Netherlands

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Kingdom rankNetherlands
Netherlands.png
Primary culture
Dutch (Germanic)

Capital province
Holland (97)

Government
Dutch RepublicGovernment republic.png

State religion
ReformedReformed.png

Technology group
WesternWestern technology group
Dutch ideas
Traditions.png Traditions:
+25% National sailors modifier
+50% Naval force limit modifier

Inflation reduction.png Found the Amsterdam Wisselbank

+0.10 Yearly inflation reduction

Merchants.png Dutch Trading Spirit

+1 Merchant
+10% Trade Range

Development cost.png Polders

−10% Development cost

Naval leader fire.png Instructie voor de Admiraliteiten

+2 Naval leader fire
−10% Sailor maintenance

Tolerance heretic.png Embrace Humanism

+3 Tolerance of heretics

Siege ability.png Army Sappers

+10% Siege ability

Land fire damage.png Platoon Fire

+10% Land fire damage

Idea bonus.png Ambition:

+15% Trade efficiency
For the area, see Netherlands (area).

The Netherlands is a formable nation in Europe, which can be formed by Flag of Burgundy Burgundy or countries with a Dutch or Flemish culture. The formation decision however, requires only Dutch provinces and not Flemish ones. The Dutch are a formidable trading power, reflected in their national ideas, and can dominate trade with effective usage. Though usually and historically a small nation, the Netherlands can rake in hundreds of ducats from colonization and trade to effectively become the dominant European powerhouse with careful management. However, their size does mean a small manpower and force limit to draw from, which though early on can be a high hurdle to overcome, the Netherlands can often overcome this late game with liberal usage of mercenaries from their large trade empire. Historically, the Netherlands became fully independent from Habsburg Flag of Spain Spain in 1581.

Dutch Republic[edit]

The Netherlands has its own special government it can choose through an event exclusive to them that reflects the historic government of the Republic of the Seven United Netherlands. It represents the power struggle between the Orangist Monarchists and the Statist Republicans through measure of influence either faction has over the current government. With the Orangists in power, the Republic acts more akin to a Monarchy with the ruler reigning for life. However if the Statists are in power the government takes on the traits of a regular republic with elections taking place every 4 years. At either the end of the current ruler's term or life, the player will be presented with two candidates in the form of event, one of these Orangist and the other Statist. Which party you choose effects not only the stats of the ruler (as you can see these before selecting) but also the influence of the factions. Choosing either one will increase its influence by 33 "points" and will factor into which faction is in power. How much influence either of the factions hold does not change how much of the modifiers are applied and will always be at 100% if someone is in power.

Events can also change the influence of the factions often with options to choose which to favor. However, it is often quite a lengthy process to change from Orangist to Statist and it cannot be changed similarly to a Hindu Republic responding to the situation at hand. Also, when at 0 influence for either faction, the Dutch Republic defaults to a Statist model of 4 year elections, but no modifiers are applied. Note that when an event changes the faction your current ruler's term length will change as well, so a ruler elected while Statist will rule for life if the faction control changes to Orangist.

Statists in power:[1] Orangists in power:[2]
Naval force limit modifier.png +10% Naval force limit modifier
Trade power.png +5% Global trade power
Republican tradition.png +1 Yearly republican tradition
Land force limit modifier.png +25% Land force limit modifier
Stability cost modifier.png −10% Stability cost modifier
Republican tradition.png −1 Yearly republican tradition

Formation[edit]

Execute decision.pngForm Dutch Nation


The Dutch are emerging as one of Europe's most capable naval and colonial powers. Lucrative trade opportunities, locally and overseas, have resulted in a swift evolution for the country into one of the first capitalist countries in the world.


 
Potential Requirements
  • Playing with normal or historical nations
  • If AI-controlled:
    • Is not playing a custom nation
    • Flag of Netherlands Netherlands does not exist
    • Owns at least 3 non-colony provinces
  • Is not Flag of The Papal State The Papal State
  • Is not Flag of Netherlands Netherlands
  • Is not Flag of Holy Roman Empire Holy Roman Empire
  • Primary Culture icon.png culture is Dutch or Flemish or is Flag of Burgundy Burgundy
Allow
  • Administrative tech.png Administrative technology is at least 10
  • Is not a subject nation
  • Is not a steppe horde
  • Is not at war
  • Flag of Netherlands Netherlands does not exist
  • Owns core provinces Breda, Zeeland, Holland, Utrecht, Gelre and Friesland

Effects
  • If not an Elector of the Holy Roman Empire and not the Holy Roman Emperor, remove all owned provinces from the Empire
  • If country is Flag of Burgundy Burgundy:
    • Change primary Culture icon.png culture to Dutch
    • Change Capital.png capital to Holland
  • If country is Flag of Burgundy Burgundy and Flag of France France exists:
    • All provinces in France region owned by this country and its subjects:
      • Flag of Burgundy Burgundy and (if they own it) the subject lose their cores
      • Flag of France France gains a core
      • Cede province to Flag of France France
  • If government is Government theocracy.png Theocracy and religion is Catholicism Catholic:
    • Change government to Government monarchy.png Administrative Monarchy
    • Flag of The Papal State The Papal State gains opinion modifier "Displeased" (-50, decaying by +2 per year for 5 years) towards our country
  • If government is Government theocracy.png Theocracy and religion is not Catholicism Catholic:
    • Change government to Government monarchy.png Administrative Monarchy
  • Country becomes Flag of Netherlands Netherlands
  • Flag of Netherlands Netherlands gains a permanent claim on all non-owned provinces in Low Countries region and Picardy area except Calais, Rethel, East Frisia and Picardie
  • If government rank is Duchy rank Duchy:
    • Set government rank to Kingdom rank Kingdom
  • Gain Prestige.png 25 prestige
  • Trigger country event "New Traditions & Ambitions" unless using custom ideas or already using Dutch ideas

AI Burgundy will not take this decision.


Dutch revolt[edit]

Main article: Dutch revolt events

Historically, the 7 Provinces of the Low Countries revolted for their independence from Habsburg Flag of Spain Spain in 1568 and formed the Republic of the 7 United Netherlands. This is portrayed in EU4 as a series of events that happen in the same time period. If the year is between 1550 and 1650 and the Netherlands does not exist, nations that control parts of the low countries and do not have Dutch or Flemish as their primary culture will receive events causing revolts and if successful, eventually lead to the formation of the Netherlands. The newly-independent Netherlands will then receive a full navy and army and claims over the low countries as well as opportunities to annex other Dutch minors through events. The Dutch revolt can be avoided by other nations with a cultural shift to Dutch or Flemish culture, or by converting provinces in the region to a different culture.

Missions[edit]

Main article: Dutch missions

The Netherlands' missions are focused on colonization and conflict with Flag of Portugal Portugal.

Events[edit]

Main article: Dutch events

Dutch events are focused on famous historic individuals, the VoC (Dutch East India Company), the Dutch republic government type, and historic events with Flag of England England and Flag of France France.

Decisions[edit]

Execute decision.pngFound Oost-Indische Compagnie


A company of merchants are asking the States-General for a 21 year monopoly to carry out colonial activities in Asia. These areas are potentially very rich, but they need the monopoly because the risks are so high.


 
Potential Requirements

The country:

Allow

The Flag of Netherlands Netherlands:

  • have at least 2 home ports.
  • have a diplomatic technology of at least level 10.
  • owns a port in Japan (region), Burma, West India, Coromandel, Deccan (region), Bengal (region), South or North China.

Effects

The Flag of Netherlands Netherlands:

  • get the modifier “Vereenigde Oost-Indische Compagnie” for the rest of the campaign with the following effects:
    • Merchants.png+1 merchants,
    • Trade power.png+5% global trade power,
    • Colonial range.png+25% colonial range.


Execute decision.pngLand Reclamation in Holland


Holland has through the years been plagued by intermittent floods and this limits the potential of what is otherwise very attractive region. While our ancestors have done their best to drain the Dutch swamps they did not posses the same means we do. Let us concentrate all our expertise in land reclamation to improve the region and the city of Amsterdam so that we may create a northern port city worthy to rival the old urban centres of the South.


 
Potential Requirements

The country:

Holland (97) does not have the province modifier “Development of Amsterdam”.

Allow

The country:


Effects

The country:

  • loses Administrative power.png50 administrative power.

Holland (97) gets the province modifier “Development of Amsterdam” for the rest of the campaign with the following effect:

  • Development cost.png-25% development cost.


Strategy[edit]

Have a good strategy for Netherlands?
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Achievements[edit]

Je maintiendrai icon
Je maintiendrai
Form the Netherlands as a minor nation starting with Dutch culture.


Sinaasappel! icon
Get Orangists in power with 100% Republican Tradition, and owning a province in China.
Country guides

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Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
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  1. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Statists in Power).
  2. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Orangists in Power).