| This article or section does not follow the wiki's style guidelines and may need to be rewritten in part or entirely.
Please help us improve this article. See the talk page for a summary of required changes
- +5% Discipline
- +3 Tolerance of heathens
- −33% Core-creation cost
- −15% Accepted culture threshold
- +20% Manpower recovery speed
- +15% Cavalry combat ability
- −10% Cost of reducing war exhaustion
- +10% National tax modifier
- +10% Trade efficiency
- −10% Ship costs
- +33% Land force limit modifier
EU IV starts on November 11th 1444, the day after the Ottomans victory over the Christian alliance at Varna.. They begin owning most of Anatolia and the southern Balkans. The early game will likely be focused on consolidating the country's position in those regions. Internally the country is divided between Orthodox Christians and Sunni Muslims. Economically they hold the majority of the Constantinople node trade power.
In the Balkans, the important trade center of Constantinople and the region of Morea are held by the ailing nation of Byzantium and its vassal Athens and Albania holds Turkish lands. The Aegean sea is controlled by Venice, Naxos, Genoa, and The Knights hindering control of the Constantinople trade node. In the Anatolia region several Beyliks ( Candar, Dulkadir, Ramazan and Karaman) control cored Ottoman territory. Further east, in the Taurus and Caucasus mountains, the hordes of Aq Qoyunlu and Qara Qoyunlu control some outlying Ottoman territory and shield the Ottomans from their historical rival of Timurids. And to the south historical and trade rival the Mamluks control a sprawling trade empire that extends into Africa.
- 1 Missions
- 2 Events
- 3 Decisions
- 4 Strategy
- 5 Suggested Early Ideas
- 6 Achievements
- Main article: Ottoman missions
Practically all of the Ottomans missions revolve around expanding their borders. In the early stages of the game, many of the missions revolve around reclaiming the lands of Anatolia, as well as the iconic mission to conquer the City of the World's Desire: Constantinople or Conquer the Crusader's Last Bastion (Rhodes). Further missions will request the Ottoman Empire to expand and conquer the regions of North Africa, Syria, Egypt, Iraq, as well as individual provinces - all to increase trading power in the spice trade and to unite lands against Christendom.
- Main article: Ottoman events
Since the Ottoman Empire spanned over a huge area for many years, and experienced intense reforms and changes in governing an empire never seen before in history, it is no wonder that the Ottomans have many dynamic historical events. Many of those historical events are the aftermath from the expansion and government reforms of the Ottoman Empire - such events can revolve around the relationship between the Ottoman Empire and the trade states of Venice and Genoa, the left-over Greek Orthodox Patriarchate, enacting reforms that might not be popular with everyone, or suppressing nationalistic rebels. The dynamic historical events of the Ottomans show that an impressive empire requires impressive decisions be made.
Early on the Ottomans should consider consolidating control over Balkans and the Constantinople trade node by annexing Byzantium, Athens, Albania. Optionally, after the peace expires, attacking Serbia for control of Kosovo's gold mine may provide an economic boost. The Aegean Sea and Corfu can be left alone however, it may leave the Ottomans vulnerable to significant blockades by Venice.
- Optional: conversion to or
- Annex Theodoro: This prevents Crimea or Genoa providing a base to secure the Crimean region.
- Annex Anatolian Beyliks: Player should probably declare war on Beyliks allied to other Beyliks as that would allow both Beyliks to be annexed in one war.
Convert to Orthodox
- The quickest way occurs prior to annexing any territory by sending a missionary to an Orthodox province triggers enough unrest to create a possible rebellion. Ottomans are sufficiently Orthodox to be able to convert by accepting the rebels demands. However, if this is done the Ottomans lose out on the decision to make Constantinople the capital missing 11 development points. The upside is that Constantinople will not need to be converted.
- A second way to convert and securing the extra 11 development from the make Constantinople the capital decision is by conquering Byzantium and at least two of the four nations of Athens and Albania, Theodoro, or Trebizond. After Constantinople is secured and the decision clicked sending a missionary to any province with unrest below 0 will create a rebellion that will allow accepting demands to convert to . Religious rebels generated in the province of Trebizond have the advantage of being able to force convert Anatolia while completing sieges on provinces. A rebel generated in Edirne or Kirkkilise are the closest to Constantinople and can force convert that province - which otherwise can not be converted until a combination of patriarch authority, an inquisitor and Religious ideas are taken.
- both methods should be done prior to the annexation of the Anatolian Beyliks as the extra provinces will reduce the percentage of Orthodox.
Convert to Catholic
- Conversion to Catholic is possible as the Ottomans. This can be done in an many ways however, the easier ways include securing either a Catholic province from Bosnia, Ragusa or waiting for Athens to convert its province and then securing it. However, as the amount of Catholic is small relative to the empire it will take a several years of waiting as a rebel stack forcibly converts provinces.
