England

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Kingdom rankEngland
England.png
Primary culture
English (British)

Capital province
London (236)

Government
English MonarchyGovernment monarchy.png

State religion
CatholicCatholic.png

Technology group
WesternWestern technology group
English ideas
Traditions.png Traditions:
+33% Embargo efficiency
+20% Morale of navies

Heavy ship power.png A Royal Navy

+10% Heavy ship combat ability
+0.25 Yearly navy tradition

National tax modifier.png The Eltham Ordinance

+15% National tax modifier

Diplomatic upkeep.png Secretaries of State

+1 Diplomatic relations

Trade efficiency.png The Navigation Acts

+10% Trade efficiency

National unrest.png English Bill of Rights

−1 National unrest
+10% Global tariffs

Discipline.png Reform of Commission Buying

+5% Discipline

Sailor recovery speed.png The Sick and Hurt Board

+10% Sailor recovery speed

Idea bonus.png Ambitions:

+1 Leader(s) without upkeep

England England is a large country in a relatively unique position geographically, mechanically and economically as sea tiles separate the British Isles from continental Europe and it controls a significant portion of the the English Channel end trade node. Defensively, the sea tiles separating the British Isle require an invader to utilize transports and associated escorts to launch any successful invasion. Few nations early in the game are able to support the combined army and naval costs required to successfully invade the British Isles and defend from opportunistic continental neighbors. Offensively, the sea tiles reduce the aggressive expansion experienced by continental Europe during the consolidation of the British Isles under English rule. Economically, the end trade node of the English Channel provides significant income as the game progresses enabling a strong income to support peaceful colonial or military expansion.

England has a unique government named the English Monarchy with the historical political crisis of War of the Roses fermenting during an interlude of the historical Hundred Year War with France France. The English Monarchy has access to Parliament which can vote on issues that provide special bonuses to the kingdom. However, Parliament requires seated provinces to be bribed one way or another to pass issues, which can be a severe hindrance to the monarch. The War of the Roses may determine whether or not England is able to resolve the Hundred Years War over quintessentially English territory in the Pyrenees region (Labourd, Gascogne and Armagnac).

Missions[edit]

Main article: English missions

Missions for England England are primarily focused around unifying the British Isles, colonizing the Americas and Australia, conquering India and dominating overseas trade as it did historically.

Events[edit]

Main article: English events

England has one of the richest and best known histories of all nations, making it a treasure trove for Dynamic Historical Events.

Decisions[edit]

If England reaches Administrative tech.png administrative level 10 and owns Aberdeenshire and Lothian in Scotland Scotland, England England can form Great Britain Great Britain militarily. Doing so grants permanent claims on all of the British Isles (including Orkney). Alternatively, if England England has Scotland Scotland as a vassal or junior union partner, they can form Great Britain Great Britain diplomatically, which is how it happened historically.

Execute decision.pngForm British Nation


By uniting our political development domestically and extending our influence beyond our borders we will be able to reinforce our position in world affairs and transform into one of the foremost European powers, the British Empire.


 
Potential Requirements Allow
  • Has an administrative technology of at least level 10.
  • Is not a subject nation.
  • Is not at war.
  • Is not a nomad nation.
  • Owns the core Province icon.png provinces:
    • Wessex (234)
    • London (236)
    • Oxfordshire (237)
    • Lothian (248)
    • Aberdeenshire (251)

Effects
  • Gain “Increased Centralization” modifier for 20 years:
    • -0.05 Autonomy.png Monthly autonomy change
    • +1 National unrest.png National unrest
  • If a member of the HRE and not an elector, all own provinces are removed from the HRE.

Execute decision.pngForm British Nation Diplomatically


By uniting our political development domestically and extending our influence beyond our borders we will be able to reinforce our position in world affairs and transform into one of the foremost European powers, the British Empire.


 
Potential Requirements

Any of the following:

  • Is England England
    • If is AI controlled:
    • Has Scotland Scotland as junior partner or as vassal
  • Is Scotland Scotland
    • If is AI controlled:
    • Has England England as junior partner or as vassal
Allow

Effects
  • Gain “Increased Centralization” modifier for 20 years:
    • -0.05 Autonomy.png Monthly autonomy change
    • +1 National unrest.png National unrest
  • If a member of the HRE and not an elector, all own provinces are removed from the HRE.

