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This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for 1.12.

Primary culture
Saxon (Germanic)

Capital province
Berlin (50)

Feudal MonarchyGovernment monarchy.png

State religion

Technology group
WesternWestern technology group
Ideas and traditions
Traditions.png Traditions:
+0.5 Yearly army tradition
-10% Aggressive expansion impact

National tax modifier.png Found the Kammergericht

+10% National tax modifier

Stability cost modifier.png Divide the Estates

-10% Stability cost modifier

Morale of armies.png Army Professionalism

+20% Morale of armies

Army tradition decay.png Noble Cadets

-1% Yearly army tradition decay

Infantry power.png The Goose Step

+20% Infantry combat ability

National manpower modifier.png Regimental Cantons

+25% National manpower modifier
-10% Recruitment time

Development cost.png Religious Toleration

−5% Development cost
+1 Tolerance of heretics

Idea bonus.png Ambitions:

+7.5% Discipline

Brandenburg is a duchy located in the German region. In 1444, it borders Mecklenburg and Pomerania to the north, Teutonic Order and Poland to the east, Bohemia and Saxony to the south, Brunswick to the west, and three OPMs. Brandenburg starts as an Elector of the HRE, six provinces that total 55 development, and a reconquest casus belli against Teutonic Order over Neumark. It starts in a good position to form either Prussia or Germany, for the bolder player.


Main article: Prussian missions

Brandenburg shares many of its missions with Prussia.


Main article: Brandenburg-Prussian events


Execute decision.pngForm Kingdom of Prussia

There is only one king in the Empire, the king of Bohemia. At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors.
Potential Requirements

This country:

  • is Brandenburg Brandenburg.

Prussia does not exist.


Brandenburg Brandenburg:

Prussia does not exist.


Brandenburg Brandenburg:

  • changes to Prussia Prussia.
  • changes primary culture to Prussian.
  • gets the modifier “Increased Centralization” for 10 years with the following effects:
    • Autonomy.png−0.05 Monthly autonomy change
    • National unrest.png+1 National unrest
  • gains Prestige.png5 prestige.
  • changes its government rank to Kingdom rankkingdom if it was duchy.
  • gets claims on all provinces of Prussia (region) that are not owned by Prussia.

A random owned province with Pomeranian, Saxon or Prussian culture:

  • gains Tax Base Icon.png1 base tax.

The capital province:

  • changes its culture to Prussian.

All owned provinces with Saxon or Pomeranian culture:

  • changes its culture to Prussian.

If Prussia is a member of the HRE and not an elector, then all owned provinces leave the HRE.

Forming Prussia as Brandenburg

Execute decision.pngForm German Nation

Regardless of the absence of a strong, central authority, our nation is prospering. The Hanseatic League, formed by hundreds of towns in northern Germany, has contributed to the prosperity of our nation. Intellectual growth, combined with sea and overland trading, has also helped spur the development and transform our country into a wealthy manufacturing center.
Potential Requirements
  • Germany Germany doesn't exist
  • Country is not the Papal State
  • Country is not the Holy Roman Empire
  • If AI controlled, has at least 15 cities
  • If AI controlled, government is not theocracy
  • If AI controlled, is not a former colonial nation
  • Is not a colonial nation
  • Primary culture is one of the following:
Westphalian, Pommeranian, Rhenish, Saxon, Bavarian, Prussian, Swabian and Franconian
  • Administrative technology is at least 10
  • Is not a subject
  • Is not at war
  • Is not the emperor of the HRE
  • Owns and has core on:
Hamburg, Rostock, Berlin, Brunswick, Sachsen, Thüringen, München, Nürnberg, Hessen, Köln, Pfalz, Augsburg and Frankfurt
  • Owns and has core on Königsberg or Elsass

  • Changes country into Germany Germany
  • The emperor of the Holy Roman Empire:
  • Germany leaves the Holy Roman Empire
  • Change government rank to Empire rank Empire
  • Gets a claim on each not owned province in the German region
  • Add 25 Prestige.png prestige
  • Add country modifier “Increased Centralization” for 20 years
    • -0.05 Autonomy.png Monthly autonomy change
    • +1 National unrest.png National unrest


Early game as Brandenburg[edit]

Brandenburg starts in an interesting yet challenging situation. It is a landlocked state, surrounded by many nations, including Bohemia, Saxony, Pomerania, Mecklenburg, Magdeburg, Poland, Silesia, Lunesburg, Anhalt, and the Teutonic Order. Though it is one of the larger Imperial states, Brandenburg begins with six provinces with a total of 55 development. It therefore lacks the wealthy, consolidated heartlands of states such as France and Austria who it may one day rival for mastery of Europe. These humble beginnings mean that Brandenburg will tend to lag behind competing nations in manpower and tax revenue as autonomy from newly added territory slowly falls.

