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This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Vanilla.

Culture groups in 1444
Individual cultures in 1444

In the game, cultures are divided into groups. Each province has one dominant culture, and each country has one primary culture and possibly one or more accepted cultures.

Primary culture[edit]

All countries have one primary culture. This is normally fixed, although the "Accept Cultural Shift" decision can change it, as can certain national decisions.

For the cultural shift decision to be available, your capital must be situated in a province that does not have your primary culture. To then enact the decision, the culture in your capital province must be the dominant culture in your nation. The culture with the most provinces in your nation defines which is the dominant culture, for the decision, this can be greater than or equal to any other culture type.

Accepted cultures[edit]

Many countries have one or more accepted cultures alongside their primary culture, and they may change over time. These cultures comprise a significant minority, or even majority, of the country's population, and are treated as well as the primary culture. A culture will become accepted if owned, cored provinces of that culture provide at least 20% of the total base tax. If the tax percentage drops below 10%, accepted cultures will be lost. With the 'Cultural Ties' idea, from the 'Humanist' Idea group, the percentage needed for accepted cultures is lowered to 10% and loss of accepted cultures is reduced to 5% of the total base tax.

In addition, Cultural Unions such as Scandinavia, France, Spain and Byzantium will automatically accept all cultures within their respective culture group. (e.g. French cultures for France, German cultures for Germany and so on). If a union is formed by a nation whose primary culture does not belong the union - for example, if Brittany (Breton culture, from the Celtic group) forms France, or if Qara Konyulu (Azerbaijani culture, from the Altaic group) forms Persia - then the culture union bonus will not apply. This may be corrected by switching the primary culture to a culture from the union group via decision.

Penalties for unaccepted/same group culture[edit]

A province with a non-accepted culture will pay less tax and have higher revolt risks alongside other penalties. A province of a culture in the same culture group, but not the same culture as the owner will get lighter penalties:

Same Culture Group

  • Local tax modifier.pngLocal tax modifier: -15%
  • Local manpower modifier.pngLocal manpower modifier: -15%

Different Culture Group

  • Local revolt risk.pngLocal revolt risk: +2
  • Local tax modifier.pngLocal tax modifier: -33%
  • Local missionary strength.pngLocal missionary strength: -2%
  • Local manpower modifier.pngLocal manpower modifier: -33%

Culture change[edit]

It is possible to change the culture of a given province.

40 diplomatic points per base tax (160 for a base tax 4 province for instance) are needed to change the culture of a province to your primary culture. Overseas provinces are converted at 5 diplomatic points per base tax. Changing culture takes 24 months per base tax. Like coring, building and converting, a siege will suspend or cancel this. Furthermore, the region must have the state religion, be a core, and not have Nationalism in order to convert culture.

Primary nation[edit]

Most cultures have a "primary nation." The primary nation of a culture will keep uncontested cores indefinitely, as opposed to 150. Primary nations for each culture can be found in the list below.

List of culture groups[edit]

Note that culture groups are not just based on linguistic criteria - for example, Hungarian is classified as West Slavic owing to cultural similarities, rather than Finno-Ugric.

Primary nations of each culture are listed to right of each culture. Struck-through nations are listed as primary nations in the code but only receive 150 year cores in-game.




  • Aimara
  • Incan - Inca.png Inca




Union: Great Britain.png Great Britain



Union: Byzantium.png Byzantium


  • Arawak
  • Carib
  • Guajiro


Central Algonquian[edit]

  • Anishinabe
  • Cheyenne
  • Cree
  • Illini
  • Shawnee - Shawnee.png Shawnee

Central American[edit]


  • Mataco
  • Patagonian


Eastern Algonquian[edit]

  • Abenaki
  • Delaware
  • Mahican
  • MikMaq
  • Pequot
  • Powhatan

Eastern Aryan[edit]

East Asian[edit]

East Slavic[edit]

Union: Russia.png Russia


  • Aleutian
  • Inuit

Finno Ugric[edit]

  • Estonian
  • Finnish - Finland.png Finland
  • Ingrian (Unused in-game)
  • Karelian
  • Sami
  • Uralic - Perm.png Perm


Union: France.png France


Union: Germany.png Germany, Holy Roman Empire.png Holy Roman Empire


Union: Hindustan.png Hindustan


Union: Spain.png Spain


Union: Persia.png Persia



  • Amazonian
  • Guarani
  • Teremembe
  • Tupinamba


Union: Italy.png Italy



Mon Khmer[edit]


  • Chickasaw
  • Choctaw
  • Creek - Creek.png Creek
  • Pawnee


  • Aboriginal
  • Melanesian
  • Moluccan (Unused in-game)
  • Papuan


Union: Scandinavia.png Scandinavia


  • Caddo
  • Chiwere
  • Dakota
  • Nakota
  • Osage


  • Navajo
  • Piman
  • Pueblo
  • Shoshone

South Slavic[edit]



Western Aryan[edit]

West Slavic[edit]

Province mechanics
CapitalCoreCultureReligionRebellionList of provinces