Random New World

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An example of a Random New World (as of the 1.14 RNW rework).

Random New World is an option that can be selected in the nation select screen. The option replaces everything west of the Azores and Iceland, and east of Eastern Siberia, Wake Island, and New Zealand with new landmasses. Rather than procedurally generated maps (as was done pre 1.14), the random new world is constructed from a number of pre-set tiles[1] (128 different tiles) joined together to produce a more realistic set of landmasses. The selection of tiles are weighted to ensure interesting and balanced maps, such as ensuring there is a map tile marked as a "continent" to ensure at least one large contiguous landmass to colonize.

The generator then proceeds to apply different scenarios[2] (26 different scenarios) to the generated landmasses. Each scenario is applied per region and take into account land size, climate and other modifiers. The more basic scenarios populate the new world with random numbers of nations, based on cultures and religions in the same fashion of the regular new world. These scenarios provide a variation on the old while at same time providing some uniqueness in the form of themed province name and custom native nations. The more intricate scenarios involve "what if fantasy" worlds depicting things such as a technologically advanced Native Americans, a 'wall' of land at the edge of the world, a mirror continent of the Indian sub-continent and more. All the options can be turned on/off if the player prefers a certain type of new world.

Based on where the land masses were placed in the RNW, the dynamically generated Trade nodes can have their trade routes feed into either Asia, Africa or Europe. This can create some interesting situations with some unusual settlers (like east-Asian or African). Provinces are named dynamically using a pool of names - with the ability to attach a theme to a name - while regions, colonial regions and Trade nodes take their names from important provinces. RNW nations are also dynamically generated with random flags and accompanying ideas.

In the future it is planned to increase the variety of the RNW by adding more tile-sets and adding an option to copy the 'seed' of the new world to be able to generate it again and share with others. In addition, the RNW system is highly moddable and allows players to share their own user-created tile-sets with each other.

Note: making modifications to existing RNW files or adding new files will change the checksum[3].

RNW Scenarios[edit]

Note: The following stand for: F = Fantasy, T = Temperate.

