Ming

From Europa Universalis 4 Wiki
Jump to: navigation, search
Empire rankMing
Ming.png
Primary culture
Jianghuai (Chinese)

Capital province
Beijing (1816)

Government
Celestial EmpireGovernment monarchy.png

State religion
ConfucianConfucianism.png

Technology group
ChineseChinese technology group
Ming ideas
Traditions.png Traditions:
−20% Fort maintenance
−10% Idea cost

Defensiveness.png Nine Garrisons of The Great Wall

+5% Fort defense
+25% Garrison size

Discipline.png Revive the Three Grand Divisions

+5% Discipline

Stability cost modifier.png Inward Perfection

−10% Stability cost modifier

Production efficiency.png Repair the Yellow River Dykes

+10% Production efficiency

Trade efficiency.png Restore the Salt Monopoly

+10% Trade efficiency

National tax modifier.png Single Whip Law

+10% National tax modifier

Land leader fire.png The Red Cannon

+1 Land leader fire

Idea bonus.png Ambitions:

+30% Better relations over time

The Ming Dynasty ruled China for nearly 300 years, from 1368 until the Manchu conquest of mainland China in 1644 (the founding of the Qing Dynasty) and until the 1680s in the form of holdout states in Taiwan and southern mainland China. The Ming have traditionally been held as one of the high points of China's long history; Chinese art and literature flourished, many great projects were undertaken, civil service examinations were reestablished and great trading voyages that drew tribute from as far away as Africa were expedited.

By the game's start in 1444, however, these merchant adventures have stopped and China has turned inward. The scientific progress of the Song Dynasty has slowed, and the Ming court began to adopt an isolationist outlook to foreign affairs. Furthermore, court eunuchs and bureaucrats began a power struggle to influence the future of China. This manifests within the game as a system of competing factions. Managing these factions will be one of the great tests for players as a Chinese ruler.

Strategically, Ming is in a good position. Holding the entirety of the extremely populous Chinese region, it has an unrivaled base tax and more provinces than any country in the world, with no major rivals that pose an immediate threat. However, its provinces are administered with high autonomy due to the Celestial Empire government, severely limiting the manpower and tax income available to the emperor. While the Jurchen (Manchu) and Mongol hordes are fractured for the moment, given enough time, unified horde armies can pose an existential threat to Ming.

In addition to rising threats to the north, Ming has serious internal issues. The high autonomy limits income and manpower. The Ming dynasty's right to rule over China, like all previous dynasties, is dependent on the Mandate of Heaven: losing it due to weak successions or lack of stability will cause terrifying rebellions to rise up and destroy Ming.

Celestial Empire[edit]

Ming has a unique government form called the Celestial Empire, reflecting the Chinese belief that a well-governed empire was evidence of divine sanction and blessing, whereas a poorly governed or tyrannical one was evidence that the Emperor could be deposed. The Celestial Empire government effect is Technology.png technology cost -10%, a minimum province autonomy of 50%, and a Chinese Bureaucracy system. Chinese Bureaucracy comes with the Mandate of Heaven triggered modifier and a faction system. It is also the cultural union for the Chinese culture group.

The Celestial Empire also imposes a minimum 50% local autonomy on all its provinces, further reducing the effectiveness of taxes, manpower, force limit and trading power available to Ming. It is common for only a fraction of a province's tax and manpower to become available for Ming.

There is a way for Ming to reform and remove these crushing inefficiencies, that is to seek contact with Europeans, and westernize the country. Upon finishing westernization, not only does Ming get the western tech group, but it also loses the Celestial Empire government and Chinese Bureaucracy.

