Ottomans

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Kingdom rankOttomans
Ottomans.png
Primary culture
Turkish (Levantine)

Capital province
Edirne (149)

Government
Despotic MonarchyGovernment monarchy.png

State religion
SunniSunni.png

Technology group
AnatolianAnatolian technology group
Ottoman ideas
Traditions.png Traditions:
+5% Discipline
+3 Tolerance of heathens

Core-creation cost.png Millets

−33% Core-creation cost
−15% Accepted culture threshold

Manpower recovery speed.png Ghazi

+20% Manpower recovery speed

Cavalry power.png Timariot System

+15% Cavalry combat ability

War exhaustion cost.png Autonomous Pashas

−10% Cost of reducing war exhaustion

National tax modifier.png The Law code of Suleiman

+10% National tax modifier

Trade efficiency.png Tulip Period

+10% Trade efficiency

Global ship cost.png Found the Imperial School of Naval Engineering

−10% Ship costs

Idea bonus.png Ambitions:

+33% Land force limit modifier

Europa Universalis IV starts on November 11th 1444, the day after the Ottomans Ottomans victory over the Christian alliance at Varna.. They begin owning most of Anatolia and the southern Balkans. For new players the early game will likely be focused on consolidating the country's position in those regions. Internally the country is divided between Orthodoxy Orthodox Christians and Sunni Islam Sunni Muslims. Economically they hold the majority of the Constantinople node trade power with very easy access to the rest.

In the Balkans, the important trade center of Constantinople and the region of Morea are held by the declining nation of Byzantium Byzantium and its vassal Athens Athens and Albania Albania holds Turkish lands. The Aegean sea is controlled by Venice Venice, Naxos Naxos, Genoa Genoa, and The Knights The Knights hindering control of the Constantinople trade node. In the Anatolia region several Beyliks (Candar Candar, Dulkadir Dulkadir, Ramazan Ramazan and Karaman Karaman) control cored Ottoman territory. Further east, in the Taurus and Caucasus mountains, the hordes of Aq Qoyunlu Aq Qoyunlu and Qara Qoyunlu Qara Qoyunlu control some outlying Ottoman territory and shield the Ottomans Ottomans from their historical rival of Timurids Timurids.To the south historical and trade rival the Mamluks Mamluks control a sprawling trade empire that extends into Africa and the Hedjaz Hedjaz control the holy citys off Medina and Mecca. To the west the balkan nation's of Wallachia Wallachia , Serbia Serbia and Bosnia Bosnia are ripe for the taking Moldavia Moldavia is the only safe nation due to its march contract with Poland Poland which blocks expansion also further expansion west is also halted by the Austria Austria and Hungary Hungary.

Missions[edit]

Main article: Ottoman missions

Practically all of the Ottomans missions revolve around expanding their borders. In the early stages of the game, many of the missions revolve around reclaiming the lands of Anatolia, as well as the iconic mission to conquer the City of the World's Desire: Constantinople or Conquer the Crusader's Last Bastion (Rhodes). Further missions will request the Ottoman Empire to expand and conquer the regions of North Africa, Syria, Egypt, Iraq, as well as individual provinces - all to increase trading power in the spice trade and to unite Sunni Islam lands against Christendom.

Events[edit]

Main article: Ottoman events

Since the Ottoman Empire spanned over a huge area for many years, and experienced intense reforms and changes in governing an empire never seen before in history, it is no wonder that the Ottomans have many dynamic historical events. Many of those historical events are the aftermath from the expansion and government reforms of the Ottoman Empire - such events can revolve around the relationship between the Ottoman Empire and the trade states of Venice Venice and Genoa Genoa, the left-over Greek OrthodoxyOrthodox Patriarchate, enacting reforms that might not be popular with everyone, or suppressing nationalistic rebels. The dynamic historical events of the Ottomans show that an impressive empire requires impressive decisions be made.

Decisions[edit]

Execute decision.pngAdopt the Devshirme System


By adopting the Devshirme System we have increased the efficiency of our recruitment process considerably.


