This article is considered accurate for the current version of the game.
- +10% Galley combat ability
- +10% National trade income modifier
- -20% Mercenary cost
- -25% Galley cost
- +20% Trade steering
- -10% Stability cost modifier
- +20% Global trade power
- -15% Reduce inflation cost
- +10% Morale of armies
- -10% Culture conversion cost
Aragon is a country that borders Castile and France and is in a personal union with Naples. It, with Castile, can form the formable country of Spain. Their primary culture is Aragonese (Iberian), with an additional six Catalan, or Catalonian, provinces; their religion is Catholic.
- Main article: Aragonese missions
Aragon's missions mostly center around holding onto their Mediterranean holdings, but also include some interesting quests that might amuse a Lord of the Rings fan.
- Main article: Aragonese events
Aragon's events focus on various significant events in their history.
Global expansion in newly discovered areas and the establishment of colonies is transforming Spain into one of the most powerful and wealthiest nations of our time. Spanish explorers are constantly moving into new territories and extending our borders. Immense amounts of gold and silver are being brought back to our motherland, filling the coffers of our state Treasury.
Aragon is an interesting choice, and an uncommon one as the Iberian choices of Castile and Portugal are usually heavily favored. Castile is Aragon's main threat, Spanish ambitions have them working to absorb Aragon into a common Spanish state. France is warmongering to the north and the Berber countries are waiting to strike in the south. France is very hard to defeat while the Berber countries are very big nuisance as the player deals with affairs in the Iberian Peninsula.
An alliance with France is useful for two reasons. Firstly, it gets rid of the secondary threat of France expanding her southern border. The alliance also does not bring much risk to Aragon, as Aragon is hidden behind France from European threats (and France will drag Aragon into wars). As for Castile, Aragon's primary concern, France is a powerful ally that can keep Castile at bay. An alliance with Portugal may not be a bad idea, especially if Aragon intends to expand into Castile, but most times, an ally who isn't involved in Iberian politics is a good idea.
The Mediterranean islands are useful for developing a strong navy and trade presence. Sardinia and Sicily are good choices. Navarra is an easy choice on land, and should be taken before Castile or France get to it. After developing this far, the player will notice a lack of good missions, and Aragon will only be a middle-level European power. The next options depend greatly on Aragon's unique situation.
- Capture North African cities! At least those that give the trigger "Barbary Pirates" for Iberian cultures. This will propel Aragon farther into a powerful naval force. This also allows for an African campaign if Aragon wants to wage crusades into Muslim territory.
- If Aragon can find Castile in a weak spot, try to exploit it. Diplomacy may be a good idea for Aragon if Wealth of Nations is not installed. If Aragon wants a strong personal union, try to royal marry whoever Aragon wants to change their dynasty.
- Portugal will like you if they are not getting along with Castile.
- Italian ambitions, or other islands. Do not be afraid to exploit a weak Naples or Venice. Crete, Malta, Sicily and other Italian/Mediterranean states offer excellent opportunities to expand trade and naval power. Ensure France stays on Aragon's side when entering Central European politics.
As Aragon's path is not well defined, the player can choose Aragon's own destiny. If Aragon conquers the parts of the Iberia Peninsula needed for Spain and forms Spain, get ready to colonize. If Aragon gets in Europe have fun with the complex politics. A trading titan will want to be involved with Kaffa and the Alexandria trade node. Try to plan ahead with Aragon's idea groups.
Take the mission to vassalize Navarra immediately and use the casus belli to get Navarra as their vassal. This prevents Castile from getting Navarra. Remember to culture convert unaccepted cultures. After finishing these missions, attack France if it is still in the Hundred Year War. If not, wait for a good time to strike such as when Castile and Austria are at war with France. Get Austria as an ally and try to get Portugal as an ally. This is will scare away Castile and prevent them from attacking you. By this time, culture conversion of unaccepted cultures in Aragon's provinces should be finished, Navarra should be annexed, an army up to the force limit should be built, and a French province should have a claim fabricated upon. Declare war with France and use the fabricated claim as the casus belli. Defend in the Pyrenees if France sends its army to attack (which they should not if they are involved in a war with another power) . Once their army is crushed, siege out their southern provinces but keep a hunter-killer army to kill small groups of French units. Work your way up France and in the peace deal, take three or four provinces. Repeat this until France is very weak (do not forget to culture convert any captured provinces). Relations with Austria should be maxed out.
Aragon should now be so strong that Castile is far weaker. With this shifted power balance, Austria will like the player much more than Castile, which the AI usually allies with. This means war can be declared on Castile and Austria will join your side. This time, be a warmonger and take as many provinces from Castile as possible. Try to get Castile to annul treaties with Austria and release Galicia and Granada. Do this one more time and don't culture convert, they're in your culture group. Now, hopefully you have the provinces to make Spain, if not go to war with Castile a few more times. Now form Spain once all the required provinces are captured. Now you use the strategy which Spain would use which is to win the colonialism race. Do not forget to integrate Naples.
Aragon should be a major naval and colonial power, yet they should not forget their military or economy.
- Economic ideas should be the first idea to support your economy and ready the nation for colonialism. It also adds a nice boost to the player's income which is vital in war.
- Exploration ideas should be the second idea group. Colonize an African province and aim for North America. The competition in North America is not as fierce as in South America. Try to block any other power from gaining a foothold in North America. Colonize Asia after getting the coastal provinces of North America. Then colonize the interior of North America.
- Expansion ideas are great for the added boost to trade, colonialism, and ability to diplo-vassalize nations.
- Take either Naval or Quality ideas. The Quality ideas might be preferred since they help both army and navy.