Mandate of Heaven[edit]

The Mandate of Heaven is a triggered modifier exclusive to Ming. The Mandate of Heaven is a belief in the ancient Chinese and philosophical idea in the Chinese dynasties that Heaven granted the emperor the right to rule based on their ability to govern well and fairly. Thus it was Heaven who decided the first ruler of a dynasty. The government itself can be directly compared to an absolute monarchy, the emperor had all the power of the country and its throne would be succeeded by his heir. If the current emperor fails to rule the country and does not fulfill his obligations as the emperor, the Mandate of Heaven will decide that he is not worthy of ruling the country and loses his right to rule. Cases of natural disasters (famine, flood, etc.) are taken as signs of Heaven's displeasure with the current ruler and will also mean the loss of Mandate of Heaven. The citizens will start uproars and rebellions to overthrow the emperor with his dynasty and a new one will rise. The new emperors were often leaders of rebellions, people of common birth that exceeded in leading his people to victory and thus be considered "chosen" of Heaven (the first Ming emperor for example), gaining the Mandate of Heaven and the right to rule.

In-game effects[edit]

Ming is currently the only country who can receive the modifier. As long as Ming is not western or westernizing, has factions, at least 20 provinces, stability of 0 or more, and legitimacy of 60 or more, the Mandate of Heaven will be active. It has the following effects:

  • Stability cost modifier.png −10% Stability cost modifier.
  • National unrest.png −5 National unrest.

If the requirements aren't met, the modifier is replaced by the modifier "Mandate of Heaven Lost," which has the following effects:

  • Stability cost modifier.png +50% Stability cost modifier.
  • National unrest.png +10 National unrest.

Although Ming is a cultural union, nationalist rebels can revolt if "Mandate of Heaven Lost" is active.

Additionally, an emperor can lose his right to rule if he loses the Mandate of Heaven, which can occur in-game.

Strategy[edit]

The Mandate of Heaven is a strong modifier to ensure stability within the country, it is very important to keep it alive, losing it will mean an increase of National unrest.png +15 National unrest in total and an increase in stability cost. Rebels, including nationalists from cultures in Ming's cultural union, will rise up in every corner, while income and maximum manpower will be reduced. This is one one the main reasons for Ming to Westernize. When Ming starts westernisation, they will lose both Mandate of Heaven and Mandate of Heaven Lost and only the westernisation modifiers will come into play. Losing the mandate of heaven through an unlucky chain of events before westernisation can be attempted is not unlikely, but survivable.

A Ming without Mandate of Heaven is not necessarily doomed, but the threat of rebellions effectively prohibits waging wars while the Mandate of Heaven is lost. The goal is to regain the Mandate of Heaven as soon as possible.

To avoid losing the mandate of heaven due to low stability, Ming should make sure that it has at least +2 stability in case of sudden events and emperor deaths and keep good amounts of administrative power saved for those cases.

Losing the Mandate of Heaven due to low legitimacy is a more difficult issue. With the expansion "common sense", surviving this will be significantly easier, since this has the option to retire an unhired advisor to gain a new one. But not in the base game. This is costly, but allows to selectively search for a theologian advisor (-2 national unrest). With this, Ming can bring its national unrest down to manageable levels, while hoping for an event that increases legitimacy. It goes without saying that Ming should stockpile money for this eventuality. If Ming doesn't have enough cash reserves, going into debt might be a better option than leaving the unrest unchecked.

If the current heir to the Celestial Empire only has a weak or an average claim to the throne, Ming can try to switch to the Bureaucrat Faction and hope for the event that increases his claim strength.

Factions[edit]

Three factions compete for power and influence within the Ming Empire, each with a governing focus:

  • The Bureaucrats on administration and infrastructure.
  • The Eunuchs focus on trade and diplomacy.
  • The Temple on war and religion.

Each faction has unique events that are themed around their government focus.

The faction system is removed when Ming westernizes, and the Celestial Empire government is replaced with a feudal monarchy.

China eunuch.pngEunuch Faction[edit]

If the Eunuch Faction is dominant, it provides bonuses to trade and diplomacy. 10 Diplomatic power.png Diplomatic power is used to boost its influence by 10.

