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Empire rankQing
Primary culture
Manchu (Evenki)

Capital province
Beijing (1816)

Despotic MonarchyGovernment monarchy.png

State religion

Technology group
ChineseChinese technology group
Manchu ideas

For Haixi, Jianzhou and Yeren, as well as Manchu and Qing if formed.

Traditions.png Traditions:

+1 Land leader shock
−10% Land maintenance modifier

National manpower modifier.png United Three Jurchens

+10% National manpower modifier
−20% Core-creation cost

Technology cost.png Manchu Alphabet

−10% Technology cost

Possible Manchu banners.png The Eight Banners

+25% Possible Manchu banners

Cavalry combat ability.png Link with the Mongol Dynasty

+15% Cavalry combat ability

Manpower recovery speed.png The Green Standard Army

+20% Manpower recovery speed

National unrest.png Pigtail or Death

−2 National unrest

Stability cost modifier.png The Chinese Laws

−10% Stability cost modifier

Idea bonus.png Ambition:

+1 Land leader shock

The Qing dynasty (1644-1911), also called the Flag of Manchu Manchu dynasty, was the last imperial dynasty of China. The Qing dynasty was first established in 1636 by the Manchus to designate their regime in Manchuria (now divided between China and Russia). In 1644 the Chinese capital at Beijing was captured by the peasant rebel leader Li Zicheng, upon which the last Flag of Ming Ming emperor committed suicide, and desperate Ming dynasty officials and generals called on the Manchus for aid. The Manchus took advantage of the opportunity to seize the capital and establish their own dynasty in China. By adopting the Ming form of government and continuing to employ Ming officials (in-game they use the same Celestial Empire government), the Manchus managed to peacefully rule the Chinese population until the nineteenth century.

During the campaign's time frame, the territory and population of the Qing empire tripled and an integrated national economy was created. The efforts of the Manchu rulers to become assimilated into Chinese culture focused on the conservative Confucian political and cultural attitudes in official society. During the early 18th century trade thrived, production of artwork and porcelain grew, and Jesuits were employed for areas such as astronomy. In addition, painting, printmaking, and porcelain manufacturing flourished.

Qing does not exist at the beginning of the grand campaign, but can be formed by the Flag of Manchu Manchu, which in turn can be formed by Flag of Jianzhou Jianzhou, Flag of Haixi Haixi, or Flag of Yeren Yeren.


Execute decision.pngQing Dynasty

We have taken the Northern Capital and destroyed the false emperors. Once more the middle kingdom has been united and we are the true dynasty.
Potential Requirements

Flag of Qing Qing does not exist.
The country:

  • is Flag of Manchu Manchu.
  • has not yet enacted this decision.

If this country is AI-controlled, then it:

  • can not be a custom nation.
  • must have at least 5 cities.

The country:

  • owns Ningyuan (704), Xilin Gol (723), Shenyang (726) and Beijing (1816).
  • is not at war.
  • is not a subject nation other than a tributary state.
  • does not have the modifier “Tribal Succession Crisis”.


The country:

  • becomes Flag of Qing Qing.
  • changes its government rank to Empire rank empire.
  • gets a permanent claim on every province of China that it does not own.
  • gains Prestige.png10 prestige.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

If the country:

  • has Nomadic technology group
    • then it changes to Chinese technology group Chinese technology group and unit type.
  • is not Confucian
    • then it becomes Confucianism Confucian and harmonizes with Tengri.
  • has steppe nomads government type

Beijing (1816):

  • becomes the Capital.png capital of Qing.
  • changes culture to the primary culture of Qing.
  • becomes a core province of Qing.


Main article: Manchurian events

Qing shares many events with Manchu, Ming, and Jianzhou. mostly focused around historical economic and military reforms.


Execute decision.pngConstruct the Forbidden City

The Forbidden City will be a glorious national monument, increasing our prestige and promoting stability.

Potential Requirements

This country:

  • is Flag of Manchu Manchu, Flag of Ming Ming or Flag of Qing Qing
  • has its capital in Beijing (1816) or Nanjing (1821).
  • does not have the modifier “The Forbidden City”.

If AI, is not playing a custom nation


This country:

  • is not at war
  • has a level 3 Advisor Statesman.png statesman as advisor or a ruler with an administrative skill of at least 3.
  • has either the faction system is disabled or the Bureaucrats faction is in power.
  • has a Icon stability.png stability of at least +3.
  • has at least Gold Icon.png 1 year's worth of income.
  • has at least Administrative power.png 50 administrative power.


This country:

  • loses Gold Icon.png ducats equal to 1 year of income
  • loses Administrative power.png 50 administrative power
  • gets the modifier “The Forbidden City” for the rest of the campaign with the following effects:
    • Stability cost modifier.png −10% stability cost modifier,
    • Prestige.png +0.5 yearly prestige.

AI will not take this decision with less than Gold Icon.png 1.5 years' worth of income in the treasury or less than Administrative power.png 100 administrative power.

Execute decision.pngCreate Green Standard Army

Enlist disgruntled soldiers and officers from the Ming army and establish the Green Standard Army.

