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Primary culture
Norwegian (Scandinavian)

Capital province
Akershus (17)

Feudal MonarchyGovernment monarchy.png

State religion

Technology group
WesternWestern technology group
Norwegian ideas
Traditions.png Traditions:
+25% National sailors modifier
+10% Ship durability

Morale of navies.png Natural Seamanship

+20% Morale of navies

May explore.png Call of Our Forefathers

Can recruit Explorers and Conquistadors
+33% Colonial range

Colonists.png Pioneer Spirit

+1 Colonists

Ship costs.png Military Shipbuilding

−10% Ship costs

Trade power.png Seize the Opportunity

+10% Global trade power

Production efficiency.png Encouraged Fishing

+10% Production efficiency

Prestige.png Write new Sagas

+1 Yearly prestige
+2.5% Discipline

Idea bonus.png Ambitions:

+20% Trade steering

Norway is a country that nearly touches the top of the Earth. Norway starts as being bordered by Sweden Sweden in the east, Novgorod Novgorod in the northeast, Denmark Denmark in the south and Scotland Scotland in the southwest. Norway starts the games as a minor partner of Kalmar Union of Denmark along with Sweden.


Execute decision.pngEmbrace Icelandic Identity

Circumstances have conspired to make our Icelandic holdings the foremost part of our country. Let us embrace this new identity as an Icelandic country and strengthen the local institutions, entrenching our own rule over the island.

Potential Requirements

Iceland does not exist.
This country:

If AI-controlled further:

  • has 4 cities.
  • is not a former colonial nation

This country:

  • has a maximum of 4 cities.


This country:

  • changes country to Iceland Iceland.
  • if capital is not in the Province icon.png subartic islands area:
    • Set Capital.png capital to Reykjavik
  • if primary culture is not Norwegian, set primary culture to the culture in the capital.
  • lose Autonomy.png-100% local autonomy in:
    • Reykjavik (370)
    • Akureyri (371)
    • Hjaltland (1978)
    • Faeroyene (1979)
  • Gain Tax Base Icon.png 1 base tax in Reykjavik.
  • Gain Production.png 1 base production in Reykjavik.
  • Gain Tax Base Icon.png 1 base tax in Akureyri.
  • Gain Production.png 1 base production in Akureyri.

Execute decision.pngForm Scandinavian Nation

For untold centuries the Kingdoms of the North have been divided and locked in internecine power struggles. Previous attempts at Union have ultimately failed, to the delight of their European neighbors. Even so, the vision of a lasting union remains a tantalizing possibility...
Potential Requirements

Scandinavia Scandinavia does not exist.
This country:

If AI-controlled further:

  • has at least 10 cities.
  • is not a former colonial nation

This country:


This country:

  • changes country to Scandinavia Scandinavia.
  • gains Prestige.png10 prestige.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    • Autonomy.png−0.05 Monthly autonomy change
    • National unrest.png+1 National unrest
  • gains permanent claims on all provinces of the Scandinavia (region).
  • changes government rank to Kingdom rankkingdom if the country is a duchy.

If Scandinavia is not the emperor or an elector of the Holy Roman Empire, all own provinces are removed from the HRE.


Msg event.pngBohus Fortress

The final construction of the fortress in Bagahus, Bohuslän is done. A river forms a natural moat around the fortress as it commands its surroundings from a cliff 40 meters high. It serves as the main defense against Sweden with its four rectangular corner towers and the three meters thick wall which surrounds it.

Trigger conditions
  • Year is before 1470
  • Bohuslän:
    • Is owned & controlled by Norway
    • Fort level is 2 & not 3
Mean time to happen
  • 200 Months

Event button 547.png
  • Bohuslän gains the modifier "Bohus Fortress" until the end of the campaign:
    • Local manpower modifier.png+10% Manpower modifier

Msg event.pngNils Henriksson

The son of National Counselor Henrik Jensson, Nils Henriksson, has recently married Ingerd Ottesdatter and consolidated his possession of the Austrått estates. He is now one of Norway's largest landowners, with properties in Bergen, Vardøhus, Hålogaland, Fosen, Frosta, Stjørdal, Sunnmøre, Romsdal, Edøy, Selbu and Herjedalen. He has been suggested to the post of National Counselor.

