9
  • None of:
    • Trade efficiency.png 20% trade efficiency: ×0.9
  • Ruler is a Ruler general general: ×0.9
  • Ruler's Military power.png military skill is at least 6: ×0.9
  • Ruler's Military power.png military skill is at least 5: ×0.9
  • None of:
    • Ruler's Military power.png military skill is at least 1: ×1.2
  • Has Advisor Army Reformer.png Army Reformer advisor: ×0.9
  • Has Advisor Army Organiser.png Army Organizer advisor: ×0.9
  • Has Advisor Military Engineer.png Military Engineer advisor: ×0.9
  • Has Advisor Naval reformer.png Naval Reformer advisor: ×0.9
  • Has Advisor Natural Scientist.png Natural Scientist advisor: ×1.2
  • Has Advisor Trader.png Trader advisor: ×1.2

Event button 547.png
Well, trade and production aren't as important
  • Gain country modifier "Trade and Production Cutbacks" for 730 days
Event button 547.png
Cut back on military expenses
  • Gain country modifier "Military Cutbacks" for 730 days


Msg event.pngA Strong Army or Navy?


Our Parliament is divided in regards to our military focus, some of them are advocating for a grand navy while others are more interested in a large army. Although some sort of middle way would be possible, most of them would prefer that we increased the size of our navy.


 
Trigger conditions
  • None of:
    • Has country modifier "Increased Naval"
  • None of:
    • Has country modifier "Increased Land"
  • Government is Constitutional Republic
  • Has Maritime idea group.png Maritime idea 1 "Seahawks"
  • Has Offensive idea group.png Offensive idea 1 "Bayonet Leaders"
  • Has at least 1 port
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Has at least 2 ports: ×0.9
  • Ruler's Military power.png military skill is at least 4: ×0.9
  • Ruler's Military power.png military skill is at least 5: ×0.9
  • Ruler's Military power.png military skill is at least 6: ×0.9
  • Ruler is a Ruler general general: ×0.9
  • Has Advisor Naval reformer.png Naval Reformer advisor: ×0.9
  • Has Advisor Navigator.png Navigator advisor: ×0.9
  • Has Advisor Army Reformer.png Army Reformer advisor: ×1.1
  • Has Advisor Grand Captain.png Grand Captain advisor: ×1.1
  • Has Advisor Army Organiser.png Army Organizer advisor: ×1.1

Event button 547.png
A large navy is the only option
  • Gain country modifier "Increased Naval" for 3650 days
Event button 547.png
A large army would be more beneficial
  • Gain country modifier "Increased Land" for 3650 days
  • 20% chance of:
    • Lose Icon stability.png 1 stability


Msg event.pngMilitary Leniency


Some members of our parliament feel that we are too lenient when it comes to asserting control over what is rightfully ours. They can't understand how we can allow a core province like $PROVINCENAME$ to be controlled by some other country and just sit idly by.


 
Trigger conditions
  • None of:
    • Has country modifier "foreign_control_timer"
  • Government is Constitutional Republic
  • Is not at war
  • any_core_province = {
is_core = ROOT any_neighbor_province = { NOT = { owned_by = ROOT } is_core = ROOT } }
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
They fail to see the bigger picture
  • Hidden effect:
    • Gain country modifier "foreign_control_timer" for 1825 days
  • Lose Prestige.png 5 prestige
  • Lose Republican tradition.png 2 republican tradition
Event button 547.png
It's not of any interest anymore
  • Hidden effect:
    • Gain country modifier "foreign_control_timer" for 1825 days
  • Lose Icon stability.png 1 stability
  • Gain Republican tradition.png 1 republican tradition


Msg event.pngToo many liberties


A few members of our parliament are of the opinion that $MONARCH$ has been taking a few too many liberties lately when it comes to governing our nation. Some are even claiming that $MONARCH$ seem to lack any respect whatsoever for both the constitution and the rest of the parliament.


