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Kingdom rankMamluks
The Mamluks.png
Primary culture
Egyptian (Arabic)

Capital province
Cairo (361)

IqtaGovernment monarchy.png

State religion

Technology group
MuslimMuslim technology group
Mamluk ideas
Traditions.png Traditions:
+25% Trade steering
+10% Cavalry combat ability

Trade power.png Red Sea Trade

+5% Global trade power
+10% Trade range

Prestige.png Monuments to our Greatness

+1 Yearly prestige

Manpower recovery speed.png Purchase New Mamluks

+15% Manpower recovery speed

Discipline.png Reform of the Army

+5% Discipline

Production efficiency.png Reform the Fellah System

+10% Production efficiency

Stability cost modifier.png Reform of the Succession

−15% Stability cost modifier

Trade efficiency.png Monopoly Ports

+10% Trade efficiency

Idea bonus.png Ambition:

+25% Provincial trade power modifier

The Mamluks control Egypt and Syria at the start of the game, but was historically conquered by the Ottomans in the 16th century. They have a vassal that controls the holy cities of Islam in Hejaz. They are Sunni and has the semi-unique Iqta government. The Mamluks sit on the main tradenodes directing trade from India and China to Europe. They are the only nation that can form Egypt without culture shifting.


Main article: Mamluk events

The Mamluks' events mostly focus on their relationship with Flag of Cyprus Cyprus and the Flag of Ottomans Ottomans.


Execute decision.pngForm Egypt[edit]

Found the Egyptian nation, drawing on the rich history of the Nile Delta to establish a modern state in the region.
Potential Requirements

This country:

If this country is AI controlled,

Flag of Egypt Egypt does not exist.


This country:


This country

  • changes to Flag of Egypt Egypt.
  • gains Prestige.png25 prestige.
  • changes type of government to Government monarchy.pngdespotic monarchy.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    • Autonomy.png−0.05 monthly autonomy change,
    • National unrest.png+1 national unrest.
  • changes its rank to Kingdom rank kingdom, if it is a duchy.
  • removes all provinces from the HRE, if it is a member of the HRE but not an elector or the emperor.

A random province of this country with Egyptian culture gains Tax Base Icon.png1 base tax.

Execute decision.pngForm Arabian Nation

For hundreds of years the Arabs have been divided, but we remember when the Prophet Muhammad, peace be upon him, organized all of us into one ummah, a community of the faithful that transcended tribal affiliation. Today we have overcome disunity and regained the oneness that triumphed in the day of the Prophet and united Arabia!
Potential Requirements

Flag of Arabia Arabia does not exist.

This country:

If the country is AI-controlled, it has to be not a former colonial nation.


This country:

  • has an administrative technology of at least level 10.
  • is not a subject nation other than a tributary state.
  • is not at war.
  • owns its core provinces:
    • Alexandria (358), Cairo (361), Aleppo (377), Jerusalem (379), Damascus (382), Medina (384), Mecca (385), Aden (388), Sana'a (390), Al-Arid (392), Al-Qatif (394), Muscat (400), Nizwa (403) and Baghdad (410).


This country:

  • changes to Flag of Arabia Arabia.
  • gets Empire rank empire government rank.
  • gains permanent claims on all not owned provinces of the regions: Mashriq, Egypt except Lower Nubia and Arabia.
  • gains Prestige.png 25 prestige.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    • Autonomy.png −0.05 Monthly autonomy change
    • National unrest.png +1 National unrest

If the country:

  • is a member of the Holy Roman Empire but not an elector or the emperor
    • then all its provinces are removed from the HRE.


The Mamluks have a strong army, excellent trade revenue and great opportunities to expand eastward and south. Yet all these great strengths come to naught due to the juggernaut in Anatolia. The Flag of Ottomans Ottomans are stronger and more powerful than ever in mid game, making any attempt to defeat them at this point extremely difficult.

The key to Ottoman strength are those Turkish cores in the Anatolian minors. They cost nothing to core, have the right culture and religion, so the Ottomans can grow extremely powerful with them. The strategy must therefore consist in denying them their cores. This can be accomplished by acting fast.

Before unpausing, ally Flag of Karaman Karaman and fabricate in Flag of Ramazan Ramazan (Adana). Then ally Flag of Dulkadir Dulkadir and if possible, Flag of Candar Candar. Build up only cavalry, then issue embargo, insult and all the other stuff on rivals.

