Cusco

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Kingdom rankCusco
Cusco.png
Primary culture
Quechua (Andean)

Capital province
Cuzco (808)

Government
Despotic MonarchyGovernment monarchy.png

State religion
IntiInti.png

Technology group
AndeanAndean technology group
Incan ideas
Traditions.png Traditions:
+20% Land force limit modifier
−10% Idea cost

Prestige.png Machu Picchu

+1 Yearly prestige

Development cost.png Mitma Policy

−10% Development cost

National tax modifier.png Quipu

+10% National tax modifier

National manpower modifier.png Drafted Hatun Runas

+10% National manpower modifier
+2.5% Discipline

Construction cost.png Mit'a System

−10% Construction cost

Production efficiency.png Llama michis

+10% Production efficiency

Land attrition.png Tambo Waystations

−10% Land attrition

Idea bonus.png Ambition:

+1 Leader(s) without upkeep

Cusco is a landlocked country in the Andes. The northern neighbour is Wanka, the southern neighbour is Colla. Cusco is the strongest of the Andean countries and is therefore suitable for forming Inca and Sun God achievement run.

Events[edit]

Cusco has several country-specific historical events.[1]

Msg event.pngFall of the Chanka & the Rise of Cusco

After years of struggles and having been dangerously close to total defeat by the Chankas in 1438 the kingdom of Cusco has now risen to a greater position than it has ever had previously. Having saved the kingdom, the young king Pachacuti went on to conquer the Chanka kingdom itself shortly afterwards, a state that for long times has exacted tribute not only from Cusco but from many of the states in the Andean world since the fall of the old Wari Empire.\nApart from marking Pachacuti as the greatest leader of the Cusco kingdom to date, the fall of the Chankas have given us access to their great treasury, a huge collection of gifts from neighbors and tributaries. This is exactly the kind of capital needed to buy the services necessary to reform and expand our kingdom. At this point nobody knows Pachacuti's plans but what is certain is that he has the means to steer Cusco in whichever direction he could wish.
 
Trigger conditions

This event fires only once.
The country:

  • is Flag of Cusco Cusco.
  • has a ruler named ‘Pachacuti’.

It is before 1450.

Mean time to happen

1 month


Event button 547.png
Long live Pachacuti, he who makes the Earth Shake!

Cusco:

  • gains Administrative power.png75 administrative power.
  • gains Diplomatic power.png75 diplomatic power.
  • gains Military power.png75 military power.
  • gains Income.png0.25 years of income.
  • (hidden)
    gets the Msg event.pngevent ‘Cusco - Navel of the World’ after 185 days.


Msg event.pngCusco - Navel of the World

One of the first things on Pachacuti's agenda is the reshaping of Cusco. While our capital has served its purpose over the years it is in many ways no more than a rural village, often flooded by nearby rivers. Such a city is no longer fitting for a kingdom with ambitions such as ours. By creating a small model version of the city $MONARCH$ has drawn up plans for an entire redesign of the city, necessitating the complete evacuation of the city for the duration of the project.
While the manpower and material needed for this project are readily available inside our new borders mobilizing the various chiefs under our control entails a generous use of gifts and feasts. That is however a price we will have to pay for our new capital.

 
Trigger conditions

This event fires only once.
Flag of Cusco Cusco owns Cusco (808).

Is triggered only by

the event ‘Fall of the Chanka & the Rise of Cusco’.


Event button 547.png
Let us create a worthy capital!

Cusco:

  • gains Prestige.png10 prestige.
  • loses Administrative power.png25 administrative power.
  • loses Diplomatic power.png25 diplomatic power.

Cusco (808) gets the modifier “Restructuring of Cusco” for 20 years, giving the following effects:

  • Prestige.png0.5 yearly prestige,
  • Local manpower modifier.png−15% local manpower modifier.
Event button 547.png
Our resources are better used for other things.

If Cusco has a stability of less than 3,

  • then it gains Icon stability.png1 stability,
  • else it gains Administrative power.png50 administrative power.


Msg event.pngReconstruction of Cusco Complete

After almost 20 years the great project of restructuring Cusco is complete. The land has been leveled to create huge plazas and beautiful buildings erected, the nearby rivers have been led into canals.
The city is built to be the capital of an Empire rather than a small kingdom and is organized into four regions matching the way which we divide our realm in the Andes. The royal centre is located at the junction of the regions of Antisuyu, Qullasuyu, Kuntisuyu and Chinchaysuyu and these regions divide the Cusco valley as well as our empire.

 
Trigger conditions

This event fires only once.
The country:

  • is Flag of Cusco Cusco.
  • owns Cusco (808).
  • had chosen the option ‘Let us create a worthy capital!’ of the event ‘Cusco - Navel of the World’ at least 20 years ago.
Mean time to happen

1 month


Event button 547.png
Great!

Cusco (808) gets the modifier “Cusco” for the rest of the campaign, giving the following effects:

  • Prestige.png0.5 yearly prestige,
  • Legitimacy.png0.5 yearly legitimacy.


Msg event.pngMachu Picchu

Just as the city of Cusco was in need of being reshaped in order to fit the wider ambition of the Cusco kingdom $MONARCH$ is now in need of a stately Estate to match the importance of his person and his lineage. On a mountain completely surrounded by the Urubamba river $MONARCH$ has planned the city of Machu Picchu, a royal retreat for his court and his Panaca and a beautiful place for a ruler of his magnitude to reside in.
 
Trigger conditions
  • This event fires only once.
  • This country is Flag of Cusco Cusco or Flag of Inca Inca.
  • Cusco (808) has either the modifier “Restructuring of Cusco” nor the modifier “Cusco”.
  • The year is at least 1450.
  • The year is before 1475.
Mean time to happen

75 months


Event button 547.png
Let us build a great city!

This country:

  • loses Administrative power.png50 administrative power.
  • loses Income.png0.1 years of income.

Cusco (808) gets the province modifier “Machu Picchu” for the rest of the campaign, giving the following effects:

  • Legitimacy.png0.5 Yearly legitimacy
Event button 547.png
Let's not get carried away.

If this country has a stability of less than 3,

  • then it gains Icon stability.png1 stability,
  • else it gains Administrative power.png50 administrative power.


Missions[edit]

There is a single country-specific mission for Cusco.[2]

Military power.png Conquer Wanka


The kingdom of Wanka guards the valleys between us and the rest of the northern Andes. As the Wankas have flatly rejected any offers to join our kingdom peacefully we must use military force to secure this strategically important location.


 
Target provinces

All provinces ownd by Flag of Wanka Wanka.


Mission trigger.png
Triggers
Acquisition conditions

This country:

Wanka:

  • is a neighbor of Cusco.
  • is not a subject of Cusco.
  • is not the overlord of Cusco.
  • is not an ally of Cusco.
Acquisition chance

Base weight: 3000

Modifiers:

Cusco has a ruler:

  • with a military skill of at least 4: ×3
  • with a military skill of 6: ×3
Success conditions

Wanka does not exist.
Cusco owns all target provinces.

Failure conditions

Any of the following:


Mission effect.png
Effects
Reward

Flag of Cusco Cusco gets the modifier “Inspiring Victory” for 10 years with the following effects:

  • Prestige.png+1 yearly prestige,
  • Manpower recovery speed.png+10% manpower recovery speed.
Temporary effects

Cusco gets claims on all target provinces.

Decisions[edit]

Execute decision.pngTawantinsuyu, the Empire of the Incas

Once one of many small regional kingdoms our state now holds land in all the four regions of the Andes. Our kingdom has transformed into something greater, a mighty empire of many peoples united under a strong class of rulers. To our subjects we are simply their overlords, the Incas.
 
Potential Requirements

The game:

The country:

If the country is AI-controlled then it:

Allow

Flag of Inca Inca does not exist.
The country:


Effects

The country:

that it does not own.
  • gains Prestige.png25 prestige.

If Flag of Inca Inca:


Strategy[edit]

Cusco is one of the strongest starting nations in South America, and well positioned to form the Inca empire. Its ruler is young, and a strong general. Its neighbors are relatively weaker, allowing for fast early expansion. Further, South America is one of the first colonization targets of Castile and Portugal, allowing for relatively early westernization.

Early Game[edit]

Cusco is surrounded by weaker countries, but will need allies to expand initially, to counter its rival's allies. There are only two directions to expand: north (via Wanka and Huyla) and south (via Colla, Pacajes and Charca).

It makes sense for the player to first rival their immediate neighbors, Colla and Wanka, and ally their enemies. It is better not to marry any ally at this time, as it is quite likely that the alliance will need to be dissolved before too long. Then it is time to fabricate claims - or accept missions that give claims - and start conquering.

As it is important for the Incan empire to colonize quickly (in order to westernize as early as possible), it is best to rush for the exploration idea group first by focusing on admin, and saving diplo points after unlocking tech level 3. It is also important, however, to keep up with Cusco's neighbors in terms of military technology. Before westernization, the player will not need to go beyond admin technology 5 (unlocking the first idea group) and diplomatic technology 3 (extra colony growth and range).

Forming the Incan Empire[edit]

The player should expand north and south, as alliances allow. There is no direct threat to the Andean nations from outside for the early game, so there is no need to rush. Take note that increasing autonomy (to prevent separatist revolts) lowers religious authority significantly - in order to pass reforms quickly, the recommended approach is to only take 2-3 provinces without lowering authority and vassalize the remainder of the enemy. Diplomatic technology is not important at this point in the game, so the player may go over the relationships limit and annex vassals as quickly as possible. As soon as all necessary provinces are directly owned, the player can then form the Incan empire.

It is very wise to expand through diplo-annexing not only to save precious administrative points at the cost of less useful diplomatic points but also to quickly increase authority. By the time a vassal has been diplo-annexed, the province will have around -11 unrest. This allows the player to reduce autonomy and gain a very large amount of authority without incurring significant unrest and rebellions.

It is recommended to choose the native colonist reform as the first, both to get closer to the future European settlements in Brazil, and to grow the empire and thereby increase ticking religious authority. Taking the one of the two military reforms is an alternative strategy allowing quicker military supremacy. While the player is still expanding, a coexistence native policy is recommended. Once there are no more enemies to conquer, they may switch to the more aggressive colonization for the extra colony growth. It is also possible to go over the colony limit if the economy can support it. Take note that there may be events that will spawn random rebels, which also will need to be taken care of.

Westernization[edit]

The player will be able to westernize as soon as they has a core province next to a Western core province. As such, it is important to colonize quickly and strategically: north along the Pacific coast towards Central America, east towards Brazil, and south-east towards the southern Atlantic coast. It is important to "cordon off" as large areas of land as possible, to minimize the land that the European colonizers can take, by settling along coast lines and wasteland.

While waiting to reach the colonizers, the player can also colonize towards and attack the remaining nations in South America, such as the Muisca. They can be easily conquered by taking all their money, vassalizing them and forcing religion if needed in 1-2 wars.

As completing all religious reforms brings the player up to 80% of western technology, the monarch points are usually best spent completing the first idea group and improving the provinces if the cap is reached, instead of spending them on technology. If the player expanded fast enough, after reforming their religion, they should be strong enough so that the first European nations he meets (likely Portugal and/or Castile) will not directly attack them, despite the deficit in military technology. If the colonizers do attack, it is likely an unwinnable fight for the player, as they are far behind in technology and will most likely have almost 0 army tradition. In that case it is best to give up some territory, to be conquered back after westernization.

Further Expansion[edit]

After westernizing, the player should focus first on growing their empire in South America and on catching up in diplomatic and military technology before attacking any European nation - unless, of course, opportunity presents itself. Administrative points can be spent on the Expansion idea, for the extra colonizer and colony growth, and for the policy enabling extra settler growth.

It is also advisable to secure a strong ally in Europe, ideally with a strong navy, who can fight Castile, Portugal and other colonizers on the European continent while the player attacks their colonies.

After cordoning off as much colonizable area in South America as possible, they can then expand in Central America, and conquer the Maya and Aztec. Take note that it is possible to force religion on them, so taking their money and vassalizing them may be an option instead of straight-out conquest.

After Central America, the player can pursue a similar strategy in North America as he used in South America - cordon off as much colonizable land as possible by colonizing up the Pacific and Atlantic coasts, to minimize the amount of provinces that can be colonized by European powers.

Sun God Achievement[edit]

If the player wishes to go for the Sun God achievement, they should make sure to also colonize the islands that are part of that achievement as soon as possible, to prevent Europeans from colonizing them. It will also mean fighting all colonizers who have colonies in South America - this usually includes Castile / Spain and Portugal, but may also include England / Great Britain, France and any of the Dutch countries or Netherlands.

It is advisable to go after the bigger colonizers first while allying their enemies (even if those also have a few colonies in the area). A war goal in South America and a strong navy with a significant amount of updated heavy ships will help achieve the necessary war score. If opportunity presents itself, the player may also support the independence of one of the colonial nations, only to later back-stab them as soon as they are independent (and the 5-year truce from dissolving the alliance is over). Once most of the continent is secured, it is likely time to back stab some of the player's allies to get the last remaining provinces in South America.

Footnotes[edit]

  1. Cuscoan events are located in /Europa Universalis IV/events/flavorINC.txt.
  2. Cuscoan missions are located in /Europa Universalis IV/missions/Inca_missions.txt.
Country guides

Andean technology group Andean.png Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche

Central African technology group Central African.png Mutapa.png Mutapa
East African technology group East African.png Kilwa.png Kilwa
Muslim technology group Muslim.png The Mamluks.png MamluksTunis.png Tunis
West African technology group West African.png Mali.png Mali Mossi.png Mossi

Eastern technology group Eastern.png Jerusalem.png Jerusalem
Muslim technology group Muslim.png Arabia.png Arabia Hejaz.png Hejaz Khiva.png Khiva Mughals.png Mughals Oman.png Oman Persia.png Persia Shammar.png Shammar
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Ceylon.png Ceylon Gujarat.png Gujarat Jaunpur.png Jaunpur Orissa.png Orissa Vijayanagar.png Vijayanagar
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Lan Xang.png Lan Xang Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Qing.png Qing Sulu.png Sulu Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Manchu.png Manchu Qara Qoyunlu.png Qara Qoyunlu Timurids.png Timurids Uzbek.png Uzbek

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Cherokee.png Cherokee Creek.png Creek Huron.png Huron Iroquois.png Iroquois Pueblo.png Pueblo