List of decision lists

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See also: Decisions

This page lists all collections of decisions on the wiki.

Contents

Countries with unique decisions[edit]

Decisions that are unique to specific countries are kept on the pages of those countries in order to prevent this page from becoming overly long. The list below excludes country formation decisions. Below is a list of all countries with unique decisions:

Formation decisions[edit]

Main article: Formable countries

Country formation decisions are kept on the pages of each formable country. All formable countries are listed below.

Formable countries[edit]

All of these formation decisions require that the game is using the historical setup.

Former colonial nations[edit]

The following nations can only be formed by former colonial nations who have achieved independence. Unlike other formable nations, these can be formed in games using the random setup. A country can only form one of these nations during a scenario. Except for Brazil, Canada, Mexico, Quebec and the United States, these nations don't have unique ideas or events, so the formation decisions are mostly cosmetic, although they usually provide prestige and permanent claims on their respective regions.

Reformable countries[edit]

The following nations can be reformed by other nations if they cease to exist.

Canals[edit]

Execute decision.pngConstruct the Kiel Canal


Cutting a canal across the Jutland Peninsula to connect the Baltic Sea to the North Sea is a truly mammoth task that once completed will severely cut the travel time of our ships. But the project is very expensive and may run into additional problems along the way...


 
Potential Requirements
  • Any of the following:
    • Is not AI controlled
    • All of the following:
      • Has at least 20000 ducats in the treasury
      • Holstein is owned by the country or a vassal
  • Has discovered Holstein
  • Holstein:
    • in our country colonial range
    • Does not have the Kiel canal great project
    • Is not constructing Canal
  • Administrative technology is at least 20
Allow
  • Holstein is owned by the country or a vassal
  • Is not a vassal
  • Administrative technology is at least 26
  • Has at least 10000 ducats in the treasury

Effects
  • Changes treasury by -10000 ducats
  • Holstein:
    • Add the Kiel canal great project


Execute decision.pngConstruct the Suez Canal


Cutting a canal to separate Africa from the Sinai Peninsula in order to connect the Mediterranean Sea to the Red Sea is a truly mammoth task that once completed will severely cut the travel time of our ships. But the project is very expensive and may run into additional problems along the way...


 
Potential Requirements
  • Any of the following:
    • Is not AI controlled
    • All of the following:
      • Has at least 40000 ducats in the treasury
      • Damietta is owned by the country or a vassal
  • Has discovered Damietta
  • Damietta:
    • in our country colonial range
    • Does not have the Suez canal great project
    • Is not constructing Canal
  • Administrative technology is at least 20
Allow
  • Damietta is owned by the country or a vassal
  • Suez is owned by the country or a vassal
  • Is not a vassal
  • Administrative technology is at least 26
  • Has at least 20000 ducats in the treasury

Effects
  • Changes treasury by -20000 ducats
  • Damietta:
    • Add the Suez canal great project


Execute decision.pngConstruct the Panama Canal


Cutting a canal across the isthmus of Panama to connect the Atlantic Ocean to the Pacific Ocean is a truly mammoth task that once completed will severely cut the travel time of our ships. But the project is very expensive and may run into additional problems along the way...


 
Potential Requirements
  • Random New World disabled
  • Any of the following:
    • Is not AI controlled
    • All of the following:
      • Has at least 60000 ducats in the treasury
      • Panama is owned by the country or a vassal
  • Has discovered Panama
  • Panama:
    • in our country colonial range
    • Does not have the Panama canal great project
    • Is not constructing Canal
  • Administrative technology is at least 20
Allow
  • Panama is owned by the country or a vassal
  • Is not a vassal
  • Administrative technology is at least 26
  • Has at least 30000 ducats in the treasury

Effects
  • Changes treasury by -30000 ducats
  • Panama:
    • Add the Panama canal great project


Execute decision.pngCancel the Kiel Canal


Our project to construct the Kiel canal has been deemed too costly and will be canceled.


 
Potential Requirements
  • Is not AI controlled
  • Holstein is owned by the country or a vassal
  • Is not a vassal
  • Holstein:
    • Is constructing Canal
Allow
  • Holstein:
    • Is constructing Canal

Effects
  • Holstein:
    • Cancel the construction


Execute decision.pngCancel the Suez Canal


Our project to construct the Suez canal has been deemed too costly and will be canceled.


 
Potential Requirements
  • Is not AI controlled
  • Damietta is owned by the country or a vassal
  • Is not a vassal
  • Damietta:
    • Is constructing Canal
Allow
  • Damietta:
    • Is constructing Canal

Effects
  • Damietta:
    • Cancel the Construction


Execute decision.pngCancel the Panama Canal


Our project to construct the Panama canal has been deemed too costly and will be canceled.


 
Potential Requirements
  • Is not AI controlled
  • Panama is owned by the country or a vassal
  • Is not a vassal
  • Panama:
    • Is constructing Canal
Allow
  • Panama:
    • Is constructing Canal

Effects
  • Panama:
    • Cancel the Construction


Civic[edit]

Execute decision.pngDeclare Statute in Restraint of Appeals


Officially demote the Pope and instead raise the king to be the final legal authority in all matters of religion.


 
Potential Requirements

The country:

  • does not have the modifier “The Statute in Restraint of Appeals”.
  • is CatholicismCatholic.
  • is not the Papal State.

Flag of The Papal State The Papal State exists.

Allow

The country:

  • has a ruler with an administrative skill of at least 2.
  • has a ruler with a military skill is at least 2.

Flag of The Papal State The Papal State has an opinion of less than −50 towards the country.


Effects

The country:

  • gains Prestige.png10 prestige.
  • gets the modifier “The Statute in Restraint of Appeals” until the decision ‘Revoke Restraint of Appeals’ is enacted or the religion is changed to Protestant or Reformed, with the following effects:
    • Stability cost modifier.png −10% stability cost modifier,
    • National unrest.png −1 national unrest,
    • Prestige.png +0.5 yearly prestige,
    • Papal influence.png −10 yearly papal influence.

Catholicism gains Catholic reform desire.png1% reform desire.
Every neighbouring Catholic country:

  • gets the opinion modifier “Demoted the Pope and raised the king to have religious authority” towards the country for 10 years,
    worth Opinion.png−60 with a yearly decay of +1.

Flag of The Papal State The Papal State:

  • gets the opinion modifier “The Pope does not appreciate the demotion” towards the country for 10 years,
    worth Opinion.png−100 with a yearly decay of +1.

If the The Cossacks.png ‘The Cossacks’ DLC is enabled then

  • Clergy.png Clergy gain Estate loyalty 5 Loyalty.

AI will not take this decision.


Execute decision.pngRevoke Restraint of Appeals


Revoke the law that was previously passed giving the king final, legal authority in all matters of religion and restore those rights to the Pope.


 
Potential Requirements

The country:

  • has the modifier “The Statute in Restraint of Appeals”.
  • does not have the modifier “Revocation of Restraint of Appeals”.
  • is CatholicismCatholic.

Flag of The Papal State The Papal State exists.

Allow

The country:

  • has a ruler with a diplomatic skill of at least 4.
  • has a Advisor Theologian.png theologian as advisor.
  • has an opinion of at least +100 towards the Papal State.

Effects

The country:

  • loses the modifier “The Statute in Restraint of Appeals”.
  • gets the modifier “Revocation of Restraint of Appeals” for the rest of the campaign:
    • Missionary strength.png +1% missionary strength,
    • Prestige.png −1 yearly prestige.

Flag of The Papal State The Papal State:

  • gets the opinion modifier “The Pope has again religious authority” towards the country for 10 years,
    worth Opinion.png+50 with a yearly decay of −1.

If the The Cossacks.png ‘The Cossacks’ DLC is enabled then

  • Clergy.png Clergy lose Estate loyalty 5 Loyalty.

AI will not take this decision with less than +150 opinion of the Papal State or fewer than 5 owned cities.


Execute decision.pngPass Abolition of Slavery Act


Pass an act to prohibit slavery and outlaw slave trade throughout the nation.


 
Potential Requirements

The country:

  • does not have the modifier “The Abolition of Slavery Act”
  • has at least 1 province producing Slaves.pngslaves.
  • has an administrative technology of at least 15.

It is the Age of Revolutions.png ‘Age of Revolutions’.

Allow

The country:


Effects

The country:

  • gains Prestige.png5 prestige.
  • gets modifier “Increased Innovative” for 10 years with the following effects:
    • Technology cost.png −5% technology cost,
    • Missionary strength.png −1% missionary strength.
  • gets modifier “The Abolition of Slavery Act” for the rest of the campaign with the following effects:
    • National tax modifier.png −5% national tax modifier,
    • Stability cost modifier.png −5% stability cost modifier.

Every province owned by [Root.GetName] will stop producing Slaves.

(hidden)
Every province of the country which produces slaves:
  • changes its trade good to Unknownunknown.
  • loses its trade company.
  • If the province has the modifier “Slave Entrepot” then it is removed.

AI will only take this decision if it has completed Innovative idea group.png innovative ideas.

Colonial nations[edit]

Execute decision.pngForm Colonial Assembly


It is time to move the control and responsibility for taxes and government budgets from the Old World into the colonies. Members will be elected annually and all propertied citizens will be eligible.


 
Potential Requirements

The country:

It is the Age of Absolutism.png ‘Age of Absolutism’ or the Age of Revolutions.png ‘Age of Revolutions’.

Allow

The country:

  • has at least 100 Administrative power.pngadministrative power.
  • has a Liberty desire.pngliberty desire of at least 25%.

Effects

The country:

  • loses Administrative power.png100 administrative power.
  • gains Liberty desire.png10% liberty desire.
  • gains the modifier “Colonial Assembly” for the rest of the campaign with the following effects:
    • Stability cost modifier.png−5% stability cost modifier,
    • Global tariffs.png−5% global tariffs.

The colonial overlord:


Governments[edit]

Execute decision.pngAdopt Plutocratic Administration


In countries economically dependent on trade, the likelihood of merchants demanding political recognition and power increases. With our country's capital located in a lucrative Trade Node, and with an established merchant class in place, we can form a trade league to better further our nation's economical interests.


 
Potential Requirements

The country:

  • is a Government republic.png republic, but not a merchant republic, tribal democracy, native council, Siberian native council, free city, ambrosian republic, dutch republic or colonial government.
  • has less than 21 provinces in states.
Allow

The country:

  • is not at war.
  • is not a subject nation.
  • has a stability of at least 1.
  • has at least 30% of its income from trade.
  • has completed the Trade idea group.png trade idea group.
  • has completed the Economic idea group.png economic idea group.

Effects

The country:

  • loses Icon stability.png 1 stability.
  • changes its government to Government republic.png merchant republic.


Execute decision.pngAdopt Plutocratic Administration


In countries economically dependent on trade, the likelihood of merchants demanding political recognition and power increases. With our country's capital located in a lucrative Trade Node, and with an established merchant class in place, we can form a trade league to better further our nation's economical interests.


 
Potential Requirements

The country:

  • is a Government monarchy.png monarchy, but not a steppe horde, Iqta, tribal despotism, tribal kingdom, tribal federation, native council, siberian native council, english monarchy, celestial empire, daimyo, shogunate or a revolutionary empire.
  • is not a merchant republic.
  • has less than 21 provinces in states.
Allow

The country:

  • is not at war.
  • is not a subject nation.
  • has a stability of at least 1.
  • has at least 40% of its income from trade.
  • has completed the Trade idea group.png trade idea group.
  • has completed the Economic idea group.png economic idea group.

Effects

The country:

  • loses Icon stability.png 4 stability.
  • changes its government to Government republic.png merchant republic.


Execute decision.pngAdopt Oligarchic Administration


The aristocracy of our country has achieved a position of complete political and economic dominance. With demands from leading aristocratic families for ever increasing privileges, we are now in a position to reform our government into an Oligarchic Republic.


 
Potential Requirements

The country:

  • is a merchant republic or a monarchy, but not a steppe horde, iqta, tribal despotism, tribal kingdom, tribal federation, native council, siberian native council, english monarchy, elective monarchy, celestial empire, daimyo, shogunate or a revolutionary empire.
Allow

The country:

  • is not at war.
  • is not a subject nation.
  • has a stability of at least 1.
  • has completed the Aristocratic idea group.png aristocratic idea group or the Plutocratic idea group.png plutocratic idea group.
  • has completed the Influence idea group.png influence idea group.

Effects

The country:

  • loses Icon stability.png 4 stability.
  • changes its government to Government republic.png oligarchic republic.


Execute decision.pngAdopt Theocratic Administration


It is time we leave the rule of our state to those who truely know the will of the divine! The Clergy of our state has managed to reach a position of such political dominance that they are now demanding to have the political power formally surrendered to them.


 
Potential Requirements

The Common Sense.png ‘Common Sense’ DLC is enabled.
The country:

  • is a Government monarchy.png monarchy or a Government republic.png republic, but not a theocracy, steppe horde, iqta, tribal despotism, tribal kingdom, tribal federation, tribal democracy, native council, siberian native council, english monarchy, elective monarchy, free city, ambrosian republic, dutch republic, celestial empire, daimyo, shogunate, colonial government, noble republic or a revolutionary empire.
Allow

The country:


Effects

The country:

  • loses Icon stability.png 4 stability.
  • changes its government to Government theocracy.png Theocracy.


Execute decision.pngFormalize Separation of Powers


By enacting a limited constitutional reform -- defining and delimiting the offices and branches of government, and their internal relations -- we can increase our administrative efficiency, as well as public approval of our, still obviously divinely ordained, rule.


 
Potential Requirements

The country:

  • is a Government monarchy.png constitutional monarchy.
  • does not have the modifier “Separation of Power”.
Allow

The country:

  • is not at war.
  • has a stability of at least 2.
  • has a Advisor Statesman.png statesman as advisor.

Effects

The country gets the modifier “Separation of Power” until the event ‘Constitutional Restoration’ with the following effect:

  • Prestige.png +0.5 yearly prestige.


Execute decision.pngCult of Reason


The old gods and their false idols are falling all across the civilized world. The people of $COUNTRY$, so long kept bound by the shackles of ignorance, are waking up to a brave new world! God is dead, and everything is permitted.


 
Potential Requirements

The country:

  • is a Government republic.png revolutionary republic.
  • does not have the modifier “Cult of Reason”.
Allow

The country:


Effects

The country gets the modifier “Cult of Reason” until the event ‘The worst excesses stop’ with the following effects:

  • National unrest.png +4 national unrest,
  • Prestige.png -1 yearly prestige,
  • Technology cost.png -15% technology cost,
  • Stability cost modifier.png +10% stability cost modifier.


Execute decision.pngReform the Government


Currently, our government administrates land by means of grants, through the Iqta system. Changing this would allow us to adopt a more centralized administration.


 
Potential Requirements

The country:

  • is a Government monarchy.png iqta.
Allow

The country:

  • has a legitimacy of at least 90.
  • has an administrative technology of at least level 12.
  • has at least 100 administrative power.
  • has embraced feudalism.

Effects

The country:

  • loses Administrative power.png100 administrative power.
  • changes its government to Government monarchy.png administrative monarchy.


Execute decision.pngElevate Bishopric to an Archbishopric


As a Prince-Elector of the Holy Roman Empire we have a much greater political power than the title Bishop would normally imply. Let us make use of this influence to convince the Holy See to elevate our Bishopric to an Archbishopric.


 
Potential Requirements

The country:

Allow

The country:


Effects

The country:

  • becomes a Kingdom rank kingdom.
  • loses Papal influence.png25 papal influence.

Execute decision.pngSecularization (Protestant)


With the ties to Rome cut we no longer have a place in a bigger Christian hierarchy. Perhaps the faithful would be just as well served by a Monarch as they are by a [Root.Monarch.GetTitle]?


 
Potential Requirements

The country:

Allow

The country:


Effects

The country:

  • changes its government type to Government monarchy.png administrative monarchy.
  • loses Icon stability.png1 stability.

If the country:

  • has an heir
    • then the heir is killed.
  • is a subject nation or has a total development of less than 300
    • then the country becomes a Duchy rank duchy.
  • was a monastic order
    • then every neighboring monarchy gets the opinion modifier “Secularized Monastic Order” towards this country, worth Icon diplomacy relations.png+25 with a yearly decay of 2.5.
  • was a theocracy
    • then every neighboring monarchy gets the opinion modifier “Secularized Bishopric” towards this country, worth Icon diplomacy relations.png+25 with a yearly decay of 2.5.


Execute decision.pngSecularization (non-Protestant)


[Root.Monarch.GetTitle] is a fine title but it is time we stood on our own legs and used the influence we have in this state to build something stronger. However pious our state may be we should seize these lands for our our own descendants rather than risk the appointment of an incompetent successor.


 
Potential Requirements

The country:

Allow

The country:


Effects

The country:

  • changes its government type to Government monarchy.png administrative monarchy.
  • loses Icon stability.png1 stability.

If the country:

  • has an heir
    • then the heir is killed.
  • is a subject nation or has a total development of less than 300
    • then the country becomes a Duchy rank duchy.
  • was a monastic order
    • then every neighboring monarchy gets the opinion modifier “Secularized Monastic Order” towards this country, worth Icon diplomacy relations.png+25 with a yearly decay of 2.5.
  • was a theocracy
    • then every neighboring monarchy gets the opinion modifier “Secularized Bishopric” towards this country, worth Icon diplomacy relations.png+25 with a yearly decay of 2.5.
  • is Catholicism Catholic
    • then Flag of the Papal State the Papal State gets the opinion modifier “Displeased” towards this country, worth Icon diplomacy relations.png−50 with a yearly decay of 2.


