Generic events

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This article is considered accurate for the current version (1.12) of the game.

This is a generic list of events available to all countries. An event may occur every 2 years.

Other events that may occur on the same pulse include: Trade events, and Catholic events

Contents

Gift to the State[edit]

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Ruler's administrative skill is at least 4
  • Multiplies value by 2.0:
    • Is a lucky nation

Option "Put into the treasury":

  • Base AI chance of 55
    • Multiplies value by 0:
      • Has less than 5 provinces
  • Modifies treasury by 0.2 years worth of income

Option "Spend it generously":

  • Base AI chance of 45
  • Changes prestige by 10

Temporary Insanity of Monarch[edit]

Trigger:

  • Has the Monarchy government type
  • Ruler's administrative skill is less than 2
  • Is not a lucky nation
  • Is not in regency

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Does not have a Statesman advisor
  • Multiplies value by 0.66:
    • Has a Statesman with a skill of at least 3

Option "Request military guidance":

  • Base AI chance of 55
  • Changes prestige by -10
  • Modifies treasury by -0.1 years worth of income
  • Changes army tradition by 5
  • Changes navy tradition by 5

Option "Request administrative guidance":

  • Base AI chance of 45
  • Changes prestige by -10
  • Modifies treasury by -0.1 years worth of income
  • Changes administrative power stored by 25

Excellent Minister[edit]

Trigger:

  • Has the Monarchy government type
  • +2 prestige
  • Is not in regency

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Is a lucky nation
  • Multiplies value by 2.0:
    • Has a Statesman with a skill of at least 3
  • Multiplies value by 0.66:
    • Does not have a Statesman advisor

Option "Reap the administrative benefits":

  • Base AI chance of 55
  • Changes stability by 1
  • Changes prestige by 25
  • Changes administrative power stored by 40

Option "Reap the military benefits":

  • Base AI chance of 45
  • Changes army tradition by 10
  • Changes navy tradition by 10
  • Changes military power stored by 100

Scandal at the Court[edit]

Trigger:

  • Has at least 2 royal marriages

Base mean time to happen of 1 days

  • Multiplies value by 0.5:
    • Is a lucky nation

Option "Take the blame and move on":

  • Base AI chance of 45
    • Multiplies value by 1.5:
      • Stability is at least 1
    • Multiplies value by 0.5:
      • Stability is lower than 1
  • If:
    • Limited to:
      • Stability is at least -2
    • Changes stability by -1
  • If:
    • Limited to:
      • Stability is lower than -2
    • Changes administrative power stored by -100

Option "Bribe an advisor to take the blame":

  • Base AI chance of 55
    • Multiplies value by 1.5:
      • Stability is lower than 1
      • Has at least 0.4 years worth of income
  • Modifies treasury by -0.33 years worth of income

Wave of Obscurantism[edit]

Trigger:

  • Does not have the country modifier "Obscurantism"
  • Any of the following:
    • Technology group is Western
    • Technology group is Eastern

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Has fewer than 1 of the Innovative Ideas ideas
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Has the Natural Scientist advisor

Option "Knowledge is power":

  • Base AI chance of 45
  • Adds the modifier "Obscurantism" for 5 years:
    • +2 global unrest

Option "Ignorance is bliss":

  • Base AI chance of 55
  • Changes prestige by -10

Exceptional Year[edit]

Trigger:

  • Any of the following:
    • Has the Treasurer advisor
    • Has the Trader advisor
    • Has the Statesman advisor
    • Has the Natural Scientist advisor
  • Year is at least 1450
  • Year is less than 1550

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • +50% production efficiency
  • Multiplies value by 0.8:
    • Stability is lower than 0
  • Multiplies value by 1.25:
    • Stability is at least 1
  • Multiplies value by 2.0:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Is bankrupt

Option "Collect the benefits over time":

  • Base AI chance of 45
    • Multiplies value by 2:
      • Has less than 8 provinces
  • Adds the modifier "Exceptional Year" for 1 years:
    • +50% global tax modifier

Option "Take advantage of the benefits at once":

  • Base AI chance of 55
    • Multiplies value by 0:
      • Has less than 8 provinces
  • Modifies treasury by 0.1 years worth of income

Exceptional Year[edit]

Trigger:

  • Any of the following:
    • Has the Treasurer advisor
    • Has the Trader advisor
    • Has the Statesman advisor
    • Has the Natural Scientist advisor
  • Year is at least 1550
  • Year is less than 1650

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • +50% production efficiency
  • Multiplies value by 2.0:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Is bankrupt

Option "Collect the benefits over time":

  • Base AI chance of 45
    • Multiplies value by 2:
      • Has less than 8 provinces
  • Adds the modifier "Exceptional Year" for 1 years:
    • +50% global tax modifier

Option "Take advantage of the benefits at once":

  • Base AI chance of 55
    • Multiplies value by 0:
      • Has less than 8 provinces
  • Modifies treasury by 0.08 years worth of income

Exceptional Year[edit]

Trigger:

  • Any of the following:
    • Has the Treasurer advisor
    • Has the Trader advisor
    • Has the Statesman advisor
    • Has the Natural Scientist advisor
  • Year is at least 1650

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • +50% production efficiency
  • Multiplies value by 2.0:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Is bankrupt

Option "Collect the benefits over time":

  • Base AI chance of 45
    • Multiplies value by 2:
      • Has less than 8 provinces
  • Adds the modifier "Exceptional Year" for 1 years:
    • +50% global tax modifier

Option "Take advantage of the benefits at once":

  • Base AI chance of 55
    • Multiplies value by 0:
      • Has less than 8 provinces
  • Modifies treasury by 0.05 years worth of income

Rush of Colonists[edit]

Trigger:

  • Has the idea Quest for the New World
  • Has at least 1 ports
  • Does not have the country modifier "Colonial Enthusiasm"
  • Does not have the country modifier "Monetary Benefits"
  • Has at least 1 colonial subjects

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Has the idea Colonial Ventures
  • Multiplies value by 2.0:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Has at least 5 of the Offensive Ideas ideas

Option "Receive extra colonists":

  • Base AI chance of 45
  • Adds the modifier "Colonial Enthusiasm" for 5 years:
    • +5% colonist chance
    • +25 global settler increase

Option "Receive monetary benefits":

  • Base AI chance of 55
  • Adds the modifier "Monetary Benefits" for 5 years:
    • +5% global tax modifier

Rush of Merchants[edit]

Trigger:

  • Has the Trader advisor
  • Does not have the country modifier "Rush of Merchants"
  • Does not have the country modifier "Monetary Benefits"

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Trade efficiency is at least 50%
  • Multiplies value by 2.0:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Is bankrupt

Option "Receive extra merchants":

  • Base AI chance of 45
  • Adds the modifier "Rush of Merchants" for 5 years:
    • +1 merchants

Option "Receive monetary benefits":

  • Base AI chance of 55
  • Adds the modifier "Monetary Benefits" for 5 years:
    • +5% global tax modifier

Diplomatic Move[edit]

Trigger:

  • Ruler's diplomatic skill is at least 4

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Has the Diplomat advisor
  • Multiplies value by 2.0:
    • Is a lucky nation

Option "Appoint new diplomats":

  • Base AI chance of 60
  • Changes diplomatic power stored by 30

Option "Improve relations with neighboring states":

  • Base AI chance of 40
  • Trigger:
    • Any known country:
      • Is a neighbor of our country
  • Changes diplomatic power stored by 10
  • Random country:
    • Limited to:
      • Is a neighbor of our country
    • Adds the opinion modifier "Improved Relations" towards our country

Excellent Diplomacy[edit]

Trigger:

  • Has a Diplomat with a skill of at least 2

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Ruler's diplomatic skill is at least 4
  • Multiplies value by 2.0:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Ruler's diplomatic skill is less than 1

Option "Bask in the glory":

  • Base AI chance of 50
    • Multiplies value by 0.5:
      • Technology group is not Western
      • Technology group is not Eastern
  • Changes prestige by 10

Option "Improve our reputation":

  • Base AI chance of 50
    • Multiplies value by 1.5:
      • Technology group is not Western
      • Technology group is not Eastern
  • Changes diplomatic power stored by 25

Reformation of the Army[edit]

Trigger:

  • Has a Army Reformer with a skill of at least 2

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Ruler's military skill is at least 4
  • Multiplies value by 2.0:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Ruler's military skill is less than 1

Option "Invest in army technology":

  • Base AI chance of 55
  • Changes military power stored by 50

Option "Improve our existing army":

  • Base AI chance of 45
    • Multiplies value by 2:
      • Any of the following:
        • Technology group is Western
        • Technology group is Eastern
        • Technology group is Anatolian
      • Less than 80 army tradition
    • Multiplies value by 0:
      • +90 army tradition
  • Changes army tradition by 20

Reformation of the Navy[edit]

Trigger:

  • Has a Naval Reformer with a skill of at least 2
  • Has at least 1 ports
  • Is not a primitive nation

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Ruler's military skill is at least 4
  • Multiplies value by 2.0:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Ruler's military skill is less than 1

Option "Invest in naval technology":

  • Base AI chance of 55
  • Changes diplomatic power stored by 50

Option "Improve our existing navy":

  • Base AI chance of 45
    • Multiplies value by 0:
      • Has less than 5 ports
  • Changes navy tradition by 20

Good Government Policies[edit]

Trigger:

  • Ruler's administrative skill is at least 5

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Has the Statesman advisor
  • Multiplies value by 2.0:
    • Is a lucky nation

Option "Use the money to increase stability":

  • Trigger:
    • Stability is lower than 3
  • Base AI chance of 40
    • Multiplies value by 2:
      • Stability is lower than 0
  • Changes stability by 1

Option "Invest the money in our government":

  • Base AI chance of 30
  • Changes administrative power stored by 25
  • Changes diplomatic power stored by 25
  • Changes military power stored by 25

Option "Let's fill our treasury":

  • Base AI chance of 30
    • Multiplies value by 2:
      • Has at least 30 provinces
  • Modifies treasury by 0.20 years worth of income

Poor Government Policies[edit]

Trigger:

  • Ruler's administrative skill is less than 5

Base mean time to happen of 1 days

  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Has the Statesman advisor

Option "We have chosen the right path":

  • Base AI chance of 5
    • Multiplies value by 0.5:
      • Stability is lower than 0
  • If:
    • Limited to:
      • Stability is at least -2
    • Changes stability by -1
  • If:
    • Limited to:
      • Stability is lower than -2
    • Changes administrative power stored by -100

Option "Attempt to improve the situation":

  • Base AI chance of 5
    • Multiplies value by 0.5:
      • Has less than 0.3 years worth of income
  • Modifies treasury by -0.25 years worth of income

Unhappiness Among the Clergy[edit]

Trigger:

  • Any of the following:
    • Follows the Catholic religion
    • Follows the Orthodox religion
    • Is in the Muslim religion group

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Does not have a Theologian advisor
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Has a Theologian with a skill of at least 3

Option "Ignore their demands":

  • Base AI chance of 55
    • Multiplies value by 0.5:
      • +90 prestige
  • If:
    • Limited to:
      • Is in the Muslim religion group
    • Changes piety by -10%
  • If:
    • Limited to:
      • Follows the Catholic religion
    • Changes Papal Influence by -10
  • If:
    • Limited to:
      • Follows the Orthodox religion
    • Changes Patriarch authority by -10%
  • Changes prestige by 10

Option "Agree to their demands":

  • Base AI chance of 45
    • Multiplies value by 0.5:
      • 0 prestige
  • If:
    • Limited to:
      • Is in the Muslim religion group
    • Changes piety by 20%
  • If:
    • Limited to:
      • Follows the Catholic religion
    • Changes Papal Influence by 10
  • If:
    • Limited to:
      • Follows the Orthodox religion
    • Changes Patriarch authority by 5%
  • Changes prestige by -15

Unhappiness Among the Artisans[edit]

Trigger:


Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Has at least 7 of the Aristocratic Ideas ideas
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Stability is at least 3

Option "Execute the troublemakers":

  • Base AI chance of 55
    • Multiplies value by 0.5:
      • Stability is lower than 1
  • If:
    • Limited to:
      • Stability is at least -2
    • Changes stability by -1
  • If:
    • Limited to:
      • Stability is lower than -2
    • Changes administrative power stored by -100

Option "Abolish a tax":

  • Base AI chance of 45
    • Multiplies value by 0.5:
      • Has less than 15 provinces
    • Multiplies value by 0.5:
      • Has less than 0.5 years worth of income
  • Modifies treasury by -0.50 years worth of income

Unhappiness Among the Peasantry[edit]

Trigger:


Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • War taxes are active
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Stability is at least 3
    • At least 0% of provinces are in revolt

Option "We rule as we see fit":

  • Base AI chance of 55
    • Multiplies value by 1.5:
      • Any of the following:
        • Technology group is Western
        • Technology group is Eastern
        • Technology group is Anatolian
    • Multiplies value by 0.5:
      • Stability is lower than 1
  • Changes prestige by 10
  • If:
    • Limited to:
      • Stability is at least -2
    • Changes stability by -1
  • If:
    • Limited to:
      • Stability is lower than -2
    • Changes administrative power stored by -100

Option "Try to improve their situation":

  • Base AI chance of 45
    • Multiplies value by 0.5:
      • Has less than 0.3 years worth of income
  • Modifies treasury by -0.25 years worth of income

Unhappiness Among the Merchants[edit]

Trigger:

  • Mercantilism is less than 30%

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Has the Merchant Republic government type
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Has the Trader advisor

Option "Reduce trade investment":

  • Base AI chance of 55
  • Changes diplomatic power stored by -50

Option "Get rid of the troublemakers":

  • Base AI chance of 45
  • Adds -1% mercantilism

Political Crisis[edit]

Trigger:

  • Any of the following:
    • Has the Monarchy government type
    • Has the Republic government type
    • Has the Dictatorship government type
  • Is not the lesser partner in a union

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • At least 10% of provinces are in revolt
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Has the Statesman advisor

Option "Given time, a solution will present itself":

  • Base AI chance of 55
    • Multiplies value by 0.5:
      • Stability is lower than 1
  • If:
    • Limited to:
      • Stability is at least -2
    • Changes stability by -1
  • If:
    • Limited to:
      • Stability is lower than -2
    • Changes administrative power stored by -100

Option "Reputation isn't everything":

  • Base AI chance of 45
    • Multiplies value by 0.5:
      • Has the Republic government type
      • Republican tradition is less than 0.8
    • Multiplies value by 0.5:
      • Has the Monarchy government type
      • Legitimacy is less than 80
  • Changes republican tradition by -10%
  • Adds -25 legitimacy

Corruption[edit]

Trigger:


Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Has at least 1 active loans
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Has the Treasurer advisor

Option "Try to eradicate the problems":

  • Base AI chance of 55
    • Multiplies value by 0.5:
      • Stability is lower than 1
  • If:
    • Limited to:
      • Stability is at least -2
    • Changes stability by -1
  • If:
    • Limited to:
      • Stability is lower than -2
    • Changes administrative power stored by -100

Option "Ignore them":

  • Base AI chance of 45
    • Multiplies value by 0.5:
      • Inflation is less than 10
  • Changes inflation by 3

Diplomatic Insult[edit]

Trigger:

  • Any neighbor country:
    • Is not at war

Base mean time to happen of 1 days

  • Multiplies value by 0.66:
    • Ruler's diplomatic skill is at least 5

Option "We won't forget this":

  • Base AI chance of 55
  • Random country:
    • Limited to:
      • Is a neighbor of our country
    • Gives the Diplomatic Insult casus belli against the country to our country

Option "Try to ease the tension":

  • Base AI chance of 45
  • Every neighbor country:
    • Limited to:
      • Is not at war
    • Adds the opinion modifier "Eased Tension" towards our country

Nobles Demand Privileges[edit]

Trigger:


Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Ruler's administrative skill is at least 4
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Any of the following:
      • Has the Merchant Republic government type
      • Has the Administrative Republic government type
      • Has the Constitutional Republic government type
      • Has the Papacy government type
      • Has the Tribal Federation government type
      • Has the Tribal Democracy government type

Option "Accept their rightful claims":

  • Base AI chance of 55
    • Multiplies value by 1.5:
      • +0.2 prestige
  • Changes prestige by -10

Option "Ignore their demands":

  • Base AI chance of 45
    • Multiplies value by 0.5:
      • Unrest of at least 5
  • Adds the modifier "Disorder" for 1 years:
    • +2 global unrest

Trading Company's bubble bursts[edit]

Trigger:

  • Year is at least 1700
  • Is in the Christian religion group

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Trade efficiency is less than 50%
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Trade efficiency is at least 60%

Option "Cut down on our expenses":

  • Base AI chance of 55
  • Adds the modifier "Trade Disaster" for 1 years:
    • Trade efficiency is at least -15%

Option "This isn't anything we can't handle":

  • Base AI chance of 45
    • Multiplies value by 0.5:
      • Has less than 0.15 years worth of income
  • Modifies treasury by -0.1 years worth of income

Comet Sighted[edit]

Trigger:


Base mean time to happen of 1 days

  • Multiplies value by 0.1:
    • Has the idea Comets?
  • Multiplies value by 0.5:
    • Has a Natural Scientist with a skill of at least 1
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 1.1:
    • Stability is at least 2
  • Multiplies value by 1.1:
    • Stability is at least 3

Option "It's an omen":

  • If:
    • Limited to:
      • Stability is at least -2
    • Changes stability by -1
  • If:
    • Limited to:
      • Stability is lower than -2
    • Changes administrative power stored by -100

Option "The end is nigh!":

  • If:
    • Limited to:
      • Stability is at least -2
    • Changes stability by -1
  • If:
    • Limited to:
      • Stability is lower than -2
    • Changes administrative power stored by -100

Option "The economy, fools!":

  • If:
    • Limited to:
      • Stability is at least -2
    • Changes stability by -1
  • If:
    • Limited to:
      • Stability is lower than -2
    • Changes administrative power stored by -100

Option "I wish I lived in more enlightened times...":

  • If:
    • Limited to:
      • Stability is at least -2
    • Changes stability by -1
  • If:
    • Limited to:
      • Stability is lower than -2
    • Changes administrative power stored by -100

Option "Sacrifice a human heart to appease the comet!":

  • If:
    • Limited to:
      • Stability is at least -2
    • Changes stability by -1
  • If:
    • Limited to:
      • Stability is lower than -2
    • Changes administrative power stored by -100

Option "If only we had comet sense...":

  • If:
    • Limited to:
      • Stability is at least -2
    • Changes stability by -1
  • If:
    • Limited to:
      • Stability is lower than -2
    • Changes administrative power stored by -100

Saint Performs Miracle[edit]

Trigger:

  • Year is less than 1700
  • Follows the Catholic religion
  • Stability is lower than 2

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Has fewer than 2 of the Innovative Ideas ideas
  • Multiplies value by 2.0:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Has at least 6 of the Innovative Ideas ideas

Option "We have truly been blessed":

  • Base AI chance of 55
  • Changes stability by 1
  • Adds 0% reform desire

Option "Their actions have shown us the true path":

  • Base AI chance of 45
  • Trigger:
    • Country is not The Papal State
  • Changes Papal Influence by 20

Nobles Ally with Foreign Power[edit]

Trigger:

  • Capital:
    • In the continent Europe
  • Ruler's diplomatic skill is less than 4

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Has fewer than 2 of the Economic Ideas ideas
  • Multiplies value by 1.25:
    • Stability is lower than 0
  • Multiplies value by 0.8:
    • Stability is at least 1
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Any of the following:
      • Has the Merchant Republic government type
      • Has the Administrative Republic government type
      • Has the Constitutional Republic government type
      • Has the Papacy government type
      • Has the Tribal Federation government type
      • Has the Tribal Democracy government type

Option "They will pay for their treachery":

  • Base AI chance of 55
  • Random country:
    • Limited to:
      • Is a neighbor of our country
    • Gives the Diplomatic Insult casus belli against the country to our country
  • Changes administrative power stored by -33

Option "We'll deal with them later":

  • Base AI chance of 45
    • Multiplies value by 1.5:
      • +35 prestige
  • Changes prestige by -15

Assassination of Noble[edit]

Trigger:

  • Has the Monarchy government type
  • Ruler's diplomatic skill is less than 3
  • Is not a vassal

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Has at least 5 of the Aristocratic Ideas ideas
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Has the Statesman advisor

Option "Let them solve it among themselves":

  • Base AI chance of 55
    • Multiplies value by 0.5:
      • Legitimacy is less than 70
  • Adds -30 legitimacy

Option "Take control of the situation":

  • Base AI chance of 45
    • Multiplies value by 1.5:
      • Any of the following:
        • Technology group is Western
        • Technology group is Eastern
        • Technology group is Anatolian
  • Changes administrative power stored by -50

Cessation of Church Functions[edit]

Trigger:

  • Follows the Catholic religion
  • Does not have the country modifier "Cessation of Church Functions"

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Any of the following:
      • Has at least 2 active loans
      • Is bankrupt
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Has the Treasurer advisor

Option "Accept":

  • Base AI chance of 55
  • Modifies treasury by 0.50 years worth of income
  • Adds the modifier "Cessation of Church Functions" for 20 years:
    • -15% global tax modifier
    • +0.5 Papal influence per year

Option "Decline":

  • Base AI chance of 45
  • Changes stability by 1
  • Changes Papal Influence by -20

Sale of Offices[edit]

Trigger:

  • Any of the following:
    • Has at least 25 active loans
    • Is bankrupt

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Is at war
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Has the Treasurer advisor

Option "Accept":

  • Base AI chance of 65
    • Multiplies value by 1.5:
      • Has less than 0.2 years worth of income
  • Modifies treasury by 1 years worth of income
  • Adds the modifier "Reduced Tax Income" for 20 years:
    • -10% global tax modifier

Option "Decline":

  • Base AI chance of 35
    • Multiplies value by 2:
      • Stability is lower than 1
  • Changes stability by 1
  • Changes prestige by 10

Monopoly Company Formed[edit]

Trigger:

  • Mercantilism is less than 50%

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Trade efficiency is at least 60%
  • Multiplies value by 2.0:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Trade efficiency is less than 50%

Option "Make a long-term investment":

  • Base AI chance of 55
  • Adds the modifier "Trade Income Increase" for 10 years:
    • Trade efficiency is at least 15%
  • Changes diplomatic power stored by 50

Option "Demand payment in full":

  • Base AI chance of 45
  • Modifies treasury by 1.5 years worth of income

Nobles Demand Increased Pensions[edit]

Trigger:

  • Any of the following:
    • Has the Monarchy government type
    • Has the Noble Republic government type
  • Does not have the country modifier "Tax Income Loss"

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Stability is lower than 0
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Stability is at least 3

Option "Accept their demands":

  • Base AI chance of 55
  • Adds the modifier "Tax Income Loss" for 20 years:
    • -10% global tax modifier

Option "Refuse their demands":

  • Base AI chance of 45
    • Multiplies value by 1.5:
      • Stability is lower than 1
  • If:
    • Limited to:
      • Stability is at least -2
    • Changes stability by -1
  • If:
    • Limited to:
      • Stability is lower than -2
    • Changes administrative power stored by -100

Grant Export Licenses[edit]

Trigger:

  • Is not the lesser partner in a union

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Has a Trader with a skill of at least 2
  • Multiplies value by 2.0:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Does not have a Trader advisor

Option "Grant privileges":

  • Base AI chance of 55
    • Multiplies value by 1.5:
      • Has the Monarchy government type
      • Legitimacy is at least 90
    • Multiplies value by 0.5:
      • Has the Monarchy government type
      • Legitimacy is less than 50
    • Multiplies value by 0.5:
      • Has the Republic government type
      • Republican tradition is less than 0.6
  • Random country:
    • Limited to:
      • Is a neighbor of our country
    • Adds the opinion modifier "Granted the Nobles privileges" towards our country
  • Adds -10 legitimacy
  • Changes republican tradition by -5%
  • Adds the modifier "Tax Income Boost" for 5 years:
    • +10% global tax modifier

Option "Privileges have to be earned":

  • Base AI chance of 45
    • Multiplies value by 1.5:
      • Has the Monarchy government type
      • Legitimacy is less than 60
  • Adds 20 legitimacy
  • Changes republican tradition by 5%
  • Random country:
    • Limited to:
      • Is a neighbor of our country
    • Adds the opinion modifier "Did not grant the Nobles privileges" towards our country

Establish Cantonments[edit]

Trigger:

  • Year is at least 1600

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Ruler's military skill is less than 1

Option "Draft citizens":

  • Base AI chance of 50
    • Multiplies value by 0.1:
      • Has less than 200 ducats in the treasury
  • Random owned province:
    • Changes the province's base manpower by 1

Option "Mass draft with financial incentive":

  • Base AI chance of 50
    • Multiplies value by 1.5:
      • Has less than 100 ducats in the treasury
  • Changes treasury by -60 ducats
  • Random owned province:
    • Changes the province's base manpower by 2

Nobles Demand Old Rights[edit]

Trigger:

  • Has the Monarchy government type
  • Has at least 2 provinces

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Ruler's administrative skill is less than 1
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Ruler's administrative skill is at least 5

Option "Accept demands":

  • Base AI chance of 5
  • Every owned province:
    • Limited to:
      • The province is not the capital of the country
    • Changes local autonomy by 15

Option "Reject demands":

  • Base AI chance of 5
    • Multiplies value by 0.5:
      • Stability is lower than 1
  • If:
    • Limited to:
      • Stability is at least -2
    • Changes stability by -1
  • If:
    • Limited to:
      • Stability is lower than -2
    • Changes administrative power stored by -100

Cities Demand Old Rights[edit]

Trigger:

  • Any of the following:
    • Has the Monarchy government type
    • Has the Republic government type
    • Has the Theocracy government type
  • Is not the lesser partner in a union

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • At least 10% of provinces are in revolt
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Stability is at least 3

Option "Deny old rights":

  • Base AI chance of 55
    • Multiplies value by 0.5:
      • Stability is lower than 1
  • If:
    • Limited to:
      • Stability is at least -2
    • Changes stability by -1
  • If:
    • Limited to:
      • Stability is lower than -2
    • Changes administrative power stored by -100

Option "Accept":

  • Base AI chance of 45
    • Multiplies value by 0.5:
      • Has the Monarchy government type
      • Legitimacy is less than 0.7
    • Multiplies value by 0.5:
      • Has the Republic government type
      • Republican tradition is less than 0.7
    • Multiplies value by 0.5:
      • Has the Theocracy government type
      • +25 prestige
  • Adds -20 legitimacy
  • Changes republican tradition by -10%
  • Changes devotion by -10

Non-enforcement of Ordinances[edit]

Trigger:

  • Has at least 2 provinces

Base mean time to happen of 1 days

  • Multiplies value by 1.25:
    • Stability is lower than 0
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.8:
    • Stability is at least 1

Option "Let them handle it":

  • Base AI chance of 25
  • Random owned province:
    • Limited to:
      • The province is not the capital of the country
    • Changes local autonomy by 40

Option "Increase attempts":

  • Base AI chance of 100
  • Changes administrative power stored by -30

Bourgeoisie Request Privileges[edit]

Trigger:


Base mean time to happen of 1 days

  • Multiplies value by 1.25:
    • Does not have the Merchant Republic government type
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Stability is at least 3

Option "Grant them privileges":

  • Base AI chance of 55
  • Changes diplomatic power stored by -50

Option "Deny them privileges":

  • Base AI chance of 45
  • Changes administrative power stored by -50

Italian Engineer Available[edit]

Trigger:

  • Capital:
    • In the continent Europe

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Has at least 5 of the Defensive Ideas ideas
  • Multiplies value by 0.66:
    • Has at least 5 of the Offensive Ideas ideas

Option "Hire the engineer":

  • Base AI chance of 55
    • Multiplies value by 0.5:
      • Has less than 0.2 years worth of income
  • Changes military power stored by 40
  • Modifies treasury by -0.15 years worth of income

Option "Decline the offer":

  • Base AI chance of 45
  • Changes prestige by -10

Foreign Drill Instructor Available[edit]

Trigger:

  • Capital:
    • In the continent Europe

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Has a Army Reformer with a skill of at least 3
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Does not have a Army Reformer advisor

Option "Hire him":

  • Base AI chance of 55
    • Multiplies value by 0.5:
      • Has less than 0.3 years worth of income
    • Multiplies value by 0.5:
      • +90 army tradition
  • Changes army tradition by 20
  • Modifies treasury by -0.25 years worth of income

Option "Decline the offer":

  • Base AI chance of 45
  • Changes prestige by -10

Build a Great Palace[edit]

Trigger:

  • Has the Monarchy government type
  • Is not the lesser partner in a union

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Has a Artist with a skill of at least 3
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Does not have a Artist advisor

Option "Build the palace":

  • Base AI chance of 40
    • Multiplies value by 0.5:
      • Has less than 0.3 years worth of income
    • Multiplies value by 1.5:
      • Legitimacy is less than 60
  • Changes prestige by 10
  • Adds 20 legitimacy
  • Modifies treasury by -0.25 years worth of income

Option "Don't build it":

  • Base AI chance of 60
    • Multiplies value by 0.5:
      • +90 prestige
    • Multiplies value by 0.5:
      • Legitimacy is less than 40
  • Changes prestige by -10

Uncooperative Philosopher[edit]

Trigger:

  • Has the Philosopher advisor

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Has fewer than 3 of the Innovative Ideas ideas
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Has at least 4 of the Innovative Ideas ideas

Option "Imprison $PHILOSOPHER_O_PRONOUN$":

  • Base AI chance of 60
    • Multiplies value by 0.5:
      • Stability is lower than 1
  • If:
    • Limited to:
      • Stability is at least -2
    • Changes stability by -1
  • If:
    • Limited to:
      • Stability is lower than -2
    • Changes administrative power stored by -100

Option "Allow $PHILOSOPHER_O_PRONOUN$ to remain free":

  • Base AI chance of 40
    • Multiplies value by 0.5:
      • +0.5 prestige
  • Changes prestige by -10

Merchants harassed[edit]

Trigger:

  • Has at least 2 merchants
  • Overextension is at least 25%
  • Any country:
    • Is a neighbor of our country
    • Has an opinion of less than 50 with our country

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Has the idea Merchant Adventures
    • Has the Merchant Republic government type
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Has the Trader advisor

Option "Escalate complaint":

  • Base AI chance of 55
  • Random country:
    • Limited to:
      • Is a neighbor of our country
      • Has an opinion of less than 50 with our country
    • Gives the Diplomatic Insult casus belli against the country to our country

Option "Seek a diplomatic solution":

  • Base AI chance of 45
  • Random country:
    • Limited to:
      • Is a neighbor of our country
      • Has an opinion of less than 50 with our country
    • Adds the opinion modifier "Diplomatic Solution" towards our country

Petition for Redress[edit]

Trigger:

  • Any of the following:
    • Technology group is Western
    • Technology group is Eastern

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Stability is lower than 0
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Ruler's administrative skill is at least 5

Option "Accept petition":

  • Base AI chance of 70
    • Multiplies value by 0.5:
      • +30 prestige
  • Changes prestige by -10

Option "Deny petition":

  • Base AI chance of 30
    • Multiplies value by 1.5:
      • Is not at war
  • Random owned province:
    • Limited to:
      • The province is not a colony
      • The province is not overseas
    • Spawns revolt of size 1 of Peasant rebels

Noble Family Requests Aid[edit]

Trigger:

  • Has the Monarchy government type

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Has at least 300 ducats in the treasury
  • Multiplies value by 0.5:
    • Is a lucky nation

Option "Grant aid":

  • Base AI chance of 55
    • Multiplies value by 0.5:
      • Has less than 0.7 years worth of income
  • Modifies treasury by -0.5 years worth of income

Option "Deny aid":

  • Base AI chance of 45
  • Changes administrative power stored by -50

Support for Dissidents Abroad[edit]

Trigger:

  • Ruler's administrative skill is less than 3

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Has a Statesman with a skill of at least 2
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Does not have a Statesman advisor

Option "Support":

  • Base AI chance of 55
  • Modifies treasury by -0.1 years worth of income
  • Random country:
    • Limited to:
      • Is a neighbor of our country
      • Is not a vassal
    • Adds the opinion modifier "Supports Dissidents" towards our country

Option "Decline":

  • Base AI chance of 45
  • Changes prestige by -10

Foreign Trade Competition Rises[edit]

Trigger:

  • Has at least 3 merchants

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Trade efficiency is less than 50%
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Trade efficiency is at least 60%

Option "Impose new tariff":

  • Base AI chance of 70
  • Adds 2% mercantilism

Option "Deny new tariff":

  • Base AI chance of 30
  • Changes diplomatic power stored by 33

Removal of Advisor[edit]

Trigger:

  • Has a parliamentary government
  • Has the Statesman advisor

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Does not have a Statesman with a skill of at least 1
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Has a Statesman with a skill of at least 3

Option "Fire them!":

  • Base AI chance of 40
  • Removes the Statesman advisor

Option "We have faith in them":

  • Base AI chance of 60
  • Changes prestige by -10

Heretic Advisor[edit]

Trigger:

  • Has the Theocracy government type
  • Has the Statesman advisor

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Does not have a Statesman with a skill of at least 1
    • Has fewer than 2 of the Innovative Ideas ideas
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Has a Statesman with a skill of at least 3

Option "Fire them!":

  • Base AI chance of 40
  • Removes the Statesman advisor

Option "We have faith in them":

  • Base AI chance of 60
  • Changes prestige by -10

Statesman gains power[edit]

Trigger:

  • Has a Statesman with a skill of at least 2

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Ruler's administrative skill is less than 1
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Ruler's administrative skill is at least 4

Option "Fire them!":

  • Base AI chance of 40
  • Removes the Statesman advisor

Option "They are doing a great job":

  • Base AI chance of 60
  • Changes prestige by -10

Influenced elections[edit]

Trigger:

  • Is an elector in the Holy Roman Empire
  • Isn't the Holy Roman Emperor

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Has at least 1 active loans
  • Multiplies value by 2.0:
    • Is a lucky nation

Option "How thoughtful":

  • Base AI chance of 70
  • Modifies treasury by 0.2 years worth of income
  • Random country:
    • Limited to:
      • Is an elector in the Holy Roman Empire
    • Adds the opinion modifier "Accepted Bribe" towards our country

Option "Bribes are beyond me":

  • Base AI chance of 30
  • Changes prestige by 15
  • Random country:
    • Limited to:
      • Is an elector in the Holy Roman Empire
    • Adds the opinion modifier "Declined Bribe" towards our country

Peasants getting uppity[edit]

Trigger:

  • Has the Monarchy government type
  • Is not the lesser partner in a union

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Stability is lower than 0
  • Multiplies value by 2.0:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Stability is at least 1

Option "Enforce serfdom":

  • Base AI chance of 80
  • Changes administrative power stored by -35

Option "These things happen":

  • Base AI chance of 20
  • Adds -10 legitimacy

Corruption in the Church[edit]

Trigger:

  • Stability is lower than -1
  • Has the Theocracy government type

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Has the Treasurer advisor

Option "Cleanse the temple":

  • Base AI chance of 55
  • Changes devotion by 10
  • Changes stability by 1

Option "Fine the sinners":

  • Base AI chance of 45
  • Changes devotion by -10
  • Modifies treasury by 0.20 years worth of income

Merchant Fractures[edit]

Trigger:

  • Has at least 3 merchants

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Has the Merchant Republic government type
  • Multiplies value by 2.0:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Has the Trader advisor

Option "Support mercantilist faction":

  • Base AI chance of 15
  • Adds 2% mercantilism

Option "This isn't a matter for the crown":

  • Base AI chance of 70
  • Trigger:
    • Has the Monarchy government type
    • Is not the lesser partner in a union
  • Changes prestige by 10
  • Adds 10 legitimacy

Option "Propose free trade":

  • Base AI chance of 0
  • Adds -2% mercantilism
  • Modifies treasury by 0.10 years worth of income

Naval Traditions Scorned[edit]

Trigger:

  • +10 navy tradition
  • Less than 40 navy tradition
  • +40 army tradition

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Has at least 6 of the Offensive Ideas ideas
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Has at least 3 of the Maritime Ideas ideas

Option "This is good, land is where it's at":

  • Base AI chance of 60
  • Changes navy tradition by -20
  • Changes army tradition by 10

Option "We must stop this deterioration":

  • Base AI chance of 40
  • Changes navy tradition by -5

Land Traditions Scorned[edit]

Trigger:

  • Has at least 1 ports
  • +10 army tradition
  • Less than 40 army tradition
  • +40 navy tradition
  • Is not a primitive nation

Base mean time to happen of 1 days

  • Multiplies value by 5.0:
    • Has the idea group Maritime Ideas
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Has the idea Grand Army

Option "The fleet is our wooden wall!":

  • Base AI chance of 60
  • Changes army tradition by -20
  • Changes navy tradition by 10

Option "We must stop this deterioration":

  • Base AI chance of 40
  • Changes army tradition by -5

Opposing Military Schools[edit]

Trigger:

  • Does not have the country modifier "Increased Offensive"
  • Does not have the country modifier "Increased Defensive"

Base mean time to happen of 1 days

  • Multiplies value by 3.0:
    • Has completed the Offensive Ideas idea group
    • Has completed the Defensive Ideas idea group

Option "Attack is always the best option":

  • Base AI chance of 55
  • Changes administrative power stored by -100
  • Adds the modifier "Increased Offensive" for 10 years:
    • +10% siege ability

Option "Let them come to us":

  • Base AI chance of 45
  • Changes administrative power stored by -100
  • Adds the modifier "Increased Defensive" for 10 years:
    • +20% fort defence

National Institutions[edit]

Trigger:

  • Has the Monarchy government type
  • Technology group is Western
  • Administrative technology is at least 10

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Has fewer than 1 of the Economic Ideas ideas
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Ruler's administrative skill is less than 1

Option "L'etat, c'est moi!":

  • Base AI chance of 30
  • If:
    • Limited to:
      • Stability is at least -2
    • Changes stability by -1
  • If:
    • Limited to:
      • Stability is lower than -2
    • Changes administrative power stored by -100

Option "Give them what they want":

  • Base AI chance of 70
  • Changes administrative power stored by -35
  • Changes diplomatic power stored by -35
  • Changes military power stored by -35

Vatican Infiltration[edit]

Trigger:

  • Follows the Catholic religion
  • Does not have the Papacy government type

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Has the idea Espionage
  • Multiplies value by 2.0:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • +2 prestige

Option "Instruct him to go forward":

  • Base AI chance of 30
  • Changes Papal Influence by 5

Option "Let the matter drop":

  • Base AI chance of 70
  • Changes prestige by 5

City-state Wants Independence[edit]

Trigger:

  • Genoa does not exist
  • Owns Genoa
  • Year is at least 1700

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Stability is lower than 0
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Stability is at least 3

Option "Nah...":

  • Base AI chance of 60
  • Genoa:
    • Spawns revolt of size 1 of Separatists rebels

Option "We'll consider it":

  • Base AI chance of 40
  • Genoa:
    • Adds core on Genoa
  • Removes core on Genoa

City-state Wants Independence[edit]

Trigger:

  • Venice does not exist
  • Year is at least 1700
  • Owns Venezia

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Stability is lower than 0
  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Stability is at least 3

Option "Nah...":

  • Base AI chance of 70
  • Venezia:
    • Spawns revolt of size 1 of Separatists rebels

Option "We'll consider it":

  • Base AI chance of 30
  • Venice:
    • Adds core on Venezia
  • Removes core on Venezia

Court Painter Available[edit]

Trigger:

  • Overextension is less than 1%
  • Capital:
    • In the continent Europe
  • Is not at war

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • +10 prestige
  • Multiplies value by 0.66:
    • Has the Artist advisor

Option "Hire him":

  • Base AI chance of 65
    • Multiplies value by 0:
      • Stability is at least 3
  • Modifies treasury by -0.25 years worth of income
  • Changes prestige by 10
  • Changes stability by 1

Option "Decline his services":

  • Base AI chance of 35
  • Changes prestige by -5

Grand Ball in $CAPITAL$[edit]

Trigger:

  • Is in the Christian religion group
  • Is not at war

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Has a Artist with a skill of at least 3
  • Multiplies value by 0.66:
    • Does not have a Artist advisor

Option "Arrange a ball":

  • Base AI chance of 60
  • Changes prestige by 10
  • Modifies treasury by -0.10 years worth of income

Option "Don't arrange a ball":

  • Base AI chance of 40
  • Changes prestige by -5

Festivities[edit]

Trigger:

  • Is not at war
  • Has no disasters ongoing
  • Overextension is less than 1%
  • Has fewer than 1 rebel armies within their borders
  • Ruler's administrative skill is at least 3

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Ruler's administrative skill is at least 5
  • Multiplies value by 2.0:
    • Is a lucky nation
  • Multiplies value by 0.66:
    • Lower than 50% production efficiency modifier

Option "Arrange festivities":

  • Trigger:
    • Stability is lower than 3
  • Base AI chance of 30
    • Multiplies value by 0:
      • Stability is at least 2
  • Changes stability by 1

Option "Such nonsense, wasting money like that!":

  • Base AI chance of 70
  • Random owned province:
    • Limited to:
      • Controlled by the province's owner
    • Changes the province's base tax by 1

Complaints about Bailiff[edit]

Trigger:

  • Stability is at least 0

Base mean time to happen of 1 days

  • Multiplies value by 0.5:
    • Is a lucky nation

Option "Execute the Bailiff!":

  • Base AI chance of 55
    • Multiplies value by 0.5:
      • +35 prestige
  • Changes prestige by -10

Option "Ignore Complaints":

  • Base AI chance of 45
    • Multiplies value by 0.5:
      • Stability is lower than 1
    • Multiplies value by 1.5:
      • Stability is at least 2
  • If:
    • Limited to:
      • Stability is at least -2
    • Changes stability by -1
  • If:
    • Limited to:
      • Stability is lower than -2
    • Changes administrative power stored by -100

Priests are preaching Heresy![edit]

Trigger:

  • Stability is at least 0
  • Follows the Catholic religion
  • Is not at war
  • Has at least 2 provinces

Base mean time to happen of 1 days

  • Multiplies value by 0.5:
    • Is a lucky nation

Option "Ignore Heresy":

  • Base AI chance of 45
  • Changes prestige by -5
  • Random owned province:
    • Adds the modifier "Heresy" for 10 years:
      • -40% manpower modifier
      • +2 unrest
      • -33% provincial tax income
      • Local autonomy is at least 0.05 percent

Option "Crack down on it!":

  • Base AI chance of 65
  • Changes diplomatic power stored by -30

Dramatic Currency Revaluation[edit]

Trigger:

  • Stability is at least 0
  • Inflation is less than 5

Base mean time to happen of 1 days

  • Multiplies value by 0.5:
    • Is a lucky nation

Option "Heed this advice.":

  • Base AI chance of 25
    • Multiplies value by 0.5:
      • +4 war exhaustion
  • Changes stability by -1

Option "Who cares about the economy?":

  • Base AI chance of 75
    • Multiplies value by 0.5:
      • Inflation is less than 10
  • Changes inflation by 3

Decadence[edit]

Trigger:

  • Stability is at least 0
  • Is not at war
  • Less than 0.1 war exhaustion

Base mean time to happen of 1 days

  • Multiplies value by 0.5:
    • Is a lucky nation

Option "We needed a shakeup.":

  • Changes stability by -1

Military Divided![edit]

Trigger:

  • Does not have the country modifier "Increased Defensive"
  • Does not have the country modifier "Increased Offensive"

Base mean time to happen of 1 days


Option "The forts are our strength!":

  • Adds the modifier "Increased Defensive" for 10 years:
    • +20% fort defence

Option "We must always attack!":

  • Adds the modifier "Increased Offensive" for 10 years:
    • +10% siege ability

$MONARCH$ embarrasses the court[edit]

Trigger:

  • Stability is at least 0
  • Has the Monarchy government type
  • Is not in regency
  • Is not the lesser partner in a union
  • Ruler's diplomatic skill is less than 4

Base mean time to happen of 1 days


Option "Blame the $MONARCHTITLE$":

  • Changes stability by -1

Nobles Demand Recompensation[edit]

Trigger:

  • Stability is at least 1

Base mean time to happen of 1 days

  • Multiplies value by 0.5:
    • Is a lucky nation
  • Multiplies value by 0.25:
    • Has the Noble Loyalty Act policy active

Option "Ignore them!":

  • Base AI chance of 65
    • Multiplies value by 1.5:
      • Stability is at least 3
  • Changes stability by -1

Option "Very well, pay them off.":

  • Base AI chance of 45
    • Multiplies value by 0.5:
      • Has less than 0.6 years worth of income
  • Modifies treasury by -0.5 years worth of income

Monetary Reforms[edit]

Trigger:

  • Stability is at least 0

Base mean time to happen of 1 days

  • Multiplies value by 0.5:
    • Is a lucky nation

Option "Enact them!":

  • Base AI chance of 25
  • Changes stability by -1
  • Changes inflation by -1

Option "There is no need for reforms.":

  • Base AI chance of 75
    • Multiplies value by 0.5:
      • Inflation is less than 15
  • Changes inflation by 3

The Fortunes of War[edit]

Trigger:

  • +5 war exhaustion
  • Is not at war

Base mean time to happen of 1 days

  • Multiplies value by 0.5:
    • Is a lucky nation

Option "Enact Strong Laws":

  • Base AI chance of 9
  • Changes war exhaustion by -3
  • Changes inflation by 1

Option "Be more lenient.":

  • Base AI chance of 1
  • Changes war exhaustion by -1

Strong Military Leadership[edit]

Trigger:

  • Stability is at least 0
  • +50 army tradition

Base mean time to happen of 1 days

  • Multiplies value by 0.5:
    • Is a lucky nation

Option "$COUNTRY$ needs them all!":

  • Base AI chance of 50
    • Multiplies value by 1.5:
      • Stability is at least 2
  • Changes stability by -1

Option "Restrict the non-nobility.":

  • Base AI chance of 50
    • Multiplies value by 1.5:
      • +90 army tradition
  • Changes army tradition by -20

The Naval Tradition[edit]

Trigger:

  • Stability is at least 0
  • +50 navy tradition

Base mean time to happen of 1 days

  • Multiplies value by 0.5:
    • Is a lucky nation

Option "A cabin boy can become Captain!":

  • Base AI chance of 50
    • Multiplies value by 1.5:
      • Stability is at least 2
  • Changes stability by -1

Option "Never!":

  • Base AI chance of 50
  • Changes navy tradition by -20

Sickness of $MONARCHTITLE$[edit]

Trigger:

  • Stability is at least 0
  • Is not in regency
  • Has the Monarchy government type
  • Does not have the ruler modifier Powerful Nobles
  • Does not have the ruler modifier Decentralized Ruling

Base mean time to happen of 1 days

  • Multiplies value by 0.5:
    • Is a lucky nation

Option "More power to the Nobles":

  • Adds the ruler modifier "Powerful Nobles" until the ruler's death:
    • +5% production efficiency
    • -10% global tax modifier

Option "Delegate more to the provinces":

  • Adds the ruler modifier "Decentralized Ruling" until the ruler's death:
    • Trade efficiency is at least 5%
    • +0.05 monthly autonomy change

Regional Nobles challenge $COUNTRY$[edit]

Trigger:

  • Has at least 30 provinces
  • Any owned province:
    • The province has a different culture than its owner

Base mean time to happen of 1 days

  • Multiplies value by 0.5:
    • Is a lucky nation

Option "Crush them!":

  • Base AI chance of 33
    • Multiplies value by 0.5:
      • Unrest of at least 5
  • Random owned province:
    • Limited to:
      • The province has a different culture than its owner
    • Spawns revolt of size 2 of Noble rebels

Option "Give them more local authority.":

  • Base AI chance of 33
  • Random owned province:
    • Limited to:
      • The province has a different culture than its owner
    • Adds the modifier "Powerful Noble" for 20 years:
      • -50% manpower modifier
      • -50% provincial tax income

Option "Reform Society":

  • Base AI chance of 33
    • Multiplies value by 0.5:
      • Stability is lower than 1
  • If:
    • Limited to:
      • Stability is at least -2
    • Changes stability by -1
  • If:
    • Limited to:
      • Stability is lower than -2
    • Changes administrative power stored by -100

Clergy condemns a philosopher as heretic![edit]

Trigger:

  • Follows the Catholic religion
  • Does not have the country modifier "Increased Narrowminded"
  • Does not have the country modifier "Increased Innovative"

Base mean time to happen of 1 days

  • Multiplies value by 0.5:
    • Is a lucky nation

Option "Support Clergy":

  • Base AI chance of 50
    • Multiplies value by 1.5:
      • Less than 80% religious unity
  • Changes stability by -1
  • Adds the modifier "Increased Narrowminded" for 10 years:
    • +5% technology cost
    • +1% global missionary strength

Option "Support Philosopher":

  • Base AI chance of 50
    • Multiplies value by 1.5:
      • +100% religious unity
  • Changes stability by -1
  • Adds the modifier "Increased Innovative" for 10 years:
    • -5% technology cost
    • -1% global missionary strength

Growth of Cities attracts Serfs[edit]

Trigger:

  • Has at least 5 provinces
  • Any owned province:
    • Has a base tax lower than 5
    • Has a base tax of at least 2
    • The province is not the capital of the country
    • The province is not overseas
  • Year is less than 1650

Base mean time to happen of 1 days

  • Multiplies value by 0.5:
    • Is a lucky nation

Option "We have to accept this.":

  • Random owned province:
    • Limited to:
      • Has a base tax lower than 5
      • Has a base tax of at least 2
      • The province is not the capital of the country
      • The province is not overseas
    • Changes the province's base tax by -1
    • Changes local autonomy by 25
  • Capital:
    • Changes the province's base tax by 1

Option "The serfs belong on their turf.":

  • Adds the modifier "Increased Serfdom" for 20 years:
    • -10% stability cost modifier
    • -10% land morale

$MONARCHTITLE$'s reputation tarnished![edit]

Trigger:

  • Ruler's diplomatic skill is less than 5
  • Is not in regency
  • Is not the lesser partner in a union
  • Stability is at least -1

Base mean time to happen of 1 days

  • Multiplies value by 0.5:
    • Is a lucky nation

Option "Embrace the reputation!":

  • Base AI chance of 50
  • Changes diplomatic power stored by -100

Option "Execute someone for this!":

  • Base AI chance of 50
    • Multiplies value by 0.5:
      • Stability is lower than 1
  • If:
    • Limited to:
      • Stability is at least -2
    • Changes stability by -1
  • If:
    • Limited to:
      • Stability is lower than -2
    • Changes administrative power stored by -100

Fight the Good Fight![edit]

Trigger:

  • Any enemy country:
    • At war with our country
  • +5 war exhaustion

Base mean time to happen of 1 days

  • Multiplies value by 2.0:
    • Is a lucky nation
  • Multiplies value by 2.0:
    • +10 war exhaustion

Option "Hold the Line!":

  • Changes war exhaustion by -1

Claims on Our Rivals![edit]

Trigger:

  • Ruler's diplomatic skill is at least 3
  • Is not a vassal
  • Any rival country:
    • Any owned province:
      • Has no claim on null
      • Any of the following:
        • The province is not the capital of the country
        • Province owner:
          • Has less than 2 provinces
      • Any bordering province:
        • The province is owned by our country

Base mean time to happen of 1 days

  • Multiplies value by 1.15:
    • Ruler's administrative skill is at least 4
  • Multiplies value by 1.15:
    • Ruler's administrative skill is at least 5
  • Multiplies value by 1.15:
    • Ruler's administrative skill is at least 6
  • Multiplies value by 1.15:
    • Ruler's military skill is at least 4
  • Multiplies value by 1.15:
    • Ruler's military skill is at least 5
  • Multiplies value by 1.15:
    • Ruler's military skill is at least 6
  • Multiplies value by 1.15:
    • Ruler's diplomatic skill is at least 4
  • Multiplies value by 1.15:
    • Ruler's diplomatic skill is at least 5
  • Multiplies value by 1.15:
    • Ruler's diplomatic skill is at least 6

Option "Glorious will $COUNTRY$ be!":

  • Random rival country:
    • Limited to:
      • Any owned province:
        • Has no claim on null
        • Any of the following:
          • The province is not the capital of the country
          • Province owner:
            • Has less than 2 provinces
        • Any bordering province:
          • The province is owned by our country
    • Random owned province:
      • Limited to:
        • Has no claim on null
        • Any of the following:
          • The province is not the capital of the country
          • Province owner:
            • Has less than 2 provinces
        • Any bordering province:
          • The province is owned by our country
      • Adds claim to null
  • Changes prestige by 10

Improve the Capital[edit]

Trigger:

  • Is not at war
  • Is in the Christian religion group
  • +50 prestige

Base mean time to happen of 1 days


Option "Use the Military as Workforce":

  • Base AI chance of 50
  • Changes prestige by 5
  • Changes national manpower reserves by -0.1 months worth

Option "Spend Money":

  • Base AI chance of 50
    • Multiplies value by 0.5:
      • Has less than 0.2 years worth of income
  • Changes prestige by 5
  • Modifies treasury by -0.1 years worth of income

Land Technology Research Useless[edit]

Trigger:

  • Stability is at least 0

Base mean time to happen of 1 days

  • Multiplies value by 0.5:
    • Is a lucky nation

Option "They have a point!":

  • Base AI chance of 40
    • Multiplies value by 0.5:
      • Technology group is not Western
      • Technology group is not Eastern
      • Technology group is not Anatolian
  • Changes military power stored by -50

Option "Ignore them":

  • Base AI chance of 60
    • Multiplies value by 0.5:
      • 0 prestige
  • Changes prestige by -10

Naval Research Wrong![edit]

Trigger:

  • Stability is at least 0
  • Has at least 1 ports
  • Is not a primitive nation

Base mean time to happen of 1 days

  • Multiplies value by 0.5:
    • Is a lucky nation

Option "They must be right!":

  • Base AI chance of 40
    • Multiplies value by 0.5:
      • Technology group is not Western
      • Technology group is not Eastern
      • Technology group is not Anatolian
  • Changes diplomatic power stored by -50

Option "Ignore them":

  • Base AI chance of 60
    • Multiplies value by 0.5:
      • 0 prestige
  • Changes prestige by -10

New Trade Research is Heretical[edit]

Trigger:

  • Stability is at least 0

Base mean time to happen of 1 days

  • Multiplies value by 0.5:
    • Is a lucky nation

Option "Accept the demands.":

  • Base AI chance of 60
    • Multiplies value by 0.5:
      • Technology group is not Western
      • Technology group is not Eastern
      • Technology group is not Anatolian
  • Changes diplomatic power stored by -50

Option "Ignore them":

  • Base AI chance of 40
    • Multiplies value by 0.5:
      • 0 prestige
  • Changes prestige by -10

Production Research Flawed[edit]

Trigger:

  • Stability is at least 0

Base mean time to happen of 1 days

  • Multiplies value by 0.5:
    • Is a lucky nation

Option "They must be right!":

  • Base AI chance of 40
    • Multiplies value by 0.5:
      • Technology group is not Western
      • Technology group is not Eastern
      • Technology group is not Anatolian
  • Changes administrative power stored by -50

Option "Ignore them":

  • Base AI chance of 60
    • Multiplies value by 0.5:
      • 0 prestige
  • Changes prestige by -10

There should be a Stable Government[edit]

Trigger:

  • Stability is at least 0

Base mean time to happen of 1 days

  • Multiplies value by 0.5:
    • Is a lucky nation

Option "Accept the demands.":

  • Base AI chance of 40
    • Multiplies value by 0.5:
      • Technology group is not Western
      • Technology group is not Eastern
      • Technology group is not Anatolian
  • Changes administrative power stored by -50

Option "Ignore them":

  • Base AI chance of 60
    • Multiplies value by 0.5:
      • 0 prestige
  • Changes prestige by -10

A Generation of Cowards[edit]

Trigger:

  • Stability is at least 0
  • Is not at war
  • Has no truces
  • Less than 1 war exhaustion
  • Has fewer than 1 provinces controlled by rebels

Base mean time to happen of 1 days

  • Multiplies value by 0.5:
    • Is a lucky nation

Option "Purge them!":

  • Changes national manpower reserves by -0.25 months worth

Option "We need them.":

  • Adds the modifier "Bad Discipline" for 10 years:
    • -5% discipline

Death of a Merchant[edit]

Trigger:

  • Is in the Christian religion group

Base mean time to happen of 1 days


Option "The state needs the money.":

  • Modifies treasury by 0.25 years worth of income

Option "Use them as he would have.":

  • One of the following will happen:
    • Jämtland:
      • Creates a Theologian advisor
    • Jämtland:
      • Creates a Artist advisor
    • Jämtland:
      • Creates a Philosopher advisor
  • Changes prestige by 15

Local fortification expert discovered[edit]

Trigger:

  • Has at least 2 provinces
  • Any owned province:
    • The province is not overseas
    • The province is not the capital of the country
    • Fort level is at least 1
    • Does not have the province modifier "Local Fortifications"

Base mean time to happen of 1 days


Option "The entire country needs him":

  • Base AI chance of 35
    • Multiplies value by 0.5:
      • Has a Military Engineer advisor
  • Creates a Military Engineer advisor

Option "Let him stay home":

  • Base AI chance of 65
  • Random owned province:
    • Limited to:
      • The province is not overseas
      • The province is not the capital of the country
      • Fort level is at least 1
    • Adds the modifier "Local Fortifications" for the rest of the campaign:
      • +25% local defensiveness

Naive Relative[edit]

Trigger:

  • Stability is at least 0
  • Is not in regency
  • Has the Monarchy government type

Base mean time to happen of 1 days

  • Multiplies value by 0.5:
    • Is a lucky nation

Option "Execute him for Treason!":

  • Changes prestige by -10

Option "He is a relative after all...":

  • Adds the modifier "Compromised Spy Defense" for 20 years:
    • -25% global spy defence

Saint Proclaimed[edit]

Trigger:

  • Follows the Catholic religion
  • Does not have the country modifier "Smugglers Dominating"
  • Stability is lower than 3

Base mean time to happen of 1 days


Option "Te Deum!":

  • Changes stability by 1

Smugglers running rampant[edit]

Trigger:

  • Stability is at least 0

Base mean time to happen of 1 days

  • Multiplies value by 0.5:
    • Is a lucky nation

Option "Stop them!":

  • Base AI chance of 35
    • Multiplies value by 0.5:
      • Stability is lower than -1
    • Multiplies value by 0.5:
      • Has less than 0.35 years worth of income
  • Changes stability by -1
  • Modifies treasury by -0.25 years worth of income

Option "It is too expensive":

  • Base AI chance of 65
  • Adds the modifier "Smugglers Dominating" for 10 years:
    • -10% global tax modifier
    • Trade efficiency is at least -10%

Printing Press gives Benefits[edit]

Trigger:

  • Year is at least 1500
  • Capital:
    • In the continent Europe

Base mean time to happen of 1 days


Option "Good News!":

  • Changes military power stored by 20
  • Changes diplomatic power stored by 20
  • Changes administrative power stored by 20

Extraordinary Recruiting Policies[edit]

Trigger:

  • Ruler's military skill is at least 4
  • Ruler is leading an army
  • Manpower are less than 60% of maximum
  • Is at war
  • Less than 10 war exhaustion
  • Stability is at least -1

Base mean time to happen of 1 days

  • Multiplies value by 1.25:
    • Is a lucky nation

Option "As many as Possible!":

  • Base AI chance of 8
    • Multiplies value by 0.1:
      • +5 war exhaustion
  • Changes national manpower reserves by 0.15 months worth
  • Changes war exhaustion by 1

Option "Only take what can be spared.":

  • Base AI chance of 2
  • Changes national manpower reserves by 0.05 months worth

Glory for $DYNASTY$[edit]

Trigger:

  • Has the Monarchy government type
  • Is not in regency
  • Is not the lesser partner in a union
  • Legitimacy is less than 90
  • Capital:
    • In the continent Europe

Base mean time to happen of 1 days


Option "Use it to strengthen the throne":

  • Base AI chance of 55
    • Multiplies value by 0.5:
      • Legitimacy is at least 90
    • Multiplies value by 1.5:
      • Legitimacy is less than 70
  • Adds 5 legitimacy

Option "Publish the knowledge abroad.":

  • Base AI chance of 45
    • Multiplies value by 1.5:
      • 0 prestige
    • Multiplies value by 0.5:
      • +91 prestige
  • Changes prestige by 10

The House of $DYNASTY$ is shaken[edit]

Trigger:

  • Has the Monarchy government type
  • Legitimacy is at least 20
  • Is not in regency
  • Is not the lesser partner in a union

Base mean time to happen of 1 days


Option "Deny it fervently.":

  • Base AI chance of 45
    • Multiplies value by 0.5:
      • Legitimacy is less than 80
  • Adds -5 legitimacy

Option "Acknowledge the fact.":

  • Base AI chance of 55
    • Multiplies value by 0.5:
      • 0 prestige
  • Changes prestige by -5

Brilliant Government.[edit]

Trigger:

  • Has the Republic government type

Base mean time to happen of 1 days


Option "Money is always good...":

  • Base AI chance of 65
    • Multiplies value by 1.5:
      • Has less than 0.1 years worth of income
  • Modifies treasury by 0.10 years worth of income

Option "But prestige is better":

  • Base AI chance of 35
    • Multiplies value by 1.5:
      • 0 prestige
  • Changes prestige by 10

Great Economic Policy[edit]

Trigger:

  • Ruler's administrative skill is at least 5
  • Inflation is less than 3

Base mean time to happen of 1 days

  • Multiplies value by 1.25:
    • Is a lucky nation
  • Multiplies value by 1.25:
    • Has the Master of Mint advisor

Option "Good News!":

  • Changes inflation by -1

A Golden Era for Culture![edit]

Trigger:

  • Is not at war

Base mean time to happen of 1 days


Option "This is great!":

  • Changes prestige by 5

Warriors do not read books[edit]

Trigger:

  • Is at war

Base mean time to happen of 1 days


Option "The sword is stronger than the book.":

  • Changes stability by -1

Competent Diplomacy![edit]

Trigger:

  • Is not at war
  • Ruler's diplomatic skill is at least 4
  • Overextension is at least 25%
  • Is not in regency
  • Does not have the country modifier "Competent Diplomacy"

Base mean time to happen of 1 days


Option "$MONARCH$ can always be trusted...":

  • Adds the modifier "Competent Diplomacy" for 5 years:
    • +10% better relations over time

Incompetent Diplomacy![edit]

Trigger:

  • Ruler's diplomatic skill is less than 4
  • Overextension is at least 25%
  • Is not in regency
  • Does not have the country modifier "Incompetent Diplomacy"

Base mean time to happen of 1 days


Option "How can it be possible?":

  • Adds the modifier "Incompetent Diplomacy" for 5 years:
    • -10% better relations over time

War-weary Population[edit]

Trigger:

  • Is at war
  • +2 war exhaustion

Base mean time to happen of 1 days


Option "The peasants are to be ignored":

  • Base AI chance of 5
    • Multiplies value by 0.5:
      • +5 war exhaustion
  • Changes war exhaustion by 2

Option "Soldiers are just peasants in uniform":

  • Base AI chance of 5
  • Changes army tradition by -5
  • Changes navy tradition by -5

There is still hope[edit]

Trigger:

  • Is at war
  • +5 war exhaustion

Base mean time to happen of 1 days


Option "Once more into the breach":

  • Base AI chance of 65
    • Multiplies value by 1.5:
      • +10 war exhaustion
  • Changes war exhaustion by -2

Option "My band of Brothers...":

  • Base AI chance of 35
  • Changes army tradition by 5
  • Changes navy tradition by 5

Visit from some shady people[edit]

Trigger:


Base mean time to happen of 1 days


Option "It's an offer...":

  • Adds the modifier "Shady People" for 5 years:
    • +10% spy offense

Option "...we can refuse actually":

  • Changes prestige by 5

The New World beckons![edit]

Trigger:

  • Has the idea Quest for the New World
  • Capital:
    • In the continent Europe
  • Any owned province:
    • The province is a colony
    • Any of the following:
      • In the continent North America
      • In the continent South America
  • Does not have the country modifier "Colonial Enthusiasm"

Base mean time to happen of 1 days


Option "We can always use some peasants.":

  • Adds the modifier "Colonial Enthusiasm" for 5 years:
    • +5% colonist chance
    • +25 global settler increase

Option "A nobleman can be useful!":

  • Creates a conquistador at 25 extra army tradition

Merchants spread thin[edit]

Trigger:

  • Has at least 2 merchants
  • Capital:
    • In the continent Europe
  • Any trade node with an active merchant:
    • In the continent Asia
    • our country doesn't have the "Absent Merchant" trade modifier
  • Any trade node with an active merchant:
    • In the continent Europe
    • our country doesn't have the "Absent Merchant" trade modifier

Base mean time to happen of 1 days


Option "Asia is not as important.":

  • Trigger:
    • Any trade node with an active merchant:
      • In the continent Asia
      • our country doesn't have the "Absent Merchant" trade modifier
  • Random trade node with an active merchant:
    • Limited to:
      • In the continent Asia
      • our country doesn't have the "Absent Merchant" trade modifier
    • Adds trade modifier:
      • Affecting our country
      • Lasting 10 years days
      • Changing trade power by -10
      • Named "Absent Merchant"

Option "We can ignore Europe.":

  • Trigger:
    • Any trade node with an active merchant:
      • In the continent Europe
      • our country doesn't have the "Absent Merchant" trade modifier
  • Random trade node with an active merchant:
    • Limited to:
      • In the continent Europe
      • our country doesn't have the "Absent Merchant" trade modifier
    • Adds trade modifier:
      • Affecting our country
      • Lasting 10 years days
      • Changing trade power by -10
      • Named "Absent Merchant"

Option "Support them anyway!":

  • Changes diplomatic power stored by -20

Relations Improved[edit]

Trigger:

  • Any neighbor country:
    • Follows our country's religion
    • Not at war with our country
    • Has no truce with our country

Base mean time to happen of 1 days


Option "For the $COUNTRY_RELIGION$ faith":

  • Random neighbor country:
    • Limited to:
      • Follows our country's religion
      • Not at war with our country
      • Has no truce with our country
    • Adds the opinion modifier "Improved Relations" towards our country

Influential Preacher[edit]

Trigger:

  • Follows the Catholic religion
  • Country is not The Papal State

Base mean time to happen of 1 days


Option "Send him to Rome":

  • Changes Papal Influence by 10

Option "He'll make a nice bishop":

  • Changes prestige by 5

Improvements in Land Technology[edit]

Trigger:

  • Military technology is at least 6
  • Military technology is lower than 15

Base mean time to happen of 1 days


Option "Spare no expenses...":

  • Base AI chance of 7
    • Multiplies value by 0.5:
      • Inflation is less than 15
  • Changes inflation by 0.5
  • Changes military power stored by 50

Option "Use Caution":

  • Base AI chance of 3
  • Changes military power stored by 10

Improvements in Naval Technology[edit]

Trigger:

  • Has at least 1 ports
  • Is not a primitive nation

Base mean time to happen of 1 days


Option "Spare no expenses...":

  • Base AI chance of 7
    • Multiplies value by 0.5:
      • Inflation is less than 15
  • Changes inflation by 0.5
  • Changes diplomatic power stored by 50

Option "Use Caution":

  • Base AI chance of 3
  • Changes diplomatic power stored by 10

Improvements in Trade Technology[edit]

Trigger:


Base mean time to happen of 1 days


Option "Spare no expenses...":

  • Base AI chance of 7
    • Multiplies value by 0.5:
      • Inflation is less than 15
  • Changes inflation by 0.5
  • Changes diplomatic power stored by 50

Option "Use Caution":

  • Base AI chance of 3
  • Changes diplomatic power stored by 10

Improvements in Government Technology[edit]

Trigger:


Base mean time to happen of 1 days


Option "Spare no expenses...":

  • Base AI chance of 7
    • Multiplies value by 0.5:
      • Inflation is less than 15
  • Changes inflation by 0.5
  • Changes administrative power stored by 50

Option "Use Caution":

  • Base AI chance of 3
  • Changes administrative power stored by 10

Improvements in Production Technology[edit]

Trigger:


Base mean time to happen of 1 days


Option "Spare no expenses...":

  • Base AI chance of 7
    • Multiplies value by 0.5:
      • Inflation is less than 15
  • Changes inflation by 0.5
  • Changes administrative power stored by 50

Option "Use Caution":

  • Base AI chance of 3
  • Changes administrative power stored by 10

Sale of Titles[edit]

Trigger:


Base mean time to happen of 1 days


Option "Gold is the sign of nobility!":

  • Base AI chance of 5
    • Multiplies value by 1.5:
      • Has less than 0.3 years worth of income
  • Modifies treasury by 0.25 years worth of income

Option "Nobility cannot be bought!":

  • Trigger:
    • Stability is lower than 3
  • Base AI chance of 5
    • Multiplies value by 1.5:
      • Stability is lower than 1
  • Changes stability by 1

A traveling minstrel[edit]

Trigger:

  • Any of the following:
    • Technology group is Western
    • Technology group is Eastern
    • Technology group is Anatolian
    • Technology group is Muslim
    • Technology group is Indian

Base mean time to happen of 1 days


Option "Allow him to go where his heart wishes":

  • Trigger:
    • Stability is lower than 3
  • Changes stability by 1

Option "Bring him to court":

  • Changes prestige by 10
  • Creates an advisor:
    • Is the Artist advisor type
    • With a skill level of 2

A bountiful harvest[edit]

Trigger:

  • It is the 7. month of the year or later

Base mean time to happen of 1 days


Option "We are blessed!":

  • Modifies treasury by 0.25 years worth of income

Tensions between nobles and clergy[edit]

Trigger:

  • Follows the Catholic religion
  • Has the Feudal Monarchy government type
  • The Papal State exists
  • Capital:
    • In the continent Europe

Base mean time to happen of 1 days


Option "Jesus lived among beggars and fishermen, why don't you?":

  • Base AI chance of 20
    • Multiplies value by 2:
      • Has less than 5 provinces
    • Multiplies value by 2:
      • Has less than 10 provinces
    • Multiplies value by 2:
      • Has less than 15 provinces
    • Multiplies value by 2:
      • Has less than 20 provinces
  • Adds the opinion modifier "Upset the Pope" from The Papal State

Option "Surely we do not wish to anger his holiness.":

  • Base AI chance of 80
  • Random owned province:
    • Limited to:
      • In the continent Europe
    • Spawns revolt of size 2 of Noble rebels

The Maid of $CAPITAL_CITY$[edit]

Trigger:

  • Follows the Catholic religion
  • Does not have the country flag "maid_of_province"
  • Is at war
  • +5 war exhaustion
  • Has the Monarchy government type
  • Is not the lesser partner in a union
  • Legitimacy is less than 80
  • Any owned province:
    • Not controlled by the province's owner

Base mean time to happen of 1 days

  • Multiplies value by 2.5:
    • Country is France

Immediate effects:

  • Hidden effect:
    • Sets the country flag "maid_of_province"

Option "She is a messenger from God!":

  • Base AI chance of 100
  • Changes prestige by -5
  • Adds -5 legitimacy
  • Creates a general at -50 extra army tradition

Option "Poor girl, she's clearly mad":

  • Base AI chance of 0
  • Trigger:
    • Is not the lesser partner in a union
  • Adds 10 legitimacy

Option "Burn the witch!":

  • Base AI chance of 0
  • Adds the modifier "Increased Narrowminded" for 10 years:
    • +5% technology cost
    • +1% global missionary strength
  • Changes stability by 1

Bible printed![edit]

Trigger:

  • Follows the Catholic religion
  • Capital:
    • In the continent Europe
  • Administrative technology is at least 5
  • Does not have the global flag "bible_printed"
  • Has the Theologian advisor

Base mean time to happen of 1 days

  • Multiplies value by 5.0:
    • Culture group is Germanic

Option "Glory to God!":

  • Sets the global flag "bible_printed"
  • Changes prestige by 25

The Sweating Sickness spreads through $CAPITAL$[edit]

Trigger:

  • Year is at least 1480
  • Capital:
    • In the continent Europe
  • Administrative technology is lower than 20

Base mean time to happen of 1 days


Option "$MONARCH$ flees the city":

  • Base AI chance of 33
    • Multiplies value by 0.5:
      • Stability is lower than 1
  • If:
    • Limited to:
      • Stability is at least -2
    • Changes stability by -1
  • If:
    • Limited to:
      • Stability is lower than -2
    • Changes administrative power stored by -100

Option "Spend every effort to limit its effects":

  • Base AI chance of 33
    • Multiplies value by 0.5:
      • Has less than 0.6 years worth of income
  • Modifies treasury by -0.50 years worth of income

Option "Salvation and piety are the only answers":

  • Base AI chance of 33
  • Changes diplomatic power stored by -100

Disagreeing advisor[edit]

Trigger:

  • Has a YES advisor

Base mean time to happen of 1 days


Option "But it was a good point...":

  • Changes prestige by -5
  • One of the following will happen:
    • Neva:
      • Changes administrative power stored by 25
    • Neva:
      • Changes diplomatic power stored by 25
    • Neva:
      • Changes military power stored by 25

Option "Off with their head!":

  • Kills the random advisor

Privateers bring profits[edit]

Trigger:

  • Has the country modifier "Privateers"
  • Has at least 3 ports
  • Any rival country:
    • More than 1 provinces producing Gold
  • Fewer than 1 provinces producing Gold

Base mean time to happen of 1 days


Option "That should fill our coffers nicely.":

  • Modifies treasury by 0.10 years worth of income
  • Every rival country:
    • Limited to:
      • More than 1 provinces producing Gold
    • Adds the opinion modifier "Golden Privateers" towards our country

Privateers captured[edit]

Trigger:

  • Has at least 5 ports
  • Has at least 1 heavy ships
  • Has at least 1 colonial subjects
  • Any rival country:
    • Has the country modifier "Privateers"

Base mean time to happen of 1 days


Option "We shall reward him with a promotion.":

  • Base AI chance of 5
  • Creates an admiral at 50 extra naval tradition

Option "A man of such skill would be welcomed at our court.":

  • Base AI chance of 5
    • Multiplies value by 0.5:
      • Has at least 20 provinces
  • Creates an advisor:
    • Is the Naval Reformer advisor type
    • With a skill level of 2

Merchant arranges an expedition.[edit]

Trigger:

  • Has the idea Quest for the New World
  • Has at least 1 ports
  • Has at least 2 merchants
  • Any trade node with an active merchant:
    • Is a sea province
  • Capital:
    • In the continent Europe
  • The Caribbean:
    • Has not discovered null

Base mean time to happen of 1 days


Option "Support the expedition.":

  • Random owned province:
    • Limited to:
      • Is coastal
    • Spawns a heavy ship belonging to our country
  • Creates an explorer at 20 extra naval tradition

Renaissance Prince[edit]

Trigger:

  • Technology group is Western
  • Capital:
    • In the continent Europe
  • Year is at least 1450
  • Year is less than 1600

Base mean time to happen of 1 days


Option "We too shall support the blooming renaissance art.":

  • Base AI chance of 5
    • Multiplies value by 0.5:
      • Has less than 0.2 years worth of income
  • Modifies treasury by -0.10 years worth of income
  • Changes prestige by 10

Option "I’ve got better things to spend money on.":

  • Base AI chance of 5
  • Changes prestige by -5

Expanding influence[edit]

Trigger:

  • Any of the following:
    • Has the country modifier "Vereenigde Oost-Indische Compagnie"
    • Has the country flag "Trade Company"
  • India:
    • The province is owned by our country
  • India:
    • Has no core on null
    • The province is not owned by our country
    • Province owner - not all of the following:
      • Technology group is Western
    • Any bordering province:
      • The province is owned by our country
      • Has core on null

Base mean time to happen of 1 days


Option "There is no need for hostilities":

  • Changes diplomatic power stored by -20

Option "We need to ensure the profitability of our trade.":

  • India:
    • Limited to:
      • Has no core on null
      • The province is not owned by our country
      • Province owner - not all of the following:
        • Technology group is Western
      • Any bordering province:
        • The province is owned by our country
        • Has core on null
    • Adds claim to null

Local Noble's Power Grows[edit]

Trigger:

  • Capital:
    • In the continent Europe
  • Ruler's administrative skill is less than 3
  • Has at least 2 provinces
  • Any of the following:
    • Has the Feudal Monarchy government type
    • Has the Despotic Monarchy government type

Base mean time to happen of 1 days


Option "Ignore him":

  • Base AI chance of 33
  • Changes prestige by -10
  • Random owned province:
    • Limited to:
      • The province is not the capital of the country
      • In the continent Europe
      • Does not have the province modifier "Powerful Noble"
    • Adds the modifier "Powerful Noble" for 7 months:
      • -50% manpower modifier
      • -50% provincial tax income
    • Changes local autonomy by 20

Option "Outwit him at court":

  • Base AI chance of 33
    • Multiplies value by 0.5:
      • Stability is lower than 1
  • Changes prestige by 5
  • If:
    • Limited to:
      • Stability is at least -2
    • Changes stability by -1
  • If:
    • Limited to:
      • Stability is lower than -2
    • Changes administrative power stored by -100

Option "Order his arrest":

  • Base AI chance of 33
  • Changes prestige by 5
  • Random owned province:
    • Limited to:
      • In the continent Europe
      • Does not have the province modifier "Powerful Noble"
    • Spawns revolt of size 2 of Noble rebels

Colonial Discovery![edit]

Trigger:

  • Technology group is Western
  • Capital:
    • In the continent Europe
  • Has at least 1 colonies

Base mean time to happen of 1 days


Option "The merchants can learn from it":

  • Changes diplomatic power stored by 15

Option "The manufactories can benefit!":

  • Changes administrative power stored by 15

Country Destabilized[edit]

Trigger:

  • +10 war exhaustion
  • Stability is lower than -2

Option "Unfortunate":

  • Changes stability by -1

Large Revolt[edit]

Base mean time to happen of 1 days


Immediate effects:

  • Hidden effect:
    • Random owned province:
      • Sets the province flag "Peasant"
    • Random owned province:
      • Limited to:
        • Has no core on null
        • The province is not a colony
        • Does not have the province flag "Peasant"
      • Sets the province flag "Separatists"

Option "Target practice":

  • Random owned province:
    • Limited to:
      • Has the province flag "Peasant"
    • Spawns revolt of size 1 of Peasant rebels
    • Removes the province flag "Peasant"
  • Random owned province:
    • Limited to:
      • Has no core on null
      • The province is not a colony
      • Has the province flag "Separatists"
    • Spawns revolt of size 1 of Separatists rebels
    • Removes the province flag "Separatists"

Local Pretender Rises[edit]

Trigger:

  • Legitimacy is less than 90
  • Has the Monarchy government type

Base mean time to happen of 1 days


Option "Off with his head!":

  • Random owned province:
    • Limited to:
      • The province is not overseas
    • Spawns revolt of size 1 of Pretender rebels

Naval thought suffering[edit]

Trigger:

  • Has at least 1 ports
  • Is not a primitive nation
  • Does not have the idea group Maritime Ideas
  • Any of the following:
    • Has the idea group Offensive Ideas
    • Has the idea group Defensive Ideas

Option "To be expected":

  • Changes diplomatic power stored by -50

Naval Officers are retiring[edit]

Trigger:

  • Has at least 1 ports
  • Is not a primitive nation
  • Does not have the idea group Maritime Ideas
  • Any of the following:
    • Has the idea group Offensive Ideas
    • Has the idea group Defensive Ideas

Option "Damn":

  • Changes navy tradition by -10

An example to us all[edit]

Trigger:

  • Does not have the idea group Maritime Ideas
  • Any of the following:
    • Has the idea group Offensive Ideas
    • Has the idea group Defensive Ideas

Option "Interesting.":

  • Creates a Grand Captain advisor

Support for revolution overseas[edit]

Trigger:

  • Is not at war
  • Has at least 100 ducats in the treasury
  • Any known country:
    • Any of the following:
      • Capital:
        • In the continent North America
      • Capital:
        • In the continent South America
    • Is not a vassal
    • Any rival country:
      • Capital:
        • In the continent Europe
      • At war with the previous scope

Base mean time to happen of 1 days


Option "We cannot let the people in America be crushed":

  • Changes treasury by -100 ducats
  • Random known country:
    • Limited to:
      • Any of the following:
        • Capital:
          • In the continent North America
        • Capital:
          • In the continent South America
      • Any known country:
        • Capital:
          • In the continent Europe
        • At war with the previous scope
    • Changes treasury by 100 ducats
    • Adds the opinion modifier "Sent Help" towards our country
  • Random rival country:
    • Limited to:
      • Capital:
        • In the continent Europe
      • Any known country:
        • Any of the following:
          • Capital:
            • In the continent North America
          • Capital:
            • In the continent South America
        • At war with the previous scope
    • Adds the opinion modifier "Interfered in war" towards our country

Option "This is not our war":

  • Changes prestige by -10
  • Random known country:
    • Limited to:
      • Any of the following:
        • Capital:
          • In the continent North America
        • Capital:
          • In the continent South America
      • Any known country:
        • Capital:
          • In the continent Europe
        • At war with the previous scope
    • Adds the opinion modifier "Refused to send help in our time of need" towards our country
  • Random rival country:
    • Limited to:
      • Capital:
        • In the continent Europe
      • Any known country:
        • Any of the following:
          • Capital:
            • In the continent North America
          • Capital:
            • In the continent South America
        • At war with the previous scope
    • Adds the opinion modifier "Pleased" towards our country

Culture ties weakened[edit]

Trigger:

  • Capital:
    • In the continent Europe
  • Any owned province:
    • In the continent North America
    • Any of the following:
      • Culture is Scottish
      • Culture is English
    • The province is not the capital of the country
  • Year is at least 1530

Base mean time to happen of 1 days


Option "Time will tell what will become of this":

  • Random owned province:
    • Limited to:
      • In the continent North America
      • Any of the following:
        • Culture is Scottish
        • Culture is English
      • The province is not the capital of the country
    • Changes culture to American

Traitor in Parliament[edit]

Trigger:

  • Has a parliamentary government
  • Is at war

Base mean time to happen of 1 days


Option "Execute him":

  • Trigger:
    • Stability is lower than -2
  • Base AI chance of 5
    • Multiplies value by 0.5:
      • Stability is lower than 1
  • Changes stability by -1

Option "Try and reduce his involvement":

  • Base AI chance of 5
    • Multiplies value by 0.5:
      • +8 war exhaustion
  • Changes war exhaustion by 2

A new religion spreads?[edit]

Trigger:

  • Year is at least 1700
  • Technology group is Western
  • Has a YES advisor
  • No owned province:
    • Has the province modifier "Football"

Base mean time to happen of 1 days

  • Multiplies value by 2:
    • Any owned province:
      • Culture is English

Option "At least keep our universities clean!":

  • If:
    • Limited to:
      • Follows the Catholic religion
    • Changes Papal Influence by 10
  • If:
    • Limited to:
      • Does not follow the Catholic religion
      • Is not the lesser partner in a union
    • Adds 10 legitimacy
  • Every owned province:
    • Limited to:
      • Culture is English
    • Adds the modifier "Football" for 50 years:
      • +1 unrest

Option "My advisors haven't even heard of football?!":

  • Removes the random advisor

Our ancestors are watching[edit]

Trigger:

  • Has the Monarchy government type
  • Is not the lesser partner in a union
  • Legitimacy is less than 40
  • No owned province:
    • Has the province modifier "Ignoring Ancestors"

Base mean time to happen of 1 days


Option "Glory to our ancestors! Build the biggest monument thinkable!":

  • Base AI chance of 33
    • Multiplies value by 0.5:
      • Has less than 0.3 years worth of income
  • Modifies treasury by -0.20 years worth of income
  • Changes prestige by 20
  • Adds 20 legitimacy

Option "Build a nice statue of one of my ancestors":

  • Base AI chance of 33
    • Multiplies value by 0.5:
      • Has less than 0.2 years worth of income
  • Modifies treasury by -0.10 years worth of income
  • Changes prestige by 5
  • Adds 5 legitimacy

Option "Don't make me remember my grand-father...":

  • Base AI chance of 33
  • Every owned province:
    • Limited to:
      • Has core on null
    • Adds the modifier "Ignoring Ancestors" for 50 years:
      • +1 unrest

A new champion of the joust[edit]

Trigger:

  • Year is less than 1500
  • Any of the following:
    • Has the Despotic Monarchy government type
    • Has the Feudal Monarchy government type
    • Has the Administrative Monarchy government type
    • Has the Absolute Monarchy government type
    • Has the Constitutional Monarchy government type
    • Has the Enlightened Despotism government type
    • Has the Revolutionary Empire government type
  • Is not the lesser partner in a union
  • Is in the Christian religion group

Base mean time to happen of 1 days


Option "The man must lead our armies!":

  • Base AI chance of 5
    • Multiplies value by 0.5:
      • Legitimacy is less than 70
  • Creates a general at 100 extra army tradition
  • Changes prestige by -25
  • Adds -25 legitimacy

Option "Tighten the rules to make sure this doesn't happen again!":

  • Base AI chance of 5
    • Multiplies value by 1.5:
      • Legitimacy is less than 70
  • Adds 25 legitimacy

A new flagship![edit]

Trigger:

  • Has a naval force limit of at least 90
  • Has at least 1 ports
  • Any owned province:
    • Is coastal
    • Has core on null
    • Controlled by our country
  • Is not a primitive nation

Base mean time to happen of 1 days


Option "A golden figurehead sounds nice!":

  • Base AI chance of 33
    • Multiplies value by 0.5:
      • Has less than 100 ducats in the treasury
  • Changes treasury by -50 ducats
  • Changes prestige by 5
  • Random owned province:
    • Limited to:
      • Is coastal
      • Has core on null
      • Controlled by our country
    • Spawns a heavy ship belonging to our country

Option "I guess so...":

  • Base AI chance of 33
    • Multiplies value by 0.5:
      • Has less than 50 ducats in the treasury
  • Changes treasury by -20 ducats
  • Changes prestige by 2
  • Random owned province:
    • Limited to:
      • Is coastal
      • Has core on null
      • Controlled by our country
    • Spawns a light ship belonging to our country

Option "The cheapest design available sounds appropriate":

  • Base AI chance of 33
  • Changes treasury by -10 ducats
  • Changes prestige by 1
  • Random owned province:
    • Limited to:
      • Is coastal
      • Has core on null
      • Controlled by our country
    • Spawns a galley belonging to our country

Heresy![edit]

Trigger:

  • Follows the Catholic religion
  • Any of the following:
    • Has the Natural Scientist advisor
    • Has the Philosopher advisor
    • Has the Artist advisor
    • Has the Theologian advisor

Base mean time to happen of 1 days


Option "Father, your will be done":

  • Creates a Inquisitor advisor
  • Changes Papal Influence by 10
  • If:
    • Limited to:
      • Has the Natural Scientist advisor
    • Kills the Natural Scientist advisor
  • If:
    • Limited to:
      • Has the Philosopher advisor
    • Kills the Philosopher advisor
  • If:
    • Limited to:
      • Has the Artist advisor
    • Kills the Artist advisor
  • If:
    • Limited to:
      • Has the Theologian advisor
    • Kills the Theologian advisor

Option "Poison the Bishop's lunch, next time!":

  • Changes administrative power stored by 50
  • Changes Papal Influence by -20

We have a man inside![edit]

Trigger:

  • Any rival country:
    • Has the Military Engineer advisor
    • At war with our country
  • Is not in regency
  • Does not have the ruler modifier Inside Man

Base mean time to happen of 1 days


Option "Ask him to sabotage that fortress!":

  • Random rival country:
    • Limited to:
      • At war with our country
      • Has the Military Engineer advisor
    • Random owned province:
      • Limited to:
        • The province is under siege
        • Does not have the province modifier "Lowered Defense"
      • Adds the modifier "Lowered Defense" for 1 years:
        • -100% local defensiveness

Option "Let us know what he built for them!":

  • Adds the ruler modifier "Inside Man" until the ruler's death:
    • +5% siege ability

A greedy corsair[edit]

Trigger:

  • Has a naval force limit of at least 50
  • Has at least 1 ports
  • Any of the following:
    • Has the Navigator advisor
    • Has the Naval Reformer advisor
  • Is not a primitive nation

Base mean time to happen of 1 days


Option "We must protect our merchants, sink that greedy bastard!":

  • If:
    • Limited to:
      • Has the Navigator advisor
    • Kills the Navigator advisor
  • If:
    • Limited to:
      • Has the Naval Reformer advisor
    • Kills the Naval Reformer advisor
  • Changes diplomatic power stored by 75

Option "Pecunia non olet, right?":

  • Modifies treasury by 0.2 years worth of income
  • Adds -2% mercantilism

Foreign Military Expert[edit]

Trigger:

  • Is at war
  • Less than 20 army tradition

Base mean time to happen of 1 days


Option "Ask him to train our officers":

  • Base AI chance of 33
    • Multiplies value by 0.5:
      • Has less than 50 ducats in the treasury
  • Modifies treasury by -0.25 years worth of income
  • Creates a general at 100 extra army tradition

Option "Put him in command of our armies":

  • Base AI chance of 33
    • Multiplies value by 0.5:
      • Has less than 25 ducats in the treasury
  • Modifies treasury by -0.10 years worth of income
  • Creates a general at 50 extra army tradition

Option "We do not need foreign aid!":

  • Base AI chance of 33
  • Adds 5 legitimacy

The White Elephant[edit]

Trigger:

  • Any of the following:
    • Culture group is Thai
    • Culture group is Burman
    • Culture group is Eastern Aryan
    • Culture group is Hindustani
    • Culture group is Western Aryan
    • Culture group is Dravidian
    • Culture group is Central Indian
  • Primary culture is not Tibetan
  • Stability is lower than 3

Base mean time to happen of 1 days


Option "Splendid":

  • Changes stability by 1

Profits in Mecca![edit]

Trigger:

  • Owns Mecca
  • Does not have the country modifier "mecca_timer"
  • Does not have the ruler modifier Pious Ruler
  • Is not in regency

Base mean time to happen of 1 days


Immediate effects:

  • Hidden effect:
    • Adds the modifier "mecca_timer" for 5 years:

Option "Send it to my coffers":

  • Changes treasury by 100 ducats
  • Adds 2% mercantilism

Option "Invest in local shops":

  • Adds 5% mercantilism

Option "Send it to the Church":

  • Adds the ruler modifier "Pious Ruler" until the ruler's death:
    • +1% global missionary strength
    • +5% global trade income modifier

An astonishing performance[edit]

Trigger:

  • Capital:
    • In the continent Europe
  • Is in the Christian religion group
  • Has the idea group Innovative Ideas
  • Does not have a Theologian advisor

Base mean time to happen of 1 days


Option "Provocative and mesmerizing commentary on romance and gender in contemporary society!":

  • Base AI chance of 5
  • Changes administrative power stored by 20

Option "Ridiculous trash for stupid people! Get out of my sight!":

  • Base AI chance of 5
    • Multiplies value by 0:
      • Has a Theologian advisor
  • Changes prestige by 5
  • Creates a Theologian advisor

Musket or Bow?[edit]

Trigger:

  • Military technology is at least 12
  • Military technology is lower than 18
  • Is not in regency
  • Does not have the ruler modifier Archery vs Muskets

Base mean time to happen of 1 days


Option "Of course archery should serve a primary role":

  • Adds the ruler modifier "Archery vs Muskets" until the ruler's death:
    • +5% military technology cost

Option "It's time for these old men to retire.":

  • Changes army tradition by -15

Gaps in the Blockade[edit]

Trigger:

  • Is at war
  • At least 75 percent of the nation's provinces are blockaded
  • Does not have the country modifier "A Gap in the Blockade"
  • Does not have the country modifier "Merchants and the Gap in the Blockade"

Base mean time to happen of 1 days

  • Multiplies value by 2:
    • Has the country modifier "Privateers"
  • Multiplies value by 2:
    • Has the idea Naval Fighting Instruction

Option "The supplies must get through":

  • Adds the modifier "A Gap in the Blockade" for 1 years:
    • -5% global tax modifier
    • -0.05 war exhaustion

Option "Make the merchants pay":

  • Adds the modifier "Merchants and the Gap in the Blockade" for 1 years:
    • Trade efficiency is at least -10%
    • -0.05 war exhaustion

The Four Kings[edit]

Trigger:

  • Does not have the country flag "eng_had_event_xxx"
  • Year is at least 1600
  • Year is less than 1800
  • Any of the following:
    • All of the following:
      • Country is England
      • Great Britain does not exist
    • Country is Great Britain
  • Has the Monarchy government type
  • Any known country:
    • Country is Iroquois
    • Is AI controlled
    • Is not a vassal
    • Has at least 4 provinces
    • Is not allied with our country
    • Not at war with our country

Base mean time to happen of 120 months


Immediate effects:

  • Sets the country flag "eng_had_event_xxx"

Option "Give them a chain of steel representing our unbreakable bond":

  • Base AI chance of 90
  • Adds the opinion modifier "Visit of the Four Kings" towards Iroquois
  • Iroquois:
    • Adds the opinion modifier "Visit of the Four Kings" towards our country
  • Create an alliance with Iroquois

Option "Give them gifts but make no promises":

  • Base AI chance of 10
  • Changes treasury by -250 ducats
  • Iroquois:
    • Adds the opinion modifier "Grateful" towards our country

Option "Give them nothing, these men are savages, not royalty":

  • Base AI chance of 0
  • Iroquois:
    • Adds the opinion modifier "Angry" towards our country

Bible Translated[edit]

Trigger:

  • Province owner:
    • Does not have the country flag "bible_translated"
    • Any of the following:
      • Follows the Catholic religion
      • Follows the Protestant religion
      • Follows the Reformed religion
  • The Protestant religion is enabled
  • Is not a reformation center
  • Is in the Christian religion group

Base mean time to happen of 5000 months

  • Multiplies value by 0.75:
    • Province is Wittenberg

Immediate effects:

  • Province owner:
    • Sets the country flag "bible_translated"

Option "Heresy! Burn the priest and his books!":

  • Province owner:
    • Adds -1% reform desire
    • The Papal State:
      • Adds the opinion modifier "Grateful" towards our country
    • Every neighbor country:
      • Limited to:
        • Follows the Catholic religion
      • Adds the opinion modifier "Grateful" towards our country
    • Every neighbor country:
      • Limited to:
        • Any of the following:
          • Follows the Protestant religion
          • Follows the Reformed religion
      • Adds the opinion modifier "Angry" towards our country

Option "Great news! Spread these Bibles far and wide":

  • If:
    • Limited to:
      • Province owner:
        • Any of the following:
          • Follows the Catholic religion
          • Follows the Protestant religion
    • Changes religion to Protestant
  • If:
    • Limited to:
      • Province owner:
        • Follows the Reformed religion
    • Changes religion to Reformed
  • Province owner:
    • Adds 3% reform desire
    • The Papal State:
      • Adds the opinion modifier "Angry" towards our country
    • Every neighbor country:
      • Limited to:
        • Follows the Catholic religion
      • Adds the opinion modifier "Irritated" towards our country
    • Every neighbor country:
      • Limited to:
        • Any of the following:
          • Follows the Protestant religion
          • Follows the Reformed religion
      • Adds the opinion modifier "Grateful" towards our country

Establish Penal Colony in [Root.GetName][edit]

Trigger:

  • Province owner:
    • Does not have the country flag "has_penal_colony"
  • The province is a colony
  • Colony has a population lower than 500

Base mean time to happen of 2000 months

  • Multiplies value by 0.75:
    • Region is Austrian Region

Immediate effects:

  • Province owner:
    • Sets the country flag "has_penal_colony"

Option "Sounds good, set it up":

  • Adds the modifier "Penal Colony" for 25 years:
    • +10 colonial growth
    • +3 unrest

Option "We can't trust these people! Keep them in prison over here":

  • Province owner:
    • Changes administrative power stored by -10

Influenza![edit]

Trigger:

  • Province owner:
    • Does not have the country flag "had_influenza"
    • Is not a primitive nation
    • Any known country:
      • None of the following:
        • Capital:
          • In the continent North America
        • Capital - not all of the following:
          • In the continent South America
  • Is coastal

Base mean time to happen of 2000 months


Immediate effects:

  • Province owner:
    • Sets the country flag "had_influenza"

Option "Quarantine the port and let them die!":

  • Base AI chance of 9
  • Adds the modifier "Quarantined Influenza" for 1 years:
    • -100% provincial trade power
    • -50% manpower modifier
    • -50% provincial tax income
    • -50% trade goods output

Option "This is not the first flu in our country, I don't care!":

  • Base AI chance of 1
  • Province owner:
    • Changes administrative power stored by -5
  • Adds the modifier "Influenza" for 1 years:
    • -25% manpower modifier
    • -25% provincial tax income
    • -25% trade goods output
  • If:
    • Limited to:
      • Any bordering province:
        • The province is owned by our country
        • Does not have the province modifier "Quarantined Influenza"
        • Does not have the province modifier "Influenza"
    • Randomized by null
      • Acquisition chance:
      • Random bordering province:
        • Limited to:
          • The province is owned by our country
          • Does not have the province modifier "Quarantined Influenza"
          • Does not have the province modifier "Influenza"
        • Gets the province event random_event.24

Influenza Spreads[edit]

Option "Quarantine the province!":

  • Base AI chance of 9
  • Adds the modifier "Quarantined Influenza" for 1 years:
    • -100% provincial trade power
    • -50% manpower modifier
    • -50% provincial tax income
    • -50% trade goods output

Option "It will soon go away":

  • Province owner:
    • Changes administrative power stored by -5
  • Base AI chance of 1
  • Adds the modifier "Influenza" for 1 years:
    • -25% manpower modifier
    • -25% provincial tax income
    • -25% trade goods output
  • If:
    • Limited to:
      • Any bordering province:
        • The province is owned by our country
        • Does not have the province modifier "Quarantined Influenza"
        • Does not have the province modifier "Influenza"
    • Randomized by null
      • Acquisition chance:
      • Random bordering province:
        • Limited to:
          • The province is owned by our country
          • Does not have the province modifier "Quarantined Influenza"
          • Does not have the province modifier "Influenza"
        • Gets the province event random_event.24

Iconoclastic Fury[edit]

Trigger:

  • Year is at least 1500
  • Year is less than 1600
  • Does not have the country flag "Iconoclastic Fury"
  • Technology group is Western
  • Is in the Christian religion group
  • The Protestant religion is enabled
  • Capital:
    • In the continent Europe
  • Any owned province:
    • In the continent Europe
    • Follows the Catholic religion
  • Any owned province:
    • In the continent Europe
    • Is not a reformation center
    • Any of the following:
      • Follows the Protestant religion
      • Follows the Reformed religion

Base mean time to happen of 2000 months

  • Multiplies value by 0.9:
    • Any of the following:
      • Primary culture is Dutch
      • Culture group is French

Immediate effects:

  • Sets the country flag "Iconoclastic Fury"

Option "Send guards to stop these vandals!":

  • Base AI chance of 30
  • Changes prestige by 10
  • The Papal State:
    • Adds the opinion modifier "Stopped Iconoclastic Fury" towards our country
  • Changes military power stored by -50
  • Every owned province:
    • Limited to:
      • In the continent Europe
      • Any of the following:
        • Follows the Protestant religion
        • Follows the Reformed religion
    • Changes unrest by 10

Option "We can't do anything except weather the storm!":

  • Base AI chance of 20
  • Changes prestige by -25
  • Adds the modifier "Iconoclastic Fury" for 10 years:
    • -10% global tax modifier
    • -1% global missionary strength

Option "Time to take the lead and break Papal stranglehold!":

  • Base AI chance of 50
    • Multiplies value by 0:
      • Follows the Catholic religion
  • Changes stability by -1
  • The Papal State:
    • Adds the opinion modifier "Allowed Iconoclastic Fury" towards our country
  • Random owned province:
    • Limited to:
      • In the continent Europe
      • Follows the Catholic religion
    • If:
      • Limited to:
        • Province owner:
          • Any of the following:
            • Follows the Protestant religion
            • Follows the Catholic religion
        • Is not a reformation center
      • Changes religion to Protestant
    • If:
      • Limited to:
        • Province owner:
          • Follows the Reformed religion
        • Is not a reformation center
      • Changes religion to Reformed

Debased Currency[edit]

Trigger:

  • At least 10% of their income is from gold

Base mean time to happen of 1 days


Option "But I was only printing a little!":

  • Changes inflation by 1
  • Changes prestige by -5

Excellent Year[edit]

Trigger:

  • More than 1 provinces producing Grain

Base mean time to happen of 1 days


Option "You can never have too much manpower":

  • Changes national manpower by 0.25 years worth of men

Excellent Vintage[edit]

Trigger:

  • More than 1 provinces producing Wine

Base mean time to happen of 1 days


Option "As long as there is some left for me":

  • Adds the modifier "Excellent Vintage." for 2 years:
    • -1 global unrest
  • Changes piety by -10%

Poor Vintage[edit]

Trigger:

  • More than 1 provinces producing Wine

Base mean time to happen of 1 days


Option "I hope I never drank any":

  • Changes prestige by -5
  • Changes piety by 10%

Quality wool[edit]

Trigger:

  • More than 1 provinces producing Wool

Base mean time to happen of 1 days


Option "You can never have too much money":

  • Modifies treasury by 0.1 years worth of income

Poor Uniforms[edit]

Trigger:

  • More than 1 provinces producing Cloth

Base mean time to happen of 1 days


Option "Damn them!":

  • Adds the modifier "Poor Uniforms" for 2 years:
    • -5% land morale

Hardy Seamen[edit]

Trigger:

  • More than 1 provinces producing Fish

Base mean time to happen of 1 days


Option "Good to see":

  • Changes navy tradition by 10

Natives not assisting[edit]

Trigger:

  • More than 1 provinces producing Fur

Base mean time to happen of 1 days


Option "They will help us again":

  • Modifies treasury by -0.1 years worth of income

Salt Crisis[edit]

Trigger:

  • More than 1 provinces producing Salt

Base mean time to happen of 1 days


Option "We will have to live with this":

  • Adds the modifier "Salt Crisis" for 2 years:
    • -10% production efficiency

Excellent supplies[edit]

Trigger:

  • More than 1 provinces producing Naval Supplies

Base mean time to happen of 1 days


Option "That is good news":

  • Adds the modifier "Good Supplies" for 2 years:
    • -10% heavy ship cost
    • -10% light ship cost

Poor Quality Copper[edit]

Trigger:

  • More than 1 provinces producing Copper
  • Military technology is at least 7

Base mean time to happen of 1 days


Option "I am disappointed":

  • Adds the modifier "Poor Copper" for 2 years:
    • +20% artillery cost

GOLD RUSH![edit]

Trigger:

  • More than 1 provinces producing Gold
  • Is not in Pagan's religion group

Base mean time to happen of 1 days


Option "Oh Yes":

  • Modifies treasury by 1.0 years worth of income
  • Changes inflation by 1

Iron ore quality problems[edit]

Trigger:

  • More than 1 provinces producing Iron

Base mean time to happen of 1 days


Option "I'm sure we have enough men anyway":

  • Adds the modifier "Poor Iron" for 2 years:
    • +10% infantry cost
    • +10% cavalry cost

Quality Ivory[edit]

Trigger:

  • More than 1 provinces producing Ivory

Base mean time to happen of 1 days


Option "It is a good day":

  • Changes prestige by 20

Tea Party[edit]

Trigger:

  • Technology group is Western
  • Any owned province:
    • Produces Tea
    • The province is overseas
    • YES is a city

Base mean time to happen of 1 days


Option "Something must be done":

  • Random owned province:
    • Limited to:
      • Produces Tea
      • The province is overseas
      • YES is a city
    • Changes unrest by 10

Storms[edit]

Trigger:

  • More than 1 provinces producing Chinaware

Base mean time to happen of 1 days


Option "At least a bull didn't run through..":

  • Random owned province:
    • Limited to:
      • Produces Chinaware
    • Adds the modifier "Storms" for 2 years:
      • -50% trade goods production

Harvest failure[edit]

Trigger:

  • More than 1 provinces producing Spices

Base mean time to happen of 1 days


Option "Harvest failure":

  • Random owned province:
    • Limited to:
      • Produces Spices
    • Adds the modifier "Harvest Fails" for 2 years:
      • -50% trade goods production

Benign Neglect[edit]

Trigger:

  • Has at least 20 provinces

Base mean time to happen of 1 days


Option "They can do things on their own...?":

  • Random owned province:
    • Limited to:
      • The province is not the capital of the country
    • Adds the modifier "Benign Neglect" for 5 years:
      • +100% provincial trade power

Option "If it moves, tax it.":

  • Random owned province:
    • Limited to:
      • The province is not the capital of the country
    • Adds the modifier "Benign Neglect" for 5 years:
      • +100% provincial tax income

Option "If it moves, draft it":

  • Random owned province:
    • Limited to:
      • The province is not the capital of the country
    • Adds the modifier "Benign Neglect" for 5 years:
      • +100% manpower modifier

Rebel Uprising![edit]

Trigger:

  • Less than 100% religious unity
  • Any owned province:
    • The province has a different culture than its owner
    • Does not follow the religion of its owner

Base mean time to happen of 1 days


Option "Jackals! Vultures!":

  • Random owned province:
    • Limited to:
      • The province has a different culture than its owner
      • Does not follow the religion of its owner
    • Changes unrest by 15

Revolt![edit]

Trigger:

  • Has at least 2 provinces
  • Any owned province:
    • The province is not the capital of the country
    • Unrest of at least 1

Base mean time to happen of 1 days


Option "Ignore them":

  • Random owned province:
    • Limited to:
      • The province is not the capital of the country
      • Unrest of at least 1
    • Adds the modifier "Ignored Unrest" for 5 years:
      • +10 unrest

Option "Lower taxes":

  • Random owned province:
    • Limited to:
      • The province is not the capital of the country
      • Unrest of at least 1
    • Adds the modifier "Lowered Taxes" for 5 years:
      • -5 unrest
    • Changes local autonomy by 20

Plague![edit]

Trigger:

  • More than 1 provinces producing Grain
  • Has at least 2 provinces
  • Any owned province:
    • Produces Grain
    • The province is not the capital of the country

Base mean time to happen of 1 days


Option "We have to do something!":

  • Base AI chance of 55
    • Multiplies value by 0.5:
      • Has less than 0.2 years worth of income
  • Modifies treasury by -0.10 years worth of income

Option "There is nothing we can do":

  • Base AI chance of 45
  • Random owned province:
    • Limited to:
      • Produces Grain
      • The province is not the capital of the country
    • Changes local autonomy by 25
    • Adds the modifier "Plague" for 3 years:
      • -25% trade goods production

Agricultural Revolution[edit]

Trigger:

  • More than 1 provinces producing Grain

Base mean time to happen of 1 days


Option "Invest in a bigger army":

  • Base AI chance of 55
  • Random owned province:
    • Limited to:
      • Produces Grain
    • Changes the province's base manpower by 1

Option "Raise taxes even higher":

  • Base AI chance of 45
  • Random owned province:
    • Limited to:
      • Produces Grain
    • Changes the province's base tax by 1

Noble Families Feud[edit]

Trigger:

  • Has the Monarchy government type

Base mean time to happen of 1 days


Option "Side with one family":

  • Random owned province:
    • Spawns revolt of size 1 of Noble rebels

Option "Let them fight it out":

  • Trigger:
    • Has at least 2 provinces
  • Base AI chance of 25
  • Random owned province:
    • Limited to:
      • The province is not the capital of the country
    • Changes local autonomy by 25

Option "Try to settle the issue":

  • Base AI chance of 25
  • Changes diplomatic power stored by -33

Good Harvest[edit]

Trigger:


Base mean time to happen of 1 days


Option "Put into the treasury":

  • Base AI chance of 55
    • Multiplies value by 0.5:
      • Has less than 10 provinces
    • Multiplies value by 1.5:
      • Has at least 20 provinces
  • Modifies treasury by 0.50 years worth of income

Option "Invest the money":

  • Changes administrative power stored by 50
  • Base AI chance of 45