 
Potential Requirements
  • Ottomans have not enacted this decision before
Allow
  • Ruler's military skill is at least 4
  • Has at least 100 military power

Effects
  • LoseMilitary power.png-100 military power
  • Ottomans gain the modifier "Devshirme System" for the rest of the campaign:
    • National manpower modifier.png+10% National manpower modifier


Execute decision.pngAdopt the Provincial Government System


Appointing provincial governors, or 'Beys' can certainly improve administration of taxes and such but with less direct control over our provinces there is also the possibility of ambitious governors spending most of their time caught up in intrigues and internal feuds.


 
Potential Requirements
  • Ottomans have not enacted this decision before
Allow
  • Administrative technology is at least 5
  • Ruler's administrative skill is at least 4
  • Has at least 50 administrative power

Effects
  • LoseAdministrative power.png-50 administrative power
  • Ottomans gain the modifier "Provincial Government System" for the rest of the campaign:
    • National tax modifier.png+10% National tax modifier
    • National unrest.png+1 National unrest


Execute decision.pngDisband the Janissaries


In 1622, the 17-year-old Sultan Osman II, decided to curb the Janissary excesses. The year before he had been defeated by the Poles during the 'Moldavian Magnate Wars', which he mainly blamed the cowardice of the Janissaries for. He was also outraged over being 'subject to his own slaves.' Rumors about the Sultan preparing to disband them soon reached the Janissaries who revolted and imprisoned Osman. Shortly after he was strangled to death.


 
Potential Requirements
  • Has the country modifier "The Janissaries"
Allow
  • Has the disaster "Janissary Decadence"

Effects
  • Removes the country modifier "The Janissaries"
  • Ends the disaster "Janissary Decadence"


Execute decision.pngMake Constantinople Capital


The glorious city we have recently conquered will make a splendid capital for our nation. Constantinople is the greatest city on earth, and our government would make it so much stronger.


 
Potential Requirements
  • Ottomans:
    • Own Constantinople (151)
    • Capital is not Constantinople
    • Have not enacted this decision before
Allow
  • Is not at war
  • Primary culture is Turkish
  • Follows the Sunni Islam Sunni religion
  • Ruler's administrative skill is at least 3
  • Controls the province Constantinople
  • Owns Edirne (149), Kocaeli (316), Hüdavendigar (317) and Burgas (1764)

Effects
  • Gain +1 stability
  • Constantinople:
    • Becomes core
    • Becomes capital
    • Changes culture to Turkish
    • Changes religion to Sunni
    • Changes province capital name to Kostantiniyye
  • If does not have the global flag Constantinople_restored
    • Constantinople:
      • GainsTax Base Icon.png+4 base tax
      • GainsProduction.png+4 production
      • GainsManpower.png+3 province base manpower
    • Sets the global flag constantinople_restored
  • Government rank of Ottomans becomes Empire


Strategy[edit]

Early on the Ottomans should take back their cores and then consolidate control the Constantinople trade node by taking Constantinople from Byzantium Byzantium. The rest of Byzantium Byzantium, Athens Athens, Albania Albania should be taken later on when you have control over your cores and your access land(*Annex Theodoro Theodoro for example). Optionally, after the peace expires, attacking Serbia Serbia for control of Kosovo's gold mine may provide an economic boost. The land of Venice Veniceshould be left alone until you have significant navy.

After the annexation of Byzantium Byzantium, Albania Albania, and Athens Athens the Ottomans may pursue an optional non-historical conversion to Orthodoxy Orthodox detailed later on, although this is possible its not good for speed runs or new players.

Consolidating Anatolia can be done efficiently as (Candar Candar, Dulkadir Dulkadir, Ramazan Ramazan and Karaman Karaman) all have cores. Be mindful that Karaman has a truce until 1449.

  • Annex Theodoro Theodoro: This prevents Crimea Crimea or Genoa Genoa from taking it and provides a base to secure the Crimean region.
  • Annex Anatolian Beyliks: Player should probably declare war on Beyliks allied to other Beyliks as that would allow both Beyliks to be annexed in one war.

