Console commands

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This page deals with commands used in the console. For the modding term, see commands.

This page lists the codes which may be inputted into the Console Window, a special debugging window which may be accessed on non-ironman games by pressing Shift+2, ALT+2+1, Shift+3,§, ~, ^, °, ², or ` (key varies based on keyboard layout). Press the up or down arrow keys to traverse through previously executed commands. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary.

Commonly used[edit]

Command Effect
cash (Insert Number) [<Country tag> OPTIONAL] Extra Money
manpower (Insert Number) [<Country tag> OPTIONAL] Extra Manpower (in thousands)
sailors (Insert Number) [<Country tag> OPTIONAL] Extra Sailors
piety [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] Add Piety. Gives 10 piety if no amount is given.
prestige [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] Add Prestige. Gives 5 prestige if no amount is given.
legitimacy [<AMOUNT>] [<Country tag> OPTIONAL] Sets the legitimacy of the current ruler
adm [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] Get administrative power points (if not specified, gives 999)
dip [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] Get diplomatic power points (if not specified, gives 999)
mil [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] Get military power points (if not specified, gives 999)
yesman Toggle AI diplomatic responses (on: always accept; off: normal response)
fow Toggles fog of war on/off
ti Toggles terra incognita on/off
bearhaslanded [<Province ID> OPTIONAL] spawns country of Jan Mayen

List of commands[edit]

Command Effect Example
set_leader_trait [<personality_tag>] Add specified personality to the leader of the selected army/navy, note that leader traits differ from ruler traits. NB: remove all generals and admirals from their forces except the one you're trying to edit, doesn't seem to work otherwise. set_leader_trait master_of_arms
country_modifier [<country tag>] [<Modifier type>] Show country modifier values. country_modifier FRA build_cost
province_modifier [<province ID>] [<Modifier type>] Show province modifier values. province_modifier 169 build_cost
colonize [<province id>] Colonize and core a province and get some prestige (province retains original culture/religion). Works on all provinces and keeps any previous owner's core. colonize 2543
window(wnd) [<open/close>] [window gui name] Opens or closes the specified window window open countrymilitaryview
smoothframelog toggles smooth frame logging smoothframelog
reloadtradewinds Reloads trade windows reloadtradewinds
reloadfx [Arguments: map/mapname/postfx or *.fx filename] Reloads the shader reloadfx river
reloadtexture [texture file name] Reloads texture
reloadloc Reloads localisation reloadloc
update_loc [localization tag] Updates the localization tag file update_loc FRA
disaster [disaster_key] Adds 100 progress to a disaster
ai(ai) [<Target Country Tag>] Enables/Disables the AI for all nations or a specific tag ai FRA
reset_god Resets Personal Deity reset_god
die(kill) [<Target Country Tag> OPTIONAL] Kills the monarch of the specified country (kills the player's ruler if not specified) die FRA
reform [<Target Province ID>] Begins the Reformation in the specified province ID reform 180
create_march [<Target Country Tag>] [<Actor Country tag> OPTIONAL] creates a march with the specified tag create_march BRI FRA
remove_march [<Target Country Tag>] [<Actor Country tag> OPTIONAL] remove march remove_march BRI FRA
protectorate [<Target Country Tag>] [<Actor Country tag> OPTIONAL] Protectorate the specified tag protectorate MAM FRA
add_cardinal Adds one new cardinal for Catholic nations add_cardinal
fervor [<Amount>] [<Target Country tag> OPTIONAL] Adds fervor to the player if not Catholic fervor 20 FRA
army_tradition [<Amount>] [<Target Country tag> OPTIONAL] Adds army tradition to the player army_tradition 20 FRA
navy_tradition [<Amount>] [<Target Country tag> OPTIONAL] Adds navy tradition to the player navy_tradition 20 FRA
add_liberty_desire [<Amount>] [<Target Country tag> OPTIONAL] Add liberty desire to the player if not independent add_liberty_desire 100 MOL
declare_war [<attacker tag>] [<defender tag>] [<call willing allies>] Declares war between two nations (no CB) declare_war FRA BUR
form_union [<Country tag>] [<Country tag> OPTIONAL] Forms Union over the target form_union FRA BUR
lucky [<Country tag> OPTIONAL] Toggle lucky nation status lucky FRA
PrintSynchStuff Prints random count and seed PrintSynchStuff
SetRandomCount Sets the randomcount to 0 or arg SetRandomCount 0
reset_migrate Resets the time you'll have to wait until migration is allowed again. reset_migrate
reinitchat [] Posts a CChatSyncAllCommand reinitchat
revolution_target [<CountryTag>] Sets the revolution target to the specified nation and makes them go revolutionary. revolution_target FRA
add_local_autonomy [<Province ID>, <Amount>] Adds local autonomy to a province. To decrease, use negative numbers. add_local_autonomy 196 50
add_unrest [<CID Type>] [<CID Index>] [<Unrest>] Adds unrest to a faction
add_baseunrest [<Province ID>] [<Base Unrest>] Adds base unrest to a province add_baseunrest 214 50
doom [<AMOUNT>] [<Country tag> OPTIONAL] Add/Subtract to a country's doom (Nahuatl religion) doom 30 AZT
authority [<AMOUNT>] [<Country tag> OPTIONAL] Add to a country's authority (Inti religion) authority 30 CSU
stats Stats to stats file stats
add_faction [<factionname>] Adds a Faction to your country
test_achievement [<achievement>] tests a specific achievement achievement achievement_royal_authority
culture [<Province ID>] Changes culture on a province to primary culture culture 1750
debug_info Toggles Debug info debug_info
observe mode Changes to observe mode, in which player does not play as any nation
change_religion [<province ID>] [<religion>] Changes religion of the province.

