Ages

From Europa Universalis 4 Wiki
Jump to: navigation, search

The Europa Universalis IV era is divided into four ages, with each age lasting roughly 90 years. In its basic form, the different ages define which special rules are active (religious vs. absolutism) and what possible disasters may occur during said age. Ages also replace year specifications in many events and decisions.

Mechanic summary[edit]

In its expanded form, each age contains seven period-related objectives, which when fulfilled, grants nations Power Projection.png +3 Power projection and Monthly splendor.png +2 Splendor on a monthly basis (per objective). Splendor may then be used to purchase age-specific abilities, which are various temporary bonuses a nation can activate for the remaining period of that age. The age-abilities are divided into 7 general abilities, which can be taken by any nation, and 4 nation-specific abilities, which may only be taken by the indicated nation—these reflect countries that were historically powerful during the active age period. When a given age ends, all accumulated splendor and all previously purchased abilities disappear while power projection gained from objectives starts waning—thus resetting the table for the new age.

A nation managing to complete at least 3 objectives in a given age may, once per campaign, enter a golden era period for the nation lasting 50 years.

During a golden era a nation gets the following benefits:[1]

All power costs.png –10% All power costs
Morale of armies.png +10% Morale of armies
Morale of navies.png +10% Morale of navies
Goods produced modifier.png +10% Goods produced modifier
Max absolutism +5 Maximum absolutism

Age of Discovery[edit]

Age of Discovery icon
At the dawn of the Early Modern era new continents are being mapped while feudal society is slowly giving way to centralized states.
For an enterprising state this age can see the foundation of a worldwide empire.

The Age of Discovery is the age initially present in the game, starting (technically) in 1400, and lasting until 10 years following the appearance of Protestantism. During this age religious rules are valid (i.e. the special Curia abilities).

Possible age disasters include: Castilian Civil War, the Peasants' War, War of the Roses.

Objectives[edit]

Objective Description
Obj discover america.png Discover America While having your capital on Europe, Africa or Asia, discover North America, South America or a random new world continent.
Obj 100 development.png Developed Nation Have at least 100 Development.png total development while the capital is not in Europe, Asia or Africa.
Obj 5 centers of trade.png Control Centers of Trade Own and control 5 core provinces with the Coastal Center of Trade or Inland Center of Trade modifier.
Obj 30 development city.png A Large City Own and control a core province with at least Development.png 30 development.
Obj renaissance.png Embrace Renaissance Embrace the Renaissance.png Renaissance institution and keep it in all state provinces.
Obj two unions.png Hold Three Thrones Have at least 2 Personal union.png personal unions as Christian country.
Obj many vassals.png Feudal Society Have at least 5 Vassal.png vassals as non-Christian country.
Obj two continents.png Present on Two Continents Own provinces on at least two continents.
Obj humiliate rival.png Humiliate Rival Humiliate a rival through a peace treaty.

Abilities[edit]

Ability Effect
Ab allow feudal de jure law.png Feudal De Jure Law Allow Edict “Feudal De Jure Law” (National unrest.png −5 Unrest).
Ab justified wars.png Justified Wars Aggressive expansion impact.png −10% Aggressive expansion impact
Ab transfer vassal wargoal.png Transfer Subject Transfer subject peace treaty at half cost, and allow fabricating claims bordering existing claims.
Ab free war taxes.png Improved Wartaxes −100% Wartaxes cost
Ab cavalry armies.png Cavalry Armies Cavalry to infantry ratio.png +20% Cavalry to infantry ratio
Ab colony boost development.png Higher Developed Colonies Gain Tax Base Icon.png +1 base tax, Production.png +1 base production, and Manpower.png +1 base manpower in a colony when it becomes a city.
Ab attack bonus in capital terrain.png Adaptative Combat Terrain Gain +1 combat bonus in provinces with the same terrain type as the capital.
Ab ottoman siege ability.png The Guns of Urban Siege ability.png +33% Siege ability (available only to Flag of Ottomans Ottomans)
Ab portugal colonial growth.png Portuguese Colonial Growth Global settler increase.png +50 Global settler increase (available only to Flag of Portugal Portugal)
Ab denmark reduced lib desire.png Danish Subject Loyalty Liberty desire.png −30% Liberty desire in subjects (available only to Flag of Denmark Denmark)
Ab venice ship trade.png Venetian Trade Ship trade power.png +50% Ship trade power (available only to Flag of Venice Venice)

Age of Reformation[edit]

Age of Reformation icon
From East to West this is the age of religious conviction, debates and mass movements. In Europe Protestantism is entrenched while millenarianism takes hold of Iran and religious Syncretism shapes Indian society.

