This is the interface for dealing with the player's nation or a foreign nation. The player access his/her own nation's interface by clicking the shield (with the player's nation's name next to it) in the upper left corner. A popup will appear underneath the shield, displaying several tabs with unique information. In general, hovering over an interface item produces a tooltip giving further information; in particular, tooltips for numbers generally describe what the number represents, where the it comes from and its current effects.
This tab gives an overview of the country's situation.
- 1: Rulers :
- 2: Hired advisor(s) and their stats and modifiers:
- Portrait, with a tooltip describing the type of advisor
- The advisor's skill and name, and a button to fire the advisor
- The bonus provided by the advisor
- The advisor's monthly salary
- The advisor's age, with a tooltip showing the yearly chance of the advisor dying
- 3: National focus (Requires Res Publica or Common Sense) and monthly monarch point generation.
This tab gives an overview of the country's government and cultures.
- 1: Government informations:
- Government form, type and rank.
- Strengthen government button (Requires Rights of Man).
- Government specific mechanics (Requires specific DLC depending of the country played. Example : Res Publica for the Netherlands or Rights of Man for Prussia).
- 2: Country modifiers.
- 3: List of accepted and non-accepted cultures, with the possibility to promote or to demote a culture.
This tab gives all diplomatic information either on your country or another one.
- 1: Basic information on the selected country: state religion, government form, rank, tech group, ruler and his personality along with the heir
- 2: Diplomatic values, laid out as follows:
|| administrative technology
| active policies
|| diplomatic technology
| spy offense
|| ideas and traditions
|| military technology
- 3: Diplomatic statuses :
- Lists of enemies (countries which have set this one as a rival) and rivals.
- Other statuses : wars, casus belli, diplomatic relations such as allies and subjects, currently active diplomatic missions, etc.
- 4: Three diplomatic tabs:
- Diplomatic actions, available if another country is selected (Some diplomatic actions may require a DLC).
- Opinions of and towards other countries.
- Diplomatic feedback (Requires The Cossacks).
This tab shows an overview of your country's economy.
- The country's balance sheet, showing income and expenses. Each is divided into categories; individual income or expense items can be seen in tooltips.
- Inflation: a graph of recent changes, an indicator of its current level and whether it's currently going up or down, and a button to spend administrative power to reduce it.
- War exhaustion and total development
- Loans: buttons to take a loan (indicating how much money you will get), to repay one loan at a time, and to repay as many loans as possible.
This tab shows all information relating to trade.
- National values affecting trade
- Current trade income, with a pie chart showing what proportion of the country's total income this represents
- This country's embargoes on others (indicating the effect on trade efficiency), embargoes by others on this country, and countries transferring trade power to this country
- Information on all known trade nodes, with buttons to send merchants on missions.
This tab shows all information relating to technology.
- Technology group (tooltip shows the associated technology cost penalty)
- "Westernize" button, for countries that have a technology group other than Western or High American
- Technology categories:
- The name of the category
- In the top right, an icon with a tooltip showing the bonus for being ahead of time, and the current tech cost bonus or penalty due to neighbour bonuses and being ahead of time
- The next available tech level, with icons showing what its benefits will be (details in tooltips)
- A bar showing progress (in stored monarch points) towards the cost of the next tech level
- Governments, units and bonuses unlocked by those techs. Tooltips show each available bonus and which techs unlock them.
For administrative tech:
| administrative efficiency
|| number of idea groups available
| development efficiency
|| production efficiency
| buildings forced march
For diplomatic tech:
| trade efficiency
|| trade range
| naval maintenance
|| colonial range
| naval morale
|| global settler increase
| buildings can place merchants reduced naval attrition client states and advanced CBs
For military tech:
| flanking range
|| military tactics
| land morale
|| combat width
| supply limit
This tab shows your country's national ideas and idea groups.
- National traditions and (if they've been unlocked) ambitions. Details are in a tooltip.
- National ideas, unlocked from left to right, along with a progress bar showing progress towards the next national idea (3 each, one per idea from an idea group).
- Idea groups: either a button allowing you to choose a new idea (or look at one, if the slot isn't available) or, for active groups:
- Icon indicating the category of idea group: administrative, diplomatic or military
- Name of the group, with a tooltip showing possible policies when this group is fully unlocked
- ( Art of War DLC) A button allowing abandonment of the idea group
- A lightbulb icon, which is either dark or lit to indicate whether the group's bonus is active, and a tooltip to show what it is
- A list of ideas, from left to right. When one is available to unlock, it will turn into a button.
- Bar showing progress in accumulated power of the relevant category towards the amount required for the next idea
Missions and Decisions
This tab shows your country's current mission (if any) or lists available missions, and lists decisions your country might want to enact.
- If a mission cannot be selected, the space here will show when you can select one again, or that no missions are available.
- If a mission is available, a list of available missions - for each one:
- The name of the mission
- A question mark icon with a tooltip showing what needs to be done to complete it
- An envelope-with-tick button to accept the mission, with a tooltip indicating rewards for completing it
- If a mission is selected:
- The name of the current mission
- A "Cancel Mission" button
- A description of the mission
- An "Objectives" banner with a tooltip indicating what needs to be done to complete the mission
- A "Rewards" banner with a tooltip indicating the rewards for completing it
- A list of currently active policies, with a button to choose one to enact
- A list of possible decisions. Minor decisions have a blue banner, major decisions a green banner. Decisions that can currently be enacted, and major missions, are listed higher. For each decision:
- The name of the decision
- A button to enable or disable an alert when the decision can be enacted
- A question mark icon with a tooltip indicating the prerequisites for the decision
- An envelope-with-tick button to enact the decision
Stability and Expansion
This tab shows information relating to the internal situation of the country.
- War exhaustion:
- Current level, with a bar showing progress towards the maximum of 20, and a tooltip showing its current effects
- An arrow indicating whether it's going up or down or staying level
- A button to spend diplomatic power to reduce it
- A list of possible disasters
- Current level, from -3 to +3
- A button to spend administrative power to increase it
- A section relating to colonial expansion:
- Current colonial range
- Current global settler increase
- Three buttons to set the country's native policy (greyed out if the country has no colonists)
- Rebels and possible rebels:
- A bar showing the rebels' progress towards breaking the country
- National unrest
- A list of rebel factions in those provinces in the country that have either unrest or revolt progress:
- Name of and symbol for the rebel faction
- The faction's demands
- Progress towards the next uprising
- "Handle them!" button, which shows the faction's demands in greater detail and gives options for dealing with it: accept demands, boost stability, harsh treatment, or coring relevant provinces.
This tab gives all relevant information relating to religion in the country.
- Top left: a button that enables the player to change the country's state religion, if permitted and possible.
- Religion name and icon.
- List of the religion's general effects.
- Tolerance towards the true faith, heretics, and heathens.
- Mid left: details of the state religion. What is shown here varies based on the specific religion.
- Mid right: Defender of the Faith. This shows which country is currently Defender of the Faith for the state religion, if any. It is also a button allowing the country to become Defender of the Faith, if possible.
- Below religion-specific details on the left is an indicator of current religious unity
- At the bottom is a list of provinces that are not of the state religion: name, province religion, time to convert at current missionary strength, and a button to send a missionary.
This tab gives all information relating to the country's military situation.
- List of land units: from top to bottom, infantry, cavalry and artillery.
- Name. This is also a button allowing you to change the currently active unit type.
- Recruitment cost, combat ability, fire and shock values, and number of regiments of that type currently raised (including mercenaries).
- List of naval units. Although the country's ships may be of several types, only the most recent is shown here (not obsolete types). From top to bottom: heavy ships, light ships, galleys and transports.
- Unit name, build cost, number of cannon, hull size, and number of ships of that type currently owned.
- On the left:
- Military values: land and navy tradition, morale and force limit; military tactics; discipline; defensiveness; siege ability; and combat width.
- Number of forts active/total.
- Buttons to mothball or activate all forts.
- A checkbox to enable automatic activation of forts when at war.
- On the right, a list of currently active leaders: type icon, name, and fire, shock, maneuver and siege pips; above, current number of leaders and leaders without upkeep; and at the bottom, buttons to hire generals, admirals, conquistadors and explorers, and to turn the country's ruler or heir into a general.
This tab contains everything the player needs to know about the country's subjects, if it has any.
Most of the interface is taken up by a list of subjects. The columns are as follows:
- The vassal's coat of arms.
- An icon indicating the type of subject, for example personal union.
- The subect's name
- The subject's opinion of the overlord
- Monthly income from the subject, if they provide any (i.e. vassals and colonial subjects)
- Tariff efficiency (for colonial subjects)
- Liberty desire
- Number of army regiments
- Whether the subject provides a bonus merchant (for colonial subjects and trade companies)
- Subject interactions - a button bringing up a menu showing the available interactions
At the bottom are details of income from vassals and colonial subjects. Finally, at the bottom right are buttons allowing the player to change subjects' military focus or release a colonial subject.
This tab contains all information on estates. The entire screen is taken up with a list of the estates in the country. The columns are:
- The estate's icon
- The estate's name and current effects. A tooltip shows what its effects would be at various levels of loyalty.
- Current loyalty
- Current influence
- Percentage of the country's territory assigned to the estate
- Interactions button giving a menu of possible interactions.