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This article is not considered accurate for the current version of the game. Its status was last updated for vanilla.

Primary culture
Cosmopolitaine (French cultural union)

Capital province
Île-de-France (183)

Feudal MonarchyGovernment monarchy.png

State religion

Tech group
Ideas and traditions

Traditions.png Traditions:

+20% National manpower modifier
+2 Diplomatic relations

Vassal income.png French Language in all courts

+10% Income from vassals

Land morale.png Elan!

+20% Morale of armies
+2% Recover army morale speed

Global tax modifier.png Estates General

+10% National tax modifier

Reduced native attacks.png Native Trading Principles

Native attacks are severely reduced.
+100% Tax and manpower from natives

Defensiveness.png Vauban Fortifications

+30% Fort defense

Technology cost.png The Philosophes

-10% Technology cost

Tolerance heretic.png Liberté, égalité, fraternité

+2 Tolerance of heretics
+2 Tolerance of heathens

Idea bonus.png Bonus:

+10% Discipline

"I am the state" - Louis XIV of France (1638 - 1715)

France is a kingdom located in Western Europe, on the French Region. In 1444, it borders Burgundy to the north and east, England to the north and west, Aragon to the south, Savoy to the east and a large number of minor nations all around.

France starts out having five vassals: Armagnac, Auvergne, Bourbonnais, Foix and Orleans, as well as an independence guarantee to Scotland. This means the player is at their maximum diplomatic relations limit at the start and can only form additional alliances by taking a hit to diplomatic point generation or by revoking some of the current vassalage or guarantee.

In addition, France also starts in the midst of the Hundred Years' War with England, with a large army already raised. (32 regiments) By contrast, England has 9 and 8 regiments stationed in Normandy and Gascogne respectively. Defeating the outnumbered English army should be relatively straightforward, though the player might not be able to reach the home isles due to an inferior navy.


Main article: French missions

French missions are focused around uniting the myriad states in France itself, interfering in the Holy Roman Empire, defeating the English and colonizing America.


Main article: French events

Wars of Religion[edit]

The rise of Protestantism in Europe led to three decades of civil war within France known as The Wars of Religion. This event can occur between 1550 and 1570 if less than 80% of the country has the state religion. Rival Catholic nations can form La Ligue Catholique, a major player in the French Wars of Religion, directed at the eradication of Protestants in France. The League was used not only to defend the Catholic cause, but also as a political tool in an attempt to usurp the French throne.

The formation of the La Ligue Catholique will decrease relations with Catholic nations and give qualifying neighboring powers a casus belli to restore the one true faith!

Palace of Versailles[edit]

Around 1650, the player will be presented with the choice, through an event, to begin construction of the Palace of Versailles. A high initial cost to set the construction in motion, as well as a temporary but lengthy tax cut, can be a very costly procedure, where several loans might be required. However, finishing the Palace of Versailles will give France the desired model of kingly ruling, and as long as the Palace remains, France will benefit from yearly prestige and legitimacy.

The French Revolution & Napoleon[edit]

This event can occur after 1750 if the French economy is on its knees or is suffering from high War Exhaustion and the probability of the event chain firing is increased if demands for economic and social reforms have been turned down. This event chain can create revolts, uprisings and even the appearance of a certain officer named Napoleon Bonaparte to execute the king!

Form French Nation[edit]


  • France does not exist
  • Rev. France does not exist
  • Country is not Holy Roman Empire
  • Country is not The Papal State
  • Country is not Spain
  • Any of the following:
    • Culture group is French
    • Culture group is Basque
    • Primary culture is Breton


  • Is not at war
  • Owns Maine
  • Owns Berry
  • Owns Vermandois
  • Owns Île-de-France
  • Owns Orleanais
  • Owns Nemours
  • Owns Champagne
  • Has core on Maine
  • Has core on Berry
  • Has core on Vermandois
  • Has core on Île-de-France
  • Has core on Orleanais
  • Has core on Nemours
  • Has core on Champagne


  • Gallia:
    • Limited to:
      • Is not owned by our country
    • Adds claim to France
  • Aquitania:
    • Limited to:
      • Is not owned by our country
    • Adds claim to France
  • Occitania:
    • Limited to:
      • Is not owned by our country
    • Adds claim to France
  • Adds the modifier "Increased Centralization" for 20 years:
    • +10% global tax modifier
    • +1 revolt risk
  • Gives 25 prestige
  • Changes country to France
  • France:
    • Sets capital to Île-de-France


Some of France's decisions are shared with Revolutionary France.