Orthodoxy Convert to Orthodox[edit]

Ottomans can convert to Orthodox in several ways:

  • The quickest way occurs prior to annexing any territory by sending a missionary to an Orthodoxy province triggers enough unrest to create a possible rebellion. Ottomans are sufficiently Orthodox to be able to convert by accepting the rebels demands. However, if this is done the Ottomans lose out on the decision to make Constantinople the capital missing 11 development points. The upside is that Constantinople will not need to be converted.
  • A second way to convert and securing the extra 11 development from the make Constantinople the capital decision is by conquering Byzantium Byzantium and at least two of the four nations of Athens Athens and Albania Albania, Theodoro Theodoro, or Trebizond Trebizond. After Constantinople is secured and the decision clicked sending a missionary to any Orthodoxy province with unrest below 0 will create a rebellion that will allow accepting demands to convert to Orthodox. Religious rebels generated in the province of Trebizond have the advantage of being able to force convert Anatolia while completing sieges on provinces. A rebel generated in Edirne or Kirkkilise are the closest to Constantinople and can force convert that province - which otherwise can not be converted until a combination of Patriarch authority.png patriarch authority, an inquisitor and Religious ideas are taken.
  • both methods should be done prior to the annexation of the Anatolian Beyliks as the extra provinces will reduce the percentage of Orthodox.

Note, there are two handicaps to this as reduced Religious unity.pngreligious unity incurs a Corruption.png corruption penalty and initially Orthodox are unable to convert Sunni IslamSunni provinces.

If the Dhimmi estate have low loyalty, revoking the heathen provinces granted to them will spawn zealots of the province's religion. As soon as the game starts, Impose New Religious Tax interaction from the Estate tab can be taken, reducing Dhimmi loyalty to 35. Many Orthodox provinces start out as belonging to the Dhimmi estate, and can be revoked after a year has passed. The Zealots spawned will convert every non-Orthodox province they occupy to OrthodoxyOrthodox if the occupied province is not within a fort's Zone of Control, including Konstantiniyye after Make Constantinople the Capital decision has been taken, if the fort in Edirne is destroyed.. Zealots will not be able to cross the strait to Anatolia as there are almost always AI ships in the Sea of Marmara. They instead will march all the way around the Black Sea until they are defeated in battle by a nation along the way, or arrive back into Ottoman lands. The player can annex Trebizond Trebizond and send a missionary to the province (as outlined above) after granting it to the Dhimmi Estate, then revoke the estate ownership after a year if they wish to force convert Sunni IslamSunni Anatolia prior to switching to Orthodox

Catholicism Convert to Catholic[edit]

  • Conversion to Catholic is possible as the Ottomans. This can be done in an many ways however, the easier ways include securing either a Catholicism province from Bosnia Bosnia, Ragusa Ragusa or waiting for Athens Athens to convert its province and then securing it. However, as the amount of Catholic is small relative to the empire it will take a several years of waiting as a rebel stack forcibly converts provinces.

Note, there are two handicaps to this as reduced Religious unity.pngreligious unity incurs a Corruption.png corruption penalty and initially Catholics are unable to convert Sunni IslamSunni provinces.

Technology[edit]

Main article: Technology

The Ottomans begin the game in 1444 in the Anatolian technology group Anatolian technology group at level 3 for Administration, Diplomacy and Military. This is the same starting technology level as Western nations. Overview:

  • +25% cost to all technology. This means technology is more expensive for the Ottomans than Western nations, but cheaper than other Muslims.
  • Cavalry.png50% Ratio. Cavalry numbers may be up to 50% of a total army size, excluding Artillery.png artillery, before the Insufficient Support penalty is incurred. Same as Western, less than Eastern technology group60%Cavalry.png Eastern or Muslim technology group80%Cavalry.png Muslim.
  • Anatolian technology group Anatolian units: see Lands units § Anatolian. Early game Anatolian technology group Anatolian units (up to military tech 15) are superior to Western by 1 pip. Notably, Janissaries (infantry at military tech 9) have 1 offensive fire pip; the only other tech groups to get fire pips this early are Indian technology groupIndian 50% and Chinese technology groupChinese 60% penalty. Conversely, Anatolian cavalry has no fire pips until tech 18, compared to 10 for Western.

