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Kingdom rankNorway
Primary culture
Norwegian (Scandinavian)

Capital province
Akershus (17)

Feudal MonarchyGovernment monarchy.png

State religion

Technology group
WesternWestern technology group
Norwegian ideas
Traditions.png Traditions:
+25% National sailors modifier
+10% Ship durability

Morale of navies.png Natural Seamanship

+20% Morale of navies

May explore.png Call of Our Forefathers

Can recruit Explorers and Conquistadors
+33% Colonial range

Colonists.png Pioneer Spirit

+1 Colonists

Ship costs.png Military Shipbuilding

−10% Ship costs

Trade power.png Seize the Opportunity

+10% Global trade power

Production efficiency.png Encouraged Fishing

+10% Production efficiency

Prestige.png Write new Sagas

+1 Yearly prestige
+2.5% Discipline

Idea bonus.png Ambition:

+20% Trade steering

Norway is a country that nearly touches the top of the Earth. Norway starts as being bordered by Flag of Sweden Sweden in the east, Flag of Novgorod Novgorod in the northeast, Flag of Denmark Denmark in the south and Flag of Scotland Scotland in the southwest. Norway starts the games as a minor partner of Kalmar Union of Denmark along with Sweden.


Execute decision.pngEmbrace Icelandic Identity

Circumstances have conspired to make our Icelandic holdings the foremost part of our country. Let us embrace this new identity as an Icelandic country and strengthen the local institutions, entrenching our own rule over the island.
Potential Requirements

Iceland does not exist.
The country:

If the country is AI-controlled, then it:

  • can not be a former colonial nation.

The country:

  • has less than 4 cities.
  • owns and has cores on Reykjavik (370) and Akureyri (371).


All provinces that are a core province of this country but not owned by this country:

  • lose the core of this country.
  • are marked as ‘Norwegian core’ if the country is Norway.
  • are marked as ‘Danish core’ if the country is Denmark.
  • are marked as ‘Swedish core’ if the country is Sweden.

The country:

If the country

  • does not have its capital in Faroes
    • then Reykjavik (370) becomes the capital.
  • does not have Norwegian as primary culture
    • then the culture of Reykjavik (370) becomes the primary culture.

Every owned province of the Faroes

  • loses Local autonomy.png100 local autonomy.

Reykjavik (370) and Akureyri (371) both:

  • gain Tax Base Icon.png 1 base tax.
  • gain Production.png 1 base production.

All provinces that:

  • are marked as ‘Norwegian core’
    • become a core province of Norway and lose the mark.
  • are marked as ‘Danish core’
    • become a core province of Denmark and lose the mark.
  • are marked as ‘Swedish core’
    • become a core province of Sweden and lose the mark.

Execute decision.pngForm Scandinavian Nation

For untold centuries the Kingdoms of the North have been divided and locked in internecine power struggles. Previous attempts at Union have ultimately failed, to the delight of their European neighbors. Even so, the vision of a lasting union remains a tantalizing possibility...

Potential Requirements

Flag of Scandinavia Scandinavia does not exist.

This country:

If AI-controlled further:

  • has at least 10 cities.
  • is not a former colonial nation

This country:


This country:

  • changes to Flag of Scandinavia Scandinavia.
  • gains Prestige.png10 prestige.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    • Autonomy.png−0.05 Monthly autonomy change
    • National unrest.png+1 National unrest
  • gets permanent claims on all provinces of the Scandinavia (region) that are not owned by Scandinavia.

If Flag of Scandinavia Scandinavia:

  • is a member of the Holy Roman Empire and not an elector or the emperor
    • then all its provinces are removed from the HRE.
  • is a duchy
    • then it becomes a Kingdom rank kingdom.


Main article: Norwegian events


Norwegian War of Independence[edit]

Norway starts the game with a low development and shrinking economy, which prevents Norway from reaching army force limit and naval force limit. It is recommended to disband the cavalry regiments, recruiting infantries and disbanding most of the ships as well as focusing on administrative power in order to reach fifth administrative technology as soon as possible. Even though Norway starts the game as a minor partner of the Kalmar Union and low force limit, Norway can easily gain independence with the help of Sweden, since Sweden is mostly rebellious and Denmark doesn't have many allies, due to its diplomatic relations with its 3 subject nations, Sweden, Norway and Flag of Holstein Holstein. It would be wise to declare war of independence on Denmark as soon as Sweden accepts an alliance. The strategies of the war is very similar to Sweden's. Taking the fort in Skåne is enough for gaining independence. Giving provinces to Sweden is not recommended, since making Sweden more powerful would encourage Sweden to backstab Norway.

Developing Economy and Expansion[edit]

After the war, Norway's income will significantly increase and be able to declare war on other countries. Since Novgorod most likely would be in a bad situation, most provinces taken by Flag of Muscovy Muscovy and most likely still bordering Norway, taking Kola is sensible, though it is a bit risky to border with Muscovy at one point. Also, attacking Scotland for Highlands is an option, when they are being invaded by Flag of England England.

If the independence war is short, Norway will still have a Historical Friend relationship with Denmark, so you can ally them and back-stab Sweden. If you do, remember to annex Dalaskogen, since it is pretty much the reason Sweden became so strong historically. With Denmark's help, you should be able to annex all of Sweden in a few wars. Denmark will also probably take some of Sweden, so be ready to fight them, too.

Scotland might attack you if they find you weak. If so, you can use your superior fleet (especially if you have a naval ally) to blockade Orkney Islands while you land your entire army safely with a few transports. If you're very lucky, you can trap the entire Scottish army on the islands while you occupy the rest of Scotland, then move your fleet and watch the Scots get massive penalties against your waiting army. You cannot annex all of Scotland without angering England, but you should block England's access so you can take the rest later.


The most important fact about Norway is its location. Norway starts the game as one of the closest nations to the New World, especially Canada. For the time that passed, you have probably reached the fifth administrative technology. From there, adopting Expansion Ideas to recruit Colonists is an option. The other option is Exploration ideas. The second Norwegian Idea already gives the ability to recruit Conquistadors and Explorers, as well as a boost to Colonial Range, but often administrative points are in higher demand than diplomatic ones, especially if you plan on doing a fair amount of warfare and coring of provinces.

Spending all administrative power on Expansion Ideas is enough to unlock the Second Norwegian Idea. Discovering and colonizing Greenland is logical to reach New World. Though, colonization of Greenland as Norway, would result in losing ducats. Decreasing Colonial Maintenance or developing provinces strategically would recover the economy. Anyway, Greenland has a high chance of producing valuable ivory, which can help your trade. After colonizing Greenland, it is time to colonize Canada.


Norwegian Wood icon
Norwegian Wood
Own or have a subject own all naval supplies provinces as Norway.

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