Execute decision.pngAdopt Autocratic Administration

We need a strong ruler to guide us in these troubled times. Let us centralize our power over the Boyars and create a government in the spirit of the old Kievan Rus'.
 
Potential Requirements

This country:

  • is not steppe horde
  • is not russian principality,
  • is not iqta
  • is not tribal despotism
  • is not tribal kingdom
  • is not tribal federation
  • is not native council
  • is not siberian clan council
  • is not english monarchy
  • is not elective monarchy
  • is not celestial empire
  • is not daimyo
  • is not shogunate
  • is not revolutionary empire
  • government rank is less than empire
  • culture group is east slavic
Allow

The country:

  • government rank is less than empire
  • religion is orthodox
  • culture group is east slavic
  • government is monarchy
  • has stability of at least 1
  • has a legitimacy of at least 90

Effects

The country:

  • changes its government to Government monarchy.png russian principality with the government rank Duchy rank duchy

Indian Trade Company[edit]

Execute decision.pngFound Indian Trade Company


Our interest in an East India Company is based chiefly on hopes and ambitions aroused by the enormous revenues produced by the initial ventures of other companies. At the same time, there is also a desire upon the part of $MONARCH$ to play a dominant role in contemporary world trade, a desire that isn't necessarily wholeheartedly endorsed by our country's local merchants.


 
Potential Requirements

The country:

If the country is AI controlled, then it

Allow

The country:

  • has embraced ‘Global Trade’.
  • owns at least 1 coastal province of India, China, the East Indies or Japan.

Effects

The country:

  • gains Gold Icon.png200 ducats.
  • gets the modifier “East India Trading Company” until the event ‘Unprofitable Trade’ happens with the following effects:
    • Merchants.png+1 merchant,
    • Trade power.png+5% global trade power.

If this country is Flag of England England or Flag of Great Britain Great Britain, then it gets the event ‘The East India Company’.


Execute decision.pngExpel Foreign Traders


We have been too generous towards foreign traders who have been allowed far reaching rights to govern the lands around their trade factories. We must seize those lands back to the state and expel the foreign traders.


 
Potential Requirements

The country:

  • owns a province with the modifier “Trade Company Factory”.
Allow

The country:


Effects

Every province of the country that has the modifier “Trade Company Factory”:

  • loses this modifier.

Every known country that:

  • has embraced ‘Global Trade’.
  • owns a province on the continent with the capital of the country, but not vice versa.

gets

  • a Casus belli.pngTrade War’ casus belli against the country for 5 years.
  • the opinion modifier “Expelled Traders” towards the country, worth Opinion.png−75 with a yearly decay of 3.

Japanese[edit]

Execute decision.pngEnforce Sakoku Law


The colonial and religious influence of foreigners might be seen as a threat to our country. Enforcing a law to prohibit foreigners entering and Japanese leaving the country will effectively isolate the nation.


 
Potential Requirements

The country:

Allow

The country:

  • is not a subject nation other than a tributary state.
  • has a stability of at least +2.
  • has a legitimacy of at least 75.
  • has at least 200 administrative power.
  • has at least 200 military power.
  • has at least 200 diplomatic power.

Effects

The country:

  • loses the modifier “Western Trade”.
  • gets the modifier “Sakoku Law” until the event ‘The Sakoku Law’ with the following effects:
    • Missionary strength.png +1% missionary strength,
    • Tolerance heathen.png −2 tolerance of heathens,
    • Institution spread.png −15% institution spread.
  • loses Administrative power.png200 administrative power.
  • loses Diplomatic power.png200 diplomatic power.
  • loses Military power.png200 military power.

Every subject country that has the modifier “Western Trade”:

  • loses the modifier “Western Trade”.
  • gets the modifier “Sakoku Law” until the event ‘The Sakoku Law’ with the following effects:
    • Missionary strength.png +1% missionary strength,
    • Tolerance heathen.png −2 tolerance of heathens,
    • Institution spread.png −15% institution spread.

The AI will only take this decision if it has at least 1 Catholic province with no active missionary.


Execute decision.pngRestore the Ise Shrines


Barbarians have let the Great Shrine of Ise decay for lack of proper maintenance. We must restore this holy location to its proper status as the holiest site of our religion.


 
Potential Requirements

The country:

  • is Shintoism Shinto.

Owari (1030):

  • does not have the modifier “Jingu”.
Allow

The country:

  • has at least 300Gold Icon.png.
  • owns Owari (1030).

Owari (1030):

  • does not have the modifier “Jingu”.

Effects

The country:

  • loses 300Gold Icon.png.
  • gains Prestige.png20 prestige.

Owari (1030) gains the permanent modifier “Jingu” until the event ‘The Ise Grand Temple’ with the following effects:

  • Tolerance own.png +1 tolerance of the true faith,
  • Legitimacy.png +0.5 yearly legitimacy.

If Owari (1030):

  • has the modifier Religious Center.
    • then Owari (1030) loses the modifier “Religious Center”.
  • is not Shinto
    • then Owari (1030) becomes Shintoism Shinto.

Liberum Veto[edit]

Execute decision.pngInstitute Liberum Veto


Our nobility have come to us with an interesting proposal. If we were to grant them the Liberum Veto they would in return give us substantial support during the current war. Although their offer is very generous indeed, some of our advisors are suggesting that this could just be the thin edge of the wedge. In fact although they will get angry if we refuse them, they will most definitely prey on any future weakness we show to demand further concessions.


 
Potential Requirements

The country:

  • has no Subject colony icon.png colonial subjects.
  • is Christian.
  • is in the Eastern technology group Eastern technology group.
  • is a Government monarchy.png monarchy.
  • has not passed this decision before.
Allow

The country:

  • is at War.png war.
  • has a Icon war exhaustion.png war exhaustion of at least 8.
  • has at least 6 cities.
  • has enabled at least 1 Aristocratic idea group.png aristocratic idea.

Effects

The country:

  • loses Icon war exhaustion.png 10 war exhaustion.
  • gains Army tradition.png 30 army tradition.
  • gains Military power.png 100 military power.
  • gains Infantry.png10 infantry and Cavalry.png5 cavalry units in a random owned and controlled province.


Military[edit]

Execute decision.pngEnlist Privateers


Commission privateers to disrupt foreign trade by allowing them to pass beyond our country borders in search of enemy vessels or ships belonging to other nations considered untrustworthy.


 
Potential Requirements

This country:

  • has a Diplomatic tech.png diplomatic technology of at least 8.
  • has at least 1 home port.
  • does not have the modifier “Privateers”.
Allow

This country:

  • has completed the Maritime idea group.png maritime ideas.
  • has a ruler with a military skill of at least 3.
  • has a navy of at least 50% of the Naval forcelimit.png force limit.

Effects

This country gets the modifier “Privateers” for the rest of the campaign with the following effects:

  • +10% Embargo efficiency.png embargo efficiency,
  • +25% Privateer efficiency.png privateer efficiency,
  • −10% Improve relations.png improve relations.


Muslim[edit]

Execute decision.pngUnify Islam


The Unification of Islam is a political unity of the entire community of Muslim faithful, ruled by a single ruler. The head of state and other officials are the voices of the people and of Islam and must govern according to the Sharia law.


 
Potential Requirements

The ‘Star and Crescent’ DLC is enabled.
The country:

  • is not AI controlled.
  • is Muslim.
  • has at least 10 cities.
  • does not have the modifier “A United Islam”.
Allow

The country:

  • has at least 200 Administrative power.png administrative power.
  • has at least 200 Military power.png military power.
  • has at least 200 Diplomatic power.png diplomatic power.
  • owns only Muslim provinces.
  • or one of its subjects owns:
    • Thatta (504), Córdoba (225), Constantinople (151), Baghdad (410), Mecca (385), Medina (384), Messina (124), Palermo (125), Dagestan (425), Damascus (382), Samarkand (454), Ifni (347), Aden (388) and Muscat (400).

Effects

The country:

  • loses Administrative power.png 100 administrative power.
  • loses Military power.png 100 military power.
  • loses Diplomatic power.png 100 diplomatic power.
  • gets the modifier “A United Islam” until the state religion is changed with the following effects:
    • Stability cost modifier.png −20% stability cost modifier,
    • Missionary strength.png +2% missionary strength,
    • Tolerance own.png +2 tolerance of the true faith,
    • Tolerance heretic.png +1 tolerance of heretics.