 
Trigger conditions
  • None of:
    • Has country modifier "too_many_liberties_timer"
  • Government is Constitutional Republic
  • Is not in a regency
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Ruler is a Ruler general general: ×0.9
  • None of:
    • Ruler's Diplomatic power.png diplomatic skill is at least 1: ×0.9
  • Ruler's Diplomatic power.png diplomatic skill is at least 4: ×1.1
  • Ruler's Diplomatic power.png diplomatic skill is at least 5: ×1.1
  • Ruler's Diplomatic power.png diplomatic skill is at least 6: ×1.1

Event button 547.png
They are exaggerating
  • Hidden effect:
    • Gain country modifier "too_many_liberties_timer" for 1825 days
  • Lose Prestige.png 2 prestige
  • Gain Republican tradition.png 1 republican tradition
Event button 547.png
Take appropriate measurements
  • Hidden effect:
    • Gain country modifier "too_many_liberties_timer" for 1825 days
  • One random owned province:
    • Limited to:
      • Is the country's capital
    • Gain Local unrest.png 2 unrest
  • Lose Republican tradition.png 1 republican tradition


Msg event.pngEconomic Decisions


Our parliament is constantly exploring different ways to bring more money into our state treasury but as always there are disagreements regarding the best strategy. A heavy tax raise would improve the state of our treasury considerably but it is also very likely to upset the populace, a small raise on the other hand wouldn't improve our finances as much but wouldn't cause that many protests either.


 
Trigger conditions
  • None of:
    • Has country modifier "Short Term Boost"
  • None of:
    • Has country modifier "Long Term Boost"
  • Government is Constitutional Republic
  • At least one of:
    • Has Advisor Treasurer.png Treasurer advisor
    • Has Advisor Master of Mint.png Master of Mint advisor
    • Has Advisor Trader.png Trader advisor
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Is bankrupt: ×0.8
  • Has at least 1 loan: ×0.9
  • Has at least 2 loans: ×0.9
  • Has at least 3 loans: ×0.9
  • Has a level 2 Advisor Treasurer.png Treasurer advisor: ×0.9
  • Has a level 3 Advisor Treasurer.png Treasurer advisor: ×0.9
  • Has a level 3 Advisor Statesman.png Statesman advisor: ×0.9

Event button 547.png
A short-term solution is probably the best option
  • Gain country modifier "Short Term Boost" for 365 days
Event button 547.png
Consider the long-term consequences
  • Gain country modifier "Long Term Boost" for 730 days
  • Gain Republican tradition.png 1 republican tradition


Msg event.pngMilitary Expenses


Several members of our parliament are complaining that the costs of maintaining such a large army are too big for our current budget.


 
Trigger conditions
  • None of:
    • Has country modifier "military_maintenance_timer"
  • None of:
    • Has country modifier "Decreased Military Funding"
  • Government is Constitutional Republic
  • Has at least 70% of Land forcelimit.png Land Force limit
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Has Advisor Treasurer.png Treasurer advisor: ×0.9
  • Has Advisor Master of Mint.png Master of Mint advisor: ×0.9
  • Has Advisor Naval reformer.png Naval Reformer advisor: ×1.1
  • Has Advisor Army Reformer.png Army Reformer advisor: ×1.1
  • Has Advisor Army Organiser.png Army Organizer advisor: ×1.1
  • Ruler is a Ruler general general: ×1.2
  • Ruler's Military power.png military skill is at least 4: ×1.1
  • Ruler's Military power.png military skill is at least 5: ×1.1
  • Ruler's Military power.png military skill is at least 6: ×1.1
  • Has at least 1 loan: ×0.9
  • Has at least 2 loans: ×0.9

Event button 547.png
Convince them that we can afford it
  • Hidden effect:
    • Gain country modifier "military_maintenance_timer" for 730 days
  • Lose Gold Icon.png ducats equal to 0.1 years of income
Event button 547.png
Agree to make some cutbacks
  • Set country flag military_maintenance
  • Gain country modifier "Decreased Military Funding" for 730 days
  • Gain Republican tradition.png 1 republican tradition


Msg event.pngSympathizers of the Old Government


It would appear as though a few members of our parliament still sympathize with the former government. Neither of them will admit it of course, but their behavior is rather suspicious at times. It might be a good idea to investigate where their real allegiances lay.


