This is the interface for dealing with the player's or foreign provinces. It appears when the player left-clicks on a province. Right-clicking will take the player to the country interface's diplomacy tab (see above). The province in question will be outlined while the interface is open.
- Country capital (crown) and main trade port (crate) icons. These will show if the selected province is a capital or a main trading port; if the province belongs to the player and is not the capital/main trading port, the player can click on the relevant button and change the capital/main trading port to the selected province.
- Names of the province and the provincial capital, which can be changed at will by the player if owned
- River and strait crossings (tooltip gives details)
- Province history button (opens a chronicle of events relevant to the province, e.g. occupation, ownership and core changes, birth of advisors)
- Close button
- Terrain picture (tooltip shows effects of terrain)
- Base tax, base production and base manpower levels, and (with Common Sense) buttons to increase them
- Total development and development cost
Mid left, top to bottom:
- Current loot level (tooltip shows effects of current level of looting, if applicable)
- Current tax and production income and total income
- Local unrest and likely rebels
- Local autonomy, and buttons to increase or decrease it (NB: there is NO confirmation for these buttons!)
Middle panel ("Demographics"):
- Countries with cores and claims on the province. Tooltips show when they expire, or why they won't.
- Province culture: Green is state culture or accepted culture, yellow is non-accepted culture in same culture group, and red is non-accepted culture of another group. The button allows converting the culture.
- Religion: Province religion. Green is state religion, red is heretic or heathen. The button allows sending a missionary to convert it to the state religion. If the province is being converted by a center of reformation, the progress bar is right of the word "Religion".
- In the blank space below, if the province is being cored or converted, a bar here shows its progress.
Mid right panel ("Queue"):
- Number of land and naval units currently queued for construction in the province
- Diplomacy button (for foreign provinces) - opens diplomacy interface for the province's owner
- In the gap:
- Buttons, left to right: recruit regiments, hire mercenaries, build ships. These open the queue interface for the respective unit type.
- In the gap below, if any units are in the queue, a bar here shows progress and (for the owner) a button allows the construction to be cancelled.
- Holy Roman Empire button:
- if the province is part of the Empire, it is gold; if owner is a non-member or it is the capital, it is also a button allowing the owner to remove it from the Empire. Removing the capital will cause the country to leave the Empire.
- if the province is not part of the Empire but can be added, it has a green plus sign and is a button allowing its owner to add it. Adding the capital will cause the country to join the Empire.
- otherwise, it is grey (as shown here).
- ( Art of War DLC) Client state button. Opens the interface to create a new client state with this province as its capital.
- Return / Abandon Core:
- if the province is owned and another country has a core on it, this cedes it to one of those countries.
- if the province is not owned but the country has a core on it, this destroys that core.
- Province modifiers (one icon for each, and tooltips giving details). Some are permanent, e.g. Tropical and Important Center of Trade; others are semi-permanent, e.g. Trade Post; some are temporary, e.g. Recent Uprising.
- ( Wealth of Nations) Trade company button, if the province is in a trade company region. Allows the player to add a province to or remove it from the region's trade company.
Military panel, left to right:
- Province contribution to its owner's maximum manpower (after autonomy); supply limit (for the player); and maximum possible level of attrition (In percent per month).
- Province warscore cost (tooltip shows total warscore cost of all its owner's provinces)
- Fort icon (if there is a fort, a number in the icon shows its level)
- Local defensiveness
- Current garrison size
- ( Art of War) War objective button (to ask an ally to try to siege it)
- Siege view button (if the province is under siege)
Trade panel, left to right:
- Provincial trade power, province's contribution to its node's trade value, and goods produced
- Trade power pie (a miniature version of the one in the trade node interface)
- Coat of arms of the current dominant power in its node
- Trade post button (for merchant republics)
- Trade node button (click to open trade node interface)
- Type of goods produced and current unit price. This is also a button to open more details about the type of goods produced.
To the right of the province window is a tab; clicking on it opens the buildings interface. There is also a right-middle buttons that opens the institutions interface.