Full list of effects:

  • Provincial trade power modifier.pngProvincial trade power modifier: +10%
  • Diplomatic reputation.png Diplomatic reputation: +1
  • Stability cost modifier.png Stability cost modifier: +10%

China temple.pngTemple Faction[edit]

If the Temple Faction is dominant, it provides bonuses associated with war and peace deals. 10 Military power.pngMilitary power is used to boost its influence by 10.

Full list of effects:

  • Manpower recovery speed.pngManpower recovery speed: +10%
  • Unjustified demands.pngUnjustified demands: -25%
  • Diplomatic upkeep.pngDiplomatic relations: -1

China bureaucrat.pngBureaucrat Faction[edit]

If the Bureaucrat Faction is dominant, the cost of buildings is lowered. 10 Administrative power.pngAdministrative power is used to boost its influence by 10.

Full list of effects:

  • Build cost.pngBuild cost: -10%
  • Advisor pool.pngPossible advisors: +1
  • Discipline.png Discipline: -5%

Missions[edit]

Military power.png Restore the old frontier


Ever since the Han Emperors the people of Dai Vet have recognized the mandate from heaven that the great Emperor has. It is time to remind them once again.


 
Target provinces

All provinces owned by Dai Viet.


Mission trigger.png
Triggers
Acquisition conditions

This country:

Dai Viet:

  • is not a subject nation.
  • is a neighbour of Ming.
  • is in the same religious group as Ming.
  • has less cities than Ming.
Acquisition chance

Base weight: 3000

Modifiers

Ming has an opinion of less than 0 towards Dai Viet: ×2.0

Success conditions

Ming:

  • has the temple faction in power.
  • owns all target provinces.

Dai Viet does not exist.

Failure conditions

Any of the following:

  • Ming does not have the temple faction in power.
  • Ming is a subject nation.
  • Ming is the lesser partner in a personal union.
  • Dai Viet does not exist.
  • Dai Viet is not in the same religious group as Ming.

Mission effect.png
Effects
Reward
  • Gain “Inspiring Victory” modifier for 10 years:
    • +1 Prestige.png Prestige
    • +10% Manpower recovery speed.png Manpower Recovery Speed
Temporary effects

Ming gains claims on all target provinces.

Military power.png Defend Korea


The Japanese have invaded Korea and are threatening to turn the Southern tip of the peninsula into a base for their hated Wokou pirates. We must ensure that they do not gain a foothold.


 
Mission trigger.png
Triggers
Acquisition conditions

This country:

Korea:

  • is at war with Japan.
  • is a neighbour of Ming.
Acquisition chance

Base weight: 3000

Modifiers
Success conditions

This country is not at war with Japan. Japan does not own a province in the areas of: North, Central and South Korea.

Failure conditions

Any of the following:

  • This country is not at war with Japan.
  • This country is a subject nation.
  • This country is the lesser partner in a personal union.

Mission effect.png
Effects
Reward

Gain a claim on all provinces in the areas of: North, Central and South Korea.

Temporary effects

None

Diplomatic power.png Colonize Taiwan


The island of Taiwan is sparsely populated by uncivilized savages, we should open these lands up for Chinese settlement.


 
Mission trigger.png
Triggers
Acquisition conditions

This country:

  • is Ming Ming or Qing Qing.
  • has either the faction system is disabled or the eunuch faction is in power.
  • owns Nanjing (1821).
  • has at least 1 colonist.
  • has at least 1 port.
  • does not have the modifier “Colonial Enthusiasm”.
  • has not yet completed this mission successfully.
  • does not own a province of Taiwan.

At least 1 province of Taiwan is empty.

Acquisition chance

Base weight: 2000

Modifiers
Success conditions

This country:

  • owns a province with at least 400 settlers in the Taiwan (area).
  • has either the faction system is disabled or the eunuch faction is in power.
Failure conditions

Any of the following:

  • This country has the faction system and the eunuch faction is not in power.
  • All provinces of Taiwan are colonized and not owned by Ming.
  • This country has no ports.

