- +0.5 Yearly army tradition
- −10% Aggressive expansion impact
- +10% National tax modifier
- −10% Stability cost modifier
- +20% Morale of armies
- −1% Yearly army tradition decay
- +20% Infantry combat ability
- +25% National manpower modifier
- −10% Recruitment time
- −5% Development cost
- +1 Tolerance of heretics
- +5% Discipline
Prussia (German: Preußen) is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides Germany and a unified, centralised Holy Roman Empire). It also exists in campaigns started in 1525 or later. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers.
If played correctly, Prussia can dominate Central Europe and the rest of the HRE. Prussia is considered one of the more advanced nations due to the difficult requirements and challenges that must be overcome to form, therefore it is not recommended for beginners. However, once inner quarrels are settled and the homeland is secured it can easily become one of the most entertaining yet still challenging nations. Prussia can also play a decisive role in the League Wars.
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The Prussian Monarchy is an unique government type available only for Prussia. This government ensures that all rulers have at least 3 in military skill. It also has a unique system that gives bonuses the more militarized the nation gets on a scale of 0-100%, where army tradition, legitimacy and negative stability increase militarization, while each province owned decreases it. At 100% militarization of the state the country will gain +10% discipline, −33% army maintenance cost, and +33% manpower recovery rate. It is also possible at any time to spend 50 military power to gain 10 militarization. It is meant for the player to play "tall", developing their lands and not waging wars for expansion, since it gives a penalty for the number of owned provinces.
Having this government also ensures:
Monthly militarization is affected by the following
|+0.10||Army tradition (at 100%)|
|+0.05||Negative stability (per point)|
|+0.025||Legitimacy (at 100%)|
|+0||Legitimacy (at 50%)|
|-0.025||Legitimacy (at 0%)|
There are three possible decisions that form Prussia. One is for the Teutonic Order, and is based on the secularization of that order into the Duchy of Prussia in 1525. One is for Brandenburg, based on the Electors of Brandenburg, having inherited the Duchy of Prussia, crowning themselves King in Prussia in 1701. The last is for any Prussian, Saxon or Pomerian German minor, representing another German prince taking the path that Brandenburg did historically. Note that the latter two decisions will elevate the nation to kingdom rank and will consequently make it leave the Holy Roman Empire unless it is an elector.
Forming Prussia as Brandenburg
If this country is AI-controlled then:
The Teutonic Order:
Forming Prussia as Teutonic Order
Forming Prussia as other countries
- Main article: Prussian missions
Prussian missions centre around building up their influence and expanding their borders.
- Main article: Brandenburg-Prussian events
Prussian events relate to famous Prussian people and Prussian military reforms.