These religions have different names in the console: Shia is shiite; Theravada is buddhism; Confucian is confucianism; Sikh is sikhism; Animist is animism; Totemist is totemism; Mayan is mesoamerican_religion; Norse is norse_pagan_reformed; Tengri is tengri_pagan_reformed.

change_religion 338 Catholic
ai_minister [<0 = army, 1 = diplomacy, 2 = trade>] Enables/Disables specific AI ministers ai_minister 0
canals Debug canals on map canals
reload_canals Reload the canal bitmaps reload_canals
reload_map Reloads the map reload_map
god Turns on/off godmode god
map_random [<seed=-1>] [<restore>] [<nosmooth>] [<nosmoothcoasts>] [<topology>] [<terrain>] [<colormap>] [<minimap>] [<rivers>] [<trees>] Randomize new world part of map (heightmap, terrain, ...)
helplog Print out all console commands to game.log file. helplog
remove_rival [<Country tag>] Removes a rival remove_rival FRA
show_ideas [<Country tag>] Show ideas show_ideas FRA
add_cb [<casus belli tag>] [<target country tag>] Add a casus belli against target country add_cb cb_crusade MAM
add_core [<Province ID>] [<Country tag> OPTIONAL] Add core add_core 23
add_claim [<Province ID>] [<Country tag> OPTIONAL] Adds a claim to the given province add_claim 46
add_natives [<ProvinceID>] [<Amount>] Add more natives to given uncolonized province(100 times input number) add_natives 1765
add_opinion [<Country tag1>] [<Country tag2>] Add 100 opinion to a nation ("Country tag 1 now has 100 more opinion of Country tag 2") add_opinion FRA
add_age [<Country tag> OPTIONAL] Makes the legal heir 15 years old add_age FRA
add_pi [<Country tag>] Add papal influence to tag add_pi FRA
add_pa [<Country tag>] Add patriarch authority to tag add_pa MOS
add_reformlevel [<Amount>] Add reform level to the empire add_reformlevel 50
add_interest [<Country tag>] Add specified country tag to your interest add_interest FRA
stability [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] Add Stability, maximizes if not specified stability 2
add_colonist [<Country tag>] Add a colonist to a country add_colonist FRA
add_consort [<Target Country Tag>] Add a consort to country tag [(YOU MUST HAVE Rights of Man expac for this to work)(if a consort already exists, he/she is immediately killed)] add_consort FRA
add_heir [<Target Country Tag>] Add an heir of a tag (if an heir already exists, he/she is immediately killed) add_heir FRA
add_missionary [<Country tag>] Add a missionary to a country add_missionary FRA
add_diplo Add diplomatic entroute add_diplo
morehumans [number] Add more humans morehumans 1000
piety [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] Add Piety. Gives 10 piety if no amount is given.(Muslim religion) piety 50 MOR
population [<ProvinceID>] [<Amount>] Add population to a province [Only works on colonies] population 840 100
prestige [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] Add Prestige. Gives 5 prestige if no amount is given. prestige 50 FRA
power [<stability/tech_table_key/idea_key>]
add_idea_group [<Idea group key>] Add the specified idea group
annex [<Target Country Tag>] [<Actor Country Tag>] Annexes the specified tag without adding core annex FRA
integrate [<Target Country Tag>] [<Actor Country Tag>] Integrates the specified tag into actor's country (adds cores) integrate FRA
control [<Province ID>] Change controller of a province to the player during war control 1862
mapmode [Mapmode type (int)] Change mapmode. mapmode terrain
