Italy

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Kingdom rankItaly
Italy.png
Primary culture
Lombard (Latin)

Capital province
Roma (118)

Government
Feudal MonarchyGovernment monarchy.png

State religion
CatholicCatholic.png

Technology group
WesternWestern technology group
Italian ideas
Traditions.png Traditions:
+20% Global trade power
+50% Improve relations

Stability cost modifier.png Not a Geographical Construct

−10% Stability cost modifier

Infantry combat ability.png The Tradition of the Legion

+15% Infantry combat ability

Galley combat ability.png Mare Nostrum

−15% Galley cost
+20% Galley combat ability

National manpower modifier.png The Office of Censor

+33% National manpower modifier

National tax modifier.png Italian Tax Reform

+15% National tax modifier

Prestige.png Heir to the Empire

+1 Yearly prestige

Core-creation cost.png The Path to Citizenship

−25% Core-creation cost

Idea bonus.png Ambition:

+20% Fort Defense
For the region, see Italy (region).

Italy is one of the formable countries that can be formed by any country with the Latin culture group, most likely Flag of Tuscany Tuscany, Flag of Savoy Savoy, Flag of Genoa Genoa, Flag of Milan Milan, Flag of Venice Venice or Flag of Naples Naples. The Holy Roman Empire and the Papal State can't form Italy. Forming Italy in Ironman mode will give the player the Italian Ambition achievement.

Formation[edit]

Italian Ambition
Italian Ambition.jpg
Possible if
Achieved if

The player's country:

  • is Flag of Italy Italy.

Forming Italy is the only condition to receive the Italian Ambition achievement.

Execute decision.pngForm Italian Nation

As the heart of the Renaissance, our nation is blossoming culturally. We have just entered the beginning of what looks like a prolonged artistic rebellion, especially in the field of architecture and literature. The cultural evolution is not aiding our country in maintaining peace within our borders however. Our country is continuously stricken by foreign states seeking power and territorial gain.
 
Potential Requirements

Flag of Italy Italy does not exist.
The country:

If the country is AI-controlled then it:

Allow

The country:


Effects

The country:

If the country:

  • is a member of the Holy Roman Empire but not the emperor or an elector then
    • all its provinces are removed from the HRE.
    • the emperor gets the Msg event.pngevent ‘Italy breaks out of the Empire’.
    • the emperor gets the opinion modifier “Left the Holy Roman Empire” towards Italy, worth Opinion.png−150 with a yearly decay of 1.
  • is a duchy then
    • Italy becomes a Kingdom rank kingdom.
  • does not have custom ideas then
Provinces in red are required to be owned and cored to form Italy. The coloured provinces mark the Italian region.

Note: Italy is one of the two countries that does not get hefty penalties for owning Rome or vassalizing the Papal State while Catholic. Taking Rome should be postponed until ready to form Italy immediately after having Rome cored.

Strategy[edit]

Position[edit]

Italy is situated in between Flag of France France, the Flag of Ottomans Ottomans, and Flag of Austria Austria. These three powers all have great military power and the potential to provide a great obstacle to the player. Especially the Ottomans with their high naval force limit and shared interest in the mediterranean sea. This threat can be averted by allying one of the strong powers situated close to the Italian Peninsula. Nations such as Flag of Hungary Hungary and France can provide very worthy allies. Austria and Flag of Castile Castile/Flag of Spain Spain are not advised, as one of the low amount of expansion paths are through the HRE, usually lead by Austria, or the rest of the Mediterranean Sea, controlled by Castile or their personal union partners Flag of Aragon Aragon and Flag of Naples Naples. Allying France is preferred since they will normally rival Austria or Castile and do not have any interests in the Italian region. Other possible allies such as Flag of Poland Poland and Flag of Bohemia Bohemia can act as a counterbalance to the power of Austria and the Ottomans.

