Buildings

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This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Vanilla.

A building is, by definition, a human-made structure used to support and shelter any kind of activity. There is, consequently, a wide variety of building types, each focused on performing a specific function.

Contents

Categories[edit]

In EU4 these buildings are built at the province level with the use of monarch points and ducats and they are categorized into three types.

Normal buildings[edit]

These are the buildings that the player will construct the most. They not only improve a province in six different sections but they can be built everywhere. Said sections are: government, army, navy, production, trade and fort.

These sections can be further divided into four basic buildings and two special buildings. While the first kind can be built in conjunction with another section (e.g. province can have both temple and constable) the latter can only be built if there aren't any other kind of special building in said province (e.g. province can have College and Cathedral but not College and Mint).

Manufacturies[edit]

Manufacturies are proto-industrial buildings where their unique function is the production of a specific good. Note the following, once built it cannot be dismantled.

Unique buildings[edit]

These are unique because any given nation can only have one of them. Similarly to Basic buildings, they can be constructed in the same province. Therefore, if all prerequisites are met and if the player is so inclined, then all unique buildings can be built in one place.

Cost[edit]

The ideas that reduce the cost of the building do not affect the build time or the Monarch Power cost.

  • -25.0%: Portuguese Ideas 5: Royal Absolutism
  • -20.0%: Korean Traditions, Pueblo Ideas 2: Adobe Architecture
  • -15.0%: Cherokee Ideas 1: Moundbuilders Legacy, Chickasaw Ideas 1: Moundbuilders Legacy, Creek Ideas 1: Moundbuilders Legacy
  • -10.0%: Anatolian Beyliks Ideas 6: Anatolian Architecture, Granada Ideas 5: Alhambra

Summary[edit]

All buildings cost 10 Monarch Power to build.

Normal and special[edit]

Category Type Normal buildings (tech required) Special buildings
1 2 3 4 5 6
Gold Icon.png Cost / Time Icon.png Time (months) 50/12 75/12 100/12 150/12 250/24 500/24
Government Administrative power.png Temple (5) Courthouse (8) Spy Agency (11) Town Hall (14) College (16) Cathedral (18)
Income.png +1 base tax Provincial Revolt Risk.png-1 Local revolt risk

Papal influence.png+0.05 Annual papal influence

Local Spy Defense.png+25% Local spy defense

Local Defensiveness.png+10% Local defensiveness

Local Tax Modifier.png+20% Local tax modifier

Local Defensiveness.png+10% Local defensiveness

Provincial Revolt Risk.png-1 Local revolt risk

Local Spy Defense.png+25% Local spy defense

Provincial Revolt Risk.png-2 Local revolt risk

Local Spy Defense.png+10% Local spy defense
Papal influence.png+5 Annual papal influence

Army Military power.png Armory (4) Training Fields (8) Barracks (11) Regimental Camp (13) Arsenal (16) Conscription Center (18)
Manpower.png+25 Manpower increase

Local recruitment time.png-10% Local recruitment time
Local recruitment cost.png-5% Local regiment cost

Manpower.png+25 Manpower increase

Local recruitment time.png-10% Local recruitment time
Local recruitment cost.png-5% Local regiment cost

Manpower.png+50 Manpower increase

Local recruitment cost.png-5% Local regiment cost

Local Manpower Modifier.png+20% Local manpower modifier Local Manpower Modifier.png+25% Local manpower modifier

Local recruitment time.png-25% Local recruitment time

Local Manpower Modifier.png+25% Local manpower modifier

Land Forcelimit.png+2 Land force limit

Navy Diplomatic power.png Dock (4) Drydock (8) Shipyard (11) Grand Shipyard (13) Naval Arsenal (16) Naval Base (18)
Local Trade Power Icon.png+0.33 Local trade power

Local Sea Repair Icon.png+25% Local ship repair

Local Ship Building Time.png-10% Local shipbuilding time

Local Sea Repair Icon.png+10% Local ship repair

Naval Force Limit.png+1 Naval force limit Local Ship Building Time.png-10% Local shipbuilding time

Local Ship Cost.png-10% Local ship cost

Naval Force Limit.png+2 Naval force limit

Local Ship Building Time.png-10% Local shipbuilding time

Naval Force Limit.png+2 Naval force limit

Local Ship Building Time.png-10% Local shipbuilding time
Local Sea Repair Icon.png+50% Local ship repair