own [<Province ID>] [<Country tag> OPTIONAL] Changes ownership of a province to country (adds no core), Players Nation if no Tag own 1001 or own 1001 FRA
nextsong Changes the currently playing soundtrack nextsong
clear Clears the console clear
savegame Creates an savefile savegame
discover [<Target Country Tag>] Discovers capital of target tag discover FRA
helphelp Displays "No help for you!" in the command box helphelp
selflearningai Enables/Disables Self-Learning AI (easter egg - joke command) selflearningai
event [event id] [<Target Country Tag>] Executes an event event 3041 FRA
manpower [<Amount> OPTIONAL] [<Country tag> OPTIONAL] Extra Manpower (1000 times input number). Gives 50000 manpower if no amount is given. manpower 5 FRA
cash [<Amount> OPTIONAL] [<Country tag> OPTIONAL] Extra Money. Gives 5000 gold if no amount is given. cash 5000 FRA
corrupt [<Amount> OPTIONAL] [<Country tag> OPTIONAL] Sets corruption. Sets to 100 if no amount is given. corrupt 0 FRA
fow Fog of War on/off ! fow
poll force Polls valid Events poll
adm [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] Get administrative power points. Gives 999 points if no amount is given, even if the maximum number of points for the current country is greater than 999. adm 50
dip [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] Get diplomatic power points. Gives 999 points if no amount is given, even if the maximum number of points for the current country is greater than 999. dip 50
mil [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] Get military power points. Gives 999 points if no amount is given, even if the maximum number of points for the current country is greater than 999. mil 50
powerpoints [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] Get points in all monarch powers. Maximizes monarch points if no number specified. powerpoints 50 FRA
winwars Gives max war score in all wars lead by player country winwars
nudge Go to the nudge tool nudge
combatsound How often does the combat view give a random sound? 0-50 0 the lowest 50 the highest combatsound 30
imperial_authority [VALUE] Increase Imperial Authority imperial_authority 30
kill_cardinal Kills first cardinal in the list (for Catholics) kill_cardinal
kill_heir [<Target Country Tag>] Kills the heir of a tag kill_heir FRA
kill [<Target Country Tag>] Kills the monarch of a specified country kill FRA
oos Make the client go oos oos
prices Price Info. recorded on the gamelog in Documents\Paradox Interactive\Europa Universalis IV\logs prices
help [command name] Print out all console commands or a specific command description help add_heir
memory Prints out the used memory memory
balance Region Balance output balance
reloadinterface Reloads the entire interface useful when you play for a long time, to avoid laggyness reloadinterface
reload [VAR] Reloads the gui (reload gui) or lua file (reload lua) type reload countryview.gui
remove_cb [<casus belli tag>] [<target country tag>] Remove casus belli from target country remove_cb cb_core FRA
remove_core [<Province ID>] [<Country tag> OPTIONAL] Remove core remove_core 167 FRA
remove_interest [<Country tag>] Removes specified country tag from your interest remove_interest FRA
remove_claim [<ProvinceID>] [<Country tag> OPTIONAL] Removes claim on a specified province remove_claim 246
remove_defender_faith Removes the Defender of the Faith for the player's religion remove_defender_faith
