- +33% Embargo efficiency
- +20% Morale of navies
- +10% Heavy ship combat ability
- +0.25 Yearly navy tradition
- +15% National tax modifier
- +1 Diplomatic relations
- +10% Trade efficiency
- −1 National unrest
- +10% Global tariffs
- +5% Discipline
- +10% Sailor recovery speed
- +1 Leader(s) without upkeep
England is a large country in a relatively unique position geographically, mechanically and economically as sea tiles separate the British Isles from continental Europe and it controls a significant portion of the the English Channel end trade node. Defensively, the sea tiles separating the British Isle require an invader to utilize transports and associated escorts to launch any successful invasion. Few nations early in the game are able to support the combined army and naval costs required to successfully invade the British Isles and defend from opportunistic continental neighbors. Offensively, the sea tiles reduce the aggressive expansion experienced by continental Europe during the consolidation of the British Isles under English rule. Economically, the end trade node of the English Channel provides significant income as the game progresses enabling a strong income to support peaceful colonial or military expansion.
England has a unique government named the English Monarchy with the historical political crisis of War of the Roses fermenting during an interlude of the historical Hundred Year War with France. The English Monarchy has access to Parliament which can vote on issues that provide special bonuses to the kingdom. However, Parliament requires seated provinces to be bribed one way or another to pass issues, which can be a severe hindrance to the monarch. The War of the Roses may determine whether or not England is able to resolve the Hundred Years War over quintessentially English territory in the Pyrenees region (Labourd, Gascogne and Armagnac).
- 1 Missions
- 2 Events
- 3 Decisions
- 4 Formation
- 5 Strategy
- 6 Achievements
- Main article: English missions
Missions for England are primarily focused around unifying the British Isles, colonizing the Americas and Australia, conquering India and dominating overseas trade as it did historically.
- Main article: English events
England has one of the richest and best known histories of all nations, making it a treasure trove for Dynamic Historical Events.
If England reaches administrative level 10 and owns Aberdeenshire and Lothian in Scotland, England can form Great Britain militarily. Doing so grants permanent claims on all of the British Isles (including Orkney). Alternatively, if England has Scotland as a vassal or junior union partner, they can form Great Britain diplomatically, which is how it happened historically.
Any of the following:
In addition, England also has several unique decisions, most of which are shared with Great Britain:
Britannia rule the waves.
Britons never, never, never shall be slaves.
England can be formed by any country with English culture that the southeastern part of the British Isles if England and Great Britain has ceased to exist.
England starts in a very defensive position. Because of the sea seperating the island from mainland Europe, the general unability of the AI to handle navies and England's high base development, they are in a favourable and defensive starting position. After the War of the Roses and the Lollard Heresy events ended, England is in a good spot to expand either into the British islands, mainland Europe or the many colonial areas.
British Isles into British Napoleon Start
Uniting the isles
The rest of the British Isles is composed of Scotland and 7 small Irish nations. Conquering the rest of the British Isles approximately doubles development of England and thus is a common game opener. At the start of the game, none of the nations can challenge England's army or navy and the Irish are generally busy conquering their rivaling minors. In a passive approach, the player can wait until Ireland unites under 2 or 3 minor nations resulting in small wars that yield low aggressive expansion because of the distance between the isles and the mainland. In a more active manner of approach can make one of the Irish minors a vassal and utilize that relationship to conquer the rest of Ireland.
What remains is to take care of is Scotland, which starts out guaranteed by France. Triggering a war with Scotland generally has severe consequences on continental Europe and England has to be careful of losing its foothold in the French region. However, the guarantee can be looked at with trepidation or with opportunity. One example of utilizing the special relationship between France and Scotland is to start wars with Scotland as an excuse to take territory and power projection from France. This method means slow going as the provinces can be twice as expensive and the strategy requires strong allies on the continent, as well as giving a larger amount of aggressive expansion. Another way of dealing with Scotland is by declaring war on an Irish minor allied to Scotland and then making them a co-belligerent. This will allow the player to take the entirety of Scotland in a single war.
An especially aggressive method of undermining France requires a number of strong allies. If England releases Gascony as a vassal they have cores on a large part of the French development. By allying a combination of Aragon, Austria, Provence, Castile and Brittany there should be more then enough land power to counter the immense power of France and their allies. None of the above allies are likely to participate in a direct war against France due to their attitude towards them. However, very few of the countries have that qualm when France is declared a co-belligerent in a war against Scotland. If France is completely occupied during a war where it was declared a co-belligerent France may offer a separate peace deal to England that enables Gascony to secure six of its seven cores. Notably this suggests that any peace deal with Scotland would need to be light in conquests to prevent a large continental coalition.
At this moment, England should have secured a major foothold on continental Europe and can now look to expand south into the Iberian Peninsula or east into Burgundy and the Holy Roman Empire Holy Roman Empire. Special interest should be given to the lands inside the English Channel trade node, as this will provide England with a large boost to trade income.
- Recommended idea groups are Influence and Offensive or Defensive as these will enable less expensive integration of vassals and help counter the strength of any opposing armies.
Colonial England generally is a more defensive choice as it doesn't require direct conflict with continental Europe until later into the game. In this variation securing a strong economic base is vital to rapid colonization. One method is to conquer Scotland using the previously mentioned strategy of declaring war on one of the Irish minors allied with Scotland and including Scotland into the war as a co-belligerent. This will prevent a struggle France.
Increasing early colonial range
The challenge with an England centered colonization campaign is that they struggle to reach colonial regions until later technologies. A helpful way to increase England's colonial range is to look toward neighboring Norway and its Icelandic provinces and hiring a colonial . Norway has a few neighboring provinces to the British isles. England can get involved in a war with their suzerain, Denmark, by supporting the independence of Sweden. An advantage to pursuing colonization through a northern strategy is that it confines England to the Northern portion of the Americas, away from the likely Iberian colonies in South America.
A second way to increase colonial range is through conquest of parts of the Iberian Peninsula. Early fabrication of claims and rivaling of Castile can enable the release of potential vassals like Leon (+1 colonist as level 4 national idea) and securing the provinces of Galicia and The Canaries to put England closer to the colonizable regions of Africa and South America. Notably this method puts England in direct conflict for colonies with ally Portugal and now rival Castile.
- Recommended idea groups for this direction are Exploration and Expansion.
|One Night in Paris
Start as England, own and have a core on Paris (do not form another country unless it's Great Britain).
|An Industrial Evolution
As Great Britain, own all of England as core provinces and have at least 25 development in each province there.