The Age of Reformation is the second age in the game, lasting until 10 years subsequent to the Global Trade institution appearing (roughly 1610). During this age, religious rules are valid (i.e. the special Curia abilities).

Possible age disasters include: The Counts' Feud, French Wars of Religion, Religious Turmoil.

Objectives[edit]

Objective Description
Obj christian convert.png Join the Reformation Embrace Protestantism Protestantism or Reformed.png Reformed as your state religion.
Obj humanism religious.png Humanist or Religious Complete either the Humanist idea group.png Humanist or Religious idea group.png Religious idea group.
Obj convert 10 provinces.png Convert Provinces Convert 10 provinces of a different religion. (Conversions done during the Age of Discovery count.)
Obj colonial empire.png Create a Colonial Empire Gain at least 5 Subject colony icon.png colonial nations.
Obj force converted.png Converted another Nation Convert another nation through war, subject interaction, or enforcing unity. (Doing this during the Age of Discovery counts.)
Obj asian trade.png Asian Trade Gain trade bonus in Silk.png Silk, Spices.png Spices or Chinaware.png Chinaware
Obj unify culture.png Unify Culture Own all provinces of your culture group

Abilities[edit]

Ability Effect
Ab allow religion enforced.png Religion Enforced Edict Allow Edict “Religion Enforced” (+90% Resistance to reformation)
Ab siege blockades.png Coastal Barrage Combat blockade.png +1 Blockade impact on siege
Ab warscore vs religion.png Religious Wars War score.png −25% Warscore cost vs other religions
Ab mercenary discipline.png Mercenary Discipline Discipline.png +5 Mercenary discipline
Ab ship power propagation.png Powerful Tradeships Trade power.png +20% Ship tradepower propagation
Ab institution spread from true faith.png Institutional Spread Institution spread.png +50% Institution spread in true faith provinces
Ab prestige per development from conversion.png Prestigious Conversions Prestige.png +0.3 Prestige per development from missionary
Ab spain tercio.png Spanish Tercios Shock damage received.png −30% Shock damage received (available only to Flag of Spain Spain)
Ab mughal artillery.png Mughal Artillery Artillery cost.png −50% Artillery cost (available only to Flag of Mughals Mughals)
Ab polish legitimacy.png Polish Crown Goods produced modifier.png +33% Goods produced modifier (available only to Flag of Poland Poland or Flag of Commonwealth Commonwealth)
Ab persia reinforce.png Persian Reinforcement Reinforce cost.png −30% Reinforce cost (available only to Flag of Persia Persia)

Age of Absolutism[edit]

Age of Absolutism icon
As governments wrest the absolute power in their countries from other parties, they are now able to devote themselves to the building of Empires. This is the age of the state, of rulers, and their armies.

The Age of Absolutism is the third age in the game, lasting until 10 years after the Enlightenment institution is founded (around 1710). During this age, religious rules are no longer valid (i.e. The special Curia abilities) and instead are replaced by the absolutism mechanic.

Possible age disasters include: Court and Country, the English Civil War.