Mission effect.png
Effects
Reward
  • Gain “Colonial Enthusiasm” modifier for 10 years:
    • +5% Settler chance.png Colonist chance
    • +25 Global settler increase.png Global settler increase
Temporary effects

None

Events[edit]

Main article: Ming events

The events for Ming China are a mixture of religious, reformation, and political events, from "The Arrival of Jesuits" to "The Closure of China" and "Qi Jiguang's Army Reforms". They will affect the country in many diverse ways, bringing factions in and out of favor and adding extra flavor.

Decisions[edit]

Execute decision.pngRepair of the Great Wall


Parts of the Great Wall are in dire need of extensive repair. In its current state it doesn't offer sufficient protection for our northern provinces.


 
Potential Requirements
  • Is either Ming Ming or Qing Qing
  • Has not unlocked the national idea "Reparations of the Great Wall"
  • Owns all of the following:
    • Taiyuan (693)
    • Hejian (695)
    • Baoding (696)
    • Datong (697)
    • Lanzhou (699)
    • Xi'an (700)
    • Yumen (707)
    • Alxa (709)
    • Beijing (1816)
Allow
  • Ruler has military skill is at least 5

Effects
  • Gain the modifier Reparations of the Great Wall for the rest of the campaign:
    • Defensiveness.png+25% Fort defence
    • Fort maintenance modifier.png+10% Fort maintenance

Execute decision.pngConstruct the Forbidden City


The Forbidden City will be a glorious national monument, increasing our prestige and promoting stability.


 
Potential Requirements
  • Is Manchu Manchu, Ming Ming or Qing Qing
  • Playing with normal or historical nations
  • If AI, is not playing a custom nation
  • Capital is Beijing or Nanjing
  • Does not have country modifier "The Forbidden City"
Allow
  • Is not at war
  • Has a level 3 Advisor Statesman.png Statesman advisor or ruler's Administrative power.png administrative skill is at least 3
  • If the country has factions, China bureaucrat.png The Bureaucrat Faction is in power
  • Icon stability.png Stability is at least +3
  • Treasury contains at least Gold Icon.png 1 year's worth of income
  • Has at least Administrative power.png 50 administrative power

Effects
  • Lose Gold Icon.png ducats equal to 1 year of income
  • Lose Administrative power.png 50 administrative power
  • Gain country modifier "The Forbidden City" for the rest of the campaign:
    • Stability cost modifier.png −10% Stability cost
    • Prestige.png +0.5 Yearly prestige

AI will not take this decision with less than Gold Icon.png 1.5 years' worth of income in the treasury and/or less than Administrative power.png 100 administrative power.

Strategy[edit]

Have a good strategy for Ming?
+ Add it to this article and help other players!

Achievements[edit]

Kow-Tow icon
Kow-Tow
As Ming, have a subject from each religion group.
Country guides
Eastern technology group Eastern.png Jerusalem.png Jerusalem
Muslim technology group Muslim.png Arabia.png Arabia Hejaz.png Hejaz Khiva.png Khiva Mughals.png Mughals Oman.png Oman Persia.png Persia Shammar.png Shammar
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Ceylon.png Ceylon Gujarat.png Gujarat Jaunpur.png Jaunpur Orissa.png Orissa Vijayanagar.png Vijayanagar
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Lan Xang.png Lan Xang Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Qing.png Qing Sulu.png Sulu Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Manchu.png Manchu Timurids.png Timurids Uzbek.png Uzbek
Central African technology group Central African.png Mutapa.png MutapaKongo.png Kongo
East African technology group East African.png Kilwa.png Kilwa
Muslim technology group Muslim.png The Mamluks.png MamluksTunis.png Tunis
West African technology group West African.png Mali.png Mali Mossi.png Mossi
Western technology group Western.png
Mesoamerican technology group Mesoamerican.png Aztec.png Aztec Maya.png Maya
North American technology group North American.png Cherokee.png Cherokee Creek.png Creek Huron.png Huron Iroquois.png Iroquois Pueblo.png Pueblo
Andean technology group Andean.png Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Charrua.png Charrua Guarani.png Guarani Mapuche.png Mapuche