Dynastic events

From Europa Universalis 4 Wiki
Jump to: navigation, search

Dynastic events[1] are events that revolve around the succession of monarchies.

Msg event.pngCarnal Sins


Could her lips be any redder? Doubtful. Hollow, in the back of your mind, echo the cautioning words of priests and preachers. Is this what the sermons spoke of? The Devil in a woman's body, and the temptations of the flesh? Strange. As devils go, this one looks a lot like an angel. Either way, you'll have to bring this up in your confession on Sunday.


 
Trigger conditions Mean time to happen

400 months

Modifiers:
  • has a ruler with a diplomatic skill of at least 4: ×0.5

Event button 547.png
The need of an heir goes before the need of forgiveness.
  • A new heir of this dynasty is born:
  • Papal influence.png −5 Papal influence
  • Catholic reform desire.png 1% Catholic reform desire
Event button 547.png
Forgive me, Father, for I have sinned.
  • Papal influence.png +2 Papal influence


Msg event.pngA beloved heir dies


A strange fever has claimed the life of your beloved heir, $HEIR$. As the court sheds its clothes for blacker garments, it strikes you what a frail and transient thing life can be. Just as your thoughts are about to turn to the eternal, a young maid catches your eye...


 
Trigger conditions Mean time to happen

3600 months


Event button 547.png
In the arms of the Lord, I find solace.
  • The current heir dies.
  • A random own province with a free building slot that does not have a temple or cathedral gets a temple.
Event button 547.png
In the arms of the maid, I find solace.
  • The current heir dies.
  • A new heir of this dynasty is born:
    • with 30% heir claim.


Msg event.pngPalace Coup


′$MONARCH$,' $HEIR_S_PRONOUN$ says, $HEIR_ADJ$ sword pointing at you. 'Your rule has brought this nation to the brink of destruction, and shame to our family.' $HEIR_CAP_S_PRONOUN$ looks nervously at $HEIR_ADJ$ co-conspirators. An other-worldly sense of fatigue washes over you. Betrayal in your own midst?'


 
Trigger conditions Mean time to happen

200 months

Modifiers:
  • is at war: ×0.5

Event button 547.png
I feel so old...
  • The ruler dies.
  • the country modifier: “Ruler considered illegitimate” for 5 years giving the following effects:
    • Legitimacy.png −1% Yearly legitimacy
    • National unrest.png +2 National unrest
    • Autonomy.png −0.05 Monthly autonomy change
Event button 547.png
You spoiled little runt!
  • The current heir dies.


Msg event.pngThe Weeping Song


The war has taken a heavy toll upon the mothers and wives of your nation, and as you pass this ragged old widow where she sits, her face buried deep in her palmed hands, your heir asks: 'Oh Father, why are all the women weeping?'


 
Trigger conditions Mean time to happen

25 months


Event button 547.png
They are all weeping for their men...
  • Gold Icon.png −40 Ducats
  • Icon war exhaustion.png −2 War exhaustion
Event button 547.png
They are merely crying.
  • Manpower.png +1000 Manpower


Msg event.pngA Silent Spring


She giggles. - 'Your majesty...', she says. You look at her. Her beauty is unmatched in your realm, and even in realms beyond yours. You say nothing. Spring is in the air, and as you lean in toward her, with the intoxicating scent of her perfume painfully present, a thought crosses your mind...


 
Trigger conditions
  • does not have a heir.
  • is a monarchy.
  • has a male ruler.
  • does not have a regency council.
  • is not the lesser part in a personal union.
  • It’s at least April and before July.
  • At least 1 known country:
    • is a monarchy.
    • is not the lesser part in a personal union.
    • has the same religion as this country.
    • has an alliance with this country.
    • is controlled by the AI.
Mean time to happen

400 months


Event button 547.png
Cute girl...
Event button 547.png
Bargaining chip...
  • Royal marriage with a random known country:
    • is a monarchy.
    • is not the lesser part in a personal union.
    • has the same religion as this country.
    • has an alliance with this country.
    • has no royal marriage with this country.
    • is controlled by the AI.


Msg event.pngSoirée


The chandeliers blaze shadows and light across the grand ball room of your palace, and the music of a hundred dancing violins fills the air. 'Your Majesty!', 'Your Excellency!', 'My $MONARCHTITLE$!', the foreign guests and local dignitaries greet you. Everywhere is conversation, laughter, discussion, and the breathing, pulsating rhythm of life. Your eyes gaze across the assembled myriads. Who should you talk to tonight?'


 
Trigger conditions Mean time to happen

800 months


Option conditions

Event trigger.pngEnabled if: If this country has a male ruler:

Event button 547.png
Good evening, My Lady!

Event trigger.pngEnabled if: If this country has a female ruler:

Event button 547.png
Good evening, My Lord!
Event button 547.png
Good evening, My Good Sir!
  • One of the following will happen:
    • 33% chance: Gain Advisor Artist.png Artist
    • 33% chance: Gain Advisor Philosopher.png Philosopher
    • 33% chance: Gain Advisor Theologian.png Theologian
  • Prestige.png −5% Prestige


Msg event.pngHeir falls ill


The heir, [Root.Heir.GetName], breathes heavily. $HEIR_CAP_S_PRONOUN$ has been lying in bed for three days now, and reflected in the beads of sweat on $HEIR_ADJ$ forehead is the fear in $HEIR_ADJ$ attendant's eyes for [Root.Heir.GetName]'s life. [Root.Heir.GetName] might not make it through the night unless something is done.


 
Trigger conditions Mean time to happen

2400 months


Event button 547.png
Send for a trained Medicus.
  • Gold Icon.png −20% Years of income
  • One of the following will happen:
    • 50% chance: The current heir dies.
    • 50% chance: Legitimacy.png +5 Legitimacy or Horde unity +5 Horde Unity
Event button 547.png
Pray for $HEIR_ADJ$ life.
  • One of the following will happen:
    • 75% chance: The current heir dies.
    • 25% chance: Legitimacy.png +30 Legitimacy or Horde unity +30 Horde Unity


Msg event.pngA Child in The Reeds


Suddenly something startles the animal and, before you have time to fire, it is long gone. You look around you. The water in the small creek reflects the sunlight of a perfect day, and the reeds wave slowly before a light breeze. Is that laughter? You realize now what had startled the animal. In a cradle, floating among the reeds, lies a laughing little boy. Judging by his smile, you'd say that he has never known fear in his life.


 
Trigger conditions Mean time to happen

1500 months Modifier:


Event button 547.png
Adopt him as your own
  • A new heir of this dynasty is born with:
    • 20% heir claim.
    • Administrative power.png +1 Administrative skill
    • Diplomatic power.png +1 Diplomatic skill
    • Military power.png +1 Military skill
  • Prestige.png −5 Prestige
  • the country modifier: “Adopted Child of the Reeds” for 5 years giving the following effect:
    • National unrest.png +2 national unrest
Event button 547.png
Where did that deer go?
  • Gold Icon.png +5 Ducats


Msg event.pngJousting Tournament


The proud banners of our nation flutter in the wind, and gilded trumpets blow four blast salutes, honoring our equestrian elites. The air is filled with the smells of roasted almonds, horses and intrigue. Our cultural and military prominence are truly boons to our nation, and nowhere is this fact more real than here today. How do you wish to spend your day at the tournament?


 
Trigger conditions Mean time to happen

2400 months

Modifiers:
  • has an army tradition of at least 40%: ×0.9

Event button 547.png
Watch your heir joust.
  • One of the following will happen:
    • 50% chance: Gold Icon.png +5% Years of income
    • 45% chance: Legitimacy.png +20 Legitimacy
    •  5% chance: The heir dies.
Event button 547.png
Brag about our cultural accomplishments.
  • Administrative power.png +20 Administrative power
Event button 547.png
Simply enjoy the day.
  • Prestige.png +5 Prestige


Msg event.pngHunting Accident


$HEIR_CAP_ADJ$ body has been draped, by whom you do not know, in a white cloth now stained red by $HEIR_ADJ$ lost vitae. They say $HEIR_S_PRONOUN$ was found by $HEIR_ADJ$ horse, in a clearing in the woods. You know the place they speak of. $HEIR_CAP_ADJ$ face is calm, almost serene. You reach out to touch $HEIR_O_PRONOUN$. The terrible reality of the situation dawns on you. The cold you feel is that of death.


 
Trigger conditions Mean time to happen

2700 months


Event button 547.png
Sorrow overtakes you.
  • The current heir dies.
  • Icon stability.png −1 Stability
Event button 547.png
Oh well...
  • The current heir dies.
  • Prestige.png −10 Prestige


Msg event.pngFamily Secret?


The first time you brush it off, but when it happens a second and a third time, you do begin to wonder. Why are people laughing at you when they think you can't hear them? After you've asked around, for more than a bit, you finally manage to get an answer out of a chamber maid. It appears that your heir has been running about town in a most unchristian fashion, and that your family is now becoming the laughing stock of Europe.


 
Trigger conditions Mean time to happen

2000 months


Event button 547.png
Scold $HEIR_O_PRONOUN$ publicly.
  • Prestige.png −20 Prestige
Event button 547.png
...so?
  • Claim strength of heir: −10


Msg event.pngScheming Bureaucracy


Seizing power? Certainly not. This is simply a normal assumption of the executive office, as laid out in form 32B, on the administration of the Kingdom, whitepaper 48:53-D, on the transfer of power under certain circumstances, as modified by protective clauses 3, 8 and 12b, law 48-9 and edict 3W-4. What is there not to understand? Your majesty has signed all of them.


 
Trigger conditions Mean time to happen

10000 months


Event button 547.png
Kill them. All.
  • Administrative power.png −100 Administrative power
  • Icon stability.png −1 Stability
Event button 547.png
Well... yes... Yes this does seem to be all in good order.


Msg event.pngRegent usurps The Throne


The $HEIR_DYNASTY$s have been nothing but bad news ever since they ascended to the throne. If you were to ask me, and I think you should, these good times are nothing but a sign, from almighty God himself, that my regency holds divine favor. With God on my side, I shall, therefore, assume the throne for myself. Good Night, Sweet Prince.'


 
Trigger conditions Mean time to happen

700 months


Event button 547.png
Alas, it was destined.
  • The current heir dies.
  • New ruler with:
    • Administrative power.png +0 Administrative skill
    • Diplomatic power.png +0 Diplomatic skill
    • Military power.png +0 Military skill
  • Icon stability.png −3 Stability
  • Legitimacy.png −90 Legitimacy
  • Horde unity −90 Horde Unity
  • the country modifier: “Increased Plutocracy” for 20 years giving the following effects:
    • Cavalry cost.png +10% Cavalry cost
    • Trade efficiency.png +5% Trade efficiency
  • Gain “Increased Centralization” modifier for 10 years:
    • -0.05 Autonomy.png Monthly autonomy change
    • +1 National unrest.png National unrest
Event button 547.png
To the salt mines, traitor!
  • Icon stability.png −1 Stability


Msg event.pngLux Stella


The thread of fate is fickle, and balances on the razor's edge between the sublime and the eternal. Fickle, are the vagaries of destiny. Jupiter ascendant, and the moon is in the seventh house. Who he is, I do not know, but the stars foretell that a man born to a royal house on this day, shall one day be the ruler of a mighty kingdom.' Thus the astrologer spoke. Today, the Queen gave birth to a child.


 
Trigger conditions Mean time to happen

5000 months


Event button 547.png
I shall name him Alexander
  • A new heir of this dynasty is born with:
    • the name Alexander.
    • a heir claim of 100%.
    • Military power.png 6 Military skill
Event button 547.png
His name shall be Caesar
  • A new heir of this dynasty is born with:
    • the name Caesar.
    • a heir claim of 100%.
    • Administrative power.png 6 Administrative skill
Event button 547.png
His name shall be Johan
  • A new heir of this dynasty is born with:
    • the name Johan.
    • a heir claim of 100%.
    • Diplomatic power.png 6 Diplomatic skill


Msg event.pngMarriage Policies Pay Off


Sire! Sire!' the herald doesn't even attempt to hide his excitement. 'Great news!'. 'A son of our family is next in line to a foreign throne!'


 
Trigger conditions Mean time to happen

1500 months Modifiers

  • has at least 6 royal marriages: ×0.9

Event button 547.png
Take that, von Habsburgs.
  • If this dynasty is not “von Habsburg”:
    • A random country:
      • is a monarchy.
      • has a royal marriage with this country.
      • does not have a heir.
      • does not have the same dynasty as this country.
      • is not the lesser part in a personal union.
        • A new heir of this dynasty is born.
Event button 547.png
Excellent news
  • If this dynasty is “von Habsburg”:
    • A random country:
      • is a monarchy.
      • has a royal marriage with this country.
      • does not have a heir.
      • does not have the same dynasty as this country.
      • is not the lesser part in a personal union.
        • A new heir of this dynasty is born.


