Culture

From Europa Universalis 4 Wiki
Jump to: navigation, search

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for 1.8.

Culture groups in 1444
Individual cultures in 1444

Culture icon.png In the game, cultures are divided into groups. Each province has one dominant culture, and each country has one primary culture with possibly one or more accepted cultures.

Primary culture[edit]

All countries have one primary culture. This is normally fixed, although the "Accept Cultural Shift" decision can change it, as can certain national decisions.

For the cultural shift decision to be available, a nation's capital must be situated in a province that does not share its primary culture. To then enact the decision, the culture in the capital province must be the dominant culture in the nation. For the purposes of the decision, the culture with the most provinces in a nation defines which is dominant.

Accepted cultures[edit]

Many countries have one or more accepted cultures alongside their primary culture, and these may change over time. These cultures comprise a significant minority, or even majority, of the country's population, and are treated as well as the primary culture.

A culture will become accepted if owned, cored provinces of that culture provide at least 20% base tax of total base tax from all cored provinces. The total base tax is summed across all provinces with a nation's cores, even if another nation currently controls them.

If the tax percentage drops below 10%, cultures will lose their accepted status. With the Cultural Ties idea from the Humanist Idea group, the percentage needed for accepted cultures is lowered to 10% and loss of accepted cultures is reduced to 5% of the total base tax. The threshold can be further reduced through a number of national ideas and policies:

Accepted culture threshold.png Traditions Ideas Bonuses Policies
−50%

Humanist idea 5: Cultural Ties
−15%

Polish traditions Athenian idea 2: Athenian Openness
Bahmani idea 3: Dakani Language
Fulani Jihad idea 6: Community of the Faithful
Mexican idea 2: The Republic of Indians
Ottoman idea 1: Ottoman Tolerance
−10%

Ayutthayan traditions
Shan traditions
Arawak idea 4: Tribal Tolerance
Caucasian idea 1: Crossroad Of Cultures
Central Indian idea 4: Flexible Caste System
Mossi idea 3: Nyonnyonse Vassals
Lan Xang idea 1: Laotian Ethnic Diversity
West African idea 7: Maintain Minor Kings
Humanist−Diplomatic: Multilingual Diplomats
Humanist−Plutocratic: Cultural Recognition Act

Having the bonus "trading in silk" will lower the accepted cultural threshold by 10%

Having Enlightened despotism will lower the accepted cultural threshold by 10%

Cultural unions such as Scandinavia, France, Spain and Byzantium will automatically accept all cultures within their respective culture group (e.g., French cultures for France, German cultures for Germany). As of patch 1.6, this applies even if a nation's primary culture isn't of the union group (for example, if Navarre forms France, all French cultures will be accepted even though Basque is in a different group). It is also possible for a decision or event to make a country a cultural union; this currently applies to the decisions creating Ruthenia and the united Holy Roman Empire.

Penalties for unaccepted cultures[edit]

A province with a non-accepted culture will provide less tax and have higher unrest alongside other penalties. A province with a culture in the same culture group, but not the same culture as the owner will get lighter penalties:

Same culture group

  • Local tax modifier.png −15% Local tax modifier
  • Local manpower modifier.png −15% Local manpower modifier

Different culture group

  • Local tax modifier.png −33% Local tax modifier
  • Local manpower modifier.png −33% Local manpower modifier
  • Local revolt risk.png  +2   Local unrest
  • Local missionary strength.png  −2% Local missionary strength

Republican Cultural Sufferance

Republics get an additional cultural sufferance modifier in different culture-group provinces. This stacks with the usual penalty, mitigating but not eliminating it.

  • Local tax modifier.png +10% Local tax modifier
  • Local manpower modifier.png +10% Local manpower modifier
  • Local revolt risk.png  -0.5  Local unrest

Culture change[edit]

It is possible to change the culture of a given province.

25 diplomatic points per base tax[1] (100 for a base tax 4 province for instance) are needed to change the culture of a province to your primary culture. Overseas provinces are converted at 5 diplomatic points per base tax (no longer true). Changing culture takes 24 months per base tax.[2] Like coring, building and converting, a siege will suspend this, and cancel it if it succeeds. Furthermore, the region must have the state religion, be a core, and not have Nationalism in order to convert culture. Culture also cannot be converted if the primary country of that culture exists.

Cost and time

These ideas and other modifiers reduce the diplomatic points needed for a cultural conversion, and also reduce the time to convert by the same amount.

Culture conversion cost.png Traditions Ideas Bonuses Policies
−25%

Fully Religious
−20%

Karamanid idea 1: Mehmet Bey's Firman
Muscovite idea 3: Oprichnina
Influence-Religious: Cultural Unity
−10%

Aragonese ambitions
Divine ambitions

Primary nation[edit]

Most cultures have a "primary nation." These nation will keep uncontested cores indefinitely.[3] Primary nations of each culture can be found in the list below.

List of culture groups[edit]

Note that culture groups are not just based on linguistic criteria - for example, Romanian is grouped with the South Slavic cultures due to cultural similarities and for gameplay purposes, even though Romanian is a Romance (Latin-derived) language, not Slavic.

Primary nations of each culture are listed to the right of each culture.

African

Altaic

Andean

Arabic

Union: Arabia Arabia

Araucanian

  • Het
  • Huarpe
  • Mapuche - Mapuche Mapuche
  • Patagonian

Baltic

British

Union: Great Britain Great Britain

Burman

Byzantine

Union: Byzantium Byzantium

Caddoan

Caribbean

  • Carib
  • Lokono - Arawak Arawak
  • Maipurean
  • Taino

Caucasian

Celtic

Central Algonquian

Central American

Central Indian

Chibchan

Chinese

Cushitic

Dravidian

East Slavic

Union: Russia Russia,
Ruthenia Ruthenia

Eastern Algonquian

Eastern Aryan

Eskaleut

  • Aleutian
  • Inuit

Evenks

Finno Ugric

  • Estonian
  • Finnish - Finland Finland
  • Ingrian (Unused)
  • Karelian
  • Ostyaks
  • Sami
  • Samoyed
  • Uralic - Perm Perm

French

Union: France France

Germanic

Union: Germany Germany,
Holy Roman Empire Holy Roman Empire

Hindusthani

Union: Hindustan Hindustan

Hmong-Mien

Iberian

Union: Spain Spain

Iranian

Union: Persia Persia


Iroquoian

Japanese

Je

Kamchatkan

Korean

Latin

Union: Italy Italy


Maghrebi

Magyar

Malay

Union: Malaya Malaya

Mande

Marañón

Matacoan

  • Chacoan

Mayan

  • Highland Mayan
  • Mayan - Maya Maya
  • Putun - Itza Itza
  • Yucatec - Xiu Xiu

Mon Khmer

Muskogean

Na-Déné

Oghuz

Otomanguean

Pacific

  • Aboriginal
  • Melanesian (Unused)
  • Moluccan - Ternate Ternate
  • Papuan

Penutian

Plains Algonquian

Sahelian

Scandinavian

Union: Scandinavia Scandinavia

Siouan

Sonoran

South Slavic

Sudanese

Tartar

Thai

Tupi

West African

West Slavic

Western aryan

Footnotes[edit]

  1. From /Europa Universalis IV/common/defines.lua: PS_CHANGE_CULTURE = 25
  2. From /Europa Universalis IV/common/defines.lua: MONTHS_TO_CHANGE_CULTURE = 24
  3. From /Europa Universalis IV/common/defines.lua: CORE_LOSE_PRIMARY_CULTURE_TAG = -1, -- how many years until a core is lost for the primary tag of a country (-1 = never lost)
Province mechanics
Management
CapitalCoreCultureReligionRebellionAutonomyList of provinces