Province interface

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Province view
Buildings and Estates view
Institutions view

This is the interface for dealing with the player's or foreign provinces. It appears when the player left-clicks on a province. Right-clicking will take the player to the country interface's diplomacy tab (see above). The province in question will be outlined while the interface is open.

Top line:

  • Country capital (crown) and main trade port (crate) icons. These will show if the selected province is a capital or a main trading port; if the province belongs to the player and is not the capital/main trading port, the player can click on the relevant button and change the capital/main trading port to the selected province.
  • Names of the province and the provincial capital, which can be changed at will by the player if owned
  • River and strait crossings (tooltip gives details)
  • Province history button (opens a chronicle of events relevant to the province, e.g. occupation, ownership and core changes, birth of advisors)
  • Close button

Top panel:

  • Terrain picture (tooltip shows effects of terrain)
  • Tax Base Icon.png Base tax, Production.png base production and Manpower.png base manpower levels, and (with Common Sense.png Common Sense) buttons to increase them
  • Total Development.png development and development cost

Mid left, top to bottom:

  • Current loot level (tooltip shows effects of current level of looting, if applicable)
  • Current tax and production income and total income
  • Local unrest.png Local unrest and likely rebels
  • Local autonomy.png Local autonomy, and buttons to increase or decrease it (NB: there is NO confirmation for these buttons!)

Middle panel ("Demographics"):

  • Countries with cores and claims on the province. Tooltips show when they expire, or why they won't.
  • Province culture: Green is state culture or accepted culture, yellow is non-accepted culture in same culture group, and red is non-accepted culture of another group. The button allows converting the culture.
  • Religion: Province religion. Green is state religion, red is heretic or heathen. The button allows sending a missionary to convert it to the state religion. If the province is being converted by a center of reformation, the progress bar is right of the word "Religion".
  • In the blank space below, if the province is being cored or converted, a bar here shows its progress.

Mid right panel ("Queue"):

  • Number of land and naval units currently queued for construction in the province
  • Diplomacy button (for foreign provinces) - opens diplomacy interface for the province's owner
  • In the gap:
    • if the country is a subject being annexed, a bar here shows annexation progress.
    • if it is occupied, this space shows who occupies it. If the player occupies it and has Art of War.png Art of War, a button here allows transferring occupation to an ally.
  • Buttons, left to right: recruit regiments, hire mercenaries, build ships. These open the queue interface for the respective unit type.
  • In the gap below, if any units are in the queue, a bar here shows progress and (for the owner) a button allows the construction to be cancelled.

Middle strip:

  • Holy Roman Empire button:
    • if the province is part of the Empire, it is gold; if owner is a non-member or it is the capital, it is also a button allowing the owner to remove it from the Empire. Removing the capital will cause the country to leave the Empire.
    • if the province is not part of the Empire but can be added, it has a green plus sign and is a button allowing its owner to add it. Adding the capital will cause the country to join the Empire.
    • otherwise, it is grey (as shown here).
  • (Art of War.png Art of War DLC) Client state button. Opens the interface to create a new client state with this province as its capital.
  • Return / Abandon Core:
    • if the province is owned and another country has a core on it, this cedes it to one of those countries.
    • if the province is not owned but the country has a core on it, this destroys that core.
  • Province modifiers (one icon for each, and tooltips giving details). Some are permanent, e.g. Tropical and Important Center of Trade; others are semi-permanent, e.g. Trade Post; some are temporary, e.g. Recent Uprising.
  • (Wealth of Nations.png Wealth of Nations) Trade company button, if the province is in a trade company region. Allows the player to add a province to or remove it from the region's trade company.

Military panel, left to right:

  • Province contribution to its owner's maximum Manpower.png manpower (after autonomy); supply limit (for the player); and maximum possible level of Attrition attrition (In percent per month).
  • Province warscore cost (tooltip shows total warscore cost of all its owner's provinces)
  • Fort icon (if there is a fort, a number in the icon shows its level)
  • Local defensiveness.png Local defensiveness
  • Current Garrison size.png garrison size
  • (Art of War.png Art of War) War objective button (to ask an ally to try to siege it)
  • Siege view button (if the province is under siege)

Trade panel, left to right:

  • Provincial trade power, province's contribution to its node's trade value, and Goods produced.png goods produced
  • Trade power pie (a miniature version of the one in the trade node interface)
  • Coat of arms of the current dominant power in its node
  • Trade post button (for merchant republics)
  • Trade node button (click to open trade node interface)
  • Type of goods produced and current unit price. This is also a button to open more details about the type of goods produced.

To the right of the province window is a tab; clicking on it opens the buildings interface. There is also a right-middle buttons that opens the institutions interface.