Execute decision.pngChange Religion to Sunni


The difference between the Sunni and the Shiite is that the Sunni believes that the first four caliphs - Mohammed's successors - rightfully took his place as the leaders of Muslims. Meanwhile, the Shiites believe that only the heirs of the fourth caliph, Ali, are the legitimate successors of Mohammed.


 
Potential Requirements

The ‘Star and Crescent’ DLC is enabled.
The country:

Allow

The capital of this country is Sunni Islam Sunni.


Effects

The country:

  • loses Icon stability.png 2 stability.
  • loses Lack of piety 100 piety.
  • changes its religion to Sunni IslamSunni.


Execute decision.pngChange Religion to Shiite


The Shiites believe that only the heirs of the fourth caliph, Ali, are the legitimate successors of Mohammed while the Sunni believes that the first four caliphs - Mohammed's successors - rightfully took his place as the leaders of Muslims.


 
Potential Requirements

The ‘Star and Crescent’ DLC is enabled.
The country:

Allow

The capital of this country is Shiite IslamShia.


Effects

The country:

  • loses Icon stability.png 2 stability.
  • loses Lack of piety 100 piety.
  • changes its religion to Shiite IslamShia.


Religion[edit]

Christian[edit]

Execute decision.pngPass Advancement of Religion Act


Make it a legal offense for servants and the like to read our holy bible, reserve that right for clerics and noblemen.


 
Potential Requirements

The country:

  • is Christian.
  • does not have the modifier “Advancement of True Religion Act”.
Allow

The country:

  • has a Advisor Theologian.png theologian as advisor.

Effects

The country gets the modifier “Advancement of True Religion Act” until the state religion is changed with the following effects:

  • National unrest.png+1 national unrest,
  • Missionary strength.png+1% missionary strength.

AI will not pass this decision.


Execute decision.pngPass Blasphemy Act


Declare blasphemy a common law and thereby make it a legal offense to show contempt for or ridicule God, Jesus or the Holy Scriptures in any form or way.


 
Potential Requirements

The country:

  • is Christian.
  • does not have the modifier “Blasphemy Act”.

The year is at least 1570.

Allow

The country:

  • has a ruler with an administrative skill of at least 3.

Effects

The country gets the modifier “Blasphemy Act” until the state religion is changed with the following effects:

  • Missionary strength.png+1% missionary strength,
  • Tolerance heretic.png-1 tolerance of heretics.


Execute decision.pngPass Declaration of Indulgence Act


Suspend all penal laws for members of other religions than the established church and grant them the freedom of public worship and rights of advancements to military and civil offices.


 
Potential Requirements

The country:

  • is Christian.
  • does not have the modifier “Declaration of Indulgence”.
  • does not have the modifier Test Act.
Allow

The country:


Effects

The country gets the modifier “Declaration of Indulgence” until the state religion is changed with the following effects:

  • Tolerance heretic.png+1 tolerance of heretics,
  • Stability cost modifier.png+5% stability cost modifier.


Execute decision.pngPass Act of Uniformity


Take further steps towards a unified church by enforcing church attendance and set the order of services and prayers to be used in the Book of Common Prayer.


 
Potential Requirements

The country:

  • is Christian.
  • does not have the modifier “Act of Uniformity”.
Allow

The country:


Effects

The country gets the modifier “Act of Uniformity” until the state religion is changed with the following effects:

  • Missionary strength.png+1% missionary strength.


Execute decision.pngEstablish Sunday Schools


Provide education in religious and moral matters for children of the poor by establishing Sunday schools.


 
Potential Requirements

The country:

Allow

The country:

  • has a ruler with an administrative skill of at least 2.
  • has a stability of at least 2.

Effects

The country gets the modifier “Sunday Schools” until the state religion is changed with the following effect:

  • Missionary strength.png+1% missionary strength.


Execute decision.pngPass Conventicle Act


Discourage nonconformists by forbidding any form of religious assembly of more than five people other than those approved to by the established church.


 
Potential Requirements

The country:

  • is Christian.
  • does not have the modifier “Conventicle Act”.

Either ProtestantismProtestant or Reformed.pngReformed is enabled.

Allow

The country:


Effects

The country gets the modifier “Conventicle Act” until the state religion is changed with the following effects:

  • Tolerance heretic.png-1 tolerance of heretics,
  • Missionary strength.png+1% missionary strength.

Catholic[edit]

Execute decision.pngInstitute the Societas Jesu


His Holiness has approved a new missionary order called the Society of Jesus. However without royal support it will not thrive, shall we support the Jesuits?


 
Potential Requirements

This country:

  • is Catholicism Catholic.
  • is Flag of Portugal Portugal or Flag of Spain Spain.
  • does not have the modifier “The Societas Jesu”.
  • does not have the modifier “Jesuits Expelled”".
Allow

This country:


Effects

The country gets the modifier “The Societas Jesu” until the country:

with the following effects:

  • Missionary strength.png+1% missionary strength,
  • Papal influence.png+0.5 yearly papal influence.

Catholicism loses Catholic reform desire.png2% reform desire.


Execute decision.pngPass De Heretico Comburendo Act


Make it an illegal offense, punishable by burning at the stake to either own or produce a translation of the holy bible.


 
Potential Requirements

The country:

  • is Catholicism Catholic.
  • does not have the modifier “De Heretico Comburendo Act”.

Catholic reform desire.png Reform desire is at least 10%.

Allow

This country:


Effects

The country gets the modifier “De Heretico Comburendo Act” until the state religion is changed with the following effects:

  • Missionary strength.png+0.5% missionary strength,
  • National tax modifier.png+2% national tax modifier.

Catholicism gains Catholic reform desire.png0.1% reform desire.


Protestant or Reformed[edit]

Execute decision.pngPass Test Act


Exclude all non-members of the established church from holding any military or civil office, reserve that privilege for members that have received communion according to the proper rites of our national church.


 
Potential Requirements

The country:

  • is ProtestantismProtestant or Reformed.pngReformed.
  • does not have the modifier “Test Act”.
  • does not have the modifier Declaration of Indulgence.
Allow

This country:


Effects

The country gets the modifier “Test Act” until the state religion is changed with the following effects:

  • Tolerance heretic.png-1 tolerance of heretics,
  • Missionary strength.png+0.5% missionary strength.


Execute decision.pngPass Dissolution of the Monasteries Act


Increase the monarch's control and power by authorizing any ecclesiastical property with an annual income below a certain value to be confiscated.


 
Potential Requirements

The country:

  • does not have the modifier “Dissolution of the Monasteries”.

The country is one of the following:

Allow

The country:

  • has a ruler with an administrative skill of at least 4.

Effects

The country gets the modifier “Dissolution of the Monasteries” until the state religion is changed with the following effects:

  • National tax modifier.png+6% national tax modifier,
  • Stability cost modifier.png+5% stability cost modifier.


Execute decision.pngPass Popery Act


Take measures to reduce Catholic influence by offering money to anyone willing to witness against a Catholic priest or bishop that has been apprehended performing religious services.


 
Potential Requirements

The country:

Allow

The country:

  • has a ruler with a military skill of at least 3.

Effects

The country gets the modifier ““Popery Ac” until the state religion is changed with the following effects:

  • Missionary strength.png+0.5% missionary strength.

Muslim[edit]

Execute decision.pngEstablish Sheikh ul-Islam Office


Institute a new office to be held by those with deep knowledge of the Book of God to ensure that the conduct of government is in accordance with Islamic law.


 
Potential Requirements

The country:

  • is Muslim.
  • does not have the modifier “Sheikh ul-Islam”.
Allow

The country:

  • has a ruler with an administrative skill of at least 3.
  • does not have a regency.

Effects

The country:

  • gains Being pious10 piety.
  • gets the modifier “Sheikh ul-Islam” until ruler or state religion changes with the following effect:
    • Missionary strength.png+1% missionary strength.


Execute decision.pngAdopt the Title of Khalifa


Bestow the title of Khalifa upon the Sultan to demonstrate his importance not only as our political leader but also as our spiritual leader.


 
Potential Requirements

The country:

  • is Sunni Islam Sunni.
  • does not have the modifier “Khalifa”.
Allow

The country:

  • has a ruler with a military skill of at least 3.
  • does not have a regency.

Effects

The country:

  • gains Being pious10 piety.
  • gets the modifier “Khalifa” until ruler or state religion changes with the following effect:
    • Prestige.png+0.5 yearly prestige.


Execute decision.pngDenouncement of Sect Practices


Condemn any form of sect practice and declare all practitioners heretics.


 
Potential Requirements

The country:

  • is Muslim.
  • does not have the modifier “Denouncement of Sect Practices”.
Allow

The country:

  • has a ruler with a diplomatic skill of at least 3.
  • does not have a regency.

Effects

The country:

  • gains Being pious10 piety.
  • gets the modifier “Denouncement of Sect Practices” until ruler or state religion changes with the following effect:
    • National unrest.png−1 national unrest.