 
Trigger conditions
  • None of:
    • Has country modifier "sympathisers_of_old_government_timer"
  • Government is Revolutionary Republic
  • None of:
    • Ruler's Military power.png military skill is at least 2
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • None of:
    • Ruler's Administrative power.png administrative skill is at least 1: ×0.9
  • Ruler's Administrative power.png administrative skill is at least 4: ×1.1
  • Ruler's Administrative power.png administrative skill is at least 5: ×1.1
  • Ruler's Administrative power.png administrative skill is at least 6: ×1.1
  • None of:
    • Icon stability.png Stability is at least −1: ×0.9
  • None of:
    • Icon stability.png Stability is at least −2: ×0.9
  • Icon stability.png Stability is at least +2: ×1.1
  • Icon stability.png Stability is at least +3: ×1.1
  • Ruler is a Ruler general general: ×1.1
  • Has Advisor Statesman.png Statesman advisor: ×1.1

Event button 547.png
That won't be necessary
  • Hidden effect:
    • Gain country modifier "sympathisers_of_old_government_timer" for 1825 days
  • One random owned province:
    • Limited to:
      • Is the country's capital
    • Gain Local unrest.png 5 unrest
  • Gain Republican tradition.png 1 republican tradition
Event button 547.png
Get to it
  • Hidden effect:
    • Gain country modifier "sympathisers_of_old_government_timer" for 1825 days
  • Lose Gold Icon.png ducats equal to 0.2 years of income
  • Lose Republican tradition.png 1 republican tradition


Msg event.pngA New Constitution


Despite the considerable time and effort dedicated to the establishment of a new constitution, our parliament can't seem to agree on a common goal. So far, not a single proposition has been accepted by all parties and all normal activities have come to a standstill.


 
Trigger conditions
  • None of:
    • Has country modifier "a_new_constitution_timer"
  • Government is Revolutionary Republic
  • None of:
    • Has Economic idea group.png Economic idea 4 "Debt and Loans"
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • None of:
    • Has Economic idea group.png Economic idea 2 "Organized Construction": ×0.9
  • None of:
    • Has Economic idea group.png Economic idea 1 "Bureaucracy": ×0.9
  • None of:
    • Ruler's Administrative power.png administrative skill is at least 1: ×0.9
  • Ruler's Administrative power.png administrative skill is at least 4: ×1.1
  • Ruler's Administrative power.png administrative skill is at least 5: ×1.1
  • Ruler's Administrative power.png administrative skill is at least 6: ×1.1
  • None of:
    • Icon stability.png Stability is at least −1: ×0.9
  • None of:
    • Icon stability.png Stability is at least −2: ×0.9
  • Icon stability.png Stability is at least +2: ×1.1
  • Icon stability.png Stability is at least +3: ×1.1

Event button 547.png
It will be solved soon enough
  • Hidden effect:
    • Gain country modifier "a_new_constitution_timer" for 1825 days
  • 40% chance of:
    • Lose Icon stability.png 1 stability
  • Gain Republican tradition.png 2 republican tradition
Event button 547.png
Request some help
  • Hidden effect:
    • Gain country modifier "a_new_constitution_timer" for 1825 days
  • Lose Gold Icon.png ducats equal to 0.3 years of income
  • Gain skill 3 Statesman advisor
  • Gain Republican tradition.png 1 republican tradition


Msg event.pngAreas of Research


Every member of our parliament is requesting more money to be invested in a different area. Our army needs funding but so does our trade and production and let's not forget about our navy.


 
Trigger conditions
  • None of:
    • Has country modifier "Even Spread of Investment"
  • None of:
    • Has country modifier "areas_of_research_timer"
  • Government is Revolutionary Republic
  • At least one of:
    • Has Advisor Naval reformer.png Naval Reformer advisor
    • Has Advisor Army Reformer.png Army Reformer advisor
    • Has Advisor Army Organiser.png Army Organizer advisor
    • Has Advisor Master recruiter.png Master Recruiter advisor
    • Has Advisor Trader.png Trader advisor
    • Has Advisor Natural Scientist.png Natural Scientist advisor
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • None of:
    • Icon stability.png Stability is at least −1: ×0.9
  • None of:
    • Icon stability.png Stability is at least −2: ×0.9
  • Icon stability.png Stability is at least +2: ×1.1
  • Icon stability.png Stability is at least +3: ×1.1
  • None of:
    • Ruler's Administrative power.png administrative skill is at least 1: ×0.9
  • Ruler's Administrative power.png administrative skill is at least 4: ×1.1
  • Ruler's Administrative power.png administrative skill is at least 5: ×1.1
  • Ruler's Administrative power.png administrative skill is at least 6: ×1.1
  • Has a level 3 Advisor Statesman.png Statesman advisor: ×1.1

Event button 547.png
An even spread should do the trick
  • Gain country modifier "Even Spread of Investment" for 730 days
  • Gain Republican tradition.png 1 republican tradition
Event button 547.png
There's no need for any extra investments
  • Hidden effect:
    • Gain country modifier "areas_of_research_timer" for 730 days
  • Gain Inflation reduction.png 3% inflation
  • Gain Gold Icon.png ducats equal to 0.25 years of income


Msg event.pngLack of Support


Some members of our parliament seem to think that $MONARCH$ has held his office long enough and are arguing for a new election. Apparently the reason for this is grounded in a disagreement they had with $MONARCH$ a short while ago regarding the implementation of a new financial reform.


