- +0.5 Yearly army tradition
- −10% Aggressive expansion impact
- +10% National tax modifier
- −10% Stability cost modifier
- +20% Morale of armies
- −1% Yearly army tradition decay
- +20% Infantry combat ability
- +25% National manpower modifier
- −10% Recruitment time
- −5% Development cost
- +1 Tolerance of heretics
- +5% Discipline
Brandenburg is a duchy located in the German region. In 1444, it borders Mecklenburg and Pomerania to the north, Teutonic Order and Poland to the east, Bohemia and Saxony to the south, Brunswick to the west, and three OPMs. Brandenburg starts as an Elector of the HRE, six provinces that total 55 development, and a chance for an event that allows to buy Neumark from the Teutonic Order for 100 Ducats, if Brandenburg has less than 3 loans. It starts in a good position to form either Prussia or Germany.
- Main article: Prussian missions
Brandenburg shares many of its missions with Prussia.
- Main article: Brandenburg-Prussian events
Forming Prussia as Brandenburg
This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.17.
Regardless of the absence of a strong, central authority, our nation is prospering. The Hanseatic League, formed by hundreds of towns in northern Germany, has contributed to the prosperity of our nation. Intellectual growth, combined with sea and overland trading, has also helped spur the development and transform our country into a wealthy manufacturing center.
Germany does not exist.
If the country is AI-controlled,
The emperor of the Holy Roman Empire:
Playing Brandenburg is not so easy in the first 20-30 years. It is quite luck-dependent, as it is recommended for the country to get good allies to grow in the first years. It would be best if Brandenburg does not get Poland as rival. It is recommended to restart the game Poland starts as a rival. There are a few missions for Brandenburg which give claims on neighboring provinces. Even if these missions let Brandenburg expand rapidly, aggressive expansion may accumulate quickly, eventually leading to a coalition if not managed correctly.
One way to start with Brandenburg is to ally Saxony, Brunswick and Mecklenburg. Brandenburg then should then attack Pomerania. It is important to secure control over Pomerania's capital as it should be made into a vassal. In most cases Pomerania has no strong allies, however they occasionally ally with stronger countries such as Hungary or Denmark. Brandenburg and its three recommended allies will have no navy whatsoever, so the land theaters of the war must instead be heavily focused on. Assuming that Pomerania does not have any strong allies and Brandenburg sues for peace out before 1446, getting a stronger ally, like Poland, which can be quickly accomplished by building up to the force limit and improving relations.
Another way to expand which doesn't involve running into problems with aggressive expansion is to move eastwards after subjugating Pomerania and attacking the monastic Teutonic and Livonian Orders.
One thing is very likely to happen: Poland will attack the Teutonic Order. If this happens around 1448, Brandenburg should wait for their war with Pomerania to end before securing an alliance with Poland. Once the alliance is secured, Brandenburg must declare war on the Teutonic Order. Don’t attack the Order until Pomerania becomes Brandenburg's vassal. The player should attack the Teutonic Order the moment the peace is signed with Pomerania in order for Brandenburg to seize provinces from the Teutons before Poland annexes them.
By the time the war against the Teutonic Order is over, Brandenburg can raise an army with around 20 units and build enough ships to build a decent fleet. A period of peace should present itself until a second war with the Teutonic Order is waged or until most of the aggressive expansion has ticked away.
At this point, Brandenburg should have very low aggressive expansion rating in central Europe, which opens options to change allies. Austria is a good choice, and Denmark, if not a rival, is another choice. Brandenburg should then be in a good position to attack the Livonian Order, and either seize their territory or make them a vassal.
From now on the strategy is completely up to the player since the situation varies from game to game. However, it is recommended to finish expanding into Novgorod, and then slowly expanding into the German region in order to be able to form either Germany or Prussia.
- As money is a big issue for Brandenburg in the early years, to be able to get at least a small profit while at the same time maintaining a sizable army, it is recommended to raise the tax in Berlin to 9 and raise the tax in some other provinces by 2 or 3, as this lets Brandenburg earn a few extra gold per month, making it possible to have 1 or 2 Advisors.
- Building a temple in the capital province and in other high administrative development provinces is also recommended.
- To raise the trade income it is a good idea to go for Hamburg, Lubeck, and to expand into Denmark (While at the same time managing their aggressive expansion), to get a good presence in the Lubeck trade node. Focusing too much on trade however may hurt the Brandenburg's ability to have a strong fleet, as the focus would be on light ships, making the potential wars against Denmark significantly harder.