- Main article: Technology
The Ottomans begin the game in 1444 in the Anatolian technology group at level 3 for Administration, Diplomacy and Military. This is the same starting technology level as Western nations. Overview:
- +25% cost to all technology. This means technology is more expensive for the Ottomans than Western nations, but cheaper than other Muslims.
- 50% Ratio. Cavalry numbers may be up to 50% of a total army size, excluding artillery, before the Insufficient Support penalty is incurred. Same as Western, less than 60% Eastern or 80% Muslim.
- Anatolian units: see Lands units § Anatolian. Early game Anatolian units (up to military tech 15) are superior to Western by 1 pip. Notably, Janissaries (infantry at military tech 9) have 1 offensive fire pip; the only other tech groups to get fire pips this early are Indian 50% and Chinese 60% penalty. Conversely, Anatolian cavalry has no fire pips until tech 18, compared to 10 for Western.
Goals After Early Moves
As of 1.16 the Muslim Ottomans future goals revolve around 3 decisions: Western Focus, Form Arabia, and Unify Islam.
Western focus enables the Ottomans to switch from +25% Anatolian technology to 0% Western technology. This is accomplished by holding either Bohemia core Prague or Austria core Wien while <1 separatism.
In general there are three ways to tackling this decision with varying degrees of speed and risk. On the whole the Ottomans will need to be fastidious regarding aggressive expansion and coalitions. The routes follow through Venice, Hungary or Poland. There are also some relatively uncommon options that require being dragged into war with Austria and releasing various nations.
Venetian Route to Wien
The Venetian Route could be characterized as the fastest and riskiest of all the routes as it relies on building a beachhead into the Holy Roman Empire and Austria with no connecting provinces. The goal would be to build a path to Wien through the core of Venice Istria, and cores of Austria Krain and Graz. The Ottomans can utilize several wars traveling one province at a time to minimize aggressive expansion. After Krain the Ottomans have the option of of proceeding one province at a time or releasing Styria to gain cores on Graz, Tirol and Görz and potentially utilizing reconquest casus belli to gain Graz and Wien in the next war.
Hungarian Route to Wien
The Hungarian route is a possibility if Poland is available as an ally and can be very appealing if Poland has a Personal Union over Lithuania. Ottomans can instigate a war with Venice and taking Dalmatia and then releasing Croatia to gain cores on Lika, Zágráb, Varasd, and Slavonia against Hungary. This can lead into a war with Austria if Croatia fabricates claims on Krain or Graz (after retaking the cores from Hungary).
Polish Route to Prague
The Polish Route might be necessary if Austria gains a Personal Union over Hungary, and Poland rivals the Ottomans. Alternatively if Poland does not secure a Personal Union over Lithuania it may be a more viable route traveling through Moldavia cores Basarabia and Moldavia, Poland cores of Halicz, Przemsyl, Nowy Sacz, Silesia cores of Ratibor and Breslau and the final core through Bohemia Hradecko. This will possibly be the most appealing way if Bohemia converts to or .
Post Decision Goals
If Ottomans have completed the 3 listed decisions they are likely the physically largest and most developed nation on 3 continents. At this stage the question becomes how big can the Ottomans grow. Rivals may include Commonwealth, Russia, Great Britain, France, Ming and Spain.
Suggested Early Ideas
The needs of the Ottomans are fairly diverse and can be approached in a number of ways. The Western Focus achievement can be aided by the judicious use of Offensive for the military bonuses and Influence with aggressive expansion reduction can prevent aggressive expansion points and coalition formation or Diplomatic can be taken to more effectively reduce aggressive expansion by +25% improve relations and reducing the province war score cost -20%.
If the Ottomans choose to go Orthodox or Catholic Religious ideas may be a good choice as Deus Vult yields the Holy War casus belli making the acquisition of territories east or south of the Ottomans free from the use of diplomatic points. Administrative ideas may be required to defray the administrative point impact so much coring requires. The bonus missionary +1, missionary strength +3 and +2 will be of great help in maintaining Ottomans religious unity.
AchievementsDefinitely the Sultan of Rum
In general the Ottomans can complete this by following the Ottoman missions which should procure all the necessary cores for forming Arabia. Afterwards the Ottomans need to conquer the south east provinces of Mukha, Najran and Asir in the Arabian Pennisula. Then move to conquer the northern east African provinces of Mora, Harer, Arsi, Gojjam, Welayta and Sidamo. If these provinces are still not enough Expansion or Exploration ideas to may be required expand into western Africa via direct colonization down the east coast of Africa through the Central African passage, conquering provinces to the passageways between the wasteland regions of El Djouf and Central Sahara or Central Sahara and East Sahara. If utilizing the passageways the Ottomans may annex itself to the El Djouf passage and Morocco may have already colonized the area. in Western Africa the Ottomans will need to secure Gyaaman, Yawuri, Nupe, Ife, and Ondo in Western Africa. If these provinces are not enough Ottomans may be forced to expand into India for Malenadu or into the New World.Dar al-Islam