Production Administrative power.png Constable (5) Workshop (8) Counting House (11) Treasury (14) Mint (16) Stock Exchange (18)
Local Tax Modifier.png+20% Local tax modifier Trade Goods.png+20% Produced goods Local Production Efficiency.png+25% Local production efficiency Trade Goods.png+10% Produced goods

Local Tax Modifier.png+20% Local tax modifier

Local Tax Modifier.png+50% Local tax modifier Income.png+5 Tax income
Trade Diplomatic power.png Marketplace (4) Trade Depot (8) Canal (11) Road Network (13) Post Office (16) Customs House (18)
Local Trade Power Icon.png+1 Local trade power Local Trade Power Icon.png+25% Local trade power

Trade Value Icon.png+1 Trade value

Local Trade Power Icon.png+1 Local trade power

Local Trade Value.png+25% Trade value modifier

Local Trade Power Icon.png+25% Local trade power

Local Movement Speed.png+10% Local movement speed

Local Trade Power Icon.png+3 Local trade power and +50% Local Trade Power Icon.png+5 Local trade power
Fort Military power.png Earth Rampart (3) Star Fort (9) Tenaille (14) Star Bastion (20) Redoubt (24) Fortress (29)
Local Missionary Strength.png+0.1 Local missionary strength

Supply Limit Icon.png+3 Base supply limit
Fort Level.png+1 Fort level

Local Missionary Strength.png+0.1 Local missionary strength

Supply Limit Icon.png+3 Base supply limit
Fort Level.png+1 Fort level

Local Missionary Strength.png+0.1 Local missionary strength

Supply Limit Icon.png+3 Base supply limit
Fort Level.png+1 Fort level

Local Missionary Strength.png+0.1 Local missionary strength

Supply Limit Icon.png+3 Base supply limit
Fort Level.png+1 Fort level

Local Missionary Strength.png+0.1 Local missionary strength

Fort Level.png+2 Fort level
Local Defensiveness.png+10% Local defensiveness

Local Missionary Strength.png+0.1 Local missionary strength

Fort Level.png+2 Fort level
Local Defensiveness.png+10% Local defensiveness

Manufactories[edit]

All manufactories cost 500 Gold Icon.png ducats, take 60 months to build, and provide Trade Goods.png+100% Goods Produced.

Manufactory Type Tech Trade goods
Farm Estate Administrative power.png 6 Grain.png Grain
Naval Equipment Manufactory Diplomatic power.png 12 Naval supplies.png Naval Supplies, Fish.png Fish, Salt.png Salt
Trade Company Diplomatic power.png 12 Ivory.png Ivory, Tea.png Tea, Chinaware.png Chinaware, Slaves.png Slaves, Spices.png Spices, Fur.png Fur
Plantations Administrative power.png 13 Coffee.png Coffee, Cotton.png Cotton, Sugar.png Sugar, Tobacco.png Tobacco, (unrecognized string {{#lowercase:cocoa}} for Template:Icon) Cocoa
Textile Manufactory Administrative power.png 15 Wool.png Wool, Cloth.png Cloth
Refinery Diplomatic power.png 20 Wine.png Wine, Sugar.png Sugar
Weapons Manufactory Military power.png 20 Copper.png Copper, Iron.png Iron

Unique[edit]

All unique buildings cost 1000 Gold Icon.png ducats and take 12 months to build, except for the March which costs only 500 Gold Icon.png ducats.

Building Type Tech Province requirements Effect
Embassy Diplomatic power.png 6 Diplomat Icon.png+1 Diplomat, Enemy Core Creation.png+10% Hostile core-creation cost
March Diplomatic power.png 8 Is a core, borders another nation. Costs only 500 ducats. Manpower.png+500 Manpower increase, Local Defensiveness.png+200% Local defensiveness
Fine Arts Academy Administrative power.png 12 Stability Cost Modifier.png-5% Stability cost modifier
University Administrative power.png 17 Stability Cost Modifier.png-5% technology cost
Glorious Monument Administrative power.png 19 Prestige Icon.png+1 Yearly Prestige
Admiralty Diplomatic power.png 19 Has a port. Navy Tradition.png+0.5 Yearly navy tradition, Leader Icon.png Leader(s) without upkeep: +1
War College Military power.png 19 Army Tradition.png+0.5 Yearly army tradition, Leader Icon.png Leader(s) without upkeep: +1
Royal Palace Diplomatic power.png 20 Capital, government is a monarchy. Royal Legitimacy Icon.png+1 Yearly Legitimacy
Grain Depot Administrative power.png 24 Is a core, produces Grain.png Grain. Land Forcelimit.png+10% Land forcelimit modifier, Land Maintenance Modifier.png-10% Land maintenance modifier
Tax Assessor Administrative power.png 27 Capital, 10 base tax. Inflation Reduction.png+0.05 Inflation reduction


Detailed list[edit]

Below is a list containing every building, each showing their respective requirements and Benefits.