Sell carracks one by one to Flag of Venice Venice, Flag of Ragusa Ragusa, Flag of Genoa Genoa, Flag of Aragon Aragon, the Flag of Papal States Papal States or whoever. It's possible to get 20-40 ducats for each. These ships cost lots of maintenance (0.48) and galleys are far more cost effective in the Mediterranean (0.04). Revoke guarantee from Cyprus. They are a distraction. Start building galleys. Mamluks need roughly 30-40, check the ledger to find the target.

As soon as Mamluks have the claim on Adana, attack. They have allied with Flag of Aq Qoyunlu Aq Qoyunlu, which is great. They might have allied with Candar, which might be even better. Crush and siege, send the fleet quickly to siege up Candar before the Turks declare on them. Fabricate on Tekke.

Vassalize Candar in a separate peace. Take Ezerum and give Ar Raqqa to Dulkadir. Finish the war against Ramazan, give Adana to Dulkadir. Release Eretna, Mamluks will need them to get back some cores from the Ottomans.

Now quickly dissolve the alliance with Dulkadir and attack. Mamluks will still have the CB because they have Adana. Vassalize. Karaman should be next. They probably don’t have any other allies, so it's easy to crush them. Now, when the Ottomans realize that fat juicy Karaman is without allies, they will attack. But Mamluks have already sieged their provinces. After Mamluks vassalize them in the peace, war will suddenly erupt with the Ottomans. Place the fleet so that it's possible to crush a dozen galleys at first to ensure naval superiority, then block the Bosporus strait.

The aim against the Ottomans is to eliminate any troops in Anatolia while using the navy to keep the majority of Ottoman forces in Greece. After this war return cores to Anatolian vassals and pick up some money if possible. Keep repeating this process, picking up cores for vassals or directly until the Ottomans have been forced from Asia. Supporting rebels if funds are available is a further method to create havoc in the Ottoman lands. Annex vassals and consolidate control of Asia minor before looking to the East.

The same process of feeding a vassal should be repeated with Flag of Persia Persia; however, if they've already revolted free then it's a slower process to dismantle the Flag of Timurids Timurids. A solid and safe border in the East is the goal, with both the North and East under control it's possible to focus on Africa and Arabia. Use a casus belli to get involved with the Arabian peninsula and aim to control centers of trade and other high value provinces first. Keep a wary eye on the Ottomans—they are always a threat until they're eliminated; with luck they'll fracture in Europe and not be replaced by another dangerous opponent. Picking up Flag of Byzantium Byzantium as a Sunni vassal is an efficient method of converting Greek and Balkan lands.

Forming Flag of Arabia Arabia gives access to more accepted cultures than Flag of Egypt Egypt and therefore is the overall goal; accepted cultures give more to the economy and this feeds everything else the Mamluks do.

Expansionist Europeans are the next issue, with Spain taking top billing; ally with anyone who has Spain as a rival and maintain naval superiority using galleys in inland seas. With control of the Mediterranean it's possible to dictate the terms of conflicts with Spain; use this to mass troops against their forces and then fracture their country. From here on the Mamluks are relatively free to do as they wish; one goal could be to restore the great Hellenistic Empire of Alexander the Great and realize his dream of taking India. Unite Islam and restore the Silk road all the way to China.

Country guides

Central African technology group Central African.png Mutapa.png Mutapa
East African technology group East African.png Kilwa.png Kilwa
Muslim technology group Muslim.png The Mamluks.png MamluksTunis.png Tunis
West African technology group West African.png Mali.png Mali Mossi.png Mossi

Eastern technology group Eastern.png Jerusalem.png Jerusalem
Muslim technology group Muslim.png Arabia.png Arabia Hejaz.png Hejaz Khiva.png Khiva Mughals.png Mughals Oman.png Oman Persia.png Persia Shammar.png Shammar
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Ceylon.png Ceylon Gujarat.png Gujarat Jaunpur.png Jaunpur Orissa.png Orissa Vijayanagar.png Vijayanagar
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Lan Xang.png Lan Xang Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Qing.png Qing Sulu.png Sulu Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Manchu.png Manchu Qara Qoyunlu.png Qara Qoyunlu Timurids.png Timurids Uzbek.png Uzbek

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Cherokee.png Cherokee Creek.png Creek Huron.png Huron Iroquois.png Iroquois Pueblo.png Pueblo

Andean technology group Andean.png Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche