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- +0.5 Yearly army tradition
- −10% Aggressive expansion impact
- +10% National tax modifier
- −10% Stability cost modifier
- +20% Morale of armies
- −1% Yearly army tradition decay
- +20% Infantry combat ability
- +25% National manpower modifier
- −10% Recruitment time
- −5% Development cost
- +1 Tolerance of heretics
- +7.5% Discipline
Prussia (German: Preußen) is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides Germany and a unified, centralised Holy Roman Empire). It also exists in campaigns started in 1525 or later. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, and well-trained troops in aforementioned armies.
If played correctly, Prussia can dominate Central Europe and the rest of the HRE. Prussia is considered one of the more advanced nations due to the difficult requirements and challenges that must be overcome to form, therefore it is not recommended for Beginners. However, once inner quarrels are settled and the homeland is secured it can easily become one of the most entertaining yet still challenging nations. Prussia can also play a decisive role in the League Wars.
There are three possible decisions that form Prussia. One is for the Teutonic Order, and is based on the secularization of that order into the Duchy of Prussia in 1525. One is for Brandenburg, based on the Electors of Brandenburg, having inherited the Duchy of Prussia, crowning themselves King in Prussia in 1701. The last is for any Prussian, Saxon or Pomerian German minor, representing another German prince taking the path that Brandenburg did historically. Note that the latter two decisions will elevate the nation to kingdom rank and will consequently make it leave the Holy Roman Empire unless it is an elector.
There is only one king in the Empire, the king of Bohemia. At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors.
Forming Prussia as Brandenburg
The age of crusading knights is fading fast. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. Besides, the Grandmaster would much rather be a Duke... or King. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors.
If this country is AI-controlled then:
The Teutonic Order:
Forming Prussia as Teutonic Order
The territories once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline.
Forming Prussia as other countries
- Main article: Prussian missions
|Please help improve this article or section by expanding it with: a short description of their missions.|
- Main article: Brandenburg-Prussian events
Prussian events relate to famous Prussian people and Prussian military reforms.
To become Prussia in EU4, the forming nation is required to be Protestant or Reformed country. For this reason the religious ideas groups will be quite useful not only for converting provinces to the new faith, but also the deus vault CB will be very useful; having a free casus belli with all neighboring catholic nations. Usually this include minor HRE states, Poland, Bohemia, Denmark, Lithuania, and many others. The strong Prussian military ideas encourage military expansion.
The other idea groups recommended are the military idea groups (Assuming the player chooses not to explore the Americas or Asia), although staying up to date with military tech is usually more important. With the quality, offensive, quantity, and defensive ideas all strong options. Diplomacy or influence ideas group help to prevent coalitions, by assisting in improving relations and reducing aggressive expansion, as well as increasing diplomatic reputation, which will prove invaluable should becoming the Emperor be a goal.
Prussia is all about being a small empire that makes up for it with its rich provinces and disciplined army. Prussia can be challenging to form but once formed is a nation with amazing potential and amazing armies and provinces (although it suffers from a lack of manpower). This can be combated with mercenary related ideas, especially those relating to mercenary costs.
Prussia is strong, but it is not invincible, particularly in the early game. Success will require effective allies. Austria is very reliable if they turn Protestant and if they are no longer the emperor, although this is relatively rare. If not, Austria becomes is likely to be one of the largest threats. If possible, maintain good relations with Austria until joining the Protestant League. Relations with Austria will immediately crumble once religious leagues form, so it is advised to not renew your Royal Marriage around when these leagues form.
France can be persuaded to be an ally if done correctly. They are the European powerhouse if all goes well with them, and it is generally wise to stay on their good side, even if not direct allies. Careful selection of mutual rivals, can help to ensure them as allies. France can be a very powerful tool against Austria at the expense of letting France keep and continue to dominate the western HRE provinces.
Poland-Lithuania or Poland and Lithuania will most likely be strong allies at first to help invade and ward off invaders, but after forming Prussia or right from the start as Teutonic Order are likely to seek conflict.
Russia is a another significant potential ally; if Lithuania or Poland or both become hostile towards you, an alliance with Russia can prove to be very helpful. As always, setting mutual rivals, and improving relations, will help ensure the viability of an alliance. Such an alliance would also allow taking the war to Poland-Lithuania, and partitioning them between Prussia and Russia.
Sweden is not recommended because they can usually do very little to aid Prussia's struggles except by sea. Plus, they have Russia and Denmark to deal with. Remember though that diplomacy and the balance of power can change in every gaming encounter, so play smart and don't have a rigid tactic. Sweden often turns Protestant and can play a good role in the League wars as they did in real life, but they also rival Brandenburg/Prussia frequently.