Prussia

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Kingdom rankPrussia
Prussia.png
Primary culture
Prussian (Germanic)

Capital province
Königsberg (41)

Government
Prussian MonarchyGovernment monarchy.png

State religion
ProtestantProtestant.png

Technology group
WesternWestern technology group
Prussian ideas
Traditions.png Traditions:
+0.5 Yearly army tradition
−10% Aggressive expansion impact

National tax modifier.png Found the Kammergericht

+10% National tax modifier

Stability cost modifier.png Divide the Estates

−10% Stability cost modifier

Morale of armies.png Army Professionalism

+20% Morale of armies

Army tradition decay.png Noble Cadets

−1% Yearly army tradition decay

Infantry combat ability.png The Goose Step

+20% Infantry combat ability

National manpower modifier.png Regimental Cantons

+25% National manpower modifier
−10% Recruitment time

Development cost.png Religious Toleration

−5% Development cost
+1 Tolerance of heretics

Idea bonus.png Ambition:

+5% Discipline
For the region, see Prussia (region).

Prussia (German: Preußen) is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides Germany and a unified, centralised Holy Roman Empire). It also exists in campaigns started in 1525 or later. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers.

If played correctly, Prussia can dominate Central Europe and the rest of the HRE. Prussia is considered one of the more advanced nations due to the difficult requirements and challenges that must be overcome to form, therefore it is not recommended for beginners. However, once inner quarrels are settled and the homeland is secured it can easily become one of the most entertaining yet still challenging nations. Prussia can also play a decisive role in the League Wars.

Militarization of state.png Prussian monarchy[edit]

The Prussian Monarchy is a unique government type available only for Prussia. This government gives all rulers +3 in Military power.png military skill. This means that no ruler can be below 3 in Military power.png military skill, giving a major advantage in military power income. It also has a unique system that gives bonuses the more militarized the nation gets on a scale of 0-100%, where army tradition, legitimacy and negative stability increase militarization, while each province owned decreases it. At 100% Militarization of state.png militarization of the state the country will gain +10% Discipline.png discipline, −20% Land maintenance modifier.png army maintenance cost, and +20% Manpower recovery speed.png manpower recovery rate. It is also possible at any time to spend 50 Military power.png military power to gain 10 Militarization of state.png militarization. It is meant for the player to play "tall", developing their lands and not waging wars for expansion, since it gives a penalty for the number of owned provinces.

Having this government also ensures:

  • National unrest.png -2 National unrest
  • Icon war exhaustion.png -0.02 Monthly war exhaustion
  • Monarch military power.png +3 Monarch military power for future monarchs
  • Number of states.png +2 Number of states
  • Autonomy.png -0.05/-0.075/-0.1 Monthly autonomy change
  • Max absolutism+10 Maximum Absolutism


Monthly militarization is affected by the following

Militarization of state.png Triggers
+0.100 Army tradition (at 100%)
+0.050 Negative stability (per point)
+0.025 Legitimacy (at 100%)
+0.000 Legitimacy (at 50%)
-0.0150 Per province
-0.025 Legitimacy (at 0%)
-0.250 Bankruptcy

Formation[edit]

There are three possible decisions that form Prussia. One is for the Flag of Teutonic Order Teutonic Order, and is based on the secularization of that order into the Duchy of Prussia in 1525. One is for Flag of Brandenburg Brandenburg, based on the Electors of Brandenburg, having inherited the Duchy of Prussia, crowning themselves King in Prussia in 1701. The last is for any Prussian, Saxon or Pomerian German minor, representing another German prince taking the path that Brandenburg did historically. Note that the latter two decisions will elevate the nation to kingdom rank and will consequently make it leave the Holy Roman Empire unless it is an elector.


Execute decision.pngForm Kingdom of Prussia


There is only one king in the Empire, the king of Bohemia. At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors.