Goals After Early Moves[edit]

As of 1.16 the Muslim Ottomans future goals revolve around 2 decisions: Western Focus and Unify Islam.

Western Focus[edit]

Western focus enables the Ottomans to switch from Anatolian technology group+25%Technology cost.png Anatolian technology to Western technology group0% Western technology. This is accomplished by holding either Bohemia Bohemia core Prague or Austria Austria core Wien while Years of separatism.png<1 separatism.

In general there are three ways to tackling this decision with varying degrees of speed and risk. On the whole the Ottomans will need to be fastidious regarding Aggressive expansion impact.png aggressive expansion and Coalition.png coalitions. The routes follow through Venice Venice, Hungary Hungary or Poland Poland. There are also some relatively uncommon options that require being dragged into war with Austria Austria and releasing various nations.

Venetian Route to Wien[edit]

The Venetian Route could be characterized as the fastest and riskiest of all the routes as it relies on building a beachhead into the Holy Roman Empire Holy Roman Empire and Austria Austria with no connecting provinces. The goal would be to build a path to Wien through the core of Venice Venice Istria, and cores of Austria Austria Krain and Graz. It is better to use 1 war for Venice and 1 war for Austria MAKE SHURE YOU MIND YOUR AE and keep an eye on the allies of Venice they might ally France or England.

Hungarian Route to Wien[edit]

The Hungarian route is a possibility if Poland Poland is available as an ally and can be very appealing if Poland has a Personal Union over Lithuania Lithuania but you will fight the same amount of enemies as the Venice route even more, you might run into a Hungary Austria Aragon/Castile alliance.

Polish Route to Prague[edit]

Not a really good option, if Poland is down on its keens with no PU over Lithuania maybe but with Poland strong its a no go still its added because its an option but the Polish route might be necessary if Austria Austria gains a Personal Union over Hungary Hungary and had the event Fate of Burgundy. The route is through Moldavia Moldavia cores Basarabia and Moldavia, Poland Poland cores of Halicz, Przemsyl, Nowy Sacz, Silesia Silesia cores of Ratibor and Breslau and the final core through Bohemia Bohemia Hradecko.

Post Decision Goals[edit]

If Ottomans have completed the 3 listed decisions they are likely the physically largest and most developed nation on 3 continents. At this stage the question becomes how big can the Ottomans grow. Rivals may include Commonwealth Commonwealth, Russia Russia, Great Britain Great Britain, France France, Ming Ming and Spain Spain.

Suggested Early Ideas[edit]

The needs of the Ottomans are fairly diverse and can be approached in a number of ways. The Western Focus achievement can be aided by the judicious use of Offensive for the military bonuses and Influence with Aggressive expansion impact.png aggressive expansion reduction can prevent aggressive expansion points and Coalition.png coalition formation or Diplomatic can be taken to more effectively reduce aggressive expansion by reducing the province war score cost Province warscore cost.png-20%.

Administrative may be recommended as the combination of Core-creation cost.png-25% core reduction cost and Millets Core-creation cost.png-33%.

If the Ottomans choose to go Orthodoxy Orthodox or Catholicism Catholic Religious ideas may be a good choice as Deus Vult yields the Holy War casus belli making the acquisition of territories east or south of the Ottomans free from the use of diplomatic points. Administrative ideas may be required to defray the administrative point impact so much coring requires. The bonus missionary Missionaries.png+1, missionary strength Missionary strength.png+3 and Global heretic missionary strength.png+2 will be of great help in maintaining Ottomans Religious unity.png religious unity.

Achievements[edit]

Definitely the Sultan of Rum icon
Definitely the Sultan of Rum
Own and have cores on Rome, Moscow and Istanbul as Ottomans.
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