Government[edit]

Basic buildings[edit]

There are four buildings in this section: a temple, a courthouse, a spy agency and a town hall.

Temple[edit]

A temple is a structure reserved for religious or spiritual activities, such as prayer and sacrifice, or analogous rites.

Temples EU4.png

Requirements:

Administrative tech.png Administrative level 5
Gold Icon.png -50 Ducats
Administrative power.png -10 Administrative power
Time Icon.png 12 Months

Benefits:

Income.png+1 Base tax

Courthouse[edit]

A courthouse is a building that is home to the local court where people come together as a tribunal to decide how the law works in regards to a case.

Courthouses EU4.png

Requirements:

Administrative tech.png Administrative level 8
Gold Icon.png -75 Ducats
Administrative power.png -10 Administrative power
Time Icon.png 12 Months

Benefits:

Provincial Revolt Risk.png-1 Local revolt risk
Papal influence.png+0.05 Annual papal influence

Spy Agency[edit]

A spy agency is a government agency responsible for the collection, analysis or exploitation of information and intelligence in support of law enforcement, national security, defense and foreign policy objectives.

Spy Agencies EU4.png

Requirements:

Administrative tech.png Administrative level 11
Gold Icon.png -100 Ducats
Administrative power.png -10 Administrative power
Time Icon.png 12 Months

Benefits:

Local Spy Defense.png+25% Local spy defense
Local Defensiveness.png+10% Local defensiveness

Town Hall[edit]

A town hall is an administrative building that houses the local council which is responsible for the governing of a town.

Town Halls EU4.png

Requirements:

Administrative tech.png Administrative level 14
Gold Icon.png -150 Ducats
Administrative power.png -10 Administrative power
Time Icon.png 12 Months

Benefits:

Local Tax Modifier.png+20% Local tax modifier
Local Defensiveness.png+10% Local defensiveness


Special buildings[edit]

There are two buildings in this section, a college and a cathedral.

College[edit]

A college is an institution responsible for educating students.

Colleges EU4.png

Requirements:

Administrative tech.png Administrative level 16
Gold Icon.png -250 Ducats
Administrative power.png -10 Administrative power
Time Icon.png 24 Months

Benefits:

Provincial Revolt Risk.png-1 Local revolt risk
Local Spy Defense.png+25% Local spy defense

Cathedral[edit]

A cathedral is a large religious structure. It's the seat of a bishop which controls the regional diocese.

Cathedrals EU4.png

Requirements:

Administrative tech.png Administrative level 18
Gold Icon.png -500 Ducats
Administrative power.png -10 Administrative power
Time Icon.png 24 Months

Benefits:

Provincial Revolt Risk.png-2 Local revolt risk
Local Spy Defense.png+10% Local spy defense
Papal influence.png+5 Annual papal influence

Army[edit]

Basic buildings[edit]

There are four buildings in this section: an armory, training fields, barracks and a regimental camp.

Armory[edit]

An Armory is a place where arms and ammunition are made, maintained and repaired, stored, issued to authorized users, or any combination of those.

Armories EU4.png

Requirements:

Military tech.png Military level 4
Gold Icon.png -50 Ducats
Military power.png -10 Military power
Time Icon.png 12 Months

Benefits:

Manpower.png+25 Manpower increase
Local recruitment time.png-10% Local recruitment time
Local recruitment cost.png-5% Local regiment cost

Training Fields[edit]

A training field is an area of land dedicated to train soldiers, militia, and townspeople in order to be better prepared for war.

Training Fields.png

Requirements:

Military tech.png Military level 8
Gold Icon.png -75 Ducats
Military power.png -10 Military power
Time Icon.png 12 Months

Benefits:

Manpower.png+25 Manpower increase
Local recruitment time.png-10% Local recruitment time
Local recruitment cost.png-5% Local regiment cost

Barracks[edit]

A barrack is a specialized military building that accommodates military personnel. Their main objective is to separate soldiers from the civilian population and to reinforce discipline.