Msg event.pngThe $DYNASTY$s


...meanwhile, in another country, a different branch of the $DYNASTY$ family is in dire straits. With their country destabilized, they now struggle to cling on to power. If we do not help them now, their situation might worsen significantly. What is the best course of action?


 
Trigger conditions
  • is a monarchy.
  • does not have a regency council.
  • has a stability of 3.
  • has at least 100Gold Icon.png.
  • A known country:
    • is ruled by the same dynasty.
    • is a monarchy.
    • has a stability of −3.
    • is not in a personal union with this country.
Mean time to happen

18 months


Event button 547.png
Family first, brother.
  • Gold Icon.png −100 Ducats
  • Prestige.png +10 Prestige
  • A random country that:
    • is ruled by the same dynasty.
    • is a monarchy.
    • has a stability of −3.
    • is not in a personal union with this country.
Event button 547.png
I already gave at the office, brother.
  • A random country that:
    • is ruled by the same dynasty.
    • is a monarchy.
    • has a stability of −3.
    • is not in a personal union with this country.


Msg event.pngThe $DYNASTY$s


Our family in $FROMCOUNTRY$ have sent us aid in this troubled time.


 
Trigger conditions
  • None
Is triggered only by

the event The $DYNASTY$s – Option: “Family first, brother”.


Event button 547.png
The $DYNASTY$s stick together.
  • Gold Icon.png +100 Ducats
  • One of the following will happen:
    • 33% chance: Icon stability.png +1 Stability
    • 33% chance: Icon stability.png +2 Stability
    • 33% chance: Icon stability.png +3 Stability


Msg event.pngThe $DYNASTY$s


Our kith and kin, our own flesh and blood, in $FROMCOUNTRY$ have declared that they have no intention of coming to our aid in our time of trouble. May God have mercy on their souls.


 
Trigger conditions
  • None
Is triggered only by

the event The $DYNASTY$s – Option: “I already gave at the office, brother.”.


Event button 547.png
A house divided cannot stand.
  • One of the following will happen:
    • 33% chance: Icon stability.png +1 Stability
    • 33% chance: The ruler dies.
    • 33% chance: Icon stability.png −2 Stability


Msg event.pngThe Aftermath


′Our last war was an abject failure, and you know it!', the anger in your heir's voice is unmistakable. True, mistakes were made during the war, but all of them were hardly yours. Besides, $HEIRNAME$ also commanded troops. 'I believe it is time for you to retire.' 'The audacity...'


 
Trigger conditions Mean time to happen

300 months


Event button 547.png
I accept responsibility
  • The ruler dies.
  • Icon stability.png +1 Stability
  • Icon war exhaustion.png −4 War exhaustion
Event button 547.png
I will not be met with insolence in my own house!
  • The current heir dies.
  • Icon war exhaustion.png −2 War exhaustion


Msg event.png$COUNTRY_ADJ$ Moon


The garden in is bathed in the cool light of a full moon. Turning a corner to come across this sight was not what you had expected, but here it is. Before you stands a monument to $RANDOM_OLD_WAR$. The beauty lies not in the exquisite marble, or even in the craftsmanship of the thing, but in the fact that even now, many years later, the monument is still strewn with thousands and thousands of fresh flowers. Here, if nowhere else, the memory of $RANDOM_OLD_WAR$, and the memories of the fallen, still lives.


 
Trigger conditions Mean time to happen

3000 months


Event button 547.png
May the memory live on
  • Prestige.png +5 Prestige
Event button 547.png
Our sorrow proves the justness of our cause.
  • Administrative power.png +25 Administrative power


Msg event.pngSeeing The Real You


She turns around. She looks at you. - 'Have you prayed lately, $MONARCH$?' The question underscores the distance between you that, for the past year, has been growing. - 'I think you should. I do. Almost every night.' You laugh. For all her human flaws she is still your wife. She draws closer, the hint of a smile spreading across her face. - 'What are you laughing at, $MONARCH$'?


 
Trigger conditions Mean time to happen

1400 months


Event button 547.png
I just realized how much you mean to me.
Event button 547.png
The economy is doing laughably good! Haha!
  • Gold Icon.png +20% years of income
  • the country modifier: “A Woman Scorned” for 5 years giving the following effects:
    • Prestige.png −2 Yearly prestige
    • Legitimacy.png −5 Yearly legitimacy


Msg event.pngStarlight


The birth of an heir draws nearer, and the astrologer has just completed his work. He proclaims that a child born to a royal house on this day shall rule a mighty kindom and is about to continue when the feeble sound of a newborn's first scream is heard. 'A daughter,' the midwife announces, 'You have a healthy, sturdy daughter, my [Root.Monarch.GetTitle].'


 
Trigger conditions Mean time to happen

10000 months

Modifiers:
  • Ruler age is at least 50: ×0.5
  • Ruler age is at least 60: ×0.5
  • Ruler age is at least 70: ×0.5
  • Ruler age is at least 80: ×0.5
  • Ruler age is at least 90: ×0.5

Event button 547.png
Name her Elisabeth.
Event button 547.png
Catherine will be her name.
  • A female heir of this dynasty is born with:
    • the name “Caterine”.
    • a heir claim of 50.
    • an administrative skill of 3.
    • a diplomatic skill of 3.
    • a military skill of 4.
Event button 547.png
Give her a traditional [Root.Culture.GetName] name.
  • A female heir of this dynasty is born with:
    • a heir claim of 50.
    • an administrative skill of 3.
    • a diplomatic skill of 4.
    • a military skill of 3.
Event button 547.png
Sara is a lovely name.
  • A female heir of this dynasty is born with:
    • the name “Sara”.
    • a heir claim of 50.
    • an administrative skill of 3.
    • a diplomatic skill of 3.
    • a military skill of 4.


Msg event.pngNewborn Daughter


People rejoiced when they heard the news that a young princess had been born. They have celebrated for days and nights, but you have not named your young daughter the new heir yet.


 
Trigger conditions
  • does not have a heir.
  • is a monarchy.
  • is not the lesser part in a personal union.
  • has a ruler that is at least 20 years old.
  • does not have the modifier “Denied Newborn Daughter”.
Mean time to happen

500 months


Event button 547.png
I declare her my new heir.
  • A female heir of this dynasty is born.
  • Legitimacy.png−10 Legitimacy
  • Horde unity−10 Horde Unity
  • If this country is catholic then: Papal influence.png −10 Papal influence.
  • If this country is muslim then: Lack of piety −10 Piety.
Event button 547.png
I want a male heir!
  • the modifier: “Denied Newborn Daughter” for 1 year giving the following effects:
    • Chance of new heir.png −100% Chance of new heir
    • National unrest.png +3 National unrest


Msg event.pngTalented and Ambitious Daughter


The lack of an heir is worrying both the people of [Root.Country.GetName] and your advisors. You have an ambitious and talented daughter who has impressed both diplomats, foreign nobles and your personal advisors with her wit and cunning. Is it not time to consider her as the heir to the throne?


 
Trigger conditions
  • does not have a heir.
  • is a monarchy.
  • is not the lesser part in a personal union.
  • has a ruler that is at least 40 years old.
  • This event can happen only once for a ruler.
Mean time to happen

50 months

Modifiers:
  • Ruler age is at least 50: ×0.9
  • Ruler age is at least 60: ×0.9
  • Ruler age is at least 70: ×0.9
  • Ruler age is at least 80: ×0.9
  • Ruler age is at least 90: ×0.9

Event button 547.png
She would make an excellent ruler.
Event button 547.png
I am not dead yet! I can still sire a son or two.
  • The capital province gets the modifier: “Rebellious People” for 5 year giving the following effects:
    • Local unrest.png +5 Local unrest


Msg event.pngThe Ruler's Daughter


The old ruler left this earth without a male heir, but their daughter is a talented and intelligent woman. She has a claim to the throne few others can compete with, and the wit needed to keep it. There is a man from another county who have also made a claim on the throne, and although it is not as strong, there are those who would prefer to see a man on the throne rather than a woman.


 
Trigger conditions
  • does not have a heir.
  • is a monarchy.
  • is not the lesser part in a personal union.
  • has a regency council.
  • has at least 2 cities.
  • is Christian.
  • has its capital in Europe.
  • knows a country that:
    • is a monarchy.
    • does not have a female heir.
    • does not have a regency council.
    • is not a subject nation.
    • has its capital in Europe.
    • is Christian.
    • is not at war with this country.
    • has at least as much cities as this country.
Is triggered only by

a new monarch.[2]


Immediate effects
  • Selection of a random known country that:
    • is a monarchy.
    • does not have a female heir.
    • does not have a regency council.
    • is not a subject nation.
    • has its capital in Europe.
    • is Christian.
    • is not at war with this country.
    • has at least as much cities as this country.

Event button 547.png
Crown the former ruler's daughter.
  • A female noble of this dynasty becomes heir with:
  • If this country is catholic then: Papal influence.png −10 Papal influence.
  • The selected country gets:
    • “Restoration of Union” casus belli against this country for 1 year.
    • the opinion modifier “Spurned Heir from our Dynasty” towards this country worth −25 opinion with a yearly decay of +2.
Event button 547.png
Choose the foreign noble.
  • A noble of the ruling dynasty of the selected country becomes heir with:
    • an age of 20.
  • Pretender rebels.png Pretender rebels (size 2) rise in revolt in a random own province that is not the capital.
  • The selected country gets the opinion modifier “Choose Heir from our Dynasty” towards this country worth +25 opinion with a yearly decay of −2.


Event chain: Fear and Loathing[edit]

Msg event.pngFear and Loathing in $PROVINCENAME$


Twilight is always the worst. The clouds racing circles across moonless skies, cruel stars suspended like grains of broken glass, and chandeliers throwing strange shadows across the Royal Chambers. Lately, a strange sense has come upon you that there is something wrong with the place. The geometry of it seems... unsound. Thinking back... it all started with the birth of $HEIR$.


 
Trigger conditions Mean time to happen

4000 months


Event button 547.png
All work and no play, makes $MONARCH$ a dull, dull boy.
  • The province owner:
    • The current heir dies.
    • the flag: “murdering_bastard”.
Event button 547.png
Lord God our Father, thou who art in heaven!
  • The province owner:
    • Papal influence.png +5 Papal influence
    • the flag: “contained_insanity”.


Msg event.pngThe Discovery


My $MONARCHTITLE$...' you sense instantly that there is something wrong. There is something in his voice, right below the surface. Hidden contempt, and fear. '...the new brick wall in the eastern cellar. It wasn't built for insulation, was it?' You remember it clearly now. How small the body felt. Carrying it down into the damp cellar, laying the bricks. It made you sick. Sick to the core. Killing your progeny wasn't the catharsis you had expected it to be. For an instant, the flashing glimpse of an insight blows across your mind...


 
Trigger conditions Mean time to happen

12 months


Event button 547.png
What have I done!?
  • The ruler dies.
  • the flag: “murdering_bastard” removed.
Event button 547.png
Heeere's $MONARCH$!
  • Prestige.png −5 Prestige
  • Gold Icon.png −100 Ducats
  • the flag: “contained_insanity”.


Msg event.pngDance Macabre


The Royal Chamber is a swirling mist of scents and shapes, coming and going into and out of existence like colorful snowflakes. You are hungry. So very hungry. As if you hadn't eaten in months. The stars looking down on you, still suspended in a moonless sky, laugh and dance. They seem free, and wild. There is something about those stars. They seem so... right. You have gone quite insane.


 
Trigger conditions Mean time to happen

300 months


Event button 547.png
Not by the hair of my chiny-chin-chin!
  • Icon stability.png −3 Stability
  • Prestige.png −20 Prestige
  • the flag: “contained_insanity” removed.
Event button 547.png
I'd give my god-damned soul for just a glass of beer.
  • The ruler dies.
  • the country modifier: “Delivered from evil” for 10 years giving the following effects:
    • National unrest.png −2 National unrest
    • Stability cost modifier.png −10% Stability cost modifier
  • the flag: “contained_insanity” removed.


Msg event.pngOur Monarch Dies


Our monarch has died, and considering the strange things he was saying toward the end of his life, perhaps it is for the better.


 
Trigger conditions
  • has one of the country flags: “contained_insanity” or “murdering_bastard”.
Is triggered only by

a new monarch.[2]


Event button 547.png
God bless his soul
  • the country modifier: “Delivered from Evil” for 10 years giving the following effects:
    • National unrest.png −2 National unrest
    • Stability cost modifier.png −10% Stability cost modifier
  • the flag: “contained_insanity” removed.
  • the flag: “murdering_bastard” removed.


Event chain: Wedding Bells[edit]

Msg event.pngWedding Bells


Sire...', again the advisor interrupts you, their furrowed brow telling tall tales of concern and sleepless nights. '... the succession does not secure itself, your majesty...' On they go. This dusty old study, and your advisor's dry voice resonating of boredom and wasted potential, accentuates the brightness of the clear day outside. '...which is why it is of vital importance that...' - Doesn't they ever stop? 'In nature', you find yourself saying in interruption. 'the first step, leading an animal into the grave, is always procreation.' You're not sure if you believe it, only that there is nothing in their voice to convince you that marriage is preferable to the promise of a clear sky.


 
Trigger conditions Mean time to happen

500 months


Event button 547.png
Nevermind. Nature always finds its course.
  • Royal marriage with a random country that:
    • is a monarchy.
    • has the same religion as this country.
    • is not the lesser part in a personal union.
    • has an alliance with this country.
    • is controlled by the AI.
Event button 547.png
Chess on the veranda?
  • the country modifier: “Sought after Bachelor” giving the following effect:
    • Prestige.png +1 Yearly prestige
until A rose from a foreign land - Option: “I must have her!”
or A thorn from a foreign land - Option: “A good $COUNTRY_RELIGION$ woman, I'm sure.”.


Msg event.pngA Modest Proposal


While it is not uncommon among a certain type of young men to wish to remain outside the inevitable bonds of wedlock, the bonds are inevitable nevertheless. Looking out from your eagle's perch, you have spotted prey. The ruler of this foreign country has for a long time been postponing his marriage, and his trone [sic] lacks a secure succession. This might be the perfect time to form a dynastic bond between our countries. Should we dispatch an embassy to try to marry one of our dynasty's young girls into this foreign royal house?


 
Trigger conditions
  • is a monarchy.
  • is not the lesser part in a personal union.
  • A known country:
    • has the country modifier: “Sought after Bachelor”.
    • is a monarchy.
    • is not the lesser part in a personal union.
    • is in the same religious group as this country.
Mean time to happen

400 months


Event button 547.png
Indeed we shall!
  • Gold Icon.png −15 Ducats
  • Diplomatic power.png −10 Diplomatic power
  • A random country within the same religious group as this country that has the country modifier: “Sought after Bachelor”:
Event button 547.png
We have better things to do.
  • Gold Icon.png +10 Ducats
  • Administrative power.png +10 Administrative power


Msg event.pngA rose from a foreign land


The ruler of $FROMCOUNTRY$ has sent you a painting, depicting a young girl in his court. Her eyes are green, her hair is black, and your eyes are drawn to the painting as if to a vacuum. A cunning smile find its way to your advisor's face. The noise of the room dies down. You do not know how long you stand there looking. She is beautiful.


 
Trigger conditions
  • None
Is triggered only by

the event: A Modest Proposal - Option: “Indeed we shall!”.


Event button 547.png
I must have her!
  • Royal marriage with the country that has triggered this event.
  • the country modifier: “Sought after Bachelor” removed.
  • The country that has triggered this event:
    • the opinion modifier: “Love between two families” towards this country:
      • Icon diplomacy relations.png +50 for 5 years with a yearly decay of 2.
Event button 547.png
What is this foul witchcraft? Begone!
  • One of the following will happen:
    • 50% chance: The ruler dies.
    • 50% chance: Prestige.png −5 Prestige
  • The country that has triggered this event:
    • the opinion modifier: “Witchcraft” towards this country:
      • Icon diplomacy relations.png −75 for 5 years with a yearly decay of 2.


Msg event.pngA thorn from a foreign land


While the poor quality of the painting might explain away some of it, the fact remains that The Creator was not being overly generous when he endowed this girl with her looks. The ruler of $FROMCOUNTRY$ has offered her hand in marriage, and you are not sure if you should laugh or feel insulted. Then again, there is the succession to consider.


