Personalities

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See also: Ruler

AI personalities[edit]

Rulers of AI nations will have personalities that determine how they act. The particular personality assigned to each ruler is strongly correlated with the category of their highest skill, with administrative, diplomatic, and military skill leading to administrator, diplomat, and militaristic personalities respectively. Knowledge of this can help players predict the personality of an upcoming heir. These ruler personality types are as follows:

  • Administrator Administrator: They will seek to improve their economy by any means available, but are less prone towards war unless it furthers their trade interests.
  • Balanced personality Balanced: They will try to strike a balance between war, diplomacy and trade, and cannot be counted on to behave in any one particular way.
  • Colonialist Colonialist: Their interests lie in overseas expansion and they will prefer to maintain good relations with their neighbors at home.
  • Diplomat Diplomat: They will seek out powerful friends and attempt to expand diplomatically, but are far less likely to go to war unless they are reclaiming lost territory.
Diplomatic rulers will try to maintain good relations with neighbors, and their diplomats will be preoccupied with improving relations rather than fabricating claims on their neighbors. They will try to expand through diplomatic vassalization if possible, often breaking alliances with larger nations just to free up relation slots for that purpose. The strong desire for peace even gives them a much higher tolerance for other nations that hold their core provinces. Alliances between great powers are frequently due to the actions of diplomatic rulers.
  • Militarist Militarist: They will seek to expand aggressively at the expense of their neighbors and are far more likely to go to war.
Militarist rulers will relentlessly fabricate claims on neighboring provinces and launch wars of conquest. They prefer to ally countries with strong militaries that can aid them in war. They are more likely to hold the wants your provinces negative opinion on other nations, both in terms of the number of provinces desired and the magnitude of the negative opinion. Even when negotiating peace deals, they will be inclined to demand more from their opponents, and will frequently accumulate large amounts of aggressive expansion as a result of this.

Ruler personalities[edit]


The Rights of Man.png Rights of Man DLC gives rulers specific traits that grant bonuses or penalties and influence AI behavior. Traits may also unlock special actions for certain events. A ruler gets one trait upon reaching adulthood at the age of fifteen, a second after ruling for ten years (not counting regencies), and a third after ruling for twenty-five years (so at minimum a ruler would need to have reached the age of forty in order to have three personalities, and only if they began ruling at the age of fifteen). In addition, consorts have one trait that only takes effect if they rule as regent.

Positive personalities[edit]

Trait Category Requirements Effect AI ruler would Description
Just Administrative power.png
Administrative
National unrest.png Is not Cruel
Modifiers
  • 1x At least Administrative power.png 6 Administrative skill
National unrest.png –2 National unrest
  • Prefer to pick on someone their own size
  • Start fair wars
This ruler is Just. Due to a keen understanding of the many laws and customs of his realm our subjects trust us to rule rightfully and justly.
Righteous Administrative power.png
Administrative
  • Government is Government republic.png republic or Government monarchy.png monarchy
  • Government is not Government steppe horde.png steppe horde, Government tribal.png tribal despotism, tribal monarchy, tribal federation, tribal democracy, native council, or Siberian clan council
Modifiers
  • 1x At least Administrative power.png 6 Administrative skill
  • 1x Is a new dynasty
  • Legitimacy.png +1 Yearly legitimacy
  • Republican tradition.png +0.5 Yearly republican tradition
  • Start fair wars
This ruler is Righteous. Our people will be less likely to question our authority as they know that a righteous ruler always has their best interest in mind.
Tolerant Administrative power.png
Administrative
  • Missionary strength.png Is not Zealot
  • Idea cost.png Is not Free Thinker
  • At least one owned province is not the state religion or a neighboring country has a different state religion
  • Religious ideas are not unlocked
Modifiers
  • 1x If the state religion is not the dominant religion
  • 1x If Humanist ideas are unlocked
  • Tolerance heretic.png +1 Tolerance of heretics
  • Tolerance heathen.png +1 Tolerance of heathens
  • Be more likely to ally heretics
  • Be more likely to ally heathens
This ruler is Tolerant. Religious minorities will thrive during our regime.
Free Thinker Administrative power.png
Administrative
  • Aggressive expansion impact.png Is not Careful
  • Missionary strength.png Is not Zealot
  • Tolerance heathen.png Is not Tolerant
Modifiers
  • 1x At least Administrative power.png 6 Administrative skill
  • 1x At least Diplomatic power.png 6 Diplomatic skill
  • 1x At least Military power.png 6 Military skill
Idea cost.png –5% Idea cost This ruler is a Free Thinker. Unbound by strict doctrines our ruler encourages everyone to try new things and reason freely about where to take our great country in the future.
Calm Administrative power.png
Administrative
Modifiers