Name Acquisition Triggers Natives Nations Notes
Chance Province icon.png > F Climate Size Native aggressiveness Ferocity icon.png Convert religion.png Total Size Tech Group Government Culture Convert religion.png
Animist Kingdoms 200 30 AridTropical 5 - 20 1 - 6 1 - 3 Animism 3 - 10 5 - 15 South American technology group South American Government monarchy.png Despotic Monarchy Animism
Animist Tribes 1000 30 AridTropical 5 - 20 1 - 6 1 - 3 Animism 5 - 20 1 - 3 South American technology group South American Government tribal.png Native Council Animism Nations spread out; Migratory nations
Atlantis Remnants 10000 Yes 2 - 15 2 - 6 1 - 3 Animism 1 3 - 8 High American technology group High American Government monarchy.png Feudal Monarchy Greek Animism "Atlantis" theme
Chinese Colony 20 10 Yes AridTropicalT 5 - 20 1 - 6 1 - 3 Animism 1 5 - 10 High American technology group High American Government republic.png Oligarchic Republic Jianghuai Confucianism Coastal based nation
Columbus was Right 1 10000 10 Yes 2 - 15 2 - 6 1 - 3 Hinduism 5 - 20 1 - 20 Indian technology group Indian Government monarchy.png Feudal Monarchy Hindustani Hinduism All land is owned; "India" theme
Columbus was Right 2 10000 10 Yes 2 - 15 2 - 6 1 - 3 Hinduism 5 - 20 1 - 20 Indian technology group Indian Government monarchy.png Feudal Monarchy Dravidian Hinduism All land is owned; "India" theme
Columbus was Right 3 10000 10 Yes 2 - 15 2 - 6 1 - 3 Hinduism 5 - 20 1 - 20 Indian technology group Indian Government monarchy.png Feudal Monarchy Western Aryan Hinduism All land is owned; "India" theme
Empty Animist 500 AridTropical 5 - 20 1 - 6 1 - 3 Animism No unique theme
Empty Totemist 500 ArcticT 5 - 20 1 - 6 1 - 3 Totemism No unique theme
Heyerdahl was Right 10 10 Yes Arid 5 - 20 1 - 6 1 - 3 Animism 1 5 - 10 High American technology group High American Government monarchy.png Despotic Monarchy Egyptian Animism Coastal based nation; "Kemet" theme
High American Empire Inti 20 30 Yes AridTropicalT 20 - 50 3 - 9 3 - 6 Inti.png 1 30 - 50 High American technology group High American Government monarchy.png Despotic Monarchy Andean Inti.png "Burning Empire" theme
High American Empire Mayan 20 30 Yes AridTropicalT 20 - 50 3 - 9 3 - 6 Mayan.png 1 30 - 50 High American technology group High American Government monarchy.png Despotic Monarchy Mayan Mayan.png "Crimson Empire" theme
High American Empire Nahuatl 20 30 Yes AridTropicalT 20 - 50 3 - 9 3 - 6 Nahuatl.png 1 30 - 50 High American technology group High American Government monarchy.png Despotic Monarchy Central American Nahuatl.png "Obsidian Empire" theme
High American Republic 15 30 Yes T 20 - 50 3 - 9 3 - 6 Totemism 1 30 - 50 High American technology group High American Government republic.png Oligarchic Republic Iroquoian Totemism "Hodenosaunee League" theme
Inti Kingdoms 1000 30 AridTropical 5 - 20 1 - 6 1 - 3 Inti.png 5 - 10 2 - 5 Andean technology group Andean Government monarchy.png Despotic Monarchy Andean Inti.png Nations in close proximity
Lemuria 10 10 Yes TropicalT 5 - 20 1 - 6 1 - 3 Hinduism 1 10 - 15 High American technology group High American Government monarchy.png Feudal Monarchy Tamil Hinduism Coastal based nation; "Kumari Kandam" theme
Lost Balkans 10 10 Yes ArcticAridT 5 - 20 1 - 6 1 - 3 Animism 2 2 - 4 High American technology group High American Government tribal.png Tribal Despotism Serbian Animism
Lost Templar Fleet 10 10 Yes AridT 2 - 15 2 - 6 1 - 3 Catholicism 1 2 - 5 High American technology group High American Government theocracy.png Monastic Order Francien Tengri Coastal based nation; "Knights Templar" theme
Lost Tribe 10 10 Yes ArcticAridT 5 - 20 1 - 6 1 - 3 Jewish.png 1 3 - 10 High American technology group High American Government tribal.png Tribal Monarchy Syrian Jewish.png
Mayan Kingdoms 1000 30 AridTropical 5 - 20 1 - 6 1 - 3 Mayan.png 5 - 10 4 - 6 Mesoamerican technology group Mesoamerican Government monarchy.png Despotic Monarchy Mayan Mayan.png Nations in close proximity
Nahuatl Kingdoms 1000 30 AridTropical 5 - 20 1 - 6 1 - 3 Nahuatl.png 7 - 14 2 - 5 Mesoamerican technology group Mesoamerican Government monarchy.png Despotic Monarchy Central American Nahuatl.png Nations in close proximity
Order st. Joseph 10 10 Yes Arid 5 - 20 1 - 6 1 - 3 Animism 1 5 - 10 High American technology group High American Government theocracy.png Monastic Order English Reformed.png Desert based nation
Secret Denmark 10 5 - 20 Yes ArcticT 5 - 20 1 - 6 1 - 3 Animism 1 5 - 10 High American technology group High American Government republic.png Oligarchic Republic Danish Zoroastrianism.png Coastal based nation
Totemist Kingdoms 200 30 ArcticT 5 - 20 1 - 6 1 - 3 Totemism 3 - 10 5 - 15 North American technology group North American Government monarchy.png Despotic Monarchy Totemism
Totemist Tribes 1000 30 ArcticT 5 - 20 1 - 6 1 - 3 Totemism 5 - 20 1 - 3 North American technology group North American Government tribal.png Native Council Totemism Nations spread out; Migratory nations
Vinland 30 10 Yes ArcticT 5 - 20 1 - 6 1 - 3 Animism 1 5 - 10 High American technology group High American Government monarchy.png Despotic Monarchy Norwegian Norse.png Coastal based nation

RNW Tiles[edit]

Legend: ICT = Inland Center of Trade, INH = Important Natural Harbor, Estuary.png = Estuary.

Note: All the tiles - except johan1 and the water tiles - start with the prefix "tile" (removed here for readability reasons).

Name Weight Size Land Sea Regions Continent Unique Modifiers Notes
johan1 100 2 x 2 58 6 INH (x3)
0 50 7 x 7 185 21 2 Yes ICT (x2), INH (x5), Estuary.png (x4)
2 100 2 x 2 30 10 Estuary.png
3 100 2 x 2 32 8
4 100 4 x 4 97 15 2 Estuary.png
5 100 2 x 2 23 10 INH
danubian1 100 2 x 2 26 4 INH
danubian2 100 2 x 2 27 5 INH
danubian3 100 6 x 6 215 16 2 Yes ICT, INH (x4)
danubian4 100 2 x 2 37 5
danubian5 100 4 x 4 79 31 INH (x3)
danubian6 100 2 x 2 35 5
danubian7 100 2 x 2 24 4 INH
danubian8 100 4 x 4 150 23 2 INH (x4)
danubian9 100 2 x 2 24 4 INH (x2)
danubian10 100 2 x 2 22 4
danubian11 100 2 x 2 17 4
danubian12 100 2 x 2 20 4
elmorte 100 10 x 7 477 29 3 Yes ICT (x2), INH (x6), Estuary.png (x4) Does not rotate; Restricted to north edge
elmorte2 100 9 x 9 559 38 6 1 ICT (x5), INH (x3), Estuary.png (x5)
elzephor1 100 18 x 9 703 88 18 Yes ICT (x6), INH (x18), Estuary.png (x21), Paradise (x6)
elzephor2 100 14 x 12 809 58 15 Yes ICT (x3), INH (x19), Estuary.png (x25) Tropical climate; "Mountains" theme
elzephor3 100 13 x 13 612 51 11 Yes ICT (x9), INH (x12), Estuary.png (x45) Does not rotate
farthestindia 10 5 x 5 164 15 3 10 ICT (x2), INH (x6), Estuary.png (x5) Fantasy; Restricted to equator; "India" theme
fryza 100 5 x 5 80 11 Estuary.png (x5)
fryzb 50 11 x 11 381 58 4 Yes 3 ICT, INH (x3), Estuary.png (x5)
fryzB2 50 9 x 10 385 57 4 Yes 3 ICT, INH (x3), Estuary.png (x5) Does not rotate; Restricted to north edge
fryzC 50 10 x 10 445 46 2 Yes 2 ICT (x3), INH (x7), Estuary.png (x10)
fryzC2 50 8 x 9 444 46 2 Yes 2 ICT (x3), INH (x7), Estuary.png (x7) Does not rotate; Restricted to south edge
fryzD 100 7 x 7 289 62 2 Yes ICT (x2), INH (x6), Estuary.png (x3)
fryzE 10 5 x 6 134 37 1 20 INH (x4), Estuary.png (x4), Atlantean Remnants Fantasy
fryzF 100 4 x 4 101 23 3 ICT, INH, Estuary.png (x4)
mef1 100 12 x 12 692 71 7 Yes ICT (x3), INH (x6), Estuary.png (x9) Tropical climate; "PDX" theme
mef2 100 6 x 12 393 51 4 Yes ICT (x2), INH (x5), Estuary.png (x7) "The Three Mountains" theme
ofa1 100 4 x 2 46 14 1 Estuary.png
ofa2 100 2 x 2 21 7 INH
ofa3 100 11 x 11 569 115 3 Yes ICT, INH (x2), Estuary.png
