Rebellion

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Stability and Expansion tab as of Patch 1.18

Rebellions are uprisings of subject peoples making demands of their regent, mostly for more autonomy or complete freedom. They are caused by unrest and certain events. Rebellions may be combated by increasing province autonomy to reduce unrest, harsh treatment, or brute military force to slay the rebels once they rise up.

Unrest[edit]

Each province has a number called unrest denoting how discontent the people of that province are.

Factors[edit]

Unrest is controlled by many factors. Some are specific to a province (local unrest), while others affect unrest in every province in the country (national unrest). The total unrest in a province is the sum of its own local unrest and the country's national unrest.

National unrest factors include:

  • Icon stability.png Stability: +2 per point of negative stability, and -1 per point of positive stability.
  • Legitimacy.png Legitimacy: scales linearly from +2 to -2 as legitimacy varies from 0 to 100.
  • Republican tradition.png Republican tradition: scales linearly from 0 to -2 as republican tradition varies from 0 to 100.
  • Horde unity Horde unity: scales linearly from +2 to -2 as horde unity varies from 0 to 100.
  • Religious unity.png Religious unity: scales linearly from +3 to 0 as religious unity varies from 0% to 100%. (Religious unity above 100% doesn't reduce unrest.)
  • Overextension.png Overextension: +0.05 for each percent of overextension, e.g. +5 at 100% overextension
  • Icon war exhaustion.png War exhaustion: +1 per point.
  • Advisor: a Advisor Theologian.png Theologian will reduce unrest by -2.
  • Government type: Government monarchy.png Despotic Monarchy, Government monarchy.png Absolute Monarchy, Government tribal.png Tribal Despotism and Government monarchy.png Elective Monarchy all give -1 national unrest.
  • Religion: The pagan religions Animism Animism, Shamanism Shamanism and Totemism Totemism give -1 national unrest

Local unrest factors include:

  • Tolerance own.pngTolerance heretic.pngTolerance heathen.png Tolerance: +1.25 per point of negative tolerance and -1 per point of positive tolerance towards the local religion. The maximum bonus from tolerance of heretics or heathens is -3.
  • Missionaries.png Missionary: an active missionary increases unrest by +6.
  • Culture icon.png Culture: provinces with cultures that are neither accepted nor part of the same group as the nation's primary culture get +2, or +1.5 in a republic.
  • Province icon.png Occupation: +1 upon occupation, then +1 for every 6 months thereafter that the occupation continues. Rebel occupation does not increase unrest from this factor.
  • Years of separatism.png Separatism: +15 for newly acquired provinces without a core (except for newly created colonies), decays by -0.5 at the turn of each calendar year, effectively lasting 30 years. Diplomatically annexed / integrated provinces don't get separatism since they are automatically given cores upon being annexed / integrated. Modifiers to "Years of separatism" modify this by 0.5 per point.
  • Infantry.pngCavalry.pngArtillery.png Friendly troops: -0.25 per friendly regiment at 100% maintenance, up to a maximum of -5 with 20+ troops. The effect scales with maintenance level (down to zero at minimum maintenance).
  • Local autonomy.png Local autonomy: manually changing local autonomy adds a province modifier lasting 30 years: "Increased Local Autonomy" decreases unrest by -10, while "Decreased Local Autonomy" increases unrest by +10.
  • Recent Uprising: -100 unrest for 10 years. For all provinces associated with the recently active rebels.

Many ideas and policies reduce unrest:

National unrest.png Traditions Ideas Bonuses Policies
−2
  • Humanist idea 2: Local Traditions
  • Plutocratic idea 3: Bill of Rights
  • American idea 2: Bill of Rights
  • Client State idea 1: Self Rule
  • Irish idea 3: More Than Irish
  • Japanese idea 4: Sankin-Kotai
  • Knights Hospitaller idea 5: Ecumenical Defenders of Christendom.
  • Laotian idea 1: Phra Lak Phra Lam
  • Lithuanian idea 6: Statutes of Lithuania
  • Manchu idea 6: Pigtail or Death
  • Moluccan idea 5: Four Kingdoms
  • Native idea 5: The Little War
  • Pskovian idea 4: Pskov Charter
  • Zambezi idea 4: Strengthen the Chieftaincies
−1
  • Assamese traditions
  • Chimu traditions
  • Holstein traditions
  • Imerina traditions
  • Kievan traditions
  • Mayan traditions
  • Mossi traditions
  • Ryazan traditions
  • Tibetan traditions
  • Yarkandi traditions
  • Ajuuraan idea 2: Istunka Tournament
  • Anatolian idea 1: Travelling Ozan
  • Ansbach idea 6: The Wolf of Ansbach
  • Antemoro idea 1: Unite with the Tompon-Tany
  • Arabian idea 3: Land of the Prophet
  • Athenian idea 5: Latin Contracts
  • Ayutthayan idea 7: Phrai Luang
  • Betsimisaraka idea 3: The Indivisible Many
  • Bohemian idea 4: Letter of Majesty
  • Breton idea 2: The Estates of Brittany
  • Bulgarian idea 3: Unity Before Feuds
  • Butua idea 6: Monotheistic Worship
  • Catalan idea 3: Constitution of Catalonia
  • Central Indian idea 2: Tribal Religion
  • Couronian idea 2: Privilegium Gotthardinum
  • Dali idea 4: Teachings of Buddha
  • Danish idea 6: Den Danske Lov
  • English idea 5: English Bill of Rights
  • German idea 4: Polizeiordnung
  • Hamburger idea 4: First Constitution of Hamburg
  • Hungarian idea 1: A Renaissance Prince
  • Huron idea 4: Harsh Justice
  • Indian Sultanate idea 2: Court Persian
  • Kaffan idea 4: Autonomous Kings
  • Kanem Bornuan idea 2: Sayfawa Dynasty
  • Kongolese idea 6: Subordinate Chiefs
  • Kuban idea 7: Courtly Competition
  • Kutai idea 7: Subdue the Inlands
  • Lan Xang idea 4: The White Elephant
  • Leonese idea 2: Leonese Cortes
  • Luban idea 1: Bamfumus
  • Malagasy idea 5: Sacred Law
  • Manipur idea 1: Sanamahism
  • Mapuche idea 5: Ngillatun
  • Maravi ideas 7: Control of the Slave Trade
  • Mesoamerican idea 4: The Feathered Serpent
  • Miao idea 2: Dragon Boat Festivals
  • Naxian idea 5: Archipelago Feudalism
  • Pagarruyung idea 4: Rajo Tigo Selo
  • Permian idea 3: The Old Traditions
  • Provençal idea 3: Composite Monarchy
  • Ragusan idea 6: Non Bene Pro Toto Libertas Venditur Auro
  • Roman idea 1: Pax Romana
  • Ryukyuan idea 2: Reform the Ryukyuan Religion
  • Scottish idea 1: Break the Black Douglas
  • Serbian idea 1: Code of Laws
  • Shan idea 3: Sao Pha
  • Slovak idea 6: Slovak Literary Language
  • Sukhothai idea 5: Father Governs Children
  • Tapuian idea 2: Home of the Fisherfolk
  • Tarascan idea 2: No Mercy
  • Taungu idea 7: The Hluttaw
  • Tumbuka idea 6: Break the power of the Makambala
  • Welsh idea 3: Cyfraith Hywel
  • Württemberger idea 3: Armer Konrad
  • Zaporozhian idea 2: Hetmanate
  • Guarani ambitions
  • Kangra ambitions
  • Mazovian ambitions
  • Muiscan ambitions
  • Defensive-Economic: The Public Welfare Act
  • Defensive-Religious: Edict of Expulsion
  • Espionage-Plutocratic: Public legitimacy
  • Humanist-Espionage: Cultural Understanding
  • Humanist-Offensive: The Liberation Act
  • Influence-Aristocratic: Autonomous Estates
  • Plutocratic-Influence: Full Sovereignty Act
  • Religious-Aristocratic: The Witchcraft Act

Finally, many events and decisions affect unrest. Here are some of the most important decisions with long-lasting effects:

  • The Catholic decision Statute in Restraint of Appeals gives -1 unrest.
  • The Christian Advancement of True Religion Act gives +1 unrest.
  • The Muslim decision Denouncement of Sect Practices gives -1 unrest (until the ruler dies).
  • The Muslim decision Establish an Ibadat Khana gives -1 unrest.
  • The Hindu decision Support the Advaita Movement gives -1 unrest.
  • The Pagan decision Encourage Divination gives -1 unrest.
  • The Christian decision Church Taxes gives +1 unrest.

Also worth considering are ideas that increase tolerance towards the religion of troublesome provinces or Religious unity.pngreligious unity, and those that reduce Years of separatism.pngyears of separatism and Max promoted cultures.pngaccepted culture threshold. Reduced Stability cost modifier.pngstability cost and reduced Cost of reducing war exhaustion.pngcost of reducing war exhaustion can make it easier to recover from bad situations. Finally, for an aggressively expansionist country, reduced Core-creation cost.pngcore creation cost can help deal with overextension.

Some events that have not been updated to use the current modifiers system give so-called base unrest. This decays at the rate of -1 per year.

Reducing unrest[edit]

The main system for reducing unrest is local autonomy. Raising a province's local autonomy will give it -10 unrest for 30 years. Raising stability, lowering war exhaustion, hiring a Theologian advisor, moving (well-maintained) troops to the affected provinces, and changing culture (if it's not already accepted) also help. Longer term, changing religion will also help (assuming tolerance of the true faith is higher than tolerance of heretics and heathens, which it almost always is), but the presence of a missionary increases unrest in the short term.

Additional effects[edit]

In addition to the chance to increase the chance of uprising, each percent unrest has the following local effects:[1]

Regiment recruit speed.png +10% Local regiment recruit speed
Local shipbuilding time.png +10% Local ship build speed

Separatism[edit]

A newly conquered non-core province will gain Years of separatism.png 30 Years of separatism. Each year of separatism corresponds to a National unrest.png +0.5 "Separatism" local unrest modifier, which decays by this amount each year, so the base unrest from separatism is +15.

