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Generic events

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This is a generic list of events available to all countries. An event may occur every 2 years.

Other events that may occur on the same pulse include: Trade events, Catholic events, and Steppe Flavour events.

Contents

Ruler-related events[edit]

Msg event.pngTemporary Insanity of Monarch


$MONARCH$ has been acting very strange the last couple of months. It would seem like he is suffering from a temporary crisis of insanity. As a result our realm is left with very little efficient guidance.


 
Trigger conditions
  • Government is monarchy
  • Ruler's Administrative power.png administrative skill is less than 2
  • Is not a lucky nation
  • Is not in a regency
Is triggered only by

Bi-yearly pulse
Modifiers

  • Does not have Advisor Statesman.png Statesman advisor: ×2
  • Has a level 3 Advisor Statesman.png Statesman advisor: ×0.66

Event button 547.png
Request military guidance
  • Lose Prestige.png 10 prestige
  • Lose Gold Icon.png ducats equal to 0.1 years of income
  • Gain Army tradition.png 5 army tradition
  • Gain Navy tradition.png 5 navy tradition
Event button 547.png
Request administrative guidance
  • Lose Prestige.png 10 prestige
  • Lose Gold Icon.png ducats equal to 0.1 years of income
  • Gain Administrative power.png 25 administrative power

Msg event.pngDiplomatic Move


Diplomacy between nations was often affected by random factors from both sides involved. Most of the time, these factors were beyond the control of the foreign ministers involved.


 
Trigger conditions
  • Ruler's Diplomatic power.png diplomatic skill is at least 4
Is triggered only by

Bi-yearly pulse
Modifiers

  • Has Advisor Diplomat.png Diplomat advisor: ×2
  • Is a lucky nation: ×2

Option conditions

Always enabled:

Event button 547.png
Appoint new diplomats
  • Gain Diplomatic power.png 30 diplomatic power

Enabled if any known country borders our country:

Event button 547.png
Improve relations with neighboring states
  • Gain Diplomatic power.png 10 diplomatic power
  • One random country bordering our country gains opinion modifier "Improved Relations" (+30, decaying by 2 per year) towards our country

Msg event.pngGood Government Policies


Changes of policies when cleverly timed and made, were often well perceived by the people of the time beyond their actual efficiency, as a proof of the government's good will and interest in the welfare of the realm.


 
Trigger conditions
  • Ruler's Administrative power.png administrative skill is at least 5
Is triggered only by

Bi-yearly pulse
Modifiers

  • Has Advisor Statesman.png Statesman advisor: ×2
  • Is a lucky nation: ×2

Option conditions

Enabled if Icon stability.png Stability is less than +3:

Event button 547.png
Use the money to increase stability
  • Gain Icon stability.png 1 stability

Always enabled:

Event button 547.png
Invest the money in our government
  • Gain Administrative power.png 25 administrative power
  • Gain Diplomatic power.png 25 diplomatic power
  • Gain Military power.png 25 military power

Always enabled:

Event button 547.png
Let's fill our treasury
  • Gain Gold Icon.png ducats equal to 0.2 years of income

Msg event.pngPoor Government Policies


Changes of policies, when poorly timed and made, were often wrongly perceived by the people of the time beyond their actual efficiency, as a proof of the government's ill will and lack of interest in the welfare of the realm.


 
Trigger conditions
  • Ruler's Administrative power.png administrative skill is less than 5
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is a lucky nation: ×0.5
  • Has Advisor Statesman.png Statesman advisor: ×0.66

Event button 547.png
We have chosen the right path
  • If Icon stability.png Stability is -3:
    • Lose Administrative power.png 100 administrative power
  • If Icon stability.png Stability is at least -2:
    • Lose Icon stability.png 1 stability
Event button 547.png
Attempt to improve the situation
  • Lose Gold Icon.png ducats equal to 0.25 years of income

Msg event.png$MONARCH$ embarrasses the court


The $MONARCHTITLE$ committed an absolute faux pas today in front of the court and a few foreign dignitaries. The repercussions of this will take years to repair.


 
Trigger conditions
  • Icon stability.png Stability is at least 0
  • Government is monarchy
  • Is not in a regency
  • Is not a lesser partner in a personal union
  • Ruler's Diplomatic power.png diplomatic skill is less than 4
Is triggered only by

Bi-yearly pulse


Event button 547.png
Blame the $MONARCHTITLE$
  • Lose Icon stability.png 1 stability

Msg event.pngSickness of $MONARCHTITLE$


$MONARCH$ has fallen ill, and cannot handle all aspects of ruling $COUNTRY$ for the time being. How shall we handle this?


 
Trigger conditions
  • Icon stability.png Stability is at least 0
  • Is not in a regency
  • Government is monarchy
  • Does not have ruler modifier "Powerful Nobles"
  • Does not have ruler modifier "Decentralized Ruling"
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is a lucky nation: ×0.5

Event button 547.png
More power to the Nobles
  • Gain ruler modifier "Powerful Nobles" for 3650 days:
    • National tax modifier.png -10% National tax modifier
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility gains 10 loyalty
Event button 547.png
Delegate more to the provinces
  • Gain ruler modifier "Decentralized Ruling" for 3650 days:
    • Autonomy.png +0.05% Monthly autonomy change
  • If DLC The Cossacks.png The Cossacks is active and Burghers.png Burghers estate exists:
    • Burghers.png Burghers gains 10 loyalty

Msg event.png$MONARCHTITLE$'s reputation tarnished!


Some sort of propaganda text is circulating in the court about how $MONARCH$ is a ruthless powermonger. This might impact our relations with other countries.


 
Trigger conditions
  • Ruler's Diplomatic power.png diplomatic skill is less than 5
  • Is not in a regency
  • Is not a lesser partner in a personal union
  • Icon stability.png Stability is at least -1
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is a lucky nation: ×0.5

Event button 547.png
Embrace the reputation!
  • Lose Diplomatic power.png 100 diplomatic power
Event button 547.png
Execute someone for this!
  • If Icon stability.png Stability is -3: This can never be true, because stability at least -1 is required for the event to trigger
    • Lose Administrative power.png 100 administrative power
  • If Icon stability.png Stability is at least -2:
    • Lose Icon stability.png 1 stability

Advisor-related events[edit]

Msg event.pngExceptional Year (1450–1550)


Excellent business environment combined with good harvests were once in a while a blessing for the nation's tax base, generating higher income for the realm.


 
Trigger conditions
  • Has at least one of the following advisors:
    • Advisor Treasurer.png Treasurer
    • Advisor Trader.png Trader
    • Advisor Statesman.png Statesman
    • Advisor Natural Scientist.png Natural Scientist
  • Year is 1450 or later but before 1550
  • Does not have country modifier "Exceptional Year"
Is triggered only by

Bi-yearly pulse
Modifiers

  • Production efficiency.png Production efficiency is at least 50%: ×2
  • Icon stability.png Stability is less than 0: ×0.8
  • Icon stability.png Stability is at least +1: ×1.25
  • Is a lucky nation: ×2
  • Is bankrupt: ×0.66

Event button 547.png
Collect the benefits over time
  • Gain country modifier "Exceptional Year" for 365 days:
    • National tax modifier.png +50% National tax modifier
Event button 547.png
Take advantage of the benefits at once
  • Gain Gold Icon.png ducats equal to 0.1 years of income

Msg event.pngExceptional Year (1550–1650)


Excellent business environment combined with good harvests were once in a while a blessing for the nation's tax base, generating higher income for the realm.


 
Trigger conditions
  • Has at least one of the following advisors:
    • Advisor Treasurer.png Treasurer
    • Advisor Trader.png Trader
    • Advisor Statesman.png Statesman
    • Advisor Natural Scientist.png Natural Scientist
  • Year is 1550 or later but before 1650
  • Does not have country modifier "Exceptional Year"
Is triggered only by

Bi-yearly pulse
Modifiers

  • Production efficiency.png Production efficiency is at least 50%: ×2
  • Is a lucky nation: ×2
  • Is bankrupt: ×0.66

Event button 547.png
Collect the benefits over time
  • Gain country modifier "Exceptional Year" for 365 days:
    • National tax modifier.png +50% National tax modifier
Event button 547.png
Take advantage of the benefits at once
  • Gain Gold Icon.png ducats equal to 0.08 years of income

Msg event.pngExceptional Year (after 1650)


Excellent business environment combined with good harvests were once in a while a blessing for the nation's tax base, generating higher income for the realm.


 
Trigger conditions
  • Has at least one of the following advisors:
    • Advisor Treasurer.png Treasurer
    • Advisor Trader.png Trader
    • Advisor Statesman.png Statesman
    • Advisor Natural Scientist.png Natural Scientist
  • Year is 1650 or later
  • Does not have country modifier "Exceptional Year"
Is triggered only by

Bi-yearly pulse
Modifiers

  • Production efficiency.png Production efficiency is at least 50%: ×2
  • Is a lucky nation: ×2
  • Is bankrupt: ×0.66

Event button 547.png
Collect the benefits over time
  • Gain country modifier "Exceptional Year" for 365 days:
    • National tax modifier.png +50% National tax modifier
Event button 547.png
Take advantage of the benefits at once
  • Gain Gold Icon.png ducats equal to 0.05 years of income

Msg event.pngRush of Merchants


Trade expansion has led to a growing desire among our merchants to start new trade ventures outside our borders.


 
Trigger conditions
  • Has Advisor Trader.png Trader advisor
  • Does not have country modifier "Rush of Merchants"
  • Does not have country modifier "Monetary Benefits"
Is triggered only by

Bi-yearly pulse
Modifiers

  • Trade efficiency.png Trade efficiency is at least 0.5: ×2
  • Is a lucky nation: ×2
  • Is bankrupt: ×0.66

Event button 547.png
Receive extra merchants
  • Gain country modifier "Rush of Merchants" for 1825 days:
    • Merchants.png +1 Merchant
Event button 547.png
Receive monetary benefits
  • Gain country modifier "Monetary Benefits" for 1825 days:
    • National tax modifier.png +5% National tax modifier

Msg event.pngExcellent Diplomacy


Diplomacy between nations was often affected by the fame and numerous other achievements of a nation. Her diplomats would capitalize on those factors to achieve better results than usual in their negotiations.


 
Trigger conditions
  • Has a level 2 Advisor Diplomat.png Statesman advisor
Is triggered only by

Bi-yearly pulse
Modifiers

  • Ruler's Diplomatic power.png diplomatic skill is at least 4: ×2
  • Is a lucky nation: ×2
  • Ruler's Diplomatic power.png diplomatic skill is less than 1: ×0.66

Event button 547.png
Bask in the glory
  • Gain Prestige.png 10 prestige
Event button 547.png
Improve our reputation
  • Gain Diplomatic power.png 25 diplomatic power

Msg event.pngReformation of the Army


Plans are currently being made for a smaller reform of our Army. New tactics, weapons and commands are some of the areas being discussed to improve our combat efficiency.


 
Trigger conditions
  • Has a level 2 Advisor Army Reformer.png Army Reformer advisor
Is triggered only by

Bi-yearly pulse
Modifiers

  • Ruler's Military power.png military skill is at least 4: ×2
  • Is a lucky nation: ×2
  • Ruler's Military power.png military skill is less than 1: ×0.66

Event button 547.png
Invest in army technology
  • Gain Military power.png 50 military power
Event button 547.png
Improve our existing army
  • Gain Army tradition.png 20 army tradition

Msg event.pngReformation of the Navy


Plans are currently being made for a smaller reform of our Navy. New tactics, weapons and commands are some of the areas being discussed to improve our combat efficiency.


 
Trigger conditions
  • Has a level 2 Advisor Naval reformer.png Navy Reformer advisor
  • Has at least 1 port
  • Is not primitive
Is triggered only by

Bi-yearly pulse
Modifiers

  • Ruler's Military power.png military skill is at least 4: ×2
  • Is a lucky nation: ×2
  • Ruler's Military power.png military skill is less than 1: ×0.66

Event button 547.png
Invest in naval technology
  • Gain Diplomatic power.png 50 diplomatic power
Event button 547.png
Improve our existing navy
  • Gain Navy tradition.png 20 navy tradition

Msg event.pngUncooperative Philosopher


Many times men of ideas would posit ideas that ran counter to accepted doctrine either from the monarch or the Church. The state would normally try to get the thinker to recant his ideas and, failing that, would resort to imprisonment or execution. Men like Giordano Bruno, Thomas Moore and Galileo are classic examples of troublesome thinkers.


 
Trigger conditions
  • Has Advisor Philosopher.png Philosopher advisor
Is triggered only by

Bi-yearly pulse
Modifiers

  • Does not have Innovative idea group.png Innovative idea 3 "Scientific Revolution": ×2
  • Is a lucky nation: ×0.5
  • Has Innovative idea group.png Innovative idea 4 "Dynamic Court": ×0.66

Event button 547.png
Imprison $PHILOSOPHER_O_PRONOUN$
  • If Icon stability.png Stability is -3:
    • Lose Administrative power.png 100 administrative power
  • If Icon stability.png Stability is at least -2:
    • Lose Icon stability.png 1 stability
  • If DLC The Cossacks.png The Cossacks is active and Clergy.png Clergy estate exists:
    • Clergy.png Clergy gains 10 loyalty
Event button 547.png
Allow $PHILOSOPHER_O_PRONOUN$ to remain free
  • Lose Prestige.png 10 prestige
  • If DLC The Cossacks.png The Cossacks is active and Clergy.png Clergy estate exists:
    • Clergy.png Clergy loses 10 loyalty

Msg event.pngRemoval of Advisor


Sometimes an advisor's poor performance or bad judgment would have disastrous effects making the government turn against them.


 
Trigger conditions
  • The country has a parliament
  • Has Advisor Statesman.png Statesman advisor
Is triggered only by

Bi-yearly pulse
Modifiers

  • Does not have a level 1 Advisor Statesman.png Statesman advisor: ×2 Only true if the country has no Statesman at all. Seems to be a bug.
  • Is a lucky nation: ×0.5
  • Has a level 3 Advisor Statesman.png Statesman advisor: ×0.66

Event button 547.png
Fire them!
  • Statesman leaves the country's court
Event button 547.png
We have faith in them
  • Lose Prestige.png 10 prestige

Msg event.pngHeretic Advisor


Small bouts of heretical ideas would spring up from time to time, frightening the local rulers. Most were simple people who did not realize that their interpretation went counter to established doctrine but sometimes even people in the royal court would be influenced.


 
Trigger conditions
  • Government is Theocracy
  • Has Advisor Statesman.png Statesman advisor
Is triggered only by

Bi-yearly pulse
Modifiers

  • ×2:
    • Does not have a level 1 Advisor Statesman.png Statesman advisor
    • Does not have Innovative idea group.png Innovative idea 2 "Pragmatism"
  • Is a lucky nation: ×0.5
  • Has a level 3 Advisor Statesman.png Statesman advisor: ×0.66

Event button 547.png
Fire them!
  • Statesman leaves the country's court
  • If DLC The Cossacks.png The Cossacks is active and Clergy.png Clergy estate exists:
    • Clergy.png Clergy gains 10 loyalty
Event button 547.png
We have faith in them
  • Lose Prestige.png 10 prestige
  • If DLC The Cossacks.png The Cossacks is active and Clergy.png Clergy estate exists:
    • Clergy.png Clergy loses 10 loyalty

Msg event.pngStatesman gains power


Using more or less questionable methods, some advisors would stop at nothing to elevate their status in the royal court.


 
Trigger conditions
  • Has a level 2 Advisor Statesman.png Statesman advisor
Is triggered only by

Bi-yearly pulse
Modifiers

  • Ruler's Administrative power.png administrative skill is less than 1: ×2
  • Is a lucky nation: ×0.5
  • Ruler's Administrative power.png administrative skill is at least 4: ×0.66

Event button 547.png
Fire them!
  • Statesman leaves the country's court
Event button 547.png
They are doing a great job
  • Lose Prestige.png 10 prestige

Msg event.pngHeresy!


One of your advisors argued with the Bishop during your last banquet and now the Church has sent an inquisitor to question the advisor about their ideas. You could spend your influence to defend them or bow to the Church to gain the Pope's benevolence.


 
Trigger conditions
  • Religion is Catholicism Catholic
  • Is not The Papal State The Papal State
  • Has one of the following advisors:
    • Advisor Natural Scientist.png Natural Scientist
    • Advisor Philosopher.png Philosopher
    • Advisor Artist.png Artist
    • Advisor Theologian.png Theologian
Is triggered only by

Bi-yearly pulse


Event button 547.png
Father, your will be done
  • Gain Advisor inquisitor.png Inquisitor advisor
  • Gain Papal influence.png 10 papal influence
  • If DLC The Cossacks.png The Cossacks is active and Clergy.png Clergy estate exists:
    • Clergy.png Clergy gains 10 loyalty
  • Natural Scientist, Philosopher, Artist or Theologian advisor dies
Event button 547.png
Poison the Bishop's lunch, next time!
  • Gain Administrative power.png 50 administrative power
  • If DLC The Cossacks.png The Cossacks is active and Clergy.png Clergy estate exists:
    • Clergy.png Clergy loses 10 loyalty
  • Lose Papal influence.png 20 papal influence

Msg event.pngBible printed!


A talented inventor of our country made something many considered impossible. He managed to devise a method that allows him to build a press to print huge amounts of copies of the Holy Bible, allowing every Christian to have one and rendering many monks across the world jobless. He started with the Bible but soon other books will be printed to spread enlightenment across the continent. As classics are rediscovered in Europe, the whole continent is going to change forever.


 
Trigger conditions
  • Fires only once, for any country
  • Religion is Catholicism Catholic
  • Capital is in Europe
  • Administrative tech.png Administrative technology is at least 5
  • Has Advisor Theologian.png Theologian advisor
Is triggered only by

Bi-yearly pulse
Modifiers

  • Culture is in Germanic group: ×5

Event button 547.png
Glory to God!
  • Gain Prestige.png 25 prestige

Msg event.pngA greedy corsair


Your most feared privateer decided that enemy vessels were not enough to satisfy his lust for loot and glory, so he started to attack your own merchant fleet. The merchants are asking for his head, but your treasurer suggested that you could find an arrangement with him, since your exhausted coffers could benefit from some extra money.


 
Trigger conditions
  • Naval forcelimit.png Naval forcelimit is at least 50
  • Has at least 1 port
  • Has a Advisor Navigator.png Navigator or Advisor Naval reformer.png Naval Reformer advisor
  • Is not primitive
Is triggered only by

Bi-yearly pulse


Event button 547.png
We must protect our merchants, sink that greedy bastard!
  • Navigator or Naval Reformer advisor dies
  • Gain Diplomatic power.png 75 diplomatic power
Event button 547.png
Pecunia non olet, right?
  • Gain Gold Icon.png ducats equal to 0.2 years of income
  • Lose Mercantilism.png 2.5% mercantilism

Msg event.pngDeath of a Merchant


One of the greatest and richest men in $COUNTRY$ has died without an heir. He was a well known patron of religion and the arts.


 
Trigger conditions
  • Religion is in Christian group
Is triggered only by

Bi-yearly pulse


Event button 547.png
The state needs the money.
  • Gain Gold Icon.png ducats equal to 0.25 years of income
Event button 547.png
Use them as he would have.
  • Gain one of the following advisors at random:
    • Advisor Theologian.png Theologian
    • Advisor Artist.png Artist
    • Advisor Philosopher.png Philosopher
  • Gain Prestige.png 15 prestige

Msg event.pngDisagreeing advisor


One of our advisors, while having been a faithful servant so far, but now they seem to have grown too insolent. The advisor dares to denounce our great $MONARCHTITLE$'s policies and recently did so in public in front of foreign ambassadors. Even if there might be some grounds for these criticisms, we shouldn't let open criticism of the $MONARCHTITLE$ become a habit of anyone.


 
Trigger conditions
  • Has at least one advisor
Is triggered only by

Bi-yearly pulse


Event button 547.png
But it was a good point...
  • Lose Prestige.png 10 prestige
  • One of the following at random:
    • Gain Administrative power.png 25 administrative power
    • Gain Diplomatic power.png 25 diplomatic power
    • Gain Military power.png 25 military power
Event button 547.png
Off with their head!
  • A random advisor dies

Msg event.pngPrivateers captured


One of our captains has shown excessive skill in naval combat by capturing a privateer that has been trying to plunder our ships. It is not the first time he has managed to outwit the enemy captains and he has already gained quite a lot of fame among our fleet.


 
Trigger conditions
  • Has at least 5 ports
  • Has at least Bigship.png 1 heavy ship
  • Has at least 1 colonial subject
  • Any rival has country modifier "Privateers"
Is triggered only by

Bi-yearly pulse


Event button 547.png
We shall reward him with a promotion.
  • Gain Admiral.png admiral with 50 navy tradition
Event button 547.png
A man of such skill would be welcomed at our court.
  • Gain skill 2 Advisor Naval reformer.png Naval Reformer advisor

Msg event.pngAn example to us all


As the Army is starting to enjoy the fruits of our increased favor, many young officers are looking for opportunities to distinguish themselves. One captain in particular stands out - he even cuts a striking figure!


 
Trigger conditions
  • Has not activated the Maritime idea group.png Maritime Ideas idea group
  • Has activated the Offensive idea group.png Offensive or Defensive idea group.png Defensive idea group (or both)
Is triggered only by

Bi-yearly pulse


Event button 547.png
Interesting.
  • Gain Advisor Grand Captain.png Grand Captain advisor

Msg event.pngA new religion spreads?


Our peasant rabble is performing strange rituals involving some kind of ...balls? We have to prevent another religious turmoil!


 
Trigger conditions
  • Year is 1700 or later
  • Technology group is Western technology group Western
  • Has at least one advisor
  • No owned province has province modifier "Football"
Is triggered only by

Bi-yearly pulse
Modifiers

  • Owns a province with English culture: ×2

Event button 547.png
At least keep our universities clean!
  • If religion is Catholicism Catholic:
    • Gain Papal influence.png 10 papal influence
  • If religion is not Catholicism Catholic and is not a lesser partner in a personal union:
    • Gain Legitimacy.png 10 legitimacy
    • Gain Horde unity 10 horde unity
  • Every owned province with English culture:
    • Gain province modifier "Football" for 18250 days (50 years):
      • Local unrest.png +1 Local unrest
Event button 547.png
My advisors haven't even heard of football?!
  • A random advisor leaves the country's court

Msg event.pngAn astonishing performance


Recently, a young female troubadour who has won fame across Europe for her unconventional music was invited to perform at your court. The sight of her costume prompted the entire room to gasp. Her songs had countless instances of thinly-disguised innuendo and references to unconventional sex acts - at one point the archbishop turned scarlet and stormed out of the room. The performance concluded, all eyes turn to you to hear your response.


 
Trigger conditions
  • Capital is in Europe
  • Religion is in Christian group
  • Has activated the Innovative idea group.png Innovative Ideas idea group
  • Does not have Advisor Theologian.png Theologian advisor
Is triggered only by

Bi-yearly pulse


Event button 547.png
Provocative and mesmerizing commentary on romance and gender in contemporary society!
  • Gain Administrative power.png 20 administrative power
Event button 547.png
Ridiculous trash for stupid people! Get out of my sight!
  • Gain Prestige.png 5 prestige
  • Gain Advisor Theologian.png Theologian advisor

Diplomatic events[edit]

Msg event.pngScandal at the Court


Sometimes a scandal would erupt in the royal court and would upset a monarch to the point where most diplomatic activity would come to a standstill until things quietened down a bit.


 
Trigger conditions
  • Has at least Royalmarriage.png 2 royal marriages
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is a lucky nation: ×0.5

Event button 547.png
Take the blame and move on
  • If Icon stability.png Stability is -3:
    • Lose Administrative power.png 100 administrative power
  • If Icon stability.png Stability is at least -2:
    • Lose Icon stability.png 1 stability
Event button 547.png
Bribe an advisor to take the blame
  • Lose Gold Icon.png ducats equal to 0.33 years of income

Msg event.pngDiplomatic Insult


Conflicts sometimes erupted following diplomatic insults.


 
Trigger conditions

Any neighbouring country is not at war

Is triggered only by

Bi-yearly pulse
Modifiers

  • Ruler's Diplomatic power.png diplomatic skill is at least 5: ×0.66

Event button 547.png
We won't forget this

Gain Diplomatic Insult casus belli against one random bordering country for 12 months

Event button 547.png
Try to ease the tension

Every neighbouring country that is not at war gains opinion modifier "Eased Tension" (+60, decaying by 2 per year) towards our country

Msg event.pngGrant Export Licenses


When the Crown could not or would not pay cash to the nobles they would instead grant them privileges to collect special revenues from which they could make a healthy profit.


 
Trigger conditions
  • Is not a lesser partner in a personal union
  • Does not have country modifier "Tax Income Boost"
Is triggered only by

Bi-yearly pulse
Modifiers

  • Has a level 2 Advisor Trader.png Trader advisor: ×2
  • Is a lucky nation: ×2
  • Does not have Advisor Trader.png Trader advisor: ×0.66

Event button 547.png
Grant privileges
  • One random bordering country gains opinion modifier "Granted the Nobles privileges" (+20, decaying by 2 per year) towards our country
  • Lose Legitimacy.png 10 legitimacy
  • Lose Horde unity 10 horde unity
  • Lose Republican tradition.png 5 republican tradition
  • Lose Devotion.png 5 devotion
  • Gain country modifier "Tax Income Boost" for 7300 days:
    • National tax modifier.png +10% National tax modifier
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility gains 10 loyalty
  • If DLC The Cossacks.png The Cossacks is active and Burghers.png Burghers estate exists:
    • Burghers.png Burghers loses 10 loyalty
Event button 547.png
Privileges have to be earned
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility loses 10 loyalty
  • If DLC The Cossacks.png The Cossacks is active and Burghers.png Burghers estate exists:
    • Burghers.png Burghers gains 10 loyalty
  • Gain Legitimacy.png 10 legitimacy
  • Gain Devotion.png 5 devotion
  • Gain Horde unity 5 horde unity
  • Gain Republican tradition.png 5 republican tradition
  • One random bordering country gains opinion modifier "Did not grant the Nobles privileges" (-20, decaying by 2 per year) towards our country

Msg event.pngNobles Ally with Foreign Power


The nobility was not fully subjugated during this age and the nobles could and did strike independent alliances with foreign princes. The crowns of Europe might not have liked it but they were normally hard pressed to prevent these kinds of activities.


 
Trigger conditions
  • Continent is in Europe
  • Ruler's Diplomatic power.png diplomatic skill is less than 4
Is triggered only by

Bi-yearly pulse
Modifiers

  • Does not have Economic idea group.png Economic idea 2 "Organized Construction": ×2
  • Icon stability.png Stability is less than 0: ×1.25
  • Icon stability.png Stability is at least +1: ×0.8
  • Is a lucky nation: ×0.5
  • ×0.66: Government type is one of the following:
    • Government republic.png Merchant Republic
    • Government republic.png Administrative Republic
    • Government republic.png Constitutional Republic
    • Government theocracy.png Papacy
    • Government tribal.png Tribal Federation
    • Government tribal.png Tribal Democracy

Event button 547.png
They will pay for their treachery
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility loses 10 loyalty
  • Gain Diplomatic Insult casus belli against one random bordering country for 12 months
  • Lose Administrative power.png 33 administrative power
Event button 547.png
We'll deal with them later
  • Lose Prestige.png 15 prestige
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility gains 10 loyalty

Msg event.pngSupport for Dissidents Abroad


We have been contacted by a variety of dissidents from other states. These dissidents claim to have vast supporters who just need some cash - they are most likely lying. Despite this, their claims have excited many influential people at our court. Supporting these dissidents probably won't accomplish anything other than antagonizing the other state but failure to support could give a bad impression.


 
Trigger conditions
  • Ruler's Administrative power.png administrative skill is less than 3
Is triggered only by

Bi-yearly pulse
Modifiers

  • Has a level 2 Advisor Statesman.png Statesman advisor: ×2
  • Is a lucky nation: ×0.5
  • Does not have Advisor Statesman.png Statesman advisor: ×0.66

Event button 547.png
Support
  • Lose Gold Icon.png ducats equal to 0.1 years of income
  • One random bordering country that is not a subject nation:
    • Gain opinion modifier "Supports Dissidents" (-60, decaying by 2 per year) towards our country
Event button 547.png
Decline

Lose Prestige.png 10 prestige

Msg event.pngInfluenced elections


Bribes and other incentives have never been an uncommon practice before an election. It's also well known that influential people, even in our own court, have resorted to such practices in hope of changing the outcome of the election in their favor.


 
Trigger conditions
  • Is an Elector of the Holy Roman Empire
  • Is not the Holy Roman Emperor
Is triggered only by

Bi-yearly pulse
Modifiers

  • Has at least 1 loan: ×2
  • Is a lucky nation: ×2

Event button 547.png
How thoughtful
  • Gain Gold Icon.png ducats equal to 0.2 years of income
  • One random elector gains opinion modifier "Accepted Bribe" (+40, decaying by 2 per year) towards our country
Event button 547.png
Bribes are beyond me
  • Gain Prestige.png 15 prestige
  • One random elector gains opinion modifier "Declined Bribe" (-40, decaying by 2 per year) towards our country

Msg event.pngClaims on Our Rivals!


We have managed to produce very legitimate documents which show that we have a historical claim on one of their provinces!


 
Trigger conditions
  • Ruler's Diplomatic power.png diplomatic skill is at least 3
  • Is not a subject nation
  • Any neighbouring province owned by a rival:
    • Our country does not have a claim
    • Is not the country's capital, unless the country has no other non-colony provinces
Is triggered only by

Bi-yearly pulse
Modifiers

  • Ruler's Administrative power.png administrative skill is at least 4: ×1.15
  • Ruler's Administrative power.png administrative skill is at least 5: ×1.15
  • Ruler's Administrative power.png administrative skill is at least 6: ×1.15
  • Ruler's Military power.png military skill is at least 4: ×1.15
  • Ruler's Military power.png military skill is at least 5: ×1.15
  • Ruler's Military power.png military skill is at least 6: ×1.15
  • Ruler's Diplomatic power.png diplomatic skill is at least 4: ×1.15
  • Ruler's Diplomatic power.png diplomatic skill is at least 5: ×1.15
  • Ruler's Diplomatic power.png diplomatic skill is at least 6: ×1.15

Event button 547.png
Glorious will $COUNTRY$ be!
  • Gain claim on a random province as described in the trigger
  • Gain Prestige.png 10 prestige

Msg event.pngCompetent Diplomacy!


After putting in some effort in communicating with $RULER_ADJ$ peers, the hard work of $MONARCHTITLE$ $MONARCH$ has paid off. Our diplomatic standing has increased thanks to $RULER_ADJ$ silky tongue.


 
Trigger conditions
  • Is not at war
  • Ruler's Diplomatic power.png diplomatic skill is at least 4
  • Overextension.png Overextension is at least 25%
  • Is not in a regency
  • Does not have country modifier "Competent Diplomacy"
Is triggered only by

Bi-yearly pulse


Event button 547.png
$MONARCH$ can always be trusted...
  • Gain country modifier "Competent Diplomacy" for 1825 days (5 years):
    • Better relations over time.png +10% Better relations over time

Msg event.pngIncompetent Diplomacy!


It is almost inconceivable how incompetent $MONARCH$ is when handling diplomacy. We do not know how $RULER_S_PRONOUN$ did it, but $RULER_S_PRONOUN$ managed to hurt our diplomatic standing in the world with a single letter of apology to an ambassador.


 
Trigger conditions
  • Ruler's Diplomatic power.png diplomatic skill is less than 4
  • Overextension.png Overextension is at least 25%
  • Is not in a regency
  • Does not have country modifier "Incompetent Diplomacy"
Is triggered only by

Bi-yearly pulse


Event button 547.png
How can it be possible?
  • Gain country modifier "Incompetent Diplomacy" for 1825 days (5 years):
    • Better relations over time.png -10% Better relations over time

Msg event.pngRelations Improved


We have found common grounds with one of our neighbors in the fact that we share the same faith. Our relations have improved, and this can only be good for the future.


 
Trigger conditions
  • Any neighbouring country with the same religion:
    • Is not at war with our country
    • Does not have a truce with our country
Is triggered only by

Bi-yearly pulse


Event button 547.png
For the $COUNTRY_RELIGION$ faith

One random neighbouring country with the same religion that is not at war with our country and does not have a truce with our country:

  • Gain opinion modifier "Improved Relations" (+30, decaying by 2 per year) towards our country

Msg event.pngExpanding influence


The East-India Trading Company is lobbying among our politicians for a military intervention in India. They claim that in order to protect our interests in Asia we need to assume control over more territory.


 
Trigger conditions
  • One of the following:
  • Owns all of Bengal, Coromandel or West India
  • One of Bengal, Coromandel or West India:
    • We own a neighbouring core province
    • Every province in the region:
      • Is not a core of our country
      • Is not owned by our country
      • Is not owned by a country with technology group Western technology group Western
Is triggered only by

Bi-yearly pulse


Event button 547.png
There is no need for hostilities
  • Lose Diplomatic power.png 20 diplomatic power
Event button 547.png
We need to ensure the profitability of our trade.

Gain a claim on one random province in Bengal, Coromandel or West India that:

  • Neighbours a province that is owned and cored by our country
  • Is not a core of our country
  • Is not owned by our country
  • Is not owned by a country with technology group Western technology group Western

Msg event.pngSupport for revolution overseas


As the revolutionary war between our rival and their enemies in the New World continues, more and more people in our country voice their opinion that we shall not stay idle, but help those who struggle for freedom in the colonies.


 
Trigger conditions
  • Is not at war
  • Has at least Gold Icon.png 100 ducats
  • Any known non-subject country with a capital in North America or South America:
    • Is at war with a rival whose capital is in Europe
Is triggered only by

Bi-yearly pulse


Event button 547.png
We cannot let the people in America be crushed
  • Lose Gold Icon.png 100 ducats
  • One random known country with capital in North America or South America who is at war with any known country with capital in Europe:
    • Gain Gold Icon.png 100 ducats
    • Gain opinion modifier "Sent Help" (+20, decaying by 1 per year) towards Our country for 20 years
  • One random rival with capital in Europe who is at war with any known country with capital in North America or South America:
    • Gain opinion modifier "Interfered in war" (-30, decaying by 1 per year) towards Our country for 20 years
Event button 547.png
This is not our war
  • Lose Prestige.png 10 prestige
  • One random known country with capital in North America or South America who is at war with any known country with capital in Europe:
    • Gain opinion modifier "Refused to send help in our time of need" (-30, decaying by 1 per year) towards Our country for 20 years
  • One random rival with capital in Europe who is at war with any known country with capital in North America or South America:
    • Gain opinion modifier "Pleased" (+20, decaying by 1 per year) towards Our country for 20 years

Msg event.pngThe Four Kings


A delegation from the Five Nations of the Iroquois has made the arduous oversea journey and arrived in [Root.Capital.GetCapitalName] intending to form an alliance with us, and have unintentionally become a sensation. Our commoners wave and cheer as they ride our streets in royal carriages and our nobles compete for the privilege of entertaining these 'Four Kings' of the Mohawks.

They cast an imposing figure, much taller than our average man and they wear black breeches, vests, and stockings and over this they all wear scarlet cloaks trimmed with gold. They have dark skin, dark eyes and fantastic tattoos like we've never seen before. They do not speak our tongue, but after an exchange of gifts they had a speech read on their behalf, asking for better relations and help against our common enemies, telling us of their plight and bringing some members of our court to tears. They have made quite an impression.


 
Trigger conditions
  • Fires only once
  • Year is 1600 or later but before 1800
  • Is Great Britain Great Britain, or is England England and Great Britain Great Britain does not exist
  • Government is monarchy
  • Iroquois Iroquois:
    • Is AI-controlled
    • Is not a subject nation
    • Owns at least 4 non-colony provinces
    • Is neither allied to our country nor at war with our country
Mean time to happen

120 months


Event button 547.png
Give them a chain of steel representing our unbreakable bond
  • Gain opinion modifier "Visit of the Four Kings" (+100, decaying by 4 per year) towards Iroquois Iroquois
  • Iroquois Iroquois gains opinion modifier "Visit of the Four Kings" (+100, decaying by 4 per year) towards our country
  • Create alliance with Iroquois Iroquois
Event button 547.png
Give them gifts but make no promises
  • Lose Gold Icon.png 250 ducats
  • Iroquois Iroquois gain opinion modifier "Grateful" (+20, decaying by 2 per year) towards our country
Event button 547.png
Give them nothing, these men are savages, not royalty
  • Iroquois Iroquois gains opinion modifier "Angry" (-40, decaying by 2 per year) towards our country

General events[edit]

Msg event.pngExcellent Minister


We have been lucky enough to appoint an excellent minister whose actions will most likely greatly benefit our realm.


 
Trigger conditions
  • Government is monarchy
  • Prestige.png Prestige is at least +2
  • Is not in a regency
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is a lucky nation: ×2
  • Has a level 3 Advisor Statesman.png Statesman advisor: ×2
  • Does not have Advisor Statesman.png Statesman advisor: ×0.66

Event button 547.png
Reap the administrative benefits
  • Gain Icon stability.png 1 stability
  • Gain Prestige.png 25 prestige
  • Gain Administrative power.png 40 administrative power
Event button 547.png
Reap the military benefits
  • Gain Army tradition.png 10 army tradition
  • Gain Navy tradition.png 10 navy tradition
  • Gain Military power.png 100 military power

Msg event.pngWave of Obscurantism


As a typical response to different kinds of problems, obscurantism was a frequent behavior in most nations at least until the Age of Enlightenment arose in the most advanced western nations of the European continent.


 
Trigger conditions
  • Does not have country modifier "Obscurantism"
  • Technology group is Western technology group Western or Eastern technology group Eastern
Is triggered only by

Bi-yearly pulse
Modifiers

  • Does not have Innovative idea group.png Innovative idea 1 "Patron of the Arts": ×2
  • Is a lucky nation: ×0.5
  • Has Advisor Natural Scientist.png Natural Scientist advisor: ×0.66

Event button 547.png
Knowledge is power
  • Gain country modifier "Obscurantism" for 1825 days:
    • National unrest.png +2 National unrest
Event button 547.png
Ignorance is bliss
  • Lose Prestige.png 10 prestige

Msg event.pngAssassination of Noble


Noble families were the bulwarks of power during these times. Assassination of a powerful house leader was seen as a critical blow to those families' fortunes. As time marches on some noble houses might see their fortunes rise while others could lose all their power, the resulting envy would often result in rivalries and even murder.


 
Trigger conditions
  • Government is monarchy
  • Ruler's Diplomatic power.png diplomatic skill is less than 3
  • Is not a subject nation
Is triggered only by

Bi-yearly pulse
Modifiers

  • Has Aristocratic idea group.png Aristocratic idea 5 "International Nobility": ×2
  • Is a lucky nation: ×0.5
  • Has Advisor Statesman.png Statesman advisor: ×0.66

Event button 547.png
Let them solve it among themselves
  • Lose Legitimacy.png 15 legitimacy
  • Lose Horde unity 15 horde unity
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility gains 10 loyalty
Event button 547.png
Take control of the situation
  • Lose Administrative power.png 50 administrative power
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility loses 10 loyalty

Colonization events[edit]

Msg event.pngRush of Colonists


Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.


 
Trigger conditions
  • Has idea "Quest for the New World"
  • Has at least 1 port
  • Does not have country modifier "Colonial Enthusiasm"
  • Does not have country modifier "Monetary Benefits"
  • Has at least 1 colonial subject
Is triggered only by

Bi-yearly pulse
Modifiers

  • Has idea "Colonial Ventures": ×2
  • Is a lucky nation: ×2
  • Has Offensive idea group.png Offensive idea 5 "Engineer Corps": ×0.66

Event button 547.png
Receive extra colonists
  • Gain country modifier "Colonial Enthusiasm" for 1825 days:
    • Settler chance.png +5% Settler chance
    • Global settler increase.png +25 Global settler increase
Event button 547.png
Receive monetary benefits
  • Gain country modifier "Monetary Benefits" for 1825 days:
    • National tax modifier.png +5% National tax modifier

Msg event.pngThe New World beckons!


Words about the prospects of the New World in the west are attracting quite a lot of people who wish to enhance their future there. The question is who to send on the next ship?


 
Trigger conditions
  • Has idea "Quest for the New World"
  • Capital is in Europe
  • Owns a colony in North America or South America
  • Does not have country modifier "Colonial Enthusiasm"
Is triggered only by

Bi-yearly pulse


Event button 547.png
We can always use some peasants.
  • Gain country modifier "Colonial Enthusiasm" for 1825 days
    • Settler chance.png +5% Settler chance
    • Global settler increase.png +25 Global settler increase
Event button 547.png
A nobleman can be useful!
  • Gain Conquistador conquistador with 25 navy tradition

Msg event.pngMerchant arranges an expedition.


After recent suggestions of a trade route to India a merchant has gathered a fleet and hired an explorer to explore the uncharted waters of the west.


 
Trigger conditions
  • Has idea "Quest for the New World"
  • Has at least 1 port
  • Has at least Merchants.png 2 merchants
  • Has a merchant in a non-inland trade node
  • Capital is in Europe
  • Our country has not discovered the Caribbean region
Is triggered only by

Bi-yearly pulse


Event button 547.png
Support the expedition.
  • One random owned province with a port:
    • Create a Bigship.png heavy ship belonging to our country
  • Gain Explorer explorer with 20 navy tradition

Msg event.pngColonial Discovery!


Our colonists have stumbled upon an amazing discovery, and it is a real delicacy back in Europe. The major trading houses are importing this curiosity by the barrel load. They have discovered enough to supply your Kingdom, Sire, until the end of time.


 
Trigger conditions
  • Technology group is Western technology group Western
  • Capital is in Europe
  • Has at least 1 colony
Is triggered only by

Bi-yearly pulse


Event button 547.png
The merchants can learn from it
  • Gain Diplomatic power.png 15 diplomatic power
Event button 547.png
The manufactories can benefit!
  • Gain Administrative power.png 15 administrative power

Msg event.pngEstablish Penal Colony in [Root.GetName]


Our colony in [Root.GetName] has not been progressing as quickly as we would like. One of your advisors has however come up with a plan to speed up growth. They are proposing that we send thieves, debtors and other criminals to [Root.GetName] and have them pay their debts to society by working to develop the colony and eventually become settlers once their sentence is done. While this plan might seem good on paper there is a chance a rebellion may occur due to having all these dangerous individuals in a single location.


 
Trigger conditions

(Province event)

  • Fires only once
  • Is a colony with fewer than 500 settlers
Mean time to happen

2000 months
Modifiers

  • Province is in Australia region: ×0.9

Event button 547.png
Sounds good, set it up
  • Gain province modifier "Penal Colony" for 9125 days:
    • Local colonial growth.png +10 Local settler increase
    • Local unrest.png +3 Local unrest
Event button 547.png
We can't trust these people! Keep them in prison over here
  • Province owner loses Administrative power.png 10 administrative power

Religious events[edit]

Msg event.pngUnhappiness Among the Clergy


Conflict of opinion and interest over religious and secular matters between our government and our nation's religious authorities has upset the clergy.


 
Trigger conditions Is triggered only by

Bi-yearly pulse
Modifiers

  • Does not have Advisor Theologian.png Theologian advisor: ×2
  • Is a lucky nation: ×0.5
  • Has a level 3 Advisor Theologian.png Theologian advisor: ×0.66

Event button 547.png
Ignore their demands
  • If DLC The Cossacks.png The Cossacks is active and Clergy.png Clergy estate exists:
    • Clergy.png Clergy loses 10 loyalty
  • If religion is in Muslim group:
    • Lose Lack of piety 10% Piety
  • If religion is Catholicism Catholic:
    • Lose Papal influence.png 10 papal influence
  • If religion is Orthodoxy Orthodox:
    • Lose Patriarch authority.png 10% Patriarch authority
  • Gain Prestige.png 10 prestige
Event button 547.png
Agree to their demands
  • If DLC The Cossacks.png The Cossacks is active and Clergy.png Clergy estate exists:
    • Clergy.png Clergy gains 10 loyalty
  • If religion is in Muslim group:
    • Gain Being pious 20% Piety
  • If religion is Catholicism Catholic:
    • Gain Papal influence.png 10 papal influence
  • If religion is Orthodoxy Orthodox:
    • Gain Patriarch authority.png 5% Patriarch authority
  • Lose Prestige.png 15 prestige

Msg event.pngSaint Performs Miracle


Some people were so devout in their religion that they set out to help the poor and heal the sick. They were often called saints for their acts and were sometimes even believed to perform miracles.


 
Trigger conditions
  • Year is before 1700
  • Religion is Catholicism Catholic
  • Icon stability.png Stability is less than +2
Is triggered only by

Bi-yearly pulse
Modifiers

  • Does not have Innovative idea group.png Innovative idea 2 "Pragmatism": ×2
  • Is a lucky nation: ×2
  • Has Innovative idea group.png Innovative idea 6 "Optimism": ×0.66

Option conditions

Always enabled:

Event button 547.png
We have truly been blessed
  • Gain Icon stability.png 1 stability
  • Catholicism Catholicism gains Catholic reform desire.png 0.5% reform desire

Not available for The Papal State The Papal State:

Event button 547.png
Their actions have shown us the true path
  • Gain Papal influence.png 20 papal influence

Msg event.pngCessation of Church Functions


Noble families were often granted control over church lands and appointments were made in many states in exchange for cash contributions to the crown's efforts. The crown, of course, lost control over some revenues this way in exchange for a short-term boost in revenue.


 
Trigger conditions
  • Religion is Catholicism Catholic
  • Does not have country modifier "Cessation of Church Functions"
  • Is not The Papal State The Papal State
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is bankrupt or has at least 2 loans: ×2
  • Is a lucky nation: ×0.5
  • Has Advisor Treasurer.png Treasurer advisor: ×0.66

Event button 547.png
Accept
  • Gain Gold Icon.png ducats equal to 0.5 years of income
  • Gain country modifier "Cessation of Church Functions" for 7300 days:
    • National tax modifier.png -15% National tax modifier
    • Papal influence.png +0.5 Yearly papal influence
  • If DLC The Cossacks.png The Cossacks is active and Clergy.png Clergy estate exists:
    • Clergy.png Clergy loses 10 loyalty
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility gains 10 loyalty
Event button 547.png
Decline
  • Gain Icon stability.png 1 stability
  • Lose Papal influence.png 20 papal influence
  • If DLC The Cossacks.png The Cossacks is active and Clergy.png Clergy estate exists:
    • Clergy.png Clergy gains 10 loyalty
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility loses 10 loyalty

Msg event.pngCorruption in the Church


The men of the Church didn't always abide by their preaching and could at times not withstand the temptation of bribery.


 
Trigger conditions
  • Icon stability.png Stability is less than -1
  • Government is Theocracy
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is a lucky nation: ×2
  • Has Advisor Treasurer.png Treasurer advisor: ×0.66

Event button 547.png
Cleanse the temple
  • Gain Devotion.png 10 devotion
  • Gain Icon stability.png 1 stability
  • If DLC The Cossacks.png The Cossacks is active and Clergy.png Clergy estate exists:
    • Clergy.png Clergy loses 10 loyalty
Event button 547.png
Fine the sinners
  • Lose Devotion.png 10 devotion
  • Gain Gold Icon.png ducats equal to 0.2 years of income
  • If DLC The Cossacks.png The Cossacks is active and Clergy.png Clergy estate exists:
    • Clergy.png Clergy gains 10 loyalty

Msg event.pngPriests are preaching Heresy!


Rumors talk about several priests who have been preaching a heresy which is clearly against our one true faith. The local populace seem to follow their words, and this may become troublesome in the future.


 
Trigger conditions
  • Icon stability.png Stability is at least 0
  • Religion is Catholicism Catholic
  • Is not at war
  • Owns at least 2 non-colony provinces
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is a lucky nation: ×0.5

Event button 547.png
Ignore Heresy
  • If DLC The Cossacks.png The Cossacks is active and Clergy.png Clergy estate exists:
    • Clergy.png Clergy loses 10 loyalty
  • Lose Prestige.png 5 prestige
  • One random owned province gains province modifier "Heresy" for 3650 days (10 years):
    • Local manpower modifier.png -40% Local manpower modifier
    • Local unrest.png +2 Local unrest
    • Local tax modifier.png -33% Local tax modifier
    • Local autonomy.png +0.05% Monthly autonomy change
Event button 547.png
Crack down on it!
  • Lose Diplomatic power.png 30 diplomatic power
  • If DLC The Cossacks.png The Cossacks is active and Clergy.png Clergy estate exists:
    • Clergy.png Clergy gains 10 loyalty

Msg event.pngVatican Infiltration


Bribes are not an uncommon practice and with the right amount of money, we could perhaps manage to influence a cardinal to infiltrate a religious order.


 
Trigger conditions
  • Religion is Catholicism Catholic
  • Government is not Papacy
Is triggered only by

Bi-yearly pulse
Modifiers

  • Has idea "Espionage": ×2
  • Is a lucky nation: ×2
  • Prestige.png Prestige is at least +2: ×0.66

Event button 547.png
Instruct him to go forward
  • Gain Papal influence.png 5 papal influence
Event button 547.png
Let the matter drop
  • Gain Prestige.png 5 prestige

Msg event.pngInfluential Preacher


A young devout preacher has spoken out recently about how great our adherence to the teachings of the Holy Father in Rome is. This can only be good for our future.


 
Trigger conditions Is triggered only by

Bi-yearly pulse


Event button 547.png
Send him to Rome
  • Gain Papal influence.png 10 papal influence
Event button 547.png
He'll make a nice bishop
  • Gain Prestige.png 5 prestige

Msg event.pngTensions between nobles and clergy


In feudal kingdoms two castes within society held great power. The nobility and the clergy. Now it turns out a baron and the local monastery of his fief are bickering about who owns a rather large piece of land. These days the royal court is swamped with people yammering about divine right. The nobles claiming their divine right to rule the land and the clergy asserting their position as the representatives of God on Earth. The whole situation is growing rather unstable, the baron in question is inciting the other nobles against the clergy and questioning their right to hold any sort of temporal property. The prior of the monastery has brought in the archbishop on his side, who in turn threatens to go straight to Rome should you decide to side with the nobles. Now, what shall we do, my liege?


 
Trigger conditions
  • Religion is Catholicism Catholic
  • Government is Feudal Monarchy
  • The Papal State The Papal State exists
  • Capital is in Europe
Is triggered only by

Bi-yearly pulse


Event button 547.png
Jesus lived among beggars and fishermen, why don't you?
  • The Papal State The Papal State gains opinion modifier "Upset the Pope" (-100, decaying by 2 per year) towards this country
  • If DLC The Cossacks.png The Cossacks is active and Clergy.png Clergy estate exists:
    • Clergy.png Clergy loses 10 loyalty
Event button 547.png
Surely we do not wish to anger his holiness.
  • One random owned province in Europe:
    • Noble rebels.png Noble rebels (size 2) rise in revolt
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility loses 10 loyalty

Msg event.pngThe Maid of $CAPITAL_CITY$


My lord, a peasant girl from the region of $CAPITAL$ has arrived at your court. She claims to have received a divine vision, where God commanded her to take command of your armies and drive the hated invaders from our lands! Some of your ministers are laughing at her


 
Trigger conditions
  • Fires only once for each country
  • Religion is Catholicism Catholic
  • Is at war
  • Icon war exhaustion.png War exhaustion is at least 5
  • Government is monarchy
  • Is not a lesser partner in a personal union
  • Legitimacy.png Legitimacy or Horde unity Horde unity is less than 80
  • Any owned province is occupied
  • Does not have country modifier "Increased Narrowminded"
Is triggered only by

Bi-yearly pulse
Modifiers


Option conditions

Always enabled:

Event button 547.png
She is a messenger from God!
  • Lose Prestige.png 5 prestige
  • Lose Legitimacy.png 5 legitimacy
  • Lose Horde unity 5 horde unity
  • Gain General.png general with 50 army tradition

Not available for a lesser partner in a personal union:

Event button 547.png
Poor girl, she's clearly mad
  • Gain Legitimacy.png 10 legitimacy
  • Gain Horde unity 10 horde unity

Always enabled:

Event button 547.png
Burn the witch!
  • Gain country modifier "Increased Narrowminded" for 3650 days:
    • Technology cost.png +5% Technology cost
    • Missionary strength.png +1% Missionary strength
  • Gain Icon stability.png 1 stability

Msg event.pngBible Translated


A priest in [Root.GetCapitalName] has translated the Bible into our language, and has started to distribute copies of it to nearby villages throughout [Root.GetName].


 
Trigger conditions

(Province event)

  • Fires only once for each country
  • Province owner's religion is Catholicism Catholic, Protestantism Protestant or Reformed.png Reformed
  • The Protestantism Protestant religion is enabled
  • Is not a Center of Reformation
  • Province's religion is in Christian group
Mean time to happen

5000 months
Modifiers

  • Province is Wittenberg: ×0.75

Event button 547.png
Heresy! Burn the priest and his books!
  • Catholicism Catholicism loses Catholic reform desire.png 1% reform desire
  • The Papal State The Papal State:
    • Gain opinion modifier "Grateful" (+20, decaying by 2 per year) towards our country
  • Every neighbouring Catholic country gains opinion modifier "Grateful" (+20, decaying by 2 per year) towards our country
  • Every neighbouring Protestantism Protestant or Reformed.png Reformed country gains opinion modifier "Angry" (-40, decaying by 2 per year) towards our country
Event button 547.png
Great news! Spread these Bibles far and wide
  • If province owner's religion is Catholicism Catholic or Protestantism Protestant:
    • Change religion to Protestantism Protestant
  • If province owner's religion is Reformed.png Reformed:
    • Change religion to Reformed.png Reformed
  • Province owner:
    • Catholicism Catholicism gains Catholic reform desire.png 3% reform desire
    • The Papal State The Papal State gains opinion modifier "Angry" (-40, decaying by 2 per year) towards our country
    • Every neighbouring Catholic country gains opinion modifier "Irritated" (-10, decaying by 2 per year) towards our country
    • Every neighbouring Protestantism Protestant or Reformed.png Reformed country gains opinion modifier "Grateful" (+20, decaying by 2 per year) towards our country

Msg event.pngIconoclastic Fury


During the reformation outbreaks of destruction of Catholic religious art occurred in various European countries. The most notorious example is “Beeldenstorm” in the Low Countries, but similar attacks occurred in Germany, Switzerland, England, Scotland, France and Livonia. The majority of attacks were carried out by spontaneous mobs, but in some countries the government took a leading role.


 
Trigger conditions
  • Fires only once for each country
  • Year is 1500 or later but before 1600
  • Technology group is Western technology group Western
  • Religion is in Christian group
  • The Protestantism Protestant religion is enabled
  • Capital is in Europe
  • Any owned province in Europe is Catholicism Catholic
  • Any owned Protestantism Protestant or Reformed.png Reformed province in Europe is not a Center of Reformation
Mean time to happen

2000 months
Modifiers

  • Primary culture is Dutch or in French group: ×0.9

Option conditions

Always enabled:

Event button 547.png
Send guards to stop these vandals!
  • Gain Prestige.png 10 prestige
  • The Papal State The Papal State gains opinion modifier "Stopped Iconoclastic Fury" (+50, decaying by 2 per year) towards Our country
  • Lose Military power.png 50 military power
  • Every owned Protestantism Protestant or Reformed.png Reformed province in Europe:
    • Gain Local unrest.png 10 unrest

Always enabled:

Event button 547.png
We can't do anything except weather the storm!
  • Lose Prestige.png 25 prestige
  • Gain country modifier "Iconoclastic Fury" for 3650 days:
    • National tax modifier.png -10% National tax modifier
    • Missionary strength.png -1% Missionary strength

Not available for The Papal State The Papal State:

Event button 547.png
Time to take the lead and break Papal stranglehold!
  • Lose Icon stability.png 1 stability
  • The Papal State The Papal State gains opinion modifier "Allowed Iconoclastic Fury" towards Our country
  • One random owned Catholicism Catholic province in Europe:
    • If province is not a Center of Reformation and owner's religion is Protestantism Protestant or Catholicism Catholic:
      • Change religion to Protestantism Protestant
    • If province is not a Center of Reformation and owner's religion is Reformed.png Reformed:
      • Change religion to Reformed.png Reformed

Stability events[edit]

Msg event.pngUnhappiness Among the Artisans


Conflicts and protests over taxes, corporations, trade and customs policies are becoming quite frequent and could result in a sharp drop in our industrial production if we don't handle the situation carefully.


 
Trigger conditions
  • None
Is triggered only by

Bi-yearly pulse
Modifiers

  • Has Aristocratic idea group.png Aristocratic idea 7 "Military Traditions": ×2
  • Is a lucky nation: ×0.5
  • Icon stability.png Stability is at least +3: ×0.66

Event button 547.png
Execute the troublemakers
  • If DLC The Cossacks.png The Cossacks is active and Burghers.png Burghers estate exists:
    • Burghers.png Burghers loses 10 loyalty
  • If Icon stability.png Stability is -3:
    • Lose Administrative power.png 100 administrative power
  • If Icon stability.png Stability is at least -2:
    • Lose Icon stability.png 1 stability
Event button 547.png
Abolish a tax
  • Lose Gold Icon.png ducats equal to 0.5 years of income
  • If DLC The Cossacks.png The Cossacks is active and Burghers.png Burghers estate exists:
    • Burghers.png Burghers gains 10 loyalty

Msg event.pngUnhappiness Among the Peasantry


Conflicts and protests over taxes, landlord cruelty, expropriation, serfdom and customs policies have become quite frequent. If we don't manage to solve the problems soon, the consequences could be dire.


 
Trigger conditions
  • None
Is triggered only by

Bi-yearly pulse
Modifiers

  • Has raised war taxes: ×2
  • Is a lucky nation: ×0.5
  • Icon stability.png Stability is +3 and at least 0% of provinces are in revolt: ×0.66

Event button 547.png
We rule as we see fit
  • Gain Prestige.png 10 prestige
  • If Icon stability.png Stability is -3:
    • Lose Administrative power.png 100 administrative power
  • If Icon stability.png Stability is at least -2:
    • Lose Icon stability.png 1 stability
Event button 547.png
Try to improve their situation
  • Lose Gold Icon.png ducats equal to 0.25 years of income

Msg event.pngCorruption


Corruption is one of the most common and frequent factors of political and economic life. Never in history was this more prominent than in the times of the feudal regimes.


 
Trigger conditions
  • None
Is triggered only by

Bi-yearly pulse
Modifiers

  • Has at least 1 loan: ×2
  • Is a lucky nation: ×0.5
  • Has Advisor Treasurer.png Treasurer advisor: ×0.66

Event button 547.png
Try to eradicate the problems
  • If Icon stability.png Stability is -3:
    • Lose Administrative power.png 100 administrative power
  • If Icon stability.png Stability is at least -2:
    • Lose Icon stability.png 1 stability
Event button 547.png
Ignore them
  • Gain Inflation reduction.png 3 inflation

Msg event.pngNobles Demand Privileges


The privileges of the nobility have been under continuous assault as $MONARCH$ has attempted to centralize more and more control. The nobles have finally lost their patience and are demanding that they are given back what they believe is rightfully theirs.


 
Trigger conditions
  • Does not have country modifier "Disorder"
Is triggered only by

Bi-yearly pulse
Modifiers

  • Ruler's Administrative power.png administrative skill is at least 4: ×2
  • Is a lucky nation: ×0.5
  • ×0.66: Government is one of the following:
    • Government republic.png Merchant Republic
    • Government republic.png Administrative Republic
    • Government republic.png Constitutional Republic
    • Government theocracy.png Papacy
    • Government tribal.png Tribal Federation
    • Government tribal.png Tribal Democracy

Event button 547.png
Accept their rightful claims
  • Lose Prestige.png 10 prestige
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility gains 10 loyalty
Event button 547.png
Ignore their demands
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility loses 10 loyalty
  • Gain country modifier "Disorder" for 365 days:
    • National unrest.png +2 National unrest

Msg event.pngComet Sighted


Peasants are always superstitious, and the appearance of a comet in the sky has caused panic among our people. They are convinced that this is a sign that the end of times is near or that something bad is going to happen in the near future.


 
Trigger conditions
  • None
Is triggered only by

Bi-yearly pulse
Modifiers

  • Has idea "Comets?": ×0.1 Scottish idea 4
  • Has a level 1 Advisor Natural Scientist.png Natural Scientist advisor: ×0.5
  • Is a lucky nation: ×0.5
  • Icon stability.png Stability is at least +2: ×1.1
  • Icon stability.png Stability is at least +3: ×1.1

Option conditions

Always enabled:

Event button 547.png
It's an omen
  • If Icon stability.png Stability is -3:
    • Lose Administrative power.png 100 administrative power
  • If Icon stability.png Stability is at least -2:
    • Lose Icon stability.png 1 stability

Always enabled:

Event button 547.png
The end is nigh!
  • If Icon stability.png Stability is -3
    • Lose Administrative power.png 100 administrative power
  • If Icon stability.png Stability is at least -2:
    • Lose Icon stability.png 1 stability

Always enabled:

Event button 547.png
The economy, fools!
  • If Icon stability.png Stability is -3
    • Lose Administrative power.png 100 administrative power
  • If Icon stability.png Stability is at least -2:
    • Lose Icon stability.png 1 stability

Always enabled:

Event button 547.png
I wish I lived in more enlightened times...
  • If Icon stability.png Stability is -3:
    • Lose Administrative power.png 100 administrative power
  • If Icon stability.png Stability is at least -2:
    • Lose Icon stability.png 1 stability

Enabled if religion is in Pagan group:

Event button 547.png
Sacrifice a human heart to appease the comet!
  • If Icon stability.png Stability is -3
    • Lose Administrative power.png 100 administrative power
  • If Icon stability.png Stability is at least -2:
    • Lose Icon stability.png 1 stability

Always enabled:

Event button 547.png
If only we had comet sense...
  • If Icon stability.png Stability is -3:
    • Lose Administrative power.png 100 administrative power
  • If Icon stability.png Stability is at least -2:
    • Lose Icon stability.png 1 stability

Enabled if religion is not in Pagan group:

Event button 547.png
Oh Comet, devil's kith and kin...
  • If Icon stability.png Stability is -3:
    • Lose Administrative power.png 100 administrative power
  • If Icon stability.png Stability is at least -2:
    • Lose Icon stability.png 1 stability

Msg event.pngNobles Demand Old Rights


The nobility during this period still recalled the days when the King was just the first among many nobles. The nobility wanted to return to these days and would frequently pressure the King to regain certain lost rights of privileges.


 
Trigger conditions
  • Government is monarchy
  • Owns at least 2 non-colony provinces
  • Does not have the country modifier "Defended Rights of the Nobility"
Is triggered only by

Bi-yearly pulse
Modifiers

  • Ruler's Administrative power.png administrative skill is less than 1: ×2
  • Is a lucky nation: ×0.5
  • Ruler's Administrative power.png administrative skill is at least 5: ×0.66

Event button 547.png
Accept demands
  • Gain country modifier "Defended Rights of the Nobility" for 3650 days:
    • Autonomy.png -0.05% Monthly autonomy change
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility gains 10 loyalty
Event button 547.png
Reject demands
  • If Icon stability.png Stability is at least -2:
    • Lose Icon stability.png 1 stability
  • If Icon stability.png Stability is -3:
    • Lose Administrative power.png 100 administrative power

Msg event.pngNobles Demand Increased Pensions


Kings had to keep their unruly nobles in line through many methods. One of the most common was cold hard cash. Nobles would demand increased pensions in exchange for relinquishing certain rights to the King.


 
Trigger conditions
  • Government is monarchy or Noble Republic
  • Does not have country modifier "Tax Income Loss"
Is triggered only by

Bi-yearly pulse
Modifiers

  • Icon stability.png Stability is less than 0: ×2
  • Is a lucky nation: ×0.5
  • Icon stability.png Stability is +3: ×0.66

Event button 547.png
Accept their demands
  • Gain country modifier "Tax Income Loss" for 7300 days:
    • National tax modifier.png -10% National tax modifier
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility gains 10 loyalty
Event button 547.png
Refuse their demands
  • If Icon stability.png Stability is -3:
  • If Icon stability.png Stability is at least -2:
    • Lose Icon stability.png 1 stability
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility loses 10 loyalty

Msg event.pngCities Demand Old Rights


Urban dwellers had always existed under a different code of rules than their rural brethren - even in the same state. Just as monarchs looked to curb the privileges of nobles they often tried to bring cities under more uniform rules and regulations. The cities often resisted these efforts.


 
Trigger conditions
  • Government is monarchy, republic or theocracy
  • Is not a lesser partner in a personal union
Is triggered only by

Bi-yearly pulse
Modifiers

  • At least 0% of provinces are in revolt: ×2
  • Is a lucky nation: ×0.5
  • Icon stability.png Stability is at least +3: ×0.66

Event button 547.png
Deny old rights
  • If DLC The Cossacks.png The Cossacks is active and Burghers.png Burghers estate exists
    • Burghers.png Burghers loses 10 loyalty
  • If Icon stability.png Stability is -3:
    • Lose Administrative power.png 100 administrative power
  • If Icon stability.png Stability is at least -2:
    • Lose Icon stability.png 1 stability
Event button 547.png
Accept
  • If DLC The Cossacks.png The Cossacks is active and Burghers.png Burghers estate exists:
    • Burghers.png Burghers gains 10 loyalty
  • Lose Legitimacy.png 20 legitimacy
  • Lose Horde unity 20 horde unity
  • Lose Republican tradition.png 10 republican tradition
  • Lose Devotion.png 10 devotion

Msg event.pngNational Institutions


As of late more and more people are requesting representative national institutions.


 
Trigger conditions
  • Government is monarchy
  • Technology group is Western technology group Western
  • Administrative tech.png Administrative technology is at least 10
Is triggered only by

Bi-yearly pulse
Modifiers

  • Does not have Economic idea group.png Economic idea 1 "Bureaucracy": ×2
  • Is a lucky nation: ×0.5
  • Ruler's Administrative power.png administrative skill is less than 1: ×0.66

Event button 547.png
L'etat, c'est moi!
  • If Icon stability.png Stability is -3:
    • Lose Administrative power.png 100 administrative power
  • If Icon stability.png Stability is at least -2:
    • Lose Icon stability.png 1 stability
Event button 547.png
Give them what they want
  • Lose Administrative power.png 35 administrative power
  • Lose Diplomatic power.png 35 diplomatic power
  • Lose Military power.png 35 military power

Msg event.pngFestivities


This year looks to be such a prosperous year that $MONARCH$ as a gesture of good will has decided to celebrate by arranging various festivities for the locals.