Barracks EU4.png

Requirements:

Military tech.png Military level 11
Gold Icon.png -100 Ducats
Military power.png -10 Military power
Time Icon.png 12 Months

Benefits:

Manpower.png+50 Manpower increase
Local recruitment cost.png-5% Local regiment cost

Regimental Camp[edit]

A regimental camp is a facility that trains adult male civilians and turns them into soldiers.

Regimental Camps EU4.png

Requirements:

Military tech.png Military level 13
Gold Icon.png -150 Ducats
Military power.png -10 Military power
Time Icon.png 12 Months

Benefits:

Local Manpower Modifier.png+20% Local manpower modifier


Special buildings[edit]

There are two buildings in this section, an arsenal and a conscription center.

Arsenal[edit]

An arsenal is a larger and more modern version of an armory.

Arsenals EU4.png

Requirements:

Military tech.png Military level 16
Gold Icon.png -250 Ducats
Military power.png -10 Military power
Time Icon.png 24 Months

Benefits:

Local Manpower Modifier.png+25% Local manpower modifier
Local recruitment time.png-25% Local recruitment time

Conscription Center[edit]

A conscription center is a complex run by the state where it's mandatory for adult male civilians to do military service.

Conscription Centers EU4.png

Requirements:

Military tech.png Military level 18
Gold Icon.png -500 Ducats
Military power.png -10 Military power
Time Icon.png 24 Months

Benefits:

Local Manpower Modifier.png+25% Local manpower modifier
Land Forcelimit.png+2 Land force limit

Navy[edit]

Basic buildings[edit]

There are four buildings in this section: a dock, a drydock, a shipyard and a grand shipyard.

Dock[edit]

A dock is a structure above water on the shore where boats can be tied and boarded.

Docks EU4.png

Requirements:

Diplomatic tech.png Diplomatic level 4
Gold Icon.png -50 Ducats
Diplomatic power.png -10 Diplomatic power
Time Icon.png 12 Months

Benefits:

Local Trade Power Icon.png+0.33 Local trade power
Local Sea Repair Icon.png+25% Local ship repair

Drydock[edit]

A drydock is a narrow basin that can be flooded and drained to allow ships to rest on a dry platform. It's used to construct, maintain and repair boats.

Drydocks EU4.png

Requirements:

Diplomatic tech.png Diplomatic level 8
Gold Icon.png -75 Ducats
Diplomatic power.png -10 Diplomatic power
Time Icon.png 12 Months

Benefits:

Local Ship Building Time.png-10% Local shipbuilding time
Local Sea Repair Icon.png+10% Local ship repair

Shipyard[edit]

A shipyard is a place where ships are assembled and repaired.

Shipyards EU4.png

Requirements:

Diplomatic tech.png Diplomatic level 11
Gold Icon.png -100 Ducats
Diplomatic power.png -10 Diplomatic power
Time Icon.png 12 Months

Benefits:

Naval Force Limit.png+1 Naval force limit

Grand Shipyard[edit]

A grand shipyard is a larger and more modern version of a shipyard.

Grand Shipyards EU4.png

Requirements:

Diplomatic tech.png Diplomatic level 13
Gold Icon.png -150 Ducats
Diplomatic power.png -10 Diplomatic power
Time Icon.png 12 Months

Benefits:

Local Ship Building Time.png-10% Local shipbuilding time
Local Ship Cost.png-10% Local ship cost


Special buildings[edit]

There are two buildings in this section, a naval arsenal and a naval base.

Naval Arsenal[edit]

A naval arsenal is identical to an armory or land arsenal in that it's a place where arms and ammunition are made, maintained and stored.

Naval Arsenals EU4.png

Requirements:

Diplomatic tech.png Diplomatic level 16
Gold Icon.png -250 Ducats
Diplomatic power.png -10 Diplomatic power
Time Icon.png 24 Months

Benefits:

Naval Force Limit.png+2 Naval force limit
Local Ship Building Time.png-10% Local shipbuilding time

Naval Base[edit]

A naval base is a military base, where warships and naval ships are deployed when they have no mission at sea or want to restock.

Naval Bases EU4.png

Requirements:

Diplomatic tech.png Diplomatic level 18
Gold Icon.png -500 Ducats
Diplomatic power.png -10 Diplomatic power
Time Icon.png 24 Months

Benefits:

Naval Force Limit.png+2 Naval force limit
Local Ship Building Time.png-10% Local shipbuilding time
Local Sea Repair Icon.png+50% Local ship repair

Production[edit]

Basic buildings[edit]

There are four buildings in this section: a constable, a workshop, a counting house and a treasury.

Constable[edit]

A constable is a person responsible for running a castle and its surrounding lands in the absence of its owner.

Constables EU4.png

Requirements:

Administrative tech.png Administrative level 5
Gold Icon.png -50 Ducats
Administrative power.png -10 Administrative power
Time Icon.png 12 Months

Benefits:

Local Tax Modifier.png+20% Local tax modifier

Workshop[edit]

A workshop is a building where craftsman work to produce and repair goods.

Workshops EU4.png

Requirements:

Administrative tech.png Administrative level 8
Gold Icon.png -75 Ducats
Administrative power.png -10 Administrative power
Time Icon.png 12 Months

Benefits:

Trade Goods.png+20% Produced goods

Counting House[edit]

A counting house is a facility in which a business firm carries on operations such as accounting.

Counting Houses EU4.png

Requirements:

Administrative tech.png Administrative level 11
Gold Icon.png -100 Ducats
Administrative power.png -10 Administrative power
Time Icon.png 12 Months

Benefits:

Local Production Efficiency.png+25% Local production efficiency

Treasury[edit]

A treasury is a place where currency or precious items (gold, diamonds, etc.) is/are kept.

Treasuries EU4.png

Requirements:

Administrative tech.png Administrative level 14
Gold Icon.png -150 Ducats
Administrative power.png -10 Administrative power
Time Icon.png 12 Months

Benefits:

Trade Goods.png+10% Produced goods
Local Tax Modifier.png+20% Local tax modifier


Special buildings[edit]

There are two buildings in this section, a mint and a stock exchange.

Mint[edit]

A mint is a facility which manufactures coins for currency.

Mints EU4.png

Requirements:

Administrative tech.png Administrative level 16
Gold Icon.png -250 Ducats
Administrative power.png -10 Administrative power
Time Icon.png 24 Months

Benefits:

Local Tax Modifier.png+50% Local tax modifier

Stock Exchange[edit]

A stock exchange is a building where people meet to buy and sell shares of company stock.

Stock Exchanges EU4.png

Requirements:

Administrative tech.png Administrative level 18
Gold Icon.png -500 Ducats
Administrative power.png -10 Administrative power
Time Icon.png 24 Months

Benefits:

Income.png+5 Tax income

Trade[edit]

Basic buildings[edit]

There are four buildings in this section: a marketplace, a trade depot, a canal and a road network.

Marketplace[edit]

A marketplace is a location where goods and services are exchanged.

Market Places EU4.png

Requirements:

Diplomatic tech.png Diplomatic level 4
Gold Icon.png -50 Ducats
Diplomatic power.png -10 Diplomatic power
Time Icon.png 12 Months

Benefits:

Local Trade Power Icon.png+1 Local trade power

Trade Depot[edit]

A trade depot is a place where goods are stored and cataloged.

Trade Depots EU4.png

Requirements:

Diplomatic tech.png Diplomatic level 8
Gold Icon.png -75 Ducats
Diplomatic power.png -10 Diplomatic power
Time Icon.png 12 Months

Benefits:

Local Trade Power Icon.png+25% Local trade power
Trade Value Icon.png+1 Trade value

Canal[edit]

A canal is a man-made waterway that serves the purpose of transporting heavy goods via barges.

Canals EU4.png

Requirements:

Diplomatic tech.png Diplomatic level 11
Gold Icon.png -100 Ducats
Diplomatic power.png -10 Diplomatic power
Time Icon.png 12 Months

Benefits:

Local Trade Power Icon.png+1 Local trade power
Local Trade Value.png+25% Trade value modifier

Road Network[edit]

A road network is a group of routes which have been paved to allow travel by some conveyance such as with a horse or a cart.

Road Networks EU4.png

Requirements:

Diplomatic tech.png Diplomatic level 13
Gold Icon.png -150 Ducats
Diplomatic power.png -10 Diplomatic power
Time Icon.png 12 Months

Benefits:

Local Trade Power Icon.png+25% Local trade power
Local Movement Speed.png+10% Local movement speed


Special buildings[edit]

There are two buildings in this section, a post office and a customs house.

Post Office[edit]

A post office is a facility that receives and sends mail.

Post Offices EU4.png

Requirements:

Diplomatic tech.png Diplomatic level 16
Gold Icon.png -250 Ducats
Diplomatic power.png -10 Diplomatic power
Time Icon.png 24 Months

Benefits:

Local Trade Power Icon.png+3 Local trade power
Local Trade Power Icon.png+50% Local trade power

Customs House[edit]

A customs house is a building where the government processes the paperwork for the import and export of goods into and out of a country.

Custom Houses EU4.png

Requirements:

Diplomatic tech.png Diplomatic level 18
Gold Icon.png -500 Ducats
Diplomatic power.png -10 Diplomatic power
Time Icon.png 24 Months

Benefits:

Local Trade Power Icon.png+5 Local trade power

Fort[edit]

Basic buildings[edit]

There are four buildings in this section: an earth rampart, a star fort, a tenaille and a star bastion.

Earth Rampart[edit]

An earth rampart is a fortification made of dirt that accompanies a wall and its purpose is to delay siege engines from breaking down the fort's defenses.

Fort EU4.png

Requirements:

Military tech.png Military level 3
Gold Icon.png -50 Ducats
Military power.png -10 Military power
Time Icon.png 12 Months

Benefits:

Local Missionary Strength.png+0.1 Local missionary strength
Supply Limit Icon.png+0.5% Supply limit
Fort Level.png+1 Fort level

Star Fort[edit]

A star fort is an improved fortification pattern that replaces the tall walls erected in medieval times as these were vulnerable to cannon fire.

Fort Ramparts EU4.png

Requirements:

Military tech.png Military level 9
Gold Icon.png -75 Ducats
Military power.png -10 Military power
Time Icon.png 12 Months

Benefits:

Local Missionary Strength.png+0.1 Local missionary strength
Supply Limit Icon.png+0.5% Supply limit
Fort Level.png+1 Fort level

Tenaille[edit]

A tenaille is an low laying defensive-work, placed in front of a fortress, that allow soldiers to be covered while they perform repairs to the wall.

Tenailles EU4.png

Requirements:

Military tech.png Military level 14
Gold Icon.png -100 Ducats
Military power.png -10 Military power
Time Icon.png 12 Months

Benefits:

Local Missionary Strength.png+0.1 Local missionary strength
Supply Limit Icon.png+0.5% Supply limit
Fort Level.png+1 Fort level

Star Bastion[edit]

A star bastion is a platform that has artillery weapons faced outwards towards the enemy.

Star Bastions EU4.png

Requirements:

Military tech.png Military level 20
Gold Icon.png -150 Ducats
Military power.png -10 Military power
Time Icon.png 12 Months

Benefits:

Local Missionary Strength.png+0.1 Local missionary strength
Supply Limit Icon.png+0.5% Supply limit
Fort Level.png+1 Fort level


Special buildings[edit]

There are two buildings in this section, a redoubt and a fortress.

Redoubt[edit]

A redoubt is an enclosed defensive structure placed outside of a fort and it's meant to protect soldiers that aren't in the main line of defense.

Redoubts EU4.png

Requirements:

Military tech.png Military level 24
Gold Icon.png -250 Ducats
Military power.png -10 Military power
Time Icon.png 24 Months

Benefits:

Local Missionary Strength.png+0.1 Local missionary strength
Fort Level.png+2 Fort level
Local Defensiveness.png+10% Local defensiveness

Fortress[edit]

A fortress is a larger version of a fort and it's composed of several defensive lines, each with artillery to support the defending force.

Fortresses EU4.png

Requirements:

Military tech.png Military level 29
Gold Icon.png -500 Ducats
Military power.png -10 Military power
Time Icon.png 24 Months

Benefits:

Local Missionary Strength.png+0.1 Local missionary strength
Fort Level.png+2 Fort level
Local Defensiveness.png+10% Local defensiveness

Manufactory[edit]

There are seven buildings in this section: a refinery, a naval equipment manufactory, a weapons manufactory, a textile manufactory, a farm estate, plantations and a trade company. Only one of them can be built in a province.

Refinery.png Refinery[edit]

A refinery is a production place that processes raw goods and turns them into refined products of value.

