Mare Nostrum

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This article is about the expansion. For the other uses see Mare Nostrum (disambiguation).
Mare Nostrum.png Mare Nostrum
Mare Nostrum banner.jpg
Type
Expansion

Release date / Patch
2016-04-05 / 1.16

Store: Expansion
Paradox / Steam

Store: Content Pack
Paradox / Steam
Europa Universalis IV: Mare Nostrum expansion feature spotlight by Johan Andersson (EVP creative direction).

Mare Nostrum is the 8th expansion for EU4. It was announced on March 1st 2016[1] and was released on April 5th, 2016.[2] It coincided with patch 1.16[3].

Expansion features[edit]

  • Barbary nations can raid for slaves with their ships.
  • Steal Maps is a new spy action that lets you conduct a despicable act of thievery and discover all provinces your victim already has discovered in a region.
  • Hunting naval mission: Fleets will hunt enemy fleets in a specific region.
  • Evasion naval mission: Fleets will evade enemy fleets in a specific region.
  • Blockade naval mission: Fleets will blockade enemy ports in a specific region.
  • Intercept naval mission: Fleets will seek out and attack enemy fleets near allied coastlines, focusing on troop transports.
  • The new diplomatic option Unconditional Surrender forces your enemy to send a peace demand for up to 100 WS within two months, or Call to Peace will be gained at twice the normal rate.
  • Having a spy network in another country now gives you passive benefits to siege ability and aggressive expansion incurred against that country.
  • Three new espionage actions: Slander Merchants reduces another country's trade power for 5 years, Sabotage Recruitment reduces manpower and sailor recovery speed for 5 years and Corrupt Officials increases corruption.
  • The Mare Nostrum DLC also unlocks the Hunt Pirates mission (from the El Dorado DLC).
  • Unit View: Added Naval Mission Settings panel that allows you to adjust the behavior of a fleet when on a mission.
  • You can now rent out Condottieri to other countries.
  • You now press sailors automatically when occupying coastal provinces.
  • "Detach Damaged" is changed to "Repair Damaged". Damaged ships will head to port for repairs and then reunite with the fleet they were detached from.
  • You can now send a diplomat to conduct counterespionage against a country, increasing the chance of detecting their attempts to build spy networks by 100%.
  • Naval leaders are now allowed to be reassigned to and from ships within supply range.
  • Promote Mercantilism: Spend diplomatic power to strengthen your mercantilism.
  • Added a Timeline feature that allows players to observe how the world has changed throughout the game.
  • A leader of a Trade League, can now create a Trading City from one of its provinces. This new nation will have the Trading City republic government and will automatically join the Trade League. (introduced with patch 1.18)

Free features[edit]

  • Majorly reworked Espionage. Instead of sending diplomats to carry out sustained spy actions, there is now a new 'Create Spy Network' sustained action, where your diplomat covertly builds up a spy network in another country. Spy networks are size 0-100, and espionage actions other than Build Spy Network are now instant actions that cost a certain amount of spy network points when used but are guaranteed to succeed (for example, Sow Discontent applies the Discontent Sown modifier to the target country for 5 years). Spy Offense modifier was changed to Spy Network Construction and determines the speed at which networks are built, while Spy Defense determines the chance of detecting when another country is building a spy network in your country and disrupting their efforts.
  • You can now grant a Vassal their Core Province even when it isn't adjacent to them.
  • Study Technology is no longer an action but a discount to technology cost gained from having a spy network in another country with more advanced technology. Size of spy network and how many techs they are ahead of you determines the size of the discount, with only the largest discount for each category used (so if you get 20% land tech discount from one country and 15% from another, your actual discount is 20%).
  • Naval Combat: There is now a chance of capturing ships that would otherwise be sunk, based on Admiral Maneuver skill. (This is in addition to ships with low morale captured after the battle.)
  • Naval Combat: Losing a ship now causes the entire fleet to lose some Morale.
  • Naval Combat: The Positioning concept is removed.
  • Naval Combat: Introduced "Engagement Width", which is the number of ships that can engage the enemy each turn. This is modified by leader maneuver skill and local/global modifiers.
  • New mapmode: States and Territories.
  • Added a Loot Mapmode.
  • Added the historical_neutral tag which makes countries less likely to become friends or enemies.
  • Colonists in Trade Company provinces do no longer change the religion or culture of the province.
  • Admirals now have siege ability which increases blockade efficiency by 10% per point.
  • Merchant marine now gives +50% Sailors & Press Gangs now give +20% Sailor Recovery.
  • Added mechanics for Sailors, given from development in ports. Sailors are used when building ships and repairing them.
  • Added continue button to end game screen to allow you to go beyond the supported end date if not playing ironman.
  • The degree to which a trade node is monopolized (as determined by the greatest power share) now adds up to 100% to the privateer power modifier.
  • Province tooltips now show more information regarding blockading fleets.
  • Blockades are now indicated on the map with special border graphics.
  • Implemented a new system called "States & Territories", where states gives most benefits of being non-overseas, while territories have autonomy and is considered to be overseas for many rules.
  • Added Corruption, which is impacted by being behind in tech, being a big nation, and can be combated by investment in the budget. Corruption impact minimum autonomy in a country, its ability to do espionage and all power costs.

Dev diaries[edit]

Main article: Developer diaries

All developer diaries about Mare Nostrum expansion, patch 1.16 and patch 1.17.

Patch 1.16
No. Title and Link Description Date
1 Map Changes Map changes in Ireland and Hungary, Culture changes in Europe and Middle East 2016-01-28
2 Naval Reforms Changes to naval aspects (introduction of sailors) 2016-02-04
3 Espionage Rework Spy networks 2016-02-11
4 Africa Rework New nations and ideas in Africa 2016-02-18
5 Territories, States and Corruption Overseas mechanic rework and introduction of Corruption 2016-02-25
6 Trade leagues Trade leagues and changes to mercantilism 2016-03-03
7 Naval missions Three new naval missions and changes in naval combat and naval leader pips 2016-03-10
8 Condottieri Condottieri - rent out armies to other nations 2016-03-17
9 Unconditional Surrender Unconditional surrender and map sharing 2016-03-24
10 Timeline and Achievements Achievements, timeline, Roman Empire formation, new country ideas 2016-03-31
11 Mare Nostrum The goal with Mare Nostrum 2016-04-14
Patch 1.17
No. Title and Link Description Date
12 The Team Meet the team and get some preview information on bugfixing patch 1.17 2016-04-21
13 Espionage 1.17 and changes to espionage ideas and fabricating claims 2016-04-28

References[edit]

  1. Forum, The next Europa Universalis IV expansion: Mare Nostrum!, 01-03-2016
  2. https://twitter.com/E_Universalis/status/712642283926077440
  3. Forum, Patch 1.16 * FULL patchnotes, 04-04-2016