ofa4 100 10 x 8 404 62 3 Yes INH (x7), Estuary.png (x2) Does not rotate; Restricted to south edge
ofa5 100 2 x 2 30 8 INH
ofa6 100 4 x 4 130 25 1 INH
ofa7 100 1 x 1 18 9
ofa8 100 2 x 1 15 6
ofa10 100 1 x 1 7 4
oltner1 50 6 x 6 152 32 2 Yes INH (x4), Estuary.png
oltner2 100 16 x 16 848 89 18 Yes ICT (x12), INH (x24), Estuary.png (x7) Does not rotate; Restricted to north edge; Tropical climate
oltner3 100 8 x 8 470 57 5 Yes ICT (x5), INH (x9), Estuary.png (x3) Does not rotate; Restricted to north edge
oltner4 100 2 x 2 47 13 ICT, INH
oltner5 100 2 x 2 58 14 INH (x2)
oltner6 75 5 x 3 160 16 3 ICT (x2), INH (x5), Comet Ore
oltner7 50 12 x 6 632 51 8 Yes ICT (x8), INH (x11), Estuary.png (x3), Paradise (x4)
oltner8 15 2 x 1 11 3 INH Fantasy; "Leviathan" theme
oltner9 100 1 x 1 4 3
oltner10 100 1 x 1 3 2
oltner11 100 1 x 1 3 2
oltner12 100 1 x 4 22 9
oltner13 100 3 x 2 44 10
oltner14 100 2 x 4 55 15
oltner15 100 1 x 4 43 15
oltner16 100 3 x 4 62 13 ICT, INH (x2) Does not rotate; Restricted to north edge
oltner17 100 1 x 1 3 2
oltner18 10000 1 x 1 3 2
oltner19 100 1 x 1 3 2
oltner20 100 3 x 4 56 10 INH (x2) Does not rotate; Restricted to north edge
oltner21 100 2 x 2 17 8 INH
oltner22 100 1 x 3 15 7 INH Does not rotate; Restricted to south edge
oltner23 100 1 x 1 5 3
oltner24 100 3 x 4 27 6 INH Does not rotate; Restricted to south edge
oltner25 100 1 x 1 6 2
oltner26 100 3 x 3 56 11 ICT, INH (x2)
oltner27 100 1 x 1 3 2
oltner28 100 1 x 2 17 5 INH
oltner29 100 4 x 4 67 10 ICT, INH (x2)
oltner30 100 4 x 4 48 10 INH (x2)
oltner31 100 1 x 1 3 2
paradox 2 2 x 2 30 11 1 INH Fantasy; Does not rotate; "PDX" theme
poh1 100 3 x 3 43 9 INH (x2)
poh2 35 1 x 1 5 5 Fantasy; Restricted to equator
poh3 100 2 x 1 24 4 INH Does not rotate; Restricted to south edge
poh4 100 3 x 2 19 6
poh5 100 2 x 2 24 5 INH
poh6 100 4 x 4 135 22 INH (x3)
poh7 100 5 x 3 138 17 INH (x3) Does not rotate
poh8 75 1 x 1 8 5 INH
poh9 100 1 x 1 7 4
poh10 100 1 x 1 2 1
poh11 100 1 x 1 1 1
poh12 100 1 x 1 1 2
poh13 25 3 x 16 347 64 3 Yes ICT (x2), INH (x5), Devil's Gate Fantasy; "Devil's Gate" theme
poh14 100 8 x 9 283 72 3 Yes INH (x5) Does not rotate; Restricted to north edge
poh15 100 18 x 6 186 88 3 Yes 15 ICT, INH (x5), Estuary.png Does not rotate; Restricted to north edge
poh16 100 18 x 3 53 36 1 Yes 15 INH (x4) Does not rotate; Restricted to north edge