Execute decision.pngIslamic center of Scholarly Learning


Direct all your efforts towards creating an Islamic center of scholarship and worship by promoting academic studies of Islam and supporting the establishment of local libraries.


 
Potential Requirements

The country:

Allow

The country:

  • has a ruler with a diplomatic skill of at least 5.
  • does not have a regency.

Effects

The country:

  • gains Being pious25 piety.
  • gets the modifier “Islamic center of Scholarly Learning” until ruler or state religion changes with the following effects:
    • Technology cost.png−5% technology cost,
    • Missionary strength.png+1% missionary strength.


Execute decision.pngIntroduce Jizya


Introduce a per capita tax, 'Jizya' for non-Muslim subjects that will be levied in accordance with the property they own.


 
Potential Requirements

The country:

  • is Muslim.
  • owns at least 1 province that does not follow the state religion.
  • does not have the modifier “Jizya”.

The The Cossacks.png ‘The Cossacks’ DLC is not enabled.

Allow

The country:

  • has a ruler with a administrative skill of at least 3.
  • does not have a regency.

Effects

The country:

  • loses Lack of piety15 piety.
  • gets the modifier “Jizya” until ruler or state religion changes with the following effect:
    • National tax modifier.png+5% national tax modifier.


Execute decision.pngEstablish an Ibadat Khana


Encourage theological debate by establishing a 'House of Worship' for philosophers, leaders and others knowledgeable in the matters of religion to discuss religious issues in regards to all religions known to us.


 
Potential Requirements

The country:

  • is Muslim.
  • does not have the modifier “Ibadat Khana”.
Allow

The country:

  • has completed the Innovative idea group.png innovative idea group.

Effects

The country gets the modifier “Ibadat Khana” until the state religion is changed with the following effects:

  • Idea cost.png−5% idea cost,
  • Stability cost modifier.png+10% stability cost modifier.

Eastern[edit]

Execute decision.pngMonastic Education


Improve literacy and numeracy skills by promoting a nationwide monastic education system.


 
Potential Requirements

The country:

  • is Theravada.png Theravada, Vajrayana.png Vajrayana or Mahayana.png Mahayana.
  • does not have the modifier “Monastic Education”.
Allow

The country:

  • has a ruler with an administrative skill of aat least 3.

Effects

The country gets the modifier “Monastic Education” until the state religion is changed with the following effects:

  • Missionary strength.png +1% missionary strength,
  • Max promoted cultures.png +1 max promoted cultures.


Execute decision.pngRegulate the monastaries


While the spiritual richness of the leading monasteries of our country is a constant asset for our ruler these monasteries also have a tendency to lapse into corruption and lacking discipline. We must curb the excesses of the monks and create set of strict laws with harsh punishments for those who falter, be they individual monks or entire orders.


 
Potential Requirements

The country:

  • is Vajrayana.png Vajrayana.
  • has an administrative technology of at least level 15.
  • does not have the modifier “Regulated Monastic Law”.
Allow

The country:

  • has a Advisor Theologian.png theologian as advisor.

Effects

The country gets the modifier “Regulated Monastic Law” for the rest of the campaign with the following effects:

  • Tolerance own.png +1 tolerance of the true faith,
  • Stability cost modifier.png +5% stability cost modifier.


Execute decision.pngInvite a Lama to Settle in Our Country


We should invite a powerful Lama to settle in our capital. By patronizing this man and his future reincarnations we may create a lasting legacy for our dynasty.


 
Potential Requirements

The Common Sense.png ‘Common Sense’ DLC is enabled.
The country:

  • is Vajrayana.png Vajrayana.
  • goes not have the modifier “Lama”.
  • can make this decision only once for every ruler.
Allow

The country:

  • is not at war.
  • has a Icon stability.png stability of at least 1.
  • has a Prestige.png prestige of at least 25.

Effects

The country:


Execute decision.pngAnti-Christian Edict


Prevent any possible undermining of authority that Christianity may cause by issuing an edict to expel all Christian missionaries and demand that all converts renounce their new faith.


 
Potential Requirements

The country:

  • has a religion of the Eastern religious group.
  • has a Christian neighbor or a Christian country owns Sakam (738), Kingchow (666) or Macau (668).
  • does not have the modifier “Anti-Christian Edict”.
Allow

The country:

  • is not the Defender of the Faith.

A Christian neighbor of this country or the Christian country that owns Sakam (738), Kingchow (666) or Macau (668) has an opinion of less than 0 towards this country.


Effects

The country gets the modifier “Anti-Christian Edict” until the state religion is changed with the following effects:

  • Missionary strength.png +2% missionary strength,
  • Improve relations.png −10% improve relations.


Execute decision.pngEnforce our Heritage


Our faith is the honored way of our ancestors. We cannot allow foreign faiths to encroach on our traditions.


 
Potential Requirements

The country:

  • has a religion of the Eastern religious group.
  • does not have the modifier “Enforcing our Heritage”.
Allow

The country:

  • has a stability of at least 1.
  • borders a country that does not follow a religion of the Eastern group.

Effects

The country gets the modifier “Enforcing our Heritage” until the state religion is changed with the following effects:

  • Missionary strength.png +2% missionary strength,
  • Tolerance heathen.png −1 tolerance of heathens.


Dharmic[edit]

Execute decision.pngIntroduce Din-i Illahi


Reduce social unrest caused by religious disagreements between our subjects by introducing a new religious doctrine that will attempt to merge the principal thoughts of Islam with Hinduism.


 
Potential Requirements

The country:

  • is either HinduismHindu and owns a Sunni province or is the Flag of Mughals Mughals which are Sunni IslamSunni and own a Hindu province.
  • does not have the modifier “Din-i Illahi”.
Allow

The country:


Effects

The country gets the modifier “Din-i Illahi” until the state religion is changed with the following effect:

  • Technology cost.png −6% technology cost.


Execute decision.pngAnti-Muslim edict


Protect our national religion from any Islamic influences by preventing missionaries from crossing our country borders.


 
Potential Requirements

The country:

  • is HinduismHindu.
  • has a neighbour country that is Muslim.
  • does not own a Sunni province.
  • does not have the modifier “Anti-Muslim edict”.
Allow

The country:

  • has a stability of at least 2.

Effects

The country gets the modifier “Anti-Muslim edict” until the state religion is changed with the following effects:

  • Tolerance heathen.png −2 tolerance of heathens,
  • Missionary strength.png +0.5% missionary strength.


Execute decision.pngAccept Religious Sects


Aim towards establishing a tolerant society where the citizens are allowed to practice the religion of their choice and sects and the like are allowed to follow any practices they see fit.


 
Potential Requirements

The country:

  • is HinduismHindu.
  • does not have the modifier “Religious Sect Tolerance”.
Allow

The country:


Effects

The country gets the modifier “Religious Sect Tolerance” until the state religion is changed with the following effects:

  • Tolerance heretic.png +1 tolerance of heretics,
  • Missionary strength vs heretics.png −2% missionary strength vs heretics.


Execute decision.pngSupport the Haridasa Movement


Support the spiritual Haridasa movement in its efforts to promote Madhvacharya's philosophical school of dualism as opposed to Adi Shankara's non-dualistic ideals.


 
Potential Requirements

The country:

  • is HinduismHindu.
  • does not have the modifier “Haridasa Movement Support”.
  • does not have the modifier “Advaita Movement Support”.
Allow

The country:

  • has a stability of at least 1.
  • has a ruler with a diplomatic skill of at least 3.

Effects

The country gets the modifier “Haridasa Movement Support” until the state religion is changed with the following effects:

  • Missionary strength.png +2% missionary strength,
  • Stability cost modifier.png −10% stability cost modifier.


Execute decision.pngSupport the Advaita Movement


Support the spiritual Advaita movement in its efforts to promote the non-dualistic ideals of Adi Shankara as opposed to Madhvacharya's philosophical school of dualism.


 
Potential Requirements

The country:

  • is HinduismHindu.
  • does not have the modifier “Advaita Movement Support”.
  • does not have the modifier “Haridasa Movement Support”.
Allow

The country:

  • has a stability of at least 1.
  • has a ruler with an administrative skill of at least 3.

Effects

The country gets the modifier “Advaita Movement Support” until the state religion is changed with the following effects:

  • Missionary strength.png +2% missionary strength,
  • National unrest.png −1 national unrest.


Execute decision.pngSave the Burning World


Our faith was born seeking unity where there was discord and the belief that God was above the religious divides of the world. However, if we are to put out the fires of sin in this world, we need people to embrace the truth.


 
Potential Requirements

The country:

  • is SikhismSikh.
  • does not have the modifier “Saving the Burning World”.
Allow

The country:

  • has a ruler with an administrative skill of at least 3.