score Score output score
legitimacy [<AMOUNT>] [<Country tag> OPTIONAL] Set the legitimacy of the ruler legitimacy 50 FRA
spritelevel [<Sprite level>] Sets a forced sprite level. Specify no argument to reset. spritelevel 3
setmissionaryprogress [<ProvinceID>] [<Amount>] Sets the missionary progress for a province. setmissionaryprogress 223 50
IP Shows your IP IP
pirate [<Province ID>] Spawns a pirate in a province adjacent to water (but pirates have been removed from game) pirate 1039
revolt [<Province ID>] Starts a revolt in the specified province revolt 32
tag [<Country tag>] Switch tag to another country (play another country) tag FRA
testmission [<Mission Name>] Tests a mission without triggering it testmission vassalize_navarra
testevent [<Event ID>] [<Character ID>] Tests an event without triggering it testevent 9450 FRA
aiview Toggles additional AI info aiview
yesman Toggle AI diplomatic responses (on: always accept; off: normal response) yesman
msg Toggles all messages popup msg
collision(debug_collision) Toggles debug display of normals/bounding boxes/collision collision
fullscreen Toggles fullscreen fullscreen
ti(debug_ti) Toggles Terra Incognita on/off ti
nopausetext Toggles the pausebanner for nicer screenshots. nopausetext
fow(debug_fow) [<Province ID> OPTIONAL] Turns off fog of war in a province or in general fow 2536
validateevents Validates all events without triggering it validateevents
vassalize [<Target Country Tag>] [<Actor Country tag> OPTIONAL] Vassalize the specified tag vassalize FRA
time tells you the current time in the command box time
date [date in format] Changes current date date 1532.02.02
siege [<Province ID>] Wins the siege in the specified province siege 78
reset_mission_cancel [<Country tag>] Resets time to new mission after cancelling old one reset_mission_cancel FRA
leader [fire] [shock] [maneuver] [siege] [<Country tag> OPTIONAL] Adds leader to the current country; takes values 0-9999 (Tested) leader 3 3 3 3 FRA
admiral [fire] [shock] [maneuver] [siege] [<Country tag> OPTIONAL] Adds admiral to the current country; takes values 0-9999 (Tested) admiral 3 3 3 3 FRA
debug_mode Displays province ID, country tag, and border distance when mousing over provinces. As well as event IDs in event options. debug_mode
tech [VALUE] Add technology level tech 30
spynetwork [<Country tag>] [<Amount>] Change the size of your spy network in target country. spynetwork FRA 100
epicfail Provokes immediate spy discovery epicfail FRA
own_core [<ProvinceID>] [<Country tag> OPTIONAL] Same as 'own' but also adds a core. own_core 1951 FRA
add_loyalty [estate name] [amount] Adds loyalty to an estate. add_loyalty estate_burghers 100
add_permanent_claim [<ProvinceID>] [<Country tag> OPTIONAL] Adds a permanent claim to a province. add_permanent_claim 1951 FRA
rgb Prints the desired number of random RGB values to game.log in format used for example in region_colors
trust [<Country tag>] [<Amount>] Adds trust.
favors [<Country tag>] [<Amount>] [<Country tag>] Adds favors. favors HAB 20 ENG
reload_treemap reload_treemap
fast_diplo Remove cool-downs for diplomatic actions.
economy prints global economy statistics to game.log (patch 1.17)
add_trait [<personality_tag>] [<heir> or <consort> OPTIONAL] Adds ruler personality. see also Personalities. add_trait strict
remove_trait [<personality_tag>] Removes ruler personality. remove_trait strict

