Norway

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This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Vanilla.

Norway
Norway.png
Primary culture
Norwegian (Scandinavian)

Capital province
Akershus (17)

Government
Feudal MonarchyGovernment monarchy.png

State religion
CatholicCatholic.png

Tech group
WesternWestern.png
Ideas and traditions

Traditions.png Traditions:

Light ship cost: -20%
Light ship combat ability: +20%

Production efficiency.png Encouraged Fishing

Production efficiency: +10%

Naval morale.png Natural Seamanship

Morale of navies: +20%

Global ship cost.png Military Shipbuilding

Ship costs: -10%

May explore.png Call of Our Forefathers

Can recruit Explorers and Conquistadors
Colonial range: +33%

Colonists.png Pioneer Spirit

Colonists: +1

Global trade power.png Seize the Opportunity

Global trade power: +10%

Prestige.png Write new Sagas

Yearly prestige: +1
Discipline: +5%

Idea bonus.png Bonus:

Trade steering: +20%

Norway is a country that nearly touches the top of the Earth. Although it starts as a lesser partner in the Kalmar Union, the Norwegians control Iceland, a perfect stepping stone into Greenland and thus the New World. Although it will likely never manage to compete with its southern neighbour Sweden, it can become an economic and trading powerhouse in its own right.

Events[edit]

Msg event.pngSigurd Jonsson

The Norwegian nobleman and knight, Sigurd Jonsson, is a former drottsete, a man who could rule the country in the King's name, and regent of Norway. He is a direct descendant of the old Norwegian royal family and the commander of Akershus Fortress from 1440 to 1445. Sigurd Jonsson is one of the leading proponents of the anti-Hanseatic policies in Norway.


Trigger Conditions
  • Year is before 1452
  • The ruler of Norway has at least 4 administrative skill
Mean time to happen (MTTH)
  • 2000 Months
Immediate Effects
  • None

Event button 547.png
He could be of use to the realm
  • Gain Military power.png25 military power
  • Gain Prestige.png10 prestige
  • A skill level 2 Military Engineer named "Sigurd Jonsson" arrives at the Norwegian court

Msg event.pngNils Henriksson

The son of National Counselor Henrik Jensson, Nils Henriksson, has recently married Ingerd Ottesdatter and consolidated his possession of the Austrått estates. He is now one of Norway's largest landowners, with properties in Bergen, Vardøhus, Hålogaland, Fosen, Frosta, Stjørdal, Sunnmøre, Romsdal, Edøy, Selbu and Herjedalen. He has been suggested to the post of National Counselor.


Trigger Conditions
  • Year is at least 1475 & before 1523
  • The ruler of Norway has at least 4 diplomatic skill
Mean time to happen (MTTH)
  • 2000 Months
Immediate Effects
  • None

Event button 547.png
Let him become an advisor
  • Gain Diplomatic power.png25 diplomatic power
  • Gain Prestige.png10 prestige
  • A skill level 2 Statesman named "Nils Henriksson" arrives at the Norwegian court

Msg event.pngVardøhus Fortress

The first fortification in Vardø Municipality in Finnmark county was built in 1306 and was called Varghøya. The second fortification was built in Østervågen, erected between 1450 and 1500, a rectangular fortification with two corner bastions.


Trigger Conditions
  • Year is before 1500
  • Finnmark is owned, controlled by Norway and lacks a level 2 Fort
Mean time to happen (MTTH)
  • 200 Months
Immediate Effects
  • None

Event button 547.png
Fortify the fortress further
  • If Finnmark has the Level 1 Fort building:
    • Lose back50 ducats
    • A level 2 fort is constructed in Finnmark
  • If Finnmark does not have a fort:
    • Lose back25 ducats
    • A level 1 fort is constructed in Finnmark
Event button 547.png
Increase defenses in the whole of Norway
  • Lose half a year's worth of income
  • Gain Military power.png50 military power
  • Gain 5 months worth of manpower
Event button 547.png
Do nothing
  • Lose Prestige.png1 prestige

Msg event.pngBohus Fortress

The final construction of the fortress in Bagahus, Bohuslän is done. A river forms a natural moat around the fortress as it commands its surroundings from a cliff 40 meters high. It serves as the main defense against Sweden with its four rectangular corner towers and the three meters thick wall which surrounds it.


