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Primary culture
Croatian (South Slavic)

Capital province
Ragusa (137)

Merchant RepublicGovernment republic.png

State religion

Technology group
EasternEastern technology group
Ragusan ideas
Traditions.png Traditions:
+10% Trade efficiency
+10% Trade power abroad

Navy tradition.png Ordo Marinaritiae

+0.5 Yearly navy tradition

Trade power.png Center of Trade

+20% Domestic trade power

Diplomat.png Patronage

+1 Diplomat

Naval force limit modifier.png Ragusan Arsenal

+20% Naval force limit modifier

Shipbuilding time.png Port Gruz

−5% Shipbuilding time
−5% Ship costs

National unrest.png Non Bene Pro Toto Libertas Venditur Auro

−1 National unrest

National tax modifier.png Palace of the Rector

+10% National tax modifier

Idea bonus.png Ambition:

+15% Morale of navies

Ragusa is a tiny nation on the Adriatic coast which maintains its independence for nearly the entire historical campaign. Due to their close proximity to Venice and the Ottomans they are conquered in most campaigns.

Ragusa was a vassal of the Kingdom of Hungary (1358–1458) but currently in the game this isn't represented in 1444. Historically, Ragusa survived until 1807, though if by 1806 their only province will be occupied by France.

In the game Ragusa uses the Árpád-striped flag of Hungary due to its Hungarian vassalage instead of the more historically accurate flag now used by Dubrovnik, which resulted in Hungary not using the more historically correct flag itself.


Execute decision.pngForm Croatia

Centuries ago the lands of Croatia were united. Our kingdom stood proud and mighty until a succession crisis led to a personal union under Hungary. Now that we have the Croatian homeland firmly in our hands the time has come to end this age of servitude for our people and create a new independent kingdom.
Potential Requirements

The country:

If the country is AI-controlled then:


Flag of Croatia Croatia does not exist
The country:


The country:

  • gains Prestige.png 25 prestige.
  • becomes Flag of Croatia Croatia.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    • Autonomy.png−0.05 monthly autonomy change,
    • National unrest.png+1 national unrest.
  • gets a permanent claim on every non-owned province in the areas of Croatia and East Adriatic.
  • moves its Capital.png capital to Zagreb (131).

If the country:

  • is a republic
    • then it becomes a Government monarchy.png Feudal Monarchy.
  • is a duchy
    • then it becomes a Kingdom rank kingdom.
  • does not have custom ideas


Ragusa has many options open to it due to it being an OPM. The options range from relocation, expanding into the Balkans, and expanding into Italy.

Expanding into the Balkans[edit]

Ragusa starts off in a fairly safe position but a little hard done for expansion opportunities, to the East lay Serbia and Bosnia, to the West lay Italy with its high development provinces, to the North Venice waits in Dalmatia and to the South lay Albania and the Ottomans.

Serbia and Bosnia tend to ally each other more frequently these days but occasionally they will rival each other, this is good. Your first war will likely be against Serbia, fabricate a claim on Montenegro and take that and Kosovo in the war - Kosovo is a gold province and will be a boom to any early game economy. To win the war you'll need a large ally or a lot of luck. It's possible to get Hungary or Austria as an ally with a statesman but Austria is preferred due to being the HRE emperor and Hungary holding all the Croatian lands (barring Ragusa and Dalmatia). After Serbia you want to move into Bosnia as soon as possible or Hungary will do it. Austria can get a PU over Hungary either by event or by mission and so moving to take Croatia from Hungary while they are still independent of Austria is a priority. At this point you should be ready to form Croatia and get the Krabater achievement.

All the time be on the lookout for any OPM (look in Italy) that will join your trade league, you may need to kill rival Merchant Republics like Venice or Genoa to free up nations to join your trade league.

If the Ottomans start having problems or get destroyed by rebels you need to try to capitalize on the situation. Try to ally the PLC and take Greece from the Ottomans. Depending on how much trouble the Ottomans are in you may still need to build up a sizeable galley force to defeat them at sea and gain naval superiority. Greece may need to be released as a vassal due to Merchant Republics now only being allowed 20 provinces in states before they start to suffer a hit to their Republican Tradition. Or, if the player has kept poorer areas of the Balkans as territories instead of states, the player may be able to have Greece as states.

There are also a number of exodus strategies available to Ragusa but these are much harder to combine with Krabater.


Relocation can be done by any OPM. It entails losing the capital of the nation followed by annexing another minor nation.


Riga is a weak OPM nation nestled along the border of the Livonian Order. If a Ragusan player is facing problems in the Balkans, it is possible to ask for military access through Bosnia, Hungary, Poland, Lithuania, and Livonia in order to assault Riga. This must be done without a casus belli.

By occupying Riga, it is possible to stall a war in which the player may be annexed. Shortly after annexing Riga, it will be mandatory to cede Ragusa to any enemy nation so that the capital relocates to Riga. From there, Riga should be cored and changed to the Croatian culture for stability reasons.


It is possible to ask for military access all the way to Navarra. However, this will leave a weak Ragusa with nowhere to expand except for in France and Spain. Relocating to Riga allows for the player to annex Livonia and to fight Novgorod, which are significantly better odds. Any other nations are not recommendable to relocate to in Europe due to the lack of OPMs outside of the HRE.


With a little help.. icon
As Ragusa, lead a Trade League of at least 5 nations and guarantee the Ottomans' independence.

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