Potential Requirements
  • Can only be taken once
  • Is Flag of Manchu Manchu or Flag of Qing Qing
  • Is not a subject nation
  • Ruler is a general
  • Has unlocked 5th Manchu national idea: "Green Standard Army"
  • Owns Cicigar (725)
  • Is at war with Flag of Ming Ming
  • Ming has any of the following:

  • Set country flag "green_standard_army"
  • Prestige.png+10 prestige
  • Ming gains -100 opinion of Manchu for 20 years
  • Ming loses Manpower.png8000 manpower
  • Spawn 4 units of infantry in Cicigar
  • Spawn 4 units of cavalry in Cicigar

Execute decision.pngCreate the Eight Banners

Establish a more centralized military force by establishing the Eight Banners.

Potential Requirements
  • Can only be taken once
  • Is Flag of Manchu Manchu or Flag of Qing Qing
  • Is not a subject nation
  • Ruler is a general
  • Has unlocked the 3rd Manchu national idea: "The Eight Banners"
  • Has 1 stability

  • Spawn 4 units of infantry in the capital
  • Spawn 4 units of cavalry in the capital


A player playing Flag of Manchu Manchu usually makes the decision to form Qing based on two important factors. Firstly, the Steppe Horde government becomes harder and harder to administrate as the nation grows; the Tribes Estate demands more and more territory, Horde Unity drops more quickly the larger Flag of Manchu Manchu becomes, and Razing becomes less and less worthwhile with higher Military Technology. Secondly, the player obtains two simple bonuses from forming Qing; a free, no-hassle reformation from the Steppe Horde government to a Despotic Monarchy (without needing to take Administrative, Economic or Innovative ideas), and an upgrade to the Empire Government Rank. Due to these changes, the Tribes Estate will be replaced with the three default Estates, which are in general easier to manage, have better and more varied bonuses, and can be used to gain Monarch points, and the nation will now be a Cultural Union of all Chinese cultures (in 1.21 and later patches, Manchu is in the Evenki culture group).

However, forming Qing removes several major bonuses from the nation as well. The player will lose access to the powerful Tribal Conquest and Tribal Feud casus belli, the ability to reinforce military units for half-price, the ability to Raze provinces for Monarch Points, and the ability to avoid Regency Councils via a Tribal Succession Crisis. Additionally, if playing with Mandate of Heaven installed, gaining enough power as a horde will weaken Flag of Ming Ming via the Unguarded Nomadic Frontier disaster; as a result, switching too early may make it too easy for Ming to hold onto its Mandate. Lastly, the state religion will change to Confucian, which can cause significant religious unrest if the player owns many Tengri provinces. The player must take these factors into account before taking the decision.

A special bonus for forming Qing is the granting of permanent claims on all of the North China, South China, and Xinan regions. These provinces are all part of the Chinese culture group and are Confucian, making them prime territory to be conquered. Permanent claims also subtract 25% from Coring Costs making the annexation of this land even easier.

For information on the Qing early game, as Flag of Jianzhou Jianzhou, Flag of Haixi Haixi or Flag of Yeren Yeren, as well as forming Flag of Manchu Manchu, please see the associated country pages.


Idea groups will help Qing to specialize depending on the player's goals: While most Steppe Nomads have to pick Innovative, Economic, or Administrative to reform the government, the formation of Qing will bypass this step, allowing the player more options:

Humanist - This can be taken to curtail religious unrest from the Qing Formation decision as well as if the Qing player decides to expand westward into Muslim and Orthodox territory. These Ideas synergize well with some of Qing's National Ideas as well as the Tolerance bonuses from being Confucian. Aristocratic Ideas will assist Qing in staying effective on the battlefield, as the Manpower and Cavalry bonuses also stack with Qing ideas, and will permit Qing to keep up in Military Technology.

Quantity - This can greatly increase the size of your army, cheaply. It also has a policy that, with humanist ideas, will give +1 leader shock. Combine with Offensive for a minimum of 4 leader shock, which is unheard of.

Administrative - Though the Qing permanent claims on China may reduce coring cost, most provinces in this area will be highly developed, which can make coring costs prohibitive. Administrative will assist with this, as well as help Qing keep up with Administrative Technology. Though vassal nations cannot take advantage of the reduced coring cost from Qing claims in China, Influence Ideas may also benefit the player that wishes to save Administrative Points.

Exploration - These ideas will be useful if the player wants to colonize eastward into the Historical New World or a Random New World, as well as the rich provinces in Indonesia. Keep in mind that trade from Indonesian Trade Nodes cannot be routed back to Beijing; a long term goal for Qing may be to move Trading Ports to the Malacca node if it can be reasonably controlled. In the Historical New World, only the California, Mexico and Rio Grande nodes can be routed back to Beijing; in a Random New World, trade value from Colonial Nations may be significantly more or less useful depending on the Trade Node configuration. As usual, the Expansion Idea Group is a good compliment for Exploration.

Related Achievements[edit]

A Manchurian Candidate icon
A Manchurian Candidate
Start as one of the Jurchen Tribes and form Qing.

Qing of China icon
Qing of China
Become Chinese Emperor as Qing.
Country guides

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