Maritime idea group events

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Maritime idea group events[1] are the part of the idea group events which require to have unlocked the maritime idea group.


Five years pulse events[edit]

Msg event.pngPopular Support for our Grand navy

Across the land people are supporting our Grand Navy, making contributions towards the defense of our nation. In the shipyards our shipwrights are working ever harder, and people are even volunteering to become sailors! People take pride in our great Navy.
 
Trigger conditions

This country:

  • has enabled the Maritime idea group.png maritime ideas.
  • does not have the modifier “Faster Ship Construction”.
  • does not have the modifier “Slower Ship Construction”.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
That's just fantastic

This country gets the modifier “Faster Ship Construction” for 10 years with the following effect:

  • Naval maintenance modifier.png −5% naval maintenance modifier


Msg event.pngPopular Enthusiasm for our Navy diminishes

To be honest our people do not feel that our Navy is so Grand anymore, in fact they just plain don't like it. Press gangs are finding it even harder than usual and even acquiring basic materials is a struggle.
 
Trigger conditions

This country:

  • has enabled the Maritime idea group.png maritime ideas.
  • does not have the modifier “Faster Ship Construction”.
  • does not have the modifier “Slower Ship Construction”.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
This is only a short term problem

This country gets the modifier “Slower Ship Construction” for 10 years with the following effect:

  • Naval maintenance modifier.png +5% naval maintenance modifier.
Event button 547.png
This is nothing a little money can't solve

This country:

  • loses Gold Icon.png 20% of annual income.


Msg event.pngPromising Admiral Appears

One of our Seahawks has turned out to be much better than we first expected.
 
Trigger conditions

This country:

  • has enabled the Maritime idea group.png maritime ideas.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
I knew this was a good idea

This country:

  • gains an Admiral.png admiral as of Navy tradition.png 50 navy tradition.


Msg event.pngAristocrats concerned

Our policy of appointing promising commanders regardless of birth is upsetting our aristocrats who find it hard to dine with men who lack breeding. According to our aristocrats it is also upsetting the men under their command, who expect to be led by their betters rather than by someone who is plainly not a gentleman.
 
Trigger conditions

This country:

  • has enabled the Maritime idea group.png maritime ideas.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
Let them complain

This country:

  • loses Icon stability.png 1 stability.

If this country has the Nobility.png nobility estate, then the nobility estate loses Estate loyalty 10 loyalty.

Event button 547.png
Well, we can make a few concessions

This country:

  • loses Navy tradition.png 15 navy tradition.

If this country has the Nobility.png nobility estate, then the nobility estate gains Estate loyalty 10 loyalty.


Msg event.pngNaval Developments

Our use of Superior Seamanship is leading to huge developments in Naval thought. This is just too good to be true.
 
Trigger conditions

This country:

  • has enabled the Maritime idea group.png maritime ideas.
  • does not have the modifier “Naval Developments”.
  • does not have the modifier “Naval Hubris”.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
This just can't be bad

This country gets the modifier “Naval Developments” for 10 years with the following effect:

  • Diplomatic technology cost −10% diplomatic technology cost.


Msg event.pngNaval Hubris

Our seamanship is so superior that to be honest complacency is setting in. People are content to rest on their laurels and I am not sure this is what we need right now.
 
Trigger conditions

This country:

  • has enabled the Maritime idea group.png maritime ideas.
  • does not have the modifier “Naval Developments”.
  • does not have the modifier “Naval Hubris”.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
Our Navy is the best

This country gets the modifier “Naval Hubris” for 10 years with the following effect:

  • Diplomatic technology cost +10% diplomatic technology cost.
Event button 547.png
We must shake them up a little

This country:

  • loses Icon stability.png 1 stability.


Msg event.pngImproved Blockade Tactics

Our use of Naval fighting instruction has allowed us to develop much improved blockade tactics. Although our enemies will eventually counter them, for the moment we will really be able to turn the screw.
 
Trigger conditions

This country:

  • has enabled the Maritime idea group.png maritime ideas.
  • does not have the modifier “Improved Blockade Tactics”.
  • does not have the modifier “Blockade Standards Slipping”.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
We might even make some money out of this

This country gets the modifier “Improved Blockade Tactics” for 10 years with the following effect:

  • Blockade efficiency.png +20% blockade efficiency.


Msg event.pngSlipping Standards

Our use of naval fighting instruction has allowed us to put up fearsome blockades of enemy coasts, but at the moment our sailors are just getting a bit lazy.
 
Trigger conditions

This country:

  • has enabled the Maritime idea group.png maritime ideas.
  • does not have the modifier “Improved Blockade Tactics”.
  • does not have the modifier “Blockade Standards Slipping”.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
Well we can't expect them to operate at peak efficiency all the time

This country gets the modifier “Blockade Standards Slipping” for 10 years with the following effect:

  • Blockade efficiency.png −25% blockade efficiency.
Event button 547.png
I expect every man to do his duty no matter what

This country:

  • loses Icon stability.png 1 stability.


Msg event.pngNaval Technical Developments

Our shipwrights are already excellent, but they are currently undergoing a burst of creativity that is leading to newer technical developments.
 
Trigger conditions

This country:

  • has enabled the Maritime idea group.png maritime ideas.
  • does not have the modifier “Naval Technical Developments.”.
  • does not have the modifier “Concerned Shipwrights”.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
Who am I to stop them?

This country gets the modifier “Naval Technical Developments.” for 10 years with the following effect:

  • Diplomatic technology cost −10% diplomatic technology cost.


Msg event.pngConcerned Shipwrights

For reasons we cannot fathom our shipwrights feel that they are not getting the backing and support for the Naval establishment. However ruling a nation is a lot of work, do we really care about such a minor matter?
 