Trade[edit]

The second issue with Italy is their trade nodes. When Italy is formed their trade port is either in Genoa or in Venice. These nodes are highly competitive and lead to a large amount of conflicts. But, because of their end node status, these nodes have the opportunity to become a large source of income. To stay out of conflict with both France and Castile, trade should be focused in the Venice node. The disadvantage of the Venice node is that the gold from the new world and Africa does not reach it. Later on in the game, when the player feels that France can be beaten and trade in Genoa would provide more ducats, the trade port should be changed to Genoa. An alternative way is to quickly take the Genoan coast that is not owned by any of the large powers and securing it for own benefit, preventing anyone else from taking the power. Focus can then be transferred to the North African coast to improve the amount of trade going from there to Genoa. When a strong foothold has been established, the player can focus on colonizing the African continent or continuing into mainland Europe or the Balkans. Because of the end node being in control of Italy, colonizing can be very lucrative. When going for the colonizer route, special attention should be given to the provinces that act as centers of trade, estuaries or natural harbors. Colonizing can also be lucrative when the main trade city is in Venice. This means that in order to get the most income, the provinces of Damietta and Suez should be conquered from the Flag of Mamluks Mamluks in order to get access to the Gulf of Aden trade node and all nodes that lead into it. By going through Egypt, India can be reached far earlier than the other colonial empires.

You get about 60-80% of your home node and 100% in the other one, or at least nobody that collects there as their home node. Aside from that getting the trade provinces in Seville, Constantinople, Alexandria and Tunis will assure you of a good trade income, this could be accomplished at around 1550 - 1650.

Military[edit]

Italy will have a strong Mediterranean presence, which leads to increased tensions with some of the neighboring countries. While Italy gets boosts to its military, they aren't the absolute best. The +33% manpower and 15% infantry combat ability are quite nice and can fend off units crossing into the Alps or over rivers with ease. The lowered galley cost and combat ability are superb for keeping the mediterranean under control and fending off any assaults from sea. Another idea that indirectly helps with military, albeit more offensively, is the lowered core creation cost. This idea allows for more rapid expansion while keeping technology up to date. It also helps against the Berber traditions for increased coring cost. The high base development of the Italian provinces lay base to a strong army, rivalling that of other major European powers.

Vassals[edit]

As Italy it is advised to keep a few vassals, preferably as march, with certain ideas to aid the nation. Countries with strong military focused ideas help to keep the balance on land, while having a coastal vassal with naval ideas aid in ruling the waves. The weakness in Italy's is that its generic ideas force it to be average in all aspects. Offset this with vassals to cover any apparent weaknesses.

Summary[edit]

Italy starts in a vulnerable position as you start as small country in the middle of great powers, but being in two end nodes allows for great rewards. Their position in southern Europe allows for multiple directions for expansion, sending the trade home by taking the sanctuary's and later dominate with the extra core creation cost.

Country guides

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East African technology group East African.png Kilwa.png Kilwa
Muslim technology group Muslim.png The Mamluks.png MamluksTunis.png Tunis
West African technology group West African.png Mali.png Mali Mossi.png Mossi

Eastern technology group Eastern.png Jerusalem.png Jerusalem
Muslim technology group Muslim.png Arabia.png Arabia Hejaz.png Hejaz Khiva.png Khiva Mughals.png Mughals Oman.png Oman Persia.png Persia Shammar.png Shammar
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Ceylon.png Ceylon Gujarat.png Gujarat Jaunpur.png Jaunpur Orissa.png Orissa Vijayanagar.png Vijayanagar
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Lan Xang.png Lan Xang Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Qing.png Qing Sulu.png Sulu Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Manchu.png Manchu Qara Qoyunlu.png Qara Qoyunlu Timurids.png Timurids Uzbek.png Uzbek

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Cherokee.png Cherokee Creek.png Creek Huron.png Huron Iroquois.png Iroquois Pueblo.png Pueblo

Andean technology group Andean.png Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche