Brandenburg

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Brandenburg
Brandenburg.png
Primary culture
Saxon (Germanic)

Capital province
Berlin (50)

Government
Feudal MonarchyGovernment monarchy.png

State religion
CatholicCatholic.png

Technology group
WesternWestern technology group
Prussian ideas
Traditions.png Traditions:
+0.5 Yearly army tradition
−10% Aggressive expansion impact

National tax modifier.png Found the Kammergericht

+10% National tax modifier

Stability cost modifier.png Divide the Estates

−10% Stability cost modifier

Morale of armies.png Army Professionalism

+20% Morale of armies

Army tradition decay.png Noble Cadets

−1% Yearly army tradition decay

Infantry combat ability.png The Goose Step

+20% Infantry combat ability

National manpower modifier.png Regimental Cantons

+25% National manpower modifier
−10% Recruitment time

Development cost.png Religious Toleration

−5% Development cost
+1 Tolerance of heretics

Idea bonus.png Ambitions:

+7.5% Discipline

Brandenburg is a duchy located in the German region. In 1444, it borders Mecklenburg and Pomerania to the north, Teutonic Order and Poland to the east, Bohemia and Saxony to the south, Brunswick to the west, and three OPMs. Brandenburg starts as an Elector of the HRE, six provinces that total 55 development, and a reconquest casus belli against Teutonic Order over Neumark. It starts in a good position to form either Prussia or Germany.

Missions[edit]

Main article: Prussian missions

Brandenburg shares many of its missions with Prussia.

Events[edit]

Main article: Brandenburg-Prussian events

Decisions[edit]

Execute decision.pngForm Kingdom of Prussia


There is only one king in the Empire, the king of Bohemia. At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors.


 
Potential Requirements

This country:

  • Prussia Prussia does not exist.
  • Is Brandenburg Brandenburg.
Allow

Brandenburg Brandenburg:

  • Prussia Prussia does not exist.
  • Has an administrative technology of at least 10.
  • Is not at war.
  • Is either Protestantism Protestant or Reformed.png Reformed.
  • Owns core Province icon.png province Königsberg (41)
  • Owns and cores either
    • Danzig (43)
    • Stolp (2995)

Effects
  • Change country to Prussia Prussia
  • Change Culture icon.png primary culture to Prussian
  • If Duchy rank duchy, set government rank to Kingdom rank kingdom
  • Gain a permanent claim on all not owned provinces of the Province icon.png West and East Prussian areas.
  • Gain Prestige.png5 prestige
  • Change Culture icon.png culture to Prussian in:
    • Capital.png Capital
    • Random owned province with A Pomeranian or Saxon culture
  • A random owned province with Pomeranian, Saxon or Prussian culture:
    • Gain Tax Base Icon.png1 base tax.
  • Gain “Increased Centralization” modifier for 10 years:
    • -0.05 Autonomy.png Monthly autonomy change
    • +1 National unrest.png National unrest
  • If a member of the HRE and not an elector, all own provinces are removed from the HRE.

Forming Prussia as Brandenburg


Execute decision.pngForm German Nation


Regardless of the absence of a strong, central authority, our nation is prospering. The Hanseatic League, formed by hundreds of towns in northern Germany, has contributed to the prosperity of our nation. Intellectual growth, combined with sea and overland trading, has also helped spur the development and transform our country into a wealthy manufacturing center.


 
Potential Requirements
  • Germany Germany doesn't exist
  • Country is not the Papal State
  • Country is not the Holy Roman Empire
  • If AI controlled:
  • Is not a colonial nation
  • Primary culture is one of the following:
Westphalian, Pommeranian, Rhenish, Saxon, Bavarian, Prussian, Swabian and Franconian
Allow
  • Administrative technology is at least 20
  • Is not a subject nation
  • Is not a nomad nation
  • Is not at war
  • Is not the emperor of the HRE
  • Owns and has core on:
Hamburg, Rostock, Berlin, Brunswick, Dresden, Thüringen, München, Nürnberg, Hessen, Köln, Pfalz, Augsburg and Frankfurt
  • Owns and has core on Königsberg or Elsass

Effects
  • Change country to Germany Germany
  • Set government rank to Empire rank empire
  • Germany leaves the Holy Roman Empire
  • The emperor of the Holy Roman Empire:
  • Gain a permanent claim on all not owned provinces of Germany.
  • Add 25 Prestige.png prestige
  • Gain “Increased Centralization” modifier for 20 years:
    • -0.05 Autonomy.png Monthly autonomy change
    • +1 National unrest.png National unrest


Strategy[edit]

Have a good strategy for Brandenburg?
+ Add it to this article and help other players!

Early Game- 1444 - 1500 Playing Brandenburg is not easy in the first 20-30 years. It’s quite luck depended, as the country needs good allies to grow in the first years. The player does not want Poland as rival. It is recommended that if in the 1444 start Poland is a rival, that you restart the game. There are a few missions for Brandenburg, like attacking Schlesien. Taking these missions is heavily suggested against. They may let Brandenburg expand rapidly but the aggressive expansion gets pretty high with a lot of countries and a collation quickly starts to form.

The best way to start with Brandenburg is to ally, Saxony Saxony, Brunswick Brunswick and Mecklenburg Mecklenburg. Brandenburg then should with post haste attack Pomerania. Pomerania can and should be made a vassal of Brandenburg. Therefore it is most important to secure control over Pomerania's capital . In most cases Pomerania has no strong allies, still sometimes they can ally with stronger countries such as Hungary or Denmark. Brandenburg at the start has no ships and our allies will have none either so we must concede the naval theaters and focus on our land-forces for this present moment. Let us assume that Pomerania does not have any strong allies and Brandenburg peaces out before 1446. Your allies will not help you with another war until 1456. Keep that in mind. The next step is to get a stronger ally, which should be Poland. In most games one should maker your army stronger and raise relations with Poland so you can make them an ally.

Before you ally Poland there are a few things to keep in mind. The only way to expand quickly, without running into heavy problems with high aggressive expansion is, to move eastwards. The first goals after subjugating Pomerania should be attacking Teutonic Order and Livonian Order.

This said, two things can happen. Poland attack Teutonic Order and get into war with Teutonic and Livonian Order, in most cases Poland has a personal union with Lithuania and will attack these two countries. If this happens around 1448, you have to wait for their first war and than ally Poland right before you declare war on Teutonic Order. Now the tricky part comes. You have one region from Teutonic Order next to your home country , this you can gain, the rest of Teutonic Order is connected to Pomerania and you wont be able to gain any land from Teutonic Order. What you can do is, wait till Poland gain enough Land, so you can subjugate the Teutonic Order. This is quite tricky and hard to manage, since you want a straight connection on the coast, so you can attack Livonian Order after. A lot can go wrong. Poland can take not enough Land and you cant subjugate Teutonic, since they are still too strong to subjugate. Or if Poland takes wrong lands and you wont get your connection to the east. If Poland don’t attack Teutonic until you annex Pomerania. You can instantly attack Teutonic the moment you did annex Pomerania or even 1-2 years before the annexation completes. Since Pomerania will be annexed before the war ends. You can annex Pomerian earliest around 1456, 10 years after the war did end, the annex should be done till 1459. At this point you can attack Teutonic and gain a big piece of it, you should not get a straight connection to Livionic Order. The real good thing about going into war with your ally Poland is, that Poland cant declare war themselves, so you can vassal or just gain the rest of Teutonic Order in the second war. Around 1462 you should be done with the first war vs. Teutonic. By now you can raise an army with around 20 units and bring enough ships to win also at the sea. You will have around 14 years of peace until you can go for the second war. There is a chance to cut the alliance of Livonic Order with the Teutonic Order with a small chance, that Novgorod will go for war with Livonian . If you do that, you can gain even more, since you can go straight for Livonic after the second war with Teutonic. The advance of this start is, that you gain a lot of land in a short time to not risk a lot of aggressive expansion rating. With the end of the second war with Teutonic and the vassalization it should be around 1478. At this point you have a very low aggressive expansion rating in central Europe, which opens many options. You can change allies, Austria is possible, Denmark, if not rival, is possible too. You don’t want to let Bohemia grow too big, so make sure you help Saxonia. 1478 You should attack Livonic, if you did cut the Allianz with Teutonic after the first war. You can gain a lot of the area, if they lost something before you can also vassalize them. The problem by now is, that you got now 2 vassals and you have just 2 more diplomatic slots, which should be Poland and Saxonia. If you can attack Livonic Order do it. Poland wont be an aggression problem and all the other countries wont be a real problem. Denmark will be high on aggression expansion rating, but wont do anything about it, unless you raise your aggression rating in central Europe, which you never should do. Novgorod will also have a high aggression rating, but its similar to Denmark, Novgorod isn’t in a good position and wont do anything. Only Bohemia can be a problem at some point, but again, you got Poland as Ally. 1480 till 1490 is the time you should be done in the east, unless you want to go further and even take on Novgorod, which is a good option. But with almost no aggression expansion rating in central Europe you have to get a few countries there. This said, a lot can happen at this point. Many times one or two countries expand and are worth to attack, which depend on their allies. If you got a claim on a land of theirs the HRE wont help out. So you can attack any HRE country without to fear Austria or whoever the Leader is at that point. In many games I go for Hamburg, Lüneburg, Lübeck. Lüneburg sometimes owns 2 or even 3 areas, which are easy and quick to win. You can vallas it, which lower your aggressive expansion rating, but means +1 diplomatic relations. If your close to annex Teutonic, that might be okay for a few years. This should raise your aggressive expansion rating by up to 30 for some countries around you. At this point you will risk too much, to take on another country. 1500 at this point you should be done with the annex of Teutonic Order and have 2 vassals: Livonic Order and Lüneburg (or an other country which did grow at that area). At this point you have just one real option and that is attacking Novgorod, if you didn’t do that already. This depends on the allies of Novgorod and the timer of your own allies. Sometimes Novgorod is allied with Denmark or Sweden. Which can make it hard for you without your allies. Many times Novgorod is attacked by Muscovy and you have an easy run. Its hard to say, what situation you will see now, but there are many options. Sometimes you can vassal Novgorod, since its lost a lot of land, sometimes you can get the area Novgorod and a very good tradenod.

This is the early game strategy with a lot of good options left. Apart from this basic I do a few country based things. Brandenburg start with a force-limit of 11 , which isn’t enough to win the first wars easy. I go above this 11 units, the first war vs Pomerania I go for 13 or 14 units, depends on the general I get. After the war, delete these extra units, you can do that already after the first clash.

Money is a big issue in the early years. To get at least a small profit with wielding a “huge” army, I raise the tax in Berlin to 9 and raise the tax in 3-4 other provinces by 2 or 3. This gives you all in all about 1,5 extra gold each month and allow you to have 1 or 2 Advisors. If possible I build Temple which gives you in most provinces 0,10 – 0,16 gold each month. With the most wars you can earn a lot of money, so you should be able to build one temple in each of your core provinces. Idea groups are always a reason for discussions. My goal as Brandenburg is not to expand to the new world, nor do I plan to get a lot of money out of trade. I see Brandenburg as a Military Power Nation, which has to expand with a strong land force. Therefore, I pick as first idea group Offensive (Military Group). I don’t choose Quantity, since more manpower wont really make a difference. The only other options are: Quality, Aristocratic or Plutocratic. Still Offensive is my favorite. Second Idea group I choose in most cases Administrative or Innovative. Both has its up and downs, but I use Mercs a lot and that why I go for one of those. Possible is the diplomatic idea Trade, to raise your income in that department, but that directly means, that you has to go for Hamburg and expand till Denmark, to get a good worthy tradenod. It also makes you think about your fleet. If you go for a tradenode you probably want to build lightships, which don’t really allow you to have a powerful fleet at some point. This means, that you wont have a lot of naval support.


Alternative Early Game- 1444 - 1500 Brandenburg at the start of the game starts out with a force limit of 11 . It is recommended to build up to this limit as soon as possible. The first steps for Brandenburg is to try and reclaim Neumark to do this accept the mission "Reclaim Neumark if available" . The Teutonic Order is usually allied to the Livonian Order at the start of the game and represents a challenge to a country as small as Brandenburg . To overcome this obstacle Brandenburg should invest some time improving relations with its neighbors primarily Bohemia Bohemia , Austria Austria , and Poland Poland along side others. Austria being the emperor will be interested in an alliance with Brandenburg and it's vote . Bohemia and Poland are usually friendly to Brandenburg .
Note: If these countries are rivals with each others a restart or a new set of alliances may be necessary for this strategy to work.

With Bohemia Bohemia and Poland Poland in tow declare upon and take Neumark and any other concessions you may wish in the peace deal. It is important to try and siege any Teutonic Order land that the Poles may have claims on. After completing our first mission a mission named The Pomeranian Succession . It is recommended that Brandenburg accept the mission and carry it out aggressive Expansion permitting . It is important to subjugate Pomerania or have a coastal province that borders the Teutonic Order Teutonic Order before we start our next war with them.

After we have either subjugated Pomerania or we have that coastal province start to fabricate claims on non-HRE lands. Generally you can take a lot more provinces from going outside of the HRE than you can provinces that are part of the HRE. Slowly conquer these lands and start to acquire the lands needed to form Prussia. Later as you grow into a country that can support a lot more troops economic constrains prevent you from doing so . To improve Brandenburg's economy one can conquer the Lubeck trade node or expand into German or Baltic regions and move money to Brandenburg's primary trade node.


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