Trigger conditions

This country:

  • has enabled the Maritime idea group.png maritime ideas.
  • does not have the modifier “Naval Technical Developments.”.
  • does not have the modifier “Concerned Shipwrights”.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
Why should I care about people who are so poor they have to work?

This country gets the modifier “Concerned Shipwrights” for 10 years with the following effect:

  • Diplomatic technology cost +10% diplomatic technology cost.
Event button 547.png
Time to upset the Naval Establishment

This country

  • loses Icon stability.png 1 stability.


Msg event.pngWe Rule the Waves

Our Glorious Navy is the pride of our Nation and the envy of the world.
 
Trigger conditions

This country:

  • has enabled the Maritime idea group.png maritime ideas.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
More Glory for us

This country:

  • gains Prestige.png 10 prestige.


Msg event.pngThe Fleet has declined

No one can quite understand it. One minute we had a glorious navy that the whole nation took pride in. Now the world laughs at our fleet.
 
Trigger conditions

This country:

  • has enabled the Maritime idea group.png maritime ideas.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
The Glory days will return

This country:

  • loses Prestige.png 10 prestige.
Event button 547.png
A little money might sort things out

This country:

  • loses Gold Icon.png 20% of annual income.


Msg event.pngArsenals are being deserted

Since we have decided to increase our focus on naval matters, our military arsenals supplying the Army are being deserted. Experienced craftsmen are seeking employment elsewhere.
 
Trigger conditions

This country:

  • has enabled the Maritime idea group.png maritime ideas.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
Disappointing

This country:

  • loses Military power.png 30 military power.


Msg event.pngGeneral retires

The recent decision to favor the Navy more has caused several generals to seek retirement. They feel that there will be less glory for them.
 
Trigger conditions

This country:

  • has enabled the Maritime idea group.png maritime ideas.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
Oh well

This country:

  • loses Army tradition.png 10 army tradition.


Msg event.pngA naval reformer

The overall performance of our Navy has indeed improved since we decided to favor it a bit more at the expense of the Army. An officer of great skill has emerged from the ranks.
 
Trigger conditions

This country:

  • has enabled the Maritime idea group.png maritime ideas.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
Promote him

This country:

  • gains a Advisor Naval reformer.png naval reformer.


Msg event.pngOur Fleet is the pride of the Nation

Our decision to focus on Naval policies is causing a surge in the support for the Navy at home. Young fools are signing up to be officers.
 
Trigger conditions

This country:

  • has enabled the Maritime idea group.png maritime ideas.
  • has at least Bigship.png 1 heavy ship in its navy.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
I wish them luck

This country:

  • gains Navy tradition.png 10 navy tradition.


Msg event.pngGenerals Bothered

Our Generals are concerned that our focus on the navy is hurting our Army.
 
Trigger conditions

This country:

  • has enabled the Maritime idea group.png maritime ideas.
  • does not have the modifier “Naval Focus”.
  • does not have the modifier “Increased Land”.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
The Fleet it is, Damn them

This country gets the modifier “Naval Focus” for 10 years with the following effect:

  • Diplomatic technology cost −10% diplomatic technology cost.
Event button 547.png
Time to devote more attention to the army

This country gets the modifier “Increased Land” for 10 years with the following effects:

  • Infantry cost.png −20% infantry cost,
  • Cavalry cost.png −20% cavalry cost.


Msg event.pngNaval Construction!

A large group of shipwrights have discovered a way to make a few new ships quickly for no extra cost for $COUNTRY$. What type of ships do we need?
 
Trigger conditions

This country:

  • has enabled the Maritime idea group.png maritime ideas.
  • has at least 1 home port.
  • has a navy of less then 110% of the naval force limit.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
Order Warships

In a random owned coastal province:

  • start the free construction of Bigship.png 2 heavy ships with Local shipbuilding time.png −50% ship building time.
Event button 547.png
Order Tradeships

In a random owned coastal province:

  • start the free construction of Lightship.png 3 light ships with Local shipbuilding time.png −50% ship building time.


Msg event.pngAbundance of Sailors

Our merchants keep expanding their fleets and keep training new sailors for their ships. This means that when we have to press them into our naval forces, we get far better sailors.
 
Trigger conditions

This country:

  • has enabled the Maritime idea group.png maritime ideas.
  • has at least 1 home port.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
Good News!

This country:

  • gains Sailors.png 100% of a yearly sailor gain.


Msg event.pngNaval Benefits

Our naval captains have managed to capture quite a few smugglers in the recent years, and the cut to the state has been rather large.
 
Trigger conditions

This country:

  • has enabled the Maritime idea group.png maritime ideas.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
We never say no to a few ducats...

This country:

  • gains Gold Icon.png 50% of annual income.


Msg event.pngPride of the Fleet

Having heavy ships in our fleets is always a source of pride. Our sailors are proud to serve on them, and our people feel pride watching their might in our ports.
 
Trigger conditions

This country:

  • has enabled the Maritime idea group.png maritime ideas.
  • has at least Bigship.png 1 heavy ships in its navy.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
I get so gay seeing them...

This country:

  • gains Prestige.png 15 prestige.


Msg event.pngEfficiency in the Navy

After several administrative changes and the hiring of some very competent sailors, our navy's efficiency has increased. This benefits both our navy and the merchant fleet, as an efficient ship will cost less and require less attention.
 
Trigger conditions

This country:

  • has enabled the Maritime idea group.png maritime ideas.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
That is beneficial

This country:

  • gains Diplomatic power.png 50 diplomatic power,
  • gains Sailors.png 75% of a yearly sailor gain.

Footnotes[edit]

  1. These events can be found in /Europa Universalis IV/events/ideagroups.txt.