Brandenburg's Prussian national ideas bolster its army and favor expansion by the sword over a diplomatic game. However, Brandenburg's initial weakness means that strong alliances are necessary to survive and expand. There are several attractive choices for initial allies:

  • Austria: Austria starts as leader of the HRE, has a large army, and is thus very powerful. However, it often gets into wars with France and/or other major European nations, and refusing to join Austria's call to war will mean a loss of prestige. If Austria remains in control of the HRE, the player will often be forced to return conquered Imperial provinces to their owners or suffer an opinion and stability malus; this can be avoided, however, by allying Austria and keeping relations well over +100. If the player ultimately desires to unite Germany, war with Austria may be inevitable. It is a valuable early ally, but any sacrifices made to ensure a continued alliance should be weighed carefully.
  • Saxony: Saxony could help to become the HRE and mostly votes for you. They have a lesser army then Brandenburg but would help to conquer Pomerania and Silesia. Saxony rarely expand and a war is necessary to form Germany.
  • Poland: Poland starts with one of the largest armies in Eastern Europe and will generally assist Brandenburg in seizing territory in East Prussia. If the player decides to wage war for Neumark, then Poland can conquer the Teutonic Order quickly and allow Brandenburg to recover its land. Allying with Poland also controls when Poland goes to war with the Teutonic Order - if Poland is not a Brandenburgian ally, it can quickly snap up Teutonic territory, which the player can prevent if they are always war leader for Poland's war with the Teutons. However, Poland will likely break its alliance if territory it desires is taken, and will almost certainly do so when Danzig is annexed. Poland is therefore unlikely to remain an ally for long. The player should also remember that one of Brandenburg's greatest strengths is its position on the eastern frontier of the HRE - despite the high cost of coring Polish territory, it is an attractive target when expansion into the HRE slows. Additionally, by bringing Poland into a war within the first few months of the game, it can be prevented from attaining the PU over Lithuania. Poland's decision to form the PU cannot be used while it is at war, and once its interregnum ends it loses the opportunity forever; just drag the war out until they get a king. While this weakens Poland as an ally in the short term, if you're planning on backstabbing them later on they will be in a much weaker position.

Generally, all three of these states will accept alliance with Brandenburg immediately. It is up to the player which, if any, they will retain as allies long-term.

A few of Brandenburg's neighbors are attractive options for the player's first war. The Teutonic Order to the east is unfriendly and holds a Brandenburgian core, as well as territories (Danzig and Konigsberg) which Brandenburg requires to form Prussia. It also lies outside of the HRE, allowing the player to avoid the opinion penalties of seizing Imperial territory. Pomerania, another initial rival, holds Stolp, an alternative to Danzig for forming Prussia. It tends to make weak alliances and stands between Brandenburg and the sea, and the player may choose to pursue an early mission which grants a claim on Pomeranian territory. Also, several small HRE states lie on Brandengburg's western border, though it may be wiser to become Emperor before aggressively striking into the German heartland.

Another alternative aggressive opening is to take advantage of Bohemia's initial lack of a monarch. Bohemia starts the game with the Landfriede as their ruler, and forming a royal marriage with it will usually lead to their first ruler being a member of the royal house of Brandenburg. This allowing the player to claim its throne and gain a CB to form a Personal Union with Bohemia. It is a good idea to hold off making royal marriages with your allies until after the throne is taken to avoid the opinion malus among other royal marriages for throne. Austria and Poland make willing allies, allowing a quick defeat of Bohemia. Make sure to raise Bohemian opinion of Brandenburg as soon as possible after the war to avoid the union dissolving on the death of the monarch.

Whichever route the player chooses, initial expansion will put Brandenburg in a more secure position and allow the player to pursue longer-term goals. The player will likely wish to secure a more advantageous alliance in the mid-game. France and Russia are strong options, helping to chip away at rivals on Brandenburg's western and eastern borders, respectively. If Prussia is formed, conversion to the Protestant or Reformed faiths is required, meaning that other Protestant nations (likely Great Britain or the Scandinavian states) will prove strong allies.

After establishing a strong foundation during early to mid game, the player should focus on one of the four things below to ensure success into the mid-late game: 1. Economy 2. Relations 3. Army 4. Navy

  • Economy: If you focus on Economy, you can increase your nation's Wealth significantly, giving your nation more and better armies, navies, advisors & more options.
  • Relations: If you look around you will probably see a nation you would have trouble with, such as Austria, try to find nations who could help you. (excellent idea group therefore would be the Diplomatic one)
  • Armies: A Strong Army = Dominance over Europe. Always keep a stronger Army than your opponent.
  • Navies: If you play strategically, you will have a chance to Colonize the Americas, If you seek Colonization, Go for Diplomacy Tech & Ideas, & Have a good Navy to get you across the Atlantic.

Forming Prussia[edit]

As you see the Brandenburgian lands in 1444, you will notice you have a 'Reconquest' Casus Belli upon the Teutonic Order. Quickly ally with Austria, Poland and Bohemia. Then declare a war on Teutonic Order. To win a war against the Teutonic Order you should only need to call Poland in, as they will have Lithuania under a PU if you wait long enough. After that, select the 'Pomeranian Succession' mission. Declare war against Pomerania and make sure that you call all of your allies to arms (except Poland because they will have the -1000 modifier for being called to arms earlier). Move your army to Stolp, and while your allies are crushing enemy forces, split army into half and move it to Stettin. (If you only take one out of three Pomeranian provinces, you may not be able to vassalize them.) In the peace deal, take Stolp and Kolberg, and vassalize them. Fabricate a claim on Danzig, but when you wage war, instead of taking Danzig, Take Konisburg in peace. You now have the required cores, although its recommended that you connect your provinces in case Poland becomes hostile and breaks your alliance. In the 1500s (or even 1490s), the Protestant reformation will spread through Europe. Change your religion to Protestant or Reformed and you will be allowed to change your nation to Prussia, where the player goes after that is up to them.

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