Options

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For general game adjustments, see settings.

When starting a new campaign several options can be changed.

General[edit]

Difficulty[edit]

Options inteface – General tab.

When set to easy, the player will get various bonuses, and the AI reacts less harshly to player aggression and vulnerability. When set to normal, no nation will get bonuses. When set to hard, the AI will get various bonuses, and the AI will react more harshly to player aggression and vulnerability.

Bonuses[edit]

Difficulty[1] Player bonuses AI bonuses
Very Easy
National manpower modifier.png +50%.0 National manpower modifier
Manpower recovery speed.png +50%.0 Manpower recovery speed
Land force limit modifier.png +50%.0 Land force limit modifier
Naval force limit modifier.png +50%.0 Naval force limit modifier
Regiment cost.png −33%.0 Regiment cost
Ship costs.png −33%.0 Ship cost
Inflation reduction.png 0.05 Yearly inflation reduction
National unrest.png −5.05 National unrest
War exhaustion.png −0.05 Monthly war exhaustion
Core-creation cost.png −25%.0 Core-creation cost
Possible advisors.png +1.05 Possible advisors
Diplomatic relations.png +1.05 Diplomatic relations
Leader(s) without upkeep.png +1.05 Leader(s) without upkeep
Diplomatic reputation.png +2.05 Diplomatic reputation
Interest per annum.png −2.05 Interest per annum
Improve relations.png +10%.0 Improve relations
Aggressive expansion impact.png −33%.0 Aggressive expansion impact
Yearly corruption.png −1.05 Yearly corruption
Easy
Manpower recovery speed.png +50%.0 Manpower recovery speed
National unrest.png −5.05 National unrest
Interest per annum.png −2.05 Interest per annum
Aggressive expansion impact.png −33%.0 Aggressive expansion impact
Yearly corruption.png −1%.0 Yearly corruption
Normal
Hard
Manpower recovery speed.png +50%.0 Manpower recovery speed
National unrest.png −1.00 National unrest
War exhaustion.png −0.05 Monthly war exhaustion
Interest per annum.png −2.00 Interest per annum
Aggressive expansion impact.png −33%.0 Aggressive expansion impact
Very Hard
Manpower recovery speed.png +50%.0 Manpower recovery speed
National manpower modifier.png +50%.0 National manpower modifier
Land force limit modifier.png +50%.0 Land force limit modifier
Naval force limit modifier.png +50%.0 Naval force limit modifier
Regiment cost.png −33%.0 Regiment cost
Ship costs.png −33%.0 Ship cost
Inflation reduction.png 0.05 Yearly inflation reduction
National unrest.png −2.05 National unrest
War exhaustion.png −0.05 Monthly war exhaustion
Core-creation cost.png −25%.0 Core-creation cost
Idea cost.png −25%.0 Idea cost
Interest per annum.png −2.05 Interest per annum
Improve relations.png +50%.0 Improve relations
Development cost.png −20%.0 Development cost
Construction cost.png −25%.0 Construction cost
Aggressive expansion impact.png −33%.0 Aggressive expansion impact

Lucky nations[edit]

Determines if there are no lucky nations, eight historical lucky nations, or eight random lucky nations

Terra incognita in lobby[edit]

Determines whether or not terra incognita is shown or hidden by default. Not possible with Ironman enabled.

Allow players to hotjoin[edit]

If on, players can hotjoin the game, making it a multiplayer game. Not possible with Ironman enabled.

Use dynamic province names[edit]

Enables or disables the possibility of provinces to change their name when cultural group or owner is changed. If the option is off, provinces can only change name if the player chooses to manually do so.

Show monthly Tax income[edit]

Show monthly province income as animated map text.

Color 'owned' Wastelands[edit]

Wastelands will be colored if a country owns a majority of surrounding provinces.

Exclaves use Region name[edit]

Use region names for Exclaves (e.g. 'Swedish Kongo' instead of 'Sweden').

No limits on Idea Groups[edit]

You can pick any idea group, and are no longer limited from picking the same category all the time.

Fantasy Random New World[edit]

Controls the chance of fantasy elements such as highly advanced Native Empires to appear in the Random New World.

Multi player[edit]

Allow players to play the same country[edit]

If on, players can control the same country. Not possible with Ironman enabled

Only host can save[edit]

If on, only the host will be able to save a multiplayer game

Editable savegame[edit]

If on, players can manually edit saved game files between sessions

Locked ledger[edit]

If on, players will not be able to open the ledger, preventing usage of it for seeing other countries' armies

Custom setup[edit]

Custom Nation Difficulty[edit]

Determines the amount of points players have available to create custom nations. The more points available, the easier the start.

Points: 50 - 100 - 200 - 400 - 800

Nations[edit]

Determines what countries will populate the map.

Normal Setup
The map will be populated by historical nations and custom nations are enabled.
Historical Setup
The map will be populated by historical nations and custom nations are disabled.
Random Setup
The map will be populated by player-created custom nations and randomly generated nations.
Custom Setup
The map will be populated by only player-created custom nations, all other provinces will be uncolonized. All nations start with a colonist.

Province Tax and Manpower[edit]

Determines the base tax and manpower of all provinces. - normal (historical), random or flat(4-4-3) values

Allow adding Nations to Save Game[edit]

Allows adding new Custom Nations after loading a Save Game.

Random Nations[edit]

Determines where randomly generated nations will get their names and flags from - dynamic or historical.

Footnotes[edit]

  1. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Bonus modifiers).