1x Ruler is not a general

Stability cost modifier.png –10% Stability cost
  • Be less likely to start wars
This ruler is Calm. By never losing temper or face our ruler will both inspire by example and be able to take well thought through decisions, allowing us to recover more quickly from any crisis the world might throw at us.
Zealot Administrative power.png
Administrative
  • Tolerance heathen.png Is not Tolerant
  • Idea cost.png Is not Free Thinker
  • Trade efficiency.png Is not Indulgent
  • Country does not have Humanist idea group unlocked
Modifiers
  • 0.5x If state religion is dominant, but a state province has a different religion
  • 1x If country has at least two Missionaries.png missionaries
  • 1x If country borders a religious enemy
  • 1x If country is the Defender of the Faith
Missionary strength.png +1% Missionary strength
  • Desire neighboring heretic land
  • Desire neighboring heathen land
  • Be less likely to ally heretics
  • Be less likely to ally heathens
  • Be outright hostile to other religions
This ruler is a Zealot. Being fanatically devoted to the true faith allows our ruler to inspire more people to convert and join the state religion.
Pious Administrative power.png
Administrative
  • Government is Government theocracy.png Theocracy
  • Tolerance own.png Is not Sinner
  • Trade efficiency.png Is not Indulgent
Modifiers

1x State religion is dominant

Devotion.png +1 Yearly devotion
  • Use excommunicate a lot more if they are the Pope
  • Be less likely to ally heretics
  • Be outright hostile to other religions
This ruler is Pious. Religiously devoted, spiritual and religious our ruler ensures that our state will not lose its course and inspire confidence in our faith.
Lawgiver Administrative power.png
Administrative
At least Administrative power.png 3 Administrative skill
Modifiers
  • 1x At least Administrative power.png 6 Administrative skill
Autonomy.png –0.05 Monthly autonomy
  • Be more likely to pick certain idea groups
This ruler is a Lawgiver. Legislation is what builds up and unites a realm. Our ruler is intent on reducing the hundreds of laws and customs of the various part of our realm to create a more centralized and just set of laws.
Midas Touched Administrative power.png
Administrative
  • National tax modifier.png Is not Greedy
  • At least Administrative power.png 3 Administrative skill
Modifiers
  • 1x At least Administrative power.png 6 Administrative skill
  • 1x At least Diplomatic power.png 6 Diplomatic skill
National tax modifier.png +10% National tax modifier
  • Demand gold in peace
  • Be more likely to pick certain idea groups
This ruler is Midas-Touched. The talent to make every project profitable is a great asset to the ruler of a country. Our state coffers shall never want for money as long as our ruler remain.
Incorruptible Administrative power.png
Administrative
  • Yearly corruption.png Is not Embezzler
  • At least Administrative power.png 3 Administrative skill
Modifiers
  • 1x At least Administrative power.png 6 Administrative skill
Yearly corruption.png –0.05 Yearly corruption
  • Avoid debasing their currency at all costs
  • –50 Send gifts less often
This ruler is Incorruptible. In many ways building a modern state is a constant battle against corruption. State officials are always tempted to take bribes and wanting to care for your friends and relatives is a natural human instinct. By firmly rejecting all such notion and fighting it with contempt our ruler sets an example for the entire country to follow.
Architectural Visionary Administrative power.png
Administrative
Construction cost.png Is not Obsessive Perfectionist
Modifiers
  • 1x At least Administrative power.png 6 Administrative skill
Construction cost.png –10% Build cost
  • 1.8x Spend more on buildings
This ruler is an Architectural Visionary. Improving the infrastructure is a necessity for any state of our age and this ruler is the one who can do it. Grand visions coupled with a great understanding and talent for keeping costs down makes this ruler a great asset to us.
Scholar Administrative power.png
Administrative
Modifiers
  • 0.5x Ruler is a general
  • 1x At least Administrative power.png 6 Administrative skill
Technology cost.png –5% Technology cost This ruler is a Scholar. The ambition to learn about the world and the governing principles of men and nature makes our ruler able to understand and implement new technology much more efficiently than would otherwise be possible.
Careful Diplomatic power.png
Diplomatic
  • Better relations over time.png Is not Naive
  • Idea cost.png Is not Free Thinker
  • Land leader shock.png Is not Bold Fighter
Modifiers
  • 1x At least Diplomatic power.png 6 Diplomatic skill