The number of years of separatism gained on conquest of a non-core province can be reduced with some ideas and policies:

Years of separatism.png Traditions Ideas Bonuses Policies
−10
  • Humanist idea 4: Indirect Rule
−5
  • Horde traditions
  • Tarascan traditions
  • Timurid traditions
  • Ashanti idea 7: National Army
  • Mexican idea 3: Peace by Purchase
  • Ruthenian idea 6: Reuniting Rus'
  • Humanist-Offensive: The Liberation Act

If separatist rebels win a siege, they extend separatism by Years of separatism.png 10 years (National unrest.png +5 "Separatism" local unrest modifier) and place a core of the primary nation of that province's culture if it does not exist there already. Total years of separatism is capped at 40 years.

It is not possible to Culture icon.png change the culture of a province that has a Separatism unrest modifier of any amount.

Theoretically it is possible to have 0 years of separatism immediately after conquering a province through having the Humanist idea, policy with offensive ideas, custom nation with -10 separatism and the conqueror personality.

Rebel factions[edit]

Each province will be associated with exactly one rebel faction, however one rebel faction can spawn rebels in multiple provinces. All active rebel factions can be seen on the Stability and Expansion government tab, along with their current progress towards an armed uprising. This information can also be enabled in the outline. A rebel faction is associated with a set of demands, which can be seen by clicking the "Handle them!" button. Rebels will spawn in the highest development provinces with unrest of their faction first.

Common rebel factions[edit]

The most common types of rebel factions are Anti tax rebels.png peasant, Separatist rebels.png separatist, Religious rebels.png religious rebels and particularists

  • Peasant rebels want lowered taxes, i.e. higher provincial autonomy.
  • Separatist rebels wants to join an existing nation with their culture, or for a new nation to declare independence.
  • Religious rebels want to convert the country to their preferred religion. They are most likely to come from provinces with an active missionary.
  • Particularists wants more autonomy in provinces, will raise autonomy on occupied provinces and aim for more autonomy on its provinces
  • Noble rebels are the strongest rebel type ( Financed by the nobility ), they demand more autonomy and will raise autonomy on occupied provinces.

Different tags will have their own separatist factions based on culture, and each different religion its own religious faction.

All faction types[edit]

A rebel faction will have the culture and religion of the provinces in which it appears.

Most types of rebels:

  • will stay within their home country
  • will disband instead of retreating, so their armies only need to be defeated once
  • will have leaders
  • will disband after enforcing demands

Some types of rebels want to become part of a different country. These have a "defection target" which is another country, which may or may not exist.

Many types of rebels are made more likely by various country or province modifiers granted by events.

Icon Name Composition Factors Occupation effects Demands Defect Area Notes
Anti tax rebels.png Peasants Infantry.png
90%
Cavalry.png
10%
Artillery.png
0%
Morale.png
80%

Base: 2

Modifiers:
×0.5 Overseas provinces.
×0.5 Non-primary culture provinces while not in a Peasants' War.
×2.0 Icon war exhaustion.png 4 War exhaustion
×2.0 War taxes.
×100.0 Peasants' War.

+10% Local autonomy.png Local autonomy

  • +20% Local autonomy.png Local autonomy in all provinces with peasant rebels
  • -50 Prestige.png Prestige
  • If Peasants' War is in progress:
    • End the Disaster
    • -50 Prestige.png Prestige

10 years

Nation

  • Disbands on retreat
  • Does not receive reinforcements
  • Does not use generals
  • Does not withdraw from battle
  • Does not assault provinces.
Particularist rebels.png Particularist rebels Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
75%

At least 5 city.
Base: 2

Modifiers:
×0.2 Core Icon.png Core.
×0.5 Overseas provinces.
×0.5 Culture icon.png Primary culture.
×0.8 Owner religion.
×1.25 Province icon.png 12 Provinces.
×1.25 Province icon.png 18 Provinces.
×1.5 Province icon.png 24 Provinces.
×1.5 Province icon.png 30 Provinces.
×1.5 Province icon.png 40 Provinces.
×2.0 Province icon.png 50 Provinces.
×2.0 Government tribal.png Tribal Despotism.
×2.0 Government tribal.png Tribal Federation.
×10.0 Burghers.png Burghers.
×20.0 The Dacke Feud.

+10% Local autonomy.png Local autonomy

  • +30% Local autonomy.png Local autonomy in all provinces with particularist rebels.
  • -20 Prestige.png prestige.
  • Burghers.png Burghers estate gains 15 influence for 15 years.

No

Nation

  • Can retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Separatist rebels.png

Separatist rebels

Infantry.png
60%
Cavalry.png
30%
Artillery.png
10%
Morale.png
100%

Base: 10

Modifiers:
×0.001 Is a Colony.
×0.01
  • Has no Years of separatism.png Nationalism,
  • Has accapted or same group culture,
  • If has Celestial Empire government has The Mandate of Heaven.
  • Has at least 0 Tolerance
×0.01
×0.01
  • Has same group culture,
  • Has Celestial Empire government,
  • Has The Mandate of Heaven.
×0.05
  • Is overseas,
  • Has owner religion.
×0.4
  • Has accepted culture,
  • Does not have The Mandate of Heaven Lost.
×1.2 Is not owner Core.
×1.3 Has less than 75 Legitimacy or Horde Unity.
×1.3 Has less than 66 Legitimacy or Horde Unity.
×1.5 Has less than Icon stability.png 0 Stability.
×1.5 Has less than Icon stability.png -2 Stability.
×1.5 Does not have a group culture.
×2.0 Has Suppress Minority modifier.
×2.0 Has less than 1 Tolerance.
×2.0 Has less than -1 Tolerance.
×2.0 Has less than -2 Tolerance.
×3.0 Does not have the primary culture.
×10.0 Years of separatism.png 1 Nationalism.
×100.0
  • Has not primary culture,
  • Has Celestial Empire government,
  • Has The Mandate of Heaven Lost.

In provinces of rebels' culture:

  • +10 Years of separatism.png years of separatism
  • Rebel country gains a core
  • -10 Prestige.png prestige.
  • Add Rebel county core to all provinces with this rebel faction and with rebels' culture.
  • If Rebel county exist, cede all core provinces.
  • If Rebel county does not exist, is released as an independent nation.
  • The remaining rebel army switches allegiance to the Rebel country.

5 years

Nation of Rebel TAG

  • Disbands on retreat
  • Does not receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Revolutionary rebels.png

Revolutionary rebels

Infantry.png
60%
Cavalry.png
30%
Artillery.png
10%
Morale.png
110%

Does not have parliament
Base: 1

Modifiers:
×0.05 Is oversea
×0.1 Does not have Enlightenment institution
×0.25 Year is before 1600
×2.0 Year is after 1700
×2.0 Year is after 1740
×2.0 Year is after 1780
×5.0 Aspiration for Liberty
×5.0 Revolution

None

  • -50 Prestige.pngprestige
  • Government type changes to Government republic.pngConstitutional Republic[2].
  • Rebel Leader became the new ruler.
  • End Aspiration for Liberty disaster.
  • The rebel army switches allegiance to the country rather than disbanding.
  • If is a Revolutionary Republic add 15 influnce to Jacobins, remove Constitutional Project and Consolidation of Power modifiers.
No Nation
  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces
  • Unit will be transfert to the country
Noble rebels.png

Noble rebels

Infantry.png
60%
Cavalry.png
40%
Artillery.png
0%
Morale.png
100%

Is not a colonial nation.
The owner does not have Culture icon.png Polish Culture
Has less than Republican tradition.png 80 Republican Tradition
Base: 1

Modifiers:
×0.01 Overseas provinces.
×2.5 Has less than Republican tradition.png 66 Republican Tradition.
×2.5 Has less than Republican tradition.png 33 Republican Tradition.
×10.0 Is a Nobility.png Nobility province.
×20.0 If Flag of Denmark Denmark support the pretender during the The Count's Feud

+10% Local autonomy.png local autonomy

  • +20% Local autonomy.png local autonomy in all provinces with noble rebels.
  • -20 Prestige.pngprestige.
  • -20 Legitimacy.png Legitimacy or Horde unity Horde unity.
  • Nobility.png Nobility estate gains 15 influence for 15 years.
  • End The Count's Feud if it's in progress.

No

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Heretic rebels.png

Heretic rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
100%

Is a Catholicism Catholic country and province. Base: 2

Modifiers:
×0.01 Overseas provinces.
×0.5 Is after the 1700.
×3.0 Is after the 1450 and the Reformation hasn't happened.
×5.0 Has province Heresy modifier.
  • +20% Local autonomy.pnglocal autonomy and remove Heresy modifier in all provinces with heretic rebels.
  • -50 Prestige.png Prestige.
  • -35 Devotion.png Devotion.

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Pretender rebels.png

Pretender rebels

Infantry.png
50%
Cavalry.png
40%
Artillery.png
10%
Morale.png
125%

Is not Papacy or Colonial Government.
Has at least 3 cities.
Is not oversea.
Base: 1

Modifiers:
×0.10 Is not core and is core for a Culture icon.png same culture country.
×0.25 Has not the Culture icon.png primary culture.
×0.50 At least Legitimacy.png 50 Legitimacy.
×0.75 At least Legitimacy.png 66 Legitimacy.
×2.0 Inti.png Inti Country.
×2.0 Is a Republic with at least one Aristocratic idea group.png Aristocratic idea.
×2.0 Regency with less than 85 Heir claim.
×2.5 Tribal despotism.
×2.5 Tribal federation.
×3.0 Is the lesser partner in a Union with less than 75 Legitimacy.
×3.0 Is the lesser partner in a Union with less than 50 Legitimacy.
×3.0 Is the lesser partner in a Union with less than 25 Legitimacy.
×4.5 Is the lesser partner in a Union.
×5.0 Has less than Republican tradition.png 40 Republican tradition.
×5.0 Regency with less than 66 Heir claim.
×5.0 Regency with less than 33 Heir claim.
×5.0 Time of Troubles.
×10.0 Tribal Succession Crisis.
×20.0 Civil War.
×20.0 Castilian Civil War.
×20.0 English Civil War.
×20.0 If Flag of Denmark Denmark support the new monarch during the The Count's Feud.
×30.0 Interregnum.
×40.0 War of the Roses.

None

  • If Inti.png Inti country, remove 2 religious reform.
  • Government type changes to Rebel preferred Monarchy[3].
  • Rebel Leader became the new ruler and kill the heir.
  • End Time of Troubles, Civil War, English Civil War, Castilian Civil War disaster.
  • If Civil War was in progress:
    • -200 Prestige.pngprestige
    • +25 Legitimacy.pnglegitimacy
  • The rebel army switches allegiance to the country rather than disbanding.
No Nation
  • Does not disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces
  • Unit will be transfert to the country
Ronin rebels.png

Ronin rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
100%

Only for Culture icon.png Japanese culture group.
Base: 1

Modifiers:
×0.05 Overseas provinces.
×0.10 Is a Western technology group Western country.
×0.25 Is before 1600.
×0.25 Is a Government republic.png Republic.
×2.0 Is after 1700.
×2.0 Is after 1740.
×2.0 Is after 1780.

None

  • +10% Local autonomy.pnglocal autonomy in all owned provinces.
  • -25 Prestige.pngprestige.
  • Rebel Leader became the new ruler.
No Nation
  • Disbands on retreat
  • Can receive reinforcements
  • Does not use generals
  • Does withdraw from battle
  • Does assault provinces
  • Unit will be transfert to the country
Ikko ikki rebels.png

Ikko-ikki rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
80%

Only for Culture icon.png Japanese culture group.
Base: 1

Modifiers:
×0.05 Overseas provinces.
×0.10 Is a Western technology group Western country.
×0.25 Is before 1600.
×0.25 Is a Government republic.png Republic.
×2.0 Is after 1700.
×2.0 Is after 1740.
×2.0 Is after 1780.

None

  • +10% Local autonomy.pnglocal autonomy in all owned provinces.
  • -25 Prestige.pngprestige.
  • Government type changes to Rebel preferred[4].
No Nation
  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces
  • Unit will be transfert to the country
Lollard rebels.png

Lollard rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
100%

Base: 1
Was setted global flag lollard heresy
Is a Catholicism Catholic nation and province

Modifiers:
×0.01 Overseas provinces.
×0.5 Is after 1700.
×3.0 Is after 1400 and the reform is not already started.
×5.0 Has modifier Heresy
×1000.0 Has modifier Lollards.

+10% Local autonomy.pnglocal autonomy

  • -50 Prestige.pngprestige
  • -100 Papal influence.pngpapal influence
  • Country gets "Tolerates Lollards" modifier for 100 years:
  • Remove "Opposes Lollards" modifiers
  • All owned provinces lose the "Lollards" modifier.

10 years

Catholic provinces

  • Disbands on retreat
  • Can receive reinforcements
  • Can use generals
  • Can withdraw from battle
  • Can assault provinces.
Noble rebels.png

Polish Magnate rebels

Infantry.png
50%
Cavalry.png
40%
Artillery.png
10%
Morale.png
120%

Base: 1
Is a Culture icon.png Polish nation.
Is not a colonial nation

Modifiers:
×0.01 Overseas provinces.
×0.1 Is an Government monarchy.png Elective Monarchy.
×3.0 Has Zebrzydowski rebellion modifier.
×10.0 Is a Nobility.png Nobility province.

+5% Local autonomy.pnglocal autonomy

  • +20% Local autonomy.png local autonomy in all provinces with noble rebels.
  • -50 Legitimacy.png Legitimacy or Horde unity Horde unity.
  • Changes government to Government monarchy.png Elective monarchy

No

Nation

  • Does not disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Catholic rebels.png

Catholic rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%

Is a Catholicism Catholic province.
Is NOT a Catholicism Catholic nation.
Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Catholic.
×0.5 Has more than 2 Tolerance to Catholic.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Catholic.
×2.0 Has less than -1 Tolerance to Catholic.
×2.0 Has less than -2 Tolerance to Catholic.
×5.0 Religious Turmoil.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is Flag of the Papal State the Papal State's capital:

  • If province has Center of reformation.png center of reformation, religion is Catholicism Catholic OR the owner is Catholicism Catholic then province gains "Religious Violence" modifier for 2 years:
    • -15% Local manpower modifier.pnglocal manpower
    • -15% Local tax modifier.pnglocal tax modifier
  • If province does not have Center of reformation.png center of reformation, religion is not Catholicism Catholic OR the owner is not Catholicism Catholic then province converts to Catholic and gains "Forced Conversion" modifier for 2 years:
    • -40% Local manpower modifier.pnglocal manpower
    • -33% Local tax modifier.pnglocal tax modifier
    • +2 Local unrest.pnglocal unrest
  • If country isn't Christian:
    • -50 Prestige.pngprestige
    • +20% Local autonomy.pnglocal autonomy in all provinces with Catholic rebels
  • If is Flag of the Papal State the Papal State:
  • If country is CatholicismCatholic, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.pngMissionary strength vs heretics
    • -2 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance heathen.pngTolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is neither CatholicismCatholic nor Flag of the Papal State the Papal State and the dominant religion is CatholicismCatholic:
    • Country changes religion to CatholicismCatholic
  • If country is Christian but not CatholicismCatholic, is not Flag of the Papal State the Papal State, and the dominant religion is not CatholicismCatholic, gain modifier "Heretic Tolerance" for 10 years:
    • -1% Missionary strength.pngMissionary strength
    • +4 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance own.pngTolerance of the true faith
  • End French Wars of Religion disaster.

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Protestant rebels.png

Protestant rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%

Is a Protestantism Protestant province.
Is NOT a Protestantism Protestant nation.
Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Protestant.
×0.5 Has more than 2 Tolerance to Protestant.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Protestant.
×2.0 Has less than -1 Tolerance to Protestant.
×2.0 Has less than -2 Tolerance to Protestant.
×5.0 Religious Turmoil.
×10.0 French Wars of Religion.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is Flag of the Papal State the Papal State's capital:

  • If province has Center of reformation.png center of reformation, religion is Protestantism Protestant OR the owner is Protestantism Protestant then province gains "Religious Violence" modifier for 2 years:
    • -15% Local manpower modifier.pnglocal manpower
    • -15% Local tax modifier.pnglocal tax modifier
  • If province does not have Center of reformation.png center of reformation, religion is not Protestantism Protestant OR the owner is not Protestantism Protestant then province converts to Protestant and gains "Forced Conversion" modifier for 2 years:
    • -40% Local manpower modifier.pnglocal manpower
    • -33% Local tax modifier.pnglocal tax modifier
    • +2 Local unrest.pnglocal unrest
  • If country isn't Christian:
    • -50 Prestige.pngprestige
    • +20% Local autonomy.pnglocal autonomy in all provinces with Protestant rebels
  • If is Flag of the Papal State the Papal State:
  • If country is ProtestantismProtestant, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.pngMissionary strength vs heretics
    • -2 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance heathen.pngTolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is neither ProtestantismProtestant nor Flag of the Papal State the Papal State and the dominant religion is ProtestantismProtestant:
    • Country changes religion to ProtestantismProtestant
  • If country is Christian but not ProtestantismProtestant, is not Flag of the Papal State the Papal State, and the dominant religion is not ProtestantismProtestant, gain modifier "Heretic Tolerance" for 10 years:
    • -1% Missionary strength.pngMissionary strength
    • +4 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance own.pngTolerance of the true faith
  • End French Wars of Religion disaster.

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Reformed rebels.png

Reformed rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%

Is a Reformed.png Reformed province.
Is NOT a Reformed.png Reformed nation.
Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Reformed.
×0.5 Has more than 2 Tolerance to Reformed.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Reformed.
×2.0 Has less than -1 Tolerance to Reformed.
×2.0 Has less than -2 Tolerance to Reformed.
×5.0 Religious Turmoil.
×10.0 French Wars of Religion.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is Flag of the Papal State the Papal State's capital:

  • If province has Center of reformation.png center of reformation, religion is Reformed.png Reformed OR the owner is Reformed.png Reformed then province gains "Religious Violence" modifier for 2 years:
    • -15% Local manpower modifier.pnglocal manpower
    • -15% Local tax modifier.pnglocal tax modifier
  • If province does not have Center of reformation.png center of reformation, religion is not Reformed.png Reformed OR the owner is not Reformed.png Reformed then province converts to Reformed and gains "Forced Conversion" modifier for 2 years:
    • -40% Local manpower modifier.pnglocal manpower
    • -33% Local tax modifier.pnglocal tax modifier
    • +2 Local unrest.pnglocal unrest
  • If country isn't Christian:
    • -50 Prestige.pngprestige
    • +20% Local autonomy.pnglocal autonomy in all provinces with Reformed rebels
  • If is Flag of the Papal State the Papal State:
  • If country is Reformed.pngReformed, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.pngMissionary strength vs heretics
    • -2 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance heathen.pngTolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is neither Reformed.pngReformed nor Flag of the Papal State the Papal State and the dominant religion is Reformed.pngReformed:
    • Country changes religion to Reformed.pngReformed
  • If country is Christian but not Reformed.pngReformed, is not Flag of the Papal State the Papal State, and the dominant religion is not Reformed.pngReformed, gain modifier "Heretic Tolerance" for 10 years:
    • -1% Missionary strength.pngMissionary strength
    • +4 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance own.pngTolerance of the true faith
  • End French Wars of Religion disaster.