 
Trigger conditions
  • None
Is triggered only by

the event: A Modest Proposal - Option: “Indeed we shall!”.


Event button 547.png
A good $COUNTRY_RELIGION$ woman, I'm sure.
  • Royal marriage with the country that has triggered this event.
  • the country modifier: “Sought after Bachelor” removed.
  • The country that has triggered this event:
    • the opinion modifier: “United Dynasties” towards this country:
      • Icon diplomacy relations.png +100 for 20 years with a yearly decay of 2.
Event button 547.png
This will obviously not do.
  • One of the following will happen:
    • 50% chance: The ruler dies.
    • 50% chance: Prestige.png −5 Prestige
  • The country that has triggered this event:
    • the opinion modifier: “Refused marriage offer” towards this country:
      • Icon diplomacy relations.png −10 for 10 years with a yearly decay of 2.


Event chain: A Political Marriage[edit]

Msg event.pngA Political Marriage


Few marriages in this time are based on romance, on passion or even friendship. Most are political, where the parents seek to join together two farms, two dynasties or two kingdoms. Without an heir and without a spouse, many have suggested that a marriage between our country and a neighboring one would be adequate, or even necessary.


 
Trigger conditions

This country and a neighboring country:

Mean time to happen

500 months


Event button 547.png
Send a herald to the monarch and suggest this political marriage between us.
  • A random neighboring country that:
    • does not have a heir.
    • is a monarchy.
    • is Christian.
    • is not a subject nation.
    • has a ruler of at least 16 and at most 40 years.
    • has the same dynasty or the same culture group as this country.
    • has an opinion of at least 75 towards this country and reverse.
    • has a ruler of diffrent sex as this country.
gets the event “A Political Marriage Offered”.
Event button 547.png
If I am to marry, it will be based on love.
  • Legitimacy.png +10 Legitimacy


Msg event.pngA Political Marriage Offered


A herald from [From.Country.GetName]'s [From.Monarch.GetTitle] [From.Monarch.GetName] has arrived, suggesting a marriage between them and [Root.Monarch.GetTitle] [Root.Monarch.GetName].


 
Trigger conditions
  • None
Is triggered only by

the event “A Political Marriage” option ‘Send a herald to the monarch and suggest this political marriage between us.’.


Event button 547.png
Accept it.
Event button 547.png
Politely decline it.
  • The country which triggered this event gets:
    • the opinion modifier “Spurned Personal Union with us” towards this country worth −50 opinion with a yearly decay of +2.
    • “Diplomatic Insult” casus belli against this country for 1 year.
    • the event “A Political Marriage - Accepted or Not?”.


Msg event.pngA Political Marriage - Accepted or Not?


It was not with abated breath [Root.Monarch.GetTitle] [Root.Monarch.GetName] awaited the answer from [From.Country.GetName]'s [From.Monarch.GetTitle] [From.Monarch.GetName], but [Root.Monarch.GetHerHis] hands still trembled when the herald delivered the message.


 
Trigger conditions
  • None
Is triggered only by

the event “A Political Marriage Offered


Event button 547.png
[From.Monarch.GetTitle] [From.Monarch.GetName] accepted!
  • Legitimacy.png +20 Legitimacy

[Root.Country.GetName] forms a personal union with [From.Country.GetName] under [Root.Monarch.GetName].

Event button 547.png
[From.Monarch.GetTitle] [From.Monarch.GetName] refused!

[Root.Country.GetName]'s opinion of [From.Country.GetName] is changed by −50.
[Root.Country.GetName] gets “Diplomatic Insult” casus belli against [From.Country.GetName] for 1 year.


Footnotes[edit]

  1. These events can be found in /Europa Universalis IV/events/Dynastic.txt.
  2. 2.0 2.1 See in /Europa Universalis IV/common/on_actions/00_on_actions.txt.
  3. The province owner:
    • does not have the flag: “murdering_bastard”.
    • does not have the flag: “contained_insanity”.
  4. This country has the flag: “murdering_bastard” and does not have the flag: “contained_insanity”.
  5. The country flag: “contained_insanity” is set by the event Fear and Loathing in $PROVINCENAME$ – Option: “Lord God our Father, thou who art in heaven!” or the event The Discovery – Option: “Heeere's $MONARCH$!”