Trigger conditions
  • Year is between 1475 and 1523
  • The ruler of Norway has at least 4 diplomatic skill
Mean time to happen
  • 2000 Months

Event button 547.png
Let him become an advisor
  • Gain Diplomatic power.png25 diplomatic power
  • Gain Prestige.png10 prestige
  • A discounted skill level 2 Statesman named "Nils Henriksson" arrives at the Norwegian court

Msg event.pngSigurd Jonsson

The Norwegian nobleman and knight, Sigurd Jonsson, is a former drottsete, a man who could rule the country in the King's name, and regent of Norway. He is a direct descendant of the old Norwegian royal family and the commander of Akershus Fortress from 1440 to 1445. Sigurd Jonsson is one of the leading proponents of the anti-Hanseatic policies in Norway.

Trigger conditions
  • Year is before 1452
  • The ruler of Norway has at least 4 administrative skill
Mean time to happen
  • 2000 Months

Event button 547.png
He could be of use to the realm
  • Gain Military power.png25 military power
  • Gain Prestige.png10 prestige
  • A discounted skill level 2 Military Engineer named "Sigurd Jonsson" arrives at the Norwegian court

Msg event.pngVardøhus Fortress

The first fortification in Vardø Municipality in Finnmark county was built in 1306 and was called Varghøya. The second fortification was built in Østervågen, erected between 1450 and 1500, a rectangular fortification with two corner bastions.

Trigger conditions
  • Year is before 1500
  • Finnmark is owned, controlled by Norway and has fort level 1
Mean time to happen
  • 200 Months

Event button 547.png
Fortify the fortress further
  • Lose back25 ducats
  • Gain the province modifier local_fortress in Finnmark until the end of the campaign
Event button 547.png
Increase defenses in the whole of Norway
  • Lose -0.5 a year's worth of income
  • Gain Military power.png50 military power
  • Gain 5 months worth of manpower
Event button 547.png
Do nothing
  • Lose Prestige.png1 prestige


Norwegian War of Independence[edit]

Norway starts the game with a low development and shrinking economy, which prevents Norway from reaching army force limit and naval force limit. It is recommended to disband the cavalry regiments, recruiting infantries and disbanding most of the ships as well as focusing on administrative power in order to reach fifth administrative technology as soon as possible. Even though Norway starts the game as a minor partner of the Kalmar Union and low force limit, Norway can easily gain independence with the help of Sweden, since Sweden is mostly rebellious and Denmark doesn't have many allies, due to its diplomatic relations with its 3 subject nations, Sweden, Norway and Holstein Holstein. It would be wise to declare war of independence on Denmark as soon as Sweden accepts an alliance. The strategies of the war is very similar to Sweden's. Taking the fort in Skåne is enough for gaining independence. Giving provinces to Sweden is not recommended, since making Sweden more powerful would encourage Sweden to backstab Norway.

Developing Economy and Expansion[edit]

After the war, Norway's income will significantly increase and be able to declare war to other countries. Since Novgorod most likely would be in a bad situation, most provinces taken by Muscovy Muscovy and most likely still bordering Norway, taking Kola is sensible, though it is a bit risky to border with Muscovy at one point. Also, attacking Scotland for Highlands is an option, in case they are being invaded by England England.

If the independence war is short, Norway will still have a Historical Friend relationship with Denmark, so you can ally them and back-stab Sweden. If you do, remember to annex Dalaskogen, since it is pretty much the reason Sweden became so strong historically. With Denmark's help, you should be able to annex all of Sweden in a few wars. Denmark will also probably take some of Sweden, so be ready to fight them, too.


The most important fact about Norway is its location. Norway starts the game as one of the closest nations to the New World, especially Canada. For the time that passed, you have probably reached the fifth administrative technology. From there, adopting Expansion Ideas to recruit Colonists is recommended. Exploration Ideas are not recommended due to the fact that second Norwegian Idea already gives the ability to recruit Conquistadors and Explorers, as well as a boost to Colonial Range.

Spending all administrative power on Expansion Ideas is enough to unlock the Second Norwegian Idea. Discovering and colonizing Greenland is logical to reach New World. Though, colonization of Greenland as Norway, would result in losing ducats. Decreasing Colonial Maintenance or developing provinces strategically would recover the economy. After colonizing Greenland, it is time to colonize Canada.


Norwegian Wood icon
Norwegian Wood
Own or have a subject own all naval supplies provinces as Norway.

Country guides

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