- +2 Tolerance of heathens
- +10% Fort defense
- +2% Missionary strength
- +10% Global trade power
- +1 Yearly legitimacy
- −1 National unrest
- +10% Institution spread
- +1 Yearly prestige
- −10% Stability cost modifier
- +10% Trade efficiency
Playing with normal or historical nations
Malaya does not exist.
If the country is AI-controlled, then it:
If the country:
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.17.
Pagarruyung offers a unique experience as being the only Buddhist country in the Indonesia region. It gives the opportunity to complete both The Spice Must Flow (form the nation of Malaya) and Land of Eastern Jade (own a core province in Central America as a Buddhist country) achievements. Note that this guide is written assuming all the DLCs are activated. With the Common Sense DLC, being Theravada Buddhist will essentially give a permanent 1+ diplomatic reputation and +5% discipline if Karma is managed well. In general, the key rule is to have around +25-35 karma before any major wars. The player may use the random Karma-related events to balance this if necessary.
Pagarruyung is a Despotic Monarchy and starts with 6 regiments (5 Infantry and 1 Cavalry), 9 Light Ships and 4 Cogs. Pagarruyung starts as only a minor power in the Indonesia region, with 3 provinces and a total of 21 Development.
Pagarruyung's idea group focuses on trade improvements, as well as religious and national stability, helpful for an Indonesian nation that is religiously isolated and that will be expanding quickly. Pagarruyung's starting Merchants can be placed locally for the moment, but should be sent to the Canton and Hangzhou nodes as soon as they come within Trade Range, as these nodes normally require a Merchant to route their value towards the Malacca node.
In most games, Malacca will rival both Siak and Pasai despite sharing religions with these nations, due to their border friction. It is very likely that some of these nations will also rival Pagarruyung, but each nation will be easier to defeat if they do not have local allies available. However, the small nations of Kedah and Pattani may find allies in Pagarruyung's rivals, and these nations are not trivial threats for a three-province nation such as Pagarruyung.
From day one, begin improving relations with Sunda, or Malacca if they did not rival the player. Either nation should accept a royal marriage fairly soon but getting them allied requires some time spent improving relations. If available, a Diplomatic Reputation advisor can help to acquire allies sooner rather than later.
Another excellent ally to obtain if possible is Ayutthaya; due to Pagarruyung's size, this may be difficult, but Ayutthaya does share religions with the player's nation and so the alliance may be possible with time. Khmer is likely to be attacked by Ayutthaya early, making them a poor choice of alliance unless they are victorious somehow.
As with all nations, it is recommended to build up to the starting Force Limits in both Army and Navy, so as to discourage attacks by enemy nations. Pagarruyung's Gold province will account for a significant portion of initial income, but the player may lower army maintenance slightly and mothball their unused Transports if the player is willing to take the risk of an attack in exchange for a better economy. While doing so, the player should fabricate claims on both of their neighbors, particularly Siak.
Even if all of the above is accomplished, Pasai might still decide to declare war. Without a decent ally, this war may be impossible to win unless the player invests heavily in loans and hires mercenaries far over the Force Limit, especially since Siak is likely to opportunistically declare war as well. However, if everything goes as planned, Malacca or another nation will be an ally, deterring attacks long enough for claims to be prepared on Siak. As soon as possible, the player should declare war on Siak, calling in their ally if necessary, depending on any defensive alliances Siak has formed. Vassalization of Siak is an option as they are a Sunni nation that contains no essential local provinces, but Pagarruyung also desperately needs more land at this stage of the game. If the player choose to create a vassal, caution must be used to avoid a dangerous disloyal vassal, usually by annexing one province from Siak and vassalizing the remainder.
If vassalized, the player should improve relations with Siak to lower their liberty desire as well as begin fabricating claims on Pasai. When an opportunity presents itself, the player should attack Pasai, again possibly with an ally's assistance, depending on the quality of Pasai's defensive network. If successful, the player can then divide lands between Siak and their own nation, but Pasai province itself (2673) should be annexed directly due to containing a Center of Trade.