Aggressive expansion impact.png –10% Aggressive expansion impact
  • 1.2x Overestimate enemy strength
  • 0.4x Start one sided wars
This ruler is Careful. By carefully navigating around the various unspoken rules in interstate relations our monarch is able to lessen the impact of our actual transgressions.
Entrepreneur Diplomatic power.png
Diplomatic
Trade efficiency.png Is not Indulgent
Modifiers
  • 1x At least Diplomatic power.png 6 Diplomatic skill
  • 1x Government is a Government republic.png merchant republic
Trade efficiency.png +10% Trade efficiency
  • 1.5x Spend more on buildings
This ruler is an Entrepreneur. By seeing the potential for new projects in any obstacle or opportunity our ruler contributes to an ever growing number of projects to bolster our economy.
Industrious Diplomatic power.png
Diplomatic
Modifiers
  • 1x At least Diplomatic power.png 6 Diplomatic skill
  • 1x Government is a Government republic.png merchant republic
Goods produced modifier.png +10% Goods produced modifier
  • 1.2x Spend more on buildings
  • Be more likely to pick certain idea groups
This ruler is Industrious. Never content to rest and through increasingly long work days our ruler is constantly managing the details of every province in the realm to maximise the output and collected revenue for all resources under state control.
Expansionist Diplomatic power.png
Diplomatic
  • Must have at least one colonist
  • Can't be a starting personality except for custom nations
Modifiers
  • 1x At least one conquistador or explorer
  • 1x At least two conquistadors or explorers
  • 1x Country has either Exploration or Expansion ideas unlocked
  • 1x At least Diplomatic power.png 5 Diplomatic skill
Global settler increase.png +15 Global settler increase
  • Seek to establish colonies with greater intent
  • Have special objectives when starting wars
  • Twice as likely to declare war on primitive nations
This ruler is an Expansionist. Our ruler is personally invested in the claiming and settlement of new lands and is dedicated to ensure that colonial expansion remain a top priority for our state.
Well Connected Diplomatic power.png
Diplomatic
Modifiers
  • 1x Ruler is a foreigner
  • 1x At least Diplomatic power.png 6 Diplomatic skill
  • 1x At least 5 royal marriages
Advisor cost.png –20% Advisor cost
  • Other AI are more likely to help them indirectly
This ruler is Well Connected. Our court and cabinet benefits from the wide network among the great minds of this era of our ruler.
Secretive Diplomatic power.png
Diplomatic
  • Foreign spy detection.png Is not Loose Lips
Modifiers
  • 1x At least Diplomatic power.png 6 Diplomatic skill
Foreign spy detection.png +20% Foreign spy detection This ruler is Secretive. A natural instinct to keep doors closed and letters encrypted trickles down and will make our entire government harder to infiltrate for our enemies.
Intricate Webweaver Diplomatic power.png
Diplomatic
  • Foreign spy detection.png Is not Loose Lips
  • At least Administrative power.png 3 Administrative skill
  • At least one other known country
  • Cannot be a starting personality except for custom nations
Modifiers
  • 1x At least Diplomatic power.png 6 Diplomatic skill
Spy network construction.png +30% Spy network construction This ruler is an Intricate Web-Weaver. Constantly hatching new plots our ruler is able to personally take on a great part of the responsibility for foreign intelligence.
Benevolent Diplomatic power.png
Diplomatic
  • Liberty desire in subjects Is not Malevolent
  • At least Diplomatic power.png 3 Diplomatic skill
Modifiers
  • 1x At least Diplomatic power.png 6 Diplomatic skill
  • 1x At least 2 vassals
Liberty desire in subjects –5 Liberty desire in subjects
  • +25 Send gifts more often
This ruler is Benevolent. Being seen as wanting to do good is a great asset when it comes to keeping our subjects calm.
Charismatic Negotiator Diplomatic power.png
Diplomatic
  • Diplomatic reputation.png Is not Babbling Buffoon
  • At least Diplomatic power.png 3 Diplomatic skill
Modifiers
  • 0.5x Ruler is a general
  • 1.5x At least Diplomatic power.png 6 Diplomatic skill
Diplomatic reputation.png +1 Diplomatic reputation
  • Negotiate better peace terms with other AI nations
This ruler is a Charismatic Negotiator. Through personal involvement in state diplomacy and negotiations our ruler is able to make others see things our way more often than would otherwise be possible.
Silver Tongue Diplomatic power.png
Diplomatic
  • Diplomatic reputation.png Is not Babbling Buffoon
  • Better relations over time.png Is not Naive Enthusiast
  • At least Diplomatic power.png 3 Diplomatic skill
Modifiers
