Nation designer

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The nation designer is a tool that was introduced in the El Dorado DLC, in February 2015. It allows the player to create custom nations.

Territory[edit]

Province cost in 1444.

Creating a custom nation begins by selecting a capital province. Thereafter, additional provinces may be added. No province may be more than 200 distance from "home provinces", these being defined as provinces with a land connection to the capital. All provinces within 400 distance of starting provinces are explored.

Cost[edit]

Province cost is calculated as follows:

  • 20 points for a capital in the HRE.
  • 0.5 points per development, modified by terrain type, and multiplied by 1.2 if the capital is in the HRE.
  • 3 points per base production for gold-producing provinces.
  • Some provinces cost more. These are provinces with special modifiers, such as center of trade. The additional cost is given explicitly, not by a formula.

Terrain multipliers:

Terrain type Multiplier
Farmlands 1.1
Grasslands 1.0
Coastline 0.95
Drylands 0.95
Savannah 0.95
Steppe 0.95
Forest 0.9
Woods 0.9
Coastal Desert 0.9
Highlands 0.9
Hills 0.85
Marsh 0.85
Jungle 0.8
Desert 0.8
Mountain 0.75
Glacier 0.75

Government[edit]

Ruler[edit]

The ruler and heir may be customized.

  • Name
  • Dynasty
  • Gender
  • Age: The ruler may be 20 to 40 years old, and the heir 0 to 30 years old.
  • Skills

Cost[edit]

The cost of a ruler is

\left( \text{sum of skills} - 6 \right) \cdot \frac{60}{\text{age}}

and the cost of an heir is

\left( \text{sum of skills} - 6 \right) \cdot \frac{60}{\text{age} + 15}

Older rulers or heirs therefore cost less (or refund more).

Government[edit]

Starting government type may be selected from a fixed list. The list has all the government types that aren't unlocked with technologies. Some of them cost points and others have requirements like a specific religion.

Available governments[edit]

name Type Cost Other requirements
Despotic Monarchy Government monarchy.png 0 points
Feudal Monarchy Government monarchy.png 0 points
Merchant Republic Government republic.png 40 points
Oligarchic Republic Government republic.png 0 points
Noble Republic Government republic.png 10 points
Theocracy Government theocracy.png 0 points
Steppe Horde Nomad technology group 0 points Nomad technology group Nomad tech group
Tribal Despotism Government tribal.png 0 points
Tribal Kingdom Government tribal.png 0 points
Tribal Federation Government tribal.png 0 points
Tribal Democracy Government tribal.png 0 points
Native Council Government tribal.png 0 points Must be North American technology group North American tech, capital must be in one of the following region: Northern America, Northeastern America, Thirteen colonies, Eastern America, Western America, Northwestern America, Great Plains, Mississippi region
Elective Monarchy Government monarchy.png 10 points requires the Res Publica DLC
Ambrosian Republic Government republic.png 10 points
Dutch Republic Government republic.png 40 points requires the Res Publica DLC
Iqta Government monarchy.png 10 points Must be Sunni Islam Sunni, Shiite Islam Shia, or Ibadi Islam Ibadi
Daiymo Government monarchy.png 0 points Must be Chinese technology group Chinese tech, Japanese culture, and capital must be in the Japanese region
Shogunate Government monarchy.png 50 points Must be Chinese technology groupChinese tech, Japanese culture, and capital must be in the Japanese region
Ottoman Government Government monarchy.png 20 points Must be Muslim technology group Muslim religion group
Prussian Government Government monarchy.png 50 points

Technology group[edit]

Any technology group may be chosen, depending on the will of the player.

Continent Baseline Technology cost modifier
Europe Western +0%
Africa Muslim +0%
Asia Muslim +0%
North America Mesoamerican +0%
South America South American +0%
Oceania South American +0%


Other[edit]

  • Culture: Any culture may be chosen. The capital will be of the chosen culture, but any other provinces will have their default culture (even those uncolonized by default). There is no cost.
  • Religion: Any religion may be chosen. All provinces will be of the national religion at game start. There is no cost.
  • Map Graphics: Affects unit models and building icons and may be selected independent of technology group. This is purely cosmetic.

Ideas[edit]

Ten bonuses must be chosen: two for Traditions, seven for progress, and one for Ambition.

If more than 50% of the total idea "levels" come from a single category (Administrative power.png, Diplomatic power.png, Military power.png), the point cost of all ideas is increased by 5% for each 1% share over 50%. These are not the actual idea levels, but rather 10 * level / maximum level.

Early ideas are more expensive:

Slot Cost multiplier
Traditions 2.0
Idea 1 2.0
Idea 2 1.8
Idea 3 1.6
Idea 4 1.4
Idea 5 1.2
Idea 6 1.0
Idea 7 1.0
Ambitions 1.0

List[edit]

Bonus Per level Category 1 2 3 4 ← Cost
National tax modifier.png National Tax Modifier +5.0% Administrative power.png 0 3 9 18
Production efficiency.png Production Efficiency +5.0% Administrative power.png 0 3 9 18
National unrest.png National Unrest -0.50 Administrative power.png 0 3 9 18
Stability cost modifier.png Stability Cost Modifier -5.0% Administrative power.png 0 3 9 18
Missionaries.png Missionaries +1 Administrative power.png 15 50
Inflation reduction.png Yearly Inflation Reduction -0.05 Administrative power.png 0 5 15 30
Reduce inflation cost.png Reduce Inflation Cost -5.0% Administrative power.png 0 3 9 18
Interest per annum.png Interest per annum -1 Administrative power.png 5 30
Construction cost.png Build Cost -5.0% Administrative power.png 0 5 15 30
Development cost.png Development Cost -10.0% Administrative power.png 5 30
Missionary strength.png Missionary Strength +0.5% Administrative power.png 0 5 15 30
Prestige.png Yearly Prestige +0.50 Administrative power.png 0 5 15 30
Prestige decay.png Prestige Decay -0.5% Administrative power.png 0 5 15 30
Legitimacy.png Yearly Legitimacy +0.50 Administrative power.png 0 15
Horde unity Yearly Horde Unity +0.50 Administrative power.png 0 15
Devotion.png Yearly Devotion +0.50 Administrative power.png 0 15
Republican tradition.png Yearly Republican Tradition +0.5% Administrative power.png 30 140
Technology cost.png Technology Cost -5.0% Administrative power.png 5 30
Idea cost.png Idea Cost -5.0% Administrative power.png 3 18
Advisor cost.png Advisor Costs -5.0% Administrative power.png 0 3 9 18
Possible advisors.png Possible Advisors +1 Administrative power.png 5 30
Tolerance own.png Tolerance of the True Faith +1 Administrative power.png 3 18
Tolerance heretic.png Tolerance of Heretics +1 Administrative power.png 3 18
Tolerance heathen.png Tolerance of Heathens +1 Administrative power.png 3 18
Chance of new heir.png Chance of new heir +25.0% Administrative power.png 0 3 9 18
Hostile core-creation cost on us.png Hostile Core-Creation Cost on us +15.0% Administrative power.png 0 5 15 30
Core-creation cost.png Core-Creation Cost -5.0% Administrative power.png 0 5 15 30
Income from vassals.png Income from Vassals +5.0% Administrative power.png 0 3 9 18
Religious unity.png Religious Unity +5.0% Administrative power.png 0 3 9 18
Autonomy.png Global Autonomy -5.0% Administrative power.png 5 30
Imperial authority.png Imperial Authority +10.0% Administrative power.png 5 30
Years of separatism.png Years of Separatism -5 Administrative power.png 5 30
Female advisor chance.png Female Advisor Chance +0.01% Administrative power.png 0 (max level 10)
Max promoted cultures.png Max Promoted Cultures +1 Diplomatic power.png 0 5 15 30
Culture conversion cost.png Culture Conversion Cost -5.0% Diplomatic power.png 0 3 9 18
Morale of navies.png Morale of Navies +5.0% Diplomatic power.png 0 5 15 30
Trade efficiency.png Trade Efficiency +5.0% Diplomatic power.png 0 5 15 30
Trade power.png Global Trade Power +5.0% Diplomatic power.png 0 3 9 18
Provincial trade power modifier.png Provincial Trade Power Modifier +5.0% Diplomatic power.png 0 3 9 18
Trade steering.png Trade Steering +5.0% Diplomatic power.png 0 3 9 18
Global tariffs.png Global Tariffs +5.0% Diplomatic power.png 0 5 15 30
Diplomatic reputation.png Diplomatic Reputation +1 Diplomatic power.png 5 30
Diplomatic relations.png Diplomatic Relations +1 Diplomatic power.png 5 30
Merchants.png Merchants +1 Diplomatic power.png 30 140
Colonists.png Colonists +1 Diplomatic power.png 30 140
Diplomat.png Diplomats +1 Diplomatic power.png 30 140
Naval maintenance modifier.png Naval Maintenance Modifier -5.0% Diplomatic power.png 0 5 15 30
Naval forcelimit.png Naval Force Limit Modifier +7.5% Diplomatic power.png 0 5 15 30
Ship durability Ship Durability +5.0% Diplomatic power.png 0 5 15 30
Icon war exhaustion.png War Exhaustion -0.05 Diplomatic power.png 5 30
Cost of reducing war exhaustion.png Cost of Reducing War Exhaustion -5.0% Diplomatic power.png 0 3 9 18
Navy tradition.png Yearly Navy Tradition +0.50 Diplomatic power.png 0 15
Navy tradition decay.png Yearly Navy Tradition Decay -0.5% Diplomatic power.png 0 15
Naval leader fire.png Naval Leader Fire +1 Diplomatic power.png 15 50
Naval leader shock.png Naval Leader Shock +1 Diplomatic power.png 15 50
Naval leader maneuver.png Naval Leader Maneuver +1 Diplomatic power.png 15 50
Spy network construction.png Spy Offense +5.0% Diplomatic power.png 0 3 9 18
Foreign spy detection.png Global Spy Defense +10.0% Diplomatic power.png 0 3 9 18
Shipbuilding time.png Global Ship Recruit Speed -5.0% Diplomatic power.png 0 3 9 18
Blockade efficiency.png Blockade Efficiency +10.0% Diplomatic power.png 0 3 9 18
Embargo efficiency.png Embargo Efficiency +10.0% Diplomatic power.png 0 3 9 18
Prestige from naval battles.png Prestige from Naval battles +25.0% Diplomatic power.png 0 3 9 18
Colonial range.png Colonial Range +10.0% Diplomatic power.png 0 3 9 18
Global settler increase.png Global Colonial Growth +5 Diplomatic power.png 0 5 15 30
Aggressive expansion impact.png Aggressive Expansion Impact -5.0% Diplomatic power.png 0 5 15 30
Privateer efficiency.png Privateer Efficiency +7.5% Diplomatic power.png 0 3 9 18
Diplomatic annexation cost Diplomatic Annexation Cost -5.0% Diplomatic power.png 0 5 15 30
Heavy ship cost Heavy Ship Cost -5.0% Diplomatic power.png 0 5 15 30
Light ship cost.png Light Ship Cost -5.0% Diplomatic power.png 0 3 9 18
Galley cost.png Galley Cost -5.0% Diplomatic power.png 0 3 9 18
Transport cost.png Transport Cost -5.0% Diplomatic power.png 0 3 9 18
Heavy ship combat ability.png Heavy Ship Combat Ability +5.0% Diplomatic power.png 0 5 15 30
Light ship combat ability.png Light Ship Combat Ability +5.0% Diplomatic power.png 0 3 9 18
Galley combat ability.png Galley Combat Ability +5.0% Diplomatic power.png 0 3 9 18
National sailors modifier.png Global Sailors Modifier +10% Diplomatic power.png 0 5 15 30
Sailor recovery speed.png Sailor Recovery Speed +5% Diplomatic power.png 0 5 15 30
May raid coasts May Raid Coasts YES Diplomatic power.png 20
Morale of armies.png Morale of Armies +5.0% Military power.png 0 5 15 30
Discipline.png Discipline +2.5% Military power.png 0 5 15 30
Land maintenance modifier.png Land Maintenance Modifier -5.0% Military power.png 0 5 15 30
Mercenary cost.png Mercenary Cost -5.0% Military power.png 0 3 9 18
Mercenary maintenance.png Mercenary Maintenance -5.0% Military power.png 0 3 9 18
Available mercenaries.png Possible Mercenaries +12.5% Military power.png 0 3 9 18
Land forcelimit.png Land Force Limit Modifier +7.5% Military power.png 0 5 15 30
National manpower modifier.png Global Manpower Modifier +7.5% Military power.png 0 5 15 30
Manpower recovery speed.png Manpower Recovery Speed +5.0% Military power.png 0 5 15 30
Reinforce speed.png Reinforce Speed +7.5% Military power.png 0 5 15 30
Attrition for enemies.png Attrition for Enemies +0.50 Military power.png 0 5 15 30
Army tradition.png Yearly Army Tradition +0.50 Military power.png 0 15
Army tradition decay.png Yearly Army Tradition Decay -0.5% Military power.png 0 15
Land leader fire.png Land Leader Fire +1 Military power.png 30 140
Land leader shock.png Land Leader Shock +1 Military power.png 30 140
Land leader maneuver.png Leader Land Maneuver +1 Military power.png 15 50
Leader siege.png Leader Siege +1 Military power.png 30 140
Recruitment time.png Global Regiment Recruit Speed -5.0% Military power.png 0 3 9 18
Prestige from land battles.png Prestige from Land battles +25.0% Military power.png 0 3 9 18
Fort defense.png Fort Defense +5.0% Military power.png 0 3 9 18
Siege ability.png Siege Ability +5.0% Military power.png 0 5 15 30
Vassal forcelimit bonus.png Vassal Force Limit Contribution +50.0% Military power.png 0 5 15 30
Infantry combat ability.png Infantry Combat Ability +5.0% Military power.png 0 3 9 18
Cavalry combat ability.png Cavalry Combat Ability +5.0% Military power.png 0 3 9 18
Artillery combat ability.png Artillery Combat Ability +5.0% Military power.png 0 5 15 30
Infantry cost.png Infantry Cost -5.0% Military power.png 0 3 9 18
Cavalry cost.png Cavalry Cost -5.0% Military power.png 0 3 9 18
Artillery cost.png Artillery Cost -5.0% Military power.png 0 3 9 18
May recruit female generals.png May Recruit Female General YES Military power.png 5

Personalities points cost[edit]

There are plenty of traits that can be chosen for a nation's ruler and heir (if available). They are very important as they can influence events or how nations will see you.

Trait Effect Cost Restrictions
Architectural Visionary Construction cost.png −10% Build cost 5
  • Cannot have “Obsessive Perfectionist” personality
Babbling Buffoon Diplomatic reputation.png −1 Diplomatic reputation −5
  • Cannot have “Charismatic Negotiator” personality
  • Cannot have “Silver Tongue” personality
Benevolent Liberty desire in subjects −5 Liberty desire in subjects 5
  • Cannot have “Malevolent” personality
  • At least 3 Diplomatic power.png Diplomatic skill
Bold Fighter Land leader shock.png +1 Land leader shock 5
  • Cannot have “Malevolent” personality
Calm Stability cost modifier.png −10% Stability cost 5
Careful Aggressive expansion impact.png −10% Aggressive expansion impact 10
  • Cannot have “Naive Enthusiast” personality
  • Cannot have “Free Thinker” personality
  • Cannot have “Bold Fighter” personality
Charismatic Negotiator Diplomatic reputation.png +1 Diplomatic reputation 5
  • Cannot have “Babbling Buffoon” personality
Conqueror Years of separatism.png −5 Years of separatism 5
  • At least 3 Military power.png Military skill
Craven Morale of armies.png −5% Morale of armies −10
  • Cannot have “Inspiring Leader” personality
Cruel National unrest.png +2 National unrest −5
  • Cannot have “Just” personality
  • Cannot have “Kind-Hearted” personality
Embezzler Yearly corruption.png +0.05 Yearly corruption −5
  • Cannot have “Incorruptible” personality
Entrepreneur Trade efficiency.png +10% Trade efficiency 5
  • Cannot have “Indulgent” personality
Expansionist Global settler increase.png +15 Global settler increase 5
Fertile Chance of new heir.png +50% Chance of new heir 5
  • Cannot have “Infertile” personality
  • Age less than 35
  • Government is Government monarchy.png monarchy (except Ottoman Government)
Fierce Negotiator Mercenary maintenance.png −25% Mercenary maintenance 5
  • At least 3 Diplomatic power.png Diplomatic skill
Free Thinker Idea cost.png −5% Idea cost 5
  • Cannot have “Careful” personality
  • Cannot have “Zealot” personality
  • Cannot have “Tolerant” personality
Greedy National tax modifier.png −10% National tax modifier −5
  • Cannot have “Midas Touched” personality
Immortal Time Icon.png Ruler won't die of old age 800
Incorruptible Yearly corruption.png −0.05 Yearly corruption 5
  • Cannot have “Embezzler” personality
  • At least 3 Administrative power.png Administrative skill
Indulgent Trade efficiency.png −10% Trade efficiency −5
  • Cannot have “Pious” personality
  • Cannot have “Entrepreneur” personality
  • Cannot have “Zealot” personality
Industrious Goods produced modifier.png +10% Goods produced modifier 5
Infertile Chance of new heir.png −25% Chance of new heir -5
  • Cannot have “Fertile” personality
  • Government is Government monarchy.png monarchy (except Ottoman Government)
Inspiring Leader Morale of armies.png +5% Morale of armies 10
  • Cannot have “Craven” personality
  • At least 3 Military power.png Military skill
Intricate Webweaver Spy network construction.png +30% Spy network construction 5
  • Cannot have “Loose Lips” personality
  • At least 3 Administrative power.png Administrative skill
Just National unrest.png −2 National unrest 5
  • Cannot have “Cruel” personality
Kind-Hearted War exhaustion.png −0.05 Monthly war exhaustion 10
  • Cannot have “Cruel” personality
Lawgiver Autonomy.png −0.05 Monthly autonomy 10
  • At least 3 Administrative power.png Administrative skill
Loose Lips Foreign spy detection.png −20% Foreign spy detection -5
  • Cannot have “Intricate Webweaver” personality
  • Cannot have “Secretive” personality
Malevolent Liberty desire in subjects +5 Liberty desire in subjects -5
  • Cannot have “Benevolent” personality
Martial Educator Army tradition decay.png −1% Yearly army tradition decay 5
  • At least 3 Military power.png Military skill
Midas Touched National tax modifier.png +10% National tax modifier 5
  • Cannot have “Greedy” personality
  • At least 3 Administrative power.png Administrative skill
Naive Enthusiast Better relations over time.png −20% Better relations over time -5
  • Cannot have “Silver Tongue” personality
  • Cannot have “Careful” personality
Navigator Ship durability +10% Ship durability 5
Obsessive Perfectionist Construction cost.png +10% Build cost -5
  • Cannot have “Architectural Visionary” personality
Pious Devotion.png +1 Yearly devotion 5
  • Cannot have “Sinner” personality
  • Cannot have “Indulgent” personality
Righteous
  • Legitimacy.png +1 Yearly legitimacy
  • Republican tradition.png +0.5 Yearly republican tradition
5
Scholar Technology cost.png −5% Technology cost 10
Secretive Foreign spy detection.png +20% Foreign spy detection 5
  • Cannot have “Loose Lips” personality
Silver Tongue Better relations over time.png +20% Better relations over time 5
  • Cannot have “Babbling Buffoon” personality
  • Cannot have “Naive Enthusiast” personality
Sinner Tolerance own.png −2 Tolerance of the true faith -5
  • Cannot have “Pious” personality
  • Religion must be Christian or Muslim
Strict Discipline.png +5% Discipline 10
Tactical Genius Land leader maneuver.png +1 Land leader maneuver 5
  • At least Military power.png 3 Military skill
Tolerant
  • Tolerance heretic.png +1 Tolerance of heretics
  • Tolerance heathen.png +1 Tolerance of heathens
5
  • Cannot have “Zealot” personality
  • Cannot have “Free Thinker” pesonality
Well Advised Possible advisors.png +1 Possible advisors 5
Well Connected Advisor cost.png −20% Advisor cost 5
Zealot Missionary strength.png +1% Missionary strength 5
  • Cannot have “Tolerant” personality
  • Cannot have “Free Thinker” personality
  • Cannot have “Indulgent” personality

Appearance[edit]

The name, adjective, color, and flag of the nation can be customized at no point cost.


Miscellaneous[edit]

  • When playing at a later start date, custom nations do not start with any idea groups.
  • Player-controlled custom nations may take decisions that form nations if they meet the conditions. However, their national ideas do not change even if the decision would normally cause this to happen.
  • There is a maximum of 75 custom nations.
  • In the options it's possible to set the custom nations difficulty. Depending on the difficulty selected the number of points available changes between 50 (very hard) and 800 (very easy).

Achievements[edit]

The following achievements are only accessible by playing a custom nation:

Humble Origins icon
Starting as a custom nation with no more than 50 points, have at least 2000 total development.
Ideas Guy icon
Starting as a custom nation with the full 800 points but no more than 3 total development, have a monthly income of at least 500 ducats.
For Odin! icon
Starting as a Norse custom nation with no more than 200 points and a maximum of 5 provinces, own & core Scandinavia and the British Isles and convert it all to Norse.
Rekindling the Flames icon
Starting as a Zoroastrian custom nation with no more than 200 points and a maximum of 5 provinces, rekindle the royal fires (aka take the decision).
First Come, First Serve icon
Starting as a Western technology custom nation in North America or South America with no more than 200 points, unite the two continents.