 
Trigger conditions
  • Is not at war
  • Does not have an ongoing disaster
  • Overextension.png Overextension is less than 1%
  • No rebel armies are present in the country
  • Ruler's Administrative power.png administrative skill is at least 3
Is triggered only by

Bi-yearly pulse
Modifiers

  • Ruler's Administrative power.png administrative skill is at least 5: ×2
  • Is a lucky nation: ×2
  • Production efficiency.png Production efficiency is less than 50%: ×0.66

Option conditions

Enabled if Icon stability.png Stability is less than +3:

Event button 547.png
Arrange festivities
  • Gain Icon stability.png 1 stability

Always enabled:

Event button 547.png
Such nonsense, wasting money like that!
  • One random owned and controlled province:
    • Gain Tax Base Icon.png 1 base tax

Msg event.pngComplaints about Bailiff


A Bailiff in one of our provinces has earned a reputation as a greedy and cruel person. The local populace have gathered a petition to have him removed.


 
Trigger conditions
  • Icon stability.png Stability is at least 0
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is a lucky nation: ×0.5

Event button 547.png
Execute the Bailiff!
  • Lose Prestige.png 10 prestige
Event button 547.png
Ignore Complaints
  • If Icon stability.png Stability is -3:
    • Lose Administrative power.png 100 administrative power
  • If Icon stability.png Stability is at least -2:
    • Lose Icon stability.png 1 stability

Msg event.pngDramatic Currency Revaluation


Concerned about spiraling inflation, your government strongly advises you to abandon the old coinage and begin using a new, more stable currency. While beneficial in the long run, this would immediately cause severe unrest in your country, along with a loss of prestige.


 
Trigger conditions
  • Icon stability.png Stability is at least 0
  • Inflation reduction.png Inflation is at least 5%
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is a lucky nation: ×0.5

Event button 547.png
Heed this advice.
  • Lose Icon stability.png 1 stability
Event button 547.png
Who cares about the economy?
  • Gain Inflation reduction.png 3 inflation

Msg event.pngDecadence


In periods of prosperity and peace, while people were happy and secure, there was a tendency for them to gradually become less productive and lazier over time.


 
Trigger conditions
  • Icon stability.png Stability is at least 0
  • Is not at war
  • War exhaustion is less than Icon war exhaustion.png 0.1
  • Has been at peace for the last 10 months
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is a lucky nation: ×0.5

Event button 547.png
We needed a shakeup.
  • Lose Icon stability.png 1 stability

Msg event.pngNobles Demand Recompensation


The state has lived off the contribution of the nobles for a long period of the time. Now the country is doing well, so the nobility is eager to get their cut of the cake.


 
Trigger conditions
  • Icon stability.png Stability is at least +1
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is a lucky nation: ×0.5
  • Has enacted the policy "Noble Loyalty Act": ×0.25

Event button 547.png
Ignore them!
  • Lose Icon stability.png 1 stability
Event button 547.png
Very well, pay them off.
  • Lose Gold Icon.png ducats equal to 0.75 years of income
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility gains 10 loyalty

Msg event.pngMonetary Reforms


Our treasurers are arguing that we need to enact some reforms in our economic policies. A new master of mint will also be needed to take care of the economy.


 
Trigger conditions
  • Icon stability.png Stability is at least 0
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is a lucky nation: ×0.5

Event button 547.png
Enact them!
  • Lose Icon stability.png 1 stability
  • Lose Inflation reduction.png 1 inflation
Event button 547.png
There is no need for reforms.
  • Gain Inflation reduction.png 3 inflation

Msg event.pngClergy condemns a philosopher as heretic!


A prominent natural philosopher is forwarding new claims that contradict religious truths. The clergy demands that he be stopped and turned over for punishment. Either way, this will cause great turmoil in the realm.


 
Trigger conditions
  • Religion is Catholicism Catholic
  • Does not have country modifier "Increased Narrowminded"
  • Does not have country modifier "Increased Innovative"
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is a lucky nation: ×0.5

Event button 547.png
Support Clergy
  • Lose Icon stability.png 1 stability
  • Gain country modifier "Increased Narrowminded" for 3650 days:
    • Technology cost.png +5% Technology cost
    • Missionary strength.png +1% Missionary strength
  • If DLC The Cossacks.png The Cossacks is active and Clergy.png Clergy estate exists:
    • Clergy.png Clergy gains 10 loyalty
Event button 547.png
Support Philosopher
  • Lose Icon stability.png 1 stability
  • Gain country modifier "Increased Innovative" for 3650 days:
    • Technology cost.png -5% Technology cost
    • Missionary strength.png -1% Missionary strength
  • If DLC The Cossacks.png The Cossacks is active and Clergy.png Clergy estate exists:
    • Clergy.png Clergy loses 10 loyalty

Msg event.pngSaint Proclaimed


The Pope has just announced that one of our ruler's most esteemed and revered ancestors was actually a saint. This is a cause for great celebration!


 
Trigger conditions
  • Religion is Catholicism Catholic
  • Icon stability.png Stability is less than +3
Is triggered only by

Bi-yearly pulse


Event button 547.png
Te Deum!
  • Gain Icon stability.png 1 stability

Msg event.pngWarriors do not read books


With the war taking the focus of every capable and productive person in the nation, there is a lot less time for frivolous activities of musicians and poets. And even the best of poets is no better a soldier than a common farmer.


 
Trigger conditions
  • Is at war
Is triggered only by

Bi-yearly pulse


Event button 547.png
The sword is stronger than the book.
  • Lose Icon stability.png 1 stability

Msg event.pngSale of Titles


My lord, one of your advisors has suggested selling off titles of nobility to anyone who can afford to pay. It could bring in lots of money and open a way for social advancement for the rich if we do, but it would devalue the idea of nobility and perhaps upset the existing aristocratic families. Should we do this?


 
Trigger conditions
  • None
Is triggered only by

Bi-yearly pulse


Event button 547.png
Gold is the sign of nobility!
  • Gain Gold Icon.png ducats equal to 0.25 years of income
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility loses 10 loyalty
  • If DLC The Cossacks.png The Cossacks is active and Burghers.png Burghers estate exists:
    • Nobility.png Burghers gains 10 loyalty
Event button 547.png
Nobility cannot be bought!
  • If Icon stability.png is +3:
    • Gain Administrative power.png 50 administrative power
  • If Icon stability.png is +2 or less:
    • Gain Icon stability.png 1 stability
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility gains 10 loyalty
  • If DLC The Cossacks.png The Cossacks is active and Burghers.png Burghers estate exists:
    • Nobility.png Burghers loses 10 loyalty

Msg event.pngThe Sweating Sickness spreads through $CAPITAL$


A virulent disease that kills peasants, clergy, merchants and nobles within hours of infection spreads quickly throughout your capital, creating widespread panic and death.


 
Trigger conditions
  • Year is 1480 or later
  • Capital is in Europe
  • Administrative tech.png Administrative technology is less than 20
Is triggered only by

Bi-yearly pulse


Event button 547.png
$MONARCH$ flees the city
  • If Icon stability.png Stability is -3:
    • Lose Administrative power.png 100 administrative power
  • If Icon stability.png Stability is at least -2:
    • Lose Icon stability.png 1 stability
Event button 547.png
Spend every effort to limit its effects
  • Lose Gold Icon.png ducats equal to 0.5 years of income
Event button 547.png
Salvation and piety are the only answers
  • Lose Diplomatic power.png 100 diplomatic power

Msg event.pngLocal Noble's Power Grows


Through intrigue at court, skillful alliances and exploitation of his local realm, one of our kingdom's nobles has grown incredibly wealthy and powerful. If we don't deal with him now, he may became a pretender to the throne, though reducing his power will prove difficult given his influence and private retainers that he maintains as part of his own small army.


 
Trigger conditions
  • Capital is in Europe
  • Ruler's Administrative power.png administrative skill is less than 3
  • Owns at least 2 non-colony provinces
  • Government is Feudal Monarchy or Despotic Monarchy
Is triggered only by

Bi-yearly pulse


Event button 547.png
Ignore him
  • Lose Prestige.png 10 prestige
  • One random owned non-capital province in Europe that does not have province modifier "Powerful Noble":
    • Gain province modifier "Powerful Noble" for 240 days:
      • Local manpower modifier.png -50% Local manpower modifier
      • Local tax modifier.png -50% Local tax modifier
    • Gain Local autonomy.png 20% local autonomy
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility gains 10 loyalty
Event button 547.png
Outwit him at court
  • Gain Prestige.png 5 prestige
  • If Icon stability.png Stability is -3:
    • Lose Administrative power.png 100 administrative power
  • If Icon stability.png Stability is at least -2:
    • Lose Icon stability.png 1 stability
Event button 547.png
Order his arrest
  • Gain Prestige.png 5 prestige
  • One random owned province in Europe that does not have province modifier "Powerful Noble":
    • Noble rebels.png Noble rebels (size 2) rise in revolt
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility loses 10 loyalty

Msg event.pngCountry Destabilized


Our decision to strengthen the state at the cost of regional interests has left a bit of a gap in local politics. Since there are no local potentates to tell them everything is fine, the people have started to believe they are being badly governed.


 
Trigger conditions
  • Icon war exhaustion.png War exhaustion is at least 10
  • Icon stability.png Stability is -3
Is triggered only by

Bi-yearly pulse


Event button 547.png
Unfortunate
  • Lose Icon stability.png 1 stability Since stability is already -3, this does nothing. Seems to be a bug.

Msg event.pngTraitor in Parliament


It has become apparent that an elected member of our government is aligned and aiding the opposition during the war. We would expose and execute him for treason but he is widely supported within the community and it could cause instability.


 
Trigger conditions
  • The country has a parliament
  • Is at war
Is triggered only by

Bi-yearly pulse


Option conditions

Enabled if Icon stability.png Stability is -3:

Event button 547.png
Execute him
  • Lose Icon stability.png 1 stability Since stability is already -3, this does nothing. Seems to be a bug.

Always enabled:

Event button 547.png
Try and reduce his involvement
  • Gain Icon war exhaustion.png 2 war exhaustion

Msg event.pngThe White Elephant


We've managed to get hold of a holy White Elephant, a symbol of royal justice and power, and peace and prosperity for our kingdom.


 
Trigger conditions
  • Culture is in Thai, Burman, Eastern Aryan, Hindustani, Western Aryan, Dravidian or Central Indian group
  • Primary culture is not Tibetan
  • Icon stability.png Stability is less than +3
Is triggered only by

Bi-yearly pulse


Event button 547.png
Splendid
  • Gain Icon stability.png 1 stability

Trade events[edit]

Msg event.pngUnhappiness Among the Merchants


Conflict and protests over taxes, corporations, port duties, navy requisitions, trade and customs policies were quite frequent and often had counterproductive effects.


 
Trigger conditions
  • Mercantilism.png Mercantilism is less than 30%
Is triggered only by

Bi-yearly pulse
Modifiers

  • Government is Merchant Republic: ×2
  • Is a lucky nation: ×0.5
  • Has Advisor Trader.png Trader advisor: ×0.66

Event button 547.png
Reduce trade investment
  • Lose Diplomatic power.png 50 diplomatic power
  • If DLC The Cossacks.png The Cossacks is active and Burghers.png Burghers estate exists:
    • Burghers.png Burghers loses 10 loyalty
Event button 547.png
Get rid of the troublemakers
  • Lose Mercantilism.png 1% mercantilism

Msg event.pngTrading Company's bubble bursts


Trading companies were often founded on highly speculative stocks. When they failed, large sums of wealth could be lost and confidence in the government declined.


 
Trigger conditions
  • Year is 1700 or later
  • Religion is in Christian group
  • Does not have country modifier "Trade Disaster"
Is triggered only by

Bi-yearly pulse
Modifiers

  • Trade efficiency.png Trade efficiency is less than 50%: ×2
  • Is a lucky nation: ×0.5
  • Trade efficiency.png Trade efficiency is at least 60%: ×0.66

Event button 547.png
Cut down on our expenses
  • If DLC The Cossacks.png The Cossacks is active and Burghers.png Burghers estate exists:
    • Burghers.png Burghers loses 10 loyalty
  • Gain country modifier "Trade Disaster" for 365 days:
    • Trade efficiency.png -15% Trade efficiency
Event button 547.png
This isn't anything we can't handle
  • If DLC The Cossacks.png The Cossacks is active and Burghers.png Burghers estate exists:
    • Burghers.png Burghers gains 10 loyalty
  • Lose Gold Icon.png ducats equal to 0.1 years of income

Msg event.pngMonopoly Company Formed


Crowns often granted trading companies the exclusive rights to traffic goods in a region. These monopolies were granted in exchange for a lump-sum payment and continuing revenues from the traders.


 
Trigger conditions
  • Mercantilism.png Mercantilism is less than 50%
  • Does not have country modifier "Trade Income Increase"
Is triggered only by

Bi-yearly pulse
Modifiers

  • Trade efficiency.png Trade efficiency is at least 60%: ×2
  • Is a lucky nation: ×2
  • Trade efficiency.png trade efficiency is less than 50%: ×0.66

Event button 547.png
Make a long-term investment
  • Gain country modifier "Trade Income Increase" for 3650 days:
    • Trade efficiency.png +15% Trade efficiency
  • Gain Diplomatic power.png 50 diplomatic power
Event button 547.png
Demand payment in full
  • Gain Gold Icon.png ducats equal to 1.5 years of income

Msg event.pngMerchants harassed


Disputes over the treatment of local merchants were not uncommon. All governments faced minor reports of unfair treatment and harassment of their merchants. At the higher levels there were complaints about banditry and privateering occurring within or at the direction of a certain state. These issues could be resolved but saber rattling was always an option.


 
Trigger conditions
  • Has at least Merchants.png 2 merchants
  • Overextension.png Overextension is at least 25%
  • Any bordering country has less than +50 opinion of our country
Is triggered only by

Bi-yearly pulse
Modifiers

  • Has idea "Merchant Adventures" and government is Merchant Republic: ×2
  • Is a lucky nation: ×0.5
  • Has Advisor Trader.png Trader advisor: ×0.66

Event button 547.png
Escalate complaint
  • One random bordering country with less than +50 opinion of our country:
    • Our country gains Diplomatic Insult casus belli against this country for 12 months
  • If DLC The Cossacks.png The Cossacks is active and Burghers.png Burghers estate exists:
    • Burghers.png Burghers gains 10 loyalty
Event button 547.png
Seek a diplomatic solution
  • One random bordering country with less than +50 opinion of our country:
    • Gain opinion modifier "Diplomatic Solution" (+50, decaying by 2 per year) towards our country
  • If DLC The Cossacks.png The Cossacks is active and Burghers.png Burghers estate exists:
    • Burghers.png Burghers loses 10 loyalty

Msg event.pngForeign Trade Competition Rises


Trade was heavily regulated during this era but despite this the markets were not fixed. At times merchants would try to enter new markets or sell new goods. Merchants facing these conditions would usually demand new or higher tariffs to stop their competitors.


 
Trigger conditions
  • Has at least Merchants.png 3 merchants
Is triggered only by

Bi-yearly pulse
Modifiers

  • Trade efficiency.png Trade efficiency is less than 50%: ×2
  • Is a lucky nation: ×0.5
  • Trade efficiency.png Trade efficiency is at least 60%: ×0.66

Event button 547.png
Impose new tariff
  • Gain Mercantilism.png 2.5% mercantilism
  • If DLC The Cossacks.png The Cossacks is active and Burghers.png Burghers estate exists:
    • Burghers.png Burghers gains 10 loyalty
Event button 547.png
Deny new tariff
  • If DLC The Cossacks.png The Cossacks is active and Burghers.png Burghers estate exists:
    • Burghers.png Burghers loses 10 loyalty
  • Gain Diplomatic power.png 33 diplomatic power

Msg event.pngMerchant Fractures


Every so often merchants of different ideas in regards to trade would clash and small factions supporting either cause would emerge causing ruptures.


 
Trigger conditions
  • Has at least Merchants.png 3 merchants
Is triggered only by

Bi-yearly pulse
Modifiers

  • Government is Merchant Republic: ×2
  • Is a lucky nation: ×2
  • Has Advisor Trader.png Trader advisor: ×0.66

Option conditions

Always enabled:

Event button 547.png
Support mercantilist faction
  • Gain Mercantilism.png 2.5% mercantilism

Disabled if country is a lesser partner in a personal union:

Event button 547.png
This isn't a matter for the crown
  • Gain Prestige.png 10 prestige
  • Gain Legitimacy.png 10 legitimacy
  • Gain Horde unity 10 horde unity

Always enabled:

Event button 547.png
Propose free trade
  • Lose Mercantilism.png 2.5% mercantilism
  • Gain Gold Icon.png ducats equal to 0.1 years of income

Msg event.pngMerchants spread thin


We have merchants dealing in trade all over the world. It seems as if we struggled to support them properly, so a few rich exploiting capitalists just have to be downsized.


 
Trigger conditions
  • Has at least Merchants.png 2 merchants
  • Capital is in Europe
  • Any trade node in Asia with a merchant present:
    • Our country does not have trade modifier "Absent Merchant"
  • Any trade node in Europe with a merchant present:
    • Our country does not have trade modifier "Absent Merchant"
Is triggered only by

Bi-yearly pulse


Option conditions

Enabled if, in any trade node in Asia with a merchant present, our country does not have trade modifier "Absent Merchant":

Event button 547.png
Asia is not as important.
  • One random trade node in Asia with a merchant present where our country does not have trade modifier "Absent Merchant":
    • Our country gains trade modifier "Absent Merchant" (-10 Power) for 3 650 days

Enabled if, in any trade node in Europe with a merchant present, our country does not have trade modifier "Absent Merchant":

Event button 547.png
We can ignore Europe.
  • One random trade node in Europe with a merchant present where our country does not have trade modifier "Absent Merchant":
    • Our country gains trade modifier "Absent Merchant" (-10 Power) for 3 650 days

Always enabled:

Event button 547.png
Support them anyway!
  • Lose Diplomatic power.png 20 diplomatic power
  • If DLC The Cossacks.png The Cossacks is active and Burghers.png Burghers estate exists:
    • Burghers.png Burghers gains 10 loyalty

Msg event.pngProfits in Mecca!


My $MONARCHTITLE$, an unusual number of nobles and merchants from all across the Islamic world have made their pilgrimage to Mecca this year. The increased traffic of these wealthy persons has bolstered local trade! How should we collect the taxes?


 
Trigger conditions
  • Owns province Mecca
  • Has not had this event in the last 5 years
  • Does not have ruler modifier "Pious Ruler"
  • Is not in a regency
Is triggered only by

Bi-yearly pulse


Event button 547.png
Send it to my coffers
  • Gain Gold Icon.png 100 ducats
  • Gain Mercantilism.png 2% mercantilism
Event button 547.png
Invest in local shops
  • Gain Mercantilism.png 5% mercantilism
  • If DLC The Cossacks.png The Cossacks is active and Burghers.png Burghers estate exists:
    • Burghers.png Burghers gains 10 loyalty
Event button 547.png
Send it to the Church
  • Gain ruler modifier "Pious Ruler":
    • Missionary strength.png +1% Missionary strength
    • Trade efficiency.png +5% Trade efficiency
  • If DLC The Cossacks.png The Cossacks is active and Clergy.png Clergy estate exists:
    • Clergy.png Clergy gains 10 loyalty

Government events[edit]

Msg event.pngPolitical Crisis


Political crises may occur from time to time. They often involved a conflict between the ruler and the parliament, unrest among the nobility or conflicts of interest between the nobility and the merchants or religious leaders.


 
Trigger conditions
  • Government is monarchy, republic or dictatorship
  • Is not a lesser partner in a personal union
Is triggered only by

Bi-yearly pulse
Modifiers

  • At least 0% of provinces are in revolt: ×2
  • Is a lucky nation: ×0.5
  • Has Advisor Statesman.png Statesman advisor: ×0.66

Event button 547.png
Given time, a solution will present itself
  • If Icon stability.png Stability is -3:
    • Lose Administrative power.png 100 administrative power
  • If Icon stability.png Stability is at least -2:
    • Lose Icon stability.png 1 stability
Event button 547.png
Reputation isn't everything
  • Lose Republican tradition.png 10 republican tradition
  • Lose Horde unity 25 horde unity
  • Lose Legitimacy.png 25 legitimacy

Msg event.pngSale of Offices


The crown often resorted to short term cash grabs like the sale of government offices. These sales would bring in a lot of revenue but in the long term, more officials meant more tax revenue siphoned off before it reached the royal treasury.


 
Trigger conditions
  • Is bankrupt or has 25 or more loans
  • Does not have country modifier "Reduced Tax Income"
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is at war: ×2
  • Is a lucky nation: ×0.5
  • Has Advisor Treasurer.png Treasurer advisor: ×0.66

Event button 547.png
Accept
  • Gain Gold Icon.png ducats equal to 1 year of income
  • Gain country modifier "Reduced Tax Income" for 7300 days:
    • National tax modifier.png -10% National tax modifier
Event button 547.png
Decline
  • Gain Icon stability.png 1 stability
  • Gain Prestige.png 10 prestige

Msg event.pngNon-enforcement of Ordinances


Monarchs ruled by issuing ordinances but they were almost powerless to enforce them. Enforcement depended upon the local powers (nobles/city governments) that would not always be as vigilant as the monarchs would have desired.


 
Trigger conditions
  • Owns at least 2 non-colony provinces
Is triggered only by

Bi-yearly pulse
Modifiers

  • Icon stability.png Stability is less than 0: ×1.25
  • Is a lucky nation: ×0.5
  • Icon stability.png Stability is at least +1: ×0.8

Event button 547.png
Let them handle it
  • One random owned province other than the capital:
    • Gain Local autonomy.png 15% local autonomy
Event button 547.png
Increase attempts
  • Lose Administrative power.png 50 administrative power

Msg event.pngBourgeoisie Request Privileges


The Bourgeoisie class has grown increasingly resentful of the power of the noble families and particularly their lack of opportunities in the higher ranks of government. Their only route into power is to marry into poor but well titled noble families or pry open positions in government circles.


 
Trigger conditions
  • None
Is triggered only by

Bi-yearly pulse
Modifiers

  • Government is not Merchant Republic: ×1.25
  • Is a lucky nation: ×0.5
  • Icon stability.png Stability is at least +3: ×0.66

Event button 547.png
Grant them privileges
  • Lose Diplomatic power.png 50 diplomatic power
  • If DLC The Cossacks.png The Cossacks is active and Burghers.png Burghers estate exists:
    • Burghers.png Burghers gains 10 loyalty
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobles estate exists:
    • Nobility.png Nobles loses 10 loyalty
Event button 547.png
Deny them privileges
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Burghers estate exists:
    • Nobility.png Burghers loses 10 loyalty
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobles estate exists:
    • Burghers.png Nobles loses 10 loyalty
  • Lose Administrative power.png 50 administrative power

Msg event.pngNoble Family Requests Aid


The most powerful of the noble families in the state often had vast wealth but that did not stop them, like their monarchs, from getting into financial troubles. They too could accumulate debts that escaped their ability to pay. They could, at those times, come to the monarch to request aid. The monarchs were often receptive since they would usually be related by blood or marriage.


 
Trigger conditions
  • Government is monarchy
Is triggered only by

Bi-yearly pulse
Modifiers

  • Has at least Gold Icon.png 300 ducats: ×2
  • Is a lucky nation: ×0.5

Event button 547.png
Grant aid
  • Lose Gold Icon.png ducats equal to 0.5 years of income
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility gains 10 loyalty
Event button 547.png
Deny aid
  • Lose Administrative power.png 50 administrative power
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility loses 10 loyalty

Msg event.pngPeasants getting uppity


At times when peasants experienced harsh subjugation, some of them would turn against their landlords demanding better treatment and conditions.


 
Trigger conditions
  • Government is monarchy
  • Is not a lesser partner in a personal union
Is triggered only by

Bi-yearly pulse
Modifiers

  • Icon stability.png Stability is less than 0: ×2
  • Is a lucky nation: ×2
  • Icon stability.png Stability is at least +1: ×0.66

Event button 547.png
Enforce serfdom
  • Lose Administrative power.png 35 administrative power
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility gains 5 loyalty
Event button 547.png
These things happen
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility loses 5 loyalty
  • Lose Legitimacy.png 10 legitimacy
  • Lose Horde unity 10 horde unity

Msg event.pngNaive Relative


A close member of the family of our ruler has proven utterly naive, and keeps telling foreigners vital information publicly. This is technically treason, but executing a member of the royalty might cause unrest.


 
Trigger conditions
  • Icon stability.png Stability is at least 0
  • Is not in a regency
  • Government is monarchy
  • Does not have country modifier "Compromised Spy Defense"
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is a lucky nation: ×0.5

Event button 547.png
Execute him for Treason!
  • Lose Prestige.png 10 prestige
Event button 547.png
He is a relative after all...
  • Gain country modifier "Compromised Spy Defense" for 7300 days:
    • Foreign spy detection.png -25% National spy defense

Military events[edit]

Msg event.pngEstablish Cantonments


The establishment of a permanent recruiting area for armies of the age has made it much easier for us to extract men from the population to serve in the army.


 
Trigger conditions
  • Year is 1600 or later
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is a lucky nation: ×2
  • Ruler's Military power.png military skill is less than 1: ×0.66

Event button 547.png
Draft citizens
  • One random owned province:
    • Gain Manpower.png 1 base manpower
Event button 547.png
Mass draft with financial incentive
  • Lose Gold Icon.png 60 ducats
  • One random owned province:
    • Gain Manpower.png 2 base manpower

Msg event.pngItalian Engineer Available


During the period 1450-1600, Italian siege engineers were highly sought after to teach the ways of the trace Italienne to the militaries of Europe. In most cases, these engineers had no national identity and simply worked for whoever could afford to pay them.


 
Trigger conditions
  • Capital is in Europe
Is triggered only by

Bi-yearly pulse
Modifiers

  • Has Defensive idea group.png Defensive idea 5 "Defensive Mentality": ×2
  • Has Offensive idea group.png Offensive idea 5 "Engineer Corps": ×0.66

Event button 547.png
Hire the engineer
  • Gain Military power.png 40 military power
  • Lose Gold Icon.png ducats equal to 0.15 years of income
Event button 547.png
Decline the offer
  • Lose Prestige.png 10 prestige

Msg event.pngForeign Drill Instructor Available


Maurice of Orange pioneered new drills for firearms that made the new weapons much more effective. This drill technique was not a secret and numerous military entrepreneurs learned the drill and placed their service at the disposal of the crowned heads of Europe.


 
Trigger conditions
  • Capital is in Europe
Is triggered only by

Bi-yearly pulse
Modifiers

  • Has a level 3 Advisor Army Reformer.png Army Reformer advisor: ×2
  • Is a lucky nation: ×0.5
  • Does not have Advisor Army Reformer.png Army Reformer advisor: ×0.66

Event button 547.png
Hire him
  • Gain Army tradition.png 20 army tradition
  • Lose Gold Icon.png ducats equal to 0.25 years of income
Event button 547.png
Decline the offer
  • Lose Prestige.png 10 prestige

Msg event.pngNaval Traditions Scorned


Lately, our focus has been primarily army oriented. Perhaps we shouldn't overlook the possibility of a strong navy and invest more time in naval research.


 
Trigger conditions
  • Navy tradition.png Navy tradition is at least 10
  • Navy tradition.png Navy tradition is less than 40
  • Army tradition.png Army tradition is at least 40
Is triggered only by

Bi-yearly pulse
Modifiers

  • Has Offensive idea group.png Offensive idea 6 "Grand Army": ×2
  • Is a lucky nation: ×0.5
  • Has Maritime idea group.png Maritime idea 3 "Sheltered Ports": ×0.66

Event button 547.png
This is good, land is where it's at
  • Lose Navy tradition.png 20 navy tradition
  • Gain Army tradition.png 10 army tradition
Event button 547.png
We must stop this deterioration
  • Lose Navy tradition.png 5 navy tradition

Msg event.pngLand Traditions Scorned


Lately, our focus has been primarily naval oriented. Perhaps we shouldn't overlook the possibility of a strong army and invest more time in army research.


 
Trigger conditions
  • Has at least 1 port
  • Army tradition.png Army tradition is at least 10
  • Army tradition.png Army tradition is less than 40
  • Navy tradition.png Navy tradition is at least 40
  • Is not primitive
Is triggered only by

Bi-yearly pulse
Modifiers

  • Has activated the Maritime idea group.png Maritime idea group: ×5
  • Is a lucky nation: ×0.5
  • Has idea "Grand Army": ×0.66

Event button 547.png
The fleet is our wooden wall!
  • Lose Army tradition.png 20 army tradition
  • Gain Navy tradition.png 10 navy tradition
Event button 547.png
We must stop this deterioration
  • Lose Army tradition.png 5 army tradition

Msg event.pngOpposing Military Schools


Occasionally hostilities would erupt between opposing military schools.


 
Trigger conditions
  • Does not have country modifier "Increased Offensive"
  • Does not have country modifier "Increased Defensive"
Is triggered only by

Bi-yearly pulse
Modifiers

  • Has completed Offensive idea group.png Offensive and Defensive idea group.png Defensive Ideas: ×3

Event button 547.png
Attack is always the best option
  • Lose Administrative power.png 100 administrative power
  • Gain country modifier "Increased Offensive" for 3650 days:
    • Siege ability.png +10% Siege ability
Event button 547.png
Let them come to us
  • Lose Administrative power.png 100 administrative power
  • Gain country modifier "Increased Defensive" for 3650 days:
    • Defensiveness.png +10% Fort defense

Msg event.pngMilitary Divided!


We have two factions of the military who are very close to breaking out in a civil war over what tactics our country should endorse. We need to back one of them, to end the bickering.


 
Trigger conditions
  • Does not have country modifier "Increased Defensive"
  • Does not have country modifier "Increased Offensive"
Is triggered only by

Bi-yearly pulse


Event button 547.png
The forts are our strength!
  • Gain country modifier "Increased Defensive" for 3650 days:
    • Defensiveness.png +10% Fort defense
Event button 547.png
We must always attack!
  • Gain country modifier "Increased Offensive" for 3650 days:
    • Siege ability.png +10% Siege ability

Msg event.pngThe Fortunes of War


Our realm has been ravaged by war, and the people, from the highest noble down to the poorest serf, are tired of it. We need to enact some temporary laws to let our country recover quicker.


 
Trigger conditions
  • Icon war exhaustion.png War exhaustion is at least 5
  • Is not at war
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is a lucky nation: ×0.5

Event button 547.png
Enact Strong Laws
  • Lose Icon war exhaustion.png 3 war exhaustion
  • Gain Inflation reduction.png +1% inflation
Event button 547.png
Be more lenient.
  • Lose Icon war exhaustion.png 1 war exhaustion

Msg event.pngStrong Military Leadership


Our recent wars have given the rise to competent leaders, even from the peasant stock. We could prosper from their skills, or we could reject them as they, after all, are not noble. Accepting them may upset factions in our country though.


 
Trigger conditions
  • Icon stability.png Stability is at least 0
  • Army tradition.png Army tradition is at least 50
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is a lucky nation: ×0.5

Event button 547.png
$COUNTRY$ needs them all!
  • Lose Icon stability.png 1 stability
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility loses 10 loyalty
Event button 547.png
Restrict the non-nobility.
  • Lose Army tradition.png 20 army tradition
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility gains 10 loyalty

Msg event.pngThe Naval Tradition


The only thing that can truly create a good commander at sea is the experience of being at sea. Competent people can be promoted, and this is what creates a strong navy. However, some factions in the country truly dislike such egalitarianism.


 
Trigger conditions
  • Icon stability.png Stability is at least 0
  • Navy tradition.png Naval tradition is at least 50
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is a lucky nation: ×0.5

Event button 547.png
A cabin boy can become Captain!
  • Lose Icon stability.png 1 stability
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility loses 10 loyalty
Event button 547.png
Never!
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility gains 10 loyalty
  • Lose Navy tradition.png 20 navy tradition

Msg event.pngFight the Good Fight!


We are in a war with one of our enemies. Everyone in the realm feels that this is a fight we have to win, and they are doing their part.


 
Trigger conditions
  • Any enemy country is at war with our country
  • Icon war exhaustion.png War exhaustion is at least 5
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is a lucky nation: ×2
  • Icon war exhaustion.png War exhaustion is at least 10: ×2

Event button 547.png
Hold the Line!
  • Lose Icon war exhaustion.png 1 war exhaustion

Msg event.pngA Generation of Cowards


Many long years of peace have caused a disturbing lack of manly virtues in the common man. This could be disastrous, since far too many of our recruits turn out to be cowards...


 
Trigger conditions
  • Icon stability.png Stability is at least 0
  • Is not at war
  • The country does not have a truce with another country
  • War exhaustion is less than Icon war exhaustion.png 1
  • No provinces are controlled by rebels
  • Does not have country modifier "Bad Discipline"
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is a lucky nation: ×0.5

Event button 547.png
Purge them!
  • Lose Manpower.png manpower equal to 0.25% of maximum
Event button 547.png
We need them.
  • Gain country modifier "Bad Discipline" for 3650 days:
    • Discipline.png -5% Discipline

Msg event.pngLocal fortification expert discovered


It seems as if there is a great man in one of the provinces, who has some rather intriguing ideas on how to create better fortifications. However, he is reluctant to leave his hometown.


 
Trigger conditions
  • Owns at least 2 non-colony provinces
  • Any owned non-overseas province other than the capital:
    • Fort level.png Fort level is at least 1
    • Does not have province modifier "Local Fortifications"
Is triggered only by

Bi-yearly pulse


Event button 547.png
The entire country needs him
  • Gain Advisor Military Engineer.png Military Engineer advisor
Event button 547.png
Let him stay home
  • One random non-overseas owned province other than the capital with Fort level.png fort level at least 1:
    • Gain province modifier "Local Fortifications" for the rest of the campaign:
      • Local defensiveness.png +25% Local defensiveness

Msg event.pngExtraordinary Recruiting Policies


We are at war, and our manpower reserves are slowly disappearing. Our great and competent ruler has come up with a plan to recruit more men for military duties. However, this may cause problems in the countryside.


 
Trigger conditions
  • Ruler's Military power.png military skill is at least 4
  • Ruler is a Ruler general general
  • Manpower.png Manpower reserves are less than 60% of maximum
  • Is at war
  • War exhaustion is less than Icon war exhaustion.png 10
  • Icon stability.png Stability is at least -1
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is a lucky nation: ×1.25

Event button 547.png
As many as Possible!
  • Gain Manpower.png manpower equal to 15% of maximum
  • Gain Icon war exhaustion.png 1 war exhaustion
Event button 547.png
Only take what can be spared.
  • Gain Manpower.png manpower equal to 5% of maximum

Msg event.pngWar-weary Population


Our peasants are tired of our war and our soldiers are exhausted. This may have some repercussions on our ability to finish this war in a positive way.


 
Trigger conditions
  • Is at war
  • Icon war exhaustion.png War exhaustion is at least 2
Is triggered only by

Bi-yearly pulse


Event button 547.png
The peasants are to be ignored
  • Gain Icon war exhaustion.png 2 war exhaustion
Event button 547.png
Soldiers are just peasants in uniform
  • Lose Army tradition.png 5 army tradition
  • Lose Navy tradition.png 5 navy tradition

Msg event.pngThere is still hope


While $COUNTRY$ is tired of war, there is still hope and a positive spirit in the chest of everyone from the lowliest peasant to $MONARCH$. We will get through this war, and we will win it.


 
Trigger conditions
  • Is at war
  • Icon war exhaustion.png War exhaustion is at least 5
Is triggered only by

Bi-yearly pulse


Event button 547.png
Once more into the breach
  • Lose Icon war exhaustion.png 2 war exhaustion
Event button 547.png
My band of Brothers...
  • Gain Army tradition.png 5 army tradition
  • Gain Navy tradition.png 5 navy tradition

Msg event.pngNaval Officers are retiring


Our decision to start favoring the Army more has led to a crop of promising young naval officers to retire from service. They claim that there are not as many opportunities for advancement as there used to be.


 
Trigger conditions
  • Has at least 1 port
  • Is not primitive
  • Has not activated the Maritime idea group.png Maritime Ideas idea group
  • Has activated the Offensive idea group.png Offensive or Defensive idea group.png Defensive idea group
Is triggered only by

Bi-yearly pulse


Event button 547.png
Damn
  • Lose Navy tradition.png 10 navy tradition

Msg event.pngA new champion of the joust


During a recent jousting tournament, an unheralded commoner surprised all in attendance by besting everyone who faced him until he was declared the champion. Now we face the awkward decision of what to do with him.


 
Trigger conditions
  • Year is before 1500
  • Government is one of the following:
    • Government monarchy.png Despotic Monarchy
    • Government monarchy.png Feudal Monarchy
    • Government monarchy.png Administrative Monarchy
    • Government monarchy.png Absolute Monarchy
    • Government monarchy.png Constitutional Monarchy
    • Government monarchy.png Enlightened Despotism
    • Government monarchy.png Revolutionary Empire
  • Is not a lesser partner in a personal union
  • Religion is in Christian group
Is triggered only by

Bi-yearly pulse


Event button 547.png
The man must lead our armies!
  • Gain General.png general with 100 army tradition
  • Lose Prestige.png 25 prestige
  • Lose Legitimacy.png 25 legitimacy
Event button 547.png
Tighten the rules to make sure this doesn't happen again!
  • Gain Legitimacy.png 25 legitimacy

Msg event.pngA new flagship!


Our fleet can't be complete without a glorious flagship.


 
Trigger conditions
  • Naval forcelimit.png Naval forcelimit is at least 90
  • Has at least 1 port
  • Owns and controls at least one core province with a port
  • Is not primitive
Is triggered only by

Bi-yearly pulse


Event button 547.png
A golden figurehead sounds nice!
  • Lose Gold Icon.png 50 ducats
  • Gain Prestige.png 5 prestige
  • One random owned and controlled core province with a port:
    • Create a Bigship.png heavy ship belonging to our country
Event button 547.png
I guess so...
  • Lose Gold Icon.png 20 ducats
  • Gain Prestige.png 2 prestige
  • One random owned and controlled core province with a port:
    • Create a Lightship.png light ship belonging to our country
Event button 547.png
The cheapest design available sounds appropriate
  • Lose Gold Icon.png 10 ducats
  • Gain Prestige.png 1 prestige
  • One random owned and controlled core province with a port:
    • Create a Galley.png galley belonging to our country

Msg event.pngForeign Military Expert


Our country is at war, but our leadership is not ready! Today a foreign military expert arrived in our court. His reputation precedes him and has a reasonable grasp of our language but his prices are steep. What should we do with him?


 
Trigger conditions
  • Is at war
  • Army tradition.png Army tradition is less than 20
Is triggered only by

Bi-yearly pulse


Event button 547.png
Ask him to train our officers
  • Lose Gold Icon.png ducats equal to 0.25 years of income
  • Gain General.png general with 100 army tradition
Event button 547.png
Put him in command of our armies
  • Lose Gold Icon.png ducats equal to 0.1 years of income
  • Gain General.png general with 50 army tradition
Event button 547.png
We do not need foreign aid!
  • Gain Legitimacy.png 5 legitimacy

Msg event.pngMusket or Bow?


An argument has broken out in court over the importance of Musket compared to the traditional archery regiments. With the hopes of convincing $MONARCHTITLE$ $MONARCH$ that their role in the army is not becoming obsolete a group of veteran archers have put on an impressive demonstration. Their grace, skill and accuracy was admired by many who were present.


 
Trigger conditions
  • Military tech.png Military technology is at least 12 but less than 18
  • Is not in a regency
  • Does not have ruler modifier "Archery vs Muskets"
Is triggered only by

Bi-yearly pulse


Event button 547.png
Of course archery should serve a primary role
  • Gain ruler modifier "Archery vs Muskets":
    • Military technology cost -5% Military technology cost
Event button 547.png
It's time for these old men to retire.
  • Lose Army tradition.png 15 army tradition

Msg event.pngGaps in the Blockade


My lord, a prominent privateer is able to avoid the blockade and get essential supplies into the country, but to continue the runs he is requesting increasingly large sums.


 
Trigger conditions
  • Is at war
  • Is at least Combat blockade.png 75% blockaded
  • Does not have country modifier "A Gap in the Blockade"
  • Does not have country modifier "Merchants and the Gap in the Blockade"
Is triggered only by

Bi-yearly pulse
Modifiers

  • Has country modifier "Privateers": ×2
  • Has idea "Naval Fighting Instruction": ×2

Event button 547.png
The supplies must get through
  • Gain country modifier "A Gap in the Blockade" for 365 days:
    • National tax modifier.png -5% National tax modifier
    • Icon war exhaustion.png -0.05 Monthly war exhaustion
Event button 547.png
Make the merchants pay
  • Gain country modifier "Merchants and the Gap in the Blockade" for 365 days:
    • National tax modifier.png -10% Trade efficiency
    • Icon war exhaustion.png -0.05 Monthly war exhaustion

Prestige events[edit]

Msg event.pngGift to the State


Good governance would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.


 
Trigger conditions
  • None
Is triggered only by

Bi-yearly pulse
Modifiers

  • Ruler's Administrative power.png administrative skill is at least 4: ×2
  • Is a lucky nation: ×2

Event button 547.png
Put into the treasury
  • Gain Gold Icon.png ducats equal to 0.2 years of income
Event button 547.png
Spend it generously
  • Gain Prestige.png 10 prestige

Msg event.pngBuild a Great Palace


Monarchs were often struggling with ways to subdue the nobility. The rise of firearms reduced the nobles' role as warriors but left them with, in the eyes of the monarchs, too much idle time. Some monarchs created great new palaces with elaborate court rituals to dazzle the nobles and keep them occupied. Versailles is the greatest expression of this movement.


 
Trigger conditions
  • Government is monarchy
  • Is not a lesser partner in a personal union
Is triggered only by

Bi-yearly pulse
Modifiers

  • Has a level 3 Advisor Artist.png Statesman advisor: ×2
  • Is a lucky nation: ×0.5
  • Does not have Advisor Artist.png Artist advisor: ×0.66

Event button 547.png
Build the palace
  • Gain Prestige.png 10 prestige
  • Gain Legitimacy.png 20 legitimacy
  • Gain Horde unity 20 horde unity
  • Lose Gold Icon.png ducats equal to 0.25 years of income
Event button 547.png
Don't build it
  • Lose Prestige.png 10 prestige

Msg event.pngCourt Painter Available


Lately we have been looking for painters or artists to try to adequately capture the glory of our [Root.Monarch.GetTitle]. As it happens a painter offered his services to us just this morning.


 
Trigger conditions
  • Overextension.png overextension is less than 1%
  • Capital is in Europe
  • Is not at war
Is triggered only by

Bi-yearly pulse
Modifiers

  • Prestige.png Prestige is at least 10: ×2
  • Has Advisor Artist.png Artist advisor: ×0.66

Event button 547.png
Hire him
  • Lose Gold Icon.png ducats equal to 0.25 years of income
  • Gain Prestige.png 10 prestige
  • Gain Icon stability.png 1 stability
Event button 547.png
Decline his services
  • Lose Prestige.png 5 prestige

Msg event.pngGrand Ball in $CAPITAL$


Although rather costly, the court has expressed its desire for glamorous balls, state-dinners or other extravagances to entertain themselves.


 
Trigger conditions
  • Religion is in Christian group
  • Is not at war
Is triggered only by

Bi-yearly pulse
Modifiers

  • Has a level 3 Advisor Artist.png Statesman advisor: ×2
  • Does not have Advisor Artist.png Artist advisor: ×0.66

Event button 547.png
Arrange a ball
  • Gain Prestige.png 10 prestige
  • Lose Gold Icon.png ducats equal to 0.1 years of income
Event button 547.png
Don't arrange a ball
  • Lose Prestige.png 5 prestige

Msg event.pngGlory for $DYNASTY$


Scholars have discovered ancient documents tracing the heritage of our noble dynasty back to Julius Caesar himself. This must be used to our advantage.


 
Trigger conditions
  • Government is monarchy
  • Government is not Steppe Nomads
  • Is not in a regency
  • Is not a lesser partner in a personal union
  • Legitimacy.png Legitimacy is less than 90%
  • Capital is in Europe
Is triggered only by

Bi-yearly pulse


Event button 547.png
Use it to strengthen the throne
  • Gain Legitimacy.png 5 legitimacy
Event button 547.png
Publish the knowledge abroad.
  • Gain Prestige.png 10 prestige

Msg event.pngThe House of $DYNASTY$ is shaken


There seems to have been a misunderstanding regarding the heritage of the great grandmother of $MONARCH$. It seems that she was the daughter of a lowly farmer from outside $CAPITAL_CITY$.


 
Trigger conditions
  • Government is monarchy
  • Legitimacy.png Legitimacy or Horde unity Horde unity is at least 20
  • Is not in a regency
  • Is not a lesser partner in a personal union
Is triggered only by

Bi-yearly pulse


Event button 547.png
Deny it fervently.
  • Lose Legitimacy.png 5 legitimacy
  • Lose Horde unity 5 horde unity
Event button 547.png
Acknowledge the fact.
  • Lose Prestige.png 5 prestige

Msg event.pngBrilliant Government.


Our most serene republic has been governed extremely efficiently the last year. There is now a possibility for us to benefit from this...


 
Trigger conditions
  • Government is republic
Is triggered only by

Bi-yearly pulse


Event button 547.png
Money is always good...
  • Gain Gold Icon.png ducats equal to 0.1 years of income
Event button 547.png
But prestige is better
  • Gain Prestige.png 10 prestige

Msg event.pngA Golden Era for Culture!


With peace in our country, the great musicians, artists and poets are rejoicing in the capabilities of entertaining their betters. This era of cultural enlightenment is definitely improving the mood of $COUNTRY$.


 
Trigger conditions
  • Is not at war
Is triggered only by

Bi-yearly pulse


Event button 547.png
This is great!
  • Gain Prestige.png 5 prestige

Msg event.pngA traveling minstrel


A renowned minstrel recently crossed our nation's borders. His intention is to roam our country bringing joy to all who hear him, but some say only your ears are fit to hear such wonderful music.


 
Trigger conditions
  • Technology group is Western technology group Western, Eastern technology group Eastern, Ottoman technology group Anatolian, Muslim technology group Muslim or Indian technology group Indian
Is triggered only by

Bi-yearly pulse


Option conditions

Disabled if Icon stability.png Stability is +3:

Event button 547.png
Allow him to go where his heart wishes
  • Gain Icon stability.png 1 stability

Always enabled:

Event button 547.png
Bring him to court
  • Gain Prestige.png 10 prestige
  • Gain skill 2 Advisor Artist.png Artist advisor

Msg event.pngRenaissance Prince


The various and innovative ideas of the Renaissance are spreading through Italy. Already a number of wealthy families have decided to provide financial support for the promising artists. Are we to let history pass by without leaving our mark on it?


 
Trigger conditions
  • Technology group is Western technology group Western
  • Capital is in Europe
  • Year is 1450 or later but before 1600
Is triggered only by

Bi-yearly pulse


Event button 547.png
We too shall support the blooming renaissance art.
  • Lose Gold Icon.png ducats equal to 0.1 years of income
  • Gain Prestige.png 10 prestige
Event button 547.png
I’ve got better things to spend money on.
  • Lose Prestige.png 5 prestige

Msg event.pngOur ancestors are watching


Recently people have begun to doubt the legitimacy of our reign. We need to remind them of our right to rule!


 
Trigger conditions
  • Government is monarchy
  • Is not a lesser partner in a personal union
  • Legitimacy.png Legitimacy or Horde unity Horde unity is less than 40
  • No owned province has province modifier "Ignoring Ancestors"
Is triggered only by

Bi-yearly pulse


Event button 547.png
Glory to our ancestors! Build the biggest monument thinkable!
  • Lose Gold Icon.png ducats equal to 0.2 years of income
  • Gain Prestige.png 20 prestige
  • Gain Legitimacy.png 20 legitimacy
  • Gain Horde unity 20 horde unity
Event button 547.png
Build a nice statue of one of my ancestors
  • Lose Gold Icon.png ducats equal to 0.1 years of income
  • Gain Prestige.png 5 prestige
  • Gain Legitimacy.png 5 legitimacy
  • Gain Horde unity 5 horde unity
Event button 547.png
Don't make me remember my grand-father...
  • Every owned core province gains province modifier "Ignoring Ancestors" for 18250 days (50 years):
    • Local unrest.png +1 Local unrest

Rebels events[edit]

Msg event.pngPetition for Redress


Peasants typically had no voice but they could occasionally gain access to the monarch and ask for redress. Sometimes, these requests for redress would be directed at the local lord who was perceived to be violating the peasants' rights. Stepping in to override a noble's local authority was a very drastic step.


 
Trigger conditions
  • Technology group is Western technology group Western or Eastern technology group Eastern
Is triggered only by

Bi-yearly pulse
Modifiers

  • Icon stability.png Stability is less than 0: ×2
  • Is a lucky nation: ×0.5
  • Ruler's Administrative power.png administrative skill is at least 5: ×0.66

Event button 547.png
Accept petition
  • Lose Prestige.png 10 prestige
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility loses 10 loyalty
Event button 547.png
Deny petition
  • One random owned non-overseas, non-colony province:
    • Anti tax rebels.png Peasant rabble (size 1) rise in revolt
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility gains 10 loyalty

Msg event.pngCity-state Wants Independence


The citizens of Genoa want their independence back.


 
Trigger conditions
  • Genoa Genoa does not exist
  • Owns province Genoa
  • Year is 1700 or later
Is triggered only by

Bi-yearly pulse
Modifiers

  • Icon stability.png Stability is less than 0: ×2
  • Is a lucky nation: ×0.5
  • Icon stability.png Stability is at least +3: ×0.66

Event button 547.png
Nah...
  • Province Genoa:
    • Separatist rebels.png Nationalist rebels (size 1) rise in revolt
Event button 547.png
We'll consider it
  • Genoa Genoa gains core on Genoa
  • Lose core on Genoa

Msg event.pngCity-state Wants Independence


The citizens of Venice want their independence back.


 
Trigger conditions
  • Venice Venice does not exist
  • Year is 1700 or later
  • Owns province Venezia
Is triggered only by

Bi-yearly pulse
Modifiers

  • Icon stability.png Stability is less than 0: ×2
  • Is a lucky nation: ×0.5
  • Icon stability.png Stability is at least +3: ×0.66

Event button 547.png
Nah...
  • Province Venezia:
    • Separatist rebels.png Nationalist rebels (size 1) rise in revolt
Event button 547.png
We'll consider it
  • Venice Venice gains core on Venezia
  • Lose core on Venezia

Msg event.pngRegional Nobles challenge $COUNTRY$


Local Nobles are not satisfied with their granted privileges. They demand more rights, and are willing to back this up with a rebellion against the $MONARCHTITLE$.


 
Trigger conditions
  • Owns at least 30 non-colony provinces
  • Any owned province has a different culture from its owner
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is a lucky nation: ×0.5

Event button 547.png
Crush them!
  • One random owned province with a different culture from its owner:
    • Noble rebels.png Noble rebels (size 2) rise in revolt
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility loses 10 loyalty
Event button 547.png
Give them more local authority.
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility gains 10 loyalty
  • One random owned province with a different culture from its owner gains province modifier "Powerful Noble" for 7300 days:
    • Local manpower modifier.png -50% Local manpower modifier
    • Local tax modifier.png -50% Local tax modifier
Event button 547.png
Reform Society
  • If:
  • Icon stability.png Stability is -3
    • Lose Administrative power.png 100 administrative power
  • If Icon stability.png Stability is at least -2:
    • Lose Icon stability.png 1 stability

Msg event.pngRebel Uprising!


With traitor armies raising their flags in rebellion across our empire, $LIKELYREBELS$ Rebels think they can smell blood in the water and have joined the other malcontents in revolt.


 
Trigger conditions
  • At least 1 rebel army is present in the country
  • Religious unity.png Religious unity is less than 100%
  • Any owned province has a different culture and religion from its owner
Is triggered only by

Bi-yearly pulse


Event button 547.png
Jackals! Vultures!
  • One random owned province with different culture and religion from its owner:
    • Gain Local unrest.png 15 base unrest

Msg event.pngRevolt!


High taxes, and cultural and religious differences have caused unhappiness among our citizens. If this continues it will drastically affect the stability of our nation.


 
Trigger conditions
  • Owns at least 2 non-colony provinces
  • Any owned province other than the capital has at least Local unrest.png 1 unrest
Is triggered only by

Bi-yearly pulse


Event button 547.png
Ignore them
  • One random owned province other than the capital with at least Local unrest.png 1 unrest:
    • Gain province modifier "Ignored Unrest" for 1825 days:
      • Local unrest.png +10 Local unrest
Event button 547.png
Lower taxes
  • One random owned province other than the capital with at least Local unrest.png 1 unrest:
    • Gain province modifier "Lowered Taxes" for 1825 days:
      • Local unrest.png -5 Local unrest
    • Gain Local autonomy.png 20% local autonomy

Msg event.pngNoble Families Feud


Violence among leading families within a state was never far from the surface. Often, this instability would boil over into open conflict. The result was less than a full-blown civil war, but could immensely disturb the stability of a state.


 
Trigger conditions
  • Government is monarchy
Is triggered only by

Bi-yearly pulse


Option conditions

Always enabled:

Event button 547.png
Side with one family
  • One random owned province:
    • Noble rebels.png Noble rebels (size 1) rise in revolt

Enabled if the country owns at least 2 non-colony provinces:

Event button 547.png
Let them fight it out
  • One random owned province other than the capital:
    • Gain Local autonomy.png 25% local autonomy

Always enabled:

Event button 547.png
Try to settle the issue
  • Lose Diplomatic power.png 33 diplomatic power

Economic events[edit]

Msg event.pngGrowth of Cities attracts Serfs


It seems as if serfs are moving out of the provinces and aim to earn a living in the capital. This is creating turmoil in the country, but our capital may benefit in the long run.


 
Trigger conditions
  • Owns at least 5 non-colony provinces
  • Any owned non-overseas province other than the capital:
    • Tax Base Icon.png Base tax is at least 2 but less than 5
  • Year is before 1650
  • Does not have country modifier "Increased Serfdom"
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is a lucky nation: ×0.5

Event button 547.png
We have to accept this.
  • One random owned non-overseas province other than the capital Tax Base Icon.png Base tax at least 2 but less than 5:
    • Lose Tax Base Icon.png 1 base tax
    • Gain Local autonomy.png 25% local autonomy
  • Capital:
    • Gain Tax Base Icon.png 1 base tax
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility loses 10 loyalty
Event button 547.png
The serfs belong on their turf.
  • If DLC The Cossacks.png The Cossacks is active and Nobility.png Nobility estate exists:
    • Nobility.png Nobility gains 10 loyalty
  • Gain country modifier "Increased Serfdom" for 7300 days:
      • Local unrest.png +1 Local unrest
      • Local manpower modifier.png +25% Local manpower modifier

Msg event.pngImprove the Capital


The glory of our capital has long been neglected. We now have an opportunity to improve the city and make it a beacon of cultural pride. This may prove costly, but there is an alternative solution.


 
Trigger conditions
  • Is not at war
  • Religion is in Christian group
Is triggered only by

Bi-yearly pulse


Event button 547.png
Use the Military as Workforce
  • Capital:
    • Gain Tax Base Icon.png 1 base tax
  • Lose Manpower.png manpower equal to 5% of maximum
Event button 547.png
Spend Money
  • Capital:
    • Gain Tax Base Icon.png 1 base tax
  • Lose Gold Icon.png ducats equal to 0.25 years of income

Msg event.pngSmugglers running rampant


People are finding lots of ways of getting around paying taxes and fees on moving goods. This is cutting into our income, but stopping it would cost quite a lot in the short-term.


 
Trigger conditions
  • Icon stability.png Stability is at least 0
  • Does not have country modifier "Smugglers Dominating"
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is a lucky nation: ×0.5

Event button 547.png
Stop them!
  • Lose Gold Icon.png ducats equal to 0.35 years of income
Event button 547.png
It is too expensive
  • Gain country modifier "Smugglers Dominating" for 3650 days:
    • National tax modifier.png -10% National tax modifier
    • Trade efficiency.png -10% Trade efficiency

Msg event.pngGreat Economic Policy


With the great administrative leadership of $MONARCH$, we've been able to reduce the accumulated inflation of our country quite dramatically this last year.


 
Trigger conditions
  • Ruler's Administrative power.png administrative skill is at least 5
  • Inflation reduction.png Inflation is at least 3%
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is a lucky nation: ×1.25
  • Has Advisor Master of Mint.png Master of Mint advisor: ×1.25

Event button 547.png
Good News!
  • Lose Inflation reduction.png 1 inflation

Msg event.pngA bountiful harvest


This year's harvests have been exceptional! Rarely in our nation's history has the earth brought forth so much of its bounty. The populace are already interpreting this as a sign that we are enjoying divine favor.


 
Trigger conditions
  • Month is July
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
We are blessed!
  • Gain Gold Icon.png ducats equal to 0.25 years of income

Msg event.pngInfluenza!


Rumors say that sailors came back from a trip sick like hell, and the ones who didn't die onboard infested the whole city with their disease. It is time to act before the whole country dies from coughing and cold sweat.


 
Trigger conditions

(Province event)

  • Fires only once for each country
  • Province owner:
    • Is not primitive
    • Any known country's capital is not in North America or South America
  • Has a port
Mean time to happen

2000 months


Event button 547.png
Quarantine the port and let them die!
  • Gain province modifier "Quarantined Influenza" for 365 days:
    • Provincial trade power modifier.png -100% Provincial trade power modifier
    • Local manpower modifier.png -50% Local manpower modifier
    • Local manpower modifier.png -50% Local tax modifier
    • Local goods produced modifier -50% Local goods produced modifier
Event button 547.png
This is not the first flu in our country, I don't care!
  • Province owner loses Administrative power.png 5 administrative power
  • Gain province modifier "Influenza" for 365 days:
    • Local manpower modifier.png -25% Local manpower modifier
    • Local manpower modifier.png -25% Local tax modifier
    • Local goods produced modifier -25% Local goods produced modifier
  • 75% chance of one random neighbouring owned province that does not have province modifier "Quarantined Influenza" or "Influenza":
    • Trigger province event "Influenza Spreads" in 90 days

Msg event.pngInfluenza Spreads


The influenza in [From.GetName] has spread to [Root.GetName]! How should we handle this growing epidemic?


 
Trigger conditions
  • None
Is triggered only by

"Influenza!" event option "This is not the first flu in our country, I don't care!"


Event button 547.png
Quarantine the province!
  • Gain province modifier "Quarantined Influenza" for 365 days:
    • Provincial trade power modifier.png -100% Provincial trade power modifier
    • Local manpower modifier.png -50% Local manpower modifier
    • Local manpower modifier.png -50% Local tax modifier
    • Local goods produced modifier -50% Local goods produced modifier
Event button 547.png
It will soon go away

(Province event)

  • Province owner loses Administrative power.png 5 administrative power
  • Gain province modifier "Influenza" for 365 days:
    • Local manpower modifier.png -25% Local manpower modifier
    • Local manpower modifier.png -25% Local tax modifier
    • Local goods produced modifier -25% Local goods produced modifier
  • 75% chance of one random neighbouring owned province that does not have province modifier "Quarantined Influenza" or "Influenza":
    • Trigger this event in 90 days

Msg event.pngDebased Currency


Despite our promises to maintain sound monetary policies, we have debased our currency. The $COUNTRY_ADJ$ Ducat is now being dumped in banks and merchant houses around the world, and the value of it is sinking faster than a scurvy-ridden, rat-infested galley in a typhoon.


 
Trigger conditions
  • At least 10% of the country's income is from Gold Gold
Is triggered only by

Bi-yearly pulse


Event button 547.png
But I was only printing a little!
  • Gain Inflation reduction.png 1 inflation
  • Lose Prestige.png 5 prestige

Msg event.pngBenign Neglect


It seems that the government that governs the least governs the best as far as those outside the capital are concerned. Our non-involvement has proved beneficial, and the local economy is booming.


 
Trigger conditions
  • Owns at least 20 non-colony provinces
Is triggered only by

Bi-yearly pulse


Event button 547.png
They can do things on their own...?
  • One random owned province other than the capital:
    • Gain province modifier "Benign Neglect" for 1825 days:
      • Provincial trade power modifier.png +100% Provincial trade power modifier
Event button 547.png
If it moves, tax it.
  • One random owned province other than the capital:
    • Gain province modifier "Benign Neglect" for 1825 days:
      • Local tax modifier.png +100% Local tax modifier
Event button 547.png
If it moves, draft it
  • One random owned province other than the capital:
    • Gain province modifier "Benign Neglect" for 1825 days:
      • Local manpower modifier.png +100% Local manpower modifier

Monarch Power events[edit]

Msg event.pngLand Technology Research Useless


Several prominent men in our country are pointing out that the path we are going when it comes to army research is utterly foolish and will amount to nothing. They demand that we stop the current approach and stick with what was good enough for our fathers.


 
Trigger conditions
  • Icon stability.png Stability is at least 0
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is a lucky nation: ×0.5

Event button 547.png
They have a point!
  • Lose Military power.png 50 military power
Event button 547.png
Ignore them
  • Lose Prestige.png 10 prestige

Msg event.pngNaval Research Wrong!


It seems as if a leading shipwright in our country has written a very convincing document detailing how the new ship technology, that his rival has been trying to get funding for, will never work, and may even cause the ships to sink before they leave the harbor.


 
Trigger conditions
  • Icon stability.png Stability is at least 0
  • Has at least 1 port
  • Is not primitive
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is a lucky nation: ×0.5

Event button 547.png
They must be right!
  • Lose Diplomatic power.png 50 diplomatic power
Event button 547.png
Ignore them
  • Lose Prestige.png 10 prestige

Msg event.pngNew Trade Research is Heretical


We have had complaints from several dignitaries in our country that the new practices of our merchants are clearly heretical, and that we should put a stop to them.


 
Trigger conditions
  • Icon stability.png Stability is at least 0
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is a lucky nation: ×0.5

Event button 547.png
Accept the demands.
  • Lose Diplomatic power.png 50 diplomatic power
Event button 547.png
Ignore them
  • Lose Prestige.png 10 prestige

Msg event.pngProduction Research Flawed


The new techniques in our production are rumored to be flawed, and several leading nobles argue that we should discard them and go back to the old and tried methods instead.


 
Trigger conditions
  • Icon stability.png Stability is at least 0
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is a lucky nation: ×0.5

Event button 547.png
They must be right!
  • Lose Administrative power.png 50 administrative power
Event button 547.png
Ignore them
  • Lose Prestige.png 10 prestige

Msg event.pngThere should be a Stable Government


Several of the leading members of the government are deeply worried about some changes proposed to how the realm should be ruled. They demand a stop to such outrageous reforms, based on our tried and proved traditions (naturally avoiding mentioning how the changes would impact their own power base.)


 
Trigger conditions
  • Icon stability.png Stability is at least 0
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is a lucky nation: ×0.5

Event button 547.png
Accept the demands.
  • Lose Administrative power.png 50 administrative power
Event button 547.png
Ignore them
  • Lose Prestige.png 10 prestige

Msg event.pngPrinting Press gives Benefits


Since the invention of the printing press, more and more books, about an ever wider range of subjects, have been published. We can now see the benefit of this, since knowledge spreads faster and more ideas are appearing amongst our philosophers and natural scientists.


 
Trigger conditions
  • Year is 1500 or later
  • Capital is in Europe
Is triggered only by

Bi-yearly pulse


Event button 547.png
Good News!
  • Gain Military power.png 20 military power
  • Gain Diplomatic power.png 20 diplomatic power
  • Gain Administrative power.png 20 administrative power

Msg event.pngImprovements in Land Technology


Our generals are discussing the impact of some new weapons a local gunsmith has been making. They believe they can be used effectively in our armies, if we get a few more people to work on it.


 
Trigger conditions
  • Military tech.png Military technology is at least 6 but less than 15
Is triggered only by

Bi-yearly pulse


Event button 547.png
Spare no expenses...
  • Gain Inflation reduction.png 0.5 inflation
  • Gain Military power.png 50 military power
Event button 547.png
Use Caution
  • Gain Military power.png 10 military power

Msg event.pngImprovements in Naval Technology


There are claims that local fishermen have improved ship design. If we do a careful study of their ships, and try building a copy, our best admirals believe that our naval technology will benefit a lot for the future.


 
Trigger conditions
  • Has at least 1 port
  • Is not primitive
Is triggered only by

Bi-yearly pulse


Event button 547.png
Spare no expenses...
  • Gain Inflation reduction.png 0.5 inflation
  • Gain Diplomatic power.png 50 diplomatic power
Event button 547.png
Use Caution
  • Gain Diplomatic power.png 10 diplomatic power

Msg event.pngImprovements in Trade Technology


Our merchants have picked up a few new concepts when it comes to handling trade, when they encountered some foreign merchants. They think that with some investment to try it out, it will be very beneficial for $COUNTRY$ in the long run.


 
Trigger conditions
  • None
Is triggered only by

Bi-yearly pulse


Event button 547.png
Spare no expenses...
  • Gain Inflation reduction.png 0.5 inflation
  • Gain Diplomatic power.png 50 diplomatic power
Event button 547.png
Use Caution
  • Gain Diplomatic power.png 10 diplomatic power

Msg event.pngImprovements in Government Technology


A few local workers in the administration have discovered what they claim is a more efficient way to handle documents. Obviously they do not know what they are talking about, but can it hurt to let them try their new ideas?


 
Trigger conditions
  • None
Is triggered only by

Bi-yearly pulse


Event button 547.png
Spare no expenses...
  • Gain Inflation reduction.png 0.5 inflation
  • Gain Administrative power.png 50 administrative power
Event button 547.png
Use Caution
  • Gain Administrative power.png 10 administrative power

Msg event.pngImprovements in Production Technology


There are reports of farmers and miners being more productive than local bailiffs expect them to be. We should investigate if there is something that the entire nation of $COUNTRY$ can benefit from.


 
Trigger conditions
  • None
Is triggered only by

Bi-yearly pulse


Event button 547.png
Spare no expenses...
  • Gain Inflation reduction.png 0.5 inflation
  • Gain Administrative power.png 50 administrative power
Event button 547.png
Use Caution
  • Gain Administrative power.png 10 administrative power

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Espionage events[edit]

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Culture events[edit]

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Trade goods events[edit]

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