Netherlands

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Kingdom rankNetherlands
Netherlands.png
Primary culture
Dutch (Germanic)

Capital province
Holland (97)

Government
Dutch RepublicGovernment republic.png

State religion
ReformedReformed.png

Technology group
WesternWestern technology group
Dutch ideas
Traditions.png Traditions:
+25% National sailors modifier
+50% Naval force limit modifier

Inflation reduction.png Found the Amsterdam Wisselbank

+0.10 Yearly inflation reduction

Merchants.png Dutch Trading Spirit

+1 Merchants
+10% Trade Range

Development cost.png Polders

−10% Development cost

Naval leader fire.png Instructie voor de Admiraliteiten

+2 Naval leader fire

Tolerance heretic.png Embrace Humanism

+3 Tolerance of heretics

Siege ability.png Army Sappers

+10% Siege ability

Infantry power.png Platoon Fire

+10% Infantry combat ability

Idea bonus.png Ambitions:

+15% Trade efficiency
For the area, see Netherlands (area).

The Netherlands is a formable nation in Europe, which can be formed by Burgundy or countries with a Dutch or Flemish culture. The formation decision however, requires only Dutch provinces and not Flemish ones. The Dutch are a typical trading power, reflected in their national ideas. Historically, the Netherlands became fully independent from Habsburg Spain in 1581.

Formation[edit]

Execute decision.pngForm Dutch Nation

The Dutch are emerging as one of Europe's most capable naval and colonial powers. Lucrative trade opportunities, locally and overseas, have resulted in a swift evolution for the country into one of the first capitalist countries in the world.
 
Potential Requirements
  • Playing with normal or historical nations
  • If AI-controlled:
    • Is not playing a custom nation
    • Netherlands Netherlands does not exist
    • Owns at least 3 non-colony provinces
  • Is not The Papal State The Papal State
  • Is not Netherlands Netherlands
  • Is not Holy Roman Empire Holy Roman Empire
  • Primary Culture icon.png culture is Dutch or Flemish or is Burgundy Burgundy
Allow
  • Administrative tech.png Administrative technology is at least 10
  • Is not a subject nation
  • Is not a steppe horde
  • Is not at war
  • Netherlands Netherlands does not exist
  • Owns core provinces Breda, Zeeland, Holland, Utrecht, Gelre and Friesland

Effects
  • If not an Elector of the Holy Roman Empire and not the Holy Roman Emperor, remove all owned provinces from the Empire
  • If country is Burgundy Burgundy:
    • Change primary Culture icon.png culture to Dutch
    • Change Capital.png capital to Holland
  • If country is Burgundy Burgundy and France France exists:
    • All provinces in France region owned by this country and its subjects:
      • Burgundy Burgundy and (if they own it) the subject lose their cores
      • France France gains a core
      • Cede province to France France
  • If government is Government theocracy.png Theocracy and religion is Catholicism Catholic:
    • Change government to Government monarchy.png Administrative Monarchy
    • The Papal State The Papal State gains opinion modifier "Displeased" (-50, decaying by +2 per year for 5 years) towards our country
  • If government is Government theocracy.png Theocracy and religion is not Catholicism Catholic:
    • Change government to Government monarchy.png Administrative Monarchy
  • Country becomes Netherlands Netherlands
  • Netherlands Netherlands gains a permanent claim on all non-owned provinces in Low Countries region and Picardy area except Calais, Rethel, East Frisia and Picardie
  • If government rank is Duchy rank Duchy:
    • Set government rank to Kingdom rank Kingdom
  • Gain Prestige.png 25 prestige
  • Trigger country event "New Traditions & Ambitions" unless using custom ideas or already using Dutch ideas

AI Burgundy will not take this decision.

Dutch revolt[edit]

Main article: Dutch revolt events

If the year is between 1550 and 1650 and the Netherlands does not exist, nations that control parts of the low countries and not have Dutch or Flemish as their primary culture will receive events causing revolts and if successful, eventually lead to the formation of the Netherlands. The newly-independent Netherlands will then receive a full navy and army and claims over the low countries as well as opportunities to annex other Dutch minors through events. The Dutch revolt can be avoided by other nations with a cultural shift to Dutch or Flemish culture.

Missions[edit]

Main article: Dutch missions

The Netherlands' missions are focused on colonization and conflict with Portugal.

Events[edit]

Main article: Dutch events

Dutch events are focused on famous individuals, capitalism and the Dutch republic government type.

Decisions[edit]

Execute decision.pngFound Oost-Indische Compagnie


A company of merchants are asking the States-General for a 21 year monopoly to carry out colonial activities in Asia. These areas are potentially very rich, but they need the monopoly because the risks are so high.


 
Potential Requirements
  • Is Netherlands Netherlands
  • Does not have country modifier "Vereenigde Oost-Indische Compagnie"
  • Does not have country flag "trade_company"
  • Has discovered a province in the Korea, Japan, Burma, West India, Coromandel, Deccan, Bengal, South or North China Region
Allow
  • Has at least 2 ports
  • Has level 10 diplomatic technology
  • Owns a port in the Korea, Japan, Burma, West India, Coromandel, Deccan, Bengal, South or North China Region

Effects
  • Set country flag "trade_company"
  • Add country modifier "Vereenigde Oost-Indische Compagnie" for the rest of the campaign:
    • Merchants.png+1 merchants
    • Trade power.png+5% trade power
    • Colonial range.png+25% colonial range


Execute decision.pngLand Reclamation in Holland


Holland has through the years been plagued by intermittent floods and this limits the potential of what is otherwise very attractive region. While our ancestors have done their best to drain the Dutch swamps they did not posses the same means we do. Let us concentrate all our expertise in land reclamation to improve the region and the city of Amsterdam so that we may create a northern port city worthy to rival the old urban centres of the South.


 
Potential Requirements
  • Is Holland Holland or Netherlands Netherlands
  • Holland does not have province modifier "Development of Amsterdam"
Allow

Effects
  • Add Administrative power.png -50 Administrative monarch power
  • Holland gain the province modifier "Development of Amsterdam" for the rest of the campaign:
    • Development cost.png -25% Development cost

Strategy[edit]

Have a good strategy for Netherlands?
+ Add it to this article and help other players!

Achievements[edit]

Je maintiendrai icon
Je maintiendrai
Form the Netherlands as a minor nation starting with Dutch culture.


Sinaasappel! icon
Sinaasappel!
Get Orangists in power with 100% Republican Tradition, and owning a province in China.
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