Requirements:

Diplomatic tech.png Diplomatic level 20
Gold Icon.png -500 Ducats
Diplomatic power.png -10 Diplomatic power
Time Icon.png 60 Months

One of the following resources must be in the province:

Wine.png Wine
Sugar.png Sugar

Benefits:

Trade Goods.png+100% Produced goods

Naval equipment.png Naval Equipment Manufactory[edit]

A naval equipment manufactory is a facility where naval equipment is crafted. It's also a place where fish and salt are processed to be sold to vendors.

Requirements:

Diplomatic tech.png Diplomatic level 12
Gold Icon.png -500 Ducats
Diplomatic power.png -10 Diplomatic power
Time Icon.png 60 Months

One of the following resources must be in the province:

Naval supplies.png Naval supplies
Fish.png Fish
Salt.png Salt

Benefits:

Trade Goods.png+100% Produced goods

Weapons manufactory.png Weapons Manufactory[edit]

A weapons manufactory is a complex where new armament, ammunition and armor are forged from raw resources like iron and/or copper.

Requirements:

Military tech.png Military level 20
Gold Icon.png -500 Ducats
Military power.png -10 Military power
Time Icon.png 60 Months

One of the following resources must be in the province:

Copper.png Copper
Iron.png Iron

Benefits:

Trade Goods.png+100% Produced goods

Textile manufactory.png Textile Manufactory[edit]

A textile manufactory is a facility that's responsible for creating new clothes, containers and household accessories such as carpets and towels.

Requirements:

Administrative tech.png Administrative level 15
Gold Icon.png -500 Ducats
Administrative power.png -10 Administrative power
Time Icon.png 60 Months

One of the following resources must be in the province:

Wool.png Wool
Cloth.png Cloth

Benefits:

Trade Goods.png+100% Produced goods

Farm estate.png Farm Estate[edit]

A farm estate comprises all the agricultural lands that are owned by a single individual.

Requirements:

Administrative tech.png Administrative level 6
Gold Icon.png -500 Ducats
Administrative power.png -10 Administrative power
Time Icon.png 60 Months

The following resource must be in the province:

Grain.png Grain

Benefits:

Trade Goods.png+100% Produced goods

Plantations.png Plantations[edit]

A plantation is, normally, a long, artificially-established forest or farm where crops are grown to be sold.

Requirements:

Administrative tech.png Administrative level 13
Gold Icon.png -500 Ducats
Administrative power.png -10 Administrative power
Time Icon.png 60 Months

One of the following resources must be in the province:

Coffee.png Coffee
Cotton.png Cotton
Sugar.png Sugar
Tobacco.png Tobacco
Trade good cocoa.png Cocoa

Benefits:

Trade Goods.png+100% Produced goods

Trade company.png Trade Company[edit]

A trade company is a business that works with different kinds of products which are then sold for consumer, business or government purposes.

Requirements:

Diplomatic tech.png Diplomatic level 12
Gold Icon.png -500 Ducats
Diplomatic power.png -10 Diplomatic power
Time Icon.png 60 Months

One of the following resources must be in the province:

Ivory.png Ivory
Tea.png Tea
Chinaware.png Chinaware
Slaves.png Slaves
Spices.png Spices
Fur.png Fur

Benefits:

Trade Goods.png+100% Produced goods

Unique buildings[edit]

There are ten buildings in this section: a tax assessor, an embassy, a glorious monument, a march, a grain depot, a royal palace, a war college, an admiralty, a fine arts academy and an university. If the requirements for a specific building disappears in the province the building will also disappear, E.G., Moscowy builds a march in a province bordering Ryazan, and later annexes Ryazan, the march will be removed.

Latin tax assessor.png Tax Assessor[edit]

A tax assessor is a person that calculates the value of a property.

Requirements:

Administrative tech.png Administrative level 27
Gold Icon.png -1000 Ducats
Administrative power.png -10 Administrative power
Time Icon.png 12 Months

Specific Prerequisite:

Capital Icon.png Is the capital
Tax Base Icon.png Base tax is 10 or more

Benefits:

Inflation Reduction.png+0.05 Inflation reduction

Latin embassy.png Embassy[edit]

An embassy is an office constructed in a country where it diplomatically represents a foreign nation.

Requirements:

Diplomatic tech.png Diplomatic level 6
Gold Icon.png -1000 Ducats
Diplomatic power.png -10 Diplomatic power
Time Icon.png 12 Months

Benefits:

Diplomat Icon.png+1 Diplomats
Enemy Core Creation.png+10% Hostile core-creation cost

Latin glorious monument.png Glorious Monument[edit]

A glorious monument is a great structure created to commemorate a person or an important event, sometimes of historic or cultural significance.

