Maravi

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Kingdom rankMaravi
Maravi.png
Primary culture
Nyasa (Southern African)

Capital province
Kalonga (4042)

Government
Tribal MonarchyGovernment tribal.png

State religion
FetishistFetishist.png

Technology group
Central AfricanCentral African technology group
Maravi ideas
Traditions.png Traditions:
+20% Caravan power
−10% Infantry cost

Idea cost.png Fresh Perspectives

−10% Idea cost

Diplomatic reputation.png Mlira Cult

+1 Diplomatic reputation

National manpower modifier.png A Fertile Land

+10% National manpower modifier

Goods produced modifier.png Maravi Ivory Trade

+10% Goods produced modifier

Infantry combat ability.png Serving Abroad

+10% Infantry combat ability

National tax modifier.png Chimanga Ndi Moyo

+10% National tax modifier

National unrest.png Control of the Slave Trade

−1 National unrest

Idea bonus.png Ambitions:

+1 Yearly legitimacy

Maravi is a landlocked country in southern East Africa. It’s the primary nation of the Nyasa culture. Lundu is its vassal.

Events[edit]

Msg event.pngThe Land of Flames


For generations and generations, Maravi has been renowned for its ironworks. Fields of open-ground furnaces have given us our name, "the Land of Flames."
Now that our enemy draws near, it is time to fan those flames, and show them that our furnaces are not just for tools and nails, but also for knives and spears!


 
Trigger conditions

The Mare Nostrum.png Mare Nostrum DLC is enabled.
This country:

  • is Flag of Maravi Maravi
  • is at War.png war.
  • does not have the modifier “The Land of Flames”.
Mean time to happen

120 months


Event button 547.png
Our iron will scorch the enemy from this land.

Flag of Maravi Maravi:

  • gains Military power.png 50 military power.
  • gets the modifier “The Land of Flames” for 1 year with the following effects:
    • Regiment cost.png −20% regiment cost,
    • Manpower recovery speed.png +25% manpower recovery speed.


Strategy[edit]

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Country guides

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