 
Potential Requirements

This country:

Allow

Flag of Brandenburg Brandenburg:

  • Flag of Prussia Prussia does not exist.
  • Has an administrative technology of at least 10.
  • Is not at war.
  • Is either Protestantism Protestant or Reformed.png Reformed.
  • Owns core Province icon.png province Königsberg (41)
  • Owns and cores either
    • Danzig (43)
    • Stolp (2995)

Effects
  • Change country to Flag of Prussia Prussia
  • Change Culture icon.png primary culture to Prussian
  • If Duchy rank duchy, set government rank to Kingdom rank kingdom
  • Gain a permanent claim on all not owned provinces of the Province icon.png West and East Prussian areas.
  • Gain Prestige.png5 prestige
  • Change Culture icon.png culture to Prussian in:
    • Capital.png Capital
    • Random owned province with A Pomeranian or Saxon culture
  • A random owned province with Pomeranian, Saxon or Prussian culture:
    • Gain Tax Base Icon.png1 base tax.
  • Gain “Increased Centralization” modifier for 10 years:
    • -0.05 Autonomy.png Monthly autonomy change
    • +1 National unrest.png National unrest
  • If a member of the HRE and not an elector, all own provinces are removed from the HRE.

Forming Prussia as Brandenburg


Execute decision.pngReform into Prussia


The age of crusading knights is fading fast. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. Besides, the Grandmaster would much rather be a Duke... or King. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors.


 
Potential Requirements
  • Flag of Prussia Prussia does not exist.

This country:

If this country is AI-controlled then:

  • this country is not former colonial nation.
Allow

The Flag of Teutonic Order Teutonic Order:

  • Flag of Prussia Prussia does not exist.
  • Has an administrative technology of at least 10.
  • Is not at war.
  • Is either Protestantism Protestant or Reformed.png Reformed.
  • Owns core Province icon.png province Königsberg (41)

Effects
  • Gain “Increased Centralization” modifier for 10 years:
    • -0.05 Autonomy.png Monthly autonomy change
    • +1 National unrest.png National unrest
  • Every neighbouring Monarchy gets the opinion modifier “Secularized Monastic Order” towards Prussia worth Icon diplomacy relations.png25 opinion with a yearly decay of 2.5.

Forming Prussia as Teutonic Order


Execute decision.pngReform into Prussia


The territories once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline.


 
Potential Requirements
  • Flag of Prussia Prussia does not exist.

This country:

Allow
  • Flag of Prussia Prussia does not exist.
  • Has an administrative technology of at least 10.
  • Is not a subject nation.
  • Is not at war.
  • Is not a nomad nation.
  • Is either Protestantism Protestant or Reformed.png Reformed.
  • Owns core Province icon.png provinces
    • Königsberg (41)
    • Warmia (42)
    • Danzig (43)

Effects
  • Change country to Flag of Prussia Prussia
  • Change Culture icon.png primary culture to Prussian
  • Change national ideas to Prussian ideas.
  • If Duchy rank duchy, set government rank to Kingdom rank kingdom
  • Gain a permanent claim on all not owned provinces of the Province icon.png West and East Prussian areas.
  • Gain Prestige.png25 prestige
  • Change Culture icon.png culture to Prussian in:
    • Capital.png Capital
    • Random owned province with A Pomeranian or Saxon culture
  • Gain “Increased Centralization” modifier for 10 years:
    • -0.05 Autonomy.png Monthly autonomy change
    • +1 National unrest.png National unrest
  • If a member of the HRE and not an elector, all own provinces are removed from the HRE.

Forming Prussia as other countries

Missions[edit]

Main article: Prussian missions

Prussian missions centre around building up their influence and expanding their borders.

Events[edit]

Main article: Brandenburg-Prussian events

Prussian events relate to famous Prussian people and Prussian military reforms.

Strategy[edit]

Have a good strategy for Prussia?
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Although it is possible to form Prussia with a number of different nations, the two most common also happen to be the two easiest:

Forming Prussia as the Teutonic Order is fairly straightforward, as you already own all the lands required.

The main challenge as the Teutonic order is surviving the combined onslaught of Poland and Lithuania. This task is made difficult by the fact that you will have very few natural allies. Only the Livonian Order will consistently ally you at the start of the game; all other allies arise situationally, depending on who the nearby AI neighbors choose to rival. The best case scenario is an alliance with Austria. However, good luck with that, as the other HRE nations usually rush to ally them. Hungary will also suffice. If you can't get either of those, two other mid-sized allies, such as Bohemia and Brandenburg, might be enough.