Glorious Monuments.png

Requirements:

Administrative tech.png Administrative level 19
Gold Icon.png -1000 Ducats
Administrative power.png -10 Administrative power
Time Icon.png 12 Months

Benefits:

Prestige Icon.png+1 Yearly Prestige

Latin march.png March[edit]

A march refers to a border region similar to a frontier which is more fortified than usual against a neighboring country.

Requirements:

Military tech.png Military level 8
Gold Icon.png -500 Ducats
Military power.png -10 Military power
Time Icon.png 12 Months

Specific Prerequisite:

Core Icon.png Is a core
Border Icon.png Borders another nation

Benefits:

Manpower.png+500 Manpower increase
Local Defensiveness.png+200% Local defensiveness

Latin grain depot.png Grain Depot[edit]

A grain depot is a place where grain is stored and cataloged for distribution.

Requirements:

Administrative tech.png Administrative level 24
Gold Icon.png -1000 Ducats
Administrative power.png -10 Administrative power
Time Icon.png 12 Months

Specific Prerequisite:

Core Icon.png Is a core
Grain.png Grain

Benefits:

Land Forcelimit.png+10% Land forcelimit modifier
Land Maintenance Modifier.png-10% Land maintenance modifier

Latin royal palace.png Royal Palace[edit]

A royal palace is the residence or home of a sovereign and his or her family.

Requirements:

Diplomatic tech.png Diplomatic level 20
Gold Icon.png -1000 Ducats
Diplomatic power.png -10 Diplomatic power
Time Icon.png 12 Months

Specific Prerequisite:

Goverment Type Icon.png Government is a monarchy
Capital Icon.png Is the capital

Benefits:

Royal Legitimacy Icon.png+0.1 Yearly Legitimacy

Latin war college.png War College[edit]

A war college is an institution where people learn higher level topics regarding warfare.

Requirements:

Military tech.png Military level 19
Gold Icon.png -1000 Ducats
Military power.png -10 Military power
Time Icon.png 12 Months

Benefits:

Army Tradition.png+0.5 Yearly army tradition
Leader Icon.png Leader(s) without upkeep: +1

Latin admiralty.png Admiralty[edit]

An admiralty is similar to a war college but the students here learn subjects related to naval warfare.

Requirements:

Diplomatic tech.png Diplomatic level 19
Gold Icon.png -1000 Ducats
Diplomatic power.png -10 Diplomatic power
Time Icon.png 12 Months

Specific Prerequisite:

Border Icon.png Borders a coast

Benefits:

Navy Tradition.png+0.5 Yearly navy tradition
Leader Icon.png Leader(s) without upkeep: +1

Latin fine arts academy.png Fine Arts Academy[edit]

A fine arts academy is a high-learning institution focused on developing the skills of artistic representation such as painting and sculpture.

Requirements:

Administrative tech.png Administrative level 12
Gold Icon.png -1000 Ducats
Administrative power.png -10 Administrative power
Time Icon.png 12 Months

Benefits:

Stability Cost Modifier.png-5% Stability cost modifier

Latin university.png University[edit]

A university is an educational institution responsible for teaching all there is to know about a specific field to college level students.

Requirements:

Administrative tech.png Administrative level 17
Gold Icon.png -1000 Ducats
Administrative power.png -10 Administrative power
Time Icon.png 12 Months

Benefits:

Technology Cost.png-5% Technology cost


Building strategy[edit]

Considering that buildings come with administrative, diplomatic or military power and monetary cost, they should be carefully considered in terms of return of the investment. Thus being said, the first step is to make sure when not to invest in a building:

  • Diplomatic buildings when state has the most trading power in certain node
  • Administrative buildings if the country has reached economic stability regarding its monthly income
  • Military buildings and fortifications while a large manpower pool is maintained and no rival countries are of similar power
  • The amount of time required for the investment to generate profit

General advices:

  • Given that most of the effects are cumulative and depend on base tax, one should consider prioritizing the most valuable provinces in terms of buildings construction.
  • Trade-based provinces follow a rule similar to the previous one, where construction of diplomatic buildings comes with a great profit the earlier started.
  • Fortification of all the provinces might not be the best choice. One should always assess pros and cons before making any decisions.
Province mechanics
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