  • 0.5x Ruler is a general
  • 1.5x At least Diplomatic power.png 6 Diplomatic skill
Better relations over time.png +20% Improved relations
  • Other AI are less likely to declare war on them
This ruler is considered to have a Silver Tongue. In our communication with other state our ruler is able to present our past actions in much more favorable lighting. Once our neighbors see the reasons for our actions they are much more likely to forgive us in the long run for any transgressions.
Bold Fighter Military power.png
Military
Aggressive expansion impact.png Is not Careful
Modifiers
  • 1 Ruler is general
  • 1 At least Military power.png 6 Military skill
Land leader shock.png +1 Land leader shock
  • 0.85x Underestimate enemy strength
This ruler is a Bold Fighter. Believing Shock to be of great importance on the battlefield our ruler is never fearful of the consequences and encourages everyone to lead their troops right into the midst of the enemy should the situation require it.
Tactical Genius Military power.png
Military
At least Military power.png 3 Military skill
Modifiers
  • 1 Ruler is general
  • 1 At least Military power.png 6 Military skill
Land leader maneuver.png +1 Land leader maneuver
  • Start one sided wars
This ruler is a Tactical Genius. A great personal interest and investment in battlefield manouvers and feints will result in a much greater interest and experience in these matters for all our generals.
Fierce Negotiator Military power.png
Military
At least Diplomatic power.png 3 Diplomatic skill
Modifiers
  • 1 At least Diplomatic power.png 6 Diplomatic skill
Mercenary maintenance.png –25% Mercenary maintenance
  • Be more stubborn to surrender in a war
This ruler is a Fierce Negotiator. We will have an easier time convincing mercenary captains to fight for our cause for less pay than they would otherwise demand.
Conqueror Military power.png
Military
At least 3 Military power.png Military skill
Modifiers
  • 1 Ruler is general
  • 1 At least Military power.png 6 Military skill
Years of separatism.png –5 Years of separatism
  • Desire any neighboring land possible
  • Be more likely to start wars
  • –50 Send gifts less often
  • 0.2x Spend less on buildings
This ruler is a conqueror. We will be able to incorporate new lands into our realm more efficiently under this regime.
Strict Military power.png
Military
Modifiers
  • 1 Ruler is general
  • 1 At least Military power.png 6 Military skill
Discipline.png +5% Discipline
  • Avoid debasing their currency at all costs
  • Avoid taking loans at any price
This ruler is Strict. Due to taking a great interest in the behavior of the troops our ruler is able to instill a strict sense of discipline in everyone in our ranks, from the lowest to the highest.
Inspiring Leader Military power.png
Military
  • Morale of armies.png Is not Craven
  • At least Military power.png 3 Military skill
Modifiers
  • 1 Ruler is general
  • 1 At least Military power.png 6 Military skill
Morale of armies.png +5% Morale of armies
  • Be more likely to join an alliance
Our ruler is an Inspiring Leader. Great personal leadership can lead to even the most cowardly men to finding their courage.
Martial Educator Military power.png
Military
At least Military power.png 3 Military skill
Modifiers
  • 1 At least Military power.png 6 Military skill
Army tradition decay.png –1% Yearly army tradition decay
  • Start one sided wars
  • Be more likely to pick certain idea groups
This ruler is a Martial Educator. Under the current regiment the education and training of our officer corps is one of our highest priorities.
Kind-Hearted Military power.png
Military
  • National unrest.png Is not Cruel
  • Liberty desire in subjects Is not Malevolent
War exhaustion.png −0.05 Monthly war exhaustion
  • +65 Send gifts more often
This ruler is Kind-Hearted. A great interest in the common men and women of the realm has made our ruler well-loved and our country more resistant to harsh times in general and the ravages of war in particular.
Fertile none
  • Chance of new heir.png Is not Infertile
  • Ruler is less than 35 years old
  • Government is Government monarchy.png monarchy, except for Ottoman Government
Chance of new heir.png +50% Chance of new heir
  • +20 Be more likely to marry
This ruler is Fertile. Due to the natural predisposition of our ruler to have many children we are at little risk to be without an heir for long.
Immortal none Only for games converted from Crusader Kings II, or in the nation designer Unknown Ruler won't die of old age This ruler has found a way to cheat death and potentially live forever. While immune to disease and old age, they may still die from physical violence.
Well Advised none
Modifiers