Move Court to Versailles[edit]


  • Country is France
  • Doesn't have the country flag versailles_court
  • Capital is Île-de-France
  • Has the monarchy government type


  • Has completed the Economic Ideas idea group
  • Administrative technology is at least 16


  • Sets the country flag versailles_court
  • Gives 33 prestige
  • Île-de-France:
    • Gains 2 base tax

'L'état c'est moi'[edit]


  • Country is France
  • Does not have the country modifier "L'état c'est moi"
  • Has the monarchy government type


  • Administrative technology is at least 13
  • Ruler's administrative skill is at least 5
  • Monthly income is at least 100 ducats


  • Adds the modifier "L'état c'est moi" for the rest of the campaign:
    • +0.5 prestige
  • Changes government type to Absolute Monarchy
  • Adds the modifier "Increased Centralization" for 20 years:
    • +10% global tax modifier
    • +1 revolt risk

Introduce Provincial Taxation System[edit]


  • Any of the following:
    • Country is France
    • Country is Rev. France
  • Administrative technology is at least 16
  • Does not have the country modifier "Provincial Taxation System"


  • Has at least 4 Economic ideas
  • Has at least 50 administrative power


  • Changes administrative power stored by -50
  • Adds the modifier "Provincial Taxation System" for the rest of the campaign:
    • +5% global tax modifier
    • +1 revolt risk

Take Control of the Guilds[edit]


  • Any of the following:
    • Country is France
    • Country is Rev. France
  • Does not have the country modifier "State Controlled Guilds"


  • Has the Master of Mint advisor
  • Has at least 50 administrative power


  • -50 administrative power
  • Adds the modifier "State Controlled Guilds" for the rest of the campaign:
    • +5% national trade income modifier
    • +1 national revolt risk

Enact Edict de Nantes[edit]


  • Country is France
  • Does not have the country modifier "Edict de Nantes"
  • Doesn't have the country flag had_edict_de_nantes
  • Any of the following:
    • The Protestant religion is enabled
    • The Reformed religion is enabled


  • Follows the Catholic religion
  • The dominant religion is Catholic
  • Does not have the country modifier "Counter-Reformation"
  • Any of the following:
    • At least 3 provinces follow the Protestant religion
    • At least 3 provinces follow the Reformed religion


  • Sets the country flag had_edict_de_nantes
  • Adds the modifier "Edict de Nantes" for the rest of the campaign:
    • +2 tolerance of heretics
    • -1 tolerance of the true faith
    • +25% religious unity

Revoke Edict de Nantes[edit]


  • Has the country modifier "Edict de Nantes"


  • Any of the following:
    • Doesn't follow the Catholic religion
    • All of the following
      • Less than 1 provinces follow the Protestant religion
      • Less than 1 provinces follow the Reformed religion
    • Île-de-France:
      • Controlled by Rebels


  • Remove the country modifier "Edict de Nantes"
  • Gives 10 prestige


As France is largely invincible directly on the land, diplomacy ideas are a good idea group to start with. They can allow France to more easily absorb vassals, quicker, and further reduce the aggressiveness of any wars in which France has participated. France's powerful position allows it to choose very different paths to play, whether a colonial or land power or trade game, and so this should be kept in mind.

If a colonial game is desired, France may benefit more from going after Africa, as their fifth national idea is to reduce the aggressiveness of natives, and in Africa this is more likely to come to help. However, it is hard to resist the wealthy lands of America, and that shouldn't be ignored either.

If a continental game is desired, France is also capable of expansion into the Holy Roman Empire, and may even become the Holy Roman Emperor by vassalizing the electors and forcing Austria to its knees (or can ally with them and wait 100 years to take the throne by converting to protestantism). Castile may be both a friend or foe, depending on whatever the player desires, and Denmark could also be a useful ally as England and Denmark are likely to be on unfriendly terms with one another. Against the Emperor, both Hungary and Bohemia are powerful allies.

Finally, if one wishes to have a trade game; they have the powerful French economy and lands to fund an absolutely massive navy, whilst they have the powerful French army to allow them to remain in safety, while their ships manage to take over the trade nodes of the world.

Idea groups[edit]

See also: Idea groups

Initially, France will want to reserve some administrative and military monarch power for technology upgrades:

  • Administrative points: will need ADM points to reach level 7 and unlock the second idea group
  • Military points: the first few Military technology upgrades are quite important for warfare

First idea

A decent first idea is the diplomatic idea group; the extra diplomats and relations will help France manage its vassals and consume fragments of perishing Burgundy. That said, the economic idea group (ADM) can be a viable selection due to France's large number of provinces in which to build infrastructure in.

Second idea

France's second idea should probably be the offensive idea group; it is a powerful idea group for France, which would usually rely mostly upon its armies. The Forced March ability that the player would get at the end of it also is extremely powerful for France's armies, giving them the mobility to handle near anything.

Hundred years war[edit]

The Hundred Years' War is very easy for France to win, initially. With superior land forces and a better general, as well as an excellent leader by comparison, France is almost always capable of crushing England on land. However, the English navy is near invincible when compared to the French one, and so it is almost impossible to land upon the British Isles in safety. Additionally, the War of the Roses is not very frequent in the current version. Therefore, it is usually better for France to take as much as they can and in a future war transport the army to Scotland before beginning the war.


Burgundy is a major contender against France's army, and so it is generally wise to send a French diplomat to begin improving France's relationship with Burgundy near the beginning. It may be beneficial to try to force the Valois dynasty on Burgundy, and attempt to force a personal union on the country before the shattering Burgundy Inheritance event can occur.

It should be noted that France, and only France, can inherit the entirety of Burgundy if France is also the Holy Roman Emperor at the time.