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Orthodox rebels.png

Orthodox rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%

Is a Orthodoxy Orthodox province.
Is NOT a Orthodoxy Orthodox nation.
Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Orthodox.
×0.5 Has more than 2 Tolerance to Orthodox.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Orthodox.
×2.0 Has less than -1 Tolerance to Orthodox.
×2.0 Has less than -2 Tolerance to Orthodox.
×5.0 Religious Turmoil.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is Flag of the Papal State the Papal State's capital:

  • If province has Center of reformation.png center of reformation, religion is Orthodoxy Orthodox OR the owner is Orthodoxy Orthodox then province gains "Religious Violence" modifier for 2 years:
    • -15% Local manpower modifier.pnglocal manpower
    • -15% Local tax modifier.pnglocal tax modifier
  • If province does not have Center of reformation.png center of reformation, religion is not Orthodoxy Orthodox OR the owner is not Orthodoxy Orthodox then province converts to Orthodox and gains "Forced Conversion" modifier for 2 years:
    • -40% Local manpower modifier.pnglocal manpower
    • -33% Local tax modifier.pnglocal tax modifier
    • +2 Local unrest.pnglocal unrest
  • If country isn't Christian:
    • -50 Prestige.pngprestige
    • +20% Local autonomy.pnglocal autonomy in all provinces with Orthodox rebels
  • If is Flag of the Papal State the Papal State:
  • If country is OrthodoxyOrthodox, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.pngMissionary strength vs heretics
    • -2 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance heathen.pngTolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is neither OrthodoxyOrthodox nor Flag of the Papal State the Papal State and the dominant religion is OrthodoxyOrthodox:
    • Country changes religion to OrthodoxyOrthodox
  • If country is Christian but not OrthodoxyOrthodox, is not Flag of the Papal State the Papal State, and the dominant religion is not OrthodoxyOrthodox, gain modifier "Heretic Tolerance" for 10 years:
    • -1% Missionary strength.pngMissionary strength
    • +4 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance own.pngTolerance of the true faith

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Coptic rebels.png

Coptic rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%

Is a Coptic.png Coptic province.
Is NOT a Coptic.png Coptic nation.
Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Coptic.
×0.5 Has more than 2 Tolerance to Coptic.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Coptic.
×2.0 Has less than -1 Tolerance to Coptic.
×2.0 Has less than -2 Tolerance to Coptic.
×5.0 Religious Turmoil.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is Flag of the Papal State the Papal State's capital:

  • If province has Center of reformation.png center of reformation, religion is Coptic.png Coptic OR the owner is Coptic.png Coptic then province gains "Religious Violence" modifier for 2 years:
    • -15% Local manpower modifier.pnglocal manpower
    • -15% Local tax modifier.pnglocal tax modifier
  • If province does not have Center of reformation.png center of reformation, religion is not Coptic.png Coptic OR the owner is not Coptic.png Coptic then province converts to Coptic and gains "Forced Conversion" modifier for 2 years:
    • -40% Local manpower modifier.pnglocal manpower
    • -33% Local tax modifier.pnglocal tax modifier
    • +2 Local unrest.pnglocal unrest
  • If country isn't Christian:
  • If is Flag of the Papal State the Papal State:
  • If country is Coptic.pngCoptic, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.pngMissionary strength vs heretics
    • -2 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance heathen.pngTolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is neither Coptic.pngCoptic nor Flag of the Papal State the Papal State and the dominant religion is Coptic.pngCoptic:
    • Country changes religion to Coptic.pngCoptic
  • If country is Christian but not Coptic.pngCoptic, is not Flag of the Papal State the Papal State, and the dominant religion is not Coptic.pngCoptic, gain modifier "Heretic Tolerance" for 10 years:
    • -1% Missionary strength.pngMissionary strength
    • +4 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance own.pngTolerance of the true faith

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Sunni rebels.png

Sunni rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%

Is a Sunni Islam Sunni province.
Is NOT a Sunni Islam Sunni nation.
Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Sunni.
×0.5 Has more than 2 Tolerance to Sunni.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Sunni.
×2.0 Has less than -1 Tolerance to Sunni.
×2.0 Has less than -2 Tolerance to Sunni.
×5.0 Religious Turmoil.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is Flag of the Papal State the Papal State's capital:

  • If province has Center of reformation.png center of reformation, religion is Sunni Islam Sunni OR the owner is Sunni Islam Sunni then province gains "Religious Violence" modifier for 2 years:
    • -15% Local manpower modifier.pnglocal manpower
    • -15% Local tax modifier.pnglocal tax modifier
  • If province does not have Center of reformation.png center of reformation, religion is not Sunni Islam Sunni OR the owner is not Sunni Islam Sunni then province converts to Sunni and gains "Forced Conversion" modifier for 2 years:
    • -40% Local manpower modifier.pnglocal manpower
    • -33% Local tax modifier.pnglocal tax modifier
    • +2 Local unrest.pnglocal unrest
  • If country isn't Muslim:
  • If is Flag of the Papal State the Papal State:
  • If country is Sunni IslamSunni, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.pngMissionary strength vs heretics
    • -2 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance heathen.pngTolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not Sunni IslamSunni and the dominant religion is Sunni IslamSunni:
    • Country changes religion to Sunni IslamSunni
  • If country is Muslim but not Sunni IslamSunni and the dominant religion is not Sunni IslamSunni, gain modifier "Heretic Tolerance" for 10 years:
    • -1% Missionary strength.pngMissionary strength
    • +4 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance own.pngTolerance of the true faith

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Shiite rebels.png

Shia rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%

Is a Shiite Islam Shiite province.
Is NOT a Shiite Islam Shiite nation.
Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Shiite.
×0.5 Has more than 2 Tolerance to Shiite.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Shiite.
×2.0 Has less than -1 Tolerance to Shiite.
×2.0 Has less than -2 Tolerance to Shiite.
×5.0 Religious Turmoil.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is Flag of the Papal State the Papal State's capital:

  • If province has Center of reformation.png center of reformation, religion is Shiite Islam Shiite OR the owner is Shiite Islam Shiite then province gains "Religious Violence" modifier for 2 years:
    • -15% Local manpower modifier.pnglocal manpower
    • -15% Local tax modifier.pnglocal tax modifier
  • If province does not have Center of reformation.png center of reformation, religion is not Shiite Islam Shiite OR the owner is not Shiite Islam Shiite then province converts to Shiite and gains "Forced Conversion" modifier for 2 years:
    • -40% Local manpower modifier.pnglocal manpower
    • -33% Local tax modifier.pnglocal tax modifier
    • +2 Local unrest.pnglocal unrest
  • If country isn't Muslim:
  • If is Flag of the Papal State the Papal State:
  • If country is Shiite IslamShiite, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.pngMissionary strength vs heretics
    • -2 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance heathen.pngTolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not Shiite IslamShiite and the dominant religion is Shiite IslamShiite:
    • Country changes religion to Shiite IslamShiite
  • If country is Muslim but not Shiite IslamShiite and the dominant religion is not Shiite IslamShiite, gain modifier "Heretic Tolerance" for 10 years:
    • -1% Missionary strength.pngMissionary strength
    • +4 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance own.pngTolerance of the true faith

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Ibadi rebels.png

Ibadi rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%

Is a Ibadi Islam Ibadi province.
Is NOT a Ibadi Islam Ibadi nation.
Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Ibadi.
×0.5 Has more than 2 Tolerance to Ibadi.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Ibadi.
×2.0 Has less than -1 Tolerance to Ibadi.
×2.0 Has less than -2 Tolerance to Ibadi.
×5.0 Religious Turmoil.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is Flag of the Papal State the Papal State's capital:

  • If province has Center of reformation.png center of reformation, religion is Ibadi Islam Ibadi OR the owner is Ibadi Islam Ibadi then province gains "Religious Violence" modifier for 2 years:
    • -15% Local manpower modifier.pnglocal manpower
    • -15% Local tax modifier.pnglocal tax modifier
  • If province does not have Center of reformation.png center of reformation, religion is not Ibadi Islam Ibadi OR the owner is not Ibadi Islam Ibadi then province converts to Ibadi and gains "Forced Conversion" modifier for 2 years:
    • -40% Local manpower modifier.pnglocal manpower
    • -33% Local tax modifier.pnglocal tax modifier
    • +2 Local unrest.pnglocal unrest
  • If country isn't Muslim:
  • If is Flag of the Papal State the Papal State:
  • If country is Ibadi IslamIbadi, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.pngMissionary strength vs heretics
    • -2 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance heathen.pngTolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not Ibadi IslamIbadi and the dominant religion is Ibadi IslamIbadi:
    • Country changes religion to Ibadi IslamIbadi
  • If country is Muslim but not Ibadi IslamIbadi and the dominant religion is not Ibadi IslamIbadi, gain modifier "Heretic Tolerance" for 10 years:
    • -1% Missionary strength.pngMissionary strength
    • +4 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance own.pngTolerance of the true faith

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Theravada rebels.png

Theravada rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%

Is a Theravada.png Theravada province.
Is NOT a Theravada.png Theravada nation.
Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Theravada.
×0.5 Has more than 2 Tolerance to Theravada.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Theravada.
×2.0 Has less than -1 Tolerance to Theravada.
×2.0 Has less than -2 Tolerance to Theravada.
×5.0 Religious Turmoil.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is Flag of the Papal State the Papal State's capital:

  • If province has Center of reformation.png center of reformation, religion is Theravada.png Theravada OR the owner is Theravada.png Theravada then province gains "Religious Violence" modifier for 2 years:
    • -15% Local manpower modifier.pnglocal manpower
    • -15% Local tax modifier.pnglocal tax modifier
  • If province does not have Center of reformation.png center of reformation, religion is not Theravada.png Theravada OR the owner is not Theravada.png Theravada then province converts to Theravada and gains "Forced Conversion" modifier for 2 years:
    • -40% Local manpower modifier.pnglocal manpower
    • -33% Local tax modifier.pnglocal tax modifier
    • +2 Local unrest.pnglocal unrest
  • If country isn't Eastern:
    • -50 Prestige.pngprestige
    • +20% Local autonomy.pnglocal autonomy in all provinces with Theravada rebels
  • If is Flag of the Papal State the Papal State:
  • If country is Theravada.pngTheravada, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.pngMissionary strength vs heretics
    • -2 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance heathen.pngTolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not Theravada.pngTheravada and the dominant religion is Theravada.pngTheravada:
    • Country changes religion to Theravada.pngTheravada
  • If country is Eastern but not Theravada.pngTheravada and the dominant religion is not Theravada.pngTheravada, gain modifier "Heretic Tolerance" for 10 years:
    • -1% Missionary strength.pngMissionary strength
    • +4 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance own.pngTolerance of the true faith

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Vajrayana rebels.png

Vajrayana rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%

Is a Vajrayana.png Vajrayana province.
Is NOT a Vajrayana.png Vajrayana nation.
Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Vajrayana.
×0.5 Has more than 2 Tolerance to Vajrayana.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Vajrayana.
×2.0 Has less than -1 Tolerance to Vajrayana.
×2.0 Has less than -2 Tolerance to Vajrayana.
×5.0 Religious Turmoil.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is Flag of the Papal State the Papal State's capital:

  • If province has Center of reformation.png center of reformation, religion is Vajrayana.png Vajrayana OR the owner is Vajrayana.png Vajrayana then province gains "Religious Violence" modifier for 2 years:
    • -15% Local manpower modifier.pnglocal manpower
    • -15% Local tax modifier.pnglocal tax modifier
  • If province does not have Center of reformation.png center of reformation, religion is not Vajrayana.png Vajrayana OR the owner is not Vajrayana.png Vajrayana then province converts to Vajrayana and gains "Forced Conversion" modifier for 2 years:
    • -40% Local manpower modifier.pnglocal manpower
    • -33% Local tax modifier.pnglocal tax modifier
    • +2 Local unrest.pnglocal unrest
  • If country isn't Eastern:
    • -50 Prestige.pngprestige
    • +20% Local autonomy.pnglocal autonomy in all provinces with Vajrayana rebels
  • If is Flag of the Papal State the Papal State:
  • If country is Vajrayana.pngVajrayana, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.pngMissionary strength vs heretics
    • -2 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance heathen.pngTolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not Vajrayana.pngVajrayana and the dominant religion is Vajrayana.pngVajrayana:
    • Country changes religion to Vajrayana.pngVajrayana
  • If country is Eastern but not Vajrayana.pngVajrayana and the dominant religion is not Vajrayana.pngVajrayana, gain modifier "Heretic Tolerance" for 10 years:
    • -1% Missionary strength.pngMissionary strength
    • +4 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance own.pngTolerance of the true faith

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Mahayana rebels.png

Mahayana rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%

Is a Mahayana.png Mahayana province.
Is NOT a Mahayana.png Mahayana nation.
Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Mahayana.
×0.5 Has more than 2 Tolerance to Mahayana.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Mahayana.
×2.0 Has less than -1 Tolerance to Mahayana.
×2.0 Has less than -2 Tolerance to Mahayana.
×5.0 Religious Turmoil.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is Flag of the Papal State the Papal State's capital:

  • If province has Center of reformation.png center of reformation, religion is Mahayana.png Mahayana OR the owner is Mahayana.png Mahayana then province gains "Religious Violence" modifier for 2 years:
    • -15% Local manpower modifier.pnglocal manpower
    • -15% Local tax modifier.pnglocal tax modifier
  • If province does not have Center of reformation.png center of reformation, religion is not Mahayana.png Mahayana OR the owner is not Mahayana.png Mahayana then province converts to Mahayana and gains "Forced Conversion" modifier for 2 years:
    • -40% Local manpower modifier.pnglocal manpower
    • -33% Local tax modifier.pnglocal tax modifier
    • +2 Local unrest.pnglocal unrest
  • If country isn't Eastern:
    • -50 Prestige.pngprestige
    • +20% Local autonomy.pnglocal autonomy in all provinces with Mahayana rebels
  • If is Flag of the Papal State the Papal State:
  • If country is Mahayana.pngMahayana, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.pngMissionary strength vs heretics
    • -2 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance heathen.pngTolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not Mahayana.pngMahayana and the dominant religion is Mahayana.pngMahayana:
    • Country changes religion to Mahayana.pngMahayana
  • If country is Eastern but not Mahayana.pngMahayana and the dominant religion is not Mahayana.pngMahayana, gain modifier "Heretic Tolerance" for 10 years:
    • -1% Missionary strength.pngMissionary strength
    • +4 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance own.pngTolerance of the true faith

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Confucianism rebels.png

Confucian rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%

Is a Confucianism Confucian province.
Is NOT a Confucianism Confucian nation.
Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Confucian.
×0.5 Has more than 2 Tolerance to Confucian.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Confucian.
×2.0 Has less than -1 Tolerance to Confucian.
×2.0 Has less than -2 Tolerance to Confucian.
×5.0 Religious Turmoil.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is Flag of the Papal State the Papal State's capital:

  • If province has Center of reformation.png center of reformation, religion is Confucianism Confucian OR the owner is Confucianism Confucian then province gains "Religious Violence" modifier for 2 years:
    • -15% Local manpower modifier.pnglocal manpower
    • -15% Local tax modifier.pnglocal tax modifier
  • If province does not have Center of reformation.png center of reformation, religion is not Confucianism Confucian OR the owner is not Confucianism Confucian then province converts to Confucian and gains "Forced Conversion" modifier for 2 years:
    • -40% Local manpower modifier.pnglocal manpower
    • -33% Local tax modifier.pnglocal tax modifier
    • +2 Local unrest.pnglocal unrest
  • If country isn't Eastern:
    • -50 Prestige.pngprestige
    • +20% Local autonomy.pnglocal autonomy in all provinces with Confucian rebels
  • If is Flag of the Papal State the Papal State:
  • If country is ConfucianismConfucian, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.pngMissionary strength vs heretics
    • -2 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance heathen.pngTolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not ConfucianismConfucian and the dominant religion is ConfucianismConfucian:
    • Country changes religion to ConfucianismConfucian
  • If country is Eastern but not ConfucianismConfucian and the dominant religion is not ConfucianismConfucian, gain modifier "Heretic Tolerance" for 10 years:
    • -1% Missionary strength.pngMissionary strength
    • +4 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance own.pngTolerance of the true faith

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Shinto rebels.png

Shinto rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%

Is a Shintoism Shinto province.
Is NOT a Shintoism Shinto nation.
Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Shinto.
×0.5 Has more than 2 Tolerance to Shinto.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Shinto.
×2.0 Has less than -1 Tolerance to Shinto.
×2.0 Has less than -2 Tolerance to Shinto.
×5.0 Religious Turmoil.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is Flag of the Papal State the Papal State's capital:

  • If province has Center of reformation.png center of reformation, religion is Shintoism Shinto OR the owner is Shintoism Shinto then province gains "Religious Violence" modifier for 2 years:
    • -15% Local manpower modifier.pnglocal manpower
    • -15% Local tax modifier.pnglocal tax modifier
  • If province does not have Center of reformation.png center of reformation, religion is not Shintoism Shinto OR the owner is not Shintoism Shinto then province converts to Shinto and gains "Forced Conversion" modifier for 2 years:
    • -40% Local manpower modifier.pnglocal manpower
    • -33% Local tax modifier.pnglocal tax modifier
    • +2 Local unrest.pnglocal unrest
  • If country isn't Eastern:
  • If is Flag of the Papal State the Papal State:
  • If country is ShintoismShinto, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.pngMissionary strength vs heretics
    • -2 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance heathen.pngTolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not ShintoismShinto and the dominant religion is ShintoismShinto:
    • Country changes religion to ShintoismShinto
  • If country is Eastern but not ShintoismShinto and the dominant religion is not ShintoismShinto, gain modifier "Heretic Tolerance" for 10 years:
    • -1% Missionary strength.pngMissionary strength
    • +4 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance own.pngTolerance of the true faith

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Hinduism rebels.png

Hindu rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%

Is a Hinduism Hindu province.
Is NOT a Hinduism Hindu nation.
Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Hindu.
×0.5 Has more than 2 Tolerance to Hindu.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Hindu.
×2.0 Has less than -1 Tolerance to Hindu.
×2.0 Has less than -2 Tolerance to Hindu.
×5.0 Religious Turmoil.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is Flag of the Papal State the Papal State's capital:

  • If province has Center of reformation.png center of reformation, religion is Hinduism Hindu OR the owner is Hinduism Hindu then province gains "Religious Violence" modifier for 2 years:
    • -15% Local manpower modifier.pnglocal manpower
    • -15% Local tax modifier.pnglocal tax modifier
  • If province does not have Center of reformation.png center of reformation, religion is not Hinduism Hindu OR the owner is not Hinduism Hindu then province converts to Hindu and gains "Forced Conversion" modifier for 2 years:
    • -40% Local manpower modifier.pnglocal manpower
    • -33% Local tax modifier.pnglocal tax modifier
    • +2 Local unrest.pnglocal unrest
  • If country isn't Dharmic:
  • If is Flag of the Papal State the Papal State:
  • If country is HinduismHindu, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.pngMissionary strength vs heretics
    • -2 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance heathen.pngTolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not HinduismHindu and the dominant religion is HinduismHindu:
    • Country changes religion to HinduismHindu
  • If country is Dharmic but not HinduismHindu and the dominant religion is not HinduismHindu, gain modifier "Heretic Tolerance" for 10 years:
    • -1% Missionary strength.pngMissionary strength
    • +4 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance own.pngTolerance of the true faith

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Sikhism rebels.png

Sikh rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%

Is a Sikhism Sikh province.
Is NOT a Sikhism Sikh nation.
Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Sikh.
×0.5 Has more than 2 Tolerance to Sikh.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Sikh.
×2.0 Has less than -1 Tolerance to Sikh.
×2.0 Has less than -2 Tolerance to Sikh.
×5.0 Religious Turmoil.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is Flag of the Papal State the Papal State's capital:

  • If province has Center of reformation.png center of reformation, religion is Sikhism Sikh OR the owner is Sikhism Sikh then province gains "Religious Violence" modifier for 2 years:
    • -15% Local manpower modifier.pnglocal manpower
    • -15% Local tax modifier.pnglocal tax modifier
  • If province does not have Center of reformation.png center of reformation, religion is not Sikhism Sikh OR the owner is not Sikhism Sikh then province converts to Sikh and gains "Forced Conversion" modifier for 2 years:
    • -40% Local manpower modifier.pnglocal manpower
    • -33% Local tax modifier.pnglocal tax modifier
    • +2 Local unrest.pnglocal unrest
  • If country isn't Dharmic:
  • If is Flag of the Papal State the Papal State:
  • If country is SikhismSikh, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.pngMissionary strength vs heretics
    • -2 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance heathen.pngTolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not SikhismSikh and the dominant religion is SikhismSikh:
    • Country changes religion to SikhismSikh
  • If country is Dharmic but not SikhismSikh and the dominant religion is not SikhismSikh, gain modifier "Heretic Tolerance" for 10 years:
    • -1% Missionary strength.pngMissionary strength
    • +4 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance own.pngTolerance of the true faith

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Animism rebels.png

Animist rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%

Is a Animism Animist province.
Is NOT a Animism Animist nation.
Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Animist.
×0.5 Has more than 2 Tolerance to Animist.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Animist.
×2.0 Has less than -1 Tolerance to Animist.
×2.0 Has less than -2 Tolerance to Animist.
×5.0 Religious Turmoil.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is Flag of the Papal State the Papal State's capital:

  • If province has Center of reformation.png center of reformation, religion is Animism Animist OR the owner is Animism Animist then province gains "Religious Violence" modifier for 2 years:
    • -15% Local manpower modifier.pnglocal manpower
    • -15% Local tax modifier.pnglocal tax modifier
  • If province does not have Center of reformation.png center of reformation, religion is not Animism Animist OR the owner is not Animism Animist then province converts to Animist and gains "Forced Conversion" modifier for 2 years:
    • -40% Local manpower modifier.pnglocal manpower
    • -33% Local tax modifier.pnglocal tax modifier
    • +2 Local unrest.pnglocal unrest
  • If country isn't Pagan:
    • -50 Prestige.pngprestige
    • +20% Local autonomy.pnglocal autonomy in all provinces with Animist rebels
  • If is Flag of the Papal State the Papal State:
  • If country is AnimismAnimist, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.pngMissionary strength vs heretics
    • -2 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance heathen.pngTolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not AnimismAnimist and is Pagan or the dominant religion is AnimismAnimist:
    • Country changes religion to AnimismAnimist

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Fetishist rebels.png

Fetishist rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%

Is a Fetishist Fetishist province.
Is NOT a Fetishist Fetishist nation.
Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Fetishist.
×0.5 Has more than 2 Tolerance to Fetishist.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Fetishist.
×2.0 Has less than -1 Tolerance to Fetishist.
×2.0 Has less than -2 Tolerance to Fetishist.
×5.0 Religious Turmoil.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is Flag of the Papal State the Papal State's capital:

  • If province has Center of reformation.png center of reformation, religion is Fetishist Fetishist OR the owner is Fetishist Fetishist then province gains "Religious Violence" modifier for 2 years:
    • -15% Local manpower modifier.pnglocal manpower
    • -15% Local tax modifier.pnglocal tax modifier
  • If province does not have Center of reformation.png center of reformation, religion is not Fetishist Fetishist OR the owner is not Fetishist Fetishist then province converts to Fetishist and gains "Forced Conversion" modifier for 2 years:
    • -40% Local manpower modifier.pnglocal manpower
    • -33% Local tax modifier.pnglocal tax modifier
    • +2 Local unrest.pnglocal unrest
  • If country isn't Pagan:
    • -50 Prestige.pngprestige
    • +20% Local autonomy.pnglocal autonomy in all provinces with Fetishist rebels
  • If is Flag of the Papal State the Papal State:
  • If country is FetishistFetishist, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.pngMissionary strength vs heretics
    • -2 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance heathen.pngTolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not FetishistFetishist and is Pagan:
    • Country changes religion to FetishistFetishist

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Totemism rebels.png

Totemist rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%

Is a Totemism Totemist province.
Is NOT a Totemism Totemist nation.
Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Totemist.
×0.5 Has more than 2 Tolerance to Totemist.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Totemist.
×2.0 Has less than -1 Tolerance to Totemist.
×2.0 Has less than -2 Tolerance to Totemist.
×5.0 Religious Turmoil.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is Flag of the Papal State the Papal State's capital:

  • If province has Center of reformation.png center of reformation, religion is Totemism Totemist OR the owner is Totemism Totemist then province gains "Religious Violence" modifier for 2 years:
    • -15% Local manpower modifier.pnglocal manpower
    • -15% Local tax modifier.pnglocal tax modifier
  • If province does not have Center of reformation.png center of reformation, religion is not Totemism Totemist OR the owner is not Totemism Totemist then province converts to Totemist and gains "Forced Conversion" modifier for 2 years:
    • -40% Local manpower modifier.pnglocal manpower
    • -33% Local tax modifier.pnglocal tax modifier
    • +2 Local unrest.pnglocal unrest
  • If country isn't Pagan:
    • -50 Prestige.pngprestige
    • +20% Local autonomy.pnglocal autonomy in all provinces with Totemist rebels
  • If is Flag of the Papal State the Papal State:
  • If country is TotemismTotemist, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.pngMissionary strength vs heretics
    • -2 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance heathen.pngTolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not TotemismTotemist and is Pagan:
    • Country changes religion to TotemismTotemist

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Nahuatl rebels.png

Nahuatl rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%

Is a Nahuatl.png Nahuatl province.
Is NOT a Nahuatl.png Nahuatl nation.
Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Nahuatl.
×0.5 Has more than 2 Tolerance to Nahuatl.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Nahuatl.
×2.0 Has less than -1 Tolerance to Nahuatl.
×2.0 Has less than -2 Tolerance to Nahuatl.
×5.0 Religious Turmoil.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is Flag of the Papal State the Papal State's capital:

  • If province has Center of reformation.png center of reformation, religion is Nahuatl.png Nahuatl OR the owner is Nahuatl.png Nahuatl then province gains "Religious Violence" modifier for 2 years:
    • -15% Local manpower modifier.pnglocal manpower
    • -15% Local tax modifier.pnglocal tax modifier
  • If province does not have Center of reformation.png center of reformation, religion is not Nahuatl.png Nahuatl OR the owner is not Nahuatl.png Nahuatl then province converts to Nahuatl and gains "Forced Conversion" modifier for 2 years:
    • -40% Local manpower modifier.pnglocal manpower
    • -33% Local tax modifier.pnglocal tax modifier
    • +2 Local unrest.pnglocal unrest
  • If country isn't Pagan:
    • -50 Prestige.pngprestige
    • +20% Local autonomy.pnglocal autonomy in all provinces with Nahuatl rebels
  • If is Flag of the Papal State the Papal State:
  • If country is Nahuatl.pngNahuatl, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.pngMissionary strength vs heretics
    • -2 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance heathen.pngTolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Mayan rebels.png

Mayan rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%

Is a Mayan.png Mayan province.
Is NOT a Mayan.png Mayan nation.
Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Mayan.
×0.5 Has more than 2 Tolerance to Mayan.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Mayan.
×2.0 Has less than -1 Tolerance to Mayan.
×2.0 Has less than -2 Tolerance to Mayan.
×5.0 Religious Turmoil.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is Flag of the Papal State the Papal State's capital:

  • If province has Center of reformation.png center of reformation, religion is Mayan.png Mayan OR the owner is Mayan.png Mayan then province gains "Religious Violence" modifier for 2 years:
    • -15% Local manpower modifier.pnglocal manpower
    • -15% Local tax modifier.pnglocal tax modifier
  • If province does not have Center of reformation.png center of reformation, religion is not Mayan.png Mayan OR the owner is not Mayan.png Mayan then province converts to Mayan and gains "Forced Conversion" modifier for 2 years:
    • -40% Local manpower modifier.pnglocal manpower
    • -33% Local tax modifier.pnglocal tax modifier
    • +2 Local unrest.pnglocal unrest
  • If country isn't Pagan:
  • If is Flag of the Papal State the Papal State:
  • If country is Mayan.pngMayan, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.pngMissionary strength vs heretics
    • -2 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance heathen.pngTolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Inti rebels.png

Inti rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%

Is a Inti.png Inti province.
Is NOT a Inti.png Inti nation.
Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Inti.
×0.5 Has more than 2 Tolerance to Inti.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Inti.
×2.0 Has less than -1 Tolerance to Inti.
×2.0 Has less than -2 Tolerance to Inti.
×5.0 Religious Turmoil.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is Flag of the Papal State the Papal State's capital:

  • If province has Center of reformation.png center of reformation, religion is Inti.png Inti OR the owner is Inti.png Inti then province gains "Religious Violence" modifier for 2 years:
    • -15% Local manpower modifier.pnglocal manpower
    • -15% Local tax modifier.pnglocal tax modifier
  • If province does not have Center of reformation.png center of reformation, religion is not Inti.png Inti OR the owner is not Inti.png Inti then province converts to Inti and gains "Forced Conversion" modifier for 2 years:
    • -40% Local manpower modifier.pnglocal manpower
    • -33% Local tax modifier.pnglocal tax modifier
    • +2 Local unrest.pnglocal unrest
  • If country isn't Pagan:
  • If is Flag of the Papal State the Papal State:
  • If country is Inti.pngInti, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.pngMissionary strength vs heretics
    • -2 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance heathen.pngTolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not Inti.pngInti and is Pagan or the dominant religion is Inti.pngInti:
    • Country changes religion to Inti.pngInti

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Tengri rebels.png

Tengri rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%

Is a Tengri Tengri province.
Is NOT a Tengri Tengri nation.
Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Tengri.
×0.5 Has more than 2 Tolerance to Tengri.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Tengri.
×2.0 Has less than -1 Tolerance to Tengri.
×2.0 Has less than -2 Tolerance to Tengri.
×5.0 Religious Turmoil.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is Flag of the Papal State the Papal State's capital:

  • If province has Center of reformation.png center of reformation, religion is Tengri Tengri OR the owner is Tengri Tengri then province gains "Religious Violence" modifier for 2 years:
    • -15% Local manpower modifier.pnglocal manpower
    • -15% Local tax modifier.pnglocal tax modifier
  • If province does not have Center of reformation.png center of reformation, religion is not Tengri Tengri OR the owner is not Tengri Tengri then province converts to Tengri and gains "Forced Conversion" modifier for 2 years:
    • -40% Local manpower modifier.pnglocal manpower
    • -33% Local tax modifier.pnglocal tax modifier
    • +2 Local unrest.pnglocal unrest
  • If country isn't Pagan:
  • If is Flag of the Papal State the Papal State:
  • If country is TengriTengri, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.pngMissionary strength vs heretics
    • -2 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance heathen.pngTolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not TengriTengri and is Pagan:
    • Country changes religion to TengriTengri

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Norse rebels.png

Norse rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%

Is a Norse.png Norse province.
Is NOT a Norse.png Norse nation.
Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Norse.
×0.5 Has more than 2 Tolerance to Norse.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Norse.
×2.0 Has less than -1 Tolerance to Norse.
×2.0 Has less than -2 Tolerance to Norse.
×5.0 Religious Turmoil.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is Flag of the Papal State the Papal State's capital:

  • If province has Center of reformation.png center of reformation, religion is Norse.png Norse OR the owner is Norse.png Norse then province gains "Religious Violence" modifier for 2 years:
    • -15% Local manpower modifier.pnglocal manpower
    • -15% Local tax modifier.pnglocal tax modifier
  • If province does not have Center of reformation.png center of reformation, religion is not Norse.png Norse OR the owner is not Norse.png Norse then province converts to Norse and gains "Forced Conversion" modifier for 2 years:
    • -40% Local manpower modifier.pnglocal manpower
    • -33% Local tax modifier.pnglocal tax modifier
    • +2 Local unrest.pnglocal unrest
  • If country isn't Pagan:
  • If is Flag of the Papal State the Papal State:
  • If country is Norse.pngNorse, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.pngMissionary strength vs heretics
    • -2 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance heathen.pngTolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not Norse.pngNorse and is Pagan or the dominant religion is Norse.pngNorse:
    • Country changes religion to Norse.pngNorse

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Jewish rebels.png

Jewish rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%

Is a Jewish.png Jewish province.
Is NOT a Jewish.png Jewish nation.
Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Jewish.
×0.5 Has more than 2 Tolerance to Jewish.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Jewish.
×2.0 Has less than -1 Tolerance to Jewish.
×2.0 Has less than -2 Tolerance to Jewish.
×5.0 Religious Turmoil.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is Flag of the Papal State the Papal State's capital:

  • If province has Center of reformation.png center of reformation, religion is Jewish.png Jewish OR the owner is Jewish.png Jewish then province gains "Religious Violence" modifier for 2 years:
    • -15% Local manpower modifier.pnglocal manpower
    • -15% Local tax modifier.pnglocal tax modifier
  • If province does not have Center of reformation.png center of reformation, religion is not Jewish.png Jewish OR the owner is not Jewish.png Jewish then province converts to Jewish and gains "Forced Conversion" modifier for 2 years:
    • -40% Local manpower modifier.pnglocal manpower
    • -33% Local tax modifier.pnglocal tax modifier
    • +2 Local unrest.pnglocal unrest
  • If country isn't Jewish:
  • If is Flag of the Papal State the Papal State:
  • If country is Jewish.pngJewish, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.pngMissionary strength vs heretics
    • -2 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance heathen.pngTolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not Jewish.pngJewish, the dominant religion is Jewish.pngJewish and is not Flag of the Papal State the Papal State:
    • Country changes religion to Jewish.pngJewish

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Zoroastrian rebels.png

Zoroastrian rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%

Is a Zoroastrianism.png Zoroastrian province.
Is NOT a Zoroastrianism.png Zoroastrian nation.
Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Zoroastrian.
×0.5 Has more than 2 Tolerance to Zoroastrian.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Zoroastrian.
×2.0 Has less than -1 Tolerance to Zoroastrian.
×2.0 Has less than -2 Tolerance to Zoroastrian.
×5.0 Religious Turmoil.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is Flag of the Papal State the Papal State's capital:

  • If province has Center of reformation.png center of reformation, religion is Zoroastrianism.png Zoroastrian OR the owner is Zoroastrianism.png Zoroastrian then province gains "Religious Violence" modifier for 2 years:
    • -15% Local manpower modifier.pnglocal manpower
    • -15% Local tax modifier.pnglocal tax modifier
  • If province does not have Center of reformation.png center of reformation, religion is not Zoroastrianism.png Zoroastrian OR the owner is not Zoroastrianism.png Zoroastrian then province converts to Zoroastrian and gains "Forced Conversion" modifier for 2 years:
    • -40% Local manpower modifier.pnglocal manpower
    • -33% Local tax modifier.pnglocal tax modifier
    • +2 Local unrest.pnglocal unrest
  • If country isn't Zoroastrian:
    • -50 Prestige.pngprestige
    • +20% Local autonomy.pnglocal autonomy in all provinces with Zoroastrian rebels
  • If is Flag of the Papal State the Papal State:
  • If country is Zoroastrianism.pngZoroastrian, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.pngMissionary strength vs heretics
    • -2 Tolerance heretic.pngTolerance of heretics
    • -2 Tolerance heathen.pngTolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not Zoroastrianism.pngZoroastrian, the dominant religion is Zoroastrianism.pngZoroastrian and is not Flag of the Papal State the Papal State:
    • Country changes religion to Zoroastrianism.pngZoroastrian

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Cossack rebels.png

Cossack rebels

Infantry.png
60%
Cavalry.png
40%
Artillery.png
0%
Morale.png
95%

Has Cossacks.png Cossacks estate is enabled.
Terrain is Steppe.
Base: 14

Modifiers:
×0.2 Is core.
×0.2 Overseas provinces.
×0.5 Has primary culture.
×0.8 Has owner religion.
×15.0 Is controlled by Cossacks estate.
  • If province is steppe:
    • Add +10% Local autonomy.pnglocal autonomy

Create an independent Cossacks nation.

No

Nation

  • Does not disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Tribal rebels.png

Tribal rebels

Infantry.png
60%
Cavalry.png
40%
Artillery.png
0%
Morale.png
95%

Is The Cossacks.png Cossacks DLC enabled.
Has Steppe Horde government.
Base: 14

Modifiers:
×0.2 Is core.
×0.2 Overseas provinces.
×0.5 Has primary culture.
×0.8 Has owner religion.
×0.8 Has at least 33 Horde Unity.
×0.8 Has at least 50 Horde Unity.
×0.8 Has at least 66 Horde Unity.
×0.8 Has at least 75 Horde Unity.
×1.25 Has at least 12 provinces.
×1.25 Has at least 18 provinces.
×1.5 Has at least 24 provinces.
×1.5 Has at least 30 provinces.
×1.5 Has at least 40 provinces.
×2.0 Has at least 50 provinces.
×10.0 During a Tribal succession crisis.
×15.0 Is controlled by Tribes estate.
  • Add +10% Local autonomy.pnglocal autonomy
  • +30% Local autonomy.png local autonomy in all provinces with tribal rebels.
  • -20 Prestige.pngprestige.
  • Tribes Tribes estate gains 15 influence for 10 years.

No

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.

Rebel faction progress[edit]

Each month a rebel faction has a chance to make progress towards a full-scale rebellion. The monthly chance that a rebel faction's progress will increase by 10% depends on the amount of unrest in all provinces associated with that faction and the national unrest; maxing out at 75% progress chance. If overextension is above 100% then each time a faction progresses it will progress by 20% instead of 10%. Rebel progress can be found in the tooltip for that faction's progress in the Stability and Expansion tab. If the faction's progress reaches 100%, it will go into open rebellion and spawn troops in some of the provinces that had positive unrest. The tooltip for each faction's progress shows the current progress, monthly chance to increase it, the unrest in all provinces associated with that faction that have unrest greater than 0, and the estimated time until the progress reaches 100% and rebels are spawned.

If none of the provinces supporting a rebel faction has positive unrest, its accumulated progress will begin to decay by 10% per month thereafter. If unrest is then increased for any reason, the faction will resume gaining progress towards rebellion.

It is possible to reduce a rebel faction's progress to 0 at any time by accepting their demands. This will also remove any troops that faction has spawned. The demands are generally quite unpleasant, however, so this is usually an undesirable option unless the rebels have already rebelled or are on the verge of doing so.

It is also possible to check the country's subject's rebellion progress by ticking the box next to the current national unrest on the rebellion's page.

Harsh Treatment[edit]

Rebel progress can be reduced at a fixed rate of -30% through harsh treatment, at the cost of Military power.png military power. This action will cost between Military power.png 50 to Military power.png 200 points, scaling with the sum of all positive unrest in provinces supporting a particular faction. The faction's progress must be at least 30% for harsh treatment to be available. This can be made more cost effective if the total unrest can be reduced to a small number with the presence of friendly troops, allowing a large amount of rebel progress to be removed at once at a lower price.

