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This article is considered accurate for the current version of the game.

Negative overextension modifiers

Overextension.pngOverextension is a game mechanic modeling the issues caused by rapid expansion.

Each non-core province, with the exception of same-culture colonies, cause overextension equal to four times province base tax. For example, a province with a base tax of 6 will add 24% overextension regardless of how big the state is. Note that overextension has no cap; it can potentially go far beyond 100%.

Overextension negatively affects the following:

Penalty at 100% overextension Penalty per point of overextension
Trade power.png-100% Foreign trade power -1.0%
Stability cost modifier.png+50% Stability cost modifier +0.5%
Mercenary cost.png+50% Mercenary cost +0.5%
Better relations over time.png-25% Better relations over time -0.25%
Diplomatic reputation.png-2 Diplomatic reputation -0.02
National unrest.png+5 National unrest +0.05

In addition, the AI will view overextended countries more negatively, and will be more likely to either declare war itself, or form a coalition against that country.

At over 100% overextension, various nasty events will trigger, doing things such as lowering stability or hurting trade. The base frequency is one bad event per year, with the time decreasing with higher overextension.

Overextension can be reduced by coring provinces, which take time and administrative points, or by selling non-cored provinces to vassals or other nations to let them core it. Note that they will not accept unless they have a core on the province, or it has the same culture group and religion to the country.

Overextension is not increased by seizing provinces in wars started under the Colonial Conquest Casus Belli.

Administrative efficiency[edit]

Administrative efficiency is a country wide bonus that is unlocked at administrative technology level 22 and increases at 26 and 29, up to a total of 75%. Administrative efficiency directly reduces the impact of province base tax on overextension and warscore cost by multiplying the overextension with (1 - ADM efficiency), allowing for much larger territories to be conquered at once.

The scaling of core time from country size has been removed - all nations now core provinces at the same speed regardless of size (but it is still affected by factors such as culture, religion, having a claim and so on).