Effects

The country gets the modifier “Saving the Burning World” until the state religion is changed with the following effects:

  • Missionary strength.png +3% missionary strength,
  • Tolerance heretic.png −2 tolerance of heretics.

Pagan[edit]

Execute decision.pngEncourage Divination


Make divination a fundamental basis of our society, whether it is used to drive away ill spirits or ascertain information from the gods regarding sacrifices and illnesses.


 
Potential Requirements

The country:

  • is Pagan.
  • does not have the modifier “Divination”.
Allow

The country:


Effects

The country gets the modifier “Divination” until the state religion is changed with the following effects:

  • National unrest.png −1 national unrest,
  • Stability cost modifier.png +5% stability cost modifier.


Execute decision.pngReligious Sacrifices


Turn religious sacrifices of animals and bloodletting into a common practice in our society to please the gods.


 
Potential Requirements

The country:

Allow

The country:

  • has a ruler with an administrative skill of at least 3.
  • has a stability of at least 1.

Effects

The country gets the modifier “Religious Sacrifices” until the state religion is changed with the following effects:

  • Prestige.png +1 yearly prestige,
  • Stability cost modifier.png −20% stability cost modifier.


Execute decision.pngIntroduce Vision Quest


Introduce the practice of initiation rites for adolescences to find spiritual direction and make the passage from childhood to adulthood.


 
Potential Requirements

The country:

  • is Pagan.
  • does not have the modifier “Rite of Passage”.
Allow

The country:

  • has a ruler with an administrative skill of at least 3.

Effects

The country gets the modifier “Rite of Passage” until the state religion is changed with the following effects:

  • Prestige.png +0.5 yearly prestige,
  • Stability cost modifier.png +5% stability cost modifier.


Execute decision.pngAdopt Vajrayana Buddhism


The religion of Tibet is a powerful tool and Buddhism was once championed by great empires. Let us convert our country to this powerful new religion and learn the value of peace and discipline.


 
Potential Requirements

The country:

Allow

The country:


Effects

The country:

  • becomes Vajrayana.pngVajrayana.
  • loses Icon stability.png 4 stability


Execute decision.pngConvert to Christianity


The Christian communities in our country are propagating the state to adopt their religion. This way they claim that we will be able to bring the Christian countries closer to our point of view.


 
Potential Requirements

The country:

Allow

The country:


Effects

[Root.GetName] will adopt the Christian faith as practiced by their subjects as the new state religion.
The country gets the Msg event.png event ‘[Root.GetName] Converts to Christianity’.


Execute decision.pngConvert to Islam


The Muslim communities in our country are propagating for the state to adopt their religion. This way they claim that we will be able to bring other Muslim countries closer to our point of view.


 
Potential Requirements

The country:

Allow

The country:


Effects

[Root.GetName] will adopt the Muslim faith as practiced by their subjects as the new state religion.
The country gets the Msg event.png event ‘[Root.GetName] Converts to Islam’.


Execute decision.pngConvert to Buddhism


The Buddhist communities in our country are propagating the state to adopt their religion. This way they claim that we will be able to bring other Buddhist countries closer to our point of view.


 
Potential Requirements

The country:

Allow

The country:


Effects

[Root.GetName] will adopt an Eastern faith as practiced by their subjects as the new state religion.
The country gets the Msg event.png event ‘[Root.GetName] Converts to Buddhism’.


Execute decision.pngConvert to an Indic Faith


The Indic communities in our country are propagating for the state to adopt their religion. This way they claim that we will be able to bring other Hindu or Sikh countries closer to our point of view.


 
Potential Requirements

The country:

Allow

The country:


Effects

[Root.GetName] will adopt a Dharmic faith practiced by their subjects as the new state religion.
The country gets the Msg event.png event ‘Conversion of [Root.GetName]’.


Execute decision.pngConvert To Zoroastrianism


The Zoroastrian communities in our country are propagating for the state to adopt their religion.


 
Potential Requirements

The country:

Allow

The country:


Effects

[Root.GetName] will adopt the Zoroastrian faith practiced by their subjects as the new state religion.
The country gets the Msg event.png event ‘[Root.GetName] Converts to Zoroastrianism’.


Execute decision.pngConvert To Judaism


The Jewish communities in our country are propagating the state to adopt their religion.


 
Potential Requirements

The country:

Allow

The country:


Effects

[Root.GetName] will adopt the Jewish faith practiced by their subjects as the new state religion.
The country gets the Msg event.png event ‘[Root.GetName] Converts to Judaism’.

Animist[edit]

Execute decision.pngRitual Education


The belief that there is just one divine being in the world is a horrible myth that seems widespread wherever we go. We must endeavor to educate our poor subjects in the true nature of things, of how the world functions and of the many spirits that inhabit it.


 
Potential Requirements

The country:

  • is Animism Animist.
  • owns a province that is not Animist.
  • does not have the modifier “Ritual Education”.
Allow

The country:


Effects

This country:

  • loses Administrative power.png50 administrative power.
  • gets the modifier “Ritual Education” until it changes its state religion with the following effect:
    • Missionary strength.png+2% missionary strength.


Fetishist[edit]

Execute decision.pngWandering Shamans


We have come to control areas far beyond the limits of our faith and as a result a great number of heathens look to us for guidance. Let us send forth our Shamans to spread our faith and to teach those among our new subjects who are able to become Shamans themselves.


 
Potential Requirements

The country:

  • is Fetishist Fetishist.
  • owns a province that is not Fetishist.
  • does not have the modifier “Wandering Shamans”.
Allow

The country:


Effects

This country:

  • loses Administrative power.png50 administrative power.
  • gets the modifier “Wandering Shamans” until it changes its state religion with the following effect:
    • Missionary strength.png+2% missionary strength.


Totemist[edit]

Execute decision.pngPurification Movement


It is high time we take a stand for the faith of our ancestors. Let us do away with all syncretism and outside traditions and promote a purer version of our religion.


 
Potential Requirements

The country:

  • is Totemism Totemist.
  • does not have the modifier “Purification Movement”.
  • owns a province that is not Totemist.
Allow

The country:

  • has a ruler with an administrative skill of at least 3.
  • has a stability of at least 2.
  • has at least 50 administrative power.

Effects

This country:

  • loses Administrative power.png50 administrative power.
  • gets the modifier “Purification Movement” until it changes its state religion:
    • Missionary strength.png+2% missionary strength.


Norse[edit]

Execute decision.pngSpreading of Norse Rituals


Converting to the Norse religion requires nothing, every person is able to direct their own religious rituals. As long as you honor the Aesirs - Odin, Thor, Freja and Snotra - you are considered a follower of the Asatru. Let us encourage more and more of our subjects to learn of our gods so that they can at least start to worship them


 
Potential Requirements

The country:

  • is Norse.png Norse.
  • does not have the modifier “Spreading of Rituals”.
Allow

The country:

  • has a ruler with an administrative skill of at least 3.

Effects

The country gets the modifier “Spreading of Rituals” until the state religion is changed with the following effect:

  • Missionary strength.png +1% missionary strength.


Tengri[edit]

Execute decision.pngYellow Shamanism


Since the days of the Great Khans many of our subjects are followers of Vajrayana Buddhism and while we lament that they have strayed from the pure faith of our nation it would be unwise to turn them away. Let us instead accentuate the syncretic elements of our faith and borrow from the Vajrayana rituals and include these Buddhists in our community.


 
Potential Requirements

This country:

  • follows the TengriTengri religion.
  • has not chosen between Yellow and Black Shamanism yet.
Allow

This country:

  • has a ruler with an administrative skill of at least 3.

Effects

This country gets the modifier “Yellow Shamanism” until the state religion is changed with the following effect:

  • Tolerance heathen.png +2 tolerance of heathens.


Execute decision.pngBlack Shamanism


Buddhism is spreading among the practitioners of our ancestral faith at an alarming rate. While this faith was accepted by some of our ancestors it is now dangerously pushing back the true Tengriist faith and polluting the practices of our subjects with Buddhist tendencies. We must actively reject such notions and instead work to spread the true and pure practices of our ancestors among our people.


 
Potential Requirements

This country:

Allow

This country:

  • has a ruler with an administrative skill of at least 3.

Effects

This country gets the modifier “Black Shamanism” until the state religion is changed with the following effect:

  • Missionary strength.png +2% missionary strength.


Execute decision.pngExpel the Khojas


Over time the influence of the Khoja and his descendants has grown dangerously strong in our country. Now that they do not have the ear of our ruler we can forcibly expel them from our lands, avoiding future conflicts.


