This is the interface for dealing with the player's or foreign provinces. It appears when the player left-clicks on a province. Right-clicking will take the player to the country interface's diplomacy tab (see above). The province in question will be outlined while the interface is open.
- Country capital (crown) and main trade port (crate) icons. These will show if the selected province is a capital or a main trading port; if the province belongs to the player and is not the capital/main trading port, the player can click on the relevant button and change the capital/main trading port to the selected province.
- Names of the province and the provincial capital, which can be changed at will by the player if owned
- River and strait crossings (tooltip gives details)
- Province history button (opens a chronicle of events relevant to the province, e.g. occupation, ownership and core changes, birth of advisors)
- Close button
- Terrain picture (tooltip shows effects of terrain)
- Base tax, base production and base manpower levels, and (with Common Sense) buttons to increase them
- Total development and development cost
Mid left, top to bottom:
- Current level of devastation.
- Current loot level (tooltip shows effects of current level of looting, if applicable)
- Current tax and production income and total income
- Local unrest and likely rebels
- Local autonomy, and buttons to increase or decrease it (NB: there is NO confirmation for these buttons!)
Middle panel ("Demographics"):
- Countries with cores and claims on the province. Tooltips show when they expire, or why they won't. The button to the right allows either coring (if owned and uncored) or fabricating a claim (if spy network strength is high enough).
- Province culture: Green is state culture or accepted culture, yellow is non-accepted culture in same culture group, and red is non-accepted culture of another group. The button allows converting the culture.
- Religion: Province religion. Green is state religion, red is heretic or heathen. The button allows sending a missionary to convert it to the state religion. If the province is being converted by a center of reformation, the progress bar is right of the word "Religion".
- In the blank space below, if the province is being cored or converted or a building is being built, a bar here shows its progress.
Mid right panel ("Queue"):
- Number of land and naval units currently queued for construction in the province
- Diplomacy button (for foreign provinces) - opens diplomacy interface for the province's owner
- In the gap:
- Buttons, left to right: recruit regiments, hire mercenaries, build ships. These open the queue interface for the respective unit type.
- In the gap below, if any units are in the queue, a bar here shows progress and (for the owner) a button allows the construction to be cancelled.
- Holy Roman Empire button:
- if the province is part of the Empire, it is gold; if owner is a non-member or it is the capital, it is also a button allowing the owner to remove it from the Empire. Removing the capital will cause the country to leave the Empire.
- if the province is not part of the Empire but can be added, it has a green plus sign and is a button allowing its owner to add it. Adding the capital will cause the country to join the Empire.
- otherwise, it is grey (as shown here).
- ( Art of War DLC) Client state button. Opens the interface to create a new client state with this province as its capital.
- Return / Abandon Core:
- if the province is owned and another country has a core on it, this cedes it to one of those countries.
- if the province is not owned but the country has a core on it, this destroys that core.
- Province modifiers (one icon for each, and tooltips giving details). Some are permanent, e.g. Tropical and Important Center of Trade; others are semi-permanent, e.g. Trade Post; some are temporary, e.g. Recent Uprising.
- ( Wealth of Nations) Trade company button, if the province is in a trade company region. Allows the player to add a province to or remove it from the region's trade company.
- Institutions button.
Military panel, left to right:
- Province contribution to its owner's maximum manpower (after autonomy); supply limit (for the player); and maximum possible level of attrition (In percent per month).
- Province warscore cost (tooltip shows total warscore cost of all its owner's provinces)
- Fort icon (if there is a fort, a number in the icon shows its level)
- Local defensiveness
- Current garrison size
- ( Art of War) War objective button (to ask an ally to try to siege it)
- Siege view button (if the province is under siege)
Trade panel, left to right:
- Provincial trade power, province's contribution to its node's trade value, and goods produced
- Trade power pie (a miniature version of the one in the trade node interface)
- Coat of arms of the current dominant power in its node
- Trade post button (for merchant republics)
- Trade node button (click to open trade node interface)
- Type of goods produced and current unit price. This is also a button to open more details about the type of goods produced.
To the right of the province window is a tab; clicking on it opens the buildings interface. There is also a right-middle button that opens the institutions interface.