Next steps: Exploration and Forming Malaya
Getting Exploration ideas as soon as possible is a strong option for the Pagarruyung player, as colonization is needed to eventually form Malaya. The uncolonized provinces in Indonesia are also quite rich and are ripe for the taking.
In order to form Malaya, control over either Borneo or the Malaya Peninsula is required (in addition to Sumatra), as well as four provinces on the island of Java. If Pagarruyung remains allied to Malacca, the player can choose to replace them with Ayutthaya and then annex their former friend, taking control of the Peninsula for themselves. However, the player should beware of betraying Ayutthaya if they were promised territory. Remember that control over the province of Pattani (594) is required in order to fulfill the requirements for this region, but Kedah (2394) is not.
If the player wishes to maintain the alliance for the moment, Pagarruyung will need to colonize in order to fabricate claims on the other nations in Indonesia. The province of Belitung (2679) is useful for claiming land in Sunda or Majapahit, whereas Pontianak (640) can be used to claim parts of Brunei. In addition, both provinces are necessary to complete official control of their respective islands. Whichever choice the player makes, these regions can often take multiple wars to conquer completely, due to the development of the provinces and the fact that Majapahit and Brunei are likely to annex their smaller counterparts, making the wars more difficult to win.
For reference, the uncolonized provinces needed to fully control Borneo are Pontianak (640), Katapang (2706), Sampit (2708), Barito (2707) and Banjar (639), whereas the provinces needed for Sumatra are Bengkulu (621), Palembang (622), Tulangbewang (623), Bangka (2678), Belitung (2679), Mentawai (2683) and Nias (2684), but not The Andamans (574]. Keep in mind that forming Malaya does not require changing national traditions or ideas.
In addition, Australia can make a suitable area to colonise early in order to form a Colonial Nation, while the Philippines offer some very high development provinces and are important to seize before the inevitable European colonizers. The Andamans can be useful to fabricate claims to the player's north if expansion into India is viable due to a weak Bengal.
The Late Game
After forming Malaya, the player can take several different courses. Conquering Buddhist land from mainland nations in Indochina is a strong option that can bring significant Trade Value back to the Malacca Trade Node. Alternatively, control over nodes in northern China such as Hangzhou and Japan can allow the player to route trade from Colonial Nations in limited areas of the New World, specifically Mexico, California and Rio Grande, back to Malacca as well. If a Random New World is selected, significant amounts of New World trade can flow through the Philippines or even Australia, making control over these areas even more valuable.
Normally, despite the player's best efforts, European colonizer nations will eventually gain a foothold in Indonesia. If the player did not island-hop to South America, one way to Westernize is to colonize Asmat (2724), in the Papau region, and leave the adjacent province of Yos Sudarso (2723) uncolonized. Yos Sudarso is neither in a Trade Company Region nor a Colonial Region, so any European colonizing that area will allow the player to begin Westernization.
To prepare for the arrival of the Europeans, the player should take steps to remain as advanced as possible in Military and Diplomatic technology as well as searching for allies with powerful navies, such as a united Ming or a powerful Indian Sultanate, such as a successful Vijayanagar. The natural wealth of the Indonesian archipelago should assist the player greatly with this challenge.
Though Exploration and Expansion come highly recommended, many different idea groups are strong choices for Pagarruyung. Trade and Maritime ideas are useful to gain further economic benefits from the rich Malacca trade node, whereas Naval and Quality ideas are sensible choices for balancing the scales against the Europeans at sea.
This achievement can be earned during the process of island-hopping to South America in order to Westernize early. Despite the achievement description, a province in the larger Mexico region, not the Central America region (nor the smaller Mexico area), is required to complete the achievement (this may be a bug). Finishing a colony in an empty province in this region, or alternatively conquering land from any of the Nahuatl nations in this region, and subsequently coring the province as a State, will award the achievement.
Playing normally as Pagarruyung (or any Indonesian country) should eventually yield the provinces necessary to form Malaya.
Very trivial to complete as any Indonesian country with a colonist. Only sending the colonist and having it arrive in the province is required; completing the colony is not necessary. However, the colonist must be sent to a province that is actually part of modern-day Australia, so colonies in Papua New Guinea, New Zealand or South Pacific Islands do not count.