poh17 100 4 x 3 14 12 1 15 INH
poh18 100 10 x 4 124 46 2 Yes 15 ICT, INH (x2), Estuary.png
poh19 20 4 x 4 69 12 1 ICT, INH (x4), Estuary.png Fantasy; Does not rotate; "Treasure Island" theme
poh20 100 5 x 4 103 18 1 INH (x5), Estuary.png (x2)
poh21 100 8 x 5 161 32 2 Yes ICT, INH (x5), Estuary.png (x4)
poh22 100 18 x 12 814 114 5 Yes ICT (x9), INH (x9), Estuary.png (x8) Does not rotate
poh23 50 7 x 7 259 44 3 ICT, INH (x6), Estuary.png (x3) Fantasy
poh24 100 8 x 3 91 30 1 INH (x7)
poh25 100 7 x 5 204 20 2 ICT, INH (x4), Estuary.png (x2)
poh26 100 5 x 4 144 14 1 ICT, INH (x2), Estuary.png
poh27 100 9 x 7 290 38 2 Yes ICT, INH (x6), Estuary.png (x7)
poh28 100 9 x 12 387 46 3 Yes ICT, INH (x11), Estuary.png (x6)
poh29 100 10 x 7 381 31 2 Yes ICT (x3), INH (x6), Estuary.png (x4)
poh30 100 13 x 10 741 28 4 Yes ICT (x8), INH (x2), Estuary.png (x7)
poh31 100 5 x 5 103 34 2 INH (x7)
poh32 100 7 x 3 108 20 2 ICT (x3), INH (x5), Estuary.png (x4)
poh33 100 18 x 10 608 56 4 Yes INH (x15), Estuary.png (x5) Does not rotate; Restricted to south edge; "Arctic" theme
poh34 100 7 x 6 259 14 2 ICT (x2), INH (x4), Estuary.png (x4)
poh35 100 9 x 7 413 20 2 Yes ICT (x2), INH (x6), Estuary.png (x5)
poh36 100 12 x 16 538 41 3 Yes ICT, INH (x16), Estuary.png (x3) Does not rotate; "Arctic" theme
poh37 100 6 x 5 141 17 2 INH (x8), Estuary.png (x2)
poh38 100 4 x 3 52 11 1 INH (x2), Estuary.png
poh39 100 6 x 4 64 19 1 INH (x7), Estuary.png (x2)
poh40 100 10 x 3 84 20 1 INH (x8)
poh41 100 11 x 8 318 22 2 Yes ICT (x5), INH (x14), Estuary.png (x3) Does not rotate
poh42 100 10 x 7 219 29 2 ICT, INH (x7), Estuary.png (x5)
poh43 100 12 x 8 525 26 3 Yes ICT (x9), INH (x11), Estuary.png (x9)
poh44 100 9 x 6 233 16 3 INH (x14), Estuary.png
poh45 100 13 x 7 479 29 4 Yes ICT (x4), INH (x21), Estuary.png (x3)
poh46 100 5 x 3 94 10 2 INH (x12)
poh47 100 6 x 4 127 11 2 INH (x5), Estuary.png (x2)
poh48 100 4 x 6 82 14 1 INH (x10), Estuary.png
poh49 100 7 x 7 249 15 2 ICT (x5), INH (x7), Estuary.png (x4)
poh50 100 4 x 5 106 18 2 ICT, INH (x7), Estuary.png
water1 30 1 x 1 -1
water2 30 2 x 2 1 -1
water3 30 4 x 4 4 -1

References[edit]

  1. For RNW tiles see /Europa Universalis IV/map/random/tiles/
  2. For RNW scenarios see /Europa Universalis IV/map/random/RNWScenarios.txt
  3. Forum, Random New World Rework, 2015-11-26