Generic events

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This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Vanilla.

This list only covers RandomEvents.txt. Once every two years, there is a chance for one of these events to happen.

Contents

Gift to the State[edit]

Good governance would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

Trigger conditions:

  • None.

Chance of happening:

  • 2.0 times as likely if:
    • Adm is at least 4.
  • 2.0 times as likely if:
    • Has luck.

Immediate effects:

  • None.

Options:

  • Put into the treasury
    • Add years of income 0.2.
  • Gain prestige
    • Add prestige 10.

Temporary Insanity of Monarch[edit]

$MONARCH$ has been acting very strange the last couple of months. It would seem like he is suffering from a temporary crisis of insanity. As a result our realm is left with very little efficient guidance.

Trigger conditions:

  • Any of the following:
    • Has government Feudal Monarchy.
    • Has government Despotic Monarchy.
    • Has government Administrative Monarchy.
    • Has government Absolute Monarchy.
    • Has government Constitutional Monarchy.
    • Has government Enlightened Despotism.
    • Has government Bureaucratic Despotism.
    • Has government Imperial Government.
  • Adm is less than 2.
  • Does not have luck.
  • Does not have regency.

Chance of happening:

  • 2.0 times as likely if:
    • Does not have advisor Statesman.
  • 0.7 times as likely if:
    • Statesman is at least 3.

Immediate effects:

  • None.

Options:

  • Request military guidance
    • Add prestige -25.
    • Add years of income -0.1.
    • Add army tradition 5.
    • Add navy tradition 5.
  • Request administrative guidance
    • Add prestige -25.
    • Add years of income -0.1.
    • Add adm power 25.

Excellent Minister[edit]

We have been lucky enough to appoint an excellent minister whose actions will most likely greatly benefit our realm.

Trigger conditions:

  • Any of the following:
    • Has government Feudal Monarchy.
    • Has government Despotic Monarchy.
    • Has government Administrative Monarchy.
    • Has government Absolute Monarchy.
    • Has government Constitutional Monarchy.
    • Has government Enlightened Despotism.
    • Has government Bureaucratic Despotism.
    • Has government Imperial Government.
  • Prestige is at least 2.
  • Does not have regency.

Chance of happening:

  • 2.0 times as likely if:
    • Has luck.
  • 2.0 times as likely if:
    • Statesman is at least 3.
  • 0.7 times as likely if:
    • Does not have advisor Statesman.

Immediate effects:

  • None.

Options:

  • Reap the administrative benefits
    • Add stability 1.
    • Add prestige 25.
    • Add adm power 50.
  • Reap the military benefits
    • Add army tradition 10.
    • Add navy tradition 10.
    • Add mil power 50.

Scandal at the Court[edit]

Sometimes a scandal would erupt in the royal court and would upset a monarch to the point where most diplomatic activity would come to a standstill until things quietened down a bit.

Trigger conditions:

  • Number of royal marriages is at least 2.

Chance of happening:

  • 0.5 times as likely if:
    • Has luck.

Immediate effects:

  • None.

Options:

  • Take the blame and move on
    • Add stability -1.
  • Bribe an advisor to take the blame
    • Add years of income -0.33.

Wave of Obscurantism[edit]

As a typical response to different kinds of problems, obscurantism was a frequent behavior in most nations at least until the Age of Enlightenment arose in the most advanced western nations of the European continent.

Trigger conditions:

  • Does not have country modifier Obscurantism.

Chance of happening:

  • 2.0 times as likely if:
    • Innovativeness ideas is less than 1.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Has advisor Natural Scientist.

Immediate effects:

  • None.

Options:

  • Knowledge is power
    • Add country modifier Obscurantism for 2.0 years:
      • Global revolt risk 2.
  • Ignorance is bliss
    • Add prestige -33.

Exceptional Year[edit]

Excellent business environment combined with good harvests were once in a while a blessing for the nation's tax base, generating higher income for the realm.

Trigger conditions:

  • Any of the following:
    • Has advisor Treasurer.
    • Has advisor Trader.
    • Has advisor Statesman.
    • Has advisor Natural Scientist.
  • Year is at least 1450.
  • Year is less than 1550.

Chance of happening:

  • 2.0 times as likely if:
    • Production efficiency is at least 0.5.
  • 0.8 times as likely if:
    • Stability is less than 0.
  • 1.2 times as likely if:
    • Stability is at least 1.
  • 2.0 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Is bankrupt.

Immediate effects:

  • None.

Options:

  • Collect the benefits over time
    • Add country modifier Exceptional Year for 1.0 years:
      • Global tax modifier 0.5.
  • Take advantage of the benefits at once
    • Add years of income 0.1.

Exceptional Year[edit]

Excellent business environment combined with good harvests were once in a while a blessing for the nation's tax base, generating higher income for the realm.

Trigger conditions:

  • Any of the following:
    • Has advisor Treasurer.
    • Has advisor Trader.
    • Has advisor Statesman.
    • Has advisor Natural Scientist.
  • Year is at least 1550.
  • Year is less than 1650.

Chance of happening:

  • 2.0 times as likely if:
    • Production efficiency is at least 0.5.
  • 2.0 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Is bankrupt.

Immediate effects:

  • None.

Options:

  • Collect the benefits over time
    • Add country modifier Exceptional Year for 1.0 years:
      • Global tax modifier 0.5.
  • Take advantage of the benefits at once
    • Add years of income 0.08.

Exceptional Year[edit]

Excellent business environment combined with good harvests were once in a while a blessing for the nation's tax base, generating higher income for the realm.

Trigger conditions:

  • Any of the following:
    • Has advisor Treasurer.
    • Has advisor Trader.
    • Has advisor Statesman.
    • Has advisor Natural Scientist.
  • Year is at least 1650.

Chance of happening:

  • 2.0 times as likely if:
    • Production efficiency is at least 0.5.
  • 2.0 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Is bankrupt.

Immediate effects:

  • None.

Options:

  • Collect the benefits over time
    • Add treasury 100.
    • Add country modifier Exceptional Year for 1.0 years:
      • Global tax modifier 0.5.
  • Take advantage of the benefits at once
    • Add years of income 0.05.

Rush of Colonists[edit]

Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

Trigger conditions:

  • Has idea Quest For The New World.
  • Number of ports is at least 1.
  • Does not have country modifier Colonial Enthusiasm.
  • Does not have country modifier Monetary Benefits.
  • Overseas provinces percentage is at least 0.01.

Chance of happening:

  • 2.0 times as likely if:
    • Has idea Colonial Ventures.
  • 2.0 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Offensive ideas is at least 5.

Immediate effects:

  • None.

Options:

  • Receive extra colonists
    • Add country modifier Colonial Enthusiasm for 5.0 years:
      • Colonist placement chance 0.05.
      • Global colonial growth 25.
      • Colonist time -0.33.
  • Receive monetary benefits
    • Add country modifier Monetary Benefits for 5.0 years:
      • Overseas income 0.1.

Rush of Merchants[edit]

Maritime trade expansion has led to a growing desire among our merchants to start new shipping and trade ventures on the high seas.

Trigger conditions:

  • Has advisor Trader.
  • Does not have country modifier Rush Of Merchants.
  • Does not have country modifier Monetary Benefits.

Chance of happening:

  • 2.0 times as likely if:
    • Trade efficiency is at least 0.5.
  • 2.0 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Is bankrupt.

Immediate effects:

  • None.

Options:

  • Receive extra merchants
    • Add country modifier Rush Of Merchants for 5.0 years:
      • Merchants 1.
  • Receive monetary benefits
    • Add country modifier Monetary Benefits for 5.0 years:
      • Overseas income 0.1.

Diplomatic Move[edit]

Diplomacy between nations was often affected by random factors from both sides involved. Most of the time, these factors were beyond the control of the foreign ministers involved.

Trigger conditions:

  • Dip is at least 4.

Chance of happening:

  • 2.0 times as likely if:
    • Has advisor Diplomat.
  • 2.0 times as likely if:
    • Has luck.

Immediate effects:

  • None.

Options:

  • Appoint new diplomats
    • Add dip power 30.
  • Improve relations with neighboring states
    • Add dip power 10.
    • Random country:
      • Limited to:
        • Is neighbor of ROOT.
      • Opinion of us modified by 30.

Excellent Diplomacy[edit]

Diplomacy between nations was often affected by the fame and numerous other achievements of a nation. Her diplomats would capitalize on those factors to achieve better results than usual in their negotiations.

Trigger conditions:

  • Diplomat is at least 2.

Chance of happening:

  • 2.0 times as likely if:
    • Dip is at least 4.
  • 2.0 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Dip is less than 1.

Immediate effects:

  • None.

Options:

  • Bask in the glory
    • Add prestige 5.
  • Improve our reputation
    • Add dip power 25.

Reformation of the Army[edit]

Plans are currently being made for a smaller reform of our Army. New tactics, weapons and commands are some of the areas being discussed to improve our combat efficiency.

Trigger conditions:

  • Army reformer is at least 2.

Chance of happening:

  • 2.0 times as likely if:
    • Mil is at least 4.
  • 2.0 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Mil is less than 1.

Immediate effects:

  • None.

Options:

  • Invest in army technology
    • Add mil power 50.
  • Improve our existing army
    • Add army tradition 20.

Reformation of the Navy[edit]

Plans are currently being made for a smaller reform of our Navy. New tactics, weapons and commands are some of the areas being discussed to improve our combat efficiency.

Trigger conditions:

  • Naval reformer is at least 2.

Chance of happening:

  • 2.0 times as likely if:
    • Mil is at least 4.
  • 2.0 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Mil is less than 1.

Immediate effects:

  • None.

Options:

  • Invest in naval technology
    • Add dip power 50.
  • Improve our existing navy
    • Add navy tradition 20.

Good Government Policies[edit]

Changes of policies when cleverly timed and made, were often well perceived by the people of the time beyond their actual efficiency, as a proof of the government's good will and interest in the welfare of the realm.

Trigger conditions:

  • Adm is at least 5.

Chance of happening:

  • 2.0 times as likely if:
    • Has advisor Statesman.
  • 2.0 times as likely if:
    • Has luck.

Immediate effects:

  • None.

Options:

  • Use the money to increase stability
    • Requires:
      • Stability is less than 3.
    • Add stability 1.
  • Invest the money in our government
    • Add adm power 25.
    • Add dip power 25.
    • Add mil power 25.
  • Let's fill our treasury
    • Add years of income 0.2.

Poor Government Policies[edit]

Changes of policies, when poorly timed and made, were often wrongly perceived by the people of the time beyond their actual efficiency, as a proof of the government's ill will and lack of interest in the welfare of the realm.

Trigger conditions:

  • Adm is less than 5.

Chance of happening:

  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Has advisor Statesman.

Immediate effects:

  • None.

Options:

  • We have chosen the right path
    • Add stability -1.
  • Attempt to improve the situation
    • Add years of income -0.25.

Unhappiness Among the Clergy[edit]

Conflict of opinion and interest over religious and secular matters between our government and our nation's religious authorities has upset the clergy.

Trigger conditions:

  • Any of the following:
    • Has religion Catholic.
    • Has religion Orthodox.
    • Has religion group Muslim.

Chance of happening:

  • 2.0 times as likely if:
    • Does not have advisor Theologian.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Theologian is at least 3.

Immediate effects:

  • None.

Options:

  • Ignore their demands
    • If:
      • Has religion group Muslim.
    • Then:
      • Add piety -0.1.
    • If:
      • Has religion Catholic.
    • Then:
      • Add papal influence -10.
    • If:
      • Has religion Orthodox.
    • Then:
      • Add patriarch authority -0.1.
    • Add prestige 10.
  • Agree to their demands
    • If:
      • Has religion group Muslim.
    • Then:
      • Add piety 0.2.
    • If:
      • Has religion Catholic.
    • Then:
      • Add papal influence 10.
    • If:
      • Has religion Orthodox.
    • Then:
      • Add patriarch authority 0.05.
    • Add prestige -25.

Unhappiness Among the Artisans[edit]

Conflicts and protests over taxes, corporations, trade and customs policies are becoming quite frequent and could result in a sharp drop in our industrial production if we don't handle the situation carefully.

Trigger conditions:

Chance of happening:

  • 2.0 times as likely if:
    • Aristocracy ideas is at least 7.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Stability is at least 3.

Immediate effects:

  • None.

Options:

  • Execute the troublemakers
    • Add stability -1.
  • Abolish a tax
    • Add years of income -0.5.

Unhappiness Among the Peasantry[edit]

Conflicts and protests over taxes, landlord cruelty, expropriation, serfdom and customs policies have become quite frequent. If we don't manage to solve the problems soon, the consequences could be dire.

Trigger conditions:

Chance of happening:

  • 2.0 times as likely if:
    • Has wartaxes.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Stability is at least 3.
    • Revolt percentage is at least 0.

Immediate effects:

  • None.

Options:

  • We rule as we see fit
    • Add prestige 10.
    • Add stability -1.
  • Try to improve their situation
    • Add years of income -0.25.

Unhappiness Among the Merchants[edit]

Conflict and protests over taxes, corporations, port duties, navy requisitions, trade and customs policies were quite frequent and often had counterproductive effects.

Trigger conditions:

  • Mercantilism is less than 0.3.

Chance of happening:

  • 2.0 times as likely if:
    • Has government Merchant Republic.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Has advisor Trader.

Immediate effects:

  • None.

Options:

  • Reduce trade investment
    • Add dip power -50.
  • Get rid of the troublemakers
    • Add mercantilism -0.05.

Political Crisis[edit]

Political crises may occur from time to time. They often involved a conflict between the ruler and the parliament, unrest among the nobility or conflicts of interest between the nobility and the merchants or religious leaders.

Trigger conditions:

  • Any of the following:
    • Has government Monarchy.
    • Has government Republic.

Chance of happening:

  • 2.0 times as likely if:
    • Revolt percentage is at least 0.1.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Has advisor Statesman.

Immediate effects:

  • None.

Options:

  • Given time, a solution will present itself
    • Add stability -1.
  • Reputation isn't everything
    • Add republican tradition -0.2.
    • Add legitimacy -25.

Corruption[edit]

Corruption is one of the most common and frequent factors of political and economic life. Never in history was this more prominent than in the times of the feudal regimes.

Trigger conditions:

Chance of happening:

  • 2.0 times as likely if:
    • Number of loans is at least 1.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Has advisor Treasurer.

Immediate effects:

  • None.

Options:

  • Try to eradicate the problems
    • Add stability -1.
  • Ignore them
    • Add inflation 3.

Diplomatic Insult[edit]

Conflicts sometimes erupted following diplomatic insults.

Trigger conditions:

  • Any neighbor country: Is not at war.

Chance of happening:

  • 0.7 times as likely if:
    • Dip is at least 5.

Immediate effects:

  • None.

Options:

  • We won't forget this
    • Random country:
      • Limited to:
        • Is neighbor of ROOT.
      • Reverse add casus belli:
        • Target ROOT.
        • Type Cb Insult.
        • Months 12.
  • Try to ease the tension
    • Every neighbor country:
      • Limited to:
        • Is not at war.
      • Opinion of us modified by 60.

Nobles Demand Privileges[edit]

The privileges of the nobility have been under continuous assault as $MONARCH$ has attempted to centralize more and more control. The nobles have finally lost their patience and are demanding that they are given back what they believe is rightfully theirs.

Trigger conditions:

Chance of happening:

  • 2.0 times as likely if:
    • Adm is at least 4.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Any of the following:
      • Has government Merchant Republic.
      • Has government Administrative Republic.
      • Has government Constitutional Republic.
      • Has government Papal Government.
      • Has government Tribal Federation.
      • Has government Tribal Democracy.

Immediate effects:

  • None.

Options:

  • Accept their rightful claims
    • Add prestige -10.
  • Ignore their demands
    • Add country modifier Disorder for 1.0 years:
      • Global revolt risk 2.

Trading Company's bubble bursts[edit]

Trading companies were often founded on highly speculative stocks. When they failed, large sums of wealth could be lost and confidence in the government declined.

Trigger conditions:

  • Year is at least 1700.
  • Has religion group Christian.

Chance of happening:

  • 2.0 times as likely if:
    • Trade efficiency is less than 0.5.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Trade efficiency is at least 0.6.

Immediate effects:

  • None.

Options:

  • Cut down on our expenses
    • Add country modifier Trade Disaster for 1.0 years:
      • Trade efficiency -0.15.
  • This isn't anything we can't handle
    • Add years of income -0.1.

Comet Sighted[edit]

Peasants are always superstitious, and the appearance of a comet in the sky has caused panic among our people. They are convinced that this is a sign that the end of times is near or that something bad is going to happen in the near future.

Trigger conditions:

Chance of happening:

  • 2.0 times as likely if:
    • Natural scientist is less than 3.
  • 0.5 times as likely if:
    • Has luck.
  • 2.0 times as likely if:
    • Stability is at least 2.
  • 2.0 times as likely if:
    • Stability is at least 3.
  • 0.1 times as likely if:

Immediate effects:

  • None.

Options:

  • It's an omen
    • Add stability -1.
  • The end is nigh
    • Add stability -1.
  • The economy, fools!
    • Add stability -1.

Saint Performs Miracle[edit]

Some people were so devout in their religion that they set out to help the poor and heal the sick. They were often called saints for their acts and were sometimes even believed to perform miracles.

Trigger conditions:

  • Year is less than 1700.
  • Has religion Catholic.
  • Stability is less than 2.

Chance of happening:

  • 2.0 times as likely if:
    • Innovativeness ideas is less than 2.
  • 2.0 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Innovativeness ideas is at least 6.

Immediate effects:

  • None.

Options:

  • We have truly been blessed
    • Add stability 1.
    • Add reform desire 0.005.
  • Their actions have shown us the true path
    • Add papal influence 5.

Nobles Ally with Foreign Power[edit]

The nobility was not fully subjugated during this age and the nobles could and did strike independent alliances with foreign princes. The crowns of Europe might not have liked it but they were normally hard pressed to prevent these kinds of activities.

Trigger conditions:

  • Capital scope: Has continent Europe.
  • Dip is less than 4.

Chance of happening:

  • 2.0 times as likely if:
    • Economic ideas is less than 2.
  • 1.2 times as likely if:
    • Stability is less than 0.
  • 0.8 times as likely if:
    • Stability is at least 1.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Any of the following:
      • Has government Merchant Republic.
      • Has government Administrative Republic.
      • Has government Constitutional Republic.
      • Has government Papal Government.
      • Has government Tribal Federation.
      • Has government Tribal Democracy.

Immediate effects:

  • None.

Options:

  • They will pay for their treachery
    • Random country:
      • Limited to:
        • Is neighbor of ROOT.
      • Reverse add casus belli:
        • Target ROOT.
        • Type Cb Insult.
        • Months 12.
    • Add adm power -33.
  • We'll deal with them later
    • Add prestige -25.

Assassination of Noble[edit]

Noble families were the bulwarks of power during these times. Assassination of a powerful house leader was seen as a critical blow to those families' fortunes. With the rise of religious strife, assassinations of rival religion's nobles became increasingly common.

Trigger conditions:

  • Has government Monarchy.
  • Dip is less than 3.
  • Is not subject.

Chance of happening:

  • 2.0 times as likely if:
    • Aristocracy ideas is at least 5.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Has advisor Statesman.

Immediate effects:

  • None.

Options:

  • Let them solve it among themselves
    • Add legitimacy -30.
  • Take control of the situation
    • Add adm power -50.

Cessation of Church Functions[edit]

Noble families were often granted control over church lands and appointments were made in many states in exchange for cash contributions to the crown's efforts. The crown, of course, lost control over some revenues this way in exchange for a short-term boost in revenue.

Trigger conditions:

  • Has religion Catholic.

Chance of happening:

  • 2.0 times as likely if:
    • Any of the following:
      • Number of loans is at least 2.
      • Is bankrupt.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Has advisor Treasurer.

Immediate effects:

  • None.

Options:

  • Accept
    • Add years of income 0.5.
    • Add country modifier Church Functions for 20.0 years:
      • Global tax modifier -0.15.
      • Papal influence 1.
  • Decline
    • Add stability -1.
    • Add papal influence -20.

Sale of Offices[edit]

The crown often resorted to short term cash grabs like the sale of government offices. These sales would bring in a lot of revenue but in the long term, more officials meant more tax revenue siphoned off before it reached the royal treasury.

Trigger conditions:

  • Any of the following:
    • Number of loans is at least 25.
    • Is bankrupt.

Chance of happening:

  • 2.0 times as likely if:
    • Is at war.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Has advisor Treasurer.

Immediate effects:

  • None.

Options:

  • Accept
    • Add years of income 1.
    • Add country modifier Reduced Taxes Off for 20.0 years:
      • Global tax modifier -0.1.
  • Decline
    • Add prestige 5.

Monopoly Company Formed[edit]

Crowns often granted trading companies the exclusive rights to traffic goods in a region. These monopolies were granted in exchange for a lump-sum payment and continuing revenues from the traders.

Trigger conditions:

  • Mercantilism is less than 0.5.

Chance of happening:

  • 2.0 times as likely if:
    • Trade efficiency is at least 0.6.
  • 2.0 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Trade efficiency is less than 0.5.

Immediate effects:

  • None.

Options:

  • Make a long-term investment
    • Add country modifier Trade Income Increase for 10.0 years:
      • Trade efficiency 0.15.
    • Add dip power 50.
  • Demand payment in full
    • Add years of income 1.5.

Nobles Demand Increased Pensions[edit]

Kings had to keep their unruly nobles in line through many methods. One of the most common was cold hard cash. Nobles would demand increased pensions in exchange for relinquishing certain rights to the King.

Trigger conditions:

  • Any of the following:
    • Has government Monarchy.
    • Has government Noble Republic.

Chance of happening:

  • 2.0 times as likely if:
    • Stability is less than 0.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Stability is at least 3.

Immediate effects:

  • None.

Options:

  • Accept their demands
    • Add country modifier Tax Income Loss for 20.0 years:
      • Global tax modifier -0.1.
  • Refuse their demands
    • Add stability -1.

Grant Export Licenses[edit]

When the Crown could not or would not pay cash to the nobles they would instead grant them privileges to collect special revenues from which they could make a healthy profit.

Trigger conditions:

Chance of happening:

  • 2.0 times as likely if:
    • Trader is at least 2.
  • 2.0 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Does not have advisor Trader.

Immediate effects:

  • None.

Options:

  • Grant privileges
    • Random country:
      • Limited to:
        • Is neighbor of ROOT.
      • Opinion of us modified by 20.
    • Add legitimacy -10.
    • Add republican tradition -0.05.
    • Add country modifier Tax Income Boost for 5.0 years:
      • Global tax modifier 0.1.
  • Privileges have to be earned
    • Add legitimacy 20.
    • Add republican tradition 0.05.
    • Random country:
      • Limited to:
        • Is neighbor of ROOT.
      • Opinion of us modified by -20.

Establish Cantonments[edit]

The establishment of a permanent recruiting area for armies of the age has made it much easier for us to extract men from the population to serve in the army.

Trigger conditions:

  • Year is at least 1600.

Chance of happening:

  • 2.0 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Mil is less than 1.

Immediate effects:

  • None.

Options:

  • Draft citizens
    • Random owned province: Add province manpower 1.
  • Mass draft with financial incentive
    • Add treasury -60.
    • Random owned province: Add province manpower 2.

Nobles Demand Old Rights[edit]

The nobility during this period still recalled the days when the King was just the first among many nobles. The nobility wanted to return to these days and would frequently pressure the King to regain certain lost rights of privileges.

Trigger conditions:

  • Has government Monarchy.

Chance of happening:

  • 2.0 times as likely if:
    • Adm is less than 1.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Adm is at least 5.

Immediate effects:

  • None.

Options:

  • Accept demands
    • Add country modifier Decentralization Modifier for 10.0 years:
      • Global tax modifier -0.1.
      • Global revolt risk -1.
  • Reject demands
    • Add stability -1.

Cities Demand Old Rights[edit]

Urban dwellers had always existed under a different code of rules than their rural brethren - even in the same state. Just as monarchs looked to curb the privileges of nobles they often tried to bring cities under more uniform rules and regulations. The cities often resisted these efforts.

Trigger conditions:

Chance of happening:

  • 2.0 times as likely if:
    • Revolt percentage is at least 0.1.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Stability is at least 3.

Immediate effects:

  • None.

Options:

  • Deny old rights
    • Add stability -1.
  • Accept
    • Add legitimacy -30.
    • Add republican tradition -0.1.

Non-enforcement of Ordinances[edit]

Monarchs ruled by issuing ordinances but they were almost powerless to enforce them. Enforcement depended upon the local powers (nobles/city governments) that would not always be as vigilant as the monarchs would have desired.

Trigger conditions:

Chance of happening:

  • 2.0 times as likely if:
    • Any of the following:
      • Constable is less than 1.
      • Courthouse is less than 1.
  • 1.2 times as likely if:
    • Stability is less than 0.
  • 0.5 times as likely if:
    • Has luck.
  • 0.8 times as likely if:
    • Stability is at least 1.
  • 0.7 times as likely if:
    • Any of the following:
      • Constable is at least 2.
      • Courthouse is at least 2.

Immediate effects:

  • None.

Options:

  • Let them handle it
    • Random owned province: Add revolt risk 10.
  • Increase attempts
    • Add adm power -30.

Bourgeoisie Request Privileges[edit]

The Bourgeoisie class has grown increasingly resentful of the power of the noble families and particularly their lack of opportunities in the higher ranks of government. Their only route into power is to marry into poor but well titled noble families or pry open positions in government circles.

Trigger conditions:

Chance of happening:

  • 1.2 times as likely if:
    • Does not have government Merchant Republic.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Stability is at least 3.

Immediate effects:

  • None.

Options:

  • Grant them privileges
    • Add dip power -50.
  • Deny them privileges
    • Add adm power -50.

Italian Engineer Available[edit]

During the period 1450-1600, Italian siege engineers were highly sought after to teach the ways of the trace Italienne to the militaries of Europe. In most cases, these engineers had no national identity and simply worked for whoever could afford to pay them.

Trigger conditions:

  • Capital scope: Has continent Europe.

Chance of happening:

  • 2.0 times as likely if:
    • Defensive ideas is at least 5.
  • 0.7 times as likely if:
    • Offensive ideas is at least 5.

Immediate effects:

  • None.

Options:

  • Hire the engineer
    • Add mil power 40.
    • Add years of income -0.15.
  • Decline the offer
    • Add prestige -10.

Foreign Drill Instructor Available[edit]

Maurice of Orange pioneered new drills for firearms that made the new weapons much more effective. This drill technique was not a secret and numerous military entrepreneurs learned the drill and placed their service at the disposal of the crowned heads of Europe.

Trigger conditions:

  • Capital scope: Has continent Europe.

Chance of happening:

  • 2.0 times as likely if:
    • Army reformer is at least 3.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Does not have advisor Army Reformer.

Immediate effects:

  • None.

Options:

  • Hire him
    • Add army tradition 20.
    • Add years of income -0.25.
  • Decline the offer
    • Add prestige -10.

Build a Great Palace[edit]

Monarchs were often struggling with ways to subdue the nobility. The rise of firearms reduced the nobles' role as warriors but left them with, in the eyes of the monarchs, too much idle time. Some monarchs created great new palaces with elaborate court rituals to dazzle the nobles and keep them occupied. Versailles is the greatest expression of this movement.

Trigger conditions:

  • Has government Monarchy.

Chance of happening:

  • 2.0 times as likely if:
    • Artist is at least 3.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Does not have advisor Artist.

Immediate effects:

  • None.

Options:

  • Build the palace
    • Add prestige 10.
    • Add legitimacy 20.
    • Add years of income -0.25.
  • Don't build it
    • Add prestige -10.

Uncooperative Philosopher[edit]

Many times men of ideas would posit ideas that ran counter to accepted doctrine either from the monarch or the Church. The state would normally try to get the thinker to recant his ideas and, failing that, would resort to imprisonment or execution. Men like Giordano Bruno, Thomas Moore and Galileo are classic examples of troublesome thinkers.

Trigger conditions:

  • Has advisor Philosopher.

Chance of happening:

  • 2.0 times as likely if:
    • Innovativeness ideas is less than 3.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Innovativeness ideas is at least 4.

Immediate effects:

  • None.

Options:

  • Imprison him
    • Add stability -1.
  • Allow him to remain free
    • Add prestige -33.

Merchants harassed[edit]

Disputes over the treatment of local merchants were not uncommon. All governments faced minor reports of unfair treatment and harassment of their merchants. At the higher levels there were complaints about banditry and privateering occurring within or at the direction of a certain state. These issues could be resolved but saber rattling was always an option.

Trigger conditions:

  • Number of merchants is at least 2.
  • Overextension percentage is at least 0.25.
  • Any country:
    • Is neighbor of ROOT.
    • Has opinion:
      • Has who ROOT.
      • Value is at least 50.

Chance of happening:

  • 2.0 times as likely if:
    • Has idea Merchant Adventures.
    • Has government Merchant Republic.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Has advisor Trader.

Immediate effects:

  • None.

Options:

  • Escalate complaint
    • Random country:
      • Limited to:
        • Is neighbor of ROOT.
        • Has opinion:
          • Has who ROOT.
          • Value is at least 50.
      • Reverse add casus belli:
        • Target ROOT.
        • Type Cb Insult.
        • Months 12.
  • Seek a diplomatic solution
    • Random country:
      • Limited to:
        • Is neighbor of ROOT.
        • Has opinion:
          • Has who ROOT.
          • Value is at least 50.
      • Opinion of us modified by 50.

Petition for Redress[edit]

Peasants typically had no voice but they could occasionally gain access to the monarch and ask for redress. Sometimes, these requests for redress would be directed at the local lord who was perceived to be violating the peasants' rights. Stepping in to override a noble's local authority was a very drastic step.

Trigger conditions:

Chance of happening:

  • 2.0 times as likely if:
    • Stability is less than 0.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Adm is at least 5.

Immediate effects:

  • None.

Options:

  • Accept petition
    • Add prestige -25.
  • Deny petition
    • Random owned province:
      • Limited to:
        • Is not colony.
        • Is not overseas.
      • Anti tax rebels 1.

Noble Family Requests Aid[edit]

The most powerful of the noble families in the state often had vast wealth but that did not stop them, like their monarchs, from getting into financial troubles. They too could accumulate debts that escaped their ability to pay. They could, at those times, come to the monarch to request aid. The monarchs were often receptive since they would usually be related by blood or marriage.

Trigger conditions:

Chance of happening:

  • 2.0 times as likely if:
    • Treasury is at least 300.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Any of the following:
      • Has government Merchant Republic.
      • Has government Administrative Republic.
      • Has government Constitutional Republic.
      • Has government Papal Government.
      • Has government Tribal Federation.
      • Has government Tribal Democracy.

Immediate effects:

  • None.

Options:

  • Grant aid
    • Add years of income -0.5.
  • Deny aid
    • Add adm power -50.

Support for Dissidents Abroad[edit]

We have been contacted by a variety of dissidents from other states. These dissidents claim to have vast supporters who just need some cash - they are most likely lying. Despite this, their claims have excited many influential people at our court. Supporting these dissidents probably won't accomplish anything other than antagonizing the other state but failure to support could give a bad impression.

Trigger conditions:

  • Adm is less than 3.

Chance of happening:

  • 2.0 times as likely if:
    • Statesman is at least 2.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Does not have advisor Statesman.

Immediate effects:

  • None.

Options:

  • Support
    • Add years of income -0.1.
    • Random country:
      • Limited to:
        • Is neighbor of ROOT.
      • Opinion of us modified by -60.
  • Decline
    • Add prestige -10.

Foreign Trade Competition Rises[edit]

Trade was heavily regulated during this era but despite this the markets were not fixed. At times merchants would try to enter new markets or sell new goods. Merchants facing these conditions would usually demand new or higher tariffs to stop their competitors.

Trigger conditions:

  • Number of merchants is at least 3.

Chance of happening:

  • 2.0 times as likely if:
    • Trade efficiency is less than 0.5.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Trade efficiency is at least 0.6.

Immediate effects:

  • None.

Options:

  • Impose new tariff
    • Add mercantilism 0.025.
  • Deny new tariff
    • Add dip power 33.

Removal of Advisor[edit]

Sometimes an advisor's poor performance or bad judgment would have disastrous effects making the government turn against him.

Trigger conditions:

  • Any of the following:
    • Has government Constitutional Monarchy.
    • Has government Constitutional Republic.
  • Has advisor Statesman.

Chance of happening:

  • 2.0 times as likely if:
    • Statesman is less than 1.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Statesman is at least 3.

Immediate effects:

  • None.

Options:

  • Fire him!
    • Remove advisor Statesman.
  • We have faith in him
    • Add stability -1.

Heretic Advisor[edit]

Small bouts of heretical ideas would spring up from time to time, frightening the local rulers. Most were simple people who did not realize that their interpretation went counter to established doctrine but sometimes-even people in the royal court would be influenced.

Trigger conditions:

  • Has government Theocratic Government.
  • Has advisor Statesman.

Chance of happening:

  • 2.0 times as likely if:
    • Statesman is less than 1.
    • Innovativeness ideas is less than 2.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Statesman is at least 3.

Immediate effects:

  • None.

Options:

  • Fire him!
    • Remove advisor Statesman.
  • We have faith in him
    • Add stability -1.

Statesman gains power[edit]

Using more or less questionable methods, some advisors would stop at nothing to elevate their status in the royal court.

Trigger conditions:

  • Statesman is at least 2.

Chance of happening:

  • 2.0 times as likely if:
    • Adm is less than 1.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Adm is at least 4.

Immediate effects:

  • None.

Options:

  • Fire him!
    • Remove advisor Statesman.
  • He is doing a great job
    • Add prestige -10.

Influenced elections[edit]

Bribes and other incentives have never been an uncommon practice before an election. It's also well known that influential people, even in our own court have resorted to such practices in hope of changing the outcome of the election in their favor.

Trigger conditions:

  • Is elector.

Chance of happening:

  • 2.0 times as likely if:
    • Number of loans is at least 1.
  • 2.0 times as likely if:
    • Has luck.

Immediate effects:

  • None.

Options:

  • How thoughtful
    • Add years of income 0.2.
    • Random country:
      • Limited to:
        • Is elector.
      • Opinion of us modified by 40.
  • Bribes are beyond me
    • Add prestige 15.
    • Random country:
      • Limited to:
        • Is elector.
      • Opinion of us modified by -40.

Peasants getting uppity[edit]

At times when peasants experienced harsh subjugation, some of them would turn against their landlords demanding better treatment and conditions.

Trigger conditions:

  • Has government Monarchy.

Chance of happening:

  • 2.0 times as likely if:
    • Stability is less than 0.
  • 2.0 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Stability is at least 1.

Immediate effects:

  • None.

Options:

  • Enforce serfdom
    • Add adm power -25.
  • These things happen
    • Add legitimacy -10.

Corruption in the Church[edit]

The men of the Church didn't always abide by their preaching and could at times not withstand the temptation of bribery.

Trigger conditions:

  • Stability is less than -1.
  • Has government Theocratic Government.

Chance of happening:

  • 2.0 times as likely if:
    • Any owned province: Has building Treasury Office.
  • 2.0 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Has advisor Treasurer.

Immediate effects:

  • None.

Options:

  • Cleanse the temple
    • Add stability 1.
  • Fine the sinners
    • Add years of income 0.2.

Merchant Fractures[edit]

Every so often merchants of different ideas in regards to trade would clash and small factions supporting either cause would emerge causing ruptures.

Trigger conditions:

  • Number of merchants is at least 3.

Chance of happening:

  • 2.0 times as likely if:
    • Has government Merchant Republic.
  • 2.0 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Has advisor Trader.

Immediate effects:

  • None.

Options:

  • Support mercantilist faction
    • Add mercantilism 0.025.
  • This isn't a matter for the crown
    • Requires:
      • Has government Monarchy.
    • Add prestige 10.
    • Add legitimacy 10.
  • Propose free trade
    • Add mercantilism -0.025.
    • Add years of income 0.1.

Naval Traditions Scorned[edit]

Lately, our focus has been primarily army oriented. Perhaps we shouldn't overlook the possibility of a strong navy and invest more time in naval research.

Trigger conditions:

  • Navy tradition is at least 10.
  • Navy tradition is less than 40.
  • Army tradition is at least 40.

Chance of happening:

  • 2.0 times as likely if:
    • Offensive ideas is at least 6.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Naval ideas is at least 3.

Immediate effects:

  • None.

Options:

  • This is good, land is where it's at
    • Add navy tradition -20.
    • Add army tradition 10.
  • We must stop this deterioration
    • Add navy tradition -5.

Land Traditions Scorned[edit]

Lately, our focus has been primarily naval oriented. Perhaps we shouldn't overlook the possibility of a strong army and invest more time in army research.

Trigger conditions:

  • Number of ports is at least 1.
  • Army tradition is at least 10.
  • Army tradition is less than 40.
  • Navy tradition is at least 40.

Chance of happening:

  • 5.0 times as likely if:
    • Has idea group Naval Ideas.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Has idea Grand Army.

Immediate effects:

  • None.

Options:

  • The fleet is our wooden wall!
    • Add army tradition -20.
    • Add navy tradition 10.
  • We must stop this deterioration
    • Add army tradition -5.

Opposing Military Schools[edit]

Occasionally hostilities would erupt between opposing military schools.

Trigger conditions:

  • Does not have country modifier Offensive Modifier.
  • Does not have country modifier Defensive Modifier.

Chance of happening:

  • 2.0 times as likely if:
    • Stability is less than 0.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Stability is at least 3.

Immediate effects:

  • None.

Options:

  • Attack is always the best option
    • Add stability -1.
    • Add country modifier Offensive Modifier for 10.0 years:
      • Land forcelimit modifier 0.25.
      • Discipline 0.05.
  • Let them come to us
    • Add stability -1.
    • Add country modifier Defensive Modifier for 10.0 years:
      • Defensiveness 0.1.
      • Land morale 0.1.

National Institutions[edit]

As of late more and more people are requesting representative national institutions.

Trigger conditions:

  • Any of the following:
    • Has government Feudal Monarchy.
    • Has government Despotic Monarchy.
    • Has government Administrative Monarchy.
    • Has government Constitutional Monarchy.

Chance of happening:

  • 2.0 times as likely if:
    • Economic ideas is less than 1.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Adm is less than 1.

Immediate effects:

  • None.

Options:

  • L'etat, c'est moi!
    • Add stability -1.
  • Give them what they want
    • Add adm power -35.
    • Add dip power -35.
    • Add mil power -35.

Vatican Infiltration[edit]

Bribes are not an uncommon practice and with the right amount of money, we could perhaps manage to influence a cardinal to infiltrate a religious order.

Trigger conditions:

  • Has religion Catholic.
  • Does not have government Papal Government.

Chance of happening:

  • 2.0 times as likely if:
    • Has idea Espionage.
  • 2.0 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Prestige is at least 2.

Immediate effects:

  • None.

Options:

  • Instruct him to go forward
    • Add papal influence 5.
  • Let the matter drop
    • Add prestige 5.

City-state Wants Independence[edit]

The citizens of Genoa want their independence back.

Trigger conditions:

  • Does not have exists GEN.
  • Owns is at least 101.
  • Year is at least 1700.

Chance of happening:

  • 2.0 times as likely if:
    • Stability is less than 0.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Stability is at least 3.

Immediate effects:

  • None.

Options:

  • Nah...
    • 101: Nationalist rebels 1.
  • We'll consider it
    • Gen: Add core 101.
    • Remove core 101.

City-state Wants Independence[edit]

The citizens of Venice want their independence back.

Trigger conditions:

  • Does not have exists VEN.
  • Year is at least 1700.
  • Owns is at least 112.

Chance of happening:

  • 2.0 times as likely if:
    • Stability is less than 0.
  • 0.5 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Stability is at least 3.

Immediate effects:

  • None.

Options:

  • Nah...
    • 112: Nationalist rebels 1.
  • We'll consider it
    • Ven: Add core 112.
    • Remove core 112.

Court Painter Available[edit]

Lately we have been looking for painters or artists to try to adequately capture the glory of our monarch. As it happens a painter offered his services to us just this morning.

Trigger conditions:

  • Overextension percentage is less than 0.01.
  • Capital scope: Has continent Europe.
  • Is not at war.

Chance of happening:

  • 2.0 times as likely if:
    • Prestige is at least 10.
  • 0.7 times as likely if:
    • Has advisor Artist.

Immediate effects:

  • None.

Options:

  • Hire him
    • Add years of income -0.25.
    • Add prestige 10.
    • Add stability 1.
  • Decline his services
    • Add prestige -5.

Grand Ball in $CAPITAL$[edit]

Although rather costly, the court has expressed its desire for glamorous balls, state-dinners or other extravagances to entertain themselves.

Trigger conditions:

  • Has religion group Christian.
  • Is not at war.

Chance of happening:

  • 2.0 times as likely if:
    • Artist is at least 3.
  • 0.7 times as likely if:
    • Does not have advisor Artist.

Immediate effects:

  • None.

Options:

  • Arrange a ball
    • Add prestige 10.
    • Add years of income -0.1.
  • Don't arrange a ball
    • Add prestige -5.

Festivities[edit]

This year looks to be such a prosperous year that $MONARCH$ as a gesture of good will has decided to celebrate by arranging various festivities for the locals.

Trigger conditions:

  • Is not at war.
  • Overextension percentage is less than 0.01.
  • Adm is at least 3.

Chance of happening:

  • 2.0 times as likely if:
    • Adm is at least 5.
  • 2.0 times as likely if:
    • Has luck.
  • 0.7 times as likely if:
    • Production efficiency is less than 0.5.

Immediate effects:

  • None.

Options:

  • Arrange festivities
    • Add stability 1.
  • Such nonsense, wasting money like that!
    • Random owned province: Add base tax 1.

Complaints about Bailiff[edit]

A Bailiff in one of our provinces has earned a reputation as a greedy and cruel person. The local populace have gathered a petition to have him removed.

Trigger conditions:

  • Stability is at least 0.

Chance of happening:

  • 0.5 times as likely if:
    • Has luck.

Immediate effects:

  • None.

Options:

  • Execute the Bailiff!
    • Add prestige -33.
  • Ignore Complaints
    • Add stability -1.

Priests are preaching Heresy![edit]

Rumors talk about several priests who have been preaching a heresy which is clearly against our one true faith. The local populace seem to follow their words, and this may become troublesome in the future.

Trigger conditions:

  • Stability is at least 0.
  • Has religion Catholic.
  • Is not at war.

Chance of happening:

  • 0.5 times as likely if:
    • Has luck.

Immediate effects:

  • None.

Options:

  • Ignore Heresy
    • Add prestige -5.
    • Random owned province: Add province modifier Heresy for 10.0 years:
      • Local manpower modifier -0.4.
      • Local revolt risk 2.
      • Local tax modifier -0.33.
  • Crack down on it!
    • Add dip power -30.

Dramatic Currency Revaluation[edit]

Concerned about spiraling inflation, your government strongly advises you to abandon the old coinage and begin using a new, more stable currency. While beneficial in the long run, this would immediately cause severe unrest in your country, along with a loss of prestige.

Trigger conditions:

  • Stability is at least 0.
  • Inflation is at least 5.

Chance of happening:

  • 0.5 times as likely if:
    • Has luck.

Immediate effects:

  • None.

Options:

  • Heed this advice.
    • Add stability -1.
  • Who cares about the economy?
    • Add inflation 3.

Decadence[edit]

In periods of prosperity and peace, while people were happy and secure, there was a tendency for them to gradually become less productive and lazier over time.

Trigger conditions:

  • Stability is at least 0.
  • Is not at war.
  • War exhaustion is less than 0.1.

Chance of happening:

  • 0.5 times as likely if:
    • Has luck.

Immediate effects:

  • None.

Options:

  • We needed a shakeup.
    • Add stability -1.

Military Divided![edit]

We have two factions of the military who are very close to breaking out in a civil war over what tactics our country should endorse. We need to back one of them, to end the bickering.

Trigger conditions:

  • Stability is at least 0.
  • Is not at war.

Chance of happening:

  • 0.5 times as likely if:
    • Has luck.

Immediate effects:

  • None.

Options:

  • The forts are our strength!
    • Add stability -1.
    • Add country modifier Defensive Modifier for 10.0 years:
      • Defensiveness 0.1.
      • Land morale 0.1.
  • We must always attack!
    • Add stability -1.
    • Add country modifier Offensive Modifier for 10.0 years:
      • Land forcelimit modifier 0.25.
      • Discipline 0.05.

$MONARCH$ embarrasses the court[edit]

The $MONARCHTITLE$ committed an absolute faux pas today in front of the court and a few foreign dignitaries. The repercussions of this will take years to repair.

Trigger conditions:

  • Stability is at least 0.
  • Has government Monarchy.
  • Does not have regency.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Blame the $MONARCHTITLE$
    • Add stability -1.

Nobles Demand Recompensation[edit]

The state has lived off the contribution of the nobles for a long period of the time. Now the country is doing well, so the nobility is eager to get their cut of the cake.

Trigger conditions:

  • Stability is at least 1.

Chance of happening:

  • 0.5 times as likely if:
    • Has luck.

Immediate effects:

  • None.

Options:

  • Ignore them!
    • Add stability -2.
  • Very well, pay them off.
    • Add stability -1.
    • Add years of income -0.5.

Monetary Reforms[edit]

Our treasurers are arguing that we need to enact some reforms in our economic policies. A new master of mint will also be needed to take care of the economy.

Trigger conditions:

  • Stability is at least 0.

Chance of happening:

  • 0.5 times as likely if:
    • Has luck.

Immediate effects:

  • None.

Options:

  • Enact them!
    • Add stability -1.
    • Define advisor:
      • Type Master Of Mint.
      • Skill 3.
  • There is no need for reforms.
    • Add inflation 3.

The Fortunes of War[edit]

Our realm has been ravaged by war, and the people, from the highest noble down to the poorest serf, are tired of it. We need to enact some temporary laws to let our country recover quicker.

Trigger conditions:

  • War exhaustion is at least 5.
  • Is not at war.

Chance of happening:

  • 0.5 times as likely if:
    • Has luck.

Immediate effects:

  • None.

Options:

  • Enact Strong Laws
    • Add war exhaustion -3.
    • Add inflation 1.
  • Be more lenient.
    • Add war exhaustion -1.

Strong Military Leadership[edit]

Our recent wars have given the rise to competent leaders, even from the peasant stock. We could prosper from their skills, or we could reject them as they, after all, are not noble. Accepting them may upset factions in our country though.

Trigger conditions:

  • Stability is at least 0.
  • Army tradition is at least 50.

Chance of happening:

  • 0.5 times as likely if:
    • Has luck.

Immediate effects:

  • None.

Options:

  • $COUNTRY$ needs them all!
    • Add stability -1.
  • Restrict the non-nobility.
    • Add army tradition -20.

The Naval Tradition[edit]

The only thing that can truly create a good commander at sea is the experience of being at sea. Competent people can be promoted, and this is what creates a strong navy. However, some factions in the country truly dislike such egalitarianism.

Trigger conditions:

  • Stability is at least 0.
  • Navy tradition is at least 50.

Chance of happening:

  • 0.5 times as likely if:
    • Has luck.

Immediate effects:

  • None.

Options:

  • A cabin boy can become Captain!
    • Add stability -1.
  • Never!
    • Add navy tradition -20.

Sickness of $MONARCHTITLE$[edit]

$MONARCH$ has fallen ill, and can not handle all aspects of ruling $COUNTRY$ for the time being. How shall we handle this?

Trigger conditions:

  • Stability is at least 0.
  • Does not have regency.
  • Has government Monarchy.
  • Does not have ruler modifier Power To Nobles.
  • Does not have ruler modifier Power To Provinces.

Chance of happening:

  • 0.5 times as likely if:
    • Has luck.

Immediate effects:

  • None.

Options:

  • More power to the Nobles
    • Add ruler modifier Power To Nobles for 10.0 years:
      • Production efficiency 0.05.
  • Delegate more to the provinces
    • Add ruler modifier Power To Provinces for 10.0 years:
      • Trade efficiency 0.05.

Regional Nobles challenge $COUNTRY$[edit]

Local Nobles are not satisfied with their granted privileges. They demand more rights, and are willing to back this up with a rebellion against the $MONARCHTITLE$.

Trigger conditions:

  • Number of cities is at least 30.
  • Any owned province: Does not have owner culture.

Chance of happening:

  • 0.5 times as likely if:
    • Has luck.

Immediate effects:

  • None.

Options:

  • Crush them!
    • Random owned province:
      • Limited to:
        • Does not have owner culture.
      • Noble rebels 2.
  • Give them more local authority.
    • Random owned province:
      • Limited to:
        • Does not have owner culture.
      • Add province modifier Powerful Noble for 20.0 years:
        • Local manpower modifier -0.5.
        • Local tax modifier -0.5.
  • Reform Society
    • Add stability -1.

Clergy condemns a philosopher as heretic![edit]

A prominent natural philosopher is forwarding new claims that contradict religious truths. The clergy demands that he be stopped and turned over for punishment. Either way, this will cause great turmoil in the realm.

Trigger conditions:

  • Has religion Catholic.

Chance of happening:

  • 0.5 times as likely if:
    • Has luck.

Immediate effects:

  • None.

Options:

  • Support Clergy
    • Add stability -1.
    • Add country modifier Narrowminded Modifier for 10.0 years:
      • Technology cost 0.05.
      • Global missionary strength 0.01.
  • Support Philosopher
    • Add stability -1.
    • Add country modifier Innovative Modifier for 10.0 years:
      • Technology cost -0.05.
      • Global missionary strength -0.01.

Growth of Cities attracts Serfs[edit]

It seems as if serfs are moving out of the provinces and aim to earn a living in the capital. This is creating turmoil in the country, but our capital may benefit in the long run.

Trigger conditions:

  • Number of cities is at least 5.
  • Any owned province:
    • Base tax is less than 5.
    • Base tax is at least 2.
    • Is not capital.
    • Is not overseas.
  • Year is less than 1650.

Chance of happening:

  • 0.5 times as likely if:
    • Has luck.

Immediate effects:

  • None.

Options:

  • We have to accept this.
    • Random owned province:
      • Limited to:
        • Base tax is less than 5.
        • Base tax is at least 2.
        • Is not capital.
        • Is not overseas.
      • Add base tax -1.
    • Capital scope: Add base tax 1.
    • Add stability -1.
  • The serfs belong on their turf.
    • Add country modifier Serfdom Modifier for 20.0 years:
      • Stability cost modifier -0.1.
      • Land morale -0.25.

$MONARCHTITLE$'s reputation tarnished![edit]

Some sort of propaganda text is circulating in the court about how $MONARCH$ is a ruthless powermonger. This might impact our relations with other countries.

Trigger conditions:

  • Dip is less than 5.
  • Does not have regency.
  • Stability is at least -1.

Chance of happening:

  • 0.5 times as likely if:
    • Has luck.

Immediate effects:

  • None.

Options:

  • Embrace the reputation!
    • Add dip power -100.
  • Execute someone for this!
    • Add stability -1.

Fight the Good Fight![edit]

We are in a war with one of our enemies. Everyone in the realm feels that this is a fight we have to win, and they are doing their part.

Trigger conditions:

  • Any enemy country: Has war with ROOT.
  • War exhaustion is at least 5.

Chance of happening:

  • 2.0 times as likely if:
    • Has luck.
  • 2.0 times as likely if:
    • War exhaustion is at least 10.

Immediate effects:

  • None.

Options:

  • Hold the Line!
    • Add war exhaustion -1.

Claims on Our Rivals![edit]

We have managed to produce very legitimate documents which show that we have a historical claim on one of their provinces!

Trigger conditions:

  • Dip is at least 3.
  • Any rival country: Any owned province:
    • Is not claim ROOT.
    • Any of the following:
      • Is not capital.
      • Owner: Number of cities is less than 2.
    • Any neighbor province: Has owned by ROOT.

Chance of happening:

  • 1.1 times as likely if:
    • Adm is at least 4.
  • 1.1 times as likely if:
    • Adm is at least 5.
  • 1.1 times as likely if:
    • Adm is at least 6.
  • 1.1 times as likely if:
    • Mil is at least 4.
  • 1.1 times as likely if:
    • Mil is at least 5.
  • 1.1 times as likely if:
    • Mil is at least 6.
  • 1.1 times as likely if:
    • Dip is at least 4.
  • 1.1 times as likely if:
    • Dip is at least 5.
  • 1.1 times as likely if:
    • Dip is at least 6.

Immediate effects:

  • None.

Options:

  • Glorious will $COUNTRY$ be!
    • Random rival country: Random owned province:
      • Limited to:
        • Is not claim ROOT.
        • Any of the following:
          • Is not capital.
          • Owner: Number of cities is less than 2.
        • Any neighbor province: Has owned by ROOT.
      • Add claim ROOT.
    • Add prestige 10.

Improve the Capital[edit]

The glory of our capital has long been neglected. We now have an opportunity to improve the city and make it a beacon of cultural pride. This may prove costly, but there is an alternative solution.

Trigger conditions:

  • Is not at war.
  • Has religion group Christian.
  • Prestige is less than 50.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Use the Military as Workforce
    • Add prestige 5.
    • Add manpower -0.1.
  • Spend Money
    • Add prestige 5.
    • Add years of income -0.1.

Land Technology Research Useless[edit]

Several prominent men in our country are pointing out that the path we are going when it comes to army research is utterly foolish and will amount to nothing. They demand that we stop the current approach and stick with what was good enough for our fathers.

Trigger conditions:

  • Stability is at least 0.

Chance of happening:

  • 0.5 times as likely if:
    • Has luck.

Immediate effects:

  • None.

Options:

  • They have a point!
    • Add mil power -50.
  • Ignore them
    • Add prestige -10.

Naval Research Wrong![edit]

It seems as if a leading shipwright in our country has written a very convincing document detailing how the new ship technology, that his rival has been trying to get funding for, will never work, and may even cause the ships to sink before they leave the harbor.

Trigger conditions:

  • Stability is at least 0.

Chance of happening:

  • 0.5 times as likely if:
    • Has luck.

Immediate effects:

  • None.

Options:

  • They must be right!
    • Add dip power -50.
  • Ignore them
    • Add prestige -10.

New Trade Research is Heretical[edit]

We have had complaints from several dignitaries in our country that the new practices of our merchants are clearly heretical, and that we should put a stop to them.

Trigger conditions:

  • Stability is at least 0.

Chance of happening:

  • 0.5 times as likely if:
    • Has luck.

Immediate effects:

  • None.

Options:

  • Accept the demands.
    • Add dip power -50.
  • Ignore them
    • Add prestige -10.

Production Research Flawed[edit]

The new techniques in our production are rumored to be flawed, and several leading nobles argue that we should discard them and go back to the old and tried methods instead.

Trigger conditions:

  • Stability is at least 0.

Chance of happening:

  • 0.5 times as likely if:
    • Has luck.

Immediate effects:

  • None.

Options:

  • They must be right!
    • Add adm power -50.
  • Ignore them
    • Add prestige -10.

There should be a Stable Government[edit]

Several of the leading members of the government are deeply worried about some changes proposed to how the realm should be ruled. They demand a stop to such outrageous reforms, based on our tried and proved traditions (naturally avoiding mentioning how the changes would impact their own power base.)

Trigger conditions:

  • Stability is at least 0.

Chance of happening:

  • 0.5 times as likely if:
    • Has luck.

Immediate effects:

  • None.

Options:

  • Accept the demands.
    • Add adm power -50.
  • Ignore them
    • Add prestige -10.

A Generation of Cowards[edit]

Many long years of peace have caused a disturbing lack of manly virtues in the common man. This could be disastrous, since far too many of our recruits turn out to be cowards...

Trigger conditions:

  • Stability is at least 0.
  • Is not at war.
  • Does not have truce.
  • War exhaustion is less than 1.
  • Number of revolts is less than 1.

Chance of happening:

  • 0.5 times as likely if:
    • Has luck.

Immediate effects:

  • None.

Options:

  • Purge them!
    • Add manpower -0.25.
  • We need them.
    • Add country modifier Bad Discipline for 10.0 years:
      • Discipline -0.1.

Death of a Merchant[edit]

One of the greatest and richest men in $COUNTRY$ has died without an heir. He was a well known patron of religion and the arts.

Trigger conditions:

  • Has religion group Christian.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • The state needs the money.
    • Add years of income 0.25.
  • Use them as he would have.
    • Random list:
      • 10: Create advisor Theologian.
      • 10: Create advisor Artist.
      • 10: Create advisor Philosopher.

Local fortification expert discovered[edit]

It seems as if there is a great man in one of the provinces, who has some rather intriguing ideas on how to create better fortifications. However, he is reluctant to leave his hometown.

Trigger conditions:

  • Number of cities is at least 2.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • The entire country needs him
    • Create advisor Fortification Expert.
  • Let him stay home
    • Random owned province:
      • Limited to:
        • Is not overseas.
        • Is not capital.
      • Add province modifier Local Fortress permanently:
        • Local defensiveness 0.25.

Naive Relative[edit]

A close member of the family of our ruler has proven utterly naive, and keeps telling foreigners vital information publicly. This is technically treason, but executing a member of the royalty might cause unrest.

Trigger conditions:

  • Stability is at least 0.
  • Does not have regency.
  • Has government Monarchy.

Chance of happening:

  • 0.5 times as likely if:
    • Has luck.

Immediate effects:

  • None.

Options:

  • Execute him for Treason!
    • Add adm power -25.
  • He is a relative after all...
    • Add country modifier Compromised Spy Defence for 10.0 years:
      • Global spy defence -0.25.

Saint Proclaimed[edit]

The Pope has just announced that one of our ruler's most esteemed and revered ancestors was actually a saint. This is a cause for great celebration!

Trigger conditions:

  • Has religion Catholic.
  • Does not have country modifier Smugglers Dominating.
  • Stability is less than 3.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Te Deum!
    • Add stability 1.

Smugglers running rampant[edit]

People are finding lots of ways of getting around paying taxes and fees on moving goods. This is cutting into our income, but stopping it would cost quite a lot in the short-term.

Trigger conditions:

  • Stability is at least 0.

Chance of happening:

  • 0.5 times as likely if:
    • Has luck.

Immediate effects:

  • None.

Options:

  • Stop them!
    • Add stability -1.
    • Add years of income -0.25.
  • It is too expensive
    • Add country modifier Smugglers Dominating for 10.0 years:
      • Global tax modifier -0.1.
      • Trade efficiency -0.1.

Printing Press gives Benefits[edit]

Since the invention of the printing press, more and more books, about an ever wider range of subjects, have been published. We can now see the benefit of this, since knowledge spreads faster and more ideas are appearing amongst our philosophers and natural scientists.

Trigger conditions:

  • Year is at least 1500.
  • Capital scope: Has continent Europe.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Good News!
    • Add mil power 20.
    • Add dip power 20.
    • Add adm power 20.

Extraordinary Recruiting Policies[edit]

We are at war, and our manpower reserves are slowly disappearing. Our great and competent ruler has come up with a plan to recruit more men for military duties. However, this may cause problems in the countryside.

Trigger conditions:

  • Mil is at least 4.
  • Is monarch leader.
  • Manpower percentage is less than 0.6.
  • Is at war.
  • War exhaustion is less than 10.
  • Stability is at least -1.

Chance of happening:

  • 1.2 times as likely if:
    • Has luck.

Immediate effects:

  • None.

Options:

  • As many as Possible!
    • Add manpower 0.15.
    • Add war exhaustion 1.
  • Only take what can be spared.
    • Add manpower 0.05.

Glory for $DYNASTY$[edit]

Scholars have discovered ancient documents tracing the heritage of our noble dynasty back to Julius Caesar himself. This must be used to our advantage.

Trigger conditions:

  • Has government Monarchy.
  • Does not have regency.
  • Legitimacy is less than 90.
  • Capital scope: Has continent Europe.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Use it to strengthen the throne
    • Add legitimacy 5.
  • Publish the knowledge abroad.
    • Add prestige 5.

$DYNASTY$ is shaken.[edit]

There seems to have been a misunderstanding regarding the heritage of the great grandmother of $MONARCH$. It seems that she was the daughter of a lowly farmer from outside $CAPITAL_CITY$.

Trigger conditions:

  • Has government Monarchy.
  • Legitimacy is at least 20.
  • Does not have regency.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Deny it fervently.
    • Add legitimacy -5.
  • Acknowledge the fact.
    • Add prestige -5.

Brilliant Government.[edit]

Our most serene republic has been governed extremely efficiently the last year. There is now a possibility for us to benefit from this...

Trigger conditions:

  • Has government Republic.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Money is always good...
    • Add years of income 0.1.
  • But prestige is better
    • Add prestige 10.

Great Economic Policy[edit]

With the great administrative leadership of $MONARCH$, we've been able to reduce the accumulated inflation of our country quite dramatically this last year.

Trigger conditions:

  • Adm is at least 5.
  • Inflation is at least 3.

Chance of happening:

  • 1.2 times as likely if:
    • Has luck.
  • 1.2 times as likely if:
    • Has advisor Master Of Mint.

Immediate effects:

  • None.

Options:

  • Good News!
    • Add inflation -1.

A Golden Era for Culture![edit]

With peace in our country, the great musicians, artists and poets are rejoicing in the capabilities of entertaining their betters. This era of cultural enlightenment is definitely improving the mood of $COUNTRY$.

Trigger conditions:

  • Is not at war.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • This is great!
    • Add prestige 5.

Warriors do not read books[edit]

With the war taking the focus of every capable and productive person in the nation, there is a lot less time for frivolous activities of musicians and poets. And even the best of poets is no better a soldier than a common farmer.

Trigger conditions:

  • Is at war.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • The sword is stronger than the book.
    • Add stability -1.

Competent Diplomacy![edit]

After putting in some effort in communicating with $RULER_ADJ$ peers, the hard work of $MONARCHTITLE$ $MONARCH$ has paid off. Our diplomatic standing has increased thanks to $RULER_ADJ$ silky tongue.

Trigger conditions:

  • Is not at war.
  • Dip is at least 4.
  • Overextension percentage is at least 0.25.
  • Does not have regency.
  • Does not have country modifier Competent Diplomacy.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • $MONARCH$ can always be trusted...
    • Add country modifier Competent Diplomacy for 5.0 years:
      • Relations decay of me 0.1.

Incompetent Diplomacy![edit]

It is almost inconceivable how incompetent $MONARCH$ is when handling diplomacy. We do not know how $RULER_S_PRONOUN$ did it, but $RULER_S_PRONOUN$ managed to hurt our diplomatic standing in the world with a single letter of apology to an ambassador.

Trigger conditions:

  • Dip is less than 4.
  • Overextension percentage is at least 0.25.
  • Does not have regency.
  • Does not have country modifier Incompetent Diplomacy.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • How can it be possible?
    • Add country modifier Incompetent Diplomacy for 5.0 years:
      • Relations decay of me -0.1.

War-weary Population[edit]

Our peasants are tired of our war and our soldiers are exhausted. This may have some repercussions on our ability to finish this war in a positive way.

Trigger conditions:

  • Is at war.
  • War exhaustion is at least 2.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • The peasants are to be ignored
    • Add war exhaustion 2.
  • Soldiers are just peasants in uniform
    • Add army tradition -5.
    • Add navy tradition -5.

There is still hope[edit]

While $COUNTRY$ is tired of war, there is still hope and a positive spirit in the chest of everyone from the lowliest peasant to $MONARCH$. We will get through this war, and we will win it.

Trigger conditions:

  • Is at war.
  • War exhaustion is at least 5.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Once more into the breach
    • Add war exhaustion -2.
  • My band of Brothers...
    • Add army tradition 5.
    • Add navy tradition 5.

Visit from some shady people[edit]

A few slightly shady looking characters have appeared at our court, offering their service to our $MONARCHTITLE$. They claim to be willing and able to do things that any proper ruler would never deign to do - publicly.

Trigger conditions:

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • It's an offer...
    • Add country modifier Shady People for 5.0 years:
      • Spy offence 0.1.
  • ...we can refuse actually
    • Add prestige 5.

The New World beckons![edit]

Words about the prospects of the New World in the west are attracting quite a lot of people who wish to enhance their future there. The question is who to send on the next ship?

Trigger conditions:

  • Has idea Quest For The New World.
  • Capital scope: Has continent Europe.
  • Any owned province:
    • Is colony.
    • Any of the following:
      • Has continent North America.
      • Has continent South America.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • We can always use some peasants.
    • Add country modifier Colonial Expansions for 3.0 years:
      • Global colonial growth 5.
  • A nobleman can be useful!
    • Create conquistador 5.

Merchants spread thin[edit]

We have merchants dealing in trade all over the world. It seems as if we struggled to support them properly, so a few rich exploiting capitalists just have to be downsized.

Trigger conditions:

  • Number of merchants is at least 2.
  • Capital scope: Has continent Europe.
  • Any active trade node: Has continent Asia.
  • Any active trade node: Has continent Europe.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Asia is not as important.
    • Requires:
      • Any active trade node: Has continent Asia.
    • Random active trade node:
      • Limited to:
        • Has continent Asia.
      • Recall merchant Root.
  • We can ignore Europe.
    • Requires:
      • Any active trade node: Has continent Europe.
    • Random active trade node:
      • Limited to:
        • Has continent Europe.
      • Recall merchant Root.
  • Support them anyway!
    • Add dip power -20.

Relations Improved[edit]

We have found common grounds with one of our neighbors in the fact that we share the same faith. Our relations have improved, and this can only be good for the future.

Trigger conditions:

  • Any neighbor country:
    • Has religion ROOT.
    • Does not have war with ROOT.
    • Does not have truce with ROOT.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • For the $COUNTRY_RELIGION$ faith
    • Random neighbor country:
      • Limited to:
        • Has religion ROOT.
        • Does not have war with ROOT.
        • Does not have truce with ROOT.
      • Opinion of us modified by 30.

Influential Preacher[edit]

A young devout preacher has spoken out recently about how great our adherence to the teachings of the Holy Father in Rome is. This can only be good for our future.

Trigger conditions:

  • Has religion Catholic.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Send him to Rome
    • Add papal influence 10.
  • He'll make a nice bishop
    • Add prestige 5.

Improvements in Land Technology[edit]

Our generals are discussing the impact of some new weapons a local gunsmith has been making. They believe they can be used effectively in our armies, if we get a few more people to work on it.

Trigger conditions:

  • Mil tech is at least 6.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Spare no expenses...
    • Add inflation 0.5.
    • Add mil power 50.
  • Use Caution
    • Add mil power 10.

Improvements in Naval Technology[edit]

There are claims that local fishermen have improved ship design. If we do a careful study of their ships, and try building a copy, our best admirals believe that our naval technology will benefit a lot for the future.

Trigger conditions:

  • Number of ports is at least 1.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Spare no expenses...
    • Add inflation 0.5.
    • Add dip power 50.
  • Use Caution
    • Add dip power 10.

Improvements in Trade Technology[edit]

Our merchants have picked up a few new concepts when it comes to handling trade, when they encountered some foreign merchants. They think that with some investment to try it out, it will be very beneficial for $COUNTRY$ in the long run.

Trigger conditions:

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Spare no expenses...
    • Add inflation 0.5.
    • Add dip power 50.
  • Use Caution
    • Add dip power 10.

Improvements in Government Technology[edit]

A few local workers in the administration have discovered what they claim is a more efficient way to handle documents. Obviously they do not know what they are talking about, but can it hurt to let them try their new ideas?

Trigger conditions:

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Spare no expenses...
    • Add inflation 0.5.
    • Add adm power 50.
  • Use Caution
    • Add adm power 10.

Improvements in Production Technology[edit]

There are reports of farmers and miners being more productive than local bailiffs expect them to be. We should investigate if there is something that entire $COUNTRY$ can benefit from.

Trigger conditions:

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Spare no expenses...
    • Add inflation 0.5.
    • Add adm power 50.
  • Use Caution
    • Add adm power 10.

Sale of Titles[edit]

My lord, one of your advisors has suggested selling off titles of nobility to anyone who can afford to pay. It would bring in lots of money if we do, but it would devalue the idea of nobility and perhaps upset the existing aristocratic families. Should we do this?

Trigger conditions:

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Gold is the sign of nobility!
    • Add years of income 0.25.
  • Nobility cannot be bought!
    • Add stability 1.

A traveling minstrel[edit]

A renowned minstrel recently crossed our nation's borders. His intention is to roam our country bringing joy to all who hear him, but some say only your ears are fit to hear such wonderful music.

Trigger conditions:

  • Any of the following:
    • Has technology group Western.
    • Has technology group Eastern.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Allow him to go where his heart wishes
    • Add stability 1.
  • Bring him to court
    • Define advisor:
      • Type Artist.
      • Skill 2.

A bountiful harvest[edit]

This year's harvests have been exceptional! Rarely in our nation's history has the earth brought forth so much of its bounty. The populace are already interpreting this as a sign that we are enjoying divine favor.

Trigger conditions:

  • Month is at least 7.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • We are blessed!
    • Add years of income 0.25.

Tensions between nobles and clergy[edit]

In feudal kingdoms two castes within society held great power. The nobility and the clergy. Now it turns out a baron and the local monastery of his fief are bickering about who owns a rather large piece of land. These days the royal court is swamped with people yammering about divine right. The nobles claiming their divine right to rule the land and the clergy asserting their position as the representatives of God on Earth. The whole situation is growing rather unstable, the baron in question is inciting the other nobles against the clergy and questioning their right to hold any sort of temporal property. The prior of the monastery has brought in the archbishop on his side, who in turn threatens to go straight to Rome should you decide to side with the nobles. Now, what shall we do, my liege?

Trigger conditions:

  • Has religion Catholic.
  • Any of the following:
    • Has government Feudal Monarchy.
    • Has government Imperial Government.
  • Has exists PAP.
  • Capital scope: Has continent Europe.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Jesus lived among beggars and fishermen, why don't you?
    • Reverse add opinion:
      • Who PAP.
      • Modifier Opinion Upset Pope.
  • Surely we do not wish to anger his holiness.
    • Random owned province:
      • Limited to:
        • Has continent Europe.
      • Noble rebels 2.

The Maid of $CAPITAL_CITY$[edit]

My lord, a peasant girl from the region of $CAPITAL$ has arrived at your court. She claims to have received a divine vision, where God commanded her to take command of your armies and drive the hated invaders from our lands! Some of your ministers are laughing at her

Trigger conditions:

  • Has religion Catholic.
  • Does not have country flag Maid Of Province.
  • Is at war.
  • War exhaustion is at least 5.
  • Has government Monarchy.
  • Legitimacy is less than 80.
  • Any owned province: Does not have controlled by Owner.

Chance of happening:

  • 2.5 times as likely if:
    • Has tag FRA.

Immediate effects:

  • Hidden effect: Set country flag Maid Of Province.

Options:

  • She is a messenger from God!
    • Add prestige -5.
    • Add legitimacy -5.
    • Create general -50.
  • Poor girl, she's clearly mad
    • Add legitimacy 10.
  • Burn the witch!
    • Add country modifier Narrowminded Modifier for 10.0 years:
      • Technology cost 0.05.
      • Global missionary strength 0.01.
    • Add stability 1.

Bible printed![edit]

A talented inventor of our country made something many considered impossible. He managed to devise a method that allows him to build a press to print huge amounts of copies of the Holy Bible, allowing every Christian to have one and rendering many monks across the world jobless. He started with the Bible but soon other books will be printed to spread enlightenment across the continent. As classics are rediscovered in Europe, the whole continent is going to change forever.

Trigger conditions:

  • Has religion Catholic.
  • Capital scope: Has continent Europe.
  • Adm tech is at least 5.
  • Does not have global flag Bible Printed.
  • Has advisor Theologian.

Chance of happening:

  • 5.0 times as likely if:
    • Has culture group Germanic.

Immediate effects:

  • None.

Options:

  • Glory to God!
    • Set global flag Bible Printed.
    • Add prestige 25.

The Sweating Sickness spreads through $CAPITAL$[edit]

A virulent disease that kills peasants, clergy, merchants and nobles within hours of infection spreads quickly throughout your capital, creating widespread panic and death.

Trigger conditions:

  • Year is at least 1480.
  • Capital scope: Has continent Europe.
  • Adm tech is less than 20.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • $MONARCH$ flees the city
    • Add stability -1.
  • Spend every effort to limit its effects
    • Add years of income -0.5.
  • Salvation and piety are the only answers
    • Add dip power -100.

Disagreeing advisor[edit]

He's been a faithful servant so far, but now he seems to have grown too insolent. He dares to denounce our great $MONARCHTITLE$'s policies and he recently did so in public in front of foreign ambassadors. Even if he's right, we shouldn't let that become a habit of his.

Trigger conditions:

  • Has advisor.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • He kinda has a point...
    • Add prestige -5.
    • Random list:
      • 33: Add adm power 25.
      • 33: Add dip power 25.
      • 33: Add mil power 25.
  • Off with his head!
    • Kill advisor Random.

Privateers bring profits[edit]

Our decision to support privateer fleet is paying off. One of our captains has managed to capture a ship full of valuable gold.

Trigger conditions:

  • Has country modifier Hire Privateers.
  • Number of ports is at least 3.
  • Any rival country: Gold is at least 1.
  • Gold is less than 1.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • That should fill our coffers nicely.
    • Add years of income 0.1.
    • Every rival country:
      • Limited to:
        • Gold is at least 1.
      • Opinion of us modified by -40.

Privateers captured[edit]

One of our captains has shown excessive skill in naval combat by capturing a privateer that has been trying to plunder our ships. It is not the first time he has managed to outwit the enemy captains and he has already gained quite a lot of fame among our fleet.

Trigger conditions:

  • Number of ports is at least 5.
  • Number of heavy ship is at least 1.
  • Overseas provinces percentage is at least 0.05.
  • Any rival country: Has country modifier Hire Privateers.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • We shall reward him with a promotion.
    • Create admiral 50.
  • A man of such skill would be welcomed at our court.
    • Define advisor:
      • Type Naval Reformer.
      • Skill 2.

Merchant arranges an expedition.[edit]

After recent suggestions of a trade route to India a merchant has gathered a fleet and hired an explorer to explore the uncharted waters of the west.

Trigger conditions:

  • Has idea Quest For The New World.
  • Number of ports is at least 1.
  • Number of merchants is at least 2.
  • Any active trade node: Is sea.
  • The Caribbean: Does not have discovered ROOT.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Support the expedition.
    • Random owned province:
      • Limited to:
        • Has port.
      • Heavy ship ROOT.
    • Create explorer 20.

Renaissance Prince[edit]

The various and innovative ideas of the Renaissance are spreading through Italy. Already a number of wealthy families have decided to provide financial support for the promising artists. Are we to let history pass by without leaving our mark on it?

Trigger conditions:

  • Has technology group Western.
  • Capital scope: Has continent Europe.
  • Year is at least 1450.
  • Year is less than 1600.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • We too shall support the blooming renaissance art.
    • Add years of income -0.1.
    • Add prestige 10.
  • I?ve got better things to spend money on.
    • Add prestige -5.

Expanding influence[edit]

The East-India Trading Company is lobbying among our politicians for a military intervention in India. They claim that in order to protect our interests in Asia we need to assume control over more territory.

Trigger conditions:

  • Any of the following:
    • Has country modifier Dutch India Trade Co.
    • Has country flag Trade Company.
  • Indian region: Has owned by ROOT.
  • Indian region:
    • None of the following:
      • Is core ROOT.
      • Has owned by ROOT.
      • Owner: Has technology group Western.
    • Any neighbor province:
      • Has owned by ROOT.
      • Is core ROOT.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • There is no need for hostilities
    • Add dip power -20.
  • We need to ensure the profitability of our trade.
    • Indian region:
      • Limited to:
        • None of the following:
          • Is core ROOT.
          • Has owned by ROOT.
          • Owner: Has technology group Western.
        • Any neighbor province:
          • Has owned by ROOT.
          • Is core ROOT.
      • Add core ROOT.

Local Noble's Power Grows[edit]

Through intrigue at court, skillful alliances and exploitation of his local realm, one of our kingdom's nobles has grown incredibly wealthy and powerful. If we don't deal with him now, he may became a pretender to the throne, though reducing his power will prove difficult given his influence and private retainers that he maintains as part of his own small army.

Trigger conditions:

  • Capital scope: Has continent Europe.
  • Adm is less than 3.
  • Any of the following:
    • Has government Feudal Monarchy.
    • Has government Despotic Monarchy.
    • Has government Imperial Government.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Ignore him
    • Add prestige -10.
    • Random owned province:
      • Limited to:
        • Has continent Europe.
        • Does not have province modifier Powerful Noble.
      • Add province modifier Powerful Noble for 8.0 months:
        • Local manpower modifier -0.5.
        • Local tax modifier -0.5.
  • Outwit him at court
    • Add prestige 5.
    • Add stability -1.
  • Order his arrest
    • Add prestige 5.
    • Random owned province:
      • Limited to:
        • Has continent Europe.
        • Does not have province modifier Powerful Noble.
      • Noble rebels 2.

Colonial Discovery![edit]

Our colonists have stumbled upon an amazing discovery in the New World, and it is a real delicacy back in Europe. The major trading houses are importing this curiosity by the barrel load. They have discovered enough to supply your Kingdom, Sire, until the end of time.

Trigger conditions:

  • Has technology group Western.
  • Capital scope: Has continent Europe.
  • Number of colonies is at least 1.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • The merchants can learn from it
    • Add dip power 15.
  • The manufactories can benefit!
    • Add adm power 15.

Country Destabilized[edit]

Our decision to strengthen the state at the cost of regional interests has left a bit of a gap in local politics. Since there are no local potentates to tell them everything is fine, the people have started to believe they are being badly governed.

Trigger conditions:

  • War exhaustion is at least 10.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Unfortunate
    • Add stability -1.

Large Revolt[edit]

Although we are well aware that no one likes paying taxes, you would think that people would have the sense to realize that glorious victories on the battlefield require a little more taxation. It seems we will have to explain it to them.

Trigger conditions:

  • None.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Target practice
    • Random owned province: Anti tax rebels 1.
    • Random owned province:
      • Limited to:
        • Is not core ROOT.
      • Nationalist rebels 1.

Local Pretender Rises[edit]

In order to ensure the glory of our country we have had to restrict local privileges. The problem with privileges is that people get very attached to them for sentimental reasons. Now, some power hungry idiot has declared himself the true ruler of our country, and many hopefuls flock to his banner because he has promised to restore local privileges.

Trigger conditions:

  • Legitimacy is less than 90.
  • Has government Monarchy.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Off with his head!
    • Random owned province:
      • Limited to:
        • Is not overseas.
      • Pretender rebels 1.

Naval thought suffering[edit]

With our attention shifting further from the Navy to the Army, some of our master shipwrights have decided to seek employment elsewhere. This has caused our shipyards to suffer.

Trigger conditions:

  • Does not have idea group Naval Ideas.
  • Any of the following:
    • Has idea group Offensive Ideas.
    • Has idea group Defensive Ideas.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • To be expected
    • Add dip power -50.

Naval Officers are retiring[edit]

Our decision to start favoring the Army more has led to a crop of promising young naval officers to retire from service. They claim that there are not as many opportunities for advancement as there used to be.

Trigger conditions:

  • Does not have idea group Naval Ideas.
  • Any of the following:
    • Has idea group Offensive Ideas.
    • Has idea group Defensive Ideas.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Damn
    • Add navy tradition -10.

An example to us all[edit]

As the Army is starting to enjoy the fruits of our increased favor, many young officers are looking for opportunities to distinguish themselves. One captain in particular stands out - he even cuts a striking figure!

Trigger conditions:

  • Does not have idea group Naval Ideas.
  • Any of the following:
    • Has idea group Offensive Ideas.
    • Has idea group Defensive Ideas.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Interesting.
    • Create advisor Grand Captain.

Support for revolution overseas[edit]

As the revolutionary war between the country in America and our rival continues, more and more people in our country voice their opinion that we shall not stay idle, but help the colonial revolutionaries.

Trigger conditions:

  • Is not at war.
  • Treasury is at least 100.
  • Any known country:
    • Any of the following:
      • Capital scope: Has continent North America.
      • Capital scope: Has continent South America.
    • Any rival country:
      • Capital scope: Has continent Europe.
      • Has war with PREV.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • We cannot let the American country be crushed
    • Add treasury -100.
    • Random known country:
      • Limited to:
        • Any of the following:
          • Capital scope: Has continent North America.
          • Capital scope: Has continent South America.
        • Any known country:
          • Capital scope: Has continent Europe.
          • Has war with PREV.
      • Add treasury 100.
      • Opinion of us modified by 20.
    • Random rival country:
      • Limited to:
        • Capital scope: Has continent Europe.
        • Any known country:
          • Any of the following:
            • Capital scope: Has continent North America.
            • Capital scope: Has continent South America.
          • Has war with PREV.
      • Opinion of us modified by -30.
  • This is not our war
    • Add prestige -10.
    • Random known country:
      • Limited to:
        • Any of the following:
          • Capital scope: Has continent North America.
          • Capital scope: Has continent South America.
        • Any known country:
          • Capital scope: Has continent Europe.
          • Has war with PREV.
      • Opinion of us modified by -30.
    • Random rival country:
      • Limited to:
        • Capital scope: Has continent Europe.
        • Any known country:
          • Any of the following:
            • Capital scope: Has continent North America.
            • Capital scope: Has continent South America.
          • Has war with PREV.
      • Opinion of us modified by 20.

Culture ties weakened[edit]

As time goes by the ties between the metropolis and our colonies grow weaker. The colonist in $PROVINCE$ barely associate themselves with their ancestral home any more.

Trigger conditions:

  • Capital scope: Has continent Europe.
  • Any owned province:
    • Has continent North America.
    • Any of the following:
      • Has culture Scottish.
      • Has culture English.
    • Is not capital.
  • Year is at least 1530.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Time will tell what will become of this
    • Random owned province:
      • Limited to:
        • Has continent North America.
        • Any of the following:
          • Has culture Scottish.
          • Has culture English.
        • Is not capital.
      • Change culture American.

Traitor in Parliament[edit]

It has become apparent that an elected member of our government is aligned and aiding the opposition during the war. We would expose and execute him for treason but he is widely supported within the community and it could cause instability.

Trigger conditions:

  • Has government Republic.
  • Is at war.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Execute him
    • Add stability -1.
  • Try and reduce his involvement
    • Add war exhaustion 2.

A new religion spreads?[edit]

Our peasant rabble is performing strange rituals involving some kind of ...balls? We have to prevent another religious turmoil!

Trigger conditions:

  • Any owned province: Has building University.
  • Any owned province: Has province modifier Football Modifier.
  • Year is at least 1700.
  • Has technology group Western.
  • Has advisor.

Chance of happening:

  • 2.0 times as likely if:
    • Any owned province: Has culture English.

Immediate effects:

  • None.

Options:

  • At least keep our universities clean!
    • If:
      • Has religion Catholic.
    • Then:
      • Add papal influence 10.
    • If:
      • Does not have religion Catholic.
    • Then:
      • Add legitimacy 10.
    • Every owned province:
      • Limited to:
        • Has culture English.
      • Add province modifier Football Modifier for 50.0 years:
        • Local revolt risk 1.
  • My advisors haven't even heard of football?!
    • Remove advisor Random.

Our ancestors are watching[edit]

Recently people have begun to doubt the legitimacy of our reign. We need to remind them of our right to rule!

Trigger conditions:

  • Legitimacy is less than 40.
  • Any owned province: Has province modifier Watching Ancestors.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Glory to our ancestors! Build the biggest monument thinkable!
    • Add years of income -0.2.
    • Add legitimacy 20.
    • Add prestige 20.
  • Build a nice statue of one of my ancestors
    • Add years of income -0.1.
    • Add legitimacy 5.
    • Add prestige 5.
  • Don't make me remember my grandfather...
    • Every owned province:
      • Limited to:
        • Is core ROOT.
      • Add province modifier Watching Ancestors for 50.0 years:
        • Local revolt risk 1.

A new champion of the joust[edit]

During a recent jousting tournament, an unheralded commoner surprised all in attendance by besting everyone who faced him until he was declared the champion. Now we face the awkward decision of what to do with him.

Trigger conditions:

  • Year is less than 1500.
  • Any of the following:
    • Has government Despotic Monarchy.
    • Has government Feudal Monarchy.
    • Has government Administrative Monarchy.
    • Has government Absolute Monarchy.
    • Has government Constitutional Monarchy.
    • Has government Enlightened Despotism.
    • Has government Revolutionary Empire.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • The man must lead our armies!
    • Create general 100.
    • Add prestige -25.
    • Add legitimacy -25.
  • Tighten the rules to make sure this doesn't happen again!
    • Add legitimacy 25.

A new flagship![edit]

Our fleet can't be complete without a glorious flagship.

Trigger conditions:

  • Naval forcelimit is at least 90.
  • Number of ports is at least 1.
  • Any owned province:
    • Has port.
    • Is core ROOT.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • A golden figurehead sounds nice!
    • Add years of income -0.5.
    • Add prestige 25.
    • Random owned province:
      • Limited to:
        • Has port.
        • Is core ROOT.
      • Heavy ship ROOT.
  • I guess so...
    • Add years of income -0.25.
    • Add prestige 10.
    • Random owned province:
      • Limited to:
        • Has port.
        • Is core ROOT.
      • Light ship ROOT.
  • The cheapest design available sounds appropriate
    • Add years of income -0.1.
    • Add prestige 1.
    • Random owned province:
      • Limited to:
        • Has port.
        • Is core ROOT.
      • Galley ROOT.

Heresy![edit]

One of your advisors argued with the Bishop during your last banquet and now the Church has sent an inquisitor to question him about his ideas. You could spend your influence to defend him or bow to the Church to gain the Pope's benevolence.

Trigger conditions:

  • Has religion Catholic.
  • Any of the following:
    • Has advisor Natural Scientist.
    • Has advisor Philosopher.
    • Has advisor Artist.
    • Has advisor Theologian.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Father, your will be done
    • Create advisor Inquisitor.
    • Add papal influence 10.
    • If:
      • Has advisor Natural Scientist.
    • Then:
      • Kill advisor Natural Scientist.
    • If:
      • Has advisor Philosopher.
    • Then:
      • Kill advisor Philosopher.
    • If:
      • Has advisor Artist.
    • Then:
      • Kill advisor Artist.
    • If:
      • Has advisor Theologian.
    • Then:
      • Kill advisor Theologian.
  • Poison the Bishop's lunch, next time!
    • Add adm power 50.
    • Add papal influence -20.

We have a man inside![edit]

One of our military experts has been working for our enemies for years and he's now offering his help to defeat them in this blessed war. He can sacrifice himself to let us conquer a stronghold or give us some of their secrets. What shall we do, my lord?

Trigger conditions:

  • Any rival country:
    • Has advisor Fortification Expert.
    • Has war with ROOT.
  • Does not have regency.
  • Does not have ruler modifier Inside Man.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Ask him to sabotage that fortress!
    • Random rival country:
      • Limited to:
        • Has war with ROOT.
        • Has advisor Fortification Expert.
      • Random owned province:
        • Limited to:
          • Has siege.
          • Does not have province modifier Lowered Defense.
        • Add province modifier Lowered Defense for 1.0 years:
          • Local defensiveness -1.
  • Let us know what he built for them!
    • Add ruler modifier Inside Man permanently:
      • Leader siege 1.

A greedy corsair[edit]

Your most feared privateer decided that enemy vessels were not enough to satisfy his lust for loot and glory, so he started to attack your own merchant fleet. The merchants are asking for his head, but your treasurer suggested that you could find an arrangement with him, since your exhausted coffers could benefit from some extra money.

Trigger conditions:

  • Naval forcelimit is at least 50.
  • Number of ports is at least 1.
  • Any of the following:
    • Has advisor Navigator.
    • Has advisor Naval Reformer.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • We must protect our merchants, sink that greedy bastard!
    • If:
      • Has advisor Navigator.
    • Then:
      • Kill advisor Navigator.
    • If:
      • Has advisor Naval Reformer.
    • Then:
      • Kill advisor Naval Reformer.
    • Add dip power 75.
  • Pecunia non olet, right?
    • Add years of income 0.2.
    • Add mercantilism -0.05.

Foreign Military Expert[edit]

Our country is at war, but our leadership is not ready! Today a foreign military expert arrived in our court. His reputation precedes him and has a reasonable grasp of our language but his prices are steep. What should we do with him?

Trigger conditions:

  • Is at war.
  • Army tradition is less than 20.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Ask him to train our officers
    • Add years of income -0.25.
    • Create general 100.
  • Put him in command of our armies
    • Add years of income -0.1.
    • Create general 50.
  • We do not need foreign aid!
    • Add legitimacy 5.

The White Elephant[edit]

We've managed to get hold of a holy White Elephant, a symbol of royal justice and power, and peace and prosperity for our kingdom.

Trigger conditions:

  • Any of the following:
    • Has culture group Thai.
    • Has culture group Burman.
    • Has culture group Eastern Aryan.
    • Has culture group Hindusthani.
    • Has culture group Western Aryan.
    • Has culture group Dravidian.
  • Stability is less than 3.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Splendid
    • Add stability 1.

Profits in Mecca![edit]

My $MONARCHTITLE$, an unusual number of nobles and merchants from all across the Islamic world have made their pilgrimage to Mecca this year. The increased traffic of these wealthy persons has bolstered local trade! How should we collect the taxes?

Trigger conditions:

  • Owns is at least 385.
  • Does not have country modifier Mecca Timer.
  • Does not have ruler modifier Pious Ruler.
  • Does not have regency.

Chance of happening:

  • No modifiers.

Immediate effects:

  • Hidden effect: Add country modifier Mecca Timer for 5.0 years:

Options:

  • Send it to my coffers
    • Add treasury 100.
    • Add mercantilism 0.02.
  • Invest in local shops
    • Add mercantilism 0.05.
  • Send it to the Church
    • Add ruler modifier Pious Ruler permanently:
      • Global missionary strength 0.01.
      • Global trade income modifier 0.05.

An astonishing performance[edit]

Recently, a young female troubadour who has won fame across Europe for her unconventional music was invited to perform at your court. The sight of her costume prompted the entire room to gasp. Her songs had countless instances of thinly-disguised innuendo and references to unconventional sex acts - at one point the archbishop turned scarlet and stormed out of the room. The performance concluded, all eyes turn to you to hear your response.

Trigger conditions:

  • Capital scope: Has continent Europe.
  • Has religion group Christian.
  • Has idea group Innovativeness Ideas.
  • Does not have advisor Theologian.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Provocative and mesmerizing commentary on romance and gender in contemporary society!
    • Add adm power 20.
  • Ridiculous trash for stupid people! Get out of my sight!
    • Add prestige -5.
    • Create advisor Theologian.

Musket or Bow?[edit]

An argument has broken out in court over the importance of Musket compared to the traditional archery regiments. With the hopes of convincing $MONARCHTITLE$ $MONARCH$ that their role in the army is not becoming obsolete a group of veteran archers have put on an impressive demonstration. Their grace, skill and accuracy was admired by many who were present.

Trigger conditions:

  • Mil tech is at least 12.
  • Mil tech is less than 18.
  • Does not have regency.
  • Does not have ruler modifier Archery Muskets.

Chance of happening:

  • No modifiers.

Immediate effects:

  • None.

Options:

  • Of course archery should serve a primary role
    • Add ruler modifier Archery Muskets permanently:
      • Mil tech cost modifier 0.05.
  • It's time for these old men to retire.
    • Add army tradition -15.

Gaps in the Blockade[edit]

My lord, a prominent privateer is able to avoid the blockade and get essential supplies into the country, but to continue the runs he is requesting increasingly large sums.

Trigger conditions:

  • Is at war.
  • Blockade is at least 75.
  • Does not have country modifier Gaps Blockade.
  • Does not have country modifier Merchants Gaps Blockade.

Chance of happening:

  • 0.5 times as likely if:
    • Has country modifier The Anti Piracy Act.
  • 2.0 times as likely if:
    • Has country modifier Hire Privateers.
  • 2.0 times as likely if:
    • Has idea Naval Fighting Instruction.

Immediate effects:

  • None.

Options:

  • The supplies must get through
    • Add country modifier Gaps Blockade for 1.0 years:
      • Global tax modifier -0.05.
      • War exhaustion -0.05.
  • Make the merchants pay
    • Add country modifier Merchants Gaps Blockade for 1.0 years:
      • Trade efficiency -0.1.
      • War exhaustion -0.05.
  • We shall not parley with such rogues
    • Add prestige 3.