1x At least Diplomatic power.png 6 Diplomatic skill

Possible advisors.png +1 Possible advisors
  • 0.6x Start one sided wars
This ruler is Well-Advised. Always ready to listen to the wise council of others our ruler attracts a greater number of people to our court and cabinet.

Negative personalities[edit]

Trait Effect AI modifier Prerequisites & Weight modifiers Description
Babbling Buffoon Diplomatic reputation.png –1 Diplomatic reputation
  • Insult other countries at random times
  • Diplomatic reputation.png Is not Charismatic Negotiator
  • Better relations over time.png Is not Silver Tongue
Modifiers
  • 0.5x If has any other negative trait
This ruler is considered to be a Babbling Buffoon. While our ruler means well by personally engaging in diplomacy with our neighbors this is not coupled with a talent for conducting negotiations. Anyone is likely to have a harder time seeing the points we want to make and many of our negotiations are hampered by the ineptness of our ruler.
Craven Morale of armies.png –5% Morale of armies
  • 1.25x Overestimate enemy strength
Morale of armies.png Is not Inspiring Leader
Modifiers
  • 0.5x Is not a general (unless is a consort)
  • 0.5x If has any other negative trait
This ruler is Craven. Desperately fearful of physical combat our ruler stays as far away from the battlefields as possible. Our troops can't help but notice that they are on their own.
Cruel National unrest.png +2 National unrest
  • Want less autonomy for the oppressed
  • Love to raze and plunder
  • National unrest.png Is not Just
  • War exhaustion.png Is not Kind-Hearted
Modifiers
  • 0.5x If has any other negative trait
This ruler is seen as Cruel. Widespread tales of arbitrary and cruel actions by our ruler personally has greatly upset many of our subjects. This may not be enough to incite a rebellion in itself but any crisis is going to hit public opinion harder as nobody lacks for reasons to revolt.
Embezzler Yearly corruption.png +0.05 Yearly corruption
  • Sell their provinces to pay for their debts
  • Debase their currency more frequently
Yearly corruption.png Is not Incorrutible
Modifiers
  • 0.5x If has any other negative trait
This ruler is an Embezzler. One of the things that drives our ruler is a great will and talent to use the state revenue for increasing personal wealth.
Greedy National tax modifier.png –10% National tax modifier
  • Demand gold in peace
  • –100 Send gifts less often
  • Have special objectives when starting wars
National tax modifier.png Is not Midas Touched
Modifiers
  • 0.5x If has any other negative trait
This ruler is Greedy. State revenue collection is growing increasingly iron-fisted and short-sighted under our ruler who will stop at nothing to try to increase our income. Destroying or harming every source of revenue the long term effects of this short-sighted behavior is a great decrease of tax income.
Indulgent Trade efficiency.png –10% Trade efficiency
  • At times give random commands to troops
  • Want to take loans (even from human players)
  • Trade efficiency.png Is not Entrepreneur
