A claim on a province is an assertion that that province should be part of a nation, and can be gained in several ways. Claims exist in two versions: permanent and temporary.
|Please help improve this article or section by expanding it with: sections describing claim acquisition from missions, decisions (if any), and events. List any non-country specific missions/decisions/events that give claims.|
A temporary claim is a type of claim which can be acquired through the fabricate claim covert action, events and missions. A temporary claim will disappear after 25 years if the claimed province is not owned by the claimant country (note that the claim retains its original expiry date, thus disappearing immediately if it has expired and the claimant country no longer owns the province). If the claimant country is at war with the province owner at the original expiry date, the claim will not expire until the end of the war.
Beside generation of a conquest CB (towards the current owner of the province), claimed provinces also provide the following benefits when conquered:
A spy network can be used to fabricate a claim on a neighboring province or a province across a single sea zone as long as the claimant nation and the owner of the target province are at peace with each other.
A nation which has completed Exploration ideas may also fabricate claims in colonial regions, even without bordering that province. The same goes for a nation which has completed Expansion ideas, but in trade company regions.
Ideas and policies:
|−50%||Limited Claim Fabrication||Diplomatic ideas event: “Incompetent Diplomats”
||for 10 years.|
A permanent claim is a special type of claim which can only be granted by nation formation decisions and certain national events. A permanent claim will never expire, and can only be revoked through war or events.
Having a permanent claim on a province provides:
- The Conquest casus belli towards the current owner of the province.
- Permanent claims demanded with this CB generate 25% less aggressive expansion
- Reduces core cost and core creation time by 25%.
- Reduces local autonomy after conquest by -10% for non-overseas provinces (from 50% to 40%)
AE generation reduction
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.14.
|Casus Belli||AE Modifier|
|Government Form War||x0.75|
|War for the Emperor||x0.50|