Parliament

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Parliament is a feature of "Constitutional" government types, which includes Constitutional Monarchy, Constitutional Republic and the unique English Monarchy.

Seats[edit]

A province can get a seat in the parliament if it

Each seat in parliament gives the following modifiers:[1]

Local manpower modifier.png +10% Local manpower modifier
Local sailors modifier.png +5% Local sailors modifier
Local tax modifier.png +10% Local tax modifier
Local production efficiency.png +10% Local production efficiency

At any point in time a certain percentage of the nation's owned and cored non-overseas provinces (rounded down) must have a seat in parliament or random events may occur giving you the choice to lose development in a random province or add the province to parliament. The exact percentage of seats is differential and depends on the size of the nation, but is capped at the maximum floor of 10 seats[2] for large nations (The player may assign more seats if they desire to do so).

Debates[edit]

The debate process is as follows:

  1. If the country has no ongoing debate it may start a new debate.
  2. The country starts the debate by choosing one issue out of a list of 5 randomly selected issues.[3]
  3. The debate lasts for at least 5 years[3], during which time the country may bribe seats of parliament to pass the debate.
  4. Each seat of parliament is assigned a random bribe type to fulfill.
  5. Each fulfilled bribe increases the chance of the debate succeeding each month.
  6. If the chance of success is 100% the debate automatically ends. After 5 years, the debate has a 10% chance of ending per month.[3]
  7. If the debate succeeds, the issue goes into effect for 10 years[3].
  8. If the debate fails, the country suffers -20 Prestige.png prestige[3], and may instantly begin a new debate.

At any point in time there must be an active debate or issue, or else the country suffers:[4]

Yearly corruption.png +0.1 Yearly corruption

Issues[edit]

The second issues in the same category is 90% less likely.

Name Category Conditions Effect Modifier
Administrative Reform Administrative power.png Has at least 3 provinces with at least 20 local autonomy. None Autonomy.png −0.05 Monthly autonomy change
Appropriate Land for the State Administrative power.png Has at least 6 cities. One random provinces of the capital area gets:

Tax Base Icon.png +1 Base tax

Construction cost.png −5% Build cost
Assimilation and Settlement Policy Administrative power.png None Culture conversion cost.png −15% Culture conversion cost
Conduct Nationwide Census Administrative power.png Has at least 6 cities. One random provinces of the capital area gets:

Tax Base Icon.png +1 Base tax[5]

National manpower modifier.png +5% National manpower modifier
Conduct Nationwide Land Survey Administrative power.png Has at least 6 cities. One random provinces of the capital area gets:

Tax Base Icon.png +1 Base tax[5]

Production efficiency.png +5% Production efficiency
Contribute to Government Debt Payment Administrative power.png Has taken at least 2 loans. None Interest per annum.png −1 Interest per annum
Inflation reduction.png +0.05 Yearly inflation reduction
Create Offices for Vassal Nobles Administrative power.png A random subject gains the opinion modifier “Closer Ties” towards this country worth:
  • +25 opinion with a yearly decay of 2.
Diplomatic annexation cost −15% Diplomatic annexation cost
Income from vassals.png +5% Income from vassals
Election reform Administrative power.png Is a republic. Republican tradition.png +10 Republican tradition Republican tradition.png +0.5 Yearly republican tradition
Expand the Diplomatic Corps Administrative power.png None None Diplomat.png +1 Diplomat
Spy network construction.png +20% Spy network construction
Fund Expansion of Bureaucracy Administrative power.png None None Advisor cost.png −10% Advisor cost
Fund Expansion of Universities Administrative power.png None None Technology cost.png −5% Technology cost
Guarantee Minority Rights Administrative power.png A random owned province that:
  • is not overseas.
  • does not have an accepted culture.
  • does not have owner culture.
  • does not have a seat in parliament.
  • does not belongs to an estate.

gain a seat in the parliament.

Max promoted cultures.png −10% Accepted culture threshold
Guarantee Religious Minorities Administrative power.png
  • Any owned province does not have the state religion.
  • Does not have religious ideas.
A random owned province that
  • does not have the state religion

gets the modifier “Religious Migration” for 10 years with the following effect:

  • Local development cost −10% Local development cost
Tolerance heretic.png +1 Tolerance of heretics
Tolerance heathen.png +1 Tolerance of heathens
Harmonization of State Laws Administrative power.png A random subject gains the opinion modifier “Closer Ties” towards this country worth:
  • +25 opinion with a yearly decay of 2.
Diplomatic annexation cost −15% Diplomatic annexation cost
Income from vassals.png +5% Income from vassals
Increase Taxes Administrative power.png None Income.png +0.25 Years of income National tax modifier.png +10% National tax modifier
Land Reform Administrative power.png None None Development cost.png −10% Development cost
Propagation of State Religion Administrative power.png
  • Any province does not have the state religion.
  • Does not have humanist ideas.
None Missionaries.png +1 Missionary
Missionary strength.png +1% Missionary strength
Support Ruling Dynasty Administrative power.png Icon legitimacy monarchy.png +10 Legitimacy
Duchy rank +10 Claim strength of heir
Legitimacy.png +1 Yearly legitimacy
Treason Act Administrative power.png None None Foreign spy detection.png +15% Foreign spy detection
National unrest.png −2 National unrest
Charter Colonies Diplomatic power.png At least one of the following: None Colonists.png +1 Colonist
Global settler increase.png +20 Global settler increase
Charter Trade Company Diplomatic power.png At least one of the following: None Merchants.png +1 Merchant
Trade range.png +20% Trade range
Trade power abroad.png +5% Trade power abroad
Colonial Taxation Diplomatic power.png Has a colonial subject. None Global tariffs.png +25% Global tariffs
Expand Navy Diplomatic power.png Has at least 2 home ports. None Ship costs.png −10% Ship cost
Sailor recovery speed.png +10% Sailor recovery speed
Impressment of Sailors Diplomatic power.png Has at least 2 home ports. None Recover navy morale speed.png +5% Recover navy morale speed
Sailor recovery speed.png +10% sailor recovery speed
Issue Letters of Marque Diplomatic power.png Has at least two home ports. None Privateer efficiency.png +15% Privateer efficiency
Embargo efficiency.png +10% Embargo efficiency
Light ship cost.png −10% Light ship cost
Reduce Trade Regulations Diplomatic power.png Has a diplomatic technology of at least level 16. None Trade efficiency.png +10% Trade efficiency
Trade power.png +5% Global trade power
Restrict Imports Diplomatic power.png None Mercantilism.png +2% Mercantilism Trade power.png +5% Domestic trade power
Expand the Army Military power.png None None Regiment cost.png −10% Regiment cost
Recruitment time.png −10% Recruitment time
Extend Officer Commissions Military power.png None Navy tradition decay.png −1% Navy tradition decay
Army tradition decay.png −1% Army tradition decay
Quartering of Troops Military power.png None None Land attrition.png −5% Land attrition
Land maintenance modifier.png −10% Land maintenance modifier
Support the War Effort Military power.png Is at war. Icon stability.png +1 Stability War exhaustion.png −0.05 Monthly war exhaustion
Manpower recovery speed.png +10% Manpower recovery speed
Tax Provinces for Fortifications Military power.png Has at least 3 provinces with a fort. None Fort maintenance.png −10% Fort maintenance
Fort defense.png +10% Fort defense
Reform Rotten Boroughs None[6] Any province has the modifier “Rotten Borough”.[7] Icon stability.png +1 Stability
Remove the modifier “Rotten Borough” from all provinces.
Legitimacy.png +1 Yearly legitimacy
Republican tradition.png +0.5 Yearly republican tradition

Bribes[edit]

Name Conditions Cost
Administrative Support None Administrative power.png −4 Administrative power per base tax
Allow Use of Crown Lands Is a monarchy Legitimacy.png −5 Legitimacy
Bribe MP None Income.png −0.1 Years of income
Diplomatic Support None Diplomatic power.png −4 Diplomatic power per base production
Grant Army Commissions None Army tradition.png −5 Army tradition
Grant Church Lands At least one of the following:
  • All of the following
  • All of the following
Patriarch authority.png −5 Patriarch authority
Grant Local Autonomy Province is not the capital Local autonomy.png +20 Local autonomy
Grant Navy Commissions Province has a port Navy tradition.png −5 Navy tradition
Grant Waqf All of the following: Being pious +10 Piety
Ignore Corruption None Corruption.png +0.2 Corruption
Lower Religious Tithe All of the following: Lack of piety −10 Piety
Military Support None Military power.png −4 Military power per base manpower
Pay Republic Tradition Is a republic Republican tradition.png −2 Republican tradition
Promote Civil Services All of the following: Church power.png −10 Church power
Promote Meritocracy Has at least 20% mercantilism Mercantilism.png −1% Mercantilism
Promote Religious Offices All of the following: Monthly fervor increase.png −10 Fervor
Reconcile Church to Crown At least one of the following: Devotion.png −5 Devotion
Restrict Imperial Courts Is the Emperor Imperial authority.png −10 Imperial authority
Send Delegation to Holy See All of the following: Papal influence.png −10 Papal influence
Take Sides in Parliament Has at least +10 Prestige Prestige.png −10 Prestige

Footnotes[edit]

  1. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Seat in parliament).
  2. See the notes of patch 1.15.
  3. 3.0 3.1 3.2 3.3 3.4 See in /Europa Universalis IV/common/defines.lua.
  4. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#No debate in parliament).
  5. 5.0 5.1 The parliament issue has a bugged tooltip, see the forum.
  6. Always available if needed.
  7. The modifier “Rotten Borough” can be received though the two events Rotten Boroughs option ‘Rotten!’.
Realm
Monarch power RulerAdvisorIdea groupsNational ideasTechnologyStabilityPolicies
Other DecisionsMissionsEventsModifiersDisastersGovernmentFactionsPrestigeInstitutionsOverextensionWar exhaustionPower projection