Trigger Conditions
  • Year is before 1470
  • Bohuslän:
    • Is owned & controlled by Norway
    • Fort level is 2 & not 3
Mean time to happen (MTTH)
  • 200 Months
Immediate Effects
  • None

Event button 547.png
Good
  • Bohuslän gains the modifier "Bohus Fortress" until the end of the campaign:
    • Local manpower modifier.png+10% Manpower modifier

Strategy[edit]

Norway has several disadvantages at game start. Like Sweden, Norway starts as a lesser partner in a personal union under Denmark. Unlike Sweden, Norway does not have the upfront military power nor economy to easily break free. It can still be done early, but it takes a massive investment in mercenaries and going well over your force limit, and will likely cost a lot of loans. In addition, Norway's lands are fairly poor, with 3 base tax being its highest valued province, and it doesn't have good fur production like Sweden has. Adding to the challenge, Norway's trade situation is less than ideal. The vast majority of its provinces are within the North Sea trade node, whilst its capital is in Lübeck, where it only has two provinces and around 5 trade power. One possibility is to initially move the capital to the North Sea, which will substantially increase early game trade income. However, this also has disadvantages: since Lübeck and the Baltic Sea do not feed into the North Sea, expanding towards Denmark and Sweden is inefficient, trade-wise, unless further administrative power is spent relocating the capital back to Lübeck once enough of the trade node is controlled. Without moving the capital back to Lübeck, the only real options are to colonize in the New World, or expand into Novgorod, around the Swedish borders. Alternatively, Norway can leave its capital in Lübeck from 1444, and focus on constructing a large trade fleet there.

Breaking free of the Kalmar Union[edit]

Once free from the Kalmar Union, England makes a useful choice for an ally, since Norway will likely come into conflict with Scotland, and England will usually help against the other Scandinavians with its powerful navy. If the capital is in the North Sea, Scotland becomes the most obvious rival; however, if Scotland is conquered, England will likely attempt to take the lands to form Great Britain. With a North Sea capital, Denmark makes a nice choice for an ally, so long as it has forgiven breaking the Kalmar Union. Denmark will help against England, which will allow Norway to keep Scotland's lands and monopolize the North Sea. From there, colonization of the New World is possible and lucrative.

Remaining in the Kalmar Union[edit]

Alternatively, Norway can instead maintain the union with Denmark for as long as possible. This generally leads to a number of wars (as Denmark will factor in Norway's military power when considering its offensive options) which keeps Denmark's prestige high, maintaing the personal union across successive monarchs. A benefit to this approach is that as long as the Union persists, Norway gets its legitimacy from Denmark, freeing Norway's hand in making decisions that would otherwise negatively affect her legitimacy. The union with Denmark will allow Norway to work without worrying about Sweden and start colonising the new world. With Iceland and the exploration idea, Norway can colonize Greenland and modern-day Canada very quickly. This colonisation of North America will stop Denmark being able to diplomatically annex Norway, because when a subject of a personal union has more provinces than the overlord, the overlord can't annex the subject. It will also result in a higher income, though the player may find that relocating the capital to the Faroe Islands may be necessary.

At this point, two distinct paths are possible:

  1. Dominating Scandinavia
    By allying with England and/or Denmark, Norway may be able to expand in to Sweden despite its size and superior armies.
  2. Mass colonisation
    Using three colonists, it is possible for Norway to quickly grab the eastern seaboard of North America and the Caribbean, keeping out other European powers. After, it is simple for even a few Norwegian soldiers to conquer the Native American nations.