- For general game adjustments, see settings.
When starting a new campaign several options can be changed.
- 1 General
- 2 Multi player
- 3 Custom setup
- 4 Footnotes
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.18.
When set to easy, the player will get various bonuses, and the AI reacts less harshly to player aggression and vulnerability. When set to normal, no nation will get bonuses. When set to hard, the AI will get various bonuses, and the AI will react more harshly to player aggression and vulnerability.
|Difficulty||Player bonuses||AI bonuses|
Determines if there are no lucky nations, eight historical lucky nations, or eight random lucky nations
Terra incognita in lobby
Determines whether or not terra incognita is shown or hidden by default. Not possible with Ironman enabled.
Allow players to hotjoin
If on, players can hotjoin the game, making it a multiplayer game. Not possible with Ironman enabled.
Use dynamic province names
Enables or disables the possibility of provinces to change their name when cultural group or owner is changed. If the option is off, provinces can only change name if the player chooses to manually do so.
Show monthly Tax income
Show monthly province income as animated map text.
Color 'owned' Wastelands
Wastelands will be colored if a country owns a majority of surrounding provinces.
Exclaves use Region name
Use region names for Exclaves (e.g. 'Swedish Kongo' instead of 'Sweden').
Fantasy Random New World
Controls the chance of fantasy elements such as highly advanced Native Empires to appear in the Random New World.
Allow players to play the same country
If on, players can control the same country. Not possible with Ironman enabled
Only host can save
If on, only the host will be able to save a multiplayer game
If on, players can manually edit saved game files between sessions
If on, players will not be able to open the ledger, preventing usage of it for seeing other countries' armies
|Available only with the El Dorado DLC enabled.|
Custom Nation Difficulty
Determines the amount of points players have available to create custom nations. The more points available, the easier the start.
- Points: 50 - 100 - 200 - 400 - 800
Determines what countries will populate the map.
- Normal Setup
- The map will be populated by historical nations and custom nations are enabled.
- Historical Setup
- The map will be populated by historical nations and custom nations are disabled.
- Random Setup
- The map will be populated by player-created custom nations and randomly generated nations.
- Custom Setup
- The map will be populated by only player-created custom nations, all other provinces will be uncolonized. All nations start with a colonist.
Province Tax and Manpower
Determines the base tax and manpower of all provinces. - normal (historical), random or flat(4-4-3) values
Allow adding Nations to Save Game
Allows adding new Custom Nations after loading a Save Game.
Determines where randomly generated nations will get their names and flags from - dynamic or historical.
- See in Static modifiers#Bonus modifiers). (