Objectives[edit]

Objective Description
Obj 3 trade companies.png Three Trade Companies Have 3 Subject tradecompany icon.png Trade Companies
Obj universities.png Multiple Universities Own and control at least 5 Universities
Obj large forcelimit.png Potential for a Large Army Reach a Land forcelimit.png force limit of 200 regiments
Obj 90 absolutism.png Absolutism Have at least 90 Yearly absolutism.png absolutism
Obj emperor of china.png Emperor of China Be Emperor of China with a mandate of at least 50
Obj cultures accepted.png Multicultural Nation Have at least 5 different Max promoted cultures.png promoted cultures
Obj win religious war.png Win Religious War Be on the victorious side in the Religious League War

Abilities[edit]

Ability Effect
Ab allow edict of absolutism.png Edict of Absolutism Allow Edict “Edict of Absolutism” (Devastation icon.png −0.25 Monthly devastation)
Ab rival change.png Flexible Rivalries Change rival cost.png −50% Change rival cost
Ab rival border fort.png Protecting Forts Fort maintenance.png −100% Fort maintenance on border with rival
Ab autonomy.png Efficient Autonomy Autonomy change cooldown.png −50% Autonomy change cooldown
Ab harsh treatment.png Harsher Treatment Harsh treatment cost.png −50% Harsh treatment cost
Ab adm efficiency.png Administrative Efficiency Administrative efficiency.png +5% Administrative efficiency
Ab yearly absolutism.png Absolute Government Yearly absolutism.png +1 Yearly absolutism
Ab france fire damage.png French Musketeers Land fire damage.png +20% Land fire damage (available only to Flag of France France)
Ab dutch anti corruption.png Dutch Officials Corruption.png −0.20 Yearly corruption (available only to Flag of Netherlands Netherlands)
Ab sweden manpower.png Swedish Recruitment Manpower recovery speed.png +35% Manpower recovery speed (available only to Flag of Sweden Sweden)
Ab manchu banner.png Manchu Banners Possible Manchu banners.png +50% Possible Manchu banners (available only to Flag of Manchu Manchu or Flag of Qing Qing)

Age of Revolutions[edit]

Age of Revolutions icon
The questioning of rights, authority and the world itself during the Enlightenment has lead to the rejection of the Ancient Regime. As Absolutism gives way to Revolution kingdoms may have to make place for Republics.

The Age of Revolutions is the fourth and final age in the game, starting 10 years after the Enlightenment institution becomes active (usually about 1710), and lasting until the end of the game. During this age, the Absolutism mechanic is enabled.

Possible age disasters include: The French Revolution, Revolution, Liberalism.

Objectives[edit]

Objective Description
Obj parliament.png Parliament Have a government with a parliament
Obj emperor.png Emperor Be an Empire Rank nation, Emperor of HRE or Emperor of China
Obj large subject.png Powerful Subject Have a subject with at least Development.png 250 development
Obj disc army.png High Discipline Have at least Discipline.png 125% discipline
Obj huge capital.png Large Capital Have at least Development.png 50 development in the capital
Obj great general.png Great Leader Have a 3-star general or admiral
Obj two institutions.png Control Institutions Own and control 2 origins of institutions

Abilities[edit]

Ability Effect
Ab allow anti revolutionary zeal.png Anti-Revolutionary Zeal Liberty desire.png −33% Liberty desire from subject development
Ab napoleonic warfare.png Napoleonic Warfare Artillery bonus vs fort.png +3 Artillery bonus vs fort
Ab force march.png Improved Force March Forced March costs no Military power.png military power
Ab more ships can fire.png Naval Engagement Global naval engagement.png +20% Global naval engagement
Ab no distance for core.png Unrestricted Conquest Ignore coring distance
Ab backrow artillery.png Improved Artillery Range Artillery damage from backrow.png +20% Artillery damage from backrow
Ab same contine lib desire.png Loyal Subjects Liberty desire.png −25% Liberty desire in subjects on same continent
Ab pru military.png Prussian Discipline Fire damage received.png −20% Fire damage received (available only to Flag of Prussia Prussia)
Ab gbr fleet.png British Fleet Naval maintenance modifier.png −33% Naval maintenance modifier (available only to Flag of Great Britain Great Britain)
Ab russia boost.png Russian Empire Number of states.png +20 Number of states (available only to Flag of Russia Russia)
Ab austria rep.png Austrian Diplomacy Diplomatic reputation.png +5 Diplomatic reputation (available only to Flag of Austria Austria)

References[edit]

  1. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Golden Era).