  • Devotion.png Is not Pious
  • Missionary strength.png Is not Zealot
Modifiers
  • 0.5x If has any other negative trait
This ruler is Indulgent. Always seeking relief from a general apathy our ruler indulges in great amounts of stimulants as alcohol. Having an indulgent ruler reflects poorly on the entire country.
Infertile Chance of new heir.png –25% Chance of new heir
  • –20 Be less likely to marry
  • Chance of new heir.png Is not Fertile
  • Government monarchy.png Is monarchy (but not Ottoman Government)
Modifiers
  • 1x Is at least 40 years old
  • 0.5x If has any other negative trait
This ruler is Infertile. Due to reasons beyond our control our monarch seems to have a much harder time than most to produce an heir.
Loose Lips Foreign spy detection.png –20% Foreign spy detection
  • Disclose their attack plans ahead of time
  • Spy network construction.png Is not Intricate Webweaver
  • Foreign spy detection.png Is not Secretive
Modifiers
  • 0.5x If has any other negative trait
Often personally responsible for information breaches and leaks this ruler is generally too trusting and easily fooled. Unfortunately the sum of this is that our ruler does more harm than good to our counterespionage efforts.
Malevolent Liberty desire in subjects +5 Liberty desire in subjects Liberty desire in subjects Is not Benevolent
Modifiers
  • 0.5x If has any other negative trait
This ruler is seen as Malevolent. The actions of your ruler are often seen as motivated by malice or hostile intent. As a result any subject countries under our control are quick to anger and fear any action we take.
Naive Enthusiast Better relations over time.png –20% Better relations over time
  • Ignore aggressive expansion
  • Prefer to pick on someone their own size
  • +90 Send gifts more often
  • Aggressive expansion impact.png Is not Careful
  • Better relations over time.png Is not Silver Tongue
Modifiers
  • 1x Is Idea cost.png Free Thinker
  • 0.5x If has any other negative trait
This ruler is a Naive Enthusiast. Blindly rushing ahead and constantly underestimating the consequences of our ruler ensures that our neighbors will be slower to forgive slights and transgressions.
Obsessive Perfectionist Construction cost.png +10% Build cost
  • Try to avoid ugly map borders
Construction cost.png Is not Architectural Visionary
Modifiers
  • 0.5x If has any other negative trait
This ruler is an Obsessive Perfectionist. A keen interest in detail and minutiae is not always coupled with an equal talent for such things. Constantly causing interruptions and delays our ruler is doing a lot more harm than good when it comes to developing our internal infrastructure.
Sinner Tolerance own.png –2 Tolerance of the true faith
  • Love to raze and plunder
  • Be less hostile to other religions
  • Devotion.png Is not Pious
  • Yes Is Christian or Muslim
Modifiers
  • 0.5x If has any other negative trait
This ruler is widely regarded as a Sinner. Personal shortcomings in the leadership of our country has turned the religious establishment against us.