Casus belli IDs[edit]

For use with add_cb and remove_cb.

List of events[edit]

Event ID Name of event Event's effect
trade_company_events.3 [<Province ID>] Resettlement Plan Succeeds Changes the culture of a specified province to the owner's culture and adds 1 base tax. Example: "event trade_company_events.3 162" while playing Hungary will make Zemplen a Hungarian culture province
2001 Protestant Reformation Triggers Protestant Reformation in your country
4021 Philosopher +1 stability / +50 prestige
4022 Scientific Evolution -10% ADM tech cost, and +1 stability / +50 prestige
4023 Land Investment -10% MIL tech cost, and +1 stability / +50 prestige
4024 Naval Investment -10% DIP tech cost, and +1 stability / +50 prestige
4025 Reduced Stability Cost -20% stability cost modifier, and +1 stability / +50 prestige
4026 Trading Investment -10% DIP tech cost, and +1 stability / +50 prestige
4027 Theologian +2% missionary strength, and +1 stability / +50 prestige
4028 Government Investment -10% ADM tech cost, and +1 stability / +50 prestige
4029 More Tariffs +10% global tariff, and +1 stability / +50 prestige
4030 Spymaster +15% spy offense and defense, and +1 stability / +50 prestige
4031 DIP power bonus +50 DIP power points, and +1 stability / +50 prestige
4032 DIP power bonus +25 DIP power points, and +1 stability / +50 prestige
4104 Master of Mint +0.1 yearly inflation reduction, and +1 stability / +50 prestige
4110 Experienced Navigator +10% colonial range, and +1 stability / +50 prestige
4114 A Truly Great Captain +20% morale of army, and +1 stability / +50 prestige
4115 Brilliant Army Organizer +10% land force limit modifier, and +1 stability / +50 prestige
4116 Inspirational Leader +10% discipline, and +1 stability / +50 prestige
4117 Competent Quartermaster +15% reinforcement speed, and +1 stability / +50 prestige
4118 Extraordinary Master Recruiter +10% national manpower modifier, and +1 stability / +50 prestige
4119 Great Defensive Thinking +25% fort defense, and +1 stability / +50 prestige
4120 National Security +10% National spy defense, and +1 stability / +50 prestige
5015 Excellent minister 1 stability and 25 prestige and 40 ADM power points / +10 army and navy tradition and 100 MIL power points
5019 Exceptional year +50% tax modifier / gain 0.1 years of income.
5022 Rush of Colonists' Receive extra colonists / +5.0% global tariffs
5023 Rush of merchant +1 merchant / +5.0% global tariffs
5024 Diplomatic move +30 DIP power points / +10 DIP power points and +30 opinion random country
5025 Excellent Diplomacy +5 prestige / 25 DIP power points
5027 Reformation of the army +20 army tradition /+50 MIL power points
5032 Reformation of the Navy +20 navy tradition /+50 MIL power points
5037 Agricultural Revolution Gain +1 base tax / +26 manpower in province
5040 Good Government Policies +1 stability / +25 ADM/MIL/DIP power points / 20% of total income
5056 Diplomatic Insult Get Diplomatic Insult CB on neighbor / +60 opinion to neighbors
5057 Improved Fortifications -50 gold & Local defensive + 10% (til 1821) / lose 1 prestige
5060 Comet Sighted! -1 stability / -1 stability / -1 stability / -1 stability
5061 Saint Performs Miracles +1 stability & +0.05% Reform Desire / +5 papal influence
5062 Regulation of the Medical Profession +5% goods produced / +15 ADM power points