Another option is to join the HRE, after allying with the Linovan Order. This gives you protection from the Emperor, protection against Poland and Lithuania, and an ally on the outside of the HRE. Don't worry about the Linovan Order pulling you into a war against the PLC, you should use it as a chance to liberate part of West Prussia and take Mazovia away from them. Also on matters outside of the HRE you should look after the Baltic, Novgorod, and Lubeck Trade Nodes;this means acquiring territory from Denmark and their vassals. The islands Aeland, Gotland, and Bornholm are a good place to start, by building forts on those islands you establish control over the Baltic Sea. Eventually you'll want to take Neva and Lubeck to cement control over these nodes as well as the rest of the Denmark Area (Not the Country). From these wars you will also want to take Iceland and other territory from Norway to give you ports to colonize from, the power they give you in the North Sea Node doesn't hurt either. Also force Dennmark to Release Finland and Sapmi, as this gives you and the Linovan Order allies against Muscovy and Novgorod which will try to take over the Novgorod trade nod. Finally, the Linovan order is your most important ally outside of the HRE. Keep feeding them so they can survive to form Kurland and keep Muscovy/Russia away from your eastern borders.

Inside the HRE, be careful who you ally. You will want to expand as far west as Holland to take advantage of the English Channel, all the more important if you plan on breaking history and establishing Teutonic/Prussian colonies in North America. Also to keep in mind is what the end game is in regards to the HRE. Prussia is in a strong position to form Germany, in which case you should try to eventually break up the HRE. A more challenging path is to become Emperor and partially or fully solidify the HRE through Imperial Reforms. If you choose the latter there is a lot you need to keep in mind. Brandenburg is a good target for expansion, besides Pomerania which is also essential. But, Brandenburg is an Elector as is their neighbor Saxony. By maxing out the Emperor's (Austria) opinion of you and allying them, you increase the chance of becoming an elector yourself after you absorb one or two of them. Another thing to keep in mind in the HRE is the Shadow King event that has Northern Italy leave the HRE in about 1490 if the land that the Papal States, Urbino, and Venice (But not the city itself) controls is not returned to rule under the HRE. While it may be difficult, use any opportunity to get this land back into the HRE, especially if you want to take the route to reform the HRE. If you became an elector and then became Prussia then this sets you up to be the leader of the Protestant League. While inside the HRE keep expanding North and West to gain power in important trade nodes, you should seek to control the entire North Germany region plus the Netherlands.


Brandenburg is the other main contender for Prussia, and they face an opposite challenge: their starting position is much more stable, due to being an elector in the HRE; however, they don't own any of the lands required to form Prussia.

Fortunately, the game usually provides missions to encourage you to expand in the correct direction. An early mission gives you a claim on Neumark, if the Teuts haven't already sold it to you for 100 ducats in the random event. The following mission gives you claims on Stolp and the other adjacent Pomeranian province. From there, you border Teutonic lands and can usually beat them easily, with their lack of strong alliances.

Brandenburg's alliance opportunities are very robust. You can almost always get Bohemia as an ally, assuming they don't rival you. Austria and/or Hungary are also much more feasible for Brandenburg to get.

One idea is to simply avoid fighting Poland at all. The lands you require are on the coast of the Order; Poland usually conquers them beginning from the southern border. So you may enter into a race to annex the Teuts.

You will eventually come into conflict with Poland. Bohemia will be a big help in this fight, as they usually put claims on Poland after annexing their vassal, Silesia. Just wait until Poland/Lithuania come into conflict with someone else, like the Ottomans, and then backstab them and give 'em the business.

Note of advice, try to always ally the Emperor. It will allow you to conquer HRE lands without getting the demand to return unlawful territory.

Prussia can be difficult in colonization, but it is doable. Your first move should be to expand towards and move your Main Center of Trade to the English Channel or Lubeck. Do this by taking over the Netherlands. If you plan on doing this, also take Iceland and Parts of Norway as that is easier to do earlier on than taking the Nethlands which will take awhile and earn you the ire of the HRE. If you can't expand West or you want to take another path then focus on the East. You'll have to expand your colonization and trade ranges a lot, but the Baltic Sea Node has a lot of eastern trade moving into it. This means Trade Companies in China, India, Indonesia, and the Philippines; and colonies in California, Alaska, Mexico, and Australia. Finally, Australia can be your best colony as you can either move trade through Asia or use the Philippines to rebound trade through Central America, Caribbean, and American East Coast Trade nodes into the English Channel or even into Lubeck if you can't acquire the Netherlands.

One last Note, Green Land and Bermuda can be great stepping stones to establish colonies in the East ahead of your stronger European neighbors, this may entail establishing a few other outpost or throwaway colonies.

Achievements[edit]

A Fine Goosestep icon
Form Prussia and have at least 125% discipline.
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