Other decisions[edit]

In addition, England also has several unique decisions, most of which are shared with Great Britain:

Execute decision.pngEstablish British Merchant Navy


Being an island nation we are always going to be dependent on the sea for trade. So we must promote the merchant marine to ensure our trade prospers.


 
Potential Requirements
  • Country is England England or Great Britain Great Britain
  • Diplomatic tech.png Diplomatic technology is at least 15
  • Does not have the country modifier "British Merchant Navy"
Allow
  • Has at least 5 Maritime ideas
  • Monthly income is at least 60 Gold Icon.png ducats
  • Trade is at least 33% of the Tradeview income.png country's income
  • Has the Idea bonus.png idea Grand Navy
  • Has the Idea bonus.png idea National Trade Policy

Effects
  • Adds the modifier "British Merchant Navy" for the rest of the campaign:
    • Global tariffs.png+5% global tariffs

Execute decision.pngSing 'Britannia Rules the Waves'


Rule Britannia!
Britannia rule the waves.
Britons never, never, never shall be slaves.


 
Potential Requirements
  • Country is England England or Great Britain Great Britain
  • Does not have the country modifier "Britannia Rules the Waves"
Allow
  • Has at least 30 Province icon.png ports
  • Has at least 50 Bigship.png heavy ships
  • Has at least 50 Lightship.png light ships

Effects
  • Adds the modifier "Britannia Rules the Waves" for the rest of the campaign:
    • Naval leader maneuver.png+1 naval leader maneuver

Execute decision.pngDesignate Calais as The Staple Port


In order to effectively tax things we need to regulate them. If we were to designate Calais as the sole point of import for the wool staple we would improve our tax revenues dramatically.


 
Potential Requirements
  • Country is England
  • Owns Calais
  • Calais doesn't have "The Staple Port" province modifier
Allow
  • Is not at war
  • Ruler's Administrative power.png Administrative Skill is at least 2
  • Has at least Administrative power.png 40 Administrative Power
  • England doesn't own Antwerpen

Effects
  • Antwerpen's Owner
    • Adds the opinion modifier "Designated Calais as the Staple Port" towards England
      • -150 Opinion for 10 years Improve relations.png+1 improve relations per year
  • Increase Mercantilism.png10% mercantilism
  • Change Administrative power.png-40 administrative power
  • Calais gets provincial modifier 'the_staple_port'
    • Local trade power.png+25% province trade power
    • Local tax modifier.png+50% local tax modifier

Formation[edit]

England England can be formed by any country with English culture that the southeastern part of the British Isles if England England and Great Britain Great Britain has ceased to exist.

Execute decision.pngForm English Nation


Trade has long been a foundation of English national policy. By extending our influence across borders and controlling its political development domestically, we have managed to become one of the foremost European powers. Our colonial expansion is becoming a major factor in promoting our nation's economic growth, reinforcing our position in world affairs.


 
Potential Requirements
  • Playing with normal or historical nations
  • If AI-controlled:
    • Is not playing a custom nation
    • Is not a former colonial nation
  • Is not England England
  • Great Britain Great Britain does not exist
  • Is not the Holy Roman Empire Holy Roman Empire or The Papal State The Papal State
  • Primary culture is English
  • Is not a colonial nation
Allow
  • Is not at war
  • Is not a subject nation
  • Is not a steppe horde
  • England England does not exist
  • Owns core provinces London, Oxfordshire, Wessex, Kent and Essex

Effects
  • Country becomes England England
  • If a non-Elector member of the Holy Roman Empire, all provinces leave the Holy Roman Empire
  • Set government rank to Kingdom rank Kingdom if currently Duchy rank Duchy
  • England England gains a permanent claim on all provinces in the Northumbria, Mercia, East Anglia, Wales and Wessex areas that it does not already own
  • Gain country modifier "Increased Centralization" for 20 years:
    • Autonomy.png -0.05 monthly autonomy change
    • National unrest.png +1 national unrest
  • Gain Prestige.png +25 prestige
  • Change capital to London

Strategy[edit]

England starts in a very defensive position. Because of the sea seperating the island from mainland Europe, the general unability of the AI to handle navies and England's high base development, they are in a favourable and defensive starting position. After the War of the Roses and the Lollard Heresy events ended, England is in a good spot to expand either into the British islands, mainland Europe or the many colonial areas.