5070 Monopoly Founded +15% trade efficiency & 50 DIP / 1.50 yearly income
5073 [<Province ID>] New Land Claimed +1 base tax / province manpower/ both in a specified province
5092 Foreign Trade Competition Rises 2.50 mercantilism / 33 diplomatic power; It also increases or decreased burghers' loyalty by 5/-5 with "The Cossacks" dlc
6418 Excellent Year Gain 0.25 yearly manpower
6419 Excellent vintage -1.00 National Unrest
6423 Hardy Seamen +10.0 navy tradition
6426 Excellent supplies -10% heavy and light ship cost
9006 Christian Converts Convert capital to Catholic / religious uprising
9462 Scheming Bureaucracy Loose 100 Administrative Power and 1 stability. / Current ruler dies. Loose 6 Stability. Type of government changes to Bureaucratic Despotism.
9500 Grain Sets colony to produce Grain
9501 Fish Sets colony to produce Fish
9502 Wine Sets colony to produce Wine
9503 Wool Sets colony to produce Wool
9504 Cloth Sets colony to produce Cloth
9505 Fur Sets colony to produce Fur
9506 Salt Sets colony to produce Salt
9507 Naval Supplies Sets colony to produce Naval Supplies
9508 Copper Sets colony to produce Copper
9509 Gold Sets colony to produce Gold
9510 Iron Sets colony to produce Iron
9511 Slaves Sets colony to produce Slaves
9512 Ivory Sets colony to produce Ivory
9513 Tea Sets colony to produce Tea
9514 Chinaware Sets colony to produce Chinaware
9515 Spices Sets colony to produce Spices
9516 Coffee Sets colony to produce Coffee
9517 Cotton Sets colony to produce Cotton
9518 Sugar Sets colony to produce Sugar
9519 Tobacco Sets colony to produce Tobacco
9520 Slavery Abolished in $ProvinceName$ Sets colony to produce Unknown
9522 Cocoa Sets colony to produce Cocoa
aow_trade_goods_events.1 Tropical Wood Sets colony to produce Tropical Wood
aow_trade_goods_events.2 Dyes Sets colony to produce Dyes
9469 Heir born "under a star" gives choice between Alexander (6 MIL), Caesar (6 ADM), or Johan (6 DIP)
ideagroups.102 More Nobility in the Army +5.0 army tradition
ideagroups.110 Nobles support the State -2.00 war exhaustion
ideagroups.207 Better Administration -2.00 inflation
ideagroups.208 Our People Revel in Freedom -5.0% stability cost modifier
ideagroups.213 For Freedom +10% morale of army
ideagroups.214 Our Rights -2.00 National Unrest
ideagroups.215 In Defense of the Mercantile Interest +1 mercantilism
ideagroups.216 Agricultural Boom +5.0% Goods produced nationally
ideagroups.217 Tolerance for all +2.00 tolerance of Heretics and Heathens
ideagroups.218 To the Colors +25% manpower recovery /reinforce speed
ideagroups.305 The Scientific Revolution Continues -2.5% DIP tech cost / -2.5% MIL tech cost /-2.5% ADM tech cost
ideagroups.307 Innovation Wave -5% DIP and MIL and ADM tech cost
ideagroups.407 Religious Zeal +1% missionary strength
ideagroups.500 Enhanced Spies +10% spy offense
ideagroups.600 Cabinet Dynamism +10% national tax modifier
ideagroups.602 Successful Embassy +30 relation with random neighbor nation and +5 prestige
ideagroups.606 Improved Reputation +1.00 diplomatic reputation
ideagroups.703 Recruits flock to the standards -30% recruitment time / +37 manpower in random province
ideagroups.900 Business is Booming +5.0% trade efficiency
ideagroups.902 Our Merchants are adventuring +25.0% trade range and -20.0% envoy travel time
ideagroups.904 Trade Policy Success +25.0% trade range and +5.0% trade efficiency
