Brandenburg

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This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for 1.4.

Brandenburg
Brandenburg.png
Primary culture
Saxon (Germanic)

Capital province
Brandenburg (50)

Government
Feudal MonarchyGovernment monarchy.png

State religion
CatholicCatholic.png

Tech group
WesternWestern.png
Ideas and traditions

Traditions.png Traditions:

+0.5 Yearly army tradition
-10% Aggressive expansion impact

Global tax modifier.png Found the Kammergericht

+10% National tax modifier

Stability cost modifier.png Divide the Estates

-10% Stability cost modifier

Land morale.png Army Professionalism

+20% Morale of armies

Army tradition decay.png Noble Cadets

-1% Yearly army tradition decay

Infantry power.png The Goose Step

+20% Infantry combat ability

Global manpower modifier.png Regimental Cantons

+25% National manpower modifier
-10% Recruitment time

Production efficiency.png Religious Toleration

+5% Production efficiency
+1 Tolerance of heretics

Idea bonus.png Bonus:

+7.5% Discipline

Brandenburg starts with only three provinces, and they aren’t especially awesome ones – landlocked, lots of borders to protect, many potential enemies. Eventually, Brandenburg can become Prussia – that mighty German state that dominated northern Europe for the last half of EU4’s time frame. It will take some work to get there, but remember that most of Brandenburg’s neighbors have all the same weaknesses and few of its strengths.

Brandenburg starts with both a casus belli on the Teutonic Order (over control of Neumark) and an available mission to form an alliance with them. The choice of which opening to take can lead to varied play-throughs; the land grab will make Brandenburg immediately stronger, but the Teutonic Order can be a powerful ally against Poland or Pommerania.

Missions[edit]

Main article: Prussian missions

Brandenburg shares many of its missions with Prussia.

Events[edit]

Main article: Brandenburg-Prussian events


National decisions[edit]

Strategy[edit]

Early game as Brandenburg[edit]

Brandenburg starts in a interesting, yet challenging situation early on. It is surrounded by a lot of nations, including Bohemia, Saxony, Pomerania, Altmark, Mecklenburg, Anhalt, Thuringia-(Vassal of Saxony), Luneburg, and the Teutonic Order. Early on, Brandenburg a strong alliance is a necessary advantage to survive and to expand.

There are 4 choices,

  • Austria: Austria starts as the leader of the HRE, has a large army, andis thus very powerful. However, it often gets into wars with France and/or other major european nations. One should keep in mind that refusing to join Austria's call to war means a loss of Prestige. Also, you will be forced to return conquered lands to their owners should you take over a HRE member state.
  • Bohemia: As an elector of the HRE, joining Bohemia can grant a chance for Brandenburg to claim the throne of the HRE. But Bohemia tends to vote for itself, so don't ally with Bohemia if all you want is a pocket vote. But Bohemia has a large army, and you can easily get them to join in wars against Poland and Lithuania, should you decide to expand eastward.
  • Poland: An unusual, but useful choice. If you decide to wage war for Neumark, then Poland can conquer the Teutonic Order quickly and allow you to nab your land back. It also provides a strong army that would help your nation to fight Brandenburg's enemies. If you just need men to assist in war, Poland isn't too bad early on.
  • Teutonic Order: While the Order has Neumark, they can be very useful as their military is quite competent and able to hold its own ground. Also, the Teutonic Order has the lands needed to form Prussia, something a player should keep in mind. If you aren't interested in forming Prussia and want strong soldiers to fight weaker HRE states, the Teutonic Order can help once both nations are linked up.

Alternatively, you can go for an extremely aggressive expansionism. Ally with Bohemia and whichever minor German states that you can (don't bother with the penalty in Diplomatic Power). Next step is forging a claim on Pomerania, which you will use to wage a war on them as soon as they find themselves on a weak alliance. DOW them, beat them and vassalize them. Annex them as soon as possible for sea access and better economy.

Another way to become a European Power in the Middle Game is to Ally with a large nation, forge claims on small states in which Brandenburg shares a border with (Such as Altmark, Anhalt, Luneburg, & Mecklenburg) & vassalize or simply conquer a few. (Beware of the agressive expansion though) While waiting around 10–20 years every time this happens, you can effectively start taking small states that can't defend themselves. After you become powerful enough you can secure some land southwards to try to form Germany, or go Eastward into the Teutonic Order & Poland to form Prussia.

After establishing a strong foundation during early to mid game, the player should focus on one of the four things below to ensure success into the mid-late game: 1. Economy 2. Relations 3. Army 4. Navy

  • Economy: If you focus on Economy, you can increase your nation's Wealth significantly, giving your nation more and better armies, navies, advisors & more options.
  • Relations: If you look around you will probably see a nation you would have trouble with, such as Austria, try to find nations who could help you. (excellent idea group herefore would be the Diplomatic one)
  • Armies: A Strong Army = Dominance over Europe. Always keep a stronger Army than your opponent.
  • Navies: If you play strategically, you will have a chance to Colonize the Americas, If you seek Colonization, Go for Diplomacy Tech & Ideas, & Have a good Navy to get you across the Atlantic.

Forming Prussia[edit]

As you see the Brandenburgian lands in 1444, you will notice you have a 'Reconquest' Casus Belli upon the Teoutonic Order. Quickly ally with Austria, Poland and Bohemia. Then declare a war on Teutonic Order. Take Neumark. After that, select the 'Pommeranian Succession' mission. Declare war against Pommerania and make sure that you call all of your allies to arms. Move your army to Hinterpommern, and while your allies are crushing enemy forces, split army into half and move it to Stettin.(If you only take one out of three Pommern provinces, you may not be able to vassalize them.) In the peace deal, take Hinterpommern, and vassalize them. Fabricate a claim on Danzig, then sell Hinterpommern to Pommerania. Take Danzig from the Teutonic Order. Fabricate claim on Warmia, or Ostpreussen. Once again, sell Danzig to Pommerania. As you take Danzig, Poland will become hostile toward you, and break alliance. Take Warmia, then eventually vassalize Teutonic Order. (Don't core the Teotonic Provinces you took.) Return the lands to Teutonic Order. Then, focus on your relationship with your allies. Annex the Teutonic Order, and now you have all the provinces required for Prussia. As you get into 1500s, the Protestant religion will spread through Europe. Change your religion into Protestant(or Reformed).