 
Trigger conditions
  • None of:
    • Has country modifier "premature_election_timer"
  • None of:
    • Has country modifier "Financial Arguments"
  • Government is Revolutionary Republic
  • Is not in a regency
  • None of:
    • Ruler's Diplomatic power.png diplomatic skill is at least 2
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • None of:
    • Ruler's Diplomatic power.png diplomatic skill is at least 1: ×0.9
  • None of:
    • Icon stability.png Stability is at least −1: ×0.9
  • None of:
    • Icon stability.png Stability is at least −2: ×0.9
  • Icon stability.png Stability is at least +2: ×1.1
  • Icon stability.png Stability is at least +3: ×1.1
  • Has at least 1 loan: ×0.9
  • Has at least 2 loans: ×0.9
  • Inflation reduction.png Inflation is at least 4%: ×0.9
  • Inflation reduction.png Inflation is at least 8%: ×0.9
  • Inflation reduction.png Inflation is at least 12%: ×0.9

Event button 547.png
Ignore them
  • Gain country modifier "Financial Arguments" for 730 days
  • Lose Republican tradition.png 1 republican tradition
Event button 547.png
Agree to hear them out once more
  • Hidden effect:
    • Gain country modifier "premature_election_timer" for 730 days
  • Lose Gold Icon.png ducats equal to 0.2 years of income
  • Gain Republican tradition.png 1 republican tradition


Msg event.pngAnxious Parliament


$SPYMASTER$, always being a rather suspicious person has managed to convince several members of parliament that a counter revolution is under works. $SPYMASTER_CAP_ADJ$ doesn't have any real evidence so far but most members seem to take $SPYMASTER_S_PRONOUN$ seriously and are therefore demanding appropriate measures to be taken.


 
Trigger conditions
  • None of:
    • Has country modifier "anxious_parliament_timer"
  • None of:
    • Has country modifier "Emergency Plan"
  • Government is Revolutionary Republic
  • Has Advisor Spymaster.png Spymaster advisor
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Has Advisor inquisitor.png Inquisitor advisor: ×0.8
  • Has a level 3 Advisor inquisitor.png Inquisitor advisor: ×0.8
  • Has a level 3 Advisor Spymaster.png Spymaster advisor: ×0.8
  • None of:
    • Icon stability.png Stability is at least −1: ×0.9
  • None of:
    • Icon stability.png Stability is at least −2: ×0.9
  • Icon stability.png Stability is at least +2: ×1.1
  • Icon stability.png Stability is at least +3: ×1.1
  • None of:
    • Ruler's Military power.png military skill is at least 1: ×0.8
  • Ruler's Military power.png military skill is at least 4: ×1.1
  • Ruler's Military power.png military skill is at least 5: ×1.1
  • Ruler's Military power.png military skill is at least 6: ×1.1

Event button 547.png
It's nothing to worry about
  • Hidden effect:
    • Gain country modifier "anxious_parliament_timer" for 730 days
  • 40% chance of:
    • One random owned province:
      • Limited to:
        • Is a core of owner
      • (size 1) rise in revolt
Event button 547.png
It's better to be safe than sorry
  • Lose Gold Icon.png ducats equal to 0.2 years of income
  • Gain country modifier "Emergency Plan" for 730 days


Msg event.pngTroublesome Parliament


Our parliament seems to have some difficulties understanding who's in charge of our government. They seem to think it's fully acceptable to make decisions without either informing or discussing the matter with you first. Whatever gave them that idea?


 
Trigger conditions
  • None of:
    • Has country modifier "Increased Centralization"
  • None of:
    • Has country modifier "Troublesome Parliament"
  • At least one of:
    • Government is Republican Dictatorship
    • Government is dictatorship
  • Is not in a regency
  • At least one of:
    • None of:
      • Ruler's Military power.png military skill is at least 2
    • None of:
      • Ruler's Administrative power.png administrative skill is at least 2
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • None of:
    • Ruler's Military power.png military skill is at least 1: ×0.9
  • None of:
    • Ruler's Administrative power.png administrative skill is at least 1: ×0.9
  • None of:
    • Icon stability.png Stability is at least −1: ×0.9
  • None of:
    • Icon stability.png Stability is at least −2: ×0.9
  • Icon stability.png Stability is at least +2: ×1.1
  • Icon stability.png Stability is at least +3: ×1.1
  • Ruler is a Ruler general general: ×1.1

Event button 547.png
Make it a bit more clear to them
  • Gain country modifier "Increased Centralization" for 3650 days
  • One random owned province:
    • Limited to:
      • Is the country's capital
    • Gain Local unrest.png 3 unrest
  • Lose Republican tradition.png 1 republican tradition
Event button 547.png
Let them think they have a say in things
  • Gain country modifier "Troublesome Parliament" for 730 days
  • Gain Republican tradition.png 2 republican tradition


Msg event.pngOverspending


$TREASURER$ has been complaining constantly for the last few weeks that we're spending more money than our budget allows. $TREASURER_CAP_ADJ$ has always been a bit overdramatic of course but this time $TREASURER_ADJ$ has even managed to convince some of the other members of parliament that it's a real problem.


 
Trigger conditions
  • None of:
    • Has country modifier "over_budget_timer"
  • At least one of:
    • Government is Republican Dictatorship
    • Government is dictatorship
  • Icon stability.png Stability is at least −2
  • Has Advisor Treasurer.png Treasurer advisor
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Has Advisor Statesman.png Statesman advisor: ×1.1
  • Has Advisor Master of Mint.png Master of Mint advisor: ×0.9
  • Has at least 1 loan: ×0.9
  • Has at least 2 loans: ×0.9
  • Inflation reduction.png Inflation is at least 5%: ×0.9
  • Inflation reduction.png Inflation is at least 10%: ×0.9
  • None of:
    • Ruler's Administrative power.png administrative skill is at least 1: ×0.9
  • None of:
    • Ruler's Administrative power.png administrative skill is at least 2: ×0.9
  • Ruler's Administrative power.png administrative skill is at least 4: ×1.1
  • Ruler's Administrative power.png administrative skill is at least 5: ×1.1
  • Ruler's Administrative power.png administrative skill is at least 6: ×1.1

Event button 547.png
Try to convince $TREASURER_O_PRONOUN$ otherwise
  • Hidden effect:
    • Gain country modifier "over_budget_timer" for 1825 days
  • Lose Gold Icon.png ducats equal to 0.1 years of income
Event button 547.png
Let $TREASURER_O_PRONOUN$ worry
  • Hidden effect:
    • Gain country modifier "over_budget_timer" for 1825 days
  • Lose Icon stability.png 1 stability


Msg event.pngEmbezzlement


It's becoming more and more clear to you that there aren't that many members of the parliament that you can really trust. One of your closest advisors has just been exposed stealing money from the state treasury.


 
Trigger conditions
  • None of:
    • Has country modifier "embezzlement_timer"
  • At least one of:
    • Government is Republican Dictatorship
    • Government is dictatorship
  • Has advisor yes
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Is bankrupt: ×0.8
  • Icon stability.png Stability is at least +3: ×1.1
  • Icon stability.png Stability is at least +2: ×1.1
  • None of:
    • Icon stability.png Stability is at least −1: ×0.9
  • None of:
    • Icon stability.png Stability is at least −2: ×0.9
  • Ruler's Administrative power.png administrative skill is at least 6: ×1.1
  • Ruler's Administrative power.png administrative skill is at least 5: ×1.1
  • Ruler's Administrative power.png administrative skill is at least 4: ×1.1
  • None of:
    • Ruler's Administrative power.png administrative skill is at least 1: ×0.9

Event button 547.png
There's probably a good explanation for this
  • Hidden effect:
    • Gain country modifier "embezzlement_timer" for 1825 days
  • Lose Prestige.png 5 prestige
  • Lose Republican tradition.png 1 republican tradition
Event button 547.png
Get rid of them
  • Hidden effect:
    • Gain country modifier "embezzlement_timer" for 1825 days
  • 50% chance of:
    • One random owned province:
      • Limited to:
        • Is the country's capital
      • Gain Local unrest.png 5 unrest
  • Gain Republican tradition.png 1 republican tradition


Msg event.pngPlanned Coup


According to some fairly trustworthy sources a few members of parliament are planning a coup to have $MONARCH$ replaced. It might be wise to investigate the matter further.


