- +1 Yearly legitimacy
- +5% Ship durability
- +10% Manpower recovery speed
- +1 Yearly navy tradition
- +10% National tax modifier
- −10% Naval maintenance modifier
- −10% Sailor maintenance
- +50% Naval force limit modifier
- −1 National unrest
- +2 Tolerance of the true faith
- +10% Church power
- +15% Light ship combat ability
In 1444 Denmark starts as the leader of the Kalmar Union, the senior member of two personal unions; Sweden and Norway. Holstein is Denmark's vassal; these circumstances give the player the chance to expand rapidly and peacefully early on. It is a good idea to annex Holstein first, as Denmark will need 15 provinces to integrate Norway and at the start it only has 10, so the 2 additional provinces will be very welcome. Further on Denmark's goals are mainly keeping the two unions stable and eventually integrate their lands. Afterwards the possibilities for Denmark are plenty, including colonization, fighting Muscovy/ Russia or dominating the North in general.
- Main article: Danish missions
Denmark's missions are focused on controlling the Baltic and Scandinavia.
- Main article: Danish events
Denmark's historical events revolve around the regencies during Christian VII's reign, various reforms, and a few other flavor events.
This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.21.
For untold centuries the Kingdoms of the North have been divided and locked in internecine power struggles. Previous attempts at Union have ultimately failed, to the delight of their European neighbors. Even so, the vision of a lasting union remains a tantalizing possibility...
Scandinavia does not exist.
If AI-controlled further:
It is not that hard to form Scandinavia as Denmark, since Denmark indirectly controls all needed provinces starting in 1444. To get the Swedish and Norwegian ones, Denmark only needs to integrate the two lesser partners in the Kalmar Union, Sweden and Norway.
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.16.
Denmark is in an ideal position to form Scandinavia, maybe even the best compared to Norway and Sweden. Firstly, Denmark starts as the leader of two personal unions, over Sweden and Norway. This, historically called Kalmar Union, union helps Denmark in forming Scandinavia peacefully and through diplomacy. On top of that, Holstein starts as Denmark's vassal as well.
One of the player's first goals should be to annex his vassal Holstein. Not only does this free up a diplomatic relation, but it also adds to Denmark's size. Therefore, It is recommended to send a diplomat to Holstein to start improve relations from day one. The next step should be to take care of the rebels that currently occupy the island of Gotland. Wait at wherever the rebels are locating to crush them. Denmark should have enough time to reach their destination, as relocation can take several months.
From there on, Denmark's first priority should be to integrate Norway. Unfortunately, this is only possible if Denmark holds an equal number of provinces as Norway. It is also only possible after 50 years, in 1494. Now, if Holstein has been annexed, Denmark has a total of 15 provinces, compared to the 18 of Norway. The player still needs three more provinces to integrate Norway. At this point, Denmark maybe can choose the mission to conquer Ösel. Use the combined navy to blockade the provinces of the Livonian Order as well as units from crossing the straits to Ösel. In the meantime, Denmark may have wanted to find an ally, France is always a good choice, but a little far away. Another option is allying with one of Northern Germany's middle-sized nations (e.g. Brandenburg) since they may also help Denmark against the Livonian Order or other foes. Be sure to grab three provinces from the Livonian Order and as soon as possible start integrating Norway. Always try to keep the relations high with Sweden and as soon as possible, integrate them as well. The Swedish start off as loyal but can soon become rebellious through events and low relation with them. Work to keep relations at +200 permanently by all means possible and keep the Swedes' liberty desire below 100% to spare troubles, as it takes 50 years of stability before one can integrate a lesser partner in a personal union. Novgorod, Scotland, Pomerania, and England will often support Sweden's independence. Scotland won't make a big challenge, but Hansa and Pomerania can make the war a two-front-war, which makes it significantly more difficult, and the English navy will bring a large fleet that is well equipped to not only destroy the player's navy, but land many troops onto Danish lands. If Sweden's liberty desire is managed correctly, they can stay loyal during the whole integration.
The next steps generally depend on how the other nearby countries are doing. One may try to vassalize Saxe-Lauenburg, Mecklenburg or any other minor state, but a very interesting and desirable province is Hamburg. The allies of Hamburg are quite strong normally, and if Denmark doesn't take care of them soon, they are likely to become a real threat for the player's expansion. However, waging war against HRE nations is tricky, as they are protected by the Emperor and the allies of the Emperor. So wait for the right time and attack. Pay attention to Danish aggressive expansion in the peace deal though, Denmark doesn't want to face a Northern German coalition. Taking Hamburg will also hurt The Hansa's influence on the Lübeck trade node, allowing for Danish supremacy in trade influence. Integrating Norway will also grant Denmark territory in the North Sea trade node, so it may be desired to move one of the player's merchants located in the Baltic Sea over to the North Sea.
Once Denmark reaches administrative technology level 20, the player may form Scandinavia. One possibility is to focus on colonization by taking the Exploration ideas. Denmark are in a very good position with Iceland only 2 sea tiles away from Greenland and Northern America. If the player is not as excited about the New World, they can rather focus on the British Isles, to which they can get access through Scotland, and perhaps go after The Iron Price achievement. Lastly, it is also an interesting option to try to drive the one-province minors of the Holy Roman Empire out of the Lübeck trade node and taking the Baltic sea under Danish rule.
If you have the 'Danish Trade' mission available, select it. Siphon income from Sweden and Norway (you'll need the cash) and seize the province of Slesvig from Holstein. You need this province to induct yourself into the HRE. Immediately start improving relations with Austria. Go to war with Novgorod and peace out immediately, surrendering Sweden. As soon as possible, declare war on Teutonic Order and give up Norway and Holstein. Sell Lolland to Lübeck to make them not a Free City so you can kill them easier and sell Bornholm to Pomerania. Siege down Gotland and release it to Sweden. Use the money you got from siphoning income to buy opinion with Austria until you can get yourself into the HRE. After this is done, you will be the third biggest nation in the HRE and ready to crush North German OPMs. The benefit of this strategy is that you can take control of the lucrative Lübeck trade node and get tons of money. Recommended first idea group is trade.