Leader traits[edit]

Leader traits are special bonuses that can be gained by General.png generals and Admiral.png admirals after fighting in battle. A leader may have a single trait, and the chance of getting one is equal to a base chance (currently unknown) times the Army tradition.png army or Navy tradition.png navy tradition gained in battle. Some traits require that the army the leader is leading be made up of a certain fraction of a particular kind of troops or ships. Modifiers from traits apply only the troops led by that leader (when fighting in a group with allies or other armies from the same nation). Explorer Explorers and Conquistador conquistadors can gain traits as well, but do not count for the Combined Arms achievement.

Trait T Requirements Effect Description
Battlefield Medic General.png Reinforce speed.png +33% Reinforce speed This General is known as a Battlefield Medic. A larger than normal number of soldiers under this leader will be able to recover after battle to reinforce their unit back to strength.
Born to the Saddle General.png Cavalry.png Army composition is at least 20% cavalry Cavalry flanking ability.png +50% Cavalry flanking ability This General was born to the Saddle. Cavalry lead by this leader will be able to make better use of their flanking advantage.
Cannoneer General.png Artillery.png Army composition is at least 1% artillery Artillery combat ability.png +10% Artillery combat ability This General is a Cannoneer. Known for a great fascination with gunpowder and cannons artillery commanded by this leader will be more efficient.
Defensive Planner General.png Shock damage received.png –10% Shock damage received This General is a Defensive Planner. Any troops lead by this leader will be more resilient to shock.
Glory Seeker General.png
  • Prestige from land battles.png +50% Prestige from land battles
  • Army tradition from battles +50% Army tradition from battles
This General is a glory seeker. Troops lead by this general will acquire more prestige and army tradition than they otherwise would as they are always deployed where they will make the most visible difference.
Goal Oriented General.png Movement speed.png +10% Movement speed This General is Goal Oriented. Troops commanded by this leader will march more quickly towards their goal.
Hardy Warrior General.png Land attrition.png –20% Land attrition This General is known as a Hardy Warrior. Troops commanded by this leader will be more resilient to harsh conditions and suffer less attrition.
Inspirational Leader General.png Recover army morale speed.png +10% Recover army morale speed This General is an Inspirational Leader. Troops commanded by this leader will be quicker to regain morale in the face of defeat.
Master of Arms General.png Infantry.png Army composition is at least 20% infantry Infantry combat ability.png +10% Infantry combat ability This General is a Master of Arms. Infantry commanded by this leader will be more efficient and be able to deal more damage.
Ruthless General.png Land fire damage.png +10% Land fire damage This General is Ruthless. Troops under the command of this leader will deal greater fire damage.
Siege Specialist General.png Artillery.png Army composition is at least 1% artillery Siege ability.png +15% Siege ability This General is a Siege Specialist. Sieges commanded by this leader will be conducted in a more efficient manner and should be concluded more quickly.
Accomplished Sailor Admiral.png Movement speed.png +10% Movement speed This Admiral is an Accomplished Sailor. Personal sailing expertise allows this leader to enhance the skills of all captains under him, ships commanded by the Accomplished Sailor will reach their destinations more quickly.
Buccaneer Admiral.png Privateer efficiency.png +15% Privateer efficiency This Admiral is a Buccaneer. Privateers commanded by this leader will be more efficient.
Extortioner Admiral.png Trade efficiency.png +15% Trade efficiency This Admiral is an Extortioner. Knowing how to best leverage an advantage of force allows our leader to do more with less and ships commanded by the extortioner will exert greater trade power than those lead by competing captains could.
Ironside Admiral.png Ship durability +5% Ship durability This Admiral is an Ironside. Ships commanded by this leader will suffer less damages than those commanded by other captains.
Level Headed Admiral.png Morale hit when losing a ship.png –10% Morale hit when losing a ship This Admiral is Level Headed. By careful drill and a cool mind crews commanded by this leader will be more resilient to morale damage from received hits during naval combat.
Naval Engineer Admiral.png Local ship repair.png +25% Local ship repair This Admiral is a Naval Engineer. Ships commanded by this leader will be able to recover more quickly from damages sustained underway or during naval engagements.
Naval Gunner Admiral.png Bigship.png Navy composition is at least 10% heavy ships Heavy ship combat ability.png +10% Heavy ship combat ability This Admiral is known as a Naval Gunner. Constant drill of gunnery crews commanded by this leader means heavy ships will deal more damage.
Naval Showman Admiral.png
  • Prestige from naval battles.png +50% Prestige from naval battles
  • Naval tradition from battles +50% Naval tradition from battles
This Admiral is a Naval Showman. Ships commanded by this leader will receive more prestige and naval tradition from battles.
Prize Hunter Admiral.png Chance to capture enemy ships.png +2% Chance to capture enemy ships This Admiral is a Prize Hunter. Captains commanded by this leader will be encouraged to seize more prizes and will capture more ships than others.
Ram Raider Admiral.png Galley.png Navy composition is at least 20% galleys Galley combat ability.png +10% Galley combat ability This Admiral is a Ram Raider. Galleys commanded by this leader will be more efficient and deal more damage in naval battles.
Ruthless Blockader Admiral.png Blockade efficiency.png +25% Blockade efficiency This Admiral is a Ruthless Blockader. Ships commanded by this leader will be able to maintain a blockade much more efficiently.

Achievements[edit]

Combined Arms icon
Combined Arms
Have both an Admiral and a General with a trait.
Realm
Monarch power RulerAdvisorIdea groupsNational ideasTechnologyStabilityPolicies
Other DecisionsMissionsEventsModifiersDisastersGovernmentFactionsPrestigeInstitutionsOverextensionWar exhaustionPower projection