 
Trigger conditions
  • None of:
    • Has country modifier "planned_coup_timer"
  • None of:
    • Has country modifier "Send out the Spies!"
  • At least one of:
    • Government is Republican Dictatorship
    • Government is dictatorship
  • Is not in a regency
  • At least one of:
    • Has a level 3 Advisor Army Reformer.png Army Reformer advisor
    • Has a level 3 Advisor Grand Captain.png Grand Captain advisor
    • Has a level 3 Advisor Commandant.png Commandant advisor
    • Has at least Overextension.png 25% overextension
    • None of:
      • Prestige.png +1 Yearly prestige
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • None of:
    • Icon stability.png Stability is at least −1: ×0.9
  • None of:
    • Icon stability.png Stability is at least −2: ×0.9
  • Icon stability.png Stability is at least +2: ×1.2
  • Icon stability.png Stability is at least +3: ×1.3
  • Ruler's Military power.png military skill is at least 6: ×1.1
  • Ruler's Military power.png military skill is at least 5: ×1.1
  • Ruler's Military power.png military skill is at least 4: ×1.1
  • None of:
    • Ruler's Military power.png military skill is at least 1: ×0.9
  • None of:
    • Ruler's Administrative power.png administrative skill is at least 1: ×0.9

Event button 547.png
You can never be too careful
  • Lose Gold Icon.png ducats equal to 0.3 years of income
  • Gain country modifier "Send out the Spies!" for 1825 days
  • 20% chance of:
    • One random owned province:
      • Limited to:
        • Is the country's capital
      • (size 1) rise in revolt
Event button 547.png
They wouldn't dare!
  • Hidden effect:
    • Gain country modifier "planned_coup_timer" for 1825 days
  • 50% chance of:
    • One random owned province:
      • Limited to:
        • Is the country's capital
      • (size 1) rise in revolt


Msg event.pngPossible Traitors


There are some rumors floating around that certain members of our parliament are actually spies sent by a rivaling nation to infiltrate our government. Apparently you can't trust anyone.


 
Trigger conditions
  • None of:
    • Has country modifier "possible_traitors_timer"
  • None of:
    • Has country modifier "Counter Espionage"
  • At least one of:
    • Government is Republican Dictatorship
    • Government is dictatorship
  • Any neighbouring country:
    • Ruler's Military power.png military skill is at least 3
    • None of:
      • Is allied to (Our country)
    • None of:
      • Has a royal marriage with (Our country)
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • None of:
    • Icon stability.png Stability is at least −1: ×0.9
  • None of:
    • Icon stability.png Stability is at least −2: ×0.9
  • Icon stability.png Stability is at least +2: ×1.2
  • Icon stability.png Stability is at least +3: ×1.3
  • Is at war: ×0.9
  • None of:
    • Ruler's Military power.png military skill is at least 1: ×0.9
  • None of:
    • Ruler's Administrative power.png administrative skill is at least 1: ×0.9
  • Ruler's Administrative power.png administrative skill is at least 4: ×1.1
  • Ruler's Administrative power.png administrative skill is at least 5: ×1.1
  • Ruler's Administrative power.png administrative skill is at least 6: ×1.1

Event button 547.png
Confront them
  • Hidden effect:
    • Gain country modifier "possible_traitors_timer" for 1825 days
  • One random country:
    • Limited to:
      • Has a border with (Our country)
      • Ruler's Military power.png military skill is at least 3
      • None of:
        • Is allied to (Our country)
      • None of:
        • Has a royal marriage with (Our country)
    • Gain opinion modifier "Confront Spies" towards (Our country)
Event button 547.png
Send a few spies of your own
  • Gain country modifier "Counter Espionage" for 1825 days
  • Lose Prestige.png 10 prestige


Msg event.pngRise of a Despot


The lack of respect for the republic has slowly eroded its foundations. To preserve the stability of the state, $MONARCHTITLE$ $MONARCH$ has proclaimed $RULER_O_PRONOUN$self dictator for life.


 
Trigger conditions
  • None of:
    • Republican tradition.png 1% Yearly republican tradition
  • Government is Revolutionary Republic
Mean time to happen

1 month


Event button 547.png
Long live $MONARCH$!
  • Change government to Revolutionary Empire