It is generally best to use harsh treatment as a temporary measure for buying time to deal with the underlying unrest causing a rebel faction rather than as a means of preventing all rebellions, as the Military power.png military point cost can add up quickly. If the source of unrest is ticking down over time (such as the unrest caused by separatism), or will be removed at a known point in the future (such as a missionary finishing converting a province), harsh treatment can prevent a future revolt by delaying the progress long enough for the underlying unrest to disappear. If the unrest will not or cannot be removed in a reasonable amount of time, it may be preferable to let the rebellion happen and crush it militarily if there are no other pressing threats to the nation, however, if combined with stationing troops on the rebellious provinces ( And maluses such as separatism ticking away ), sometimes it is possible to completely prevent a rebellion with the strategic use of harsh treatment.

Active revolts[edit]

When a faction's progress reaches 100%, it will go into open rebellion and spawn troops in some of the provinces supporting it in order to attempt to enforce its demands. All provinces associated with that faction, even those that did not spawn troops, will get the modifier “Recent Uprising”[5] for 10 years[6], giving:

Local unrest.png −100 Local unrest

Revolt size[edit]

The number of rebellious regiments depends on the total development of a province. It is calculated as follows:

The number of rebel artillery spawned is increased based on the tech level:

  • tech level 11 there is a 10% increase of artillery
  • tech level 16 there is a 15% increase of artillery

The morale of the rebels appears to be

The values given are from /Europa Universalis IV/common/defines.lua.

If the rebels were spawned via event, the spawn size is defined in the event. Otherwise, the default spawn size is 1.

A single spawn cannot spawn more regiments than the Land forcelimit.png land force limit.

  • It is possible to see the current size of a rebellion by hovering over the rebellion progress, it is also detailed how much each province is contributing to the rebellion.

Other causes of revolts[edit]

Rebels can also spawn via events. In this case they immediately get troops on the map, regardless of any faction progress. They can then be engaged in military combat or have they demands accepted as with any other rebels.

One special case that can be encountered are Pretender rebels.png pretender rebels. These can spawn not only via event, but also when an heir without a strong claim succeeds to the throne in a monarchy, whereas they rarely exist as a faction gathering progress from unrest. If these rebels control the capital city for 36 months, they will install a new ruler, whose stats can be seen in the "Stability and Expansion" tab.

Upon annexation the remaining armies of annexed country will become nationalist rebels.

Sieged provinces[edit]

The rebels will immediately go to work sieging provinces. Unless there is a fort protecting a province with its zone of control, a successful siege will normally have some immediate effects:

  • If peasant, particularist, Lollard, noble, or pretender rebels take control of a province, it will gain +10 autonomy.
  • If separatist rebels take control of a province, it will gain +5 separatism (unrest). They will also give their nation a core on the province, if it doesn't have one already.
  • If religious rebels take control of a province already of their religion, it will have -15% manpower and -15% tax income for 2 years.
  • If religious rebels take control of a province of another religion, it will be forcibly converted and suffer -40% manpower, -33% tax income and +2 unrest for 2 years.
  • If heretic rebels take control of a province, it will suffer -40% manpower, -33% tax income, +2 unrest and +5 local autonomy for 2 years; furthermore Catholicism will gain +0.1% reform desire.

Enforced demands[edit]

There are several conditions under which the rebel factions can enforce their demands:

  1. If nationalist or patriot rebels occupy a province, they will start a 5-year timer. If the province is not retaken in that time, all the provinces associated with that faction (whether occupied or not) will defect.
  2. With Peasants and heretic rebels, when they occupy more than half of the provinces in that nation, they will enforce their demands, add a variety of negative modifiers to the nation, and cause it to lose 100 prestige. [7].
  3. Other types of rebels need to occupy the capital to enforce their demands, but for this the timer is only 2 years.
  4. As a special case, if a country is not at war and more than half its provinces are occupied by rebels (not necessarily from the same faction), all active rebel factions have their demands enforced immediately.

Support for rebels[edit]

A diplomat can support rebel factions in other nations, increasing the chance they rebel. This is a covert action that can be performed by any country with Administrative tech.png administrative technology at least 3 (in 1444 this includes countries in all technology groups except for West African, Central African, and primitives). The effectiveness of supporting rebels can be increased by a number of ideas and policies.

Ideas and policies which increase rebel support efficiency:

Rebel support efficiency.png Traditions Ideas Bonuses Policies
+50%
  • Full Espionage
  • Espionage-Economic: The Foreign Support Act
+25%
  • Irish idea 7: Unconquerable Ireland
  • Humanist-Espionage: Cultural Understanding
+20%
  • Palatinate idea 3: Center of Reformation in Southern Germany

If there is more than one rebel group in the targeted country, then the funding country must choose which group to support. A country can only support one rebel faction in each target country.

Supporting rebels requires a spy network size of at least 60. It also requires a one-time monetary cost proportional to the size of the rebellious faction. Upon confirming the action, the supported rebel faction will get a base +10% per month increase to their chance of making progress towards an uprising for the next 5 years. Rebel support efficiency ideas modify this base chance; for example a country with +50% rebel support efficiency would increase the supported faction's chance of making progress by +15% per month. This does not actually change unrest in the affected country but rather directly affects the monthly progress chance, making it difficult to counter except by using harsh treament.

Supported rebels will behave like allied units of their sponsoring country, even if the sponsorship only began after the rebels have spawned. Any rebels that manage to declare independence while under foreign support will receive a relation bonus towards the supporting country. If allied rebels cannot complete their objectives because the province they are trying to occupy is under their ally's control, they will wander the countryside instead and may engage enemy units.

In addition, supporting rebels in a rival country will also increase the power projection of the conducting state for the duration of the covert action. The magnitude of power projection granted is proportional to the amount of income spent on supporting rebels.

Declaring war in support of rebels[edit]

With the Art of War DLC, once the rebels have spawned, the supporter receives the "Support Rebels" CB to enforce the supported rebel's demands. The war will be called an Intervention War, and the war goal is to take the capital. The war can continue even if all the spawned rebels are defeated, and provinces can be taken from them, 50% warscore is needed to enforce rebels demands, and the player may get call for peace if the opponent is already willing to agree with it.

Rebels that break free now get an alliance and +200 opinion modifier with the (if any) country that supported them.

Achievements[edit]

My True Friend icon
My True Friend
Go to war in support of a rebel faction and win, enforcing their demands.
Viva la Revolución! icon
Viva la Revolución!
Have rebels you support in another country enforce their demands.

Strategy[edit]

The most effective way to deal with rebels is to combat the root of the problem: keep unrest low by keeping stability high, not letting war exhaustion get out of hand, and using appropriate decisions, advisors, etc.

For dealing with newly conquered provinces, there are two main choices with local autonomy, raising it or lowering it. Each comes with its own positives and negatives:

  • Lowering local autonomy immediately increases the amount of money and manpower a province provides, but this will add +10 unrest to the province for the next 30 years. Typically, this will give two rebellions over the 30-year time period taking into account the 10-year periods of -100 unrest from the Recent Uprising modifier after a rebellion happens.
  • Raising local autonomy immediately reduces the amount of money and manpower a province provides, but the -10 unrest it gives for 30 years will usually keep unrest low enough to prevent rebellions (barring additional sources of unrest). Local autonomy normally ticks down over time (especially while at peace), so the value lost by raising local autonomy will be regained slowly over time. Separatism from a newly conquered province ticks down over a similar 30-year peiod, so its effects will be gone by the time the effects of raising autonomy wear off. Sometimes it may not be possible to lower autonomy in a province if it is already at its minimum autonomy floor.

It is not always possible to go entirely without unrest, but there is often have a choice as to where the unrest is. A classic divide and conquer strategy can be very beneficial: spreading the unrest between several different rebel factions will keep all of them weaker and make each individual one easier to deal with. When lowering autonomy, choosing provinces with weak factions and being careful not to lower the autonomy in all provinces of a faction at the same time will help keep the unrest at a non-threatening level. One united rebel faction with 25 unrest is a serious problem; five different factions with 5 unrest each are manageable.

If a large rebel faction makes progress such that they are close to a revolt, using harsh treatment on them can be useful, unless it is certain they can be handled militarily. Remember that the cost of harsh treatment is based on the unrest in the associated provinces, so let the faction progress tick up to 75% or more, then apply all possible short term measures to reduce unrest such as moving troops to those provinces or reducing war exhaustion, before finally applying harsh treatment up to 3 times while it's cheap.

If rebels do revolt and cannot be contained militarily, it is always possible to accept their demands; this will likely be painful in the short term, but can be a better choice than allowing them to continue to wreak havoc, and allow rebuilding to begin sooner.

Finally, keep in mind that in some cases it may actually be desirable to accept the rebel demands. This happens most often with religious rebels or pretender rebels. Religious rebels might enable switching to a more powerful religion and will even convert provinces automatically, and it is beneficial to check the stats of a potential pretender before engaging his troops, as there may be a 6/6/6 monarch just waiting for his demands to be accepted.

Footnotes[edit]

  1. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Unrest).
  2. Unless the government is Papal, Steppe Horde, Celestial Empire, Iqta, Shogunate, Colonial Government, Native Council or Revolutionary Republic
  3. Unless the government is Papacy, Steppe Horde, Celestial Empire, Iqta, Shogunate, Colonial Government, Native Council, Siberian Native Council, Elective Monarchy, English Monarchy or Ottoman Government
  4. Unless the government is Papacy, Steppe Horde, Celestial Empire, Iqta, Daimyo, Shogunate, Colonial Government, Native Council
  5. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Local autonomy).
  6. See in /Europa Universalis IV/common/defines.lua.
  7. 00_rebel_types.txt has "defect_delay = 120", but testing reveals that it may take even longer than that.
Province mechanics
Management CapitalCoreCultureReligionRebellionAutonomyList of provinces
Economy DevelopmentTaxProductionBuildingsManpowerSailors
Warfare
Land warfare ArmyLand unitsDisciplineManpower
Naval warfare NavyNaval unitsSailors
Other concepts Casus belliWar exhaustionMilitary traditionLeadersAlliance