 
Potential Requirements

The country:

  • follows the TengriTengri religion.
  • owns at least 2 cities.
  • had the event ‘Popular Sufi Teacher’ and chosen the option “Let him serve the throne!”.
  • has not enacted this decision or chosen the option “No, he is too dangerous” of the event ‘Popular Sufi Teacher’.
Allow

The country:


Effects

The Khoja and his descendants will not bother us again.
Sunni rebels.png Sunni zealots rise up in revolt in a random province of this country that is not the capital. If this country had chosen the option “He remains our strongest supporter.” of the event ‘The Khojas’ less then (additionally) 4 times more than the option “Attempt to limit the influence of the Khojas.” then the rebels have size 1, else if the first option was chosen 4 or 5 times more then the rebels have size 2, else if the first option was chosen at least 6 additionally times then the rebels have size 3.


Mayan[edit]

Execute decision.pngCodification of the Faith


In order to properly spread the traditions and rituals of our people to foreign lands we should create a written account of all religious rules, rituals and laws along with the history of creation. This will allow us to educate even the most ignorant in the proper ways to please the gods.


 
Potential Requirements

The country:

  • is Mayan.pngMayan.
  • owns a province that is not Mayan.
  • does not have the modifier “Codified Religious Traditions”.
Allow

The country:

If the El Dorado.png‘El Dorado’ DLC is enabled

  • then the country must have reformed its religion
  • else the country must have embraced the renaissance.

Effects

This country

  • loses Administrative power.png 50 administrative power.
  • gets the modifier “Codified Religious Traditions” until the state religion is changed with the following effect:
    • Missionary strength.png +2% missionary strength.


Nahuatl[edit]

Execute decision.pngNahuatl Proselytization


In order to properly teach all those who live in our conquered areas of the proper way to please the gods we must make it a routine to construct great temples with sacrificial stones in each and every provincial capital under our control. Here our subjects will partake in our sacred rituals and be made to see the grace of our gods.


 
Potential Requirements

The country:

  • is Nahuatl.pngNahuatl.
  • owns a province that is not Nahuatl.
  • does not have the modifier “Nahuatl Proselytism”.
Allow

The country:

If the El Dorado.png‘El Dorado’ DLC is enabled

  • then the country must have reformed its religion
  • else the country must have embraced the renaissance.

Effects

This country

  • loses Administrative power.png 50 administrative power.
  • gets the modifier “Nahuatl Proselytism” until the state religion is changed with the following effect:
    • Missionary strength.png +2% missionary strength.


Inti[edit]

Execute decision.pngInti Proselytization


Apart from forcing them to place any deities or icons in our custody we should appoint deputies for our Sapa Inca to visit each and every part of our empire to perform the holy festivals of our religion. Attendence shall be mandatory, especially for those who cling to their heathen faiths.


 
Potential Requirements

The country:

  • is Inti.pngInti.
  • owns a province that is not Inti.
  • does not have the modifier “Inti Proselytism”.
Allow

The country:

If the El Dorado.png‘El Dorado’ DLC is enabled

  • then the country must have reformed its religion
  • else the country must have embraced the renaissance.

Effects

This country

  • loses Administrative power.png 50 administrative power.
  • gets the modifier “Inti Proselytism” until the state religion is changed with the following effect:
    • Missionary strength.png +2% missionary strength.


Jewish[edit]

Execute decision.pngEncourage Conversion to Judaism


Let us restrict all important offices in the administration of our central, local and military government to members of the true faith while also providing free education in the laws of the Talmud and the Shulkhan Arukh for all lower officials. This way we can encourage that there is both a will and a preparedness to convert.


 
Potential Requirements

This country:

  • is Jewish.pngJewish.
  • does not have the modifier “Encouraging Conversion”.
Allow

This country:

  • has a ruler with an administrative skill of at least 3.

Effects

This country gets the modifier “Encouraging Conversion” until the state religion is changed with the following effects:

  • Missionary strength.png +2% missionary strength,
  • Tolerance heathen.png −1 tolerance of heathens.


Zoroastrian[edit]

Execute decision.pngRites of Admission


Unlike some religions ours do not attempt to force itself upon unknowing children. A Zoroastrian initiation must be done by someone old enough to understand what it entails. Still much could be done to encourage those who do not see the value of our faith.


 
Potential Requirements

This country:

  • is Zoroastrianism.png Zoroastrian.
  • does not have the modifier “Rites of Admission”.
Allow

This country:


Effects

This country:

  • loses 50Administrative power.png administrative power.
  • gets the modifier “Rites of Admission” until the state religion is changed with the following effect:
    • Missionary strength.png+2% missionary strength.


Execute decision.pngRekindling the Royal Fires


Of all the fire temples of our faith the legend of the three fires lit by Zoroaster himself are the most prestigious. They have however long been lost as our faith declined over the centuries and the locations of the old fires are now unkown. While a fire cannot be recreated we can attempt to find the site of these temples and start new fires to symbolize the rise of our Zoroastrian Empire.


 
Potential Requirements

This country:

  • is Zoroastrianism.png Zoroastrian.
  • does not have the modifier “Royal Fires”.
Allow

This country:

  • is an empire.
  • owns all of the following core provinces:
    • Mashhad (2221), Maragheh (2207), Sabzevar (2235), Bojnord (2236), Shiraz (2218), Khiva (441) and Larestan (2223).

Effects

This country gets the modifier “Royal Fires” until the state religion is changed with the following effects:

  • Prestige.png+0.5 yearly prestige,
  • Legitimacy.png+0.5 yearly legitimacy,
  • Devotion.png+0.5 yearly devotion.

Map:
Royal Fires map.png


Execute decision.pngZoroastrian Diaspora


During the harsh years of oppression in Persia many left their ancestral homes to resettle abroad. The Qissa-i Sanjan tells us of those who took a long and arduous journey to settle in Gujarat and to lit new fires and start anew. Known for their industry these men and women have thrived in their new homeland. Our efforts to make Zoroastrianism the only majority religion within our borders will allow us to reunite with these foreign brothers and sisters.


 
Potential Requirements

This country:

  • is Zoroastrianism.png Zoroastrian.
  • does not have the modifier “Reunification of the Zoroastrian Diaspora”.
Allow

This country:

  • owns all of the following core provinces:
    • Teheran (428), Isfahan (429), Kerman (432), Yazd (433), Balkh (450), Thatta (504), Surat (517), North Konkan (529) and Kirmanshah (2210).
  • owns only provinces with Zoroastrian religion.

Effects

This country gets the modifier “Reunification of the Zoroastrian Diaspora” until the state religion is changed with the following effects:

  • Advisor cost.png −10% advisor cost,
  • Stability cost modifier.png −10% stability cost modifier,
  • Tolerance own.png +1 tolerance of the true faith.

Map:
Zoroastrian Diaspora map.png


Religious Conversion[edit]

Execute decision.pngEmbrace the Counter-Reformation


His Holiness, the Pope, has called for a mighty effort to counter the Protestant movement. With the aid of the newly founded Jesuit order, we shall root out and purge these foul heresies. Apart from more - and more effective missionaries - Protestantism and the Reformed faith shall have a harder time spreading in our realm. (If we ever pick the national ideas 'Ecumenism' or 'Liberté, égalité, fraternité' we will lose this bonus.)


 
Potential Requirements

The country:

  • is CatholicismCatholic.
  • does not have the modifier “Counter-Reformation”.
  • does not have the idea ‘Ecumenism’ (3rd humanist idea).
  • does not have the idea ‘Liberté, Égalité, Fraternité’ (7th idea of France).

The Protestant religion does not exist longer than 150 years.
The Counter-Reformation takes place.[2]

Allow

This country:

  • is Flag of The Papal State The Papal State, the Holy Roman Emperor or has an opinion of at least -50 towards the Papal State.
  • does not have the modifier “Edict de Nantes”.[3]

Effects

If the country is not the Papal State then:

  • Flag of the Papal State the Papal State gets the opinion modifier “Embraced Counter-Reformation” for 50 years towards the country worth:
    • Icon diplomacy relations.png +75 opinion with a yearly decay of 1.

If the country is not the emperor and the emporer is Catholic then:

  • the emperor gets the opinion modifier “Embraced Counter-Reformation” for 50 years towards the country worth:
    • Icon diplomacy relations.png +75 opinion with a yearly decay of 1.

The country gets the modifier “Counter-Reformation” indefinitely[4] with the following effects:

  • Missionary strength vs heretics.png +3% missionary strength vs heretics,
  • Papal influence.png +0.5 yearly papal influence,
  • Missionaries.png +2 missionaries,
  • Technology cost.png +5% technology cost,
  • Idea cost.png +5% idea cost.


Execute decision.pngKirishitan Conversion


Since The new Kirishitan religion from Europe has spread so far and wide within our Han, we have considered converting to this new creed. The implications of abandoning the faith of our ancestors are not to be taken lightly.


 
Potential Requirements

The Mandate of Heaven.png ‘Mandate of Heaven’ DLC is not enabled.
The country:

  • is a daimyo.
  • follows the ShintoismShinto religion.
  • owns a province with CatholicismCatholic religion.
Allow

The country:


Effects

The country:

  • changes its religion to CatholicismCatholic.
  • loses Icon stability.png4 stability.


Trade[edit]

Execute decision.pngConfirm Thalassocracy


By confirming our Thalassocracy, our rule by the sea, we will receive tremendous bonuses to our navy, propelling us into a position of unrivaled dominance over the oceans.


 
Potential Requirements

The country:

  • does not have the modifier “Thalassocracy”.
  • is the strongest trade power in one of the following trade nodes:
    • Genoa, Venice, Tunis, Ragusa, Alexandria, Lübeck, Baltic Sea, English Channel, North Sea, Novgorod, Goa, Gulf of Aden, Indus, Ceylon, Bengal or Malacca.
Allow

The country:

  • has completed the Maritime idea group.png Maritime idea group.
  • is the strongest trade power in Genoa, Venice, Tunis, Ragusa and Alexandria or in Lübeck, Baltic Sea, English Channel, North Sea and Novgorod or in Goa, Gulf of Aden, Indus, Ceylon, Bengal and Malacca.

Effects

The countrs gets the modifier “Thalassocracy” for the rest of the campaign with the following effects:

  • Navy tradition.png +0.25 yearly navy tradition,
  • Light ship cost.png −10% light ship cost,
  • Merchants.png +1 merchants,
  • Diplomatic technology cost −5% diplomatic technology cost.


Execute decision.pngClose Foreign Trade


Minimize Western influences by restricting the number of trading posts that are allowed to be operated by foreign traders and promote stricter rules for foreign trade and missionary work over all.


 
Potential Requirements

The country:

  • is in the Chinese technology group Chinese technology group.
  • has at least 1 home port.
  • does not have the modifier “Condemn Western Influences”.

Any known country within the Western technology group Western technology group is the strongest trade power of a trade node in South or North China and has a merchant there.

Allow

The country:

  • has a ruler with a military skill of at least 3.

Any known country:

  • is in the Western technology group Western technology group.
  • is the strongest trade power of a trade node in South or North China and has a merchant there.
  • has an opinion of less than -100 towards this country.

Effects

The country:

  • gains Mercantilism.png5% mercantilism.
  • gets the modifier “Increased Narrow-minded” for 10 years with the following effects:
    • Technology cost.png +5% technology cost,
    • Missionary strength.png +1% missionary strength.
  • gets the modifier “Condemn Western Influences” for the rest of the campaign with the following effects:
    • Trade efficiency.png −8% trade efficiency,
    • Stability cost modifier.png −6% stability cost modifier,
    • Prestige.png +0.5 yearly prestige.


Execute decision.pngStop Foreign Slave Trade


For too long we have been granting European traders access to our markets. Slavery has brought some regions of our country to it's knees as many young men are shipped across the Atlantic. A trade that it is now clear is no longer in our interest. Let us break these bands and displace those who would profit from our loss!


 
Potential Requirements

The country:

Allow

The country:


Effects

The country:

  • loses Administrative power.png200 administrative power.
  • loses the modifier “Slaving Economy”.

If a province of the country has the modifier “Major Slave Market” then that province:

  • loses the modifier “Major Slave Market”.
  • loses its current trade good.

Local Strongmen in provinces with Slave Trade as their main source of income will attempt to sidestep this edict for 15 years.

Every province of the country with slaves as trade good:
  • get the modifier “Slaver Chiefs” for 15 years with the following effects:
    • Local autonomy.png+0.05 monthly autonomy change,
    • Local unrest.png+4 local unrest.

Tribal[edit]

Execute decision.pngReform the Government (Tribal Despotism)


For many years now our more advanced neighbors have laughed at us for our backward tribal form of government. Well, no longer - as of today our great leader is a King!


 
Potential Requirements

The country:

Allow

The country:

  • has at least 200 administrative power.
  • has a legitimacy of at least 60.
  • has a stability of 3.
  • has completed the Economic idea group.png economic, Innovative idea group.png innovative or Administrative idea group.png administrative idea group.
  • Has Reformed Religion or adopted Feudalism.[5]

Effects

The country:


Execute decision.pngReform the Government (Tribal Monarchy)


For many years now our more advanced neighbors have laughed at us for our backward tribal form of government. Well, no longer - as of today our great leader is a True King!


 
Potential Requirements

The country:

Allow

The country:

  • has at least 200 administrative power.
  • has a legitimacy of at least 60.
  • has a stability of 3.
  • has completed the Economic idea group.png economic, Innovative idea group.png innovative or Administrative idea group.png administrative idea group.
  • Has Reformed Religion or adopted Feudalism.[5]

Effects

The country:

  • becomes a feudal monarchy.
  • loses Icon stability.png5 stability.
  • loses Administrative power.png200 administrative power.


Execute decision.pngReform the Government (Tribal Federation)


For many years now our more advanced neighbors have laughed at us for our backward tribal form of government. Well, no longer - as of today our great leader is a King!


 
Potential Requirements

The country:

Allow

The country:

  • has at least 200 administrative power.
  • has a legitimacy of at least 60.
  • has a stability of 3.
  • has completed the Economic idea group.png economic, Innovative idea group.png innovative or Administrative idea group.png administrative idea group.
  • Has Reformed Religion or adopted Feudalism.[5]

Effects

The country:

  • becomes a feudal monarchy.
  • loses Icon stability.png5 stability.
  • loses Administrative power.png200 administrative power.


Execute decision.pngReform the Government (Tribal Democracy)


For many years now our more advanced neighbors have laughed at us for our backward tribal form of government. Well, no longer - as of today our great leader is a Prince!


 
Potential Requirements

The country:

Allow

The country:

  • has at least 200 administrative power.
  • has a legitimacy of at least 60.
  • has a stability of 3.
  • has completed the Economic idea group.png economic, Innovative idea group.png innovative or Administrative idea group.png administrative idea group.
  • Has Reformed Religion or adopted Feudalism.[5]

Effects

The country:


Execute decision.pngReform the Government (Steppe nomads)


For many years now our more advanced neighbors have laughed at us for our backward form of government. Well, no longer - as of today our great leader is a King!


 
Potential Requirements

The country:

Allow

The country:


Effects

The country:

  • loses Icon stability.png5 stability.
  • loses Administrative power.png200 administrative power.

If the country:

then it:

  • becomes an iqta.
  • changes its technology group an unit type to Muslim.

If the country:

  • is in the Nomadic technology group nomadic technology group,
  • is Christian,

then it:

If the country:

then it:


Execute decision.pngReform the Government (Siberian Clan Council)


For many years now our more advanced neighbors have laughed at us for our backward tribal form of government. Well, no longer - as of today our great leader is a King!


 
Potential Requirements

The country:

Allow

The country:


Effects

The country:


Execute decision.pngReform Society


Our society is changing and the state needs to adapt. Let us walk into the future with an open mind to what customs and traditions we need to keep and which ones we would be better off discarding.


 
Potential Requirements

The country:

At least one of the following is true:

  • The Conquest of Paradise.png ‘Conquest of Paradise’ DLC is not enabled.
  • The El Dorado.png ‘El Dorado’ DLC is not enabled and the country is Nahuatl, Mayan or Inti.
  • The country is not Nahuatl, not Mayan, not Inti and not a native council.
Allow

The country:

  • has a stability of 1.
  • is neighboring a country that has embraced feudalism.
  • Has Reformed Religion or adopted Feudalism.[6]

Effects

The country is no longer primitive.

Footnotes[edit]

  1. The event should require to own a Jewish province, see bug report.
  2. I.e. the global flag ‘counter_reformation’ is set. This flag is set by the event The Council of $PROVINCECAPITAL$ or when the scenario starts on 1545.12.13 or later.
  3. The modifier “Edict de Nantes” is set by the French decision Enact Edict de Nantes and removed by the French decision Revoke Edict de Nantes.
  4. The modifier “Counter-Reformation” is removed by the following events:
  5. 5.0 5.1 5.2 5.3 The condition for this custom trigger is:
    At least one of the following is true:
    • The El Dorado.png ‘El Dorado’ DLC is not enabled and the country is Nahuatl, Mayan or Inti.
    • The Conquest of Paradise.png ‘Conquest of Paradise’ DLC is not enabled.
    • The country has embraced feudalism.
  6. The condition for this custom trigger is:
    At least one of the following is true:
    • The El Dorado.png ‘El Dorado’ DLC is not enabled and the country is Nahuatl, Mayan or Inti.
    • The Conquest of Paradise.png ‘Conquest of Paradise’ DLC is not enabled.
    • The country is not Nahuatl, not Mayan, not Inti and not a native council.
    • The country has embraced feudalism.
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