ideagroups.906 Income Bonanza + income in random trade node
ideagroups.907 Competitive Advantage +10.0% trade steering
ideagroups.908 Cooperation with the Merchant class +5.0% national trade income
ideagroups.909 Support for Mercantilist Policies +1.00 mercantilism
ideagroups.1000 Popular Support for our Grand navy -5% naval maintenance modifier
ideagroups.1004 Naval Developments -2.5% DIP tech cost
ideagroups.1006 Improved Blockade Tactics +20.0% blockade efficiency
ideagroups.1008 Naval Technical Developments -2.5% DIP tech cost
ideagroups.1015 Our Fleet is the pride of the Nation +10.0 navy tradition
ideagroups.1018 Abundance of Sailors Gain sailors
ideagroups.1100 Production Improvements +10.0% production efficiency
ideagroups.1102 Successful Bureaucracy +2.5% tax modifier
ideagroups.1108 Local Tax Increase +1 base tax random province
ideagroups.1200 Colonist Rush +5% settler chance +25 global settler
ideagroups.1201 People Flee to the Colonies +300 Population and -25 DIP / +5 prestige
ideagroups.1203 Excellent Viceroys +20% global tariffs
ideagroups.1306 Iron Ships +5.0% heavy ship combat ability
ideagroups.1307 Protected Commerce +10.0% trade steering and +5.0% light ship combat ability
ideagroups.1308 The Power of the Fleet +10.0% recover navy morale speed
ideagroups.1309 Steady Boys +2.5% discipline
ideagroups.1310 Back to the Front +10% recover army morale speed
ideagroups.1404 Horse Population Boom -10.0% cavalry cost
ideagroups.1405 Surplus Equipment -10.0% infantry cost
ideagroups.1406 Cheap Iron -10.0% artillery cost
ideagroups.1407 Timber Surplus -5.0% ship cost
ideagroups.1500 Wave of Immigration Colony gains 200 population
ideagroups.1502 Colonial Enthusiasm +5% settler chance +25 global settler -33% travel time
ideagroups.1503 Diplomatic moves +1 diplomatic relation
ideagroups.1504 Ship Building Boom -20% shipbuilding time
ideagroups.1505 Enhanced Reputation +1.00 diplomatic reputation
ideagroups.1506 Trade Success +5% national trade income
ideagroups.1600 Centralization Yields Benefits +5% tax modifier, monthly autonomy change -0.05
ideagroups.1605 Generous Terms -1.00 interest per annum
ideagroups.1606 Good Advice +1 possible advisor
ideagroups.1806 The Pen is Backed by the Sword -33.0% envoy travel time
ideagroups.1901 Fair Laws Embraced By All -1.00 National Unrest
republics.1 Debates in Republics +1 stability and -20 republican tradition / -1 stability and +20 republican tradition
republics.2 Freetraders winning debates +2 republican tradition and -3 mercantilism / -2 republican tradition and +3 mercantilism
republics.3 The Death of the Republic Government Type changes to Republican Dictatorship
republics.4 Freetraders winning debates +2 republican tradition and -3 mercantilism / -2 republican tradition and +3 mercantilism
republics.14 Trade Focus +1 merchant / +15% global trade modifier
republics.20 Aristocrats Put Differences Aside -1.00 National Unrest and +5% discipline
republics.36 Areas of Research +10% stability cost modifier -6% technology cost
republics.100 Rise of a Despot Government Type changes to Revolutionary Empire
catholic_flavor.9 A New Confession of Faith Catholicism +1% Reform Desire and Gain 25 Admin / Catholicism +.5% Reform Desire and Gain 5 Papal Influence
corruption_event.1 The Honest Merchants of $Country +10% global trade power for 10 years

See also[edit]