Hesse

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Hesse
Hesse.png
Primary culture
Rhenish (Germanic)

Capital province
Hessen (81)

Government
Feudal MonarchyGovernment monarchy.png

State religion
CatholicCatholic.png

Technology group
WesternWestern technology group
Hessian ideas
Traditions.png Traditions:
+10% National tax modifier
+1 Diplomatic reputation

Stability cost modifier.png Break the Power of the Estates

−10% Stability cost modifier

Idea cost.png Marburg University

−10% Idea cost

Religious unity.png Welcome the Reformers

+25% Religious unity
+5% Church power

Development cost.png Receive Religious Immigrants

−10% Development cost

Discipline.png Modernization of the Hessian Army

+5% Discipline

Land force limit modifier.png Hessian Mercenaries

+25% Land force limit modifier

Production efficiency.png Economic Reforms

+10% Production efficiency

Idea bonus.png Ambition:

−25% Mercenary maintenance
For the area, see Hesse (area).

Hesse starts the game as a Monarchy situated in the centre of the Holy Roman Empire. Hesse is situated in Northern Europe in the Westphalian Region. It is bordered by Saxony, Brunswick, Cologne, Nassau, Frankfurt, Mainz and Wurzburg. Hesse is also in an excellent position to form Westphalia, getting an early Constitutional Monarchy with a Parliament.

Decisions[edit]

Execute decision.pngForm Westphalia

As the ideas of the Enlightenment are sweeping through Europe, we may choose to embrace them ourselves in Westphalia. Our future model state will feature ideas as revolutionary as equal rights for all male population, freedom for serfs and emancipation for the Jews, as well as enabling of free enterprise through abolition of socage and the guilds.
 
Potential Requirements

Flag of Westphalia Westphalia does not exist.

The country:

If the country is AI-controlled,

  • it can not be a former colonial nation.
  • it can not be a custom nation.
Allow

The country:


Effects

The country:

  • changes to Flag of Westphalia Westphalia.
  • changes government to a administrative monarchy.
  • sets capital to Kassel (1762).
  • gets Kingdom rank kingdom rank if the country was a duchy rank.
  • gets the modifier “Increased Decentralization” for 20 years with the following effects:
    • Autonomy.png +0.05 monthly autonomy change,
    • National unrest.png −1 national unrest.
  • gets permanent claims on all provinces of Westphalia (area) and Lower Saxony that are not owned by Westphalia.
  • gets permanent claims on the provinces Magdeburg (52), Hessen (81), Kassel (1762) and Altmark (2964) that are not owned by Westphalia.
  • gains Prestige.png25 prestige.

A random owned province:

  • gains Tax Base Icon.png1 base tax.


Execute decision.pngForm German Nation

Regardless of the absence of a strong, central authority, our nation is prospering. The Hanseatic League, formed by hundreds of towns in northern Germany, has contributed to the prosperity of our nation. Intellectual growth, combined with sea and overland trading, has also helped spur the development and transform our country into a wealthy manufacturing center.
 
Potential Requirements

Flag of Germany Germany does not exist.
The country:

If the country is AI-controlled then it:

Allow

The country:

  • has an administrative technology of at least 20.
  • is not a subject nation other than a tributary state.
  • is not a nomad nation.
  • is not at war.
  • is not the emperor of the HRE.
  • owns its core provinces:
    • Hamburg (44), Rostock (46), Berlin (50), Brunswick (57), Dresden (61), Thüringen (63), München (65), Nürnberg (67), Hessen (81), Köln (85), Pfalz (1761), Augsburg (1868) and Frankfurt (1876).
    • Königsberg (41) or Elsass (75).

Effects

The country:

  • changes to Flag of Germany Germany.
  • gets Empire rank empire government rank.
  • leaves the Holy Roman Empire.
  • gets permanent claims on all provinces of North Germany and South Germany that are not owned by Germany.
  • gains Prestige.png25 prestige.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    • Autonomy.png −0.05 Monthly autonomy change
    • National unrest.png +1 National unrest

The emperor of the Holy Roman Empire:

  • gets the opinion modifier “Left the Holy Roman Empire” towards Germany worth:
    • Icon diplomacy relations.png−150 opinion with a yearly decay of 1.
  • gets the event ‘Germany breaks out of the Empire’.


Strategy[edit]

Hesse starts in an interesting position in the Holy Roman Empire. It is a landlocked state surrounded by many smaller nations. While Hesse is one of the larger nations within the Holy Roman Empire it should still watch out, as its starting provinces are quite poor. This means that the base tax of Hesse does not differ all that much from the nations around it.

Try to ally with a major continental power like Austria or France. Hesse will accumulate a lot of aggressive expansion and will need to have an ally to fight against a possible coalition. First fabricate a claim on Nassau. Nassau normally has no allies making this an easy start. Ally with Cologne, and use whatever strength you have to fight Brunswick. From there on, Hesse should be a stronger minor country, and if managed right will have little to no aggressive expansion. Now, time to try and take the Hannoverian region. Start by expanding into the remnants of Brunswick and Munster. If one has grown more powerful than the other, target the weaker one first. As Hesse continues to expand, remember that the eventual goal will be to become the major power in Northwest Germany. After securing some land in the Hannoverian region, Hesse should have a good position to sit and wait. Hesse is not a strongly trade based nation, so land will supply the majority of Hesse's income. Because of Hesse's ideas, developing Hesse and building tall can be a valid strategy as well.

Quantity ideas is a good first Idea to improve the military. If this doesn't seem right, take economic ideas to boost economic growth and development. Take religious ideas as the third idea group, to be able to combat either Protestantism or Catholicism. Reformed is an interesting religion and can be overpowered at times, but the player has to ensure that the Peace of Westphalia happens in the HRE. From here Hesse should be a dominant power in Germany with little threat from either Austria or France.

Achievements[edit]

Hesse has an exclusive achievement, Hessian Mercenaries, in which they must maintain at least 50 regiments of mercenaries at the same time.

Hessian Mercenaries icon
Hessian Mercenaries
As Hesse, have at least 50 regiments of mercenaries and no loans.


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