- −1 National unrest
- +10% Cavalry combat ability
- +1 Yearly legitimacy
- +50% Cavalry flanking ability
- +1 Max promoted cultures
- −0.05 Monthly autonomy change
- +15% Fort defense
- +2 Tolerance of the true faith
- −10% Stability cost modifier
- +1 Diplomatic relations
Mossi is a Tribal Monarchy and regional power in the middle of West africa, bordered by Jenné, Macina, Mali and Kong to the West, Songhai to the North, Zazzau to the East and Bonoman, Dagbon and Oyo to the South.
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.17.
Mossi is the strongest Fetishist state in Western Africa, which doesn't mean much. They are usually rivalled by their much stronger Sunni neighbours, who also usually ally amongst themselves. The trick to surviving as Mossi is going way over their diplomatic upkeep limit and ally every Fetishist state they can reach. This will hopefully stop Mali/ Songhai from teaming up and declaring war on Mossi. Mossi is still not safe, however, and Mali or Songhai will eventually focus on Mossi.
Mossi should have a mission that allows them to take a mission to save a province owned by Macina as they're Sunni and the province is fetishist. Every day counts as far as getting Macina to be unallied, or allied to some small states. In the main time the player could achieve all the alliances with the other fetishist states (about 6/7 in total). A trick to this, is to send alliance offers to the states least likely to offer it themselves. These are usually states with the lowest opinion of the player, or who are far away. Countries such as Oyo and Benin are good examples. So, send them alliances and accept the rest, hopefully the player will get all alliances. It isn't a huge problem if Macina has a few allies- depending on the alliances, it could actually be a good thing. For instance, if they ally Kongo (out of a mutual hatred for Mossi), the player can fully annex Kongo for little aggressive expansion, as they're a Fetishist state, and the player is allied with most of the Fetishist states. This is very important, as Mossi's first wars should be about squeezing as much AE out of as many nations as possible without shattering their country, or causing a huge coalition. After the player achieves all possible alliances, start improving relations with Dagbon- they are able to be diplo-vassalized, after the war with Macina.
Once the player has at least beaten down Macina- take a few provinces, not enough to cause a coalition, but not far off the threshold. Now, the player needs to sit tight and core their lands. Again, this is hoping Mali and Songhai don't pounce on a slightly weakened Mossi- it's a gamble, but worth it in the long run, as when Mossi is finally up to full strength, they will be able to take on the strong Sunni states (with some clever political manoeuvring).
With a bit of luck, the player should now be in control of a slightly stronger Mossi, with a few extra Fetishist provinces and a new vassal, as well as a whole slew of minor Animist state allies. The hardest part should be behind Mossi now. The player can now begin to pick away at the Sunni state's Fetishist provinces, finding weak alliances and states and taking the advantage. The player should be able to take on Jenne and their allies, or even Mali/Songhai if they've very few allies. Now is the time to expand with Mossi's horde of Fetishist allies, and begin conquering Central Africa. Unless the player gets hit by a nasty two-front war, or causes a large coalition, they should be safe. Remember: Things will be a lot easier if Mossi gets forcefully converted to the Sunni religion. This is hard to set up, though, as the player must have more Sunni provinces than Fetishist provinces and then have Sunni zealots revolt. A good way of doing this is having a large Sunni vassal, and when the player is prepared to be weakened by the zealots, annex the vassal. They must plan a head accordingly of course- Timbuktu can act as a very good vassal, as they are a good size and in the position to take a lot of Songhai land.
As with all African nations, Mossi must westernise as early as possible if they wish to stand a chance against the colonizers. This usually means going exploration and colonizing a province nearby either Castile or Portugal and then westernising off of them. Having a large and secure country is paramount before attempting to westernise, so having most of Central Africa and no real threats nearby, is important. This usually means taking either Humanism or Religious as an idea, before Exploration. Portugal or Castile could potentially colonize nearby Jolof, so the player may not even need Exploration, though it is a very good idea, especially for an African power.