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Primary culture
Saxon (Germanic)

Capital province
Berlin (50)

Feudal MonarchyGovernment monarchy.png

State religion

Technology group
WesternWestern technology group
Prussian ideas
Traditions.png Traditions:
+0.5 Yearly army tradition
−10% Aggressive expansion impact

National tax modifier.png Found the Kammergericht

+10% National tax modifier

Stability cost modifier.png Divide the Estates

−10% Stability cost modifier

Morale of armies.png Army Professionalism

+20% Morale of armies

Army tradition decay.png Noble Cadets

−1% Yearly army tradition decay

Infantry power.png The Goose Step

+20% Infantry combat ability

National manpower modifier.png Regimental Cantons

+25% National manpower modifier
−10% Recruitment time

Development cost.png Religious Toleration

−5% Development cost
+1 Tolerance of heretics

Idea bonus.png Ambitions:

+7.5% Discipline

Brandenburg is a duchy located in the German region. In 1444, it borders Mecklenburg and Pomerania to the north, Teutonic Order and Poland to the east, Bohemia and Saxony to the south, Brunswick to the west, and three OPMs. Brandenburg starts as an Elector of the HRE, six provinces that total 55 development, and a reconquest casus belli against Teutonic Order over Neumark. It starts in a good position to form either Prussia or Germany.


Main article: Prussian missions

Brandenburg shares many of its missions with Prussia.


Main article: Brandenburg-Prussian events


Execute decision.pngForm Kingdom of Prussia

There is only one king in the Empire, the king of Bohemia. At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors.

Potential Requirements

This country:

  • Prussia Prussia does not exist.
  • Is Brandenburg Brandenburg.

Brandenburg Brandenburg:

  • Prussia Prussia does not exist.
  • Has an administrative technology of at least 10.
  • Is not at war.
  • Is either Protestantism Protestant or Reformed.png Reformed.
  • Owns core Province icon.png province Königsberg (41)
  • Owns and cores either
    • Danzig (43)
    • Stolp (2995)

  • Change country to Prussia Prussia
  • Change Culture icon.png primary culture to Prussian
  • If Duchy rank duchy, set government rank to Kingdom rank kingdom
  • Gain a permanent claim on all not owned provinces of the Province icon.png West and East Prussian areas.
  • Gain Prestige.png5 prestige
  • Change Culture icon.png culture to Prussian in:
    • Capital.png Capital
    • Random owned province with A Pomeranian or Saxon culture
  • A random owned province with Pomeranian, Saxon or Prussian culture:
    • Gain Tax Base Icon.png1 base tax.
  • Gain “Increased Centralization” modifier for 10 years:
    • -0.05 Autonomy.png Monthly autonomy change
    • +1 National unrest.png National unrest
  • If a member of the HRE and not an elector, all own provinces are removed from the HRE.

Forming Prussia as Brandenburg

Execute decision.pngForm German Nation

Regardless of the absence of a strong, central authority, our nation is prospering. The Hanseatic League, formed by hundreds of towns in northern Germany, has contributed to the prosperity of our nation. Intellectual growth, combined with sea and overland trading, has also helped spur the development and transform our country into a wealthy manufacturing center.

Potential Requirements
  • Germany Germany doesn't exist
  • Country is not the Papal State
  • Country is not the Holy Roman Empire
  • If AI controlled:
  • Is not a colonial nation
  • Primary culture is one of the following:
Westphalian, Pommeranian, Rhenish, Saxon, Bavarian, Prussian, Swabian and Franconian
  • Administrative technology is at least 20
  • Is not a subject nation
  • Is not a nomad nation
  • Is not at war
  • Is not the emperor of the HRE
  • Owns and has core on:
Hamburg, Rostock, Berlin, Brunswick, Dresden, Thüringen, München, Nürnberg, Hessen, Köln, Pfalz, Augsburg and Frankfurt
  • Owns and has core on Königsberg or Elsass

  • Change country to Germany Germany
  • Set government rank to Empire rank empire
  • Germany leaves the Holy Roman Empire
  • The emperor of the Holy Roman Empire:
  • Gain a permanent claim on all not owned provinces of Germany.
  • Add 25 Prestige.png prestige
  • Gain “Increased Centralization” modifier for 20 years:
    • -0.05 Autonomy.png Monthly autonomy change
    • +1 National unrest.png National unrest


Early game as Brandenburg[edit]

Brandenburg starts in an interesting yet challenging situation. It is a landlocked state, surrounded by many nations, including Bohemia, Saxony, Pomerania, Mecklenburg, Magdeburg, Poland, Silesia, Luneburg, Anhalt, and the Teutonic Order. Though it is one of the larger Imperial states, Brandenburg begins with six provinces with a total of 55 development. It therefore lacks the wealthy, consolidated heartlands of states such as France and Austria who it may one day rival for mastery of Europe. These humble beginnings mean that Brandenburg will tend to lag behind competing nations in manpower and tax revenue until local autonomy from newly added territory slowly falls.

Because of limited manpower and meager income, it is recommended to pick weak targets with limited allies to build up a power base. Pomerania and the OPMs towards the west are good initial targets. Working towards and capturing Hamburg will provide much-needed income by controlling the rich Lübeck trade node. Taking Hamburg will easily provide a few extra ducats through trade. Attempt to ally with Austria (hiring a diplomat advisor, build up to force limit and max out relations and you will be able to get an alliance), as Unlawful Territory penalties will slow down manpower recovery and income from conquered provinces. Avoiding the penalties by being in a war when coring, being allied with the emperor or being the emperor (it also triples your manpower which is VERY nice) are vital to expanding quickly and efficiently.

War with the Teutonic Order Teutonic Order is not the most effective start despite Brandenburg having a core in Neumark. Poland will take a mission to conquer land from the Teutonic Order and may not transfer siege in Neumark to Brandenburg. Resulting in Poland separate peacing to take multiple provinces from the Teutons including Neumark sometimes. Most importantly, war with the Teutons is long and manpower exhausting because of many forts in the Teutonic Order, and their tendency to siege your forts and attack your army with superior numbers and military ideas/traditions. However once you have a power-base with 20-30k manpower cap and Army Professionalism unlocked, Brandenburg/Prussia really begins to overpower many of their enemies.

An early war with the Teutonic Order is possible, however, if the player is quick and cunning enough. During the war, if you send stacks of 1k regiments each to siege all of the Order's provinces, you will gain occupation of every province while Poland does all the hard work of destroying the Order's armies (Obviously, don't leave them there if an enemy is about to attack a stack, manoeuvring is still important). Even provinces with a fort can be sieged like this, as Poland usually sends some more troops to aid your sieges after destroying the Order's armies. Thus, you can get quite a lot of Teutonic provinces with minimal attrition and manpower loss. Take note that if you take too many provinces, Poland will start growing hostile towards you, so it would be a good idea to get some more allies such as Austria. However, when at war with the Teutons, note Poland's current mission. You can normally maintain an alliance with Poland if you don't take the provinces of Danzig, Kulm and Tuchel. This is a good tactic because it keeps Poland as an ally for future wars against the Teutons, and also prevents them from attacking the Teutons before you due to the peace treaties in place

Potential allies[edit]

Brandenburg's Prussian national ideas bolster its army and favour expansion by the sword over a diplomatic game. However, Brandenburg's initial weakness means that strong alliances are necessary to survive and expand. There are several attractive choices for initial allies:

Austria starts as leader of the HRE, has a large army, and is thus very powerful. However, it often gets into wars with France and/or other major European nations, and refusing to join Austria's call to war will mean a loss of prestige. If Austria remains in control of the HRE, the player will often be forced to return conquered Imperial provinces to their owners or suffer an opinion and stability malus; this can be avoided, however, by allying Austria and keeping relations well over +100. If the player ultimately desires to unite Germany, war with Austria may be inevitable. It is a valuable early ally, but any sacrifices made to ensure a continued alliance should be weighed carefully.

Poland starts with one of the largest armies in Eastern Europe and will generally assist Brandenburg in seizing territory in East Prussia. If the player decides to wage war for Neumark, then Poland can conquer the Teutonic Order quickly and allow Brandenburg to recover its land. Allying with Poland also controls when Poland goes to war with the Teutonic Order - if Poland is not a Brandenburgian ally, it can quickly snap up Teutonic territory, which the player can prevent if they are always war leader for Poland's war with the Teutons. However, Poland will likely break its alliance if territory it desires is taken, and will almost certainly do so when Danzig is annexed. Poland is therefore unlikely to remain an ally for long. The player should also remember that one of Brandenburg's greatest strengths is its position on the eastern frontier of the HRE - despite the high cost of coring Polish territory, it is an attractive target when expansion into the HRE slows. Additionally, by bringing Poland into a war within the first few months of the game, it can be prevented from attaining the Personal Union over Lithuania. Poland's decision to form the PU cannot be used while it is at war, and once its interregnum ends it loses the opportunity forever; just drag the war out until they get a king. While this weakens Poland as an ally in the short term, if one plans to declare war on them later on they will be in a much weaker position.

Saxony could help to become the HRE and will likely vote for the player if relations are kept high. They have a smaller army then Brandenburg but would help to conquer Pomerania and Silesia. Saxony rarely expand and a war is necessary to form Germany. Other potential allies are Bavaria, The Palatinate and Brunswick or go all out and ally electors to try and become the emperor of HRE.

Potential expansion[edit]

A few of Brandenburg's neighbours are attractive options for the player's first war. The Teutonic Order to the east is unfriendly and holds a Brandenburgian core, as well as territories (Danzig and Konigsberg) which Brandenburg requires to form Prussia. It also lies outside of the HRE, allowing the player to avoid the opinion penalties of seizing Imperial territory. Pomerania, another initial rival, holds Stolp, an alternative to Danzig for forming Prussia. It tends to make weak alliances and stands between Brandenburg and the sea, and the player may choose to pursue an early mission which grants a claim on Pomeranian territory. Also, several small HRE states lie on Brandenburg's western border, though it may be wiser to become Emperor before aggressively striking into the German heartland.

A more friendly opening is to ally the electors and go for being elected Emperor of the HRE. Thus improving relations with them to get them to vote for Brandenburg. With Brandenburg being an elector, the player needs to get only three other electors to vote for Brandenburg. After that its time to either expand or try to pass all reforms. It usually involves either trying to stop the reformation of the church or turning protestant, temporary leaving the emperor post and then lead its league to victory and forming a Protestant HRE.

Whichever route the player chooses, initial expansion will put Brandenburg in a more secure position and allow the player to pursue longer-term goals. The player will likely wish to secure a more advantageous alliance in the mid-game. France and Russia are strong options, helping to chip away at rivals on Brandenburg's western and eastern borders, respectively. If Prussia is formed, conversion to the Protestant or Reformed faiths is required, meaning that other Protestant nations (likely Great Britain or the Scandinavian states) will prove strong allies.

Forming Prussia[edit]

In 1444, Brandenburg starts with a Reconquest Casus Belli against the Teutonic Order. Make alliances with other strong nations, such as Austria or Poland, then declares a war on the Teutonic Order. To ensure victory against the Teutonic Order, the player has allied with Poland, they may only need to call Poland into the war, as they with Lithuania usually enters a Personal Union if one times their moves correctly.

The Pomeranian Succession mission is wise to take after the war with the Teutonic Order. Declaring war against Pomerania and making sure that one calls all of their allies to arms (except Poland, as they will have a -1000 modifier for being Called To Arms) is recommended. In the peace deal, it is recommended take Stolp and Kolberg, and vassalize the Pomeranians. After that, one could fabricate a claim on Danzig, but if they wage war, instead of taking the war goal of Danzig, instead taking Konisburg in peace. Brandenburg will now have the required cores for forming Prussia, although its recommended that the player connects their provinces in case Poland becomes hostile and breaks their alliance.

Future prospects[edit]

Prussia will have many options for expansions afterwards, some ideas including trying to form Germany, or uniting the Holy Roman Empire. Alternatively, a strong Prussia could expand east, subjugate the remains of the Teutonic and Livonian Orders, and even challenge their former rivals of Poland and Lithuania. A cunning player could even expand a New World empire all throughout the Americas.

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