British Isles into British Napoleon Start[edit]

Uniting the isles[edit]

The rest of the British Isles is composed of Scotland Scotland and 7 small Irish nations. Conquering the rest of the British Isles approximately doubles development of England England and thus is a common game opener. At the start of the game, none of the nations can challenge England's army or navy and the Irish are generally busy conquering their rivaling minors. In a passive approach, the player can wait until Ireland Ireland unites under 2 or 3 minor nations resulting in small wars that yield low aggressive expansion because of the distance between the isles and the mainland. In a more active manner of approach can make one of the Irish minors a vassal and utilize that relationship to conquer the rest of Ireland.

What remains is to take care of is Scotland Scotland, which starts out guaranteed by France France. Triggering a war with Scotland Scotland generally has severe consequences on continental Europe and England England has to be careful of losing its foothold in the French region. However, the guarantee can be looked at with trepidation or with opportunity. One example of utilizing the special relationship between France France and Scotland Scotland is to start wars with Scotland Scotland as an excuse to take territory and Power Projection.png power projection from France France. This method means slow going as the provinces can be twice as expensive and the strategy requires strong allies on the continent, as well as giving a larger amount of aggressive expansion. Another way of dealing with Scotland is by declaring war on an Irish minor allied to Scotland Scotland and then making them a co-belligerent. This will allow the player to take the entirety of Scotland Scotland in a single war.

Weakening France[edit]

An especially aggressive method of undermining France requires a number of strong allies. If England England releases Gascony Gascony as a vassal they have cores on a large part of the French development. By allying a combination of Aragon Aragon, Austria Austria, Provence Provence, Castile Castile and Brittany Brittany there should be more then enough land power to counter the immense power of France France and their allies. None of the above allies are likely to participate in a direct war against France France due to their attitude towards them. However, very few of the countries have that qualm when France France is declared a co-belligerent in a war against Scotland Scotland. If France France is completely occupied during a war where it was declared a co-belligerent France may offer a separate peace deal to England England that enables Gascony Gascony to secure six of its seven cores. Notably this suggests that any peace deal with Scotland Scotland would need to be light in conquests to prevent a large continental coalition.

At this moment, England England should have secured a major foothold on continental Europe and can now look to expand south into the Iberian Peninsula or east into Burgundy Burgundy and the Holy Roman Empire Holy Roman Empire Holy Roman Empire. Special interest should be given to the lands inside the English Channel trade node, as this will provide England England with a large boost to trade income.

  • Recommended idea groups are Influence and Offensive or Defensive as these will enable less expensive integration of vassals and help counter the strength of any opposing armies.

Colonial Britain[edit]

Colonial England generally is a more defensive choice as it doesn't require direct conflict with continental Europe until later into the game. In this variation securing a strong economic base is vital to rapid colonization. One method is to conquer Scotland using the previously mentioned strategy of declaring war on one of the Irish minors allied with Scotland and including Scotland into the war as a co-belligerent. This will prevent a struggle France.

Increasing early colonial range[edit]

The challenge with an England England centered colonization campaign is that they struggle to reach colonial regions until later technologies. A helpful way to increase England's Colonial range.png colonial range is to look toward neighboring Norway Norway and its Icelandic provinces and hiring a colonial Advisor.png. Norway Norway has a few neighboring provinces to the British isles. England England can get involved in a war with their suzerain, Denmark Denmark, by supporting the independence of Sweden Sweden. An advantage to pursuing colonization through a northern strategy is that it confines England to the Northern portion of the Americas, away from the likely Iberian colonies in South America.

A second way to increase colonial range is through conquest of parts of the Iberian Peninsula. Early fabrication of claims and rivaling of Castile can enable the release of potential vassals like Leon (Colonists.png+1 colonist as level 4 national idea) and securing the provinces of Galicia and The Canaries to put England England closer to the colonizable regions of Africa and South America. Notably this method puts England England in direct conflict for colonies with ally Portugal Portugal and now rival Castile Castile.

  • Recommended idea groups for this direction are Exploration and Expansion.

Achievements[edit]

One Night in Paris icon
One Night in Paris
Start as England, own and have a core on Paris (do not form another country unless it's Great Britain).
An Industrial Evolution icon
An Industrial